Reicast (Dreamcast emulator) - Fire TV General

This emulator play great on the Amazon Fire TV . Just finished playing a few rounds of power stone 2 and it plays and look great. So happy with this purchase so far. I cannot wait for this to be rooted hopefully that usb port will allow for external hard drive to be plug in.

What emulator are you using??
Sent from my SM-N900V using Tapatalk

Gzus23 said:
What emulator are you using??
Sent from my SM-N900V using Tapatalk
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Reicast maybe?

kairnage said:
Reicast maybe?
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I uploaded reicast and it works pretty well. Much better than expected. I haven't played very many games yet, but the ones I've tried have worked well. I am getting a little bit of controller lag (nyko playpad) but I think that might be the controller.

superkoot said:
I uploaded reicast and it works pretty well. Much better than expected. I haven't played very many games yet, but the ones I've tried have worked well. I am getting a little bit of controller lag (nyko playpad) but I think that might be the controller.
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Noob question....how do you get the games for these emulators?

underworld1234 said:
Noob question....how do you get the games for these emulators?
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Not really sure what forum rules are here but the official way to get roms is to 'rip them yourself'. Googling dreamcast roms should give you more information.

How to get the best out of your reicast
I came across an issue that im not sure you guys have come across yet, but previously we had to put games on 50hz to let some of them run.
Now that we have This box running a real GPU, we can run games at true full speed by putting it on 60hz getting you 60 fps.
Im using a non powered usb hub with my Dual Shock 4 Controller Wired and a usb mouse with no issues.
Strangely, games that do not provide the option like the american version of Marvel Vs. Capcom 2 USA are locked at 50hz unless you get a jap ntsc version. You may want to test this out by turning on the FPS option to see if thats causing your gameplay lag.
The other issue is that Sonic Adventure and Marvel Vs Capcom both give Kernel Panics.
Have you guys experienced this?

daillest319 said:
This emulator play great on the Amazon Fire TV . Just finished playing a few rounds of power stone 2 and it plays and look great. So happy with this purchase so far. I cannot wait for this to be rooted hopefully that usb port will allow for external hard drive to be plug in.
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This is great news!! Man I actually just pulled my Dreamcast out of storage the other day for some Berserk....very very cool that the Fire TV can play this well. I know this isn't EXACTLY where we should post these things, but can you guys sort of put a compatibility list together with what games you played and how they worked? Thanks again for bringing this to my attention.

There is a WIP compatiblity list at http://wiki.reicast.com/index.php/Reicast_Compatibility_List
It's a little outdated, most of the results are from r5 at the latest. There *are* some issues with Reicast r6 and Qualcomm chips that people have reported, but I've had no issues with it on my Nexus5.
Most of their testing is on Tegra4 (Shield) because nVidia actually gave them one to support the project.
Some controllers, like the Moga supposedly don't work right with r6 either.
r7 is supposed to be coming soon, though. Not sure what all that'll bring.
Games that for sure don't work: ANYTHING that's WinCE based, because there's no MMU support in the emulator.

muriani said:
There is a WIP compatiblity list at http://wiki.reicast.com/index.php/Reicast_Compatibility_List
It's a little outdated, most of the results are from r5 at the latest. There *are* some issues with Reicast r6 and Qualcomm chips that people have reported, but I've had no issues with it on my Nexus5.
Most of their testing is on Tegra4 (Shield) because nVidia actually gave them one to support the project.
Some controllers, like the Moga supposedly don't work right with r6 either.
r7 is supposed to be coming soon, though. Not sure what all that'll bring.
Games that for sure don't work: ANYTHING that's WinCE based, because there's no MMU support in the emulator.
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That's awesome thank you. I didn't see the Berserk game listed but I'm guessing it's probably not compatible yet. Very neat that they're doing this though. I remember NBA2k and Virtua Tennis were the jam!

The 360 controller seems to work beautifully on the FireTV.
As far as emulators, sideload and see. RetroArch runs I think, which handles a lot of systems.
There's another thread on this topic IIRC.

I posted about SuperN64 no longer being in the Play Store,and gave out some links to it in a different thread.
It works excellently,even with HQ4X.
The main one to get normally is Mupen64Plus AE Free,but that one is a bit slower than SuperN64.
The only downside with SuperN64 is the ads when exiting the app,which are sometimes video ads,but you
can just cancel them out with the Home button.
Here is information about SuperN64 and the developer name which is also there.
h**t**t**p://xmarcos-santiago.android.informer.com/
Stars and random x to prevent BS.
I hate how EVERY post made requires the stupid image verification.

retroben said:
I posted about SuperN64 no longer being in the Play Store,and gave out some links to it in a different thread.
It works excellently,even with HQ4X.
The main one to get normally is Mupen64Plus AE Free,but that one is a bit slower than SuperN64.
The only downside with SuperN64 is the ads when exiting the app,which are sometimes video ads,but you
can just cancel them out with the Home button.
Here is information about SuperN64 and the developer name which is also there.
h**t**t**p://xmarcos-santiago.android.informer.com/
Stars and random x to prevent BS.
I hate how EVERY post made requires the stupid image verification.
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I went to the site you provided but I can't see a download link. It just says, like you wrote, not found on the Play Store.

The link is just about the information and the developer name.
I already posted the link to an apk download in this thread below including another market that happens to have the free app.
h**t**t**p://gforum.xda-developers.com/showpost.php?p=52781805&postcount=63
Stars,random g,no BS.
Too many places require you to wait until a certain post count for posting useful links.
Stupid advertisement link spamming a-holes.

Long time,nobody posting.
Why?
I got another "link" to show here.
h**t**t**p://xmryadro.ru/reicast/
Remove stars and bolded x to get the link.
I fail at using google search to find it directly for easy access on Fire TV.
The page is a list of debug version APKs of Reicast you can download.
One of them is fom the 27th of this month. (two days ago)

I grabbed the 5/27 debug build and tested it with SA2 which causes reboots.
Apart from the pure BULLSH** of lacking analog mapping support,I did manage to beat City Escape in Interpreter and Software modes which ran quite fast considering that it is interpreter.
It did not freeze up for several seconds like recompiler does.
The problem is that it STILL rebooted after the results screen ends and the next part starts loading. (F-king HATE Qualcomm)
I used a 700MB+ CDI image of Sonic Adventure 2 for this test.
I wish that the NullDCe Android Alpha 0.1 would successfully boot SA2 gdi so I can see if the performance is half decent.
Even though there is no hard button input at all and that the screen shrinks to match a phone's resolution.
I wish that Chankast or Makaron would get ported to Android so we can see if they will not cause rebooting.
Though I did reply in the Reicast Forums with an idea for Reicast to have an underclocked core setting to make it not reboot on Qualcomm devices.

The only reason reicast runs so well is due to a new arm dynarec core and a lot of streamlining overall, which NullDCe lacks.
The issues with SA2 are known, I believe, as well as controller problems that ended up broken in r6.
Chankast isn't open IIRC, and NullDC has far better compatibility anyway. Reicast is the evolution of NullDC, but a lot is having to be rebuilt from scratch, and plans to eventually be even better that NullDC is.
Also, Qualcomm's a *****. Their GPU drivers are among the worst nowadays.
Good info on issues is going to be on the project's github, in the issues tracker.
angelxwind has a buildbot for the project as well, which should have the latest buildable package here: http://reicast.angelxwind.net/?page/downloads
Remember that this is something a few people are doing in their spare time. They're not getting paid, they're not charging for the app. It's a bloody miracle that it works as well as it does.

daillest319 said:
This emulator play great on the Amazon Fire TV . Just finished playing a few rounds of power stone 2 and it plays and look great. So happy with this purchase so far. I cannot wait for this to be rooted hopefully that usb port will allow for external hard drive to be plug in.
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How are games being loaded to the FTV? What adb method and to what destination path?

Dynagem said:
How are games being loaded to the FTV? What adb method and to what destination path?
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I wouldn't load them the way you are thinking of. What you need to do is put all of your Dreamcast ROMS into a folder on your PC and share it out to your network. Now get on your FTV and download ES File Manager and go to the "network" tab. Plug in the IP address of your PC creating the link between the FTV and your PC. Now you should be able to click on the PC icon in ES File Manager and see the folder that you shared out earlier. Now it is just a matter of copying and pasting the ROMS folder wherever you need them to be on your FTV.
So basically you are "pulling" your data from your PC to your FTV instead of "pushing" from your PC to your FTV. You have WAY more control over where your files end up on your FTV this way.

Bump for pleas of getting Reicast to have a workaround for sucky Qualcomm drivers.

Related

Emulation on the HTC Tilt 2?

After 5 years on an HTC Apache, I figured I'd bite the bullet and sign a new contract for a updated Pocket PC, so I switched to AT&T and got the Tilt 2. One of my favorite things about my old Apache was all the emulators! NES, Genesis, SNES, GBA, absolutely love it! But I've tried redownloading the newest versions of all emulators and even using my old .exes and .cabs I used on the Apache. So far, I've had no success.
PocketGBA - Starts up and flashes the menu screen, but not even a second later crashes with a series of "We're Sorry, this program has stopped working" screens.
PocketSNES - Starts up and lets you browse the menus before loading a ROM, all keyboard buttons, with the exception of the direction keys, show up as the same address, and when you attempt to load a ROM, crashes to the same "We're Sorry, this program has stopped working" screen.
Just to let you know, I'm running a stock AT&T ROM, hoping to change that soon (Maybe that's part of the problem). Also, I've yet to try Picodrive for Genesis or Pocket Nester. Just would like to hear feedback from anyone who has had any success with these emulators or any others. I also heard that PSX emulation is possible on this phone, I'm not holding my breath on that, but like I said, just looking to hear if anyone got anything working.
emulators
Try smartgear, it's has all the old favorite emulators built in, i.e. NES, SNES, GBA, Genesis, etc. It's not freeware, but well worth the small amount of change for everything this app does.
nhokynhok said:
Try smartgear, it's has all the old favorite emulators built in, i.e. NES, SNES, GBA, Genesis, etc. It's not freeware, but well worth the small amount of change for everything this app does.
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I agree completely, GREAT emulator got it after another member here recommended it.
There is a trial version so make sure you try it out to see how you like it.
Smartgear? After about 3 hours of searching, I never even saw that name pop up! I will definitely check that out.
That coves a good amount of what I want do, but that still leaves GBA and PSX, any word on those two?
spenceizzle said:
Smartgear? After about 3 hours of searching, I never even saw that name pop up! I will definitely check that out.
That coves a good amount of what I want do, but that still leaves GBA and PSX, any word on those two?
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nope the HD2 got a 1.0ghz snapdragon processor and like 512mb of ram(correct me if im wrong go off the head)... i think that enought said? giving it the able to run the psx. that 1.0ghz processor is nothing... they have 1.5 and higher out.
TP2 512 qc processor...
spenceizzle said:
Smartgear? After about 3 hours of searching, I never even saw that name pop up! I will definitely check that out.
That coves a good amount of what I want do, but that still leaves GBA and PSX, any word on those two?
Click to expand...
Click to collapse
For PSX, I use FpseCE. So far, I've been able to load Spyro and play it but it is little sluggish. I am not using any enhanced 3D driver on my phone so I don't know if that would improve the performance or not...
For GBA, I have tried PocketGBA but I have a hard time with the controls. I'm not sure what it is capable of. I haven't seen any progress on it so I think it may have been abandoned..
For the keyboard, there is a cab out there called KforRaphael, and another called KforTouchPro. I don't remember where I downloaded them, but I'm fairly certain I found them somewhere on xda. KforRaphael seemed to work for me (although w/ still limited button mapping), while KforTouchPro did not. You may have different luck, though.
the PSX resident evil series on FpseCE 0.10 run great with sound. Check out my TP2 in action on youtube. http://www.youtube.com/watch?v=fO-rrxJsr8s

PSX4DROID marvel vs capcom 50 FPS stable on CM6 with Video

http://www.youtube.com/watch?v=XYRa2bc9dq4
Soooo good!
amirborna said:
http://www.youtube.com/watch?v=XYRa2bc9dq4
Soooo good!
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... you know Marvel vs. Capcom 3 isn't going to be out until next year right?
TJDuckett said:
... you know Marvel vs. Capcom 3 isn't going to be out until next year right?
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Sry Marvel vs Capcom Clash of the Super Heroes!
Yea.
Also, that game isn't running full speed and the video shows it pretty clearly. It really stood out when you were jabbing with Ryu, but then the jumps and the like were slow-mo compared to what they should be. Also, you were throwing out medium fireballs, and
I don't doubt that your phone is runing at 50 fps, but that app isn't running that game at it's proper refresh rate.
And I'm sorry. Don't take it personal. I'm just a fighting game NUT, and play this game pretty regularly, so it's hard not to be nitpicky.
Here's hoping it gets there... and here's double hoping that someone decides to make a dreamcast emulator!
I'm running CPS2HD with Wii mote and game works perfect
TJDuckett said:
Yea.
Also, that game isn't running full speed and the video shows it pretty clearly. It really stood out when you were jabbing with Ryu, but then the jumps and the like were slow-mo compared to what they should be. Also, you were throwing out medium fireballs, and
I don't doubt that your phone is runing at 50 fps, but that app isn't running that game at it's proper refresh rate.
And I'm sorry. Don't take it personal. I'm just a fighting game NUT, and play this game pretty regularly, so it's hard not to be nitpicky.
Here's hoping it gets there... and here's double hoping that someone decides to make a dreamcast emulator!
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That little essay you typed out was complete bull****. The game runs perfectly. The tabbing thing is because I wasn't doing the move correctly also I'm not even sure if multi-touch works or not.
Well it is being rendered at 50 FPS. Anything after that is beyond my control.
In other words, the game is running great, and when I get my wii mote to play it, it will run well.
amirborna said:
That little essay you typed out was complete bull****. The game runs perfectly. The tabbing thing is because I wasn't doing the move correctly also I'm not even sure if multi-touch works or not.
Well it is being rendered at 50 FPS. Anything after that is beyond my control.
In other words, the game is running great, and when I get my wii mote to play it, it will run well.
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So... it running in slow mo is perfect?
... gotcha.
And the jab had nothing to do with you inputting it wrong. I didn't say input lag, I was talking about the animations on the screen. In that game, most jabs are between 2-4 frames, and in your video, even from eye sight it's beyond that. If you've ever even played these games before, you'd know that their arms don't just stick out for a few frames on jab. They go right back. That's why they're JABS and not medium or fierce strikes.
Anyways, game was slow. From reading the reviews, the application itself has quite a bit of work to do in general, making it especially weird that you're acting "butt hurt" over the game not running correct.
Glad you're enjoying the app., but I'm chiming in because the game obviously isn't running perfectly as stated, and it's a paid app., so false statements on it could potentially waste people's money.
But anyways yea... ummmmmm... I've said what I have to say, so, I'm just going to ignore your next troll post calling it bull****.
Sweet that they got the PS emu out finally, now they just need to get it to work with a ps3 controller and we are set.
btw, just because it tries for 50fps does not mean it is going to get it. If you watch the vid frame by frame you may be able to see if the fps drops below 15 or so
How do i specify the BIOS file in the settings?
Hi, Can someone point me (PM) to instructions on how to convert the DL from one of the popular ROM sites to the proper format for this program to work? Rom nubeus over here..
Thanks!
Ok, Im looking it up right now in the xda forum...
norkoastal said:
Hi, Can someone point me (PM) to instructions on how to convert the DL from one of the popular ROM sites to the proper format for this program to work? Rom nubeus over here..
Thanks!
Click to expand...
Click to collapse
Download 7 zip, install
Extract the file you downloaded from popular rom site
You get a .bin.ecm file
then download ecm100
extract it
click the .bin.ecm file
drag it over unecm in the ecm100 folder
you get a .bin file
rename, play
ive paid for this app in the market but i still cant get it to download successfully... google has locked up the app for some reason, the dev has his email setup to auto-respond saying that he's working on it

[Q] MOJO mod questions

Okay, saw this can be rooted now.
So my questions, desire for advice, are....
1) Would there be a benefit of installing a custom rom?
2) Will installing a custom rom erase necessary programs that will allow the controller to successfully map to the games I want to play?
3) I'm really only get this because I want to use a good PSX emulator that can use the chip's power to use the shaders and give the games a good HD makeover. This should be more than possible with something like this, right? Basically I'm creating a super PSX device + some N64 emulator. My hope is that I can play this games on 1080p on my television, using either the controller that comes with it, or at least my PS3 controller.
4) Would using apps that overclock this device help game performance?
Should I wait to root this when the official MOJO kitkat android update comes out or does it matter?
Thanks for all your advice!
1) Would there be a benefit of installing a custom rom?
For psx emulation, I doubt it.
2) Will installing a custom rom erase necessary programs that will allow the controller to successfully map to the games I want to play?
Again, not really the controller is easy to map as is (at least with the ouya's emulators)
3) I'm really only get this because I want to use a good PSX emulator that can use the chip's power to use the shaders and give the games a good HD makeover. This should be more than possible with something like this, right? Basically I'm creating a super PSX device + some N64 emulator. My hope is that I can play this games on 1080p on my television, using either the controller that comes with it, or at least my PS3 controller.
What you want can be done on the MOJO, just depends on the games.
I haven't tried PSX emulation, but N64 is pushing it- playable but very laggy at least with mupen64plus AE.
ExtremeRyno said:
I can confirm NES.emu, SuperGNES, GBC.emu, GBA.emu, DraStic, FPSE, NEO.emu, MD.emu, PCE.emu, SAT.emu, PPSSPP, and SuperN64 (A branch of Mupen64).
All work flawlessly except PPSSPP (doesn't support the D-PAD at the moment, and sound is laggy). Also, DraStic is really wonky because it models the DS touchscreen....Works with a mouse, but that feels strange to use the controller and a mouse....Then again, it's sort of like using a Wii. Heh..
Click to expand...
Click to collapse
from: http://forum.xda-developers.com/showpost.php?p=49205879&postcount=6
The mojo's controller is better, the PS3 controller will have to be wired in I think.
The R1/R2 might be only digital and not analog depends on the emulator detection of R1/R2.
4) Would using apps that overclock this device help game performance?
Yes it would, but not sure how playable the games would be.
Should I wait to root this when the official MOJO kitkat android update comes out or does it matter?
It's nice that it can be rooted, but I don't really need it, I'm fine waiting for kitkat, but if you want to overclock then you'll need to root it.
I'll be installing FPSE and SuperN64 soon, I'll let you know how I go :fingers-crossed:
gwaldo said:
I'll be installing FPSE and SuperN64 soon, I'll let you know how I go :fingers-crossed:
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Yes, please do!
One last question. You mentioned that the N64 emulator isn't running well on this. Isn't there one on the Ouya??? I could only imagine that on that one, using the much lesser chip (the tegra 3) it would run like crap, if at all.
Im I missing something? Or is this an accurate observation?
SuperN64 is decent, but there really isn't a good N64 emulator at this time. They're all built from the exact same code, just changed the names, really. When one updates, they all seem to update within a few days. My judgement that SuperN64 is flawless has gone out the window because it cannot run Conker at decent speed....One of my all-time favorite games. I still like it, though. From what I've read, I think N64oid is probably a bit less laggy.
Also, I've not tried with it yet (I don't have a cable to root, so I cannot install the mapping software), but the PS3 controller is compatible without needing the cable. It connects with BT, just as it does on tablets or phones.
Pleiades7 said:
Yes, please do!
One last question. You mentioned that the N64 emulator isn't running well on this. Isn't there one on the Ouya??? I could only imagine that on that one, using the much lesser chip (the tegra 3) it would run like crap, if at all.
Im I missing something? Or is this an accurate observation?
Click to expand...
Click to collapse
I don't have an ouya but if you youtube ouya's N64 videos you'll see.
The mojo's is playable, overclocking would help but not sure by how much.
I'll do a youtube video of N64 and PSX on mojo
@ExtremeRyno, I'll try Conker tonight using my mupen64plus AE see what FPS I get
How soon until MOJO gets an update and KitKat?
Any idea if this is coming soon?
Any idea on what the update will fix in terms of bugs, etc?
@ExtremeRyno, I tryied Conker using my mupen64plus AE, at 300% it's laggy but not too bad, the sound is messed up tho.
Pretty crappy you have to sit through the intro lol
Anyway I have my settings there so you can see it.
 @Pleiades7, I also did some other random games too
http://www.youtube.com/watch?v=ZGbdTEVF2pw
I couldn't get any of the free PSX emulators working on my iso's.
I'll try again next week and I'll install the other N64 emulators, but I'm pretty happy with mupen.
Pleiades7 said:
3) I'm really only get this because I want to use a good PSX emulator that can use the chip's power to use the shaders and give the games a good HD makeover. This should be more than possible with something like this, right? Basically I'm creating a super PSX device + some N64 emulator. My hope is that I can play this games on 1080p on my television, using either the controller that comes with it, or at least my PS3 controller.
Click to expand...
Click to collapse
Someone correct me if I'm wrong, but I don't think it's possible to make PSX games look or perform any better than they did on the original playstation hardware. Emulators are made to best mirror the hardware the games were originally intended to run on. I think that's why some roms wont work or have trouble playing on any emulator for that reason. Sure your playing the games on a 1080p TV through the MOJO, but that doesn't automatically convert the games themselves to HD quality.
mherma said:
Someone correct me if I'm wrong, but I don't think it's possible to make PSX games look or perform any better than they did on the original playstation hardware. Emulators are made to best mirror the hardware the games were originally intended to run on. I think that's why some roms wont work or have trouble playing on any emulator for that reason. Sure your playing the games on a 1080p TV through the MOJO, but that doesn't automatically convert the games themselves to HD quality.
Click to expand...
Click to collapse
I get that. But those games blown up on a big 1080p look pixelated and really show their age anyways.
BUT an emulator like FPse includes OpenGL plugins that redraw the textures and graphics in a way I don't fully understand but transform those games. Just try Twisted Metal 2 on your PS3. Then open up a emulator on your MOJO and play the same game in FPse but turn on the high res open gl plugin. Not only will you feel the difference, but you will swear you are playing a different game. No where was that more apparent than in the Resident Evil Games. Pixelated zombies which might have been novel long ago feel dated now. But those filters on FPse and PCSXreloaded , etc., redraw the monsters in a way that is now thematically coherent and gives the games a fresh coat of paint they always deserved, especially fun considering you couldn't play those games in HD back in the day.
In any case, that's what fun about these things for me. The chance to preserve great games in all their glory and then some.
Pleiades7 said:
I get that. But those games blown up on a big 1080p look pixelated and really show their age anyways.
BUT an emulator like FPse includes OpenGL plugins that redraw the textures and graphics in a way I don't fully understand but transform those games. Just try Twisted Metal 2 on your PS3. Then open up a emulator on your MOJO and play the same game in FPse but turn on the high res open gl plugin. Not only will you feel the difference, but you will swear you are playing a different game. No where was that more apparent than in the Resident Evil Games. Pixelated zombies which might have been novel long ago feel dated now. But those filters on FPse and PCSXreloaded , etc., redraw the monsters in a way that is now thematically coherent and gives the games a fresh coat of paint they always deserved, especially fun considering you couldn't play those games in HD back in the day.
In any case, that's what fun about these things for me. The chance to preserve great games in all their glory and then some.
Click to expand...
Click to collapse
I haven't messed around with Fpse that much to realize it can use OpenGL. That's pretty cool, kinda anxious to try it out now
I've got shaders enabled, and it runs just swell. Crash Bandicoot looks great, and games like Wipeout still run at 100%.
gwaldo said:
@ExtremeRyno, I tryied Conker using my mupen64plus AE, at 300% it's laggy but not too bad, the sound is messed up tho.
Pretty crappy you have to sit through the intro lol
Anyway I have my settings there so you can see it.
@Pleiades7, I also did some other random games too
http://www.youtube.com/watch?v=ZGbdTEVF2pw
I couldn't get any of the free PSX emulators working on my iso's.
I'll try again next week and I'll install the other N64 emulators, but I'm pretty happy with mupen.
Click to expand...
Click to collapse
@ExtremeRyno Conker is playable at 100% enabling Force 4x MSAA & Force GPU rendering for 2D in developers option.
http://www.youtube.com/watch?v=wGajiU6hpPg
Not sure how it effects other android games tho
gwaldo said:
@ExtremeRyno Conker is playable at 100% enabling Force 4x MSAA & Force GPU rendering for 2D in developers option.
http://www.youtube.com/edit?o=U&video_id=wGajiU6hpPg
Not sure how it effects other android games tho
Click to expand...
Click to collapse
I will check that out this evening. Thanks for the tip.
Just wondering if anyone has tried to install a custom recovery and do a nandroid backup. I didn't know how different this device differs from a phones software.
I don't know, if someone of the developers knows a working way to flash a working custom recovery.
As you can see in the way how the root method works, there seems no other way to get out of bootloader/fastboot mode, as to unplug the USB and power cable.
That means, you can't be simple do "fastboot boot xxx.img" and boot a temporarily kernel or recovery.
I have tried it with some of the kernel/recovery images from Nvidia Shield, but after loading the image, it stucks in bootloader.
mherma said:
I haven't messed around with Fpse that much to realize it can use OpenGL. That's pretty cool, kinda anxious to try it out now
Click to expand...
Click to collapse
SEGA games rock on the MOJO

Shield games Portal and half life?

Just wondering if anyone had tried to run these, should work given that the note 7 is Tegra 4 right? Not sure about the controls though...
hsclater said:
Just wondering if anyone had tried to run these, should work given that the note 7 is Tegra 4 right? Not sure about the controls though...
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+1
I tried with xbox 360 pad (rumblepad 2 didnt work (mapping problem)) and hl2 shut down on loading screen. Main menu work well. I think that maybe 1gb of ram on our tegra note.
I can play all the way through to the part where you jump out the window of the interrogation room (about five minutes in) but everytime I open that first door the game tries to load and then crashes. sucks because everything up to that point runs pretty damn well. it might be a lack of ram issue.
using a moga pro controller in B mode. didn't even have to map keys it just worked.
MNguyen281 said:
I can play all the way through to the part where you jump out the window of the interrogation room (about five minutes in) but everytime I open that first door the game tries to load and then crashes. sucks because everything up to that point runs pretty damn well. it might be a lack of ram issue.
using a moga pro controller in B mode. didn't even have to map keys it just worked.
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Hey bro wanna give a tutorial on how to actually get the game to install on our devices?? I have the .apk file but it says something like controller not supported and I cannot even install the game! ?/
gagan313 said:
Hey bro wanna give a tutorial on how to actually get the game to install on our devices?? I have the .apk file but it says something like controller not supported and I cannot even install the game! ?/
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Have u external game controller?? Maybe we can do a swap or somethink and hl2 will play normally?
DarkFreeze said:
Have u external game controller?? Maybe we can do a swap or somethink and hl2 will play normally?
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mY MADCatz controller is compatible with the game however game is loading with the bar when I go on new game but just force closes and goes back to home screeen.
gagan313 said:
mY MADCatz controller is compatible with the game however game is loading with the bar when I go on new game but just force closes and goes back to home screeen.
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Same here...
MNguyen281 said:
I can play all the way through to the part where you jump out the window of the interrogation room (about five minutes in) but everytime I open that first door the game tries to load and then crashes. sucks because everything up to that point runs pretty damn well. it might be a lack of ram issue.
using a moga pro controller in B mode. didn't even have to map keys it just worked.
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Hey how do you get the game to actually work?? Do you have tablet set to balance or extreme ultra power mode thingy..??? CAnt get past loading screen otherwise it force close
gagan313 said:
Hey how do you get the game to actually work?? Do you have tablet set to balance or extreme ultra power mode thingy..??? CAnt get past loading screen otherwise it force close
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it's definitely a ram issue. I tried running a screen recording program to show you gameplay, and it would record just fine until the game tries to load. the game would crash and take the recording app and everything else along with it including my Bluetooth connection and ram monitor xposed module. if I start the game after a fresh boot and ram purge, the game will load fine and run buttery smooth until I get to a part where it needs to load again. sucks because it's perfect otherwise even on balanced power settings. nvidia really crippled the tablet with only 1gb of ram. even shield owners are complaining about the really long load times so it's no wonder the note doesn't stand a chance.
MNguyen281 said:
it's definitely a ram issue. I tried running a screen recording program to show you gameplay, and it would record just fine until the game tries to load. the game would crash and take the recording app and everything else along with it including my Bluetooth connection and ram monitor xposed module. if I start the game after a fresh boot and ram purge, the game will load fine and run buttery smooth until I get to a part where it needs to load again. sucks because it's perfect otherwise even on balanced power settings. nvidia really crippled the tablet with only 1gb of ram. even shield owners are complaining about the really long load times so it's no wonder the note doesn't stand a chance.
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I reckon if we can debloat the ROM to make around 500mb free ram it would be perfect.... SO there can be a custom rom for hardcore gaming lol which is totally debloated with only a few services.... Thats what we need.... A very very very light custom rom!!:laugh:
gagan313 said:
I reckon if we can debloat the ROM to make around 500mb free ram it would be perfect.... SO there can be a custom rom for hardcore gaming lol which is totally debloated with only a few services.... Thats what we need.... A very very very light custom rom!!:laugh:
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Or maybe hl2 with texture compression.
Try getting logcats when it crashes, might be able to see the cause
Sent from my C6603 using Tapatalk
fards said:
Try getting logcats when it crashes, might be able to see the cause
Sent from my C6603 using Tapatalk
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Dark freeze thinks it's the ram?. I think it needs compressing or de bloating
gagan313 said:
Dark freeze thinks it's the ram?. I think it needs compressing or de bloating
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Better to look for reasons in logs than guess for causes.
It might be something specific.
Sent from my Full Android on C6603 using Tapatalk
fards said:
Better to look for reasons in logs than guess for causes.
It might be something specific.
Sent from my Full Android on C6603 using Tapatalk
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I'll reinstall the game and upload a log by tonight.
Tried Portal tonight and seemed to work fine (I managed the first few levels) unfortunately there is some sort of glitchy overlay blocking most of the screen. The game behind is running just fine though. Will see if I can grab a screenshot.
:EDIT: Just gave HL2 a shot and seems to work just fine, played about an hour with no crashes/issues. The odd stutter but that'll likely be due to the RAM differences.
BuToNz said:
Tried Portal tonight and seemed to work fine (I managed the first few levels) unfortunately there is some sort of glitchy overlay blocking most of the screen. The game behind is running just fine though. Will see if I can grab a screenshot.
:EDIT: Just gave HL2 a shot and seems to work just fine, played about an hour with no crashes/issues. The odd stutter but that'll likely be due to the RAM differences.
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What controller did you use? HL2 seems to run fine for me but I tried an xbox one controller with a USB otg cable and cannot map the analogue sticks.
chaps said:
What controller did you use? HL2 seems to run fine for me but I tried an xbox one controller with a USB otg cable and cannot map the analogue sticks.
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I used a PS3 controller via an OTG cable. Xbox 360 controller would just spin and spin. Unfortunately though after a while the game would crash on HL2.
We would need a kernel whit swap support. Memory speed of tegra note is 11 MB ,with roehsoft ramexpander is possible expand up to 4 GB.
Inviato dal mio TegraNote-P1640 utilizzando Tapatalk

6th Gen Console Emulation on Nexus Player?

So Dolphin Team has released Dolphin Emulator Alpha on Google Play:
And there is a Dreamcast Emulator on the Play Store called Reicast:
(XDA wont let me post the links because i'm new. Sorry)
Obviously these emulators run like garbage because it's running on mobile phones. But, the Nexus Player has a pretty decent Intel Processor if i'm not mistaken. I know the software side of things also plays a role in the poor performance, but it's at least worth a shot right?
I'm buying a Nexus Player in the near future, and i'm trying out this idea I have (which i'll show soon), and I was wondering if anyone with a Nexus Player could download those emulators (whether officially or sideloaded) and tell me how it runs. I have some follow-up questions, but those questions won't matter if the Player can't run the emulator, so I want to see before I ask. Thank you
I can confirm that the reicast emulator (latest build) is working well on the nexus player. most games i tried run with fullspeed just tony hawks didnt run really smooth. some minor display errors but very playable.
The only Android device that will properly run the Dolphin emulator at full speed (read: Wii, not GameCube) is the Tegra X1 Shield TV.
the processor of the nexus player is not supported by the dolphin app. it won't even install.
NP
thanks for all the answers guys. Both emulators support 4 player multiplayer, so I feel like there’s a lot of potential here. It's a shame about Dolphin, and I already contacted the devs about it, but the fact that Reicast works is great! I'll reply if Dolphin team ever replies
dennis148 said:
I can confirm that the reicast emulator (latest build) is working well on the nexus player. most games i tried run with fullspeed just tony hawks didnt run really smooth. some minor display errors but very playable.
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are you running stock, I cant get it to work on pure nexus rom.
johnnywayne28 said:
are you running stock, I cant get it to work on pure nexus rom.
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No, I'm running cm 12.1. Make sure you are using one of the "unsupported builds" from the download page and not the r6 release which is pretty old with no support for the nexus player cpu.
dennis148 said:
No, I'm running cm 12.1. Make sure you are using one of the "unsupported builds" from the download page and not the r6 release which is pretty old with no support for the nexus player cpu.
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thanks, I will give cm a try pure nexus would not boot up the newest unsupported build.
jnjjules said:
thanks for all the answers guys. Both emulators support 4 player multiplayer, so I feel like there’s a lot of potential here. It's a shame about Dolphin, and I already contacted the devs about it, but the fact that Reicast works is great! I'll reply if Dolphin team ever replies
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How are you guys getting Reicast to work. I can't even get to a point to launch the bios file. It keeps crashing or won't let me launch.
I figured it out and it works! So what I had to do since I don't have a USB hub, I copied the game file and BIOS to my NP and then used a wired mouse to set the directory and click over to the main area. I couldn't do that without a mouse.
running my games off of a 32 gb micro usb and so far they are playable, going to try an otg adapter and a better usb drive over the holidays and see if it gets rid of some stutter.

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