Games YOU are playing that work WELL on the MOJO! And some that don't... - M.O.J.O. General

There's a couple of threads around that are a bit dated now. I'm looking for people to hopefully post up the games that are working good on the MOJO.
I'm hoping also that you could please post up your favourite games, but also which ROM you are running. One or two don't seem to cross the divide so well, and games that work OK on one ROM won't necessarily work on another.
Working on CM 12.1 [PLEASE NOTE: All my apps are tested fullscreen where appropriate- Settings/Display/Expanded Desktop - select Hide Both] -
Top TV Launcher - so much better than the default CM/Android interface once you figure it out - perfect for the MOJO imho
Emulators all working perfectly (Retroarch, Mupen64+ AE/FZ, .EMU apps, MAME etc)
Bloo Kid 2 - works pretty much perfectly, but you have to switch to mouse mode to exit the options screen.
Sword of Xolan - perfect really
Riptide 2 - the same
Sonic 4 Episode 2: THD version - perfect
Sonic the Hedgehog - brilliant, no problems
Sonic the Hedgehog 2 - the same
Sonic CD - hmm, OK but can't seem to remove the touchscreen overlay - works though
Sine Mora - perfect
Zen Pinball - perfect
R-Type - the same
Super Soccer Champs - Very good again but a bit tricky to navigate the menus. Great game though
GTA: Vice City - just brilliant
Splash: Underwater Sanctuary - works fine on CM 12.1
Cordy - Works OK, you can only use analogue stick for movement and menu is a bit clunky, but can be played
Cordy 2 - Again works well, D-pad works and in game navigation OK, but sometimes doesn't respond to buttons on level select
Gunslugs 2 - Perfect
Red Ball - reported as working fine on CM 12.1
Rayman Fiesta Run - for lord only knows what reason, this is working now on CM 12.1. :/
Rayman Adventures - PROMOTED - working again after recent update. Good, it's a great game on the MOJO.
Cyclone 2000 - working perfectly.
Badland - Fully supported and perfect.
Reaper - Working perfectly.
Fast Like a Fox - works very well indeed
The Deer God - works great with the CTRLR!
Limbo - works perfectly apart from some menu items need the pointer on - but in game it's brilliant
Oceanhorn - Implemented perfectly and a great game. I bought the full version fyi.
Oddworld: Strangers' Wrath - yep, perfect.
Half Life 2 - working perfectly as per 1Besik
Portal - working perfectly as per 1Besik
Rochard - working perfectly as per 1Besik
Lost Echo - working perfectly as per 1Besik
Unkilled - working perfectly as per 1Besik
Sideloaded:
Maldita Castilla - no problems
L'Abbaye Des Morts - the one on the Play store doesn't respond. The Ouya one from Locomalito works but has to be exited via Home button
Gaurodan - Locomalito - works perfectly
A Game A Week.com - JNK's games seem to be working fine from (here).
Alien Bastards - sideloaded with OUYA .apk - working great
Echoes+ - Sideoloaded with OUYA .apk - same - excellent game!
Donkey-Me - Sideloaded with OUYA .apk - works but doesn't create the proper game icon.
Super Crate Box - Sideloaded with OUYA .apk - working great!
Lao's Quest - download from here. Top homage to Rick Dangerous and bastard hard (but fun)! Grab the Android .apk there.
Not working:
Castle of Illusion - sadly no response to CTRLR despite reviews stating controller compatible
Giana Sisters - Nope, again seemingly not responsive to CTRLR but also cannot be navigated via mouse option - works on Remix though
Shadow Blade - Sadly nope. Touch only
Sonic 4 Episode 1 - Not really doable. Jump with R3??? Mouse only navigation
Gulag - Sideloaded with OUYA .apk - no response to controller at all
Twin Tiger Shark - Sideloaded with OUYA .apk - not working. One from Play Store works but only with mouse mode - not ideal.
Hungry Shark Evolution - Not working at all. Doesn't recognise the controller.
A lot of these are indie type games which I do love, and I'm always on the lookout for more. But I'd also like to know of larger scale games too that work on CM 12.1. I'd really appreciate if you could post up and let us know your working favourites and the ones to avoid. Thanks, and sorry for the long post.
EDIT: Trying to keep this up to date as I discover games. Noticing that just because it's in Tegrazone that does NOT mean it will work here. There are loads of examples of games that just won't work, and one or two that do but are a poor or scruffy experience.

My better half enjoys Splash: Underwater Sanctuary, it runs fine on the MOJO.

kevinthefixer said:
My better half enjoys Splash: Underwater Sanctuary, it runs fine on the MOJO.
Click to expand...
Click to collapse
Not seen that one! Thanks Kev, I'll update my post with it, and another I played recently - Cordy.

http://mojo.madcatz.com/ftgames.php
MD's page has a list of games that are compatible with the MOJO (CTRLR to be precise). You've already mentioned some of them. I think this list is the only thing for the MOJO that Mad Catz seems to update once every while.
I also use the TegraZone app to see new games that have controller ability. The icon appears right next to the titles. Haven't tried games that are specifically mapped for the Shield controller though.

AndroidSupaFan said:
http://mojo.madcatz.com/ftgames.php
MD's page has a list of games that are compatible with the MOJO (CTRLR to be precise). You've already mentioned some of them. I think this list is the only thing for the MOJO that Mad Catz seems to update once every while.
I also use the TegraZone app to see new games that have controller ability. The icon appears right next to the titles. Haven't tried games that are specifically mapped for the Shield controller though.
Click to expand...
Click to collapse
Well, I've seen that list before, and to be honest it was part of the reason I wanted to create a new post here. A lot of those don't work on CM 12.1, or seem to have been affected adversely by running CM 12.1. Rayman Fiesta Run doesn't work for example, where it did on stock and Remix. Cordy is another that seems to work, but isn't a great experience on CM 12.1.
People using the MOJO are using different OS's, and I thought it could be a good idea to get people's experiences across them in one place if and where possible. Thanks for the heads up on the TegraZone app.

Red Ball works fine. Most of the games that are also on the Shield seem to work.

Could somebody, anybody really, please try Rayman Adventures and report their experience here for me? I don't get how one day it works and then the next *poof*.
It works on initial run, you can play a level or two. But when you exit and return to the game later, the main screen hangs and then crashes back to the desktop for me. I just can't fathom it and it's driving me crackers! I've tried reinstalling, deleting the cache etc, wiping my SD card in case there's a config file somewhere, enabling/disabling fullscreen. I don't get it.
It was fine the other day!

K-Project said:
Could somebody, anybody really, please try Rayman Adventures and report their experience here for me? I don't get how one day it works and then the next *poof*.
It works on initial run, you can play a level or two. But when you exit and return to the game later, the main screen hangs and then crashes back to the desktop for me. I just can't fathom it and it's driving me crackers! I've tried reinstalling, deleting the cache etc, wiping my SD card in case there's a config file somewhere, enabling/disabling fullscreen. I don't get it.
It was fine the other day!
Click to expand...
Click to collapse
Right after it crashes, see if you can locate a file called last.kmsg on the MOJO. IIRC it should be in /var/log but I've never checked on the MOJO, and I can't right this moment. Anyway if you can post it up here, either as attachment or open as text and copy/paste. No guarantees of course but maybe it'll tell us what's going on. My first guess is insufficient RAM.

kevinthefixer said:
Right after it crashes, see if you can locate a file called last.kmsg on the MOJO. IIRC it should be in /var/log but I've never checked on the MOJO, and I can't right this moment. Anyway if you can post it up here, either as attachment or open as text and copy/paste. No guarantees of course but maybe it'll tell us what's going on. My first guess is insufficient RAM.
Click to expand...
Click to collapse
Thanks for that. I'll give it a go later and post back.

Hungry Shark Evolution will not recognize the controller. The game installs and boots up fine but I can't get it to recognize the controller. Im on CM12 anyone had any luck?
I know it works on my Shield just fine
Sent from my Sammy S6 using Revolution 1.0

mattkilla420 said:
Hungry Shark Evolution will not recognize the controller. The game installs and boots up fine but I can't get it to recognize the controller. Im on CM12 anyone had any luck?
I know it works on my Shield just fine
Sent from my Sammy S6 using Revolution 1.0
Click to expand...
Click to collapse
Not that I think it'll do much good, but you might try e-mailing the developers. Most of these games are either going to work or no, there isn't much we mortals can do about it.

mattkilla420 said:
Hungry Shark Evolution will not recognize the controller. The game installs and boots up fine but I can't get it to recognize the controller. Im on CM12 anyone had any luck?
I know it works on my Shield just fine
Sent from my Sammy S6 using Revolution 1.0
Click to expand...
Click to collapse
Can confirm here it doesn't work on CM 12.1. I struggled to boot the game at first. My MOJO didn't seem to appreciate it pooling ads in from an external link. Once it settled though after a few re-launches, it would not recognise the controller, much like Giana Sisters.
I'm assuming I got the right game? There's also a Ubisoft version, but I downloaded the Evo version.
In other news I couldn't get an error log for Rayman Adventures. It's not anywhere I can find it. Anyone else tried this game?

Minor bumpage just to say I am keeping the list as up to date as I can. Am noticing after some updates that games that didn't work before are working now.

K-Project said:
Minor bumpage just to say I am keeping the list as up to date as I can. Am noticing after some updates that games that didn't work before are working now.
Click to expand...
Click to collapse
For instance? Inquiring minds want to know...

kevinthefixer said:
For instance? Inquiring minds want to know...
Click to expand...
Click to collapse
Rayman Adventures is the first one that springs to mind. Worked well on Remix but on CM 12.1 no dice. Just would hang and then crash back to the desktop. It seemed that UbiSoft had added and extra download on top of the initial install, and I suspected this was the cause.
However since the update on the 9th June, it's working again. I'm very pleased as I love Rayman.

I use the stock firmware.
Half Life 2
Portal
Oddworld Stranger's Wrath
Rochard
Lost Echo
Unkilled
All of this games work perfect.

Major long time no see bump. Mad Catz be gone but the games live on! Still very much enjoying the MOJO.
Thanks 1Besik (if you're still around). Added these to the list, and to my own must-buy list.
From my own install I'm playing Oceanhorn, which is brilliant and also Lao's Quest. Added to the list, for anyone who cares to care!

Tried to get Shadowgun Legends working on the MOJO. I updated the ROM to LineageOS, and I was able to install the game, but it looks like OpenGL needs some updating in order for this game to work. Pink screen after initial intro video that played... I'd like to know if there's any possibility...

Related

[Q] Working ROM Emulators on NookColor?

Forgive me if this has been posted somewhere else within the forums, but I've been playing around with the various rom emulators and I noticed that only a couple work on the NookColor, has anyone else had any luck with other additional rom emulators?
- CM7 7.0.2 + OC 1.3ghz
***The one's I toyed with:
- Nesoid: works
- N64oid: works (kind of makes my overall system laggy, maybe it's just my setup)
- Gensoid: works
- Gamboid: works
- Snesoid: works
Any kind of feedback would be appreciated!
I use Snes9x EX a lot with a Wiimote. Also the free PSX4droid from the author's website.
@poofyhairguy, thanks, I'll try them both out!
gensoid worked for me on cm7 with wii remote.
Lately, i haven't been able to find it market anymore, wondering if it was pulled like n64oid. (i know you can get apk's elsewhere)
i tried the tiger emulators, but look like they are phone size and don't seem to run, I need to alter the setting so they are full screen, wondering if anyone got them to run correctly on cm7 7.0.2 however.
dexx0008 said:
gensoid worked for me on cm7 with wii remote.
Lately, i haven't been able to find it market anymore, wondering if it was pulled like n64oid. (i know you can get apk's elsewhere)
i tried the tiger emulators, but look like they are phone size and don't seem to run, I need to alter the setting so they are full screen, wondering if anyone got them to run correctly on cm7 7.0.2 however.
Click to expand...
Click to collapse
What version of gensoid? I might muck around the internet and try to find one, and the CM7 version you're on, is it the current CM7 7.0.2 + OC 1.3? Thanks for the help and response.
EDIT: I was using a corrupted file, it works awesome now. Thanks @dexx0008 for letting me know!

[Q] What's the best PlayStation emulator for Play [and how to set it up]?

Hello could someone please tell me the best PSX emulator for the Xperia Play and give detailed instructions on setting it up so that it runs smoothly? I have tried one, FPse, but the sound does not work properly. psx4droid doesn't work at all [the latest version 3.0.6,] it just keeps asking me to force close when I try to load a rom. Please give the name of the emulator and the version and how to set it up for the Xperia Play.
the best emulator so far is FPSe, check on the Apps & Themes section, there is a sticky with all playable roms.
FPse.
Mine works perfect. No sound or framerate choppiness at all.
How did you set up FPse ? Mine has poor sound, it doesn't seem to be playing all the sound only some parts.
Solved the sound issues. So in FPse i went into "system" and unchecked Mdec Acceleration, Gte Acceleration and HLE mode. Now I hear all the audio though at some points the audio slows down a bit.
jdz7t8 said:
Solved the sound issues. So in FPse i went into "system" and unchecked Mdec Acceleration, Gte Acceleration and HLE mode. Now I hear all the audio though at some points the audio slows down a bit.
Click to expand...
Click to collapse
I have -
Country - USA (i live in the UK though but i d/l USA games. This might make a difference to smoothness as the timing of the games is 50 mhz or 60 mhz and could account for some choppy sound)
Mdec - On
Gte - On
Fast Booting - On
HLE - Off
Boost Mode - Off
No Sound - Off
Spu Sync - Off
Framelimiter - On
Frameskip - None
Screen Filtering - Off
Screensize - Full Screen
Fast Overlay - Off
Screen Orientation - Landscape (turning off auto in theory could speed emulation up)
Print fps - Off
Invert colors - Off
Some games didnt work very well. Tony Hawks 2 had very glitchy graphical errors (or might of been THPS 1, cant remember), and Colin Mcrae 2 grinded to a halt.
Here is what i have tried though -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
All of them run flawlessly. No graphical glitched. Now sound stuttering. (and i mean none at all, not even a tiny hiccup).
I have rooted my phone, taken away lots of bloatware. Maybe this helps, maybe not.
N64 emulator sound skips for me alot. fpse none though.
Hey man mine is rooted also, you said you took off bloatware, could you go into detail? I want to take off stuff but I do not want to "brick" the phone because I don't know how I would get it back working.
Check out this thread for removing bloatware: http://forum.xda-developers.com/showthread.php?t=1046699
Man I don't think it's actually possible to get this damn emulator playing the sound properly, it keeps slowing down messing up the sounds. sucks man.
Sorry to bump an old thread..
But does the phone need to be rooted to work with emulators - to eventually play psx games ?
and what is the actualy process on loading these old school games to the xperia play?
Especially looking forward to colin mcrae..
plz help
Thanks
No.
No root is needed for emu. In phone .it is just a normal app..
Sent from my GT-I9100 using xda premium
Mr_Rabo said:
Sorry to bump an old thread..
But does the phone need to be rooted to work with emulators - to eventually play psx games ?
and what is the actualy process on loading these old school games to the xperia play?
Especially looking forward to colin mcrae..
plz help
Thanks
Click to expand...
Click to collapse
No you don't need to be rooted.
If you're looking to use FPSe, here's how to get playing your games:
1.) Buy and install FPSe.
2.) Open up the app and it will ask you to load a BIOS. Google is your one and only friend when searching for the PSX BIOS.
3.) After that, you can load your game. So rip your own .iso from games you own. Or again, Google is your friend for this.
4.) Then you can load the game and stay playing.
You might have to change a few settings to get the game and emulator performing better, that's basically trial and error.

[Q] Best _vs_ Street Figher on Nook Color? (two player)

I'm guessing probably at least a few people have found the solution to my question, if there is an easy answer: which combination of emulator + ROM gives full speed gameplay for two players (w/bluetooth gamepads) in Street Fighter on the Nook Color (or, Nook Tablet)?
So, I've tried several emulators and several different versions of Street Fighter... I have not yet found one that both runs at full speed and supports two players .
FPSE w/Street Fighter Alpah 3 looks good and supports configuring the 2nd player's controller, but, it has a little slowdown on my Nook Color (which is running CM 7.1).
Tiger Arcade seems to support various versions of Street Fighter at good speed, but, I can't seem to find how to configure the second player's controller (WTF?)?
Mame4Droid seems to have very limited ROM support, I was hoping to have more options than just the couple of older Street Fighter II ROMs that it supports. I will go back to this emu and see how the performance is now that I've got both Sixaxis controllers and run into problems with those other two emus. Will update later...
EDIT: It looks like Mame4Android supports two players and runs at least a couple of Street Fighter II versions reasonably fast (still not a steady 60 FPS however), but, I'd really like some more recent version such as one of the "Alphas" or "Marvel vs Capcom".
Once CM9 "beta" is realeased for Nook Tablet, perhaps that will be enough of a speed boost to run the Street Fighter Alpha games at near steady 60 FPS (presuming the Bluetooth support is adequate by then)?
Well, I hope this works: I'm waiting for the 1.2GB "SF_IV_DATA" folder to finish copying to the SDCARD on my Nook... Maybe I should have taken the SDCARD out instead of copying over wireless (SAMBA) 'cause man this is slow...
Quite pleased I found the 600x1024 apk... Not sure if I need to install Chainfire?
Update: I found that I had to:
1) Titanium Backup restore "App+Data"
2) Then install the 1024x600 resolution one (as the restored app was wrong resolution)
Then, when I got an error message about the data being corrupted I checked to see what files in the SF_IV_DATA folder had been modified (sort by date) - only 1, good news! I just had to re-copy the res.dat file and now the game runs.
But, I've got the "white background" issue and white boxes... Looks like it won't work w/o Chainfire. Next to investigate is if Chainfire 3d is working on nook tablet yet (don't want to temp brick it and have to re do the whole root & setup all my apps again).

How To:: Run mario kart and Mario 64 flawlessly.

Ok so it's Emulator time, we all want to run the classics. I've heard bad things about Mupen and I just haven't really ever found better then N64oid.
So here's what I'll be going over.
How to Configure Mariokart and Mario64 to run without issue,
Some Bluetooth controller options and a few other Emu tests.
I won't tell you where to get N64oid or Roms. I will tell you N64oid,GBCoid, Segaoid or whatever, Nesoid, Snesoid and just about any other EMU oid is made by the developer of N64oid, it does look like he quit Deving back in april of last year but the Emu's are some of the best out. their Banned from Google play but he has a section Legitly on Slideme, google it. don't ask for anymore help on obtaining this stuff.
Ok so legal hangups over lets get to the fun, what do you need ?
A way to side load apps, root would be handy, Google play install will help you tremendously, if not. It's up to you to obtain the ,APK''s and install them.
Apk list I run but not required. :: N64oid, Root explorer, Wiimote app, Sixaxis App.
with N64oid you really just need the N64oid and roms.
Ok so sideload over N64oid and And install it with root explorer or ADB. once installed load up your roms somewhere on the Ouya or memory card of your choice.
Load a rom , Say MarioKart, as it's loading go into the N64oid menu by hitting the Ouya's controller sync/power button. this brings up woure menu, mouse or joystick to the more option. Open up settings and do these steps, disable virtual keypad in visual settings, go to other options menu and check the box labeled use other input option. go back to video settings and change frame skip to 0. ok last step, go into input settings and Bluetooth gamepads. go to keymappings and setup the ouya controller the way you like, you can even save mutton layouts per game.
So what next? well you see it's simple GO PLAY ! ....or don't and read more. So N64oid supports more controllers but will require Bluez Ime it's free and will allow PS3 controller input.
Ok so the rest I talked about. I tried out the Wiimote app with my custom wiimotes and it works pretty flawless and the best part is it runs independently alongside the Ouya remote without conflct. the issue with NESoid and other is the damn thing overscans in the menus horribly and the resoloution is wrong. it's a shame since they run great. the odd thing is if you enter the menu with the ouya controller sync button the resolution scales correctly and the games look fantastic on Gameboy, nes and so on but once you exit the menu your back to crap resoloution. Why this does this Idk but since it works fine on my nexus 7 i'd guess it's Ouya's fault with overscan. Grrrrr i'll post some pics later but it's a shame. So hopefully a solution is found through CM10 or something else. The nice things about NESoid and others is their all free on slideme. That's pretty much it for testing, Ihaven't taken the PS3 remote for a spin but the Wiimotes work great.
I hope this helps, N64oid will run other games like diddykong racing great too. as for anything else you'll have to expirment. Hope this helps, Have fun. i'm going to bed !
I will bow down to Mupen, it got a few updates since I last ran it, I tested it tonight and it runs most roms smooth a little twitchy but decent. I linked up my retro builds to play. check out the custom built Bluetooth Nes and Snes controllers below I put Wii controllers in. let me know what you think.
Nes controller playing Gbc on Ouya
Nes controller I built from a wiimote
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Bluetooth Snes controller I built from a wiimote and nunchuk
kpa2727 said:
Ok so it's Emulator time, we all want to run the classics. I've heard bad things about Mupen and I just haven't really ever found better then N64oid.
So here's what I'll be going over.
How to Configure Mariokart and Mario64 to run without issue,
Some Bluetooth controller options and a few other Emu tests.
I won't tell you where to get N64oid or Roms. I will tell you N64oid,GBCoid, Segaoid or whatever, Nesoid, Snesoid and just about any other EMU oid is made by the developer of N64oid, it does look like he quit Deving back in april of last year but the Emu's are some of the best out. their Banned from Google play but he has a section Legitly on Slideme, google it. don't ask for anymore help on obtaining this stuff.
Ok so legal hangups over lets get to the fun, what do you need ?
A way to side load apps, root would be handy, Google play install will help you tremendously, if not. It's up to you to obtain the ,APK''s and install them.
Apk list I run but not required. :: N64oid, Root explorer, Wiimote app, Sixaxis App.
with N64oid you really just need the N64oid and roms.
Ok so sideload over N64oid and And install it with root explorer or ADB. once installed load up your roms somewhere on the Ouya or memory card of your choice.
Load a rom , Say MarioKart, as it's loading go into the N64oid menu by hitting the Ouya's controller sync/power button. this brings up woure menu, mouse or joystick to the more option. Open up settings and do these steps, disable virtual keypad in visual settings, go to other options menu and check the box labeled use other input option. go back to video settings and change frame skip to 0. ok last step, go into input settings and Bluetooth gamepads. go to keymappings and setup the ouya controller the way you like, you can even save mutton layouts per game.
So what next? well you see it's simple GO PLAY ! ....or don't and read more. So N64oid supports more controllers but will require Bluez Ime it's free and will allow PS3 controller input.
Ok so the rest I talked about. I tried out the Wiimote app with my custom wiimotes and it works pretty flawless and the best part is it runs independently alongside the Ouya remote without conflct. the issue with NESoid and other is the damn thing overscans in the menus horribly and the resoloution is wrong. it's a shame since they run great. the odd thing is if you enter the menu with the ouya controller sync button the resolution scales correctly and the games look fantastic on Gameboy, nes and so on but once you exit the menu your back to crap resoloution. Why this does this Idk but since it works fine on my nexus 7 i'd guess it's Ouya's fault with overscan. Grrrrr i'll post some pics later but it's a shame. So hopefully a solution is found through CM10 or something else. The nice things about NESoid and others is their all free on slideme. That's pretty much it for testing, Ihaven't taken the PS3 remote for a spin but the Wiimotes work great.
I hope this helps, N64oid will run other games like diddykong racing great too. as for anything else you'll have to expirment. Hope this helps, Have fun. i'm going to bed !
Click to expand...
Click to collapse
So the N64 emu on Ouya doesn't play these games good? I played Wave Race and several racing games with no problem. I still haven't been able to get Hydro Thunder to play. It freezes like 5 seconds of starting a race.
Sent from my Galaxy Nexus using xda premium
player911 said:
So the N64 emu on Ouya doesn't play these games good? I played Wave Race and several racing games with no problem. I still haven't been able to get Hydro Thunder to play. It freezes like 5 seconds of starting a race.
Click to expand...
Click to collapse
A new version of Mupen64Plus AE (v2.3.2) was just published on Android with a new default plugin (Gles2glide64) which should improve compatibility and reduce graphical glitches in some games.
I imagine it will update on the OUYA store in the next day or 2 so should be worth trying out.
Also when using Mupen64Plus AE on OUYA, you can go in to the settings and reduce the "Video resolution" setting to something like 960x720 (or less if you choose).
Otherwise the OUYA will try to render at 1080P which affects the frame rate.
It has been reported that changing this has resulted in a good increase in frame rate.
player911 said:
So the N64 emu on Ouya doesn't play these games good? I played Wave Race and several racing games with no problem. I still haven't been able to get Hydro Thunder to play. It freezes like 5 seconds of starting a race.
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
As far as I know Mupen is poor at emulation. N64oid can run Mario64, diddy kong racing and Mariokart64 with no slow down. I tried cruis'n world, USA and they seem fine too. rush is close to perfect. I heard Mupen has serious issues just running Mario 64.
kpa2727 said:
I heard Mupen has serious issues just running Mario 64.
Click to expand...
Click to collapse
Works perfectly on my OUYA
gazdaman. said:
A new version of Mupen64Plus AE (v2.3.2) was just published on Android with a new default plugin (Gles2glide64) which should improve compatibility and reduce graphical glitches in some games.
I imagine it will update on the OUYA store in the next day or 2 so should be worth trying out.
Also when using Mupen64Plus AE on OUYA, you can go in to the settings and reduce the "Video resolution" setting to something like 960x720 (or less if you choose).
Otherwise the OUYA will try to render at 1080P which affects the frame rate.
It has been reported that changing this has resulted in a good increase in frame rate.
Click to expand...
Click to collapse
Great tip!
Sent from my Galaxy Nexus using xda premium
player911 said:
Great tip!
Sent from my Galaxy Nexus using xda premium
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I took mupen out for a spin, updated in june it says. It runs decent, mariokart I notice some twitching but the scaling is pretty great. I tried out the Ouya GBC emulators and Nes, things run pretty darn nice. I'm gonna add a few pics of my custom controllers I liked up to play.
kpa2727 said:
I took mupen out for a spin, updated in june it says. It runs decent, mariokart I notice some twitching but the scaling is pretty great. I tried out the Ouya GBC emulators and Nes, things run pretty darn nice. I'm gonna add a few pics of my custom controllers I liked up to play.
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July update is still due on the OUYA store, so give that a go when it shows up. It has the new default plugin.
Mupen has been treating me nice except for conkers bad fur day...it kinda loads with audio and such but the graphics are all trippy...and poor framerate.
Ramzes13 said:
Mupen has been treating me nice except for conkers bad fur day...it kinda loads with audio and such but the graphics are all trippy...and poor framerate.
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i'm pretty good at tweakin emulators for speed i'll let you know some results a lil later.
kpa2727 said:
i'm pretty good at tweakin emulators for speed i'll let you know some results a lil later.
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Great, thank you very much.

[Q] PPSSPP

Just a question, anyone tried PPSSPP on our note 3? how was it? Share your experience and setting.
Ppsspp
IzArsha said:
Just a question, anyone tried PPSSPP on our note 3? how was it? Share your experience and setting.
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It's been working pretty good for me so far. You may have to fiddle with your settings for every game. Once you get it, the games run pretty great. Surprisingly so. Make sure you check out the compatibility list before you spend time trying to get a game to work. Some games are just broken. Mostly it depends what kind of games you're into. Rpg's or turn based games seem the way to go. Most action oriented games are nearly impossible unless you have a secondary controller. With that being said, PPSSPP gives you a great deal of control in customizing your controller layout... Now if I could only adjust the analog sensitivity.....
bezzo0 said:
It's been working pretty good for me so far. You may have to fiddle with your settings for every game. Once you get it, the games run pretty great. Surprisingly so. Make sure you check out the compatibility list before you spend time trying to get a game to work. Some games are just broken. Mostly it depends what kind of games you're into. Rpg's or turn based games seem the way to go. Most action oriented games are nearly impossible unless you have a secondary controller. With that being said, PPSSPP gives you a great deal of control in customizing your controller layout... Now if I could only adjust the analog sensitivity.....
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I tried tenchu shadow assasin but got stuck on the story screen (black screen), any work around?
i get black screen ... and on the forum from ppsspp no 1 can help me 2 ...
hmmm
I don't see tenchu compatibility list. That doesnt mean it won't work. What devices are ya'll using?
What's your general settings?
Also go to the ppsspp website and install the latest build and see if that helps. They seem to add new versions daily.
---------- Post added at 02:59 PM ---------- Previous post was at 02:42 PM ----------
IzArsha said:
I tried tenchu shadow assasin but got stuck on the story screen (black screen), any work around?
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Try disabling hardware transform and mips. Then try the different buffer modes. Just create a save state right where your having trouble. Try a different setting, and load that save state. Rinse and repeat until it works, or until you run out of options. I've also had trouble running a handful of games. My advice is to put the buggy games on the back burner for awhile. Eventually they'll get fixed. In the meantime play something else. Also tenchu seems a little tough for touch screen controls. Without a dedicated l and r button you'd have trouble playing it. You could always map the volume rocker to l and r, but it's a little annoying...
I switched off buffering. Improved graphics display by alot.
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