GTA IV on Windows 8 RTM - Windows 8 General

Hello everyone,
I've installed GTA 4 on Windows 8 and I've a big problem : the GPU is not recognised by the game !
It starts with the Integrated GPU ( Intel Graphics ) with the total memory of 25 MBytes.
With the nVidia Optimus Panel I choose to start the game with the GPU nVidia but it starts with Intel Graphic too.
Does anyone know how to fix the problem ?!
Drivers are up to date and on Windows 7 system it correctly start with GPU nVidia.
I've an Acer Aspire 5755G
CPU : Intel Core i7 2670QM with Intel Graphics up to 2 GB.
GPU : nVidia GeForce GT540 M 2GB (up to 4GB)
RAM : 8 GB ddr3
HDD : 1 TByte
Thx.
Kratosboss :angel:

Moved to Windows 8 section.
Sent from my AOKP ICS equipped HTC Glacier using xda premium

Have you installed the driver for Windows 8? There is already a beta driver for this gpu.
I have Samsung RF711 and I had the same problem with Sleeping Dogs, game lagged as hell and when I looked in the device manager there was no mark of my GT540M so I had to download the driver, install it and then it came up.

If you force all apps to run on the dedicated graphics, will it work?

phailyoor said:
If you force all apps to run on the dedicated graphics, will it work?
Click to expand...
Click to collapse
Every game executable forced to load with GT540 but nope.
I'm trying to install the game without the 1.0.7.0 patch that introduce the menu with the GTA IV: Episode from Liberty City.

[SOLVED] GPU Problem running GTA IV on Windows 8 RTM
Original problem:
" GPU nVidia not recognised on Acer TM 5755g and the integrated GPU (Intel Graphics HD) can't use the shared memory (2GB), also forcing
GPU selection with nVidia Optimus Panel"
GPU Driver installed : nVidia Green 302.80 for Windows 8
Solution :
Changed GPU Driver with 301.42 for Windows 7

Related

Finally figured it out

Are you trying to run good 3d games like NOVA, NFS Shift, Gameloft HD games on your galaxy 3 and when you ran them you only saw beatiful white textures on the screen and then started to abuse your phone's GPU. Actually you are there isnt any problem with galaxy 3's hardware it can run all the gameloft HD titles without any lag.
You can see on the youtube that a phone (crap) like LG GT540 Optimus can run gameloft HD games. It has only 600mhz processor and 156 mb RAM and not a very powerful GPU.
The actual problem with galaxy 3 is that its opengl drivers cant render 32-bit graphics and are replaced by white ones. It is probably possible it get its opengl drivers get updated after it gets official froyo update or it also possible if some developers finds way to put drivers in the phone.
I would be very grateful to the man who develops the drivers for this....eagerly waiting 2 play 3d games on my phone !!...
Since we have no one who could even build a AOSP build for our phone (Well, i'm personally trying, but it's quite hard to find doc), i don't think it will come..
But ask samsung on their open source website
apoorv28 said:
The actual problem with galaxy 3 is that its opengl drivers cant render 32-bit graphics and are replaced by white ones.
Click to expand...
Click to collapse
Are you sure? I think it's because of OpenGL ES2.0, but I don't know too much about rendering system in android...
Yes 100% sure.
I am 100% sure. If anyone wants a proof then could check out youtube with Samsung GT-I5510 running NFS SHIFT smoothly. It has the same hardware as g3 the only difference is a QWERTY keypad. Also must be already knowing that LG GT540 and ATE blade dont have a powerful GPU. On youtube you would find former running BIA2 HD, NOVA HD etc and latter running Asphalt 5 smoothly.
I myself dont way to fix this problem so try to contact samsung or find a way to fix this.
apoorv28 said:
Are you trying to run good 3d games like NOVA, NFS Shift, Gameloft HD games on your galaxy 3 and when you ran them you only saw beatiful white textures on the screen and then started to abuse your phone's GPU. Actually you are there isnt any problem with galaxy 3's hardware it can run all the gameloft HD titles without any lag.
You can see on the youtube that a phone (crap) like LG GT540 Optimus can run gameloft HD games. It has only 600mhz processor and 156 mb RAM and not a very powerful GPU.
The actual problem with galaxy 3 is that its opengl drivers cant render 32-bit graphics and are replaced by white ones. It is probably possible it get its opengl drivers get updated after it gets official froyo update or it also possible if some developers finds way to put drivers in the phone.
Click to expand...
Click to collapse
is there a way to check the opengl version?
(or Glide as they called it back in the voodoo days
Just a note for 3d games i would love to see half life 1 ported to android how awesome would that be!
I5500 and LG phone CPU HAS 3D ACCELARATOR!
If you carefully saw my post it is GT-I5510 not GT-I5500. I dont much about the LG phone but GT-I5510 has the same hardware as g3.
i5510 has the same processor as Spica.
I5800 DOESN'T have 3D HW accelarator.
Szaby59 said:
i5510 has the same processor as Spica.
I5800 DOESN'T have 3D HW accelarator.
Click to expand...
Click to collapse
.
.
I already know that g3 hasnt got a 3d hardware accelerator. Why arent you ready to accept the truth. G3 is not that crap as you think. Want this link out this video shows GT-I5510 running NFS SHIFT super smooth!!!!!!!
Link- http://www.youtube.com/watch?v=Wjd5X9pe5aA&feature=youtube_gdata_player
But without 3D accelarator is crap for games.
I5510 has, that's why can run NFS Shift.
Man it wud b damn awesum if iv can play dem on our G3....
-Devilgod (United Devils)
i5510 have a Samsung S3C6410(Spica's) CPU with 667MHz clock, and 512MB RAM
i5800 have a Samsung S5P6422 with 667MHz clock, 256MB RAM
The CPU itself is the same(ARM1176JZF-S). Only differences at tech - our's is 45nm, Spica is 65nm.
And at all - our processor is cutted version(DMA channels, GPU, etc) of Spica's.
6410 have a dedicated graphics unit, with OpenGL ES 2.0 support. That's why games are running at 5501
Technically, the Spica does not have a GPU either.. Just have a look at it's perf on benchmark on 2D/3D.. Pretty much the same as the i5800.
JoHnNy08PL said:
i5510 have a Samsung S3C6410(Spica's) CPU with 667MHz clock, and 512MB RAM
i5800 have a Samsung S5P6422 with 667MHz clock, 256MB RAM
The CPU itself is the same(ARM1176JZF-S). Only differences at tech - our's is 45nm, Spica is 65nm.
And at all - our processor is cutted version(DMA channels, GPU, etc) of Spica's.
6410 have a dedicated graphics unit, with OpenGL ES 2.0 support. That's why games are running at 5501
Click to expand...
Click to collapse
The specs that the mentioned about I5510 is totally wrong. You must have saw them link- onpdadb.net/index.php?m=specs&id=2582&c=samsung_gt-i5510
It neither has i5700 cpu (if you know i5700 wasnt able to run proper 3d games even worse than i5800 although it had better gpu) nor any 512 mb RAM. The origional specs are found on link- gsmarena.com/samsung_galaxy_551-3515.php
I dont blame you though cause many people know the wrong. This message is also for Szaby59.
"The specs that the mentioned about I5510 is totally wrong."
No, you can see here the complete spec, not just MHz: http://pdadb.net/index.php?m=specs&id=2582&view=1&c=samsung_gt-i5510
CPU: Samsung S3C6410 downclocked to 667, then "Browse devices based on S3C6410" or http://pdadb.net/index.php?m=pdamaster&posted=1&cpu=a6410
And see devices...
"It neither has i5700 cpu (if you know i5700 wasnt able to run proper 3d games even worse than i5800 "
No it's the i5700 CPU, and can run 3D games with PROPER DRIVERS, which in Spica's case missing that's why i5700 can't run 3D games.
I5800 will never run any 3D game, because doesn't have the hardware to render it (ok you can play laggy white textures if it's enough for you).
I thank Szaby59 for taking interest in the thread. Now lets just gets rid off that i5510 (I have already tried my hands on it it has a slower UI than g3 and it has only 256 mb RAM not 512 mb as listed in your link but I am not sure about its CPU) topic it has gpu or not it dosent matters to us. We should think about galaxy 3. I actually a very big gamer yet I am in 9th grade only and have more than five years of extreme gaming experience. I am one of those guys who cant live without gaming even for 3 hrs. When I saw gameloft launching HD games for android I thought they would be supported on all android phones and resulted buying this crap. I already knew g3 had a bad gpu but my parents wont buy me a better phone.
Lets get down to the topic - Although g3 had problems with gpu I tried running some real 3d games on it and some of them even worked like raging thunder 2. Many people have problem running it on g3 and phones better than it. People usually see white textures on it but it ran it with full speed without any texture problem ( I going to upload its gameplay on youtube and paste its link here by tomorrow). Fifa 10 also worked on phone with only the texture of the field missing and rest of the details were ossom and the gameplay didnt lag. So after a plenty of research concluded that maybe the opengl drivers have problem rendering 32 bit textures just like spica. If there would have been a gpu problem rt2 wouldnt have ran so beautifully. So according to many people if its the gpu is weak then why does rt2 works on the phone? Please answer it.
What does it mean 'working' for you?
For me: good framerate, minimally 25 FPS, and correct textures.
In RG2 the whole car is a big white texture and lags.
If you wan't play some good game download angry birds or Sega Genesis Emulator and play old classics.
HD games maybe work, if the game doesn't require 3D accelarator.
Gsam101 said:
Since we have no one who could even build a AOSP build for our phone (Well, i'm personally trying, but it's quite hard to find doc), i don't think it will come..
But ask samsung on their open source website
Click to expand...
Click to collapse
I Found this link of 3d drivers for the Spica, can it be modded on our G3.
http://forum.samdroid.net/f55/3d-driver-spica-1224/
http://forum.samdroid.net/f55/graphic-drivers-mix-3574/
For what?
Spica's CPU contains an OpenGL 2.0 ES 3D accelarator.
I5800 CPU only OpenVG and 2D.

[Q] Adreno 130 GPU driver for WM 6

Helo,
recently I've started to think how can I improve my Toshiba G910. I've read that it is almost impossible to cook new ROM so I thought that maybe new graphic driver would help. I found out that this phone is on Qualcomm msm7200 and Adreno 130.
In specification that GPU supports hardware acceleration for 2D and 3D, is it possible to rewrite opensource drivers for snapdragon so it would work on WM 6 based devices?
Thanks for replays
ZawadaZSE
I think it maybe more complicated than that. The Snapdragon CPU's utilize newer hardware, which the GPU is Adreno 200/205 models. They have OpenGL 2.0 mobile drivers and such. The drivers, i believe, are written for them.
That being said, I do not think that writing open source drivers written for snapdragon will not work on the processor you currently have. I am using a Touch Pro and it has the same CPU as your device (mine has a higher clockspeed). They are completely different drivers, snapdragon's core is different, and do not forget these are "system on a chip (SoC)" cpu's.
There maybe drivers floating around to utilize the full power of the snapdragon on a WM6.x device because the Toshiba TG01, HTC HD2, and LG eXpo all have the same 1Ghz Snapdragon Processor. Again, these drivers would be not compatible with your device seeing you have a different chip.
I would say to try and install the touch diamond 3D drivers. The hardware/software set in our processors used to be ATI Imageon. I have the drivers installed on my device and the 3D games do run at full FPS. Before installing the driver, the 3D games (Xtrakt and Experiment 13) ran at 2 FPS. with the drivers, i get about 23 FPS. maybe its worth looking at these drivers that already exist. Can not tell you how to cook a ROM because i am not a chef but for drivers to try out i would say the touch diamond 3D drivers maybe a good starting place.

ps2 emulator

since it was made a way to play ps1 games on xperia play with native emulator theu found it was a ps2 emulator does this give hope to playing ps2 games?
lyricalchaos said:
since it was made a way to play ps1 games on xperia play with native emulator theu found it was a ps2 emulator does this give hope to playing ps2 games?
Click to expand...
Click to collapse
The Play might have the power to play 1st generation PS2 quality games but has no where near enough power to emulate them
but it can sately be set at 1.5ghz n even put on 1.8ghz prosser without crashing is that not enough?
Well lets put it this way, not even the PS3 has enough power to correctly play PS2 games in software and the PC PS2 emulator requires a powerful computer.
So no I dont think we will ever see PS2 games on the xperia play.
lyricalchaos said:
but it can sately be set at 1.5ghz n even put on 1.8ghz prosser without crashing is that not enough?
Click to expand...
Click to collapse
http://forums.pcsx2.net/Thread-Sticky-PCSX2-0-9-6-0-9-7-Frequently-Asked-Questions#S2Q1
What are the requirements for using this emulator?
Minimum [as in booting the BIOS if you're lucky]
* Windows 2000 or newer/Linux OS
* CPU that supports SSE2 (Pentium 4 and up, Athlon64 and up)
* GPU that supports Pixel Shaders 2.0
* 512mb RAM
Recommended [as in, you know, running games properly]
* Windows Vista / Windows 7 32bit/64bit
* CPU: Intel Core 2 Duo @ 3.2ghz or better
* GPU: 8600gt or better
* 1gb RAM (2gb if on Vista / Windows 7)
Click to expand...
Click to collapse
is it not xbox easier to emulate? I mean its hardware is similar to a normal PC, ps2 has like 128-bit processor.
m3dteam said:
is it not xbox easier to emulate? I mean its hardware is similar to a normal PC, ps2 has like 128-bit processor.
Click to expand...
Click to collapse
Xbox hasn't even been emulated properly on the PC yet. I think the most advanced emulator we will ever see on the xperia play is the dreamcast, other consoles are just too powerful to emulate.
trying to play xbox games on the play is like trying to run windows 7 on a calculator xD
m3dteam said:
is it not xbox easier to emulate? I mean its hardware is similar to a normal PC, ps2 has like 128-bit processor.
Click to expand...
Click to collapse
So does the Xbox. It is more similar to a x86 architecture, though. Still, one of the emulators asks for the following: http://www.emulator-zone.com/doc.php/xbox/xeon.html
If you want to run it properly, it is strongly recommended to have the next:
Windows XP
Latest DirectX
Pentium 4 2.0Ghz
1024mb RAM
Recommended Video Cards: GeForce FX or Radeon 9200 Pro or higher
Click to expand...
Click to collapse
And here are the system requirements for NullDC, the popular DC emulator: http://en.wikipedia.org/wiki/NullDC#System_requirements
CPU: AMD Athlon XP/64/Turion at 2GHz or Intel Pentium 4 at 2.6GHz or equivalent.
Video Card: Nvidia GeForce 4 TI or ATi Radeon 8500.
RAM: 512MB
Operating System: XP/2003/Vista/7
Click to expand...
Click to collapse
Logseman said:
So does the Xbox. It is more similar to a x86 architecture, though. Still, one of the emulators asks for the following: http://www.emulator-zone.com/doc.php/xbox/xeon.html
And here are the system requirements for NullDC, the popular DC emulator: http://en.wikipedia.org/wiki/NullDC#System_requirements
Click to expand...
Click to collapse
actually there is already a working dreamcast emulator for android and it works pretty decent, there are a few videos of it on youtube but the developer has not released it publicly yet.
bubblegumballon said:
actually there is already a working dreamcast emulator for android and it works pretty decent, there are a few videos of it on youtube but the developer has not released it publicly yet.
Click to expand...
Click to collapse
AFAIK, the Android DC Emulator was stalled because the dev had been unheard of for months.
Logseman said:
So does the Xbox. It is more similar to a x86 architecture, though. Still, one of the emulators asks for the following: http://www.emulator-zone.com/doc.php/xbox/xeon.html
And here are the system requirements for NullDC, the popular DC emulator: http://en.wikipedia.org/wiki/NullDC#System_requirements
Click to expand...
Click to collapse
Ive got nullDC running on a slower laptop than that, i had skies of arcadia running (with graphics glitches) on a laptop with intel atom cpu, onboard graphics and 256mb of ram
Logseman said:
AFAIK, the Android DC Emulator was stalled because the dev had been unheard of for months.
Click to expand...
Click to collapse
The dev is the same as the people behind nullDC arnt they
What about nintendo ds?
This is giving me serious deja vu.
Do a search next time.

[Q] Will my laptop run Windows 8?

Acer 5552:
AMD Athlon II X2 P320 2.1Ghz Processor
15.6" HD LCD Screen
ATI Mobility Radeon HD 4250 256MB VRAM
4GB DDR3 Memory/RAM
500GB HDD
DVD-Super Multi DL Drive
Acer Nplify 802.11 b/g/n
6-cell Li-ion battery
I didn't originally plan on upgrading to Windows 8, but at just $39.99 for Pro it seems a steal. So, will my laptop run the OS and how will drives work?
Brad387 said:
Acer 5552:
AMD Athlon II X2 P320 2.1Ghz Processor
15.6" HD LCD Screen
ATI Mobility Radeon HD 4250 256MB VRAM
4GB DDR3 Memory/RAM
500GB HDD
DVD-Super Multi DL Drive
Acer Nplify 802.11 b/g/n
6-cell Li-ion battery
I didn't originally plan on upgrading to Windows 8, but at just $39.99 for Pro it seems a steal. So, will my laptop run the OS and how will drives work?
Click to expand...
Click to collapse
Yes, they haven't changed the requirements for Windows 8 so if it runs Vista/7 it can run Windows 8. But if you want to run metro apps you need 1366x768 screen resolution, this seems to be standard on most 15.6" laptops made in the last few years.
Most likely that will be fine.
Beware the snap required resolutions , I was very disappointed when it wasn't available on my 13" MacBook pro.
Still awesome
Sent from my GT-P1000 using Tapatalk 2
I installed Windows 8 on my ASUS K52Jc and everything works like charm but still can't find drivers for my Chicony camera.
Windows is really fast, but sometime I think that it lags (for some milliseconds).
Anyone knows if there will be drivers for Chicony camera's?

How to run far cry 4 on a dual core processor

My system specs are.
4 gb ram.
Nvidia geforce g210 with 1gb ram and 450mhz.
500gb hard disk.
Windows 10.
Core 2 duo 3.33 ghz each.
I installed far cry 4 and got black screen on oppening.
I scrached google. Found dualcore injector. But that does not work.
After 3 days of its release i found a installed copy of game on net it was 23.6 gb and i bownloaded it.
Just unkaced it and started the fc4.exe and this pthatic exe did not start.
My pc cannrun need for speed rivals at lowest settings.
Assassins creed black flag 4 at medium.
Battelfield 4 at high.
Then why not this
Plz help.
Sent from my SM-G355H using XDA Free mobile app
Windows 10 is not compatible with extreme injector you can run Farcry 4 with injector on windows 7,8,8.1.Your options are either upgrade your processor or install windows 7or 8 alongside windows 10 to play the game.
bloodyvenus said:
Windows 10 is not compatible with extreme injector you can run Farcry 4 with injector on windows 7,8,8.1.Your options are either upgrade your processor or install windows 7or 8 alongside windows 10 to play the game.
Click to expand...
Click to collapse
I will triple boot my windows 10 with windows 7 also
Sent from my LG-X160 using XDA Free mobile app
you need an upgrade. GPU and CPU dont meet the minimum requirements. 2nd hand Intel q9300 cpu or better and a new basic gpu like a Nvidia 750ti will make a massive difference to your pc for roughly £100. anything newer will require a new mobo, ram etc.
Minimum System Requirements
Operating system: Windows 7 SP1, Windows 8/8.1 (64bit versions only)
Processor: Intel Core i5-750 @ 2.6 GHz or AMD Phenom II X4 955 @ 3.2 GHz
Memory: 4GB
Video card: NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1GB VRAM)
Direct X: Version 11
Hard Drive: 30 GB available space
Sound Card: DirectX 9.0c compatible sound card with latest drivers
Recommended System Requirements
Operating system: Windows 7 SP1, Windows 8/8.1 (64bit versions only)
Processor: Intel Core i5-2400S @ 2.5 GHz or AMD FX-8350 @ 4.0 GHz or better
Memory: 8GB
Video card: NVIDIA GeForce GTX 680 or AMD Radeon R9 290X or better (2GB VRAM)
Direct X: Version 11
Hard Drive: 30 GB available space
Sound Card: DirectX 9.0c compatible sound card with latest drivers

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