CPU needed for now games - Xoom General

Just wondering what would it take to run xbox 360 games or ps3 on future android devices more CPU ram or a fan? The way I see us going with high end devices even with quad core coming up, is this far away to achieve?
sent from my Motorola XOOM

Well, rumor is that the NGP can pretty much run PS3 games albeit at a lower resolution. I'm guessing that by 2012 Tegra 3 tablets and the iPad 3 will be on par with PS3/360 level graphics.

That processor in gaming consoles are much more powerful not to mention all they do is run the game.
It'll be years before the mobile processors catch up, mainly because of the power requirements
Sent from Motorola Atrix on TELUS.

mafiaboy01 said:
That processor in gaming consoles are much more powerful not to mention all they do is run the game.
It'll be years before the mobile processors catch up, mainly because of the power requirements
Sent from Motorola Atrix on TELUS.
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+1 check out games like crysis 2. This game basically requires the latest CPU/gpu for best graphics on a PC and the ps3/360 version of this game basically looks just as good. The components of these game consoles are very specialized and it would take many years before mobile hardware could emulate them with similar performance

Well I was expecting that I can wait 3 years for halo
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Vanhoud said:
+1 check out games like crysis 2. This game basically requires the latest CPU/gpu for best graphics on a PC and the ps3/360 version of this game basically looks just as good. The components of these game consoles are very specialized and it would take many years before mobile hardware could emulate them with similar performance
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I would have to disagree with it looking as good as the PC version with full settings.
Also, he wasn't talking about emulation.
TBH, in 2-4 years I could see a dedicated (RISC) mobile gaming device that can run things on par with XB360. Look at the original PSP, it looks better than PS1.

Like others have mentioned, we won't have to wait too long as technological advancements are made by leaps and bounds on a daily basis (not yearly or monthly). What we have in our consumer products are several generations behind what the government has, and there is a trickle down effect.

Related

Dreamcast emulation next step to enjoy Android and xPlay experience

The best console emulation is not available yet but i can't wait to enjoy playing some games like Daytona, Skies of Arcadia, Power Stone or Sonic Adventure 2
Here is some information about the work being conduct by drk||Raziel on NullDCe
http://www.youtube.com/watch?v=I5-kV_TRNyg&feature=player_embedded
http://code.google.com/p/nulldce/
http://drk.emudev.org/blog/?p=210
http://forums.ngemu.com/nulldc-discussion/
I can"t wait to play those game on my Xperia Play
Specs : Dreamcast = 200 MHz Hitachi SH4 RISC
PSP = MIPS R4000-based; clocked from 1 to 333 MHz
Xperia play # 1GHz Scorpion processor
Adreno 205 GPU
Qualcomm MSM8255 Snapdragon chipset
512 Ram
I'd love it to happen but it won't, not to a playable level anyway, maybe the newest dual core devices could but if we can't even run the n64 and nds perfectly then dreamcast will be on another level.
The video shows how low the frame rate is on
I've read that developers got bored of developing that emu and stopped working on it. I think, it was somewhere on androidforums.
This project seems to be completely stalled. It's a pity, because at least Crazy Taxi seems to run mighty fine. I played Sonic Adventure flawlessly with nullDC on my desktop PC. Maybe a bounty could help to raise interest?
BTW, FK1983, the games may go a bit sloppy on there because it is an alpha version. I am sure a polished, well-functioning emulator should work on a Xperia Play. Probably it'll need to be overclocked for 100% speed, but there's no reason why it shouldn't work OOB.
Unless the source code is released by the manufactures we wont see it happen in this phones life time. It is possible but the amount of work and testing it will take is far to much. Even the PC's dreamcast emulator is sketchy at best. But there are miracles
I've been searching a bit for the project creator, and his trace seems to disappear from all his projects around February this year. I hope nothing bad occurred to him...
My old PC was a 2.2 ghz duo core with a 4670 ati.
It could emulate well up to Gamecube, which would slow down quite a bit.
If we could overclock the Play to 2ghz and we had a Play optimised Dreamcast emulator i believe it could be done.......just.
I have found Dreamcast emulation very problematic on the PC though. Mounting the discs and getting them to work properly is very cumbersome.
In all honesty, since we don't really have that great Dreamcast emulation on the PC, i think it highly unlikely to ever come out for mobile phones.
I'm not terribly convinced we'll ever see a DC emu for the Xperia. There are barely any good DC emulators for the PC, and most good emulators on devices like the Xperia are just optimized ports of PC versions.
It's theoretically possible since both systems run ARM-based architecture (though I'm not sure if the ARM chip in the DC would execute instructions that the Xperia could run as they might have changed drastically over the past decade), but it's theroetically possible, though still unlikely. Even with HLE, you're talking about trying to emulate a 200mhz system on a 1ghz one, that's a pretty damn tall order, and it would take some SERIOUS coding and optimizing to make it happen.
I hate to say it, but emu authors are hobbyists that do this for fun - they rarely have the time to devote to optimizing a emulator well enough to run within such narrow margins.
Just look a FPSE - even being a paid app and getting regular updates, it still doesn't run fullspeed and have accurate sound emulation or graphics filerting and the PSX is only 33mhz.
illuminerdi said:
I'm not terribly convinced we'll ever see a DC emu for the Xperia. There are barely any good DC emulators for the PC, and most good emulators on devices like the Xperia are just optimized ports of PC versions.
It's theoretically possible since both systems run ARM-based architecture (though I'm not sure if the ARM chip in the DC would execute instructions that the Xperia could run as they might have changed drastically over the past decade), but it's theroetically possible, though still unlikely. Even with HLE, you're talking about trying to emulate a 200mhz system on a 1ghz one, that's a pretty damn tall order, and it would take some SERIOUS coding and optimizing to make it happen.
I hate to say it, but emu authors are hobbyists that do this for fun - they rarely have the time to devote to optimizing a emulator well enough to run within such narrow margins.
Just look a FPSE - even being a paid app and getting regular updates, it still doesn't run fullspeed and have accurate sound emulation or graphics filerting and the PSX is only 33mhz.
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I agree with you except the fpse part. I have Tekken3 for example running at 66fps just because that is my vync.
But yeah a 200Mhz to run on a 1Ghz processor is not very likely feasible. Then again I would love to be wrong!
shaolin95 said:
I agree with you except the fpse part. I have Tekken3 for example running at 66fps just because that is my vync.
But yeah a 200Mhz to run on a 1Ghz processor is not very likely feasible. Then again I would love to be wrong!
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ye most games run great in fpse. i agree with you there
but try putting screen filtering on in fpse then look at the frame rate
I would most likely kill to be able to play Skies again, my dreamcast died a few years back and I get sad when I walk past my dreamcast games collection.
srsly, will there be a game like skies of arcadia in the next years ? that game was pure awsomeness
why couldent our phones play DC games? our phones is like almost 3 times more powerful then a DC,
i kinda wish the xperia play had the hummingbird cpu and gpu with a 4.3inch screen would pretty much be the same as a Psp 3000
(and come in white on verzion..... the white xperia is so sexy)
icebear8 said:
why couldent our phones play DC games? our phones is like almost 3 times more powerful then a DC,
i kinda wish the xperia play had the hummingbird cpu and gpu with a 4.3inch screen would pretty much be the same as a Psp 3000
(and come in white on verzion..... the white xperia is so sexy)
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In theory it could work reasonably well.
However I imagine it would mean reprogramming games to run natively on the phone.
This or emulating perfectly is simply too much work for a dev to do for free in his spare time.
For that reason I doubt it will ever happen.
Dreamcast emulation is still sketchy on the pc with alot of flaws.
dsswoosh said:
In theory it could work reasonably well.
However I imagine it would mean reprogramming games to run natively on the phone.
This or emulating perfectly is simply too much work for a dev to do for free in his spare time.
For that reason I doubt it will ever happen.
Dreamcast emulation is still sketchy on the pc with alot of flaws.
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In pcs like mine, a Core i7 920 at stock speed, i don't see any emulation flaws. In mine as NullDC as Demul run all games that are actually emulated, at full speed and without any slowdown.Even in the Naomi 2 ones, which has a more powerful GPU based in the same of Dreamcast, in Demul there are some bugs but almost all those games run at full speed and the hardware base it's the same of Dreamcast.I think that Xperia Play has no chances for the Dreamcast emulation, in the maximum psx games and N64 only overclocked, maybe the Galaxy S II have some chances of a reasonable emulation but not at full speed in some games like Dead or Alive 2. If it is in a phone with a Snapdragon S4 processor like the MSM8960 dual core at 1.5GHz more the Adreno 225 GPU, i think that it will be possible at full speed. This processor has almost 10000 MIPS of processing power, you remember that Dreamcast has 360MIPS despiste to be a console.
Duramajin said:
I would most likely kill to be able to play Skies again, my dreamcast died a few years back and I get sad when I walk past my dreamcast games collection.
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I have 2x brand new dreamcasts right now
A shop near me sells them for 10 dollars each with brand new cd drives (the part that failed the most on them)
anyways I have a game collection of around 500 games at the moment
Dreamcast was the best system ever I think
For sure one of my favorite
and saying the emulators are sketchy is a lie.
I've tested personally almost my whole collection on them and never had any problems with games
HOWEVER. i dont think the Xperia play will ever emulate a dreamcast well
that emu has been dead forever somone would have to pickup the project
Necrobump...
antispiral said:
Necrobump...
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Dont blame me I didn't bump it lol.

PSP games on the Xperia Play.

I was wondering if it wil be possible to run PSP games on this device.
I should be getting it next week. The other games sound great but I'm really looking into playing MHP3rd (great game if you don't know it)
I understand there is no current way to play PSP games but, is anyone working on it?
Thanks in advance!
If you bought this phone thinking of playing PSP games, you better return it. There is no way that this hardware, or the next couple of generations, can emulate PSP.
From N64 below though... It's fair game
What he said. If your talking about emulating psp on the xperia play then thats impossible, even on the most powerful smartphones it would be impossible. (well maybe not impossible but definitely very very very slow, just look at the DS emulator)
A PSP emulator would be very slow, yet the Dreamcast emulator still in development ran the entire Shenmue introduction at 102% speed on the Galaxy S II? Is the PSP really that much more powerful than the Dreamcast?
Selim873 said:
A PSP emulator would be very slow, yet the Dreamcast emulator still in development ran the entire Shenmue introduction at 102% speed on the Galaxy S II? Is the PSP really that much more powerful than the Dreamcast?
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The psp is so powerful that if I were to post it's specs, there is a 3.14% chance this entire site can implode.
Sent from my R800x using Tapatalk
You're talking about a dual core device with 333 mhz which takes a nice 2.5 GHz with 4 GB Ram to run its most well known emulator properly. It's true that Java programs like Jpcsp need more oomph than programs in other languages like C, but emulating PSP is a daunting task, unfeasible by today's state of the art mobile hardware.
Contrast the single core, 200 mhz processor in Sega's console. its emulators run with less specs than PSP emulators, and it is very plausible that the Xplay won't boot but the simplest of games, not unlike today when slower phones can only run Mario 64 without sound.
Wait, there's a DreamCast Emulator on the way??? Holy moly that is going to be amazing, will the Xperia run it alright?
PSP games won't be emulated on the Xperia Play - HOWEVER
I believe the phone's specs are actually better than the PSP's specs - so in theory at least, PSP games could be ported to the Xperia Play. Not emulated, but properly ported.
That's if Sony can be bothered.
Erikwithafro said:
Wait, there's a DreamCast Emulator on the way??? Holy moly that is going to be amazing, will the Xperia run it alright?
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It works and it runs full speed on a galaxy s 2, the developer hasn't released it though. Then again he made a dreamcast emulator for the psp years ago and never released that either. :/
bubblegumballoon said:
It works and it runs full speed on a galaxy s 2, the developer hasn't released it though. Then again he made a dreamcast emulator for the psp years ago and never released that either. :/
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I wonder if it's actually using both cores though, if it isn't I'm sure a OCed XP has a shot at emulating it.
Sent from my R800i using Tapatalk
Just one thing about the title of the thread...
"PSP games on the Xperia Play." ----> Statement.
"PSP games on the Xperia Play?" ----> Question.
If you are gonna ask something, use a question, ok? Thanks.
Clienterror said:
I wonder if it's actually using both cores though, if it isn't I'm sure a OCed XP has a shot at emulating it.
Sent from my R800i using Tapatalk
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Its a port of the pc emulator NullDC which only uses one core, Its very unlikely that the emulator uses both cores. (no emulators use both yet).
White_Pointer said:
PSP games won't be emulated on the Xperia Play - HOWEVER
I believe the phone's specs are actually better than the PSP's specs - so in theory at least, PSP games could be ported to the Xperia Play. Not emulated, but properly ported.
That's if Sony can be bothered.
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The XPlay is FAR more powerful than the PSP, the PSP had 64mb ram and a 333 mhz processor. So while that may not be enough of an exponential increase to do an emulator, ports would be very possible.
Just have to wait for the Suite to come out to see whats available. Too bad it feels like that won't happen anytime soon.
I'd say they are probably timing the launch of the PS Suite to coincide with the launch of the Vita. Just a hunch I have.
Ignorance is... bliss.
White_Pointer said:
PSP games won't be emulated on the Xperia Play - HOWEVER
I believe the phone's specs are actually better than the PSP's specs - so in theory at least, PSP games could be ported to the Xperia Play. Not emulated, but properly ported.
That's if Sony can be bothered.
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Click to collapse
You have alot to learn my friend
bubblegumballoon said:
It works and it runs full speed on a galaxy s 2, the developer hasn't released it though. Then again he made a dreamcast emulator for the psp years ago and never released that either. :/
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I've seen videos of progress on the PSP, and there's only one video of his Wii port. They both run severely slow, he probably couldn't even optimize them specifically for those systems as easily as he could for the Android. Android on the other hand, have been getting more and more powerful as time goes by.
Even compared to the Wii...
Wii: 88MB Ram, CPU clocked at 729MHz.
Xperia Play: 512MB Ram, CPU clocked at 1.00GHz.
Selim873 said:
I've seen videos of progress on the PSP, and there's only one video of his Wii port. They both run severely slow, he probably couldn't even optimize them specifically for those systems as easily as he could for the Android. Android on the other hand, have been getting more and more powerful as time goes by.
Even compared to the Wii...
Wii: 88MB Ram, CPU clocked at 729MHz.
Xperia Play: 512MB Ram, CPU clocked at 1.00GHz.
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I think it will and power of our hardware with Android yesterday after almost 2 years, I turned on again the psp fat to give to my son and curiosity I put the N64 emulator super mario64 and are appalled by slow and he was without sound emulation, with which even if it was activated was unplayable ....... I mean that today's technology and the very top and specifically to emulate the PSP on and Android difficult but not impossible;-)
Selim873 said:
I've seen videos of progress on the PSP, and there's only one video of his Wii port. They both run severely slow, he probably couldn't even optimize them specifically for those systems as easily as he could for the Android. Android on the other hand, have been getting more and more powerful as time goes by.
Even compared to the Wii...
Wii: 88MB Ram, CPU clocked at 729MHz.
Xperia Play: 512MB Ram, CPU clocked at 1.00GHz.
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Thats fair enough but the wii has a much much much more powerfull gpu than the play meaning it only needs a percentage of the memory/processing power to display much more complex graphics. Plus consoles have dedicated graphics, the play dosent.
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I see a lot of people mentioning clock speed in emulation arguments. What you have to remember is that clock speed is only relevant when your comparing two CPU of similar architecture. A dual core Pentium IIII clocked at 3.9 Ghz is not even AS fast as a core 2 duo clocked at say 3.0. A better architecture means better performance, and while gaming consoles don't always have a high clock speed, they usually have tightly integrated designs with efficient architectures.
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Galaxy S2: Is graphics noticable crapper compared 2 iPhone 4S??

I am interested in how the graphics compare to the iphone 4S in real life. Like, is it that noticable?
I know the iPhones have optimization and all but with the Mali 400MP will i notice much difference compared 2 the iPhone 4S graphics? Iv seen all the benchmarks and i know iphone 4s is up to 2x faster then Mali 400 but will it be noticable??
It's not really noticeable, but the iPhone 4S is the first phone to have a dual-core graphics chip (gpu) so it can handle any game thrown at it. In my opinion playing games on the S2 is much more enjoyable because of the bigger screen and because of Super Amoled Plus. However if your buying a smartphone for games... then something is wrong with you haha
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actually i think the samsungs were the first 2 have a dual core gpu... and alot of people buy a smartphone for games.. its tasken over DS and PSP in market share for handheld gaming...cant argue with statistics
Technically, the A5 chip is better for graphics. However the most important factor here is that games are better on iOS. If you want to play on mobile, go iOS no questions asked. Since the GS2 screen is bigger, it's more comfortable to play, but games are late to release on Android.
freemini said:
Technically, the A5 chip is better for graphics. However the most important factor here is that games are better on iOS. If you want to play on mobile, go iOS no questions asked. Since the GS2 screen is bigger, it's more comfortable to play, but games are late to release on Android.
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yeah, i can wait for the games to release but i just want 2 know how much noticably worse the graphics will be, if at all?
and iphone 4s only ha 512mb of RAM.. will that matter?
Only 512 mb of ram will matter in the long run. Even if the games this time next year would be playable thanks to the GPU, they will lag due to the lack of RAM -- otherwise iPhone 5 wouldn't have any selling point.
As for GPU performance, despite being newer the A5 is hardly better: http://www.glbenchmark.com/compare....Apple iPhone 4S&D2=Samsung GT-i9100 Galaxy S2
The next generation A6 and Mali are most likely to double the performance.
The mali-400 use a quad-core configuration.
http://www.arm.com/products/multimedia/mali-graphics-hardware/mali-400-mp.php
peterdan1506 said:
yeah, i can wait for the games to release but i just want 2 know how much noticably worse the graphics will be, if at all?
and iphone 4s only ha 512mb of RAM.. will that matter?
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i have a iphone 4 and galaxy s2 as my main phones, i like playing games a lot and for that i use the iphone, games are smoother, better optimised , better looking ( on retina) and get updated faster if there are problems, that has a simple answer, developers have to develop for 5 hardware versions with are very similar anyway not like on android wich has hundreds of hardware versions, and games are can not be tested on all of them.
Check ShadowGun for Galaxy S2 and judge it for your self
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ephraim033 said:
Check ShadowGun for Galaxy S2 and judge it for your self
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Lol i got this yesterday - sick as f***
Bulletstorm vs gears of war.
Also Riptide GP has super graphics too!
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Shadowgun's available for ios too but I bet the developer spent an lot less time on it than the Android versions
peterdan1506 said:
I am interested in how the graphics compare to the iphone 4S in real life. Like, is it that noticable?
I know the iPhones have optimization and all but with the Mali 400MP will i notice much difference compared 2 the iPhone 4S graphics? Iv seen all the benchmarks and i know iphone 4s is up to 2x faster then Mali 400 but will it be noticable??
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IMO it's very noticeable. My wife has the i4S so I've spent a good bit of time comparing. Gaming is on a whole other level with the i4S. Not sure if it's because the apps are better optimized or the gpu is just that much better. Asphalt 6, shadow gun, dead space all have a richer gameplay experience from graphics, to character control etc. Then you have games like Modern Combat 3 and Real Racing and atm there's just nothing on the android platform that's comparable.
One of the bad things for the Mali MP400(Or in that context the way it's implemented in the Galaxy S II) is its clocking mechanism(It's in no way a mechanism,I know,but I try to simplify things a lot).The GPU's clock must be 800MHz divided by an integer.So the next two options are 400MHz(800/2) and then 267MHz(800/3).So,because 400Mhz is a 50% overclocked state so to speak,Sammy had to stick with 267Mhz.If I remember well,the Tegra 2's Geforce ULP runs at 333Mhz(and still gets pretty much raped) and the overclocked to death version of the PowerVR SGX540 in the RAZR runs at 384MHz and STILL is worse.That's because we are all comparing stock handsets.My SGS2 with 400MHz GPU kicks the crap of all the aformentioned phones.
As for talks about dual-core GPU,it's a little more complex than that.GPUs are from their nature multi-core devices,but not in the way CPUs are.They use pixel shader cores,vertex shader cores and so on.In that manner,the Mali MP400 is quad-core and the GeForce ULP is octa-core.The SGX545 in the iPhone 4S is more like dual GPU.Still,we don't know how it's clocked.Plus,the SII is 6 months older.So,if we also take into consideration that last year's Desire HD with its relatively crappy(Compared to new ones) GPU plays all graphics intensive games smoothly,no,the SII won't suck for a long time.
Long post but for some it may be a worth read.
Bec07 said:
Only 512 mb of ram will matter in the long run. Even if the games this time next year would be playable thanks to the GPU, they will lag due to the lack of RAM -- otherwise iPhone 5 wouldn't have any selling point.
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Nonsense. It's a stupid little mobile phone - if twice as much RAM as a PS3 can't do it, the programmers really should find another job.
MoWa22 said:
Nonsense. It's a stupid little mobile phone - if twice as much RAM as a PS3 can't do it, the programmers really should find another job.
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You can't just talk out of your gut like that.
There's so much to consider in to account. Firstly being the PS3 has a harddrive to compensate for the ram. So that's the hardware dilemma covered.
And the second; there are more console gaming developers than there are mobile gaming developers due to mobile gaming being a new generation and developers would rather go for the easy option than spend hours and resources thinking about what they can fit on a 3.7 inch screen.
The third among many reasons; target audience for consoles are broad. You don't have 5 year olds owning a 4S. Hence momentum on gaming market for consoles is still in it's peak. And if you ask me, playing MW3 or BF3 on an iPhone would be suicidal.
danielsf said:
The mali-400 use a quad-core configuration.
http://www.arm.com/products/multimedia/mali-graphics-hardware/mali-400-mp.php
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No, the Mali 400 uses 1 vertex unit and 4 pixel units. Having 4 pixel units lead it to be called quad-core (probably for marketing purposes), but it is not true quad core. Hence the reason why the iPhone 4s' true dual-core still outperforms it.
Bec07 said:
Only 512 mb of ram will matter in the long run. Even if the games this time next year would be playable thanks to the GPU, they will lag due to the lack of RAM.
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PS3 has 512MB total RAM. It's not the amount that matters, it's how you use it
What I mean is, developers will be optimizing their games for what resources they have. Hence, I don't think there will be any performance problems next year.
Actually I thought that sgs2 kicked iphone 4s' ass...
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No matter what people here might say, i might get flamed for this but...
If you want to play games, get an iphone 4s, Simple as that. Specs aside (yes GPU wise the a5 is faster than mali400 anyway), iOs is much better for gaming, more games. and higher quality games. not to mention games usually arrive on ios faster than they make it to android.
/flame shield on.
you both terribly wrong ;-)
1/ the ps3 has good cpus/gpus despite the age
2/ the ps3 only runs the game and optimized for gaming (including the dev tools and the apis)
3/the phone runs a lot of other things that the ps3 doesn't even have hardware for (starting by: how do you think the phone receives calls and messages even thus ur playing a game?)
4/the phones also have a runtime on top
5/phones have non voltile memory too
and please realize that ram has nothing to do with raw power, its just a fast access memory. means the more stuff you run the more ram you need.
eventually, ram is used to compensate loading times or how much data you can process at once, but that's not always as relevent

When will they start optimizing games for Tegra 3?

I don't really use the N7 for gaming as I already own a high-end gaming computer, besides I find tablets kind of uncomfortable for serious gaming, but I keep finding games that don't run as smooth as they should because of the same reason: This game is not optimized for tegra 3. I can't help but wonder: Will they ever optimize games for tegra 3? And I mean generally, not just a couple of games.
As you ask for "generally" i.e. ALL future games, the answer will (with a probabilty of 87.4%) be: No, they won't.
I don't think you can ever have "serious gaming" on a touch screen. You need real controllers or a keyboard + mouse for that. I also don't think you're going to get your serious gaming on a device that has 1GB of ram and runs everything in a virtual machine. You've got the whole android OS running along side the game, so the game is having to share that piddly 1GB of ram.
Look at the minimum requirements for big PC games and then look at the resources available to games on this tablet. The nexus doesnt even have half the specs for the lowest recommended settings in far cry 3, dishonored, dark souls, most of the other games that showed up on the list when I googled for "popular PC games".
http://www.game-debate.com/games/index.php?g_id=3410&game=Dark Souls
http://www.game-debate.com/games/index.php?g_id=2186&game=Dishonored
http://www.game-debate.com/games/index.php?g_id=883&game=Far Cry 3
In most cases, I'd say developers won't take the time to optimize a game for a specific CPU. SoCs change about as often as you change your underwear. What is hot today will be obsolete next quarter and a handfull of newer chips will be out. If game makers had to optimize every game for every possible SoC, they'd never get nything released.
gianptune said:
I don't think you can ever have "serious gaming" on a touch screen. You need real controllers or a keyboard + mouse for that. I also don't think you're going to get your serious gaming on a device that has 1GB of ram and runs everything in a virtual machine. You've got the whole android OS running along side the game, so the game is having to share that piddly 1GB of ram.
Look at the minimum requirements for big PC games and then look at the resources available to games on this tablet. The nexus doesnt even have half the specs for the lowest recommended settings in far cry 3, dishonored, dark souls, most of the other games that showed up on the list when I googled for "popular PC games".
http://www.game-debate.com/games/index.php?g_id=3410&game=Dark Souls
http://www.game-debate.com/games/index.php?g_id=2186&game=Dishonored
http://www.game-debate.com/games/index.php?g_id=883&game=Far Cry 3
In most cases, I'd say developers won't take the time to optimize a game for a specific CPU. SoCs change about as often as you change your underwear. What is hot today will be obsolete next quarter and a handfull of newer chips will be out. If game makers had to optimize every game for every possible SoC, they'd never get nything released.
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And where did I say I wanted to use it for serious gaming? Read the first post again because it seems you didn't understand it quite well. I'm just wondering if tegra 3 will be of any use in the future, nothing else.
It is not in game makers' interest to optimize games for specific chipsets. They make more money by cranking out 1 version of a game that runs on as many devices as possible. If they spend 3 months optimizing it for our chip, and then 3 months optimizing it for the snapdragon s4, the game is already released 6 months later and costs much more to make.
They will only optimize a game for the tegra3 if they are sure they can get their money back out of that extra effort. Will they sell enough "tegra optimized" versions to make up for all the copies they didn't sell in their 3 months of delay? Will they sell enough copies to pay the people that worked to do the optimizing? Do they even want to pay somebody to sit and figure out the math on that?
My point of view
gianptune said:
I don't think you can ever have "serious gaming" on a touch screen. You need real controllers or a keyboard + mouse for that. I also don't think you're going to get your serious gaming on a device that has 1GB of ram and runs everything in a virtual machine. You've got the whole android OS running along side the game, so the game is having to share that piddly 1GB of ram.
Look at the minimum requirements for big PC games and then look at the resources available to games on this tablet. The nexus doesnt even have half the specs for the lowest recommended settings in far cry 3, dishonored, dark souls, most of the other games that showed up on the list when I googled for "popular PC games".
...cut...
In most cases, I'd say developers won't take the time to optimize a game for a specific CPU. SoCs change about as often as you change your underwear. What is hot today will be obsolete next quarter and a handfull of newer chips will be out. If game makers had to optimize every game for every possible SoC, they'd never get nything released.
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If you compare the situation with PC gaming, it's also a matter about different CPU architectures (x86 vs ARM), CISC vs RISC etc., it's not only a matter of plain comparison of MHz or RAM.
However Tegra 3 IMHO sadly gave results below expectations in gaming due its limited memory bandwidth that's an issue for high resolution screens. So even if it's an overall good SoC, I think we won't see many optimized games for it, mainly because the market leader (yeah, it's the bitten apple in the gaming department), focuses on different specs and recode a game to fit the requirements costs too much compared to the revenue they could achieve with a tailored version.
The saddest thing (and I hope to be proved wrong), is that with the release of Tegra 4, we'll be forgot like the devices with Tegra 2...
There are a couple of nice games to get, I wished there where free ones though which where tegra optimised so I could see the difference.
But with all the different chipsets they would never do it, and if they where going to do it id say they would optimse the chipset what samsung uses because there are so many more of those sold.
N732 said:
I'm just wondering if tegra 3 will be of any use in the future, nothing else.
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Tegra 3's future started about a year ago, and will be over some time next year. 'tis the nature of SoC's.
Loved the underwear comment above (c: and there is a fair amount of truth in it. While seeing the Tegra optimized stuff was cool, it is a sales tool with a limited window.
N732 said:
I don't really use the N7 for gaming as I already own a high-end gaming computer, besides I find tablets kind of uncomfortable for serious gaming, but I keep finding games that don't run as smooth as they should because of the same reason: This game is not optimized for tegra 3. I can't help but wonder: Will they ever optimize games for tegra 3? And I mean generally, not just a couple of games.
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Download the Tegrazone app. There's a good many optimized games and some great free ones like shadowgun: Deadzone

S4Pro Adreno 320 vs 360/PS3

I assume that the S4 Pro is MUCH faster than anything used in the xbox and ps2. I assume its faster than the 360 and ps3. Is that really the case though? The games look like crap on the current gen consoles and many mobile games are catching up. From a purely specs perspective is the Adreno 320/S4 Pro superior?
I would seriously doubt that but i don't know enough to say that for sure. Sure mobile CPUs are pretty good but they are limited by their thermal envelopes.
Compared to the PS3? NO. the cell processor is very advanced even if it's partly locked down. (there are 2-3 cells that aren't used)
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Very advanced for 7 years ago. This is 2013 and the S4 Pro has more cores/ram/gpu cores. The PS3 games cant even run in 720p. Most games are upscaled from 960x540.
Eric-1987 said:
Very advanced for 7 years ago. This is 2013 and the S4 Pro has more cores/ram/gpu cores. The PS3 games cant even run in 720p. Most games are upscaled from 960x540.
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Can't be more wrong. It hasn't got more CPU and GPU cores. It has more RAM but the PS3 doesn't have to run Android. Also, very few PS3 games run at qHD res. One game is Black Ops, but it does this because it runs 60 FPS. Most games nowadays render at 720p or near it.
Also, I have yet to see a mobile game that comes even close to PS3 games nowadays. Maybe some mobile games look better than some PS3 release titles, but that's it.
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Yes it does. The PS3 cell processor is single core. The 360 CPU is tri core. And the PS3 runs a form of Linux.
Does it really even matter? If you bought your phone as an alternative to a gaming console or handheld gaming device you bought it for the wrong reason.
Also if you want to compare specs, compare a PS3 or XBox 360 to a phone that came out 7 years ago.
Eric-1987 said:
Yes it does. The PS3 cell processor is single core. The 360 CPU is tri core. And the PS3 runs a form of Linux.
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There is a single PPE and 8 SPE-s. One SPE is used by the OS and one is locked.
Yes, it does run a form of Linux, but what I originally meant was that its footprint is very small, it only consumes 20-30 MB of RAM compared to Android which needs several hundred MB-s and also CPU power to run background services.
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Eric-1987 said:
Yes it does. The PS3 cell processor is single core. The 360 CPU is tri core. And the PS3 runs a form of Linux.
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Umm i thought the Cell processor was a "7" core device at 3.2Ghz to boot. Not that clock speed is everything but it puts out 218 G-FLOPS while the 550Mhz GPU (RSX) puts oput 1.8 T-Flops. The Adreno 225 does 12.8 G-FLOPS.
http://www.anandtech.com/show/6330/the-iphone-5-review/11
According to the that page, the iPhone 5 GPU is similar to the Adreno 320 and that does 19.2 G-FLOPS. WAAAAY less than the 1.8 (or read 1800 ) T-FLOPS of the RSX.
VRAM data rates are ~20GB/s vs 8GB/s
So yeah, guess we can say that's done for.
shotta35 said:
Umm i thought the Cell processor was a "7" core device at 3.2Ghz to boot. Not that clock speed is everything but it puts out 218 G-FLOPS while the 550Mhz GPU (RSX) puts oput 1.8 T-Flops. The Adreno 225 does 12.8 G-FLOPS.
http://www.anandtech.com/show/6330/the-iphone-5-review/11
According to the that page, the iPhone 5 GPU is similar to the Adreno 320 and that does 19.2 G-FLOPS. WAAAAY less than the 1.8 (or read 1800 ) T-FLOPS of the RSX.
VRAM data rates are ~20GB/s vs 8GB/s
So yeah, guess we can say that's done for.
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Exactly all this.
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shotta35 said:
Umm i thought the Cell processor was a "7" core device at 3.2Ghz to boot. Not that clock speed is everything but it puts out 218 G-FLOPS while the 550Mhz GPU (RSX) puts oput 1.8 T-Flops. The Adreno 225 does 12.8 G-FLOPS.
http://www.anandtech.com/show/6330/the-iphone-5-review/11
According to the that page, the iPhone 5 GPU is similar to the Adreno 320 and that does 19.2 G-FLOPS. WAAAAY less than the 1.8 (or read 1800 ) T-FLOPS of the RSX.
VRAM data rates are ~20GB/s vs 8GB/s
So yeah, guess we can say that's done for.
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So if thats the case then mobile technology isn't ANYWHERE CLOSE to desktop PC's. My PC DESTROYS a PS3 without even thinking twice. Its like an ant vs my boot.
Eric-1987 said:
So if thats the case then mobile technology isn't ANYWHERE CLOSE to desktop PC's. My PC DESTROYS a PS3 without even thinking twice. Its like an ant vs my boot.
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Correct
The N4 is more powerful than a PS2/Xbox though right? My old SGS4G could play PS1 games without flinching.
Eric-1987 said:
The N4 is more powerful than a PS2/Xbox though right? My old SGS4G could play PS1 games without flinching.
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Pretty sure it's more powerful than either the PS2 or Xbox, but there's no way it would ever emulate them if that's what you're getting at there
Not to mention, the Android OS uses a lot of resources, unlike a simpler console such as those
No way does the RSX put out 1.8 Tflops....
It's basically 6800SLI which gets nowhere near that, the 580 doesn't even get that lol.
The Cell is an overhyped CPU that failed to deliver and in reality CPUs like the 360s Xeon and the I7s we have today are so much better for gaming. Developers just complain about the amount of code the Cell needs compared to conventional CPUs and how it takes too much time. Doesn't matter what you say about it in theory, in practice it costs too much money to develop on and it cost Sony the console war. Fact is we've not see the PS3 out perform the 360, the GPU inside the 360 can push more pixels, has access to more memory too. Games like uncharted use so much trickery to make them look good, I don't understand why people make a big deal out of it, have you seen the obviously jpeg like skyboxes all over it?
Graphics wise the phones are already there, what they lack in power they make up for in memory and new shaders and features to make the games look better. Mobile GPUs also push games at higher framerates and use AA which consoles lack most of the time due to memory constraints. Instead their games use post processing effects which blur everything out and make it look ****. Also mobile games run at 60FPS where as most console games are around 30fps or even lower.
CPU wise mobiles are getting there but still far off, we see the next gen of Arm chips getting close to the I3.
The biggest constraint of the Mobiles though is battery.
Eric-1987 said:
The N4 is more powerful than a PS2/Xbox though right? My old SGS4G could play PS1 games without flinching.
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Give it up already. On paper the N4 is great and all for what it is, but it can't compete with a gaming console. Try hooking up your phone to a big screen hdtv and see how it compares graphics wise to a gaming console if you have one. After all, the SGS4G doesn't have a disc drive on it so I don't know how you could play a PS1 game one it. You must only be playing pirated games via a 3 or 4 inch screen to come to the assumption that a cell phone comes close to any of the current gaming consoles graphics wise. Afterall, there is a reason they make cell phones, dvd/bluray players, video game consoles, tvs, etc... They each have their own benefits.
Lets be honest, PS3 games are absolutely shocking. They have so much screen tear, not to mention the actual graphics are completely and utterly awful. It takes an age to load, even it's own dashboard. Xbox 360 is better but still, consoles we have today are absolutely light years behind PC's and even the processors we have in our phones outshine them.
You can quote all the nonsense giga flop teraflop data you want, you would be all talking out your behinds because consoles struggle with the games they have, and with skyrim as an example, are completely and utterly chopped down to run, when compared to the unlocked PC versions with the proper textures.
I have yet to find a PS3 game to run in 1080p which is what it should be coping with, and the 720p games are awful both performance wise, and graphics wise.
As for mobiles on a big screen tv, the LG optimus 3G hooked up to 40 inch hd tv gaming is absolutely brilliant, look it up.
Xbox 360 is much much faster than the PS3 and actually does have better graphics it can handle and probably gives the Nexus a beating on the graphics side, but loading and general useage as a pc and it'd be useless.
Venekor said:
No way does the RSX put out 1.8 Tflops....
It's basically 6800SLI which gets nowhere near that, the 580 doesn't even get that lol.
The Cell is an overhyped CPU that failed to deliver and in reality CPUs like the 360s Xeon and the I7s we have today are so much better for gaming. Developers just complain about the amount of code the Cell needs compared to conventional CPUs and how it takes too much time. Doesn't matter what you say about it in theory, in practice it costs too much money to develop on and it cost Sony the console war. Fact is we've not see the PS3 out perform the 360, the GPU inside the 360 can push more pixels, has access to more memory too. Games like uncharted use so much trickery to make them look good, I don't understand why people make a big deal out of it, have you seen the obviously jpeg like skyboxes all over it?
Graphics wise the phones are already there, what they lack in power they make up for in memory and new shaders and features to make the games look better. Mobile GPUs also push games at higher framerates and use AA which consoles lack most of the time due to memory constraints. Instead their games use post processing effects which blur everything out and make it look ****. Also mobile games run at 60FPS where as most console games are around 30fps or even lower.
CPU wise mobiles are getting there but still far off, we see the next gen of Arm chips getting close to the I3.
The biggest constraint of the Mobiles though is battery.
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Regarding GPU power: Nowadays it's still ~ a factor of 10. It is a really rough number but I often measured something like this when comparing GPU performance of iOS/Android devices and consoles/mid PC systems. Modern games still do a lot more than mobile games regarding rendering (shadows, global illumination, screen scape effects like SSAO, etc, etc). But mobile GPUs will get better and better. See e.g. the roadmap from NVIDIA and the comparison with current console generation:
http://www.androidpolice.com/2012/0...el-performance-from-mobile-gpus-in-2013-2014/
biffsmash said:
Lets be honest, PS3 games are absolutely shocking. They have so much screen tear, not to mention the actual graphics are completely and utterly awful. It takes an age to load, even it's own dashboard. Xbox 360 is better but still, consoles we have today are absolutely light years behind PC's and even the processors we have in our phones outshine them.
You can quote all the nonsense giga flop teraflop data you want, you would be all talking out your behinds because consoles struggle with the games they have, and with skyrim as an example, are completely and utterly chopped down to run, when compared to the unlocked PC versions with the proper textures.
I have yet to find a PS3 game to run in 1080p which is what it should be coping with, and the 720p games are awful both performance wise, and graphics wise.
As for mobiles on a big screen tv, the LG optimus 3G hooked up to 40 inch hd tv gaming is absolutely brilliant, look it up.
Xbox 360 is much much faster than the PS3 and actually does have better graphics it can handle and probably gives the Nexus a beating on the graphics side, but loading and general useage as a pc and it'd be useless.
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Actually PS3 has v-sync enabled for lots of games which means no screen tear.
And no, the Xbox doesn't have better graphics. If Uncharted wasn't enough, take a look at Heavy Rain or The Last of Us.
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---------- Post added at 03:05 PM ---------- Previous post was at 03:04 PM ----------
noname81 said:
Regarding GPU power: Nowadays it's still ~ a factor of 10. It is a really rough number but I often measured something like this when comparing GPU performance of iOS/Android devices and consoles/mid PC systems. Modern games still do a lot more than mobile games regarding rendering (shadows, global illumination, screen scape effects like SSAO, etc, etc). But mobile GPUs will get better and better. See e.g. the roadmap from NVIDIA and the comparison with current console generation:
http://www.androidpolice.com/2012/0...el-performance-from-mobile-gpus-in-2013-2014/
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Click to collapse
Got to agree with this. Mobile games often have just a lot of pointless effects which make them look beautiful.
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