Playing Mario Party 3? - Nexus 7 Q&A, Help & Troubleshooting

So I got a Nexus 7, and it's pretty cool.
I downgraded to 4.1.2 so I could use the Wii classic controller.
ANYWAYS. I downloaded the three top N64 emulator from the google store, N64oid, Mupen+ and something else...
Anyways, trying to play Mario Party 1, 2, or 3 and it runs at full speed. The game runs okay during the setup, but once you get into play, the sprites disappear and the spots on the board are all moved around and off the path of the actual map.
It's not a frame rate issue, it's graphical glitches.
I'm just wondering if there is any way of fixing it? Is there a setting I can change, or a different type of rom or emulator I need?
Any help would be great.
If you're wondering, yes, I do own a physical copy of Mario Party 1, 2, and 3. Going on a trip soon and would love to play it along the way.
Thanks guys!

Make sure opengl hardware rendering is enabled.
Sent from my Motorola XPRT

BlackFire27 said:
Make sure opengl hardware rendering is enabled.
Sent from my Motorola XPRT
Click to expand...
Click to collapse
Is that a setting on the emulator itself? And to which emulator may you be referring? Thank you.

I tried playing mario party 2 and everything was just flickering, using N64oid.

Bump? Anybody else having this issue and or resolved it? It's a pretty popular n64 game, I'm actually kinda surprised it hasn't been discussed.
BlackFire did as much as he could to help, but we couldn't solve it.

Make sure opengl hardware rendering is enabled.

hufqnjhu said:
Make sure opengl hardware rendering is enabled.
Click to expand...
Click to collapse
How do I do that?

retrogamer24 said:
How do I do that?
Click to expand...
Click to collapse
It's in developer settings.
Sent from my Nexus 7 using Tapatalk 2

scream4cheese said:
It's in developer settings.
Sent from my Nexus 7 using Tapatalk 2
Click to expand...
Click to collapse
Okay, I see Enable Open GL traces currently set to none, but with options for
Logcat
Systrace (Graphics)
Call stack on glGetError
Which would I choose?
Thanks!

The n64 emulators are not polished yet on any platform including PC and wii and of course Android I doubt you will play a game without some kind of graphical tears or glitches especially games that originally needed the expansion pack and whatever settings you try you will have some glitches
Sent From My Nexus 7 MIUI Warlord
And The Unbeatable [email protected] in Pool Break Pro

1eyedmonster said:
The n64 emulators are not polished yet on any platform including PC and wii and of course Android I doubt you will play a game without some kind of graphical tears or glitches especially games that originally needed the expansion pack and whatever settings you try you will have some glitches
Sent From My Nexus 7 MIUI Warlord
And The Unbeatable [email protected] in Pool Break Pro
Click to expand...
Click to collapse
I've been told by people around here they've had it running perfectly on their Nexus. Just haven't been able to communicate with them enough to figure out how they do it.

Could somebody please be kind enough to explain to me exactly how to enable opengl hardware acceleration? Thanks!

Also interested in this.

Related

Games running very badly

:crying:
I am having problems with games running very slowly, it seems the more simple the graphics are the worse it is
Eg "Clear Vision" runs really badly as do a lot of the games from the latest Humble Bundle but gfx intensive games like Shadowgun seem to run fine!!
Anyone got any ideas?
Define "running badly". Display corruption? Tearing? Banding? Lag? Fuzzy?
The only thing I've had is fuzziness. Some apps don't scale well to our extremely high resolution.
jamesp141 said:
:crying:
I am having problems with games running very slowly, it seems the more simple the graphics are the worse it is
Eg "Clear Vision" runs really badly as do a lot of the games from the latest Humble Bundle but gfx intensive games like Shadowgun seem to run fine!!
Anyone got any ideas?
Click to expand...
Click to collapse
Many Android games are yet to properly handle the N10's resolution, or badly optimized anyways, the HW can handle everything, the problem lies at the developers,.
BoneXDA said:
Many Android games are yet to properly handle the N10's resolution, or badly optimized anyways, the HW can handle everything, the problem lies at the developers,.
Click to expand...
Click to collapse
Sorry, they just seem to run really slowly, they look good, no fuzzyness they just run/render very slowly
jamesp141 said:
Sorry, the just seem to run really slowly, they look good, no fuzzyness they just run/render very slowley
Click to expand...
Click to collapse
This video claims otherwise
Beach Buggy Blitz and Riptide - both set to max graphics - run very well here. Don't have the Tegra3 special effects but look otherwise even better to me than on the Nex7.
BoneXDA said:
This video claims otherwise
Click to expand...
Click to collapse
Dont get me wrong im not trolling, a lot of games run really well but I have come across a few that dont and it seems to be the more basic graphics games that dont.
Try running: https://play.google.com/store/apps/...wsMSwxLDEwMiwiYWlyLmNsZWFydmlzaW9uMTJwbHVzIl0.
and you will see what I mean
jamesp141 said:
Dont get me wrong im not trolling, a lot of games run really well but I have come across a few that dont and it seems to be the more basic graphics games that dont.
Try running: https://play.google.com/store/apps/...wsMSwxLDEwMiwiYWlyLmNsZWFydmlzaW9uMTJwbHVzIl0.
and you will see what I mean
Click to expand...
Click to collapse
the force gpu acceleration option in the developer settings seems to make them run a little better
jamesp141 said:
Dont get me wrong im not trolling, a lot of games run really well but I have come across a few that dont and it seems to be the more basic graphics games that dont.
Try running: https://play.google.com/store/apps/...wsMSwxLDEwMiwiYWlyLmNsZWFydmlzaW9uMTJwbHVzIl0.
and you will see what I mean
Click to expand...
Click to collapse
Just tried it, must be a bug because the videos are normal speed, as is the game, but the menus animate in slow mo.
alias_neo said:
Just tried it, must be a bug because the videos are normal speed, as is the game, but the menus animate in slow mo.
Click to expand...
Click to collapse
Yeah thats what I get, im guessing we just need to wait for app devs to catch up.
the the force gpu acceleration option has vastly improved some games so this might be a work around if anyone else has any issues :laugh:
BoneXDA said:
This video claims otherwise
Click to expand...
Click to collapse
You may realise no special effects are enabled
Sent from my GT-N7100 using Tapatalk 2
I would worry about running games at 2560x1600 on a PC, the fact that we're doing it on a tablet is crazy.
jamesp141 said:
the force gpu acceleration option in the developer settings seems to make them run a little better
Click to expand...
Click to collapse
Where is the developer settings located?
lse4 said:
Where is the developer settings located?
Click to expand...
Click to collapse
It`s hidden by default and made visible by tapping on Build number in About Tablet in settings 7 or 8 times
brownsea2989 said:
It`s hidden by default and made visible by tapping on Build number in About Tablet in settings 7 or 8 times
Click to expand...
Click to collapse
Thanks
edwinpang said:
You may realise no special effects are enabled
Sent from my GT-N7100 using Tapatalk 2
Click to expand...
Click to collapse
I turned on Max settings in dead trigger after. Still smooth
Sent from my Nexus S using Tapatalk 2
italia0101 said:
I turned on Max settings in dead trigger after. Still smooth
Sent from my Nexus S using Tapatalk 2
Click to expand...
Click to collapse
Dead trigger isnt really that cutiing edge imo
But still u got a pt
Sent from my GT-N7100 using Tapatalk 2

Bad graphic performance

Hi guys,
like many of you. i just received nexus 10 yesterday after some basic browsing, everything went fine.
now i want to try google earth to see how screen will perform. it was so laggy to the unusable.
then i tried some tablet made game (http://machinarium.net/), is also very slow.
please see youtube video 1 & video 2.
so is my unit defected? or this normal can anyone confirm please.
thank you in advance
Games running very badly
Overall Responsiveness?
On the first link, some people there are also experiencing some FPS issues, but a possible fix for that seems to be to Force GPU Acceleration. The second link has a reviewer mentioning dropped frames a lot, which might mean it could be a common experience. Forcing GPU Acceleration though might help.
i cannot find where the developer setting on my nex10 can you please tell me where?
pao_revolt said:
i cannot find where the developer setting on my nex10 can you please tell me where?
Click to expand...
Click to collapse
http://forum.xda-developers.com/showthread.php?t=1996510
espionage724 said:
http://forum.xda-developers.com/showthread.php?t=1996510
Click to expand...
Click to collapse
thanks mate,
will give it a try.
Force gpu didn't seem to affect Machinarium on mine
Sent from my Nexus 10 using Tapatalk 2
Runs slow for me too. Its not just you. I have a feeling...and I hope I'm wrong. The resolution this thing outputs cannot be handled by the GPU in graphic intensive games...
Sent from my Nexus 10 using xda app-developers app
Instead of knee jerking why don't you send an email to the developers to report the issue and find out when they're going to optimize their apps for Nexus 10.
If demanding games like NFS MW, Dead Trigger, MC 3, etc. run smoothly I don't how they can't optimize that child's game.

Change build.prop to nexus 7

Can we change the build.prop to look like a nexus 7 so tegra games can be downloaded?
Sent from my Galaxy Nexus
EYEramid said:
Can we change the build.prop to look like a nexus 7 so tegra games can be downloaded?
Sent from my Galaxy Nexus
Click to expand...
Click to collapse
Maybe, but they will not run ... because they run on Tegra, Nexus 10 is not Tegra, or if they do run they will run like crap ...
I figured they wouldn't run good, but I gotta try
Sent from my Galaxy Nexus
EYEramid said:
I figured they wouldn't run good, but I gotta try
Sent from my Galaxy Nexus
Click to expand...
Click to collapse
Just use google , find an apk , sideload it, see if it runs ...
Better than screwing with your build.prop ...
Watcher64 said:
Maybe, but they will not run ... because they run on Tegra, Nexus 10 is not Tegra, or if they do run they will run like crap ...
Click to expand...
Click to collapse
From what I've heard, Tegra-only effects are bs. In other words, it'll run fine on any hardware that is capable of pushing the extra load (and a Mali-T604 should have no problem with that seeing as it seems to be better then Tegra 3 by a significant bit).
In any case, if someone could get a hold of Fruit Ninja THD Free, that would be a fine test to see if Tegra games can even be played.
espionage724 said:
From what I've heard, Tegra-only effects are bs. In other words, it'll run fine on any hardware that is capable of pushing the extra load (and a Mali-T604 should have no problem with that seeing as it seems to be better then Tegra 3 by a significant bit).
In any case, if someone could get a hold of Fruit Ninja THD Free, that would be a fine test to see if Tegra games can even be played.
Click to expand...
Click to collapse
Fruit Ninja THD = Force Close
Riptide GP THD = Force Close
ShadowGUN THD = Force Close
Watcher64 said:
Fruit Ninja THD = Force Close
Riptide GP THD = Force Close
ShadowGUN THD = Force Close
Click to expand...
Click to collapse
Just to be sure, but these are also fully updated, straight from the market and nowhere else versions of the games, on Stock ROM?
espionage724 said:
Just to be sure, but these are also fully updated, straight from the market and nowhere else versions of the games, on Stock ROM?
Click to expand...
Click to collapse
Pulled them off my nexus 7 , they were installed from the market ...
not my first rodeo ...
They probably will not work since they use Tegra specific API for rendering... the best you could do is use Chainfire3D, but I don't know if or how well that'll work with Android 4.2
craigacgomez said:
They probably will not work since they use Tegra specific API for rendering... the best you could do is use Chainfire3D, but I don't know if or how well that'll work with Android 4.2
Click to expand...
Click to collapse
Maybe they will listen to you ....
I thought about trying chainfire3d, but its hasn't been updated in a year
Sent from my Nexus 10 using Tapatalk HD
Unfortunately, Chainfire 3D is a dead project, there is no other way to try tegra games .
Отправлено с моего GT-I9300 через Tapatalk
Watcher64 said:
Maybe they will listen to you ....
Click to expand...
Click to collapse
There's pages of people using Tegra Effects on non-tegra devices for DEAD TRIGGER, so if anything, it's possible maybe for a few games.
There are plenty of people in the Themes & Apps forum, mentioning that they've got various games working in the N10 gaming thread, so some of them do work, it's just getting hold of the ones you own legitimately that's the difficult part.
I tried modding my build.prop but my market died and failed to connect to the server until I restored it. A reboot at that stage would likely cause you to bootloop so I didn't try rebooting.
espionage724 said:
There's pages of people using Tegra Effects on non-tegra devices for DEAD TRIGGER, so if anything, it's possible maybe for a few games.
Click to expand...
Click to collapse
That was because it used standard GPU API for the advanced effects, but just turned it on for Tegra only devices... the game itself euns even on non-Tegra devices... any game with Tegra specific API calls will not work... some may start up, but may FC when they reach a point when such a call is made... but most apps written specifically for Tegra check the GPU and don't continue...

[Q] MOJO mod questions

Okay, saw this can be rooted now.
So my questions, desire for advice, are....
1) Would there be a benefit of installing a custom rom?
2) Will installing a custom rom erase necessary programs that will allow the controller to successfully map to the games I want to play?
3) I'm really only get this because I want to use a good PSX emulator that can use the chip's power to use the shaders and give the games a good HD makeover. This should be more than possible with something like this, right? Basically I'm creating a super PSX device + some N64 emulator. My hope is that I can play this games on 1080p on my television, using either the controller that comes with it, or at least my PS3 controller.
4) Would using apps that overclock this device help game performance?
Should I wait to root this when the official MOJO kitkat android update comes out or does it matter?
Thanks for all your advice!
1) Would there be a benefit of installing a custom rom?
For psx emulation, I doubt it.
2) Will installing a custom rom erase necessary programs that will allow the controller to successfully map to the games I want to play?
Again, not really the controller is easy to map as is (at least with the ouya's emulators)
3) I'm really only get this because I want to use a good PSX emulator that can use the chip's power to use the shaders and give the games a good HD makeover. This should be more than possible with something like this, right? Basically I'm creating a super PSX device + some N64 emulator. My hope is that I can play this games on 1080p on my television, using either the controller that comes with it, or at least my PS3 controller.
What you want can be done on the MOJO, just depends on the games.
I haven't tried PSX emulation, but N64 is pushing it- playable but very laggy at least with mupen64plus AE.
ExtremeRyno said:
I can confirm NES.emu, SuperGNES, GBC.emu, GBA.emu, DraStic, FPSE, NEO.emu, MD.emu, PCE.emu, SAT.emu, PPSSPP, and SuperN64 (A branch of Mupen64).
All work flawlessly except PPSSPP (doesn't support the D-PAD at the moment, and sound is laggy). Also, DraStic is really wonky because it models the DS touchscreen....Works with a mouse, but that feels strange to use the controller and a mouse....Then again, it's sort of like using a Wii. Heh..
Click to expand...
Click to collapse
from: http://forum.xda-developers.com/showpost.php?p=49205879&postcount=6
The mojo's controller is better, the PS3 controller will have to be wired in I think.
The R1/R2 might be only digital and not analog depends on the emulator detection of R1/R2.
4) Would using apps that overclock this device help game performance?
Yes it would, but not sure how playable the games would be.
Should I wait to root this when the official MOJO kitkat android update comes out or does it matter?
It's nice that it can be rooted, but I don't really need it, I'm fine waiting for kitkat, but if you want to overclock then you'll need to root it.
I'll be installing FPSE and SuperN64 soon, I'll let you know how I go :fingers-crossed:
gwaldo said:
I'll be installing FPSE and SuperN64 soon, I'll let you know how I go :fingers-crossed:
Click to expand...
Click to collapse
Yes, please do!
One last question. You mentioned that the N64 emulator isn't running well on this. Isn't there one on the Ouya??? I could only imagine that on that one, using the much lesser chip (the tegra 3) it would run like crap, if at all.
Im I missing something? Or is this an accurate observation?
SuperN64 is decent, but there really isn't a good N64 emulator at this time. They're all built from the exact same code, just changed the names, really. When one updates, they all seem to update within a few days. My judgement that SuperN64 is flawless has gone out the window because it cannot run Conker at decent speed....One of my all-time favorite games. I still like it, though. From what I've read, I think N64oid is probably a bit less laggy.
Also, I've not tried with it yet (I don't have a cable to root, so I cannot install the mapping software), but the PS3 controller is compatible without needing the cable. It connects with BT, just as it does on tablets or phones.
Pleiades7 said:
Yes, please do!
One last question. You mentioned that the N64 emulator isn't running well on this. Isn't there one on the Ouya??? I could only imagine that on that one, using the much lesser chip (the tegra 3) it would run like crap, if at all.
Im I missing something? Or is this an accurate observation?
Click to expand...
Click to collapse
I don't have an ouya but if you youtube ouya's N64 videos you'll see.
The mojo's is playable, overclocking would help but not sure by how much.
I'll do a youtube video of N64 and PSX on mojo
@ExtremeRyno, I'll try Conker tonight using my mupen64plus AE see what FPS I get
How soon until MOJO gets an update and KitKat?
Any idea if this is coming soon?
Any idea on what the update will fix in terms of bugs, etc?
@ExtremeRyno, I tryied Conker using my mupen64plus AE, at 300% it's laggy but not too bad, the sound is messed up tho.
Pretty crappy you have to sit through the intro lol
Anyway I have my settings there so you can see it.
 @Pleiades7, I also did some other random games too
http://www.youtube.com/watch?v=ZGbdTEVF2pw
I couldn't get any of the free PSX emulators working on my iso's.
I'll try again next week and I'll install the other N64 emulators, but I'm pretty happy with mupen.
Pleiades7 said:
3) I'm really only get this because I want to use a good PSX emulator that can use the chip's power to use the shaders and give the games a good HD makeover. This should be more than possible with something like this, right? Basically I'm creating a super PSX device + some N64 emulator. My hope is that I can play this games on 1080p on my television, using either the controller that comes with it, or at least my PS3 controller.
Click to expand...
Click to collapse
Someone correct me if I'm wrong, but I don't think it's possible to make PSX games look or perform any better than they did on the original playstation hardware. Emulators are made to best mirror the hardware the games were originally intended to run on. I think that's why some roms wont work or have trouble playing on any emulator for that reason. Sure your playing the games on a 1080p TV through the MOJO, but that doesn't automatically convert the games themselves to HD quality.
mherma said:
Someone correct me if I'm wrong, but I don't think it's possible to make PSX games look or perform any better than they did on the original playstation hardware. Emulators are made to best mirror the hardware the games were originally intended to run on. I think that's why some roms wont work or have trouble playing on any emulator for that reason. Sure your playing the games on a 1080p TV through the MOJO, but that doesn't automatically convert the games themselves to HD quality.
Click to expand...
Click to collapse
I get that. But those games blown up on a big 1080p look pixelated and really show their age anyways.
BUT an emulator like FPse includes OpenGL plugins that redraw the textures and graphics in a way I don't fully understand but transform those games. Just try Twisted Metal 2 on your PS3. Then open up a emulator on your MOJO and play the same game in FPse but turn on the high res open gl plugin. Not only will you feel the difference, but you will swear you are playing a different game. No where was that more apparent than in the Resident Evil Games. Pixelated zombies which might have been novel long ago feel dated now. But those filters on FPse and PCSXreloaded , etc., redraw the monsters in a way that is now thematically coherent and gives the games a fresh coat of paint they always deserved, especially fun considering you couldn't play those games in HD back in the day.
In any case, that's what fun about these things for me. The chance to preserve great games in all their glory and then some.
Pleiades7 said:
I get that. But those games blown up on a big 1080p look pixelated and really show their age anyways.
BUT an emulator like FPse includes OpenGL plugins that redraw the textures and graphics in a way I don't fully understand but transform those games. Just try Twisted Metal 2 on your PS3. Then open up a emulator on your MOJO and play the same game in FPse but turn on the high res open gl plugin. Not only will you feel the difference, but you will swear you are playing a different game. No where was that more apparent than in the Resident Evil Games. Pixelated zombies which might have been novel long ago feel dated now. But those filters on FPse and PCSXreloaded , etc., redraw the monsters in a way that is now thematically coherent and gives the games a fresh coat of paint they always deserved, especially fun considering you couldn't play those games in HD back in the day.
In any case, that's what fun about these things for me. The chance to preserve great games in all their glory and then some.
Click to expand...
Click to collapse
I haven't messed around with Fpse that much to realize it can use OpenGL. That's pretty cool, kinda anxious to try it out now
I've got shaders enabled, and it runs just swell. Crash Bandicoot looks great, and games like Wipeout still run at 100%.
gwaldo said:
@ExtremeRyno, I tryied Conker using my mupen64plus AE, at 300% it's laggy but not too bad, the sound is messed up tho.
Pretty crappy you have to sit through the intro lol
Anyway I have my settings there so you can see it.
@Pleiades7, I also did some other random games too
http://www.youtube.com/watch?v=ZGbdTEVF2pw
I couldn't get any of the free PSX emulators working on my iso's.
I'll try again next week and I'll install the other N64 emulators, but I'm pretty happy with mupen.
Click to expand...
Click to collapse
@ExtremeRyno Conker is playable at 100% enabling Force 4x MSAA & Force GPU rendering for 2D in developers option.
http://www.youtube.com/watch?v=wGajiU6hpPg
Not sure how it effects other android games tho
gwaldo said:
@ExtremeRyno Conker is playable at 100% enabling Force 4x MSAA & Force GPU rendering for 2D in developers option.
http://www.youtube.com/edit?o=U&video_id=wGajiU6hpPg
Not sure how it effects other android games tho
Click to expand...
Click to collapse
I will check that out this evening. Thanks for the tip.
Just wondering if anyone has tried to install a custom recovery and do a nandroid backup. I didn't know how different this device differs from a phones software.
I don't know, if someone of the developers knows a working way to flash a working custom recovery.
As you can see in the way how the root method works, there seems no other way to get out of bootloader/fastboot mode, as to unplug the USB and power cable.
That means, you can't be simple do "fastboot boot xxx.img" and boot a temporarily kernel or recovery.
I have tried it with some of the kernel/recovery images from Nvidia Shield, but after loading the image, it stucks in bootloader.
mherma said:
I haven't messed around with Fpse that much to realize it can use OpenGL. That's pretty cool, kinda anxious to try it out now
Click to expand...
Click to collapse
SEGA games rock on the MOJO

6th Gen Console Emulation on Nexus Player?

So Dolphin Team has released Dolphin Emulator Alpha on Google Play:
And there is a Dreamcast Emulator on the Play Store called Reicast:
(XDA wont let me post the links because i'm new. Sorry)
Obviously these emulators run like garbage because it's running on mobile phones. But, the Nexus Player has a pretty decent Intel Processor if i'm not mistaken. I know the software side of things also plays a role in the poor performance, but it's at least worth a shot right?
I'm buying a Nexus Player in the near future, and i'm trying out this idea I have (which i'll show soon), and I was wondering if anyone with a Nexus Player could download those emulators (whether officially or sideloaded) and tell me how it runs. I have some follow-up questions, but those questions won't matter if the Player can't run the emulator, so I want to see before I ask. Thank you
I can confirm that the reicast emulator (latest build) is working well on the nexus player. most games i tried run with fullspeed just tony hawks didnt run really smooth. some minor display errors but very playable.
The only Android device that will properly run the Dolphin emulator at full speed (read: Wii, not GameCube) is the Tegra X1 Shield TV.
the processor of the nexus player is not supported by the dolphin app. it won't even install.
NP
thanks for all the answers guys. Both emulators support 4 player multiplayer, so I feel like there’s a lot of potential here. It's a shame about Dolphin, and I already contacted the devs about it, but the fact that Reicast works is great! I'll reply if Dolphin team ever replies
dennis148 said:
I can confirm that the reicast emulator (latest build) is working well on the nexus player. most games i tried run with fullspeed just tony hawks didnt run really smooth. some minor display errors but very playable.
Click to expand...
Click to collapse
are you running stock, I cant get it to work on pure nexus rom.
johnnywayne28 said:
are you running stock, I cant get it to work on pure nexus rom.
Click to expand...
Click to collapse
No, I'm running cm 12.1. Make sure you are using one of the "unsupported builds" from the download page and not the r6 release which is pretty old with no support for the nexus player cpu.
dennis148 said:
No, I'm running cm 12.1. Make sure you are using one of the "unsupported builds" from the download page and not the r6 release which is pretty old with no support for the nexus player cpu.
Click to expand...
Click to collapse
thanks, I will give cm a try pure nexus would not boot up the newest unsupported build.
jnjjules said:
thanks for all the answers guys. Both emulators support 4 player multiplayer, so I feel like there’s a lot of potential here. It's a shame about Dolphin, and I already contacted the devs about it, but the fact that Reicast works is great! I'll reply if Dolphin team ever replies
Click to expand...
Click to collapse
How are you guys getting Reicast to work. I can't even get to a point to launch the bios file. It keeps crashing or won't let me launch.
I figured it out and it works! So what I had to do since I don't have a USB hub, I copied the game file and BIOS to my NP and then used a wired mouse to set the directory and click over to the main area. I couldn't do that without a mouse.
running my games off of a 32 gb micro usb and so far they are playable, going to try an otg adapter and a better usb drive over the holidays and see if it gets rid of some stutter.

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