6th Gen Console Emulation on Nexus Player? - Nexus Player Q&A, Help & Troubleshooting

So Dolphin Team has released Dolphin Emulator Alpha on Google Play:
And there is a Dreamcast Emulator on the Play Store called Reicast:
(XDA wont let me post the links because i'm new. Sorry)
Obviously these emulators run like garbage because it's running on mobile phones. But, the Nexus Player has a pretty decent Intel Processor if i'm not mistaken. I know the software side of things also plays a role in the poor performance, but it's at least worth a shot right?
I'm buying a Nexus Player in the near future, and i'm trying out this idea I have (which i'll show soon), and I was wondering if anyone with a Nexus Player could download those emulators (whether officially or sideloaded) and tell me how it runs. I have some follow-up questions, but those questions won't matter if the Player can't run the emulator, so I want to see before I ask. Thank you

I can confirm that the reicast emulator (latest build) is working well on the nexus player. most games i tried run with fullspeed just tony hawks didnt run really smooth. some minor display errors but very playable.

The only Android device that will properly run the Dolphin emulator at full speed (read: Wii, not GameCube) is the Tegra X1 Shield TV.

the processor of the nexus player is not supported by the dolphin app. it won't even install.

NP
thanks for all the answers guys. Both emulators support 4 player multiplayer, so I feel like there’s a lot of potential here. It's a shame about Dolphin, and I already contacted the devs about it, but the fact that Reicast works is great! I'll reply if Dolphin team ever replies

dennis148 said:
I can confirm that the reicast emulator (latest build) is working well on the nexus player. most games i tried run with fullspeed just tony hawks didnt run really smooth. some minor display errors but very playable.
Click to expand...
Click to collapse
are you running stock, I cant get it to work on pure nexus rom.

johnnywayne28 said:
are you running stock, I cant get it to work on pure nexus rom.
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Click to collapse
No, I'm running cm 12.1. Make sure you are using one of the "unsupported builds" from the download page and not the r6 release which is pretty old with no support for the nexus player cpu.

dennis148 said:
No, I'm running cm 12.1. Make sure you are using one of the "unsupported builds" from the download page and not the r6 release which is pretty old with no support for the nexus player cpu.
Click to expand...
Click to collapse
thanks, I will give cm a try pure nexus would not boot up the newest unsupported build.

jnjjules said:
thanks for all the answers guys. Both emulators support 4 player multiplayer, so I feel like there’s a lot of potential here. It's a shame about Dolphin, and I already contacted the devs about it, but the fact that Reicast works is great! I'll reply if Dolphin team ever replies
Click to expand...
Click to collapse
How are you guys getting Reicast to work. I can't even get to a point to launch the bios file. It keeps crashing or won't let me launch.

I figured it out and it works! So what I had to do since I don't have a USB hub, I copied the game file and BIOS to my NP and then used a wired mouse to set the directory and click over to the main area. I couldn't do that without a mouse.

running my games off of a 32 gb micro usb and so far they are playable, going to try an otg adapter and a better usb drive over the holidays and see if it gets rid of some stutter.

Related

Playing Mario Party 3?

So I got a Nexus 7, and it's pretty cool.
I downgraded to 4.1.2 so I could use the Wii classic controller.
ANYWAYS. I downloaded the three top N64 emulator from the google store, N64oid, Mupen+ and something else...
Anyways, trying to play Mario Party 1, 2, or 3 and it runs at full speed. The game runs okay during the setup, but once you get into play, the sprites disappear and the spots on the board are all moved around and off the path of the actual map.
It's not a frame rate issue, it's graphical glitches.
I'm just wondering if there is any way of fixing it? Is there a setting I can change, or a different type of rom or emulator I need?
Any help would be great.
If you're wondering, yes, I do own a physical copy of Mario Party 1, 2, and 3. Going on a trip soon and would love to play it along the way.
Thanks guys!
Make sure opengl hardware rendering is enabled.
Sent from my Motorola XPRT
BlackFire27 said:
Make sure opengl hardware rendering is enabled.
Sent from my Motorola XPRT
Click to expand...
Click to collapse
Is that a setting on the emulator itself? And to which emulator may you be referring? Thank you.
I tried playing mario party 2 and everything was just flickering, using N64oid.
Bump? Anybody else having this issue and or resolved it? It's a pretty popular n64 game, I'm actually kinda surprised it hasn't been discussed.
BlackFire did as much as he could to help, but we couldn't solve it.
Make sure opengl hardware rendering is enabled.
hufqnjhu said:
Make sure opengl hardware rendering is enabled.
Click to expand...
Click to collapse
How do I do that?
retrogamer24 said:
How do I do that?
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Click to collapse
It's in developer settings.
Sent from my Nexus 7 using Tapatalk 2
scream4cheese said:
It's in developer settings.
Sent from my Nexus 7 using Tapatalk 2
Click to expand...
Click to collapse
Okay, I see Enable Open GL traces currently set to none, but with options for
Logcat
Systrace (Graphics)
Call stack on glGetError
Which would I choose?
Thanks!
The n64 emulators are not polished yet on any platform including PC and wii and of course Android I doubt you will play a game without some kind of graphical tears or glitches especially games that originally needed the expansion pack and whatever settings you try you will have some glitches
Sent From My Nexus 7 MIUI Warlord
And The Unbeatable [email protected] in Pool Break Pro
1eyedmonster said:
The n64 emulators are not polished yet on any platform including PC and wii and of course Android I doubt you will play a game without some kind of graphical tears or glitches especially games that originally needed the expansion pack and whatever settings you try you will have some glitches
Sent From My Nexus 7 MIUI Warlord
And The Unbeatable [email protected] in Pool Break Pro
Click to expand...
Click to collapse
I've been told by people around here they've had it running perfectly on their Nexus. Just haven't been able to communicate with them enough to figure out how they do it.
Could somebody please be kind enough to explain to me exactly how to enable opengl hardware acceleration? Thanks!
Also interested in this.

[Q] XBMC install instructions - which one to follow?

Hi,
I just got my Ouya (supposedly the retail version). I installed XBMC using these instructions from XMBChub.
http://www.xbmchub.com/blog/2013/06/02/how-to-install-xbmc-to-the-ouya-gaming-console/
But the video is still sometimes skippy...like maybe there's no hardware acceleration. I kept hearing a few weeks ago about the "stagefright" version of XBMC, but that's not what XBMChub said to do...
Should I uninstall XBMC and look for some other instructions?
Edit: after playing a movie for an hour with lots of weird video skipping, the Ouya is really hot! I think it wasn't on hardware acc.
coachclass said:
Hi,
I just got my Ouya (supposedly the retail version). I installed XBMC using these instructions from XMBChub.
http://www.xbmchub.com/blog/2013/06/02/how-to-install-xbmc-to-the-ouya-gaming-console/
But the video is still sometimes skippy...like maybe there's no hardware acceleration. I kept hearing a few weeks ago about the "stagefright" version of XBMC, but that's not what XBMChub said to do...
Should I uninstall XBMC and look for some other instructions?
Edit: after playing a movie for an hour with lots of weird video skipping, the Ouya is really hot! I think it wasn't on hardware acc.
Click to expand...
Click to collapse
Hello,
I followed this install video/guide about 2 weeks ago and don't have any skipping etc... I play 1080p movies over my 1Gb network with absolutely no issues. Works very well.
http://www.youtube.com/watch?v=jLFFLsHpgkY
Hope that helps!
coachclass said:
Hi,
I just got my Ouya (supposedly the retail version). I installed XBMC using these instructions from XMBChub.
http://www.xbmchub.com/blog/2013/06/02/how-to-install-xbmc-to-the-ouya-gaming-console/
But the video is still sometimes skippy...like maybe there's no hardware acceleration. I kept hearing a few weeks ago about the "stagefright" version of XBMC, but that's not what XBMChub said to do...
Should I uninstall XBMC and look for some other instructions?
Edit: after playing a movie for an hour with lots of weird video skipping, the Ouya is really hot! I think it wasn't on hardware acc.
Click to expand...
Click to collapse
I've had some skipping but only while streaming and the menu being open at the same time. Looking at the link you provided, the only thing I can think of is maybe the addon they had you install is causing it, but I have no way of confirming without doing it myself.
When I installed it, I just sideloaded it (part 1 steps 1-25) and didn't do anything special with plugins, not sure if that matters though.
JLCollier2005 said:
I've had some skipping but only while streaming and the menu being open at the same time. Looking at the link you provided, the only thing I can think of is maybe the addon they had you install is causing it, but I have no way of confirming without doing it myself.
When I installed it, I just sideloaded it (part 1 steps 1-25) and didn't do anything special with plugins, not sure if that matters though.
Click to expand...
Click to collapse
I actually didn't do the plugin part at first. Once I installed it, I played a movie right away. Saw the skipping, so I thought maybe the plugin would fix it, so that's when I did part 2 (plugin installation). But that didn't fix it.
I can't figure out how to uninstall XBMC.
JLCollier2005 said:
I've had some skipping but only while streaming and the menu being open at the same time. Looking at the link you provided, the only thing I can think of is maybe the addon they had you install is causing it, but I have no way of confirming without doing it myself.
When I installed it, I just sideloaded it (part 1 steps 1-25) and didn't do anything special with plugins, not sure if that matters though.
Click to expand...
Click to collapse
Just curious, could it be hardware related? Under advance settings/system/about console, my "build number" is JZ054L-Ouya.
You need to look up the xbmc libstage alpha 4, it has hardware acceleration enabled, without it the ouya can't use it's hardware to render 720p/1080p video, it lags otherwise.
Paulenski said:
You need to look up the xbmc libstage alpha 4, it has hardware acceleration enabled, without it the ouya can't use it's hardware to render 720p/1080p video, it lags otherwise.
Click to expand...
Click to collapse
Yea this version works perfectly, been running it for a while and no issues crept I have no clues how to download the clips I'm watching online
Sent from my Amazon Kindle Fire using xda app-developers app
Paulenski said:
You need to look up the xbmc libstage alpha 4, it has hardware acceleration enabled, without it the ouya can't use it's hardware to render 720p/1080p video, it lags otherwise.
Click to expand...
Click to collapse
It's weird that XBMChub would have the post the wrong isntallation link if we're suppose to use some other XBMC. Is the "stagefright" version of XBMC not the latest working one anymore then?
coachclass said:
It's weird that XBMChub would have the post the wrong isntallation link if we're suppose to use some other XBMC. Is the "stagefright" version of XBMC not the latest working one anymore then?
Click to expand...
Click to collapse
Its still in beta, they haven't officially released the H/W Acceleration version yet
After the last ouya update alpha 4 is working quite nice, playback is smooth before the update I was getting stuttering. Now if they could just fix the addons.
tennisbgc said:
After the last ouya update alpha 4 is working quite nice, playback is smooth before the update I was getting stuttering. Now if they could just fix the addons.
Click to expand...
Click to collapse
is this why i can't install milkdrop? I try selecting install add-on from zip and it says invalid file structure
this is the whole reason i wanted xbmc...was for those mind blowing endless list of visuals. has anyone been able to get it to work? the default player doesn't come with these installed does it?
Hope they implement better Ouya controller support too
Ok, I installed the stagefright alpha 4 version. I used this link:
http://forum.xbmc.org/showthread.php?tid=152005
Still get lots of stuttering on 1080P H.264 encoded movies. I also can't pulled the progress bar to go to spots in the movie. 720P movies seem to work.
Can you fast forward on the progress bar when playing movies?
Thank you.Yea this version works well
BTW whats the button to bring up the download vid option?
Sent from my Amazon Kindle Fire using xda app-developers app
I have the SF version, but get nothing but black screen with audio watching vc-1 bluray. H.264 works ok.
evaporic said:
Thank you.Yea this version works well
Click to expand...
Click to collapse
Which version worked for you? Are you doing anything not in the instructions?
I'm still getting stutters with 1080P. I'm doing this over wireless, but the router is in the same room as me. I'm getting 1.5MB/s according to the real time bandwidth monitor on my Tomato router. I'll try again with a long Ethernet cable, but the stuttering doesn't seem like it's a bandwidth issue. Seems like video decoding.
It's H264 at 1080P in MKV. I'm not transcoding or anything.
Would like more help with XBMC, but I'm not sure what I'm doing wrong. I think I'm following directions right. Just to recap, the two methods I used:
http://www.xbmchub.com/blog/2013/06/02/how-to-install-xbmc-to-the-ouya-gaming-console/
http://forum.xbmc.org/showthread.php?tid=152005
Neither worked great for me. And the second one I try, even when 720P video plays smoothly, I can't set the progress bar to specific spots in the movie.
So after coming across conflicting information about XBMC on Ouya, I finally decided to just download the latest build (Frodo) straight from xbmc.org/download.
I've had no issues at all. I thought I would have to hook up through ethernet cable, since xbmc is choppy on Wifi on my GS4, as well as my 7 inch tab (which also has a tegra 3). But on wifi the Ouya runs XBMC perfectly.
Sent from my OUYA Console using xda app-developers app
Has anybody tried internet streaming? I've been trying with the 1channel add-on with poor results. It will start the streams just fine but the picture will be very unsmooth (doesn't actually freeze or pause, just kind of skips frames and has weird lines/artifacts every few seconds and whatnot). I'm running gotham SF alpha4 and my Ouya is connected via Ethernet with more than adequate downstream bandwidth. It seems like everyone else is getting good performance with that build but I haven't actually seen anybody confirm it works well while internet streaming.
I used the xbmc hub instructions.
All works fine, I can stream from my raspbmc to the ouya seamlessly.
It's faster and snappier than my 1st gen rpi (256mb) running xbmc
Sent from my Nexus 4 using Tapatalk 2

[Q] MOJO mod questions

Okay, saw this can be rooted now.
So my questions, desire for advice, are....
1) Would there be a benefit of installing a custom rom?
2) Will installing a custom rom erase necessary programs that will allow the controller to successfully map to the games I want to play?
3) I'm really only get this because I want to use a good PSX emulator that can use the chip's power to use the shaders and give the games a good HD makeover. This should be more than possible with something like this, right? Basically I'm creating a super PSX device + some N64 emulator. My hope is that I can play this games on 1080p on my television, using either the controller that comes with it, or at least my PS3 controller.
4) Would using apps that overclock this device help game performance?
Should I wait to root this when the official MOJO kitkat android update comes out or does it matter?
Thanks for all your advice!
1) Would there be a benefit of installing a custom rom?
For psx emulation, I doubt it.
2) Will installing a custom rom erase necessary programs that will allow the controller to successfully map to the games I want to play?
Again, not really the controller is easy to map as is (at least with the ouya's emulators)
3) I'm really only get this because I want to use a good PSX emulator that can use the chip's power to use the shaders and give the games a good HD makeover. This should be more than possible with something like this, right? Basically I'm creating a super PSX device + some N64 emulator. My hope is that I can play this games on 1080p on my television, using either the controller that comes with it, or at least my PS3 controller.
What you want can be done on the MOJO, just depends on the games.
I haven't tried PSX emulation, but N64 is pushing it- playable but very laggy at least with mupen64plus AE.
ExtremeRyno said:
I can confirm NES.emu, SuperGNES, GBC.emu, GBA.emu, DraStic, FPSE, NEO.emu, MD.emu, PCE.emu, SAT.emu, PPSSPP, and SuperN64 (A branch of Mupen64).
All work flawlessly except PPSSPP (doesn't support the D-PAD at the moment, and sound is laggy). Also, DraStic is really wonky because it models the DS touchscreen....Works with a mouse, but that feels strange to use the controller and a mouse....Then again, it's sort of like using a Wii. Heh..
Click to expand...
Click to collapse
from: http://forum.xda-developers.com/showpost.php?p=49205879&postcount=6
The mojo's controller is better, the PS3 controller will have to be wired in I think.
The R1/R2 might be only digital and not analog depends on the emulator detection of R1/R2.
4) Would using apps that overclock this device help game performance?
Yes it would, but not sure how playable the games would be.
Should I wait to root this when the official MOJO kitkat android update comes out or does it matter?
It's nice that it can be rooted, but I don't really need it, I'm fine waiting for kitkat, but if you want to overclock then you'll need to root it.
I'll be installing FPSE and SuperN64 soon, I'll let you know how I go :fingers-crossed:
gwaldo said:
I'll be installing FPSE and SuperN64 soon, I'll let you know how I go :fingers-crossed:
Click to expand...
Click to collapse
Yes, please do!
One last question. You mentioned that the N64 emulator isn't running well on this. Isn't there one on the Ouya??? I could only imagine that on that one, using the much lesser chip (the tegra 3) it would run like crap, if at all.
Im I missing something? Or is this an accurate observation?
SuperN64 is decent, but there really isn't a good N64 emulator at this time. They're all built from the exact same code, just changed the names, really. When one updates, they all seem to update within a few days. My judgement that SuperN64 is flawless has gone out the window because it cannot run Conker at decent speed....One of my all-time favorite games. I still like it, though. From what I've read, I think N64oid is probably a bit less laggy.
Also, I've not tried with it yet (I don't have a cable to root, so I cannot install the mapping software), but the PS3 controller is compatible without needing the cable. It connects with BT, just as it does on tablets or phones.
Pleiades7 said:
Yes, please do!
One last question. You mentioned that the N64 emulator isn't running well on this. Isn't there one on the Ouya??? I could only imagine that on that one, using the much lesser chip (the tegra 3) it would run like crap, if at all.
Im I missing something? Or is this an accurate observation?
Click to expand...
Click to collapse
I don't have an ouya but if you youtube ouya's N64 videos you'll see.
The mojo's is playable, overclocking would help but not sure by how much.
I'll do a youtube video of N64 and PSX on mojo
@ExtremeRyno, I'll try Conker tonight using my mupen64plus AE see what FPS I get
How soon until MOJO gets an update and KitKat?
Any idea if this is coming soon?
Any idea on what the update will fix in terms of bugs, etc?
@ExtremeRyno, I tryied Conker using my mupen64plus AE, at 300% it's laggy but not too bad, the sound is messed up tho.
Pretty crappy you have to sit through the intro lol
Anyway I have my settings there so you can see it.
 @Pleiades7, I also did some other random games too
http://www.youtube.com/watch?v=ZGbdTEVF2pw
I couldn't get any of the free PSX emulators working on my iso's.
I'll try again next week and I'll install the other N64 emulators, but I'm pretty happy with mupen.
Pleiades7 said:
3) I'm really only get this because I want to use a good PSX emulator that can use the chip's power to use the shaders and give the games a good HD makeover. This should be more than possible with something like this, right? Basically I'm creating a super PSX device + some N64 emulator. My hope is that I can play this games on 1080p on my television, using either the controller that comes with it, or at least my PS3 controller.
Click to expand...
Click to collapse
Someone correct me if I'm wrong, but I don't think it's possible to make PSX games look or perform any better than they did on the original playstation hardware. Emulators are made to best mirror the hardware the games were originally intended to run on. I think that's why some roms wont work or have trouble playing on any emulator for that reason. Sure your playing the games on a 1080p TV through the MOJO, but that doesn't automatically convert the games themselves to HD quality.
mherma said:
Someone correct me if I'm wrong, but I don't think it's possible to make PSX games look or perform any better than they did on the original playstation hardware. Emulators are made to best mirror the hardware the games were originally intended to run on. I think that's why some roms wont work or have trouble playing on any emulator for that reason. Sure your playing the games on a 1080p TV through the MOJO, but that doesn't automatically convert the games themselves to HD quality.
Click to expand...
Click to collapse
I get that. But those games blown up on a big 1080p look pixelated and really show their age anyways.
BUT an emulator like FPse includes OpenGL plugins that redraw the textures and graphics in a way I don't fully understand but transform those games. Just try Twisted Metal 2 on your PS3. Then open up a emulator on your MOJO and play the same game in FPse but turn on the high res open gl plugin. Not only will you feel the difference, but you will swear you are playing a different game. No where was that more apparent than in the Resident Evil Games. Pixelated zombies which might have been novel long ago feel dated now. But those filters on FPse and PCSXreloaded , etc., redraw the monsters in a way that is now thematically coherent and gives the games a fresh coat of paint they always deserved, especially fun considering you couldn't play those games in HD back in the day.
In any case, that's what fun about these things for me. The chance to preserve great games in all their glory and then some.
Pleiades7 said:
I get that. But those games blown up on a big 1080p look pixelated and really show their age anyways.
BUT an emulator like FPse includes OpenGL plugins that redraw the textures and graphics in a way I don't fully understand but transform those games. Just try Twisted Metal 2 on your PS3. Then open up a emulator on your MOJO and play the same game in FPse but turn on the high res open gl plugin. Not only will you feel the difference, but you will swear you are playing a different game. No where was that more apparent than in the Resident Evil Games. Pixelated zombies which might have been novel long ago feel dated now. But those filters on FPse and PCSXreloaded , etc., redraw the monsters in a way that is now thematically coherent and gives the games a fresh coat of paint they always deserved, especially fun considering you couldn't play those games in HD back in the day.
In any case, that's what fun about these things for me. The chance to preserve great games in all their glory and then some.
Click to expand...
Click to collapse
I haven't messed around with Fpse that much to realize it can use OpenGL. That's pretty cool, kinda anxious to try it out now
I've got shaders enabled, and it runs just swell. Crash Bandicoot looks great, and games like Wipeout still run at 100%.
gwaldo said:
@ExtremeRyno, I tryied Conker using my mupen64plus AE, at 300% it's laggy but not too bad, the sound is messed up tho.
Pretty crappy you have to sit through the intro lol
Anyway I have my settings there so you can see it.
@Pleiades7, I also did some other random games too
http://www.youtube.com/watch?v=ZGbdTEVF2pw
I couldn't get any of the free PSX emulators working on my iso's.
I'll try again next week and I'll install the other N64 emulators, but I'm pretty happy with mupen.
Click to expand...
Click to collapse
@ExtremeRyno Conker is playable at 100% enabling Force 4x MSAA & Force GPU rendering for 2D in developers option.
http://www.youtube.com/watch?v=wGajiU6hpPg
Not sure how it effects other android games tho
gwaldo said:
@ExtremeRyno Conker is playable at 100% enabling Force 4x MSAA & Force GPU rendering for 2D in developers option.
http://www.youtube.com/edit?o=U&video_id=wGajiU6hpPg
Not sure how it effects other android games tho
Click to expand...
Click to collapse
I will check that out this evening. Thanks for the tip.
Just wondering if anyone has tried to install a custom recovery and do a nandroid backup. I didn't know how different this device differs from a phones software.
I don't know, if someone of the developers knows a working way to flash a working custom recovery.
As you can see in the way how the root method works, there seems no other way to get out of bootloader/fastboot mode, as to unplug the USB and power cable.
That means, you can't be simple do "fastboot boot xxx.img" and boot a temporarily kernel or recovery.
I have tried it with some of the kernel/recovery images from Nvidia Shield, but after loading the image, it stucks in bootloader.
mherma said:
I haven't messed around with Fpse that much to realize it can use OpenGL. That's pretty cool, kinda anxious to try it out now
Click to expand...
Click to collapse
SEGA games rock on the MOJO

Reicast (Dreamcast emulator)

This emulator play great on the Amazon Fire TV . Just finished playing a few rounds of power stone 2 and it plays and look great. So happy with this purchase so far. I cannot wait for this to be rooted hopefully that usb port will allow for external hard drive to be plug in.
What emulator are you using??
Sent from my SM-N900V using Tapatalk
Gzus23 said:
What emulator are you using??
Sent from my SM-N900V using Tapatalk
Click to expand...
Click to collapse
Reicast maybe?
kairnage said:
Reicast maybe?
Click to expand...
Click to collapse
I uploaded reicast and it works pretty well. Much better than expected. I haven't played very many games yet, but the ones I've tried have worked well. I am getting a little bit of controller lag (nyko playpad) but I think that might be the controller.
superkoot said:
I uploaded reicast and it works pretty well. Much better than expected. I haven't played very many games yet, but the ones I've tried have worked well. I am getting a little bit of controller lag (nyko playpad) but I think that might be the controller.
Click to expand...
Click to collapse
Noob question....how do you get the games for these emulators?
underworld1234 said:
Noob question....how do you get the games for these emulators?
Click to expand...
Click to collapse
Not really sure what forum rules are here but the official way to get roms is to 'rip them yourself'. Googling dreamcast roms should give you more information.
How to get the best out of your reicast
I came across an issue that im not sure you guys have come across yet, but previously we had to put games on 50hz to let some of them run.
Now that we have This box running a real GPU, we can run games at true full speed by putting it on 60hz getting you 60 fps.
Im using a non powered usb hub with my Dual Shock 4 Controller Wired and a usb mouse with no issues.
Strangely, games that do not provide the option like the american version of Marvel Vs. Capcom 2 USA are locked at 50hz unless you get a jap ntsc version. You may want to test this out by turning on the FPS option to see if thats causing your gameplay lag.
The other issue is that Sonic Adventure and Marvel Vs Capcom both give Kernel Panics.
Have you guys experienced this?
daillest319 said:
This emulator play great on the Amazon Fire TV . Just finished playing a few rounds of power stone 2 and it plays and look great. So happy with this purchase so far. I cannot wait for this to be rooted hopefully that usb port will allow for external hard drive to be plug in.
Click to expand...
Click to collapse
This is great news!! Man I actually just pulled my Dreamcast out of storage the other day for some Berserk....very very cool that the Fire TV can play this well. I know this isn't EXACTLY where we should post these things, but can you guys sort of put a compatibility list together with what games you played and how they worked? Thanks again for bringing this to my attention.
There is a WIP compatiblity list at http://wiki.reicast.com/index.php/Reicast_Compatibility_List
It's a little outdated, most of the results are from r5 at the latest. There *are* some issues with Reicast r6 and Qualcomm chips that people have reported, but I've had no issues with it on my Nexus5.
Most of their testing is on Tegra4 (Shield) because nVidia actually gave them one to support the project.
Some controllers, like the Moga supposedly don't work right with r6 either.
r7 is supposed to be coming soon, though. Not sure what all that'll bring.
Games that for sure don't work: ANYTHING that's WinCE based, because there's no MMU support in the emulator.
muriani said:
There is a WIP compatiblity list at http://wiki.reicast.com/index.php/Reicast_Compatibility_List
It's a little outdated, most of the results are from r5 at the latest. There *are* some issues with Reicast r6 and Qualcomm chips that people have reported, but I've had no issues with it on my Nexus5.
Most of their testing is on Tegra4 (Shield) because nVidia actually gave them one to support the project.
Some controllers, like the Moga supposedly don't work right with r6 either.
r7 is supposed to be coming soon, though. Not sure what all that'll bring.
Games that for sure don't work: ANYTHING that's WinCE based, because there's no MMU support in the emulator.
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Click to collapse
That's awesome thank you. I didn't see the Berserk game listed but I'm guessing it's probably not compatible yet. Very neat that they're doing this though. I remember NBA2k and Virtua Tennis were the jam!
The 360 controller seems to work beautifully on the FireTV.
As far as emulators, sideload and see. RetroArch runs I think, which handles a lot of systems.
There's another thread on this topic IIRC.
I posted about SuperN64 no longer being in the Play Store,and gave out some links to it in a different thread.
It works excellently,even with HQ4X.
The main one to get normally is Mupen64Plus AE Free,but that one is a bit slower than SuperN64.
The only downside with SuperN64 is the ads when exiting the app,which are sometimes video ads,but you
can just cancel them out with the Home button.
Here is information about SuperN64 and the developer name which is also there.
h**t**t**p://xmarcos-santiago.android.informer.com/
Stars and random x to prevent BS.
I hate how EVERY post made requires the stupid image verification.
retroben said:
I posted about SuperN64 no longer being in the Play Store,and gave out some links to it in a different thread.
It works excellently,even with HQ4X.
The main one to get normally is Mupen64Plus AE Free,but that one is a bit slower than SuperN64.
The only downside with SuperN64 is the ads when exiting the app,which are sometimes video ads,but you
can just cancel them out with the Home button.
Here is information about SuperN64 and the developer name which is also there.
h**t**t**p://xmarcos-santiago.android.informer.com/
Stars and random x to prevent BS.
I hate how EVERY post made requires the stupid image verification.
Click to expand...
Click to collapse
I went to the site you provided but I can't see a download link. It just says, like you wrote, not found on the Play Store.
The link is just about the information and the developer name.
I already posted the link to an apk download in this thread below including another market that happens to have the free app.
h**t**t**p://gforum.xda-developers.com/showpost.php?p=52781805&postcount=63
Stars,random g,no BS.
Too many places require you to wait until a certain post count for posting useful links.
Stupid advertisement link spamming a-holes.
Long time,nobody posting.
Why?
I got another "link" to show here.
h**t**t**p://xmryadro.ru/reicast/
Remove stars and bolded x to get the link.
I fail at using google search to find it directly for easy access on Fire TV.
The page is a list of debug version APKs of Reicast you can download.
One of them is fom the 27th of this month. (two days ago)
I grabbed the 5/27 debug build and tested it with SA2 which causes reboots.
Apart from the pure BULLSH** of lacking analog mapping support,I did manage to beat City Escape in Interpreter and Software modes which ran quite fast considering that it is interpreter.
It did not freeze up for several seconds like recompiler does.
The problem is that it STILL rebooted after the results screen ends and the next part starts loading. (F-king HATE Qualcomm)
I used a 700MB+ CDI image of Sonic Adventure 2 for this test.
I wish that the NullDCe Android Alpha 0.1 would successfully boot SA2 gdi so I can see if the performance is half decent.
Even though there is no hard button input at all and that the screen shrinks to match a phone's resolution.
I wish that Chankast or Makaron would get ported to Android so we can see if they will not cause rebooting.
Though I did reply in the Reicast Forums with an idea for Reicast to have an underclocked core setting to make it not reboot on Qualcomm devices.
The only reason reicast runs so well is due to a new arm dynarec core and a lot of streamlining overall, which NullDCe lacks.
The issues with SA2 are known, I believe, as well as controller problems that ended up broken in r6.
Chankast isn't open IIRC, and NullDC has far better compatibility anyway. Reicast is the evolution of NullDC, but a lot is having to be rebuilt from scratch, and plans to eventually be even better that NullDC is.
Also, Qualcomm's a *****. Their GPU drivers are among the worst nowadays.
Good info on issues is going to be on the project's github, in the issues tracker.
angelxwind has a buildbot for the project as well, which should have the latest buildable package here: http://reicast.angelxwind.net/?page/downloads
Remember that this is something a few people are doing in their spare time. They're not getting paid, they're not charging for the app. It's a bloody miracle that it works as well as it does.
daillest319 said:
This emulator play great on the Amazon Fire TV . Just finished playing a few rounds of power stone 2 and it plays and look great. So happy with this purchase so far. I cannot wait for this to be rooted hopefully that usb port will allow for external hard drive to be plug in.
Click to expand...
Click to collapse
How are games being loaded to the FTV? What adb method and to what destination path?
Dynagem said:
How are games being loaded to the FTV? What adb method and to what destination path?
Click to expand...
Click to collapse
I wouldn't load them the way you are thinking of. What you need to do is put all of your Dreamcast ROMS into a folder on your PC and share it out to your network. Now get on your FTV and download ES File Manager and go to the "network" tab. Plug in the IP address of your PC creating the link between the FTV and your PC. Now you should be able to click on the PC icon in ES File Manager and see the folder that you shared out earlier. Now it is just a matter of copying and pasting the ROMS folder wherever you need them to be on your FTV.
So basically you are "pulling" your data from your PC to your FTV instead of "pushing" from your PC to your FTV. You have WAY more control over where your files end up on your FTV this way.
Bump for pleas of getting Reicast to have a workaround for sucky Qualcomm drivers.

[Q] Nexus Player Dolphin Emulator

Has anyone tried using the dolphin emulator? Does it work with any GameCube Games? If so, is it playable? I know Dolphin Emulator works better if your device supports OpenGl ES 3 or better. I believe the atom processor supports that, so I just want to know if any GameCube or Wii games are playable.
jkfde said:
Has anyone tried using the dolphin emulator? Does it work with any GameCube Games? If so, is it playable? I know Dolphin Emulator works better if your device supports OpenGl ES 3 or better. I believe the atom processor supports that, so I just want to know if any GameCube or Wii games are playable.
Click to expand...
Click to collapse
Have you tried using the emulator on your phone yet? Last time I checked even in the best of environments the emulator was iffy. I will load it onto the nexus player today though and let you know how it feels.
jerkmicket said:
Have you tried using the emulator on your phone yet? Last time I checked even in the best of environments the emulator was iffy. I will load it onto the nexus player today though and let you know how it feels.
Click to expand...
Click to collapse
OK thanks. My phone doesn't support OpenGl es 3, so I knew it would get bad fps, but I still haven't tried it. It doesn't work on my tablet, because an issue with the tegra 3.
Did you try it out?
jkfde said:
Did you try it out?
Click to expand...
Click to collapse
Sorry about the lateness, got caught up with work. Pushing tlozww to my device now , I'll let you know momentarily.
jerkmicket said:
Sorry about the lateness, got caught up with work. Pushing tlozww to my device now , I'll let you know momentarily.
Click to expand...
Click to collapse
How does it run?
amazing
i tried sideloading dolphin and it opens fine but any attempt to start a game closes the app. Tried software and hardware decoding and changed multiple options but it is just a no go right now.
↑↑ I got the same results.
Well thanks for checking.

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