Dreamcast emulation next step to enjoy Android and xPlay experience - Xperia Play General

The best console emulation is not available yet but i can't wait to enjoy playing some games like Daytona, Skies of Arcadia, Power Stone or Sonic Adventure 2
Here is some information about the work being conduct by drk||Raziel on NullDCe
http://www.youtube.com/watch?v=I5-kV_TRNyg&feature=player_embedded
http://code.google.com/p/nulldce/
http://drk.emudev.org/blog/?p=210
http://forums.ngemu.com/nulldc-discussion/
I can"t wait to play those game on my Xperia Play
Specs : Dreamcast = 200 MHz Hitachi SH4 RISC
PSP = MIPS R4000-based; clocked from 1 to 333 MHz
Xperia play # 1GHz Scorpion processor
Adreno 205 GPU
Qualcomm MSM8255 Snapdragon chipset
512 Ram

I'd love it to happen but it won't, not to a playable level anyway, maybe the newest dual core devices could but if we can't even run the n64 and nds perfectly then dreamcast will be on another level.
The video shows how low the frame rate is on

I've read that developers got bored of developing that emu and stopped working on it. I think, it was somewhere on androidforums.

This project seems to be completely stalled. It's a pity, because at least Crazy Taxi seems to run mighty fine. I played Sonic Adventure flawlessly with nullDC on my desktop PC. Maybe a bounty could help to raise interest?
BTW, FK1983, the games may go a bit sloppy on there because it is an alpha version. I am sure a polished, well-functioning emulator should work on a Xperia Play. Probably it'll need to be overclocked for 100% speed, but there's no reason why it shouldn't work OOB.

Unless the source code is released by the manufactures we wont see it happen in this phones life time. It is possible but the amount of work and testing it will take is far to much. Even the PC's dreamcast emulator is sketchy at best. But there are miracles

I've been searching a bit for the project creator, and his trace seems to disappear from all his projects around February this year. I hope nothing bad occurred to him...

My old PC was a 2.2 ghz duo core with a 4670 ati.
It could emulate well up to Gamecube, which would slow down quite a bit.
If we could overclock the Play to 2ghz and we had a Play optimised Dreamcast emulator i believe it could be done.......just.
I have found Dreamcast emulation very problematic on the PC though. Mounting the discs and getting them to work properly is very cumbersome.
In all honesty, since we don't really have that great Dreamcast emulation on the PC, i think it highly unlikely to ever come out for mobile phones.

I'm not terribly convinced we'll ever see a DC emu for the Xperia. There are barely any good DC emulators for the PC, and most good emulators on devices like the Xperia are just optimized ports of PC versions.
It's theoretically possible since both systems run ARM-based architecture (though I'm not sure if the ARM chip in the DC would execute instructions that the Xperia could run as they might have changed drastically over the past decade), but it's theroetically possible, though still unlikely. Even with HLE, you're talking about trying to emulate a 200mhz system on a 1ghz one, that's a pretty damn tall order, and it would take some SERIOUS coding and optimizing to make it happen.
I hate to say it, but emu authors are hobbyists that do this for fun - they rarely have the time to devote to optimizing a emulator well enough to run within such narrow margins.
Just look a FPSE - even being a paid app and getting regular updates, it still doesn't run fullspeed and have accurate sound emulation or graphics filerting and the PSX is only 33mhz.

illuminerdi said:
I'm not terribly convinced we'll ever see a DC emu for the Xperia. There are barely any good DC emulators for the PC, and most good emulators on devices like the Xperia are just optimized ports of PC versions.
It's theoretically possible since both systems run ARM-based architecture (though I'm not sure if the ARM chip in the DC would execute instructions that the Xperia could run as they might have changed drastically over the past decade), but it's theroetically possible, though still unlikely. Even with HLE, you're talking about trying to emulate a 200mhz system on a 1ghz one, that's a pretty damn tall order, and it would take some SERIOUS coding and optimizing to make it happen.
I hate to say it, but emu authors are hobbyists that do this for fun - they rarely have the time to devote to optimizing a emulator well enough to run within such narrow margins.
Just look a FPSE - even being a paid app and getting regular updates, it still doesn't run fullspeed and have accurate sound emulation or graphics filerting and the PSX is only 33mhz.
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I agree with you except the fpse part. I have Tekken3 for example running at 66fps just because that is my vync.
But yeah a 200Mhz to run on a 1Ghz processor is not very likely feasible. Then again I would love to be wrong!

shaolin95 said:
I agree with you except the fpse part. I have Tekken3 for example running at 66fps just because that is my vync.
But yeah a 200Mhz to run on a 1Ghz processor is not very likely feasible. Then again I would love to be wrong!
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ye most games run great in fpse. i agree with you there
but try putting screen filtering on in fpse then look at the frame rate

I would most likely kill to be able to play Skies again, my dreamcast died a few years back and I get sad when I walk past my dreamcast games collection.

srsly, will there be a game like skies of arcadia in the next years ? that game was pure awsomeness

why couldent our phones play DC games? our phones is like almost 3 times more powerful then a DC,
i kinda wish the xperia play had the hummingbird cpu and gpu with a 4.3inch screen would pretty much be the same as a Psp 3000
(and come in white on verzion..... the white xperia is so sexy)

icebear8 said:
why couldent our phones play DC games? our phones is like almost 3 times more powerful then a DC,
i kinda wish the xperia play had the hummingbird cpu and gpu with a 4.3inch screen would pretty much be the same as a Psp 3000
(and come in white on verzion..... the white xperia is so sexy)
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In theory it could work reasonably well.
However I imagine it would mean reprogramming games to run natively on the phone.
This or emulating perfectly is simply too much work for a dev to do for free in his spare time.
For that reason I doubt it will ever happen.
Dreamcast emulation is still sketchy on the pc with alot of flaws.

dsswoosh said:
In theory it could work reasonably well.
However I imagine it would mean reprogramming games to run natively on the phone.
This or emulating perfectly is simply too much work for a dev to do for free in his spare time.
For that reason I doubt it will ever happen.
Dreamcast emulation is still sketchy on the pc with alot of flaws.
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In pcs like mine, a Core i7 920 at stock speed, i don't see any emulation flaws. In mine as NullDC as Demul run all games that are actually emulated, at full speed and without any slowdown.Even in the Naomi 2 ones, which has a more powerful GPU based in the same of Dreamcast, in Demul there are some bugs but almost all those games run at full speed and the hardware base it's the same of Dreamcast.I think that Xperia Play has no chances for the Dreamcast emulation, in the maximum psx games and N64 only overclocked, maybe the Galaxy S II have some chances of a reasonable emulation but not at full speed in some games like Dead or Alive 2. If it is in a phone with a Snapdragon S4 processor like the MSM8960 dual core at 1.5GHz more the Adreno 225 GPU, i think that it will be possible at full speed. This processor has almost 10000 MIPS of processing power, you remember that Dreamcast has 360MIPS despiste to be a console.

Duramajin said:
I would most likely kill to be able to play Skies again, my dreamcast died a few years back and I get sad when I walk past my dreamcast games collection.
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I have 2x brand new dreamcasts right now
A shop near me sells them for 10 dollars each with brand new cd drives (the part that failed the most on them)
anyways I have a game collection of around 500 games at the moment
Dreamcast was the best system ever I think
For sure one of my favorite
and saying the emulators are sketchy is a lie.
I've tested personally almost my whole collection on them and never had any problems with games
HOWEVER. i dont think the Xperia play will ever emulate a dreamcast well

that emu has been dead forever somone would have to pickup the project

Necrobump...

antispiral said:
Necrobump...
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Dont blame me I didn't bump it lol.

Related

[DISUCSS] Phone not represeted as Marketing..

i really want to buy this phone but i keep getting reasons not ..
if phone cant run PSP/PS1 game...(not even PSP Emulator from Sony )
and only can run PSP developed to Android games..
(which for some reason i dont see GOW and other titles coming to Android)
what other reasons i got buy this phone?
Thank you
TDMaster said:
i really want to buy this phone but i keep getting reasons not ..
if phone cant run PSP/PS1 game...(not even PSP Emulator from Sony )
and only can run PSP developed to Android games..
(which for some reason i dont see GOW and other titles coming to Android)
what other reasons i got buy this phone?
Thank you
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Click to collapse
It can play ps1 games with the emulator fpse
I play final fantasy , tekken 3 , gran turismo at full speed ! if you want I can make a video
I think with the xperia play a developer will create a worthy psp emulator (at least I hope so
arcticmedia said:
It can play ps1 games with the emulator fpse
I play final fantasy , tekken 3 , gran turismo at full speed ! if you want I can make a video
I think with the xperia play a developer will create a worthy psp emulator (at least I hope so
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There isn't even a really working PSP emulator on PC However, Sony Ericsson demo'd God of War and Little Big Planet from the PSP on the phone already - so we will most likely see some ports of existing PSP games appear in the Playstation Pocket app.
Meister_Li said:
There isn't even a really working PSP emulator on PC However, Sony Ericsson demo'd God of War and Little Big Planet from the PSP on the phone already - so we will most likely see some ports of existing PSP games appear in the Playstation Pocket app.
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do you have a link to that? that would be really interesting to read/watch
as for the OP, i said to my self long before i got this phone was confirmed that if any manufacturer made a android phone with a slide out gamepad i would buy it even if it had zero games at launch or the foreseeable future
why would i buy such a device? emulators and thousands of roms that come with them plus the android games, the icing on the cake will be PS suite, possible PSP games in the future would be further icing
im not sure what you want out of this phone but maybe this has helped you in some way
There IS a emu for psp on pc called jpcsp which is java develop
I only remember it from some page where they said they demo'ed GOW and LBP's PSP counterparts on the Play. I think it was from the TGS, but I could be wrong.
I know of the emulator, but from what I heard, it performs very poorly. I don't think it's realistic to expect it to work on the phone in any usable form. The PSP Hardware is pretty close to the PS2, and you need a 2Ghz dual core Processor on a PC to get any joy out of it's emulator, which is not programmed in Java (and thus faster in general)
Meister_Li said:
I only remember it from some page where they said they demo'ed GOW and LBP's PSP counterparts on the Play. I think it was from the TGS, but I could be wrong.
I know of the emulator, but from what I heard, it performs very poorly. I don't think it's realistic to expect it to work on the phone in any usable form. The PSP Hardware is pretty close to the PS2, and you need a 2Ghz dual core Processor on a PC to get any joy out of it's emulator, which is not programmed in Java (and thus faster in general)
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There is no way that Hardware from 2-3 years of the PSP is better then 1GHZ CPU and the Graphics card i find it weird if so...
and Android is not all Java there is NDK which is Native C++ OpenGL 2.1
TDMaster said:
There is no way that Hardware from 2-3 years of the PSP is better then 1GHZ CPU and the Graphics card i find it weird if so...
and Android is not all Java there is NDK which is Native C++ OpenGL 2.1
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Click to collapse
I think you misunderstand how Emulators work. They emulate - as the name implies - the hardware of another system by software. That means, you need a TON more resources to emulate the hardware of the other System. Usually, that means you need to jump at least two generations ahead to make it work.
Some examples:
A GBA has 66 Mhz. To Emulate it back in the day properly, you needed about 800Mhz to do it.
The PS2 has a 300 Mhz CPU and 147 Mhz GPU. To make it run on today's computers via emulation, you need a 2.5 Ghz Dual core. And even that isn't very smooth in some games.
Ontop of that, the Emulator you're refering to is coded in Java, which means it'll be easy to port, but eat EVEN MORE resources due to the unspecialised code.

[Q] NDS4droid, does it work?

Does this app work on the Xperia Play. It says the phone needs to be very powerful.
Can anyone try this please.
It works absolutely flawless in Mario 64. Orcarina of Time has a few slowdowns in menus and when once scene transitions to the other, but is perfectly playable. Also, the developer announced he'll re-release it soon with much improved performance and support for the analog pads is planned - so I'd say it should work fine.
I could be wrong, but i think he is referring to the nintendo ds emulator. I honestly doubt it will perform well, even remotely playable. My desire hd has same hardware, with more ram and its not powerful enough. Unless the dev starts updating the app much much more.
Meister_Li said:
It works absolutely flawless in Mario 64. Orcarina of Time has a few slowdowns in menus and when once scene transitions to the other, but is perfectly playable. Also, the developer announced he'll re-release it soon with much improved performance and support for the analog pads is planned - so I'd say it should work fine.
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that's n64oid
this is about nds4droid a nintendo ds emulator
try tiger demo (nds emulator demo)
it's free and basically the same application
but to answer your question, runs very slowly, depending on the game 1-5fps some demos/homebrew run at 30+fps but are not commercial games
Oh sorry, you're right, he said NDS4droid ^^
Yeah, that's probably not going to run very well unless the developer somehow manages to emulate a DS with less... Well, emulation. The phone uses arm processor and, incidentially, the DS does too. Altho ours are a lot faster and, well, newer, it might be a lot easier to emulate the DS hardware on this similar hardware.
Incidentially, for the interested, the PSP does NOT use ARM processors but RISC processors, which work differently and make Emulation potentially a lot harder on our devices.
Edit: Actually, I did some more research, and it seems like the ARM architecture contains almost all RISC instructions, so emulation of PSP and PS2 games might be quite easy. Altho to make that work, the emulator will have to be directly developed for that platform and in the Android NDK. Ports of PC software will probably not be able to benefit from this similarities.
I thought PSP used MIPS?

Theorycraft Tegra 3

Pure speculation at this point, but anyone who might have more insight than the rest of us chime in on the full power of a Tegra 3 that we are supposed to be seeing in the next Transformer.
Specifically my wife is giving me the ultimatum on my PS2 game discs that are gathering dust. I adamantly insist that I'll see a PS2 emu on the Tegra 3 so I am saving all my PS2 RPG's for that day. She thinks I am being a packrat.
Only you can save my PS2 discs from the salvation army!
Don't hold out hope for a PS2 emulator on Android any time soon. The current PS1 emulators barely run at full speed, even when overclocked. On PC, you need about a 4Ghz CPU clock to run most PS2 games at full speed. It's all because the PS2 runs on a unique architecture that no one has yet been able to optimize for current hardware, and Sony has never been nice enough to open source the PS2 for emulators.
My advice? Rip all of your PS2 games to a hard drive, then get yourself a brand new gaming PC and overclock the crap out of it.
Hm, I never had any gaming device other than the original nintendo... and I got that from a garage sale. Man, you people are spoiled.
earlyberd said:
Don't hold out hope for a PS2 emulator on Android any time soon. The current PS1 emulators barely run at full speed, even when overclocked. On PC, you need about a 4Ghz CPU clock to run most PS2 games at full speed. It's all because the PS2 runs on a unique architecture that no one has yet been able to optimize for current hardware, and Sony has never been nice enough to open source the PS2 for emulators.
My advice? Rip all of your PS2 games to a hard drive, then get yourself a brand new gaming PC and overclock the crap out of it.
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Click to collapse
Thanks for the honest answer.
An even different point of view: the PS3 can't emulate via software the PS2. And Sony kinda knows how a PS2 works
Sent from my Transformer TF101 using Tapatalk

PSP games on the Xperia Play.

I was wondering if it wil be possible to run PSP games on this device.
I should be getting it next week. The other games sound great but I'm really looking into playing MHP3rd (great game if you don't know it)
I understand there is no current way to play PSP games but, is anyone working on it?
Thanks in advance!
If you bought this phone thinking of playing PSP games, you better return it. There is no way that this hardware, or the next couple of generations, can emulate PSP.
From N64 below though... It's fair game
What he said. If your talking about emulating psp on the xperia play then thats impossible, even on the most powerful smartphones it would be impossible. (well maybe not impossible but definitely very very very slow, just look at the DS emulator)
A PSP emulator would be very slow, yet the Dreamcast emulator still in development ran the entire Shenmue introduction at 102% speed on the Galaxy S II? Is the PSP really that much more powerful than the Dreamcast?
Selim873 said:
A PSP emulator would be very slow, yet the Dreamcast emulator still in development ran the entire Shenmue introduction at 102% speed on the Galaxy S II? Is the PSP really that much more powerful than the Dreamcast?
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The psp is so powerful that if I were to post it's specs, there is a 3.14% chance this entire site can implode.
Sent from my R800x using Tapatalk
You're talking about a dual core device with 333 mhz which takes a nice 2.5 GHz with 4 GB Ram to run its most well known emulator properly. It's true that Java programs like Jpcsp need more oomph than programs in other languages like C, but emulating PSP is a daunting task, unfeasible by today's state of the art mobile hardware.
Contrast the single core, 200 mhz processor in Sega's console. its emulators run with less specs than PSP emulators, and it is very plausible that the Xplay won't boot but the simplest of games, not unlike today when slower phones can only run Mario 64 without sound.
Wait, there's a DreamCast Emulator on the way??? Holy moly that is going to be amazing, will the Xperia run it alright?
PSP games won't be emulated on the Xperia Play - HOWEVER
I believe the phone's specs are actually better than the PSP's specs - so in theory at least, PSP games could be ported to the Xperia Play. Not emulated, but properly ported.
That's if Sony can be bothered.
Erikwithafro said:
Wait, there's a DreamCast Emulator on the way??? Holy moly that is going to be amazing, will the Xperia run it alright?
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It works and it runs full speed on a galaxy s 2, the developer hasn't released it though. Then again he made a dreamcast emulator for the psp years ago and never released that either. :/
bubblegumballoon said:
It works and it runs full speed on a galaxy s 2, the developer hasn't released it though. Then again he made a dreamcast emulator for the psp years ago and never released that either. :/
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I wonder if it's actually using both cores though, if it isn't I'm sure a OCed XP has a shot at emulating it.
Sent from my R800i using Tapatalk
Just one thing about the title of the thread...
"PSP games on the Xperia Play." ----> Statement.
"PSP games on the Xperia Play?" ----> Question.
If you are gonna ask something, use a question, ok? Thanks.
Clienterror said:
I wonder if it's actually using both cores though, if it isn't I'm sure a OCed XP has a shot at emulating it.
Sent from my R800i using Tapatalk
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Its a port of the pc emulator NullDC which only uses one core, Its very unlikely that the emulator uses both cores. (no emulators use both yet).
White_Pointer said:
PSP games won't be emulated on the Xperia Play - HOWEVER
I believe the phone's specs are actually better than the PSP's specs - so in theory at least, PSP games could be ported to the Xperia Play. Not emulated, but properly ported.
That's if Sony can be bothered.
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Click to collapse
The XPlay is FAR more powerful than the PSP, the PSP had 64mb ram and a 333 mhz processor. So while that may not be enough of an exponential increase to do an emulator, ports would be very possible.
Just have to wait for the Suite to come out to see whats available. Too bad it feels like that won't happen anytime soon.
I'd say they are probably timing the launch of the PS Suite to coincide with the launch of the Vita. Just a hunch I have.
Ignorance is... bliss.
White_Pointer said:
PSP games won't be emulated on the Xperia Play - HOWEVER
I believe the phone's specs are actually better than the PSP's specs - so in theory at least, PSP games could be ported to the Xperia Play. Not emulated, but properly ported.
That's if Sony can be bothered.
Click to expand...
Click to collapse
You have alot to learn my friend
bubblegumballoon said:
It works and it runs full speed on a galaxy s 2, the developer hasn't released it though. Then again he made a dreamcast emulator for the psp years ago and never released that either. :/
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I've seen videos of progress on the PSP, and there's only one video of his Wii port. They both run severely slow, he probably couldn't even optimize them specifically for those systems as easily as he could for the Android. Android on the other hand, have been getting more and more powerful as time goes by.
Even compared to the Wii...
Wii: 88MB Ram, CPU clocked at 729MHz.
Xperia Play: 512MB Ram, CPU clocked at 1.00GHz.
Selim873 said:
I've seen videos of progress on the PSP, and there's only one video of his Wii port. They both run severely slow, he probably couldn't even optimize them specifically for those systems as easily as he could for the Android. Android on the other hand, have been getting more and more powerful as time goes by.
Even compared to the Wii...
Wii: 88MB Ram, CPU clocked at 729MHz.
Xperia Play: 512MB Ram, CPU clocked at 1.00GHz.
Click to expand...
Click to collapse
I think it will and power of our hardware with Android yesterday after almost 2 years, I turned on again the psp fat to give to my son and curiosity I put the N64 emulator super mario64 and are appalled by slow and he was without sound emulation, with which even if it was activated was unplayable ....... I mean that today's technology and the very top and specifically to emulate the PSP on and Android difficult but not impossible;-)
Selim873 said:
I've seen videos of progress on the PSP, and there's only one video of his Wii port. They both run severely slow, he probably couldn't even optimize them specifically for those systems as easily as he could for the Android. Android on the other hand, have been getting more and more powerful as time goes by.
Even compared to the Wii...
Wii: 88MB Ram, CPU clocked at 729MHz.
Xperia Play: 512MB Ram, CPU clocked at 1.00GHz.
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Click to collapse
Thats fair enough but the wii has a much much much more powerfull gpu than the play meaning it only needs a percentage of the memory/processing power to display much more complex graphics. Plus consoles have dedicated graphics, the play dosent.
Sent from my R800i using Tapatalk
I see a lot of people mentioning clock speed in emulation arguments. What you have to remember is that clock speed is only relevant when your comparing two CPU of similar architecture. A dual core Pentium IIII clocked at 3.9 Ghz is not even AS fast as a core 2 duo clocked at say 3.0. A better architecture means better performance, and while gaming consoles don't always have a high clock speed, they usually have tightly integrated designs with efficient architectures.
Sent from my R800x using xda premium

S4Pro Adreno 320 vs 360/PS3

I assume that the S4 Pro is MUCH faster than anything used in the xbox and ps2. I assume its faster than the 360 and ps3. Is that really the case though? The games look like crap on the current gen consoles and many mobile games are catching up. From a purely specs perspective is the Adreno 320/S4 Pro superior?
I would seriously doubt that but i don't know enough to say that for sure. Sure mobile CPUs are pretty good but they are limited by their thermal envelopes.
Compared to the PS3? NO. the cell processor is very advanced even if it's partly locked down. (there are 2-3 cells that aren't used)
Sent from my PG06100 using Tapatalk 2
Very advanced for 7 years ago. This is 2013 and the S4 Pro has more cores/ram/gpu cores. The PS3 games cant even run in 720p. Most games are upscaled from 960x540.
Eric-1987 said:
Very advanced for 7 years ago. This is 2013 and the S4 Pro has more cores/ram/gpu cores. The PS3 games cant even run in 720p. Most games are upscaled from 960x540.
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Can't be more wrong. It hasn't got more CPU and GPU cores. It has more RAM but the PS3 doesn't have to run Android. Also, very few PS3 games run at qHD res. One game is Black Ops, but it does this because it runs 60 FPS. Most games nowadays render at 720p or near it.
Also, I have yet to see a mobile game that comes even close to PS3 games nowadays. Maybe some mobile games look better than some PS3 release titles, but that's it.
Sent from my LG-P990 using xda app-developers app
Yes it does. The PS3 cell processor is single core. The 360 CPU is tri core. And the PS3 runs a form of Linux.
Does it really even matter? If you bought your phone as an alternative to a gaming console or handheld gaming device you bought it for the wrong reason.
Also if you want to compare specs, compare a PS3 or XBox 360 to a phone that came out 7 years ago.
Eric-1987 said:
Yes it does. The PS3 cell processor is single core. The 360 CPU is tri core. And the PS3 runs a form of Linux.
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There is a single PPE and 8 SPE-s. One SPE is used by the OS and one is locked.
Yes, it does run a form of Linux, but what I originally meant was that its footprint is very small, it only consumes 20-30 MB of RAM compared to Android which needs several hundred MB-s and also CPU power to run background services.
Sent from my LG-P990 using xda app-developers app
Eric-1987 said:
Yes it does. The PS3 cell processor is single core. The 360 CPU is tri core. And the PS3 runs a form of Linux.
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Umm i thought the Cell processor was a "7" core device at 3.2Ghz to boot. Not that clock speed is everything but it puts out 218 G-FLOPS while the 550Mhz GPU (RSX) puts oput 1.8 T-Flops. The Adreno 225 does 12.8 G-FLOPS.
http://www.anandtech.com/show/6330/the-iphone-5-review/11
According to the that page, the iPhone 5 GPU is similar to the Adreno 320 and that does 19.2 G-FLOPS. WAAAAY less than the 1.8 (or read 1800 ) T-FLOPS of the RSX.
VRAM data rates are ~20GB/s vs 8GB/s
So yeah, guess we can say that's done for.
shotta35 said:
Umm i thought the Cell processor was a "7" core device at 3.2Ghz to boot. Not that clock speed is everything but it puts out 218 G-FLOPS while the 550Mhz GPU (RSX) puts oput 1.8 T-Flops. The Adreno 225 does 12.8 G-FLOPS.
http://www.anandtech.com/show/6330/the-iphone-5-review/11
According to the that page, the iPhone 5 GPU is similar to the Adreno 320 and that does 19.2 G-FLOPS. WAAAAY less than the 1.8 (or read 1800 ) T-FLOPS of the RSX.
VRAM data rates are ~20GB/s vs 8GB/s
So yeah, guess we can say that's done for.
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Click to collapse
Exactly all this.
Sent from my LG-P990 using xda app-developers app
shotta35 said:
Umm i thought the Cell processor was a "7" core device at 3.2Ghz to boot. Not that clock speed is everything but it puts out 218 G-FLOPS while the 550Mhz GPU (RSX) puts oput 1.8 T-Flops. The Adreno 225 does 12.8 G-FLOPS.
http://www.anandtech.com/show/6330/the-iphone-5-review/11
According to the that page, the iPhone 5 GPU is similar to the Adreno 320 and that does 19.2 G-FLOPS. WAAAAY less than the 1.8 (or read 1800 ) T-FLOPS of the RSX.
VRAM data rates are ~20GB/s vs 8GB/s
So yeah, guess we can say that's done for.
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Click to collapse
So if thats the case then mobile technology isn't ANYWHERE CLOSE to desktop PC's. My PC DESTROYS a PS3 without even thinking twice. Its like an ant vs my boot.
Eric-1987 said:
So if thats the case then mobile technology isn't ANYWHERE CLOSE to desktop PC's. My PC DESTROYS a PS3 without even thinking twice. Its like an ant vs my boot.
Click to expand...
Click to collapse
Correct
The N4 is more powerful than a PS2/Xbox though right? My old SGS4G could play PS1 games without flinching.
Eric-1987 said:
The N4 is more powerful than a PS2/Xbox though right? My old SGS4G could play PS1 games without flinching.
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Pretty sure it's more powerful than either the PS2 or Xbox, but there's no way it would ever emulate them if that's what you're getting at there
Not to mention, the Android OS uses a lot of resources, unlike a simpler console such as those
No way does the RSX put out 1.8 Tflops....
It's basically 6800SLI which gets nowhere near that, the 580 doesn't even get that lol.
The Cell is an overhyped CPU that failed to deliver and in reality CPUs like the 360s Xeon and the I7s we have today are so much better for gaming. Developers just complain about the amount of code the Cell needs compared to conventional CPUs and how it takes too much time. Doesn't matter what you say about it in theory, in practice it costs too much money to develop on and it cost Sony the console war. Fact is we've not see the PS3 out perform the 360, the GPU inside the 360 can push more pixels, has access to more memory too. Games like uncharted use so much trickery to make them look good, I don't understand why people make a big deal out of it, have you seen the obviously jpeg like skyboxes all over it?
Graphics wise the phones are already there, what they lack in power they make up for in memory and new shaders and features to make the games look better. Mobile GPUs also push games at higher framerates and use AA which consoles lack most of the time due to memory constraints. Instead their games use post processing effects which blur everything out and make it look ****. Also mobile games run at 60FPS where as most console games are around 30fps or even lower.
CPU wise mobiles are getting there but still far off, we see the next gen of Arm chips getting close to the I3.
The biggest constraint of the Mobiles though is battery.
Eric-1987 said:
The N4 is more powerful than a PS2/Xbox though right? My old SGS4G could play PS1 games without flinching.
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Give it up already. On paper the N4 is great and all for what it is, but it can't compete with a gaming console. Try hooking up your phone to a big screen hdtv and see how it compares graphics wise to a gaming console if you have one. After all, the SGS4G doesn't have a disc drive on it so I don't know how you could play a PS1 game one it. You must only be playing pirated games via a 3 or 4 inch screen to come to the assumption that a cell phone comes close to any of the current gaming consoles graphics wise. Afterall, there is a reason they make cell phones, dvd/bluray players, video game consoles, tvs, etc... They each have their own benefits.
Lets be honest, PS3 games are absolutely shocking. They have so much screen tear, not to mention the actual graphics are completely and utterly awful. It takes an age to load, even it's own dashboard. Xbox 360 is better but still, consoles we have today are absolutely light years behind PC's and even the processors we have in our phones outshine them.
You can quote all the nonsense giga flop teraflop data you want, you would be all talking out your behinds because consoles struggle with the games they have, and with skyrim as an example, are completely and utterly chopped down to run, when compared to the unlocked PC versions with the proper textures.
I have yet to find a PS3 game to run in 1080p which is what it should be coping with, and the 720p games are awful both performance wise, and graphics wise.
As for mobiles on a big screen tv, the LG optimus 3G hooked up to 40 inch hd tv gaming is absolutely brilliant, look it up.
Xbox 360 is much much faster than the PS3 and actually does have better graphics it can handle and probably gives the Nexus a beating on the graphics side, but loading and general useage as a pc and it'd be useless.
Venekor said:
No way does the RSX put out 1.8 Tflops....
It's basically 6800SLI which gets nowhere near that, the 580 doesn't even get that lol.
The Cell is an overhyped CPU that failed to deliver and in reality CPUs like the 360s Xeon and the I7s we have today are so much better for gaming. Developers just complain about the amount of code the Cell needs compared to conventional CPUs and how it takes too much time. Doesn't matter what you say about it in theory, in practice it costs too much money to develop on and it cost Sony the console war. Fact is we've not see the PS3 out perform the 360, the GPU inside the 360 can push more pixels, has access to more memory too. Games like uncharted use so much trickery to make them look good, I don't understand why people make a big deal out of it, have you seen the obviously jpeg like skyboxes all over it?
Graphics wise the phones are already there, what they lack in power they make up for in memory and new shaders and features to make the games look better. Mobile GPUs also push games at higher framerates and use AA which consoles lack most of the time due to memory constraints. Instead their games use post processing effects which blur everything out and make it look ****. Also mobile games run at 60FPS where as most console games are around 30fps or even lower.
CPU wise mobiles are getting there but still far off, we see the next gen of Arm chips getting close to the I3.
The biggest constraint of the Mobiles though is battery.
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Regarding GPU power: Nowadays it's still ~ a factor of 10. It is a really rough number but I often measured something like this when comparing GPU performance of iOS/Android devices and consoles/mid PC systems. Modern games still do a lot more than mobile games regarding rendering (shadows, global illumination, screen scape effects like SSAO, etc, etc). But mobile GPUs will get better and better. See e.g. the roadmap from NVIDIA and the comparison with current console generation:
http://www.androidpolice.com/2012/0...el-performance-from-mobile-gpus-in-2013-2014/
biffsmash said:
Lets be honest, PS3 games are absolutely shocking. They have so much screen tear, not to mention the actual graphics are completely and utterly awful. It takes an age to load, even it's own dashboard. Xbox 360 is better but still, consoles we have today are absolutely light years behind PC's and even the processors we have in our phones outshine them.
You can quote all the nonsense giga flop teraflop data you want, you would be all talking out your behinds because consoles struggle with the games they have, and with skyrim as an example, are completely and utterly chopped down to run, when compared to the unlocked PC versions with the proper textures.
I have yet to find a PS3 game to run in 1080p which is what it should be coping with, and the 720p games are awful both performance wise, and graphics wise.
As for mobiles on a big screen tv, the LG optimus 3G hooked up to 40 inch hd tv gaming is absolutely brilliant, look it up.
Xbox 360 is much much faster than the PS3 and actually does have better graphics it can handle and probably gives the Nexus a beating on the graphics side, but loading and general useage as a pc and it'd be useless.
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Actually PS3 has v-sync enabled for lots of games which means no screen tear.
And no, the Xbox doesn't have better graphics. If Uncharted wasn't enough, take a look at Heavy Rain or The Last of Us.
Sent from my LG-P990 using xda app-developers app
---------- Post added at 03:05 PM ---------- Previous post was at 03:04 PM ----------
noname81 said:
Regarding GPU power: Nowadays it's still ~ a factor of 10. It is a really rough number but I often measured something like this when comparing GPU performance of iOS/Android devices and consoles/mid PC systems. Modern games still do a lot more than mobile games regarding rendering (shadows, global illumination, screen scape effects like SSAO, etc, etc). But mobile GPUs will get better and better. See e.g. the roadmap from NVIDIA and the comparison with current console generation:
http://www.androidpolice.com/2012/0...el-performance-from-mobile-gpus-in-2013-2014/
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Click to collapse
Got to agree with this. Mobile games often have just a lot of pointless effects which make them look beautiful.
Sent from my LG-P990 using xda app-developers app

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