30fps cap - Droid X General

To anyone who has tested this phone: have you ran fps2d? I want to see if it has a 30fps cap. I doubt it does, but just want to make sure...

You can clearly tell it doesn't from the video engadget posted. It's much more responsive looking than the EVO.

Ryan Frawley said:
You can clearly tell it doesn't from the video engadget posted. It's much more responsive looking than the EVO.
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Definitely.

Sorry no, you cannot clearly tell from a 24fps flash video if its not capped. I want to see solid proof

Per one of the editors at AndroidCentral it isn't capped. Though in another thread he wouldn't answer what tool he used to verify this...
http://m.forum.androidcentral.com/showthread.php?t=19262

Not sure if this counts as "definitive proof", but Android Central ran a Motorola X benchmark video and it looked very, very impressive and ran at a full 60 fps.
http://www.androidcentral.com/motorola-droid-x-benchmark-tests
Does it have some kind of dedicated chip just for the GPU?

fiskadoro said:
Not sure if this counts as "definitive proof", but Android Central ran a Motorola X benchmark video and it looked very, very impressive and ran at a full 60 fps.
http://www.androidcentral.com/motorola-droid-x-benchmark-tests
Does it have some kind of dedicated chip just for the GPU?
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That's definitive proof in my book.

fiskadoro said:
Not sure if this counts as "definitive proof", but Android Central ran a Motorola X benchmark video and it looked very, very impressive and ran at a full 60 fps.
http://www.androidcentral.com/motorola-droid-x-benchmark-tests
Does it have some kind of dedicated chip just for the GPU?
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Yes it does

Riztnack said:
Yes it does
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WHat benchmark test are they using?

Breakthecycle2 said:
WHat benchmark test are they using?
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Gears for Android
and
NenaMark1
Both are pretty neat, on my Droid with Froyo at 1ghz, I got 62fps on the Gears one, and 13fps on the Nena one.

Hey when talking about this video:
http://www.androidcentral.com/motorola-droid-x-benchmark-tests
I do see it runs a lot better with the dedicated GPU, but does that mean now that games will have to be remade to run properly on it?
obviously most won't but if you notice on that last test, there is no shadow for the tree it's just a big black texture. Which makes me think the program is sending data that the gpu can't render. kinda reminds me if you play doom 3 with a directx 7 card isn't going to have any shadow or light effects of the directx 9. So I'm just curious how this is going to effect games now. obviously it looks like the other 2 phones are just using their CPU to render so it will do all the effects that the software engine does.
I plan on getting one on opening day but would like to know how other game graphics fair up and if they will also include artifacts in them.
or do i just have no idea what i'm talking about? (i've never had an android before)

What would I need to fully, no doubt, answer this besides what haas been said? You guys let me know and I will do it.
Sent from my DROIDX using XDA App

Wow you already have one?!
I have no idea how you test it, other then attempting to run the latest 3d games with the best graphics and see if you can see any differences from footage from the nexus or incredible.
Looking for any kind of artifacts like the tree was in that other video

Meh, just being nitpicky, but an artifact is more like yellow pixels flickering on the screen, rather than improperly rendered graphics.

Yeah i know just didn't know what else to call it, artifact was the closest concept i could think of.
according to this articale:
http://lifehacker.com/5575317/smartphone-comparison-chart-dishes-the-dirt-on-smartphone-specs
it has the same GPU as the original droid, how does this test fair? does not render properly like the x?

Related

Need for Speed Demo from Droid X?

Is it possible to rip this package from the dump that's going around? I would LOVE to play that on my Dinc!
yeah i would like to see this as well
i looked into the dump and couldnt find it
yojoe600 said:
i looked into the dump and couldnt find it
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Thank you for looking!
not that i would know how to intall it... but i looked through the dump no apk seemed like it could be it
I searched yesterday for it and again today, it is not in the system dump.
Sent from my ADR6300 using XDA App
Could it be on the 16 gig card that supposedly comes with the X?
bast525 said:
Could it be on the 16 gig card that supposedly comes with the X?
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I bet you're right. I looked through there too and saw nothing even close to the size that the game is supposed to be (over 100MB).
Oh well.. Now that I read about the separate GPU in the the X, it might not play so well on ours anyways.
jermaine151 said:
I bet you're right. I looked through there too and saw nothing even close to the size that the game is supposed to be (over 100MB).
Oh well.. Now that I read about the separate GPU in the the X, it might not play so well on ours anyways.
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100 mb holy crap thats hugetastic.
i saw it running on an N1 the first time i even heard of it look for the vid on youtube it did seem a bit sluggish but there were no framerate issues from what i could see this was before froyo too so i think we should be ok. especially if they used the ndk
because take a game like exzeus which is graphically comparable (almost) to the 3d gameloft games which make us dinc owners feel our gpu's abilities are inadequate lol. It runs perfectly and has tons of stuff going onscreen most of the time but because it was made using the ndk our phones have no problem.
those gameloft games are ports of iphone games so they are optimized for the powervr gpu
Alazka said:
100 mb holy crap thats hugetastic.
i saw it running on an N1 the first time i even heard of it look for the vid on youtube it did seem a bit sluggish but there were no framerate issues from what i could see this was before froyo too so i think we should be ok. especially if they used the ndk
because take a game like exzeus which is graphically comparable (almost) to the 3d gameloft games which make us dinc owners feel our gpu's abilities are inadequate lol. It runs perfectly and has tons of stuff going onscreen most of the time but because it was made using the ndk our phones have no problem.
those gameloft games are ports of iphone games so they are optimized for the powervr gpu
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Sweet! I'll have to try that game out!
Isn't it just a demo though? Maybe its not 100 mb
Yeah that does seem way to large maybe the sd folder download for the full game will be that big but the game itself should only be 10 megs or so
P.s. To a mod this should probably be moved to general or.apps and themes it doesn't really belong here
*edit * holy crap I just saw a video confirming that this game is indeed 103 mb on the internal memory and exclusively for the droid X haha maybe this won't even run on the dinc which sucks cuz I have been waiting eagerly for this for like a month
Sent from my ADR6300 using XDA App
I figured I'd post it here since I was asking if it could be ported to our device. Please move to wherever it should be. Yeah, I saw that same video! It looks awesome.
Alazka said:
Yeah that does seem way to large maybe the sd folder download for the full game will be that big but the game itself should only be 10 megs or so
P.s. To a mod this should probably be moved to general or.apps and themes it doesn't really belong here
*edit * holy crap I just saw a video confirming that this game is indeed 103 mb on the internal memory and exclusively for the droid X haha maybe this won't even run on the dinc which sucks cuz I have been waiting eagerly for this for like a month
Sent from my ADR6300 using XDA App
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the 30fps cap is hardware, and cant be overcome

directly from an htc engineer, not some exec who doesnt really know what hes talking about.
there are two interface adapters, one for the lcd and the other for the hdmi port. the lcd uses mddi 1.1 while the rgb is used for hdmi. the mddi 1.1 operates at 30fps and no software update will fix it. changing the refresh rate is all that can be done, and this causes tearing which weve seen. sorry guys, but unless the hardware changes (it wont) were stuck at 30fps. keep in mind, however, that most movies and tv shows are shot at 24fps
hilarious considering there are two threads that bypass the fps cap on both the epson and novatec panels.
Im so sick of hearing "most movies are shot at ... fps". Most movies also have a constant frame rate that doesnt stutter or surge. Not to mention the input lag.
There are times when I am scrolling that I can literally count the frames, that is just unacceptable.
cnstarz said:
hilarious considering there are two threads that bypass the fps cap on both the epson and novatec panels.
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its been done by changing the refresh rate; like the post says its a dirty hack and theyre not sure what is causing the cap. this is whats causing the cap.
kellybrf said:
its been done by changing the refresh rate; like the post says its a dirty hack and theyre not sure what is causing the cap. this is whats causing the cap.
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Sorry to burst your bubble but this has been posted many many times... in the appropriate threads. Hardly any new information. Also, sometimes even HTC engineers don't know what the heck they are talking about.
zeuzinn said:
Sorry to burst your bubble but this has been posted many many times... in the appropriate threads. Hardly any new information. Also, sometimes even HTC engineers don't know what the heck they are talking about.
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Ok, but is the OP right? I don't feel like wading through the other multiple threads. Is the current kernel fix a true fix, or is it a hack that doesn't really get us past the 30fps barrier?
I have a novatec panel and have no tearing. I read that epsons do have tearing tho.
zeuzinn said:
Sorry to burst your bubble but this has been posted many many times... in the appropriate threads. Hardly any new information. Also, sometimes even HTC engineers don't know what the heck they are talking about.
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I have to agree here. I work for a software company in tech support and sometimes I'm clueless about a feature of the software that I have been using for over 5 years. Funny thing is not all the programmers and developers know how to even navigate through the front-end of the software. So just because they are an "engineer" at HTC, don't mean crap to me.
the panels have nothing to do with it, theyre capable of a higher fps its the mddi adapter that is holding it back
and let me rephrase the htc engineer thing...its from an evo engineer who knows all about the phone
This is a dead horse being mercilessly beaten. Some of the kernels hit 50 fps, and really that's all that's needed. It feels absolutely smooth. If it's possible to 'correctly' remove the cap, then I have every confidence in the dev community to break it.
But, creating these threads are not productive, and offer nothing that hasn't been said before. If all we're left with is a dirty hack, I'd be happy.
eagle63 said:
Ok, but is the OP right? I don't feel like wading through the other multiple threads. Is the current kernel fix a true fix, or is it a hack that doesn't really get us past the 30fps barrier?
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Yes the fps is capped at 30 and yes the hack does work for novatec panels. Epson get tearing with the fps hack.
shep211 said:
Epson get tearing with the fps hack.
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Not for long. *evil grin*
eagle63 said:
Ok, but is the OP right? I don't feel like wading through the other multiple threads. Is the current kernel fix a true fix, or is it a hack that doesn't really get us past the 30fps barrier?
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The hack does get us past the 30fps. Before the source was released they got close to 56fps on both Novatek and Epson LCD panels. Now with a new source the most they have been able to get is 40-50fps, but now with working camera and 4G. It's only a matter of time though. And if you know HTC, they are known for saying it's a hardware limitation when it's in fact, software.
The phone has only been on sale for little over a month and look at all the amazing work that has been done. This amazing community's work rivals the speed of light, so I wouldn't worry about it.
I may be misunderstanding what a midi adapter is...but...what I am thinking of has nothing to do with video?
halorin said:
This is a dead horse being mercilessly beaten. Some of the kernels hit 50 fps, and really that's all that's needed. It feels absolutely smooth. If it's possible to 'correctly' remove the cap, then I have every confidence in the dev community to break it.
But, creating these threads are not productive, and offer nothing that hasn't been said before. If all we're left with is a dirty hack, I'd be happy.
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no, this is new information. there is no mention on this forum of mddi or rgb interfaces (i checked...edit, except that i checked the wrong thing ) obviously theyve been able to do some things, but its beating a dead horse to try and remove the cap the correct way because its a hardware limitation. anyway, i put the information out there for the developers who know about these things, not for people to debate on if its right or not. tear down your evo if you want and youll find the parts, do the research and find it to be the case
kellybrf said:
no, this is new information. there is no mention on this forum of midi or rgb interfaces (i checked.)
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It's not. Do more searching and you will find it. Heck, I even got that same information as a reply from HTC customer service more than 20 days ago!
kellybrf said:
no, this is new information. there is no mention on this forum of midi or rgb interfaces (i checked.) obviously theyve been able to do some things, but its beating a dead horse to try and remove the cap the correct way because its a hardware limitation. anyway, i put the information out there for the developers who know about these things, not for people to debate on if its right or not. tear down your evo if you want and youll find the parts, do the research and find it to be the case
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That has been 'known' now for about two weeks, A quick search would have revealed that this 'engineer' hasn't revealed anything that HTC hasn't claimed before
http://forum.xda-developers.com/showpost.php?p=6896671&postcount=982
http://forum.xda-developers.com/showpost.php?p=6897077&postcount=989
If it was a hardware cap it would be IMPOSSIBLE to have a software "dirty hack" bypass it.... What you are saying is IMPOSSIBLE! We have proven that it is not a hardware cap. It would be helpful since you are a EVO engineer at HTC. To hook us up with the people responsible for the coding of this fps limit. I am not flaming.
sablesurfer said:
I may be misunderstanding what a midi adapter is...but...what I am thinking of has nothing to do with video?
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wow, been a long day. mddi, which explains why midi turned up no results
kellybrf said:
keep in mind, however, that most movies and tv shows are shot at 24fps
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The look of 24p is only considered superior because it's more film-like - which is purely a matter of conditioning on our part. We've become adjusted to an image with limited data and we somehow equate this with quality, as it's nearly analogous to the film experience which was considered greatly superior to video until recent years. (Even when the bulk of televisions default to 3:2 pulldown to display it. Ugh.)
That being said, I'd never use that excuse for a refresh rate on a monitor. I'm sorry, that argument simply doesn't carry any weight with me.
I'm more than happy with my phone and I don't play any games on it, so I'm not too upset if this news does end up being the final word - but the comparison to film and television simply isn't applicable.
Anyway, hasn't anyone ever watched sports in 720p at 60 fields per second and marveled at how smooth the action is?

will the 30fps plague ever be lifted??

coming from a samsung galaxy s capable of 60fps , i bought a dell streak for a gaming device because of the screen size, to find put its only capable of 30fps???
every game i pop in there plays very jittery , angry birds for example, when u launch the bird its very very jittery and blurry when the bird flys and actually gives me eye strain and a headache, so before i bring back my att dell streak is froyo 2.2 guaranteed to lift the 30fps plague??
most likely not. from the looks of the ****ty roms from dell, its not promising at all. if you're looking for performance, might as well buy a desire hd or something. htc has much more experience in making android.
damn sucks , welp gunna get a refund from.dell now , thanks for the reply
And BTW Don't forget that the Galaxy S haves 3 times faster GPU than the Streak!
there's phones with way less power then the streak thats able to do 60 fps,
at 30fps the screen really bothers my eye while scrolling, the problem is the phone is CAPPED at 30fps , im just confused on why dell would choose that root knowing this is there first phone, usually first impressions are a must
Probably because of the HDMI out option in the phone.
Shame on Dell, this phone sounded like a dream a year ago.
They released too late.
The hardware is rather old now.
30fps cap
Proprietary connector
android 1.6
Phone was DOA per the above.
how much bull can there be in a thread?
the 30fps cap is down to the hdmi, some of us are looking at removing it.
the galaxy s doesn't have a 3x faster gpu. it has a seperate one, yet I can beat the quadrant scores with what you seem to think is the oh so **** streak.
angry birds really doesn't look jittery here, at any point.
The streak doesn't have a proprietory connector, it uses pdmi, it would be good if dell had told us, and even better if other manufacturers used it as well, so we could get cheaper accessories!
the hardware is the same as HTC are currently releasing, obviously out of date.
Fards, I love you for defending the Streak! Hey, this is my 2-week old baby
Surely it can't be out of date already!
Angry birds looks amazing and wife can't wait for the publication of the full game.
An old ipod 2g plays angry birds like butter, if u think the dell streak plays angry birds with smooth graphics you must have bad eyes, oh and dont bother selecting smooth scrolling in mozilla because its fine the way it is loooooool ,
horses for courses.
one of the main reasons I ditched my Galaxy S was because of the laughably tragic GPS implementation (it looks as though Samsung may be the un-named party in SkyHook vs Google which may explain a few things ...)
the lag issue on the SGS makes it a joke too, "yeah mum all you need to do is flash a rooted ROM using Odin and apply a lagfix - but then don't update to Froyo without wiping and re-partitioning the phone first" - um, no
I'm keeping my SGS around for as long as possible, in case CyanogenMod is released this lifetime ....
30fps is actually as fast as TV and faster than film, yet no one except Jim Cameron complains (and he wants 48fps).
high fps is only part of the story for smooth motion, also cartoons are 12fps but nobody mentions that either, ever. it could be the Streak is stuttering below 30fps, I'm sure a constant 30fps would be perfectly acceptable.
so I don't really see what a big deal a 30fps cap is, but then I prefer Starquake and Dynamite Dan over COD and Halo.
30fps tv??? do u have wood surrounding your tv screen, and does it weigh 900 pounds,
amazing i feel so much dumber talking on this forum, don't expect me to re post,so u can talk among yourself s while this piece of 30fps **** goes back to dell
Its a fact. Cinema is 24fps. many bluerays fix the refresh to 24fps to match the speed of cell cameras. It looks great. And anyone who bought a 200hz tv is an idiot. It will not improve motion it is just a resample and any resampling will degrade quality. So with that out the way ill end by saying 30fps is more than adequate. My girlfriend has the sgs and while its a great phone the streaak is a better device on so many levels
Sent from my Dell Streak using XDA App
cowballz69 said:
30fps tv??? do u have wood surrounding your tv screen, and does it weigh 900 pounds,
amazing i feel so much dumber talking on this forum, don't expect me to re post,so u can talk among yourself s while this piece of 30fps **** goes back to dell
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thanks for not coming back
cowballz69 said:
30fps tv??? do u have wood surrounding your tv screen, and does it weigh 900 pounds,
amazing i feel so much dumber talking on this forum, don't expect me to re post,so u can talk among yourself s while this piece of 30fps **** goes back to dell
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I understand why you feel so dumb while there are much smarter people on this forum...
angry bird on android runs at higher resolution than on iPhone. it might look good on 3GS or older model, but not on iPhone 4 with its high resolution screen.
so it's not a surprise to see an old iPod touch to play angry bird smoothly..
i wonder how it gonna handle angry bird with high reso like the one we have on android!
so pleased I won't have to explain frames vs fields, progressive vs interlaced, whew!
maybe u should?
miker71 said:
so pleased I won't have to explain frames vs fields, progressive vs interlaced, whew!
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As a general rule just ignore anyhing that isnt progressive. In this day and age theres no excuse for interlaced
Sent from my Dell Streak using XDA App
here's a good starting point
http://www.100fps.com/how_many_frames_can_humans_see.htm
more fps may indeed be more "real" however i think the key is a consistent framerate without stuttering.
we are asking our phones to do more and more and do it well - i'm more than happy with what the dell streak offers today despite perhaps a weaker GPU (wait - phones have a GPU!!!! honestly, seeing this tech evolve over the years shows an amazing journey and some very clever engineering no matter where your brand allegiances may lay)
what i find ironic is that ARM + PowerVR are mobile darlings that were written off in the nineties as the Windows juggernaut became unstoppable.
(remember PowerVR losing to Voodoo 3Dfx ... who has the last laugh!!)
cowballz69 said:
every game i pop in there plays very jittery , angry birds for example, when u launch the bird its very very jittery and blurry when the bird flys and actually gives me eye strain and a headache, so before i bring back my att dell streak is froyo 2.2 guaranteed to lift the 30fps plague??
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If its jittery it's not running at 30fps is it? Angry Birds is beta anyway...
I don't think you actually understand...

Se limiting fps to 30 max?

I tried to benchmark my sony ericsson xperia x10 with FPS2D...
It seems that it limits the speed to 30FPS MAX... it tries to go higher but it keeps getting blocked at 30fps wtf is wrong>?
They locked it down to 32fps ... Nothing can be done until we can cook custom ROMS or SE decide to unlock the cap. Its just like EVO 4G.
I wonder why they felt they had to limit it? I noticed when doing the GLBenchmark1.1 test that it maxed out at 32fps. The N8 is hitting 60fps, why dont SE just allow it to go above 32fps?
Does anyone know why HTC limited the Evo 4G? Could explain why SE did it to.
POLO_i780 said:
I wonder why they felt they had to limit it? I noticed when doing the GLBenchmark1.1 test that it maxed out at 32fps. The N8 is hitting 60fps, why dont SE just allow it to go above 32fps?
Does anyone know why HTC limited the Evo 4G? Could explain why SE did it to.
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HTC removed the 30 fps cap in one of the latest updates, afaik.
Does anyone know if this limit on X10 will be broken with 2.1?
otherwise I'll think I might buy another phone
tuxo87 said:
HTC removed the 30 fps cap in one of the latest updates, afaik.
Does anyone know if this limit on X10 will be broken with 2.1?
otherwise I'll think I might buy another phone
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Why? What difference does it make?
The telephone is much smoother @60fps. dunno if it affects touchscreen responsiveness too (or the way you feel it )
its hard to explain, but if you manage to try an iphone 4 you'll surely notice the difference.
You know, until this thread, I doubt anyone on here even knew/cared about the FPS.
It's nice to see that the Android fanboys haven't disappointed me with their endless pursuit of meaningless higher numbers.
iead1 said:
You know, until this thread, I doubt anyone on here even knew/cared about the FPS.
It's nice to see that the Android fanboys haven't disappointed me with their endless pursuit of meaningless higher numbers.
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umm... can you explain to me what is meaningless about it? is having more horsepower in a car meaningless? is having a larger house meaningless? is having more money meaningless?
yeah i bet you answered no to all those questions, if not then somethings wrong with you.
these numbers that are limited to something less than what the hardware is capable of is stupid. the pursuit of higher performance on a device that is MORE than capable of it (due to the lack of software to support it atm), is something very viable...
as for the android fanboy comment... thats just stupid lol
Did you honestly notice any performance issues before this thread?
If your eye can really tell the difference between 60 and 30 fps, I applaud you.
My point isn't the fact that it's actually locked (I don't care either way), I just find it funny that as soon as an Android fanboy finds out their numbers are lower than someone else's, they freak out.
Its possible that they decided to cap it after finding stability issues at higher frame rates... even then, how does it actually affect anything? I mean, do videos become visibly smoother at higher frame rates? (I honestly don't know, so I'm asking)
And wrt the android fanboy comment - If you don't find android fanboys at xda, where else would you find them
actually i kinda care, coz one of my games, hyper jump i think has a refresh line split straight down the middle and i can't see scrap my when... etc. etc.
but yea i like things to look smooth, what's the fps on the iphone coz it looks so slick
pngface said:
Its possible that they decided to cap it after finding stability issues at higher frame rates... even then, how does it actually affect anything? I mean, do videos become visibly smoother at higher frame rates? (I honestly don't know, so I'm asking)
And wrt the android fanboy comment - If you don't find android fanboys at xda, where else would you find them
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It doesn't affect videos, because the video would have had to be made at the higher FPS to actually benefit. FPS only benefits games, and the goal is always 30 FPS. Higher is nice, but not needed for most games. I would be surprised if iPhone games ran higher.
Maybe I should've wrote "X10 Fanboys" ahaha. Always wanting that 2.2, 16,000,000, 3.0, 512, ect.
pngface said:
Its possible that they decided to cap it after finding stability issues at higher frame rates... even then, how does it actually affect anything? I mean, do videos become visibly smoother at higher frame rates? (I honestly don't know, so I'm asking)
And wrt the android fanboy comment - If you don't find android fanboys at xda, where else would you find them
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Dunno about videos but the android interface would be sensibly smoother. it's like playing a 3d game. is it more playable at 60 or 30 fps?
I seriosly thinks that the FPS cap limits the touchscreen responsiveness too.
tuxo87 said:
Dunno about videos but the android interface would be sensibly smoother. it's like playing a 3d game. is it more playable at 60 or 30 fps?
I seriosly thinks that the FPS cap limits the touchscreen responsiveness too.
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60fps is better only if it doesn't fall from 60 to 20 fps which i think will happen just too often thanks to Adreno 200(while playing 3D games at least)
When playing Asphalt ive noticed skipping/jerking of frames, and im betting thats due to the cap. The Andreno200 seems to be capable of upto 45fps, thats what the Desire is reflecting in the benchmark tests, im sure the extra 13fps will make a significant difference when gaming, i love playing games on my X10's gorgeous 4" display, the phone is so great to hold and play games on, but it sucks when you run into jerkyness here and there due to a dam limit, when the hardware is far more capable.
Um, locking the frame rate results in smoother graphics, not jerky ones.
If you're experiencing jerkiness, then the frame rate never reached the limit when you were using the software. The whole point of locking the frame rate is so things appear smooth at all times.
iead1 said:
It doesn't affect videos, because the video would have had to be made at the higher FPS to actually benefit. FPS only benefits games, and the goal is always 30 FPS. Higher is nice, but not needed for most games. I would be surprised if iPhone games ran higher.
Maybe I should've wrote "X10 Fanboys" ahaha. Always wanting that 2.2, 16,000,000, 3.0, 512, ect.
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Part of the desire comes from other Android handsets already having these features eons ago. There's nothing wrong with wanting the best performance from your phone.
I bought mine because it had the best specs at the time and I was assured that updates would soon follow, not minor updates but major ones.
It seems in all your posts you do nothing but defend the X10 and shoot down everyone who isn't 100% satisfied like you are. I admit that I've been negative in the past but I've forked out more than half a grand for a damn phone, and yes, I did do the research. I thought SE would have killed the Android market with the way they fluffed up their phone and boasted in all their marketing pieces.
why don't you think it the other way around, maybe SE has limited the FPS to save you from a crashing OS, it's a common knowledge that X10 is one of the highest specs phones in the market till today, and it's a common knowledge also that SE has modified the Android 1.6 too much to be able to work on that specs, and in their process to do so they admittedly limited the functionality of the phone maybe to keep the OS working smooth without any flaws till they issue the long delayed Android 2.1 update.
Its a common fallacy, people assume that bigger numbers mean better. That is only true if there is a noticeable difference...
A bigger house is of no use to you if all the extra rooms are locked.
... and there is no extra "cost" or detrimental effect...
A bigger house is great, if it doesn't mean it suddenly costs you more than you can afford.
To address those points, it is generally accepted that the human eye cannot resolve movement at much higher framerates than 28-32 FPS. Any film you have seen at the cinema, and any TV you have watched has been at 24FPS and that certainly has never seemed jerky to me.
So is 60 FPS better? Well no not really, as you cant see the difference. And whilst you may be able to argue you can see the difference between 25 and 35FPS (Note 30FPS sits in the middle ) If you make the claim you can differentiate all the way up to 60, im going to need serious proof.
Its worth noting at this point that a lot of hoohah is often made about framerates, especially in 3d gaming. This is NOT because of the user experience, its because its a good way to compare hardware performance. Past a certain point (around 30fps) it makes little to no difference to the user experience.
Now onto the second part of my awesome house analogy, why bother locking it anyway? Because to produce MORE than 30 FPS, i.e. to go beyond the boundry at which the user can tell a difference, requires more power.
More power means poorer battery performance, amongst other things (although in mobile device design power consumption is a chief concern). The key point here being that it requires extra juice but delivers no increase in user experience. Essentially just chucking power out of the window, to nobodies benefit.
Finally, those people experiencing "lags" in games, that's not due to frame capping. That happens when the frame rate drops BELOW the cap (considerably below) therefore the cap has had no effect.
Finally, a disclaimer, im not blindly defending SE here, i think their software and post sales support leaves a LOT to be desired, but lets ***** and flame about something that deserves it:
Books are for people too poor to buy a TV. Discuss.
bongd said:
Part of the desire comes from other Android handsets already having these features eons ago. There's nothing wrong with wanting the best performance from your phone.
I bought mine because it had the best specs at the time and I was assured that updates would soon follow, not minor updates but major ones.
It seems in all your posts you do nothing but defend the X10 and shoot down everyone who isn't 100% satisfied like you are. I admit that I've been negative in the past but I've forked out more than half a grand for a damn phone, and yes, I did do the research. I thought SE would have killed the Android market with the way they fluffed up their phone and boasted in all their marketing pieces.
Click to expand...
Click to collapse
More like I hate stupidity, and most of my posts are defending intelligence. I'm convinced that 75% of this board are high school students living with their parents in their basements, buying phone's with daddy's credit card.
Anyway, the poster above me explained it perfectly.

Tegra 3 not so great as they would make us believe

iPad 2 beating it on every front. ICS may fix this but we will have to wait and see on that front.
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
and from a 'somewhat' biased site.
http://semiaccurate.com/2011/11/09/tegra-3-missed-performance-goals-by-wide-margins/
http://semiaccurate.com/2011/04/06/nvidia-in-full-philosophical-retreat-for-tegra-3/
http://semiaccurate.com/2011/10/19/nvidia-tegra-roadmap-slips-a-year/
http://semiaccurate.com/2011/08/04/a-look-at-tegra-3-3-3-and-4/
Bahahahahahahahahaha
ipad2 not so great as they would make us believe ......
Sent from my DROID X2 using Tapatalk
My phone has a single-core processor and my tablet has a dual-core. That's pretty damn good. If I NEED computing power, I have my quad-core i7 rocking, 8 GB puffing, ATI HD5870 running laptop that can do just about anything.
Let me know when Android can run a fully-featured version of Photoshop or something better than iMovie, I'll happy jump onboard the X-core bandwagon. I might even leave Windows behind then...
Let me ask simple question. How did they come up with those numbers? No, it is not a stupid question. Did they use an app to come up with those numbers? Did they hook the devices up to some kind of machine and then did measurements? What did they use?
The point I'm trying to make is since iOS and android are different platforms, if they used an app to do these measurements, they'd have to use 2 completely different apps for 2 completely different platforms. Apple has been exposed to fabricate their signal strength and battery bars count. Their OS also don't show error messages when something crashes. How do we know they didn't fabricate these numbers as well?
goodintentions said:
Let me ask simple question. How did they come up with those numbers? No, it is not a stupid question. Did they use an app to come up with those numbers? Did they hook the devices up to some kind of machine and then did measurements? What did they use?
The point I'm trying to make is since iOS and android are different platforms, if they used an app to do these measurements, they'd have to use 2 completely different apps for 2 completely different platforms. Apple has been exposed to fabricate their signal strength and battery bars count. Their OS also don't show error messages when something crashes. How do we know they didn't fabricate these numbers as well?
Click to expand...
Click to collapse
The software they used is right there...GLBenchmarks and Basemark. It's exactly the same as testing your frame rates for video games that are made for different platforms, ie. Windows and OSX. The games themselves have their own engines that can show you what frame rates you're running at so why should it be any different between Honeycomb and IOS.
It's the same software...
I do remember Apple fabricating their signal bars, but not their battery life. Unlike a certain website, *cough*ENGADGET*cough*, Anandtech is a reputable tech site that is more unbiased than others.
The reasons I can believe it is true?
My iPad 2 plays EVERY single video it can play (no flash of course) without fail. My Transformer? Sometimes (more often than not) it doesn't even play 360P Youtube videos without stuttering. Pathetic if you ask me.
stuckonduhmode said:
My iPad 2 plays EVERY single video it can play (no flash of course) without fail. My Transformer? Sometimes (more often than not) it doesn't even play 360P Youtube videos without stuttering. Pathetic if you ask me.
Click to expand...
Click to collapse
If your Transformer can't play SD YouTube videos, you have a setup problem of some kind. Mine doesn't stutter at all, even on HD YouTube videos. It likewise doesn't stutter at all on high bitrate transfers of my own DVDs, which are well above the resolution and bitrate of SD YouTube vids.
Also note that Anandtech themselves clearly noted that they had problems with their initial test unit, as evidenced by the increase in wifi performance and battery life with their second unit. Until they've had time to rerun all their tests, I wouldn't put much weight in any of their original numbers.
My Transformer struggles with 720p @ High profile. How does the iPad 2 fare?
deadman3000 said:
My Transformer struggles with 720p @ High profile. How does the iPad 2 fare?
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Click to collapse
correct me if I'm wrong..don't think iPad can handle 720p/1080p High profile either
magicpork said:
correct me if I'm wrong..don't think iPad can handle 720p/1080p High profile either
Click to expand...
Click to collapse
iPad2 plays high profile 720p smoothly (B-Frames, cabac, etc). Not with the native player, but with appstore players like AVPlayerHD.
GT 10.1 and other Tegra 2 do, too, with market players like Dice and BS but they stutter on fast action scenes. iPad2 doesn't do that. I did oc my GT 10.1 and set cpu to Interactive and that gets rid of the stutter, but for my particular 10.1 Interactive leaves the tab unstable.
Never tried 1080p high profile on iPad2.
deadman3000 said:
My Transformer struggles with 720p @ High profile. How does the iPad 2 fare?
Click to expand...
Click to collapse
If your struggling playng video, give BSplayer a try ... i tried dice player (as recommended) and NOTHING plays video better than BSplayer
Funny as I have been doing my own research on getting a tegra 3 or Ipad 2 or just nothing. YouTube videos work great for me. I have problems with ESPN videos on Tegra 2 compared to the OG Ipad. For the stutter, I like the close to 200.00, savings compared to the ipad.
Sent from my Transformer TF101 using Tapatalk
i sell and ipad2 before buying transformer.in video playing ipad2 is a bit more fluid,but at high profile 720p it is the same as tf,depend on which software you use for,but 100% lag free video you haven't with ipad2 and you haven't also with transformer.i suppose that tegra 3 chip with neon support included is more powerfull and generate more smooth and fluid videos than ipad2.personally i think that video playing is the only thing where tegra2 might be not exceeding,but not from an ipad2 chip but at least a tegra 3\exynos or newest qualcomm soc (with NEON as well)
correct me if i'm wrong mates...
Lack of NEON is the biggest let down of Tegera 2 IMHO. Reminds me of one of my friends with an aging AMD that had the clockrate but couldn't thunderbird on without newer instruction set extensions some games needed.
Sent from my Transformer TF101 using Tapatalk
goodintentions said:
Let me ask simple question. How did they come up with those numbers? No, it is not a stupid question. Did they use an app to come up with those numbers? Did they hook the devices up to some kind of machine and then did measurements? What did they use?
The point I'm trying to make is since iOS and android are different platforms, if they used an app to do these measurements, they'd have to use 2 completely different apps for 2 completely different platforms. Apple has been exposed to fabricate their signal strength and battery bars count. Their OS also don't show error messages when something crashes. How do we know they didn't fabricate these numbers as well?
Click to expand...
Click to collapse
+1
+1
+1
Sent from my DROID X2 using Tapatalk
colonel187 said:
goodintentions said:
Let me ask simple question. How did they come up with those numbers? No, it is not a stupid question. Did they use an app to come up with those numbers? Did they hook the devices up to some kind of machine and then did measurements? What did they use?
The point I'm trying to make is since iOS and android are different platforms, if they used an app to do these measurements, they'd have to use 2 completely different apps for 2 completely different platforms. Apple has been exposed to fabricate their signal strength and battery bars count. Their OS also don't show error messages when something crashes. How do we know they didn't fabricate these numbers as well?
Click to expand...
Click to collapse
+1
+1
+1
Sent from my DROID X2 using Tapatalk
Click to expand...
Click to collapse
It doesn't matter which software/platform. The software just measure how many fps at 720p the tablet can display. I think it's a fair comparison.
Does it matter in normal usage? i don't know. But it shows that the iPad2 GPU is better than the tegra 3 in this case.
deadman3000 said:
iPad 2 beating it on every front. ICS may fix this but we will have to wait and see on that front.
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
and from a 'somewhat' biased site.
http://semiaccurate.com/2011/11/09/tegra-3-missed-performance-goals-by-wide-margins/
http://semiaccurate.com/2011/04/06/nvidia-in-full-philosophical-retreat-for-tegra-3/
http://semiaccurate.com/2011/10/19/nvidia-tegra-roadmap-slips-a-year/
http://semiaccurate.com/2011/08/04/a-look-at-tegra-3-3-3-and-4/
Click to expand...
Click to collapse
Dont forget Honeycomb is software rendering, ICS has hardware rendering (like the iPad).
Spidey01 said:
Lack of NEON is the biggest let down of Tegera 2 IMHO. Reminds me of one of my friends with an aging AMD that had the clockrate but couldn't thunderbird on without newer instruction set extensions some games needed.
Sent from my Transformer TF101 using Tapatalk
Click to expand...
Click to collapse
Thisthisthis. Most of your media playback issues? This is the reason. Except for the "SD YOUTUBE LAGS OMG SO PATHETIC" guy, which either has terrible internet or is doing something very, very wrong. My TF plays back high prof 720p no problem with Dice. If tegra2 had NEON, we'd have 1080p30f.
tekkitan said:
Dont forget Honeycomb is software rendering, ICS has hardware rendering (like the iPad).
Click to expand...
Click to collapse
That kinda has nothing to do with this...
Sent from my Transformer TF101
deadman3000 said:
iPad 2 beating it on every front. ICS may fix this but we will have to wait and see on that front.
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
and from a 'somewhat' biased site.
http://semiaccurate.com/2011/11/09/tegra-3-missed-performance-goals-by-wide-margins/
http://semiaccurate.com/2011/04/06/nvidia-in-full-philosophical-retreat-for-tegra-3/
http://semiaccurate.com/2011/10/19/nvidia-tegra-roadmap-slips-a-year/
http://semiaccurate.com/2011/08/04/a-look-at-tegra-3-3-3-and-4/
Click to expand...
Click to collapse
Uhm, I like Charlie. I really do.
But sadly, as far as his Tegra stories are concerned, he seems to live in parallel (or maybe even perpendicular) universe.
Tegra2 he ridiculed so much and went as far as to claim that it will not get a single design win ended up cornering ENTIRE goddamn tablet market. Pretty much 100% of Honeycomb devices run on T2 (whether we like it or not).
Same with his "sky is falling, Tegra roadmap slips for a whole year". Well, the roadmap might have slipped (or was that just dumb marketing projections, not the roadmap itself), but the second part of the story is that even after slip, nvidia is still a whole year ahead compared to competition (4 core Kraits are scheduled market introduction Q4Y12).
---------- Post added at 01:21 PM ---------- Previous post was at 01:11 PM ----------
Danny-B- said:
If your struggling playng video, give BSplayer a try ... i tried dice player (as recommended) and NOTHING plays video better than BSplayer
Click to expand...
Click to collapse
Both (newest BSplayer, before ovt'11 release, it didn't even have ahardware acceleration) players are still not prefect and drop frames on panning or action scenes.
They also have bunch of non-performance issues:
-DICE player cannot playback 90% of embedded subs (and for those it can read, it will start showing them only after 30 seconds of movie have passed) out there and has ugly, undocumented GUI.
BSplayer suffers from nasty subtitle desyncing issue and its seeking implementation is utterly dysfunctional (you can only seek in random 15-30 secs jumps)
Oh, and both players suffer performance hit when streaming via SMB.
So yeah, for media consumption device(with 399-499 pricetag!; You could buy two netbooks for that money), Tegra2 tablets ****ing suck.
Of course what the Anadtech seem to conveniently "forget" is that the Transofmers display is much higher resolution than the iPad2 and therefore more pixels to populate...
Perhaps I should make a iPad2 killer tablet that 120 pixels x 120 pixels that downscales 720p video at can play at insane framerates but looks ****. I'm sure the idiots at Anadtech would love it...
CrazyPeter said:
Of course what the Anadtech seem to conveniently "forget" is that the Transofmers display is much higher resolution than the iPad2 and therefore more pixels to populate...
Perhaps I should make a iPad2 killer tablet that 120 pixels x 120 pixels that downscales 720p video at can play at insane framerates but looks ****. I'm sure the idiots at Anadtech would love it...
Click to expand...
Click to collapse
Afaik both ipad and TF simply upscale the games.

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