HVGA Snapdragon? - G1 General

Any word of a HVGA resolution android phone with the Snapdragon processor?
I've seen videos of the Droid on youtube, they seem some what laggy/low fps. Also with WVGA there will be problems with applications needing different resolutions...
Ive seen an old 400MHz CPU with a VGA reso screen running winMo 6.1 that was excruciatingly slow
So I think a Snapdragon processor with HVGA would run like a wild fire...
Any word?

Developers can fix their apps rather easily, but it might take some time for all the Market apps to update. We can choose to have a "compatibility mode" in the latest SDKs that centers a HVGA view on a WVGA screen if there are problems (with raster graphics and 2D games, for example). I don't think the higher resolution is doing too much to lag the phone down.

chingy1788 said:
Also with WVGA there will be problems with applications needing different resolutions...
Click to expand...
Click to collapse
One of the features of 2.0 is that Android (the system and applications) work on all Resolutions.

Related

Nintendo DS Emulation

So this may have been asked before, but does anyone know if there is a DS emulator for windows mobile devices, or whether somebody out there is working on one?
I mean I don't know **** about emulation, but it makes sense to me given that both are touchcreen devices and a lot of pocketpcs are pretty powerful these days.
Sorry to say this, but forget it, you'll never get a decent NDS emulator on PPC... Most NDS emulators on PC don't run at fullspeed when using 3D, and that's for homebrew, so on PocketPC... Not likely...
Yep, what Mollusk said is true. Let's also remember that the DS has two screens, and if you'd like to split your already small PPC screen into two, it won't be fun.
Depends on the size and resolution you have I guess - splitting it might not be that impossible after all. But on the performance end there is no light in sight of course. We don't even have full speed GBA emulation (with sound) and so it's probably highly unlikely to ever see something usable for the DS. The only straw is that both the DS and PPC use ARM CPUs and there *might* be a way to use this somehow just like with FPSEce.
The problem wouldn't be the ARM CPU, but the 2D and 3D GPU... Maybe we could have an emulator in text mode ^^
As for splitting the screen, that wouldn't be an issue either. I ported a few of my DS games to PocketPC and just did some minor resizing.
DS total screen size : 256x384
PocketPC standard size : 240x320
It's not perfect, but close enough (with a little cropping ^^)
Anyways, won't work
damn i was really look on finding the emulator for the NDS, but i finally stopped on this thread, lol saved me some trouble on continuing my search for the NDS
Just wait 2 or 3 years..i bet our phones are gonna be capable of doing this.
suure, with qualcomm ****, yeah lol.
dream on, htc users, dream on..
ds emu as plugin for manila 9d(with iphone icons to be cool, of course).
sry to say that, but sometimes you are ridiculous, guys.
nothin said:
suure, with qualcomm ****, yeah lol.
dream on, htc users, dream on..
ds emu as plugin for manila 9d(with iphone icons to be cool, of course).
Click to expand...
Click to collapse
Since you know how to read the future..how is it gonna be like in 2015?
there will be NO electricity, power lines, etc. in 2015, so..
(hheh..)
it will be "GO" and chess era.
again.
Another little problem you will have to deal with.:-
A DS is actually driven by two ARM processors, running at 66Mhz and 33Mhz respectively. Not particularly fast by PPC standards, but usually they drive one screen each, and talk to each other to keep the game flowing along correctly. Most PDA phones also have two ARM processors, but one is driving the phone subsystem and is strictly off limits, you can't get at it.
As mentioned above, the killer is the 2D/3D graphics hardware they have access to, to do all the drawing gruntwork. Even a PPC ARM processor running 10 times faster than those on the DS is going to struggle emulating all that lot.
Well there is already a phone with a 1ghz processor so maybe it's not too far off?
buru898 said:
Well there is already a phone with a 1ghz processor so maybe it's not too far off?
Click to expand...
Click to collapse
do not let 'em fool you.
they reversed whole ppc evolution progress to make CASH, don't YOU understand or what....
please, think, 'bout it, do not FLAME me, plz.
vide Dell Axim x50/51v - 6 yr old machine.
They cared bout drivers, and power.
Then someone realized, that state was given TOO FaST to earn money.
And HTC became ruler of market.
It is ok, if you HAVE cash for ****...probably you do..
maybe a device with a good chunk of ram and a tegra chipset
i imagine this would open up a whole new world of emulation. solid ps1, maybe n64 as well?
my only worry is the loss of d-pad on the tp2, and the ****ty dpad on the tp1, makes for a poor user experience when trying to jump and you hit home by accident I dread to wonder what the 2010 devices will be missing. No qwerty devices any more?
only prob for multi touch.
GBA works perfect in 200 mhz cpu.
128 mb ram 667 mhz cpu and 2d 3d drivers have xcale.
tray ideas source code.
mancukya said:
only prob for multi touch.
GBA works perfect in 200 mhz cpu.
128 mb ram 667 mhz cpu and 2d 3d drivers have xcale.
tray ideas source code.
Click to expand...
Click to collapse
gba on 200 mhz?? could you tell us , which emu can do this??
upd: you mean 200 mhz x86?
mancukya said:
only prob for multi touch.
GBA works perfect in 200 mhz cpu.
128 mb ram 667 mhz cpu and 2d 3d drivers have xcale.
tray ideas source code.
Click to expand...
Click to collapse
doesnt have to be entirely touch tho, mapping the volume rocker and using the dpad, the screen could be utilized for one-at-a-time buttons. like picodrive for genesis uses dpad with a/b/c buttons onscreen. these buttons are never used simultaneously anyway
so ppc can fast emulate ps1 and it cant emulate that ****ing noobly nds??????????? .....WTF?......
if there is other way to play gta china wars on my omnia replay to me
marko.gangsta said:
if there is other way to play gta china wars on my omnia replay to me
Click to expand...
Click to collapse
You can play psp games on your ppc you know that right?

xperia x1 vs toshiba tg01 benchmarked

hello,let me tell you a story of my day.
let me say that is only small benchmark comparision of the two prossesors (msm 7200 and the scorpion (snapdragon)).
i know its not fair to compare the 2 devices ,but its just to see how the scorpion perform .
by the way in deviceinfo for the toshiba tg01 the proccesor name is SCORPION.
i was passing by mediamarkt germany today and the white tg01 was there to play with ,so i install sktools and test opengl and run them:
tg01 6.1 x1 wm6.1
integer 742 332
floating 19,75 7,73
ram 1200 1550
draw bitmaps 1800 800
(while benchmarking the tg01 my xperia was digging deep in my pocket )
test opengl gave me on all test 60fps (it seem the software is limited to 60 fps)
and i installed nfs undercover gl version(i almost cried there) the game runs like ps3 i dunno how many fps but it soo smooth maybe +60fps (x1 maybe run it at 10 t0 20fps max)
days of the msm 7200 are gone.
what i see is nice very impressive platform benchmark,i only hope that the next xperia will have snapdragon platform .
p.s: SONYERICSSON i want my xperia x1 with snapdragon and 8 mpx cam and accelerometer and i will be sold .
Not sure if snapdragon chipset will be that popular. nvidias tegra chipset seems to be far better and zune hd will feature it. so its only a matter of time for more devices to ship with that.
*just my opinion
Not trying to ***** out of the thread but I just don't understand the concept of nowadays smartphones are used to play games. I mean c'mon now if you really wanna play games...just buy a PSP. I'm happy w/ my Xperia as it is. If I do need a snapdragon, I'll get the Rachel but who knows when it'll be released.
well actualy i'd like to have a snapdragon because this chip was designed with the intention to suck as less power as possible. i've read something about using 1 Watt while running on 1 ghz. thats pretty impressing.
the qualcom CPU simply just sucks when it comes to power consumption and picture processing. no idea how the nvidia chipset is but so far the snapdragon is my favourite.
for the benchmarks, i cant care less. ill wait for a proper android phone/Rom since our biggest problem is the windows we are running.
i totaly respect your opinion ,
xperia(touchpro,touch pro2,diamond....) is suffering from bad video play and if i install a prog with nice 3d effect (like s2p gl)not mentioning games ,just lagging without limit.
and more programs are coming with better ui and effects ,and xperia wvga needs gpu power to keep up with these progs .
even camera need better gpu and cpu to record better video and take picture faster and better proccesing power is needed (if you use it as ppc not as phone).
personaly i use everything in my ppc,phone ,camera ,keyboard,wifi,bluetooth,gps,mp3,video player,even sometime games when i am in train or traveling.
thats the reason why i buy a ppc,if i wanna use phone only (i will not spend 500euro on ppc)
anyway this is my personal opinion .
just a little statement ... G/CPU is nearly never a problem. its allways a matter of programming skillz. just take a look at the demoscene and see what they squeeze out of lame PCs and 64kb files. and to be honest, most coders nowdays are lazy and go for heigher CPU ussage if they can save time. same for me ^^
Snapdragon and Tegra have different strengths. They actually complement each other rather well. A chip that has all of their capabilities is what I want.
what makes the tegra so special? 3D and video rendering?
achmed20 said:
just a little statement ... G/CPU is nearly never a problem. its allways a matter of programming skillz. just take a look at the demoscene and see what they squeeze out of lame PCs and 64kb files. and to be honest, most coders nowdays are lazy and go for heigher CPU ussage if they can save time. same for me ^^
Click to expand...
Click to collapse
Can't blame programmers here as mobile device keep on changing it's hardware. Software optimized for Xscale no longer working for this crappy qualcomm chip. So, we need the brutal force method (fast cpu) to ensure everything works as smooth as possible.
Too bad this TG01 only support 2100 UMTS or I will be sold as well

HTC Legend .. Intensive 3D Gaming ?

Hey
i'm really consedoring buying the legend , just wondering since the CPU is 600MHz , will it be good with intensive 3D gaming like Asphalt 5 , Raging Thunder and Deliverace ?
or should i get the Samsung Wave instead ? cause i won't buy a phone that don't game well
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
Click to expand...
Click to collapse
then why do they say that the legend is only a slight upgrade from the hero in terms of tech?
it runs 3d games smooth, that is the 3d games out now and support tilt control, and that are not a lot of games.
Asphalt, smooth but no tilt control
Raging thunder, smooth for 98%
Google Earth (almost a game) no support doesn´t boot up
simply said, if you want to go for a mobile that supports hardcore 3d games and thatw really important to you in the long term, then get the desire or nexus or iphone. Sure the Legend support and runs the current gen of games perfect. There will come a time in next couple of month when increasing spec demand on a mobile will get the Legend a step back.
But who knows, the Hero getting an upgrade to 2.1 and it performs 100% better then on 1.6 android.
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
Click to expand...
Click to collapse
hi mate can u please confirm any source regarding its dedicated GPU?
i am so excited if this is true since i have milestone which runs on a dedicated GPU and it plays asphalt much better than Nexus
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
Click to expand...
Click to collapse
The MSM7200 SoC in the Hero does have a GPU based on ATI Imageon technology. It's not a particularly capable unit, but it is there.
Regards,
Dave
jakontil said:
hi mate can u please confirm any source regarding its dedicated GPU?
i am so excited if this is true since i have milestone which runs on a dedicated GPU and it plays asphalt much better than Nexus
Click to expand...
Click to collapse
Take a look here: qualcomm.com/news/releases/2009/02/12/qualcomm-targets-sub-150-smartphones-versatile-high-performance-chipset-sup
The new MSM7227 chipset features a 600 MHz applications processor with a floating point unit, 320 MHz application DSP, 400 MHz modem processor, hardware-accelerated 3D graphics
Click to expand...
Click to collapse
Apparently it supports OpenGL 2.0 whereas the Hero's dedicated GPU only suppors OpenGL 1.0. So it should perform better, but so far there are hardly any Android apps that make use of a dedicated GPU so it's hard to actually say how big the difference is.
Jarune said:
Asphalt, smooth but no tilt control
Raging thunder, smooth for 98%
Google Earth (almost a game) no support doesn´t boot up
Click to expand...
Click to collapse
I tried these out on my Legend.
Asphalt does work and so does tilt control. You have to enable accelerometer in the game options. The game seemed incredibly fast though. But maybe that's how it's supposed to play.
Raging Thunder. No problems there. Pretty fun too.
And as you said, google earth doesn't even start up
is it asphalt 5 or 3?
pollokp said:
is it asphalt 5 or 3?
Click to expand...
Click to collapse
I suppose it is 3....
3D Gaming Tests
I have tested some 3d games from the market place. Some of them only in a lite version, but the graphics should be the same... ^^
There is a rating system om smoothness from 1-5
Speedx 3D
http://www.androlib.com/android.application.com-beepstreet-speedx-wFnn.aspx
Its product specification tells the truth. It delivers stunning 3D accelerometer controlled tunnel experience without any lags.
5
Armageddon Squadron
http://www.androlib.com/android.application.com-polarbit-asquadron-pmqD.aspx
By stopping all tasks with my advanced task manager it runs quiet well. But not as smooth as Speedx 3D. Looks like 20 FPS. Anyway its playable and its still fun...
4
Raging Thunder 2 Lite
http://www.androlib.com/android.screenshot.app.nwtE-tEiE.u.aspx
Wow! Amazing 3d graphics! But you reckognize that HTC maybe doesn´t use the full CPU capacity of the legend as it could use. Starting a Race it lags and after some seconds it becomes much smoother, but still a bit laggy. 15-20 FPS therefore you can play it,
3.5
Speed Forge 3D Demo
http://www.androlib.com/android.application.mag3dlite-speedforgedemo-qCmp.aspx
Perfect! Super smooth!
5
Magnetic Sports Soccer
http://www.androlib.com/android.application.com-revo-proto-tiqp.aspx
Runs very smooth with an occasional appearance of lags... Very seldom
4.5
ToonWarz - LITE
http://www.androlib.com/android.application.com-polarbit-toonwarzlite-pqtB.aspx
Oh my godness! At first I thougt hey it runs not bad. But then the first enemies appeared and the FPS crashed totally! Unplayable³!
1
Kwaak3 - Quake 3 Arena for Android
http://code.google.com/p/kwaak3/
Very nice! After change the lightning from "Lightning maps" to "vertex" and the texture quality to 50% it runs very smooth with only one enemy and quiet okay with 3 enemies...
4.5
For shortness of this post i will only name the game and put a number behind it.
Homerun battle 3D demo- 5
Wave Blazer - 4
Quake 2&1 - 2
Mystique Chapter 1 - 5
My Paper - 5
Lybyrinth - 5
Dice 3D - 5
Friday Escape Lite - 3.5
Armadillo Roll Demo - 5
Vacuum - 5
Raging Thunder 1 - 5
NO ASPHALT 5!!!!!!!!
Upcoming tests after putting money aside
Exzeus Arcade - unfortunately no lite version out there
Deliverace - Omg! trailers look amazing! Hopefully it will be quiet smooth (not available at the moment)
Light Racer 3d - But maybe you can test these games??
Super G Stunt
SpaceTracks
Welcome to Hell 3D (not available at the moment)
Crusade of Destiny (not available at the moment)
AVERAGE RATING: 4,27777
After the devs have some clues to upgrade legends performance it could be nearly 5.
i know this thread is pretty old but i would like to add Dungeon Hunter.
the only game from gameloft that seems to work nearly perfect on the legend (no display resolution problems).
so, without overclocking version 3.11 runs pretty well. some buttons are deformed thats all.
the game doesn´t run perfect, but its playable.
version 3.5.7 (HD) works, too. but the graphics are deformed and youll get errors instead of videos.
Version 3.1.1 = 4.7/5
Version 3.5.7 = 4.2/5
so from all 3d gameloft games just dungen hunter will work well ?
i havent tested all games sofar, i m not that interessted in racing games or football managers and stuff.
but from the games ive tested (assassins creed, sandstorm, nova, hero of sparta and some other i forgot) only dungeon hunter works with the right resolution, nova was basicly playable, too (for example). but playing wouldnt be fun.
Just an aside 'cos I don't think it's been mentioned in this thread, the MSM7227 has the same Adreno 200 GPU that is used in the 1GHz Snapdragon phones like the Desire. Not sure about the clock speed, but I'd imagine it bears at least some relation to the main CPU clock.
Remember though that the Legend has a lot less screen to fill up so the lower fillrate is not so much of an issue, if at all. In fact, when you look at the Neocore benchmarks, the Legend holds up pretty well.
This link* shows Neocore benchmark scores for various devices and although the Legend is not tested, the MyTouch Slide has the same MSM7227 so results are comparable.
A lot of the 3D games for Android look like fairly lazy ports of older iPhone apps (Gameloft, I'm looking at you!) and may not be particularly suited to one Android GPU or another. That's Android fragmentation and an immature market though, eh?
Having said that, if 3D performance is important then something like Galaxy S would surely be the choice handset. The 1+GHz high-resolution devices will be the target devices for any serious game development so you may find that 320x480 and lower handsets are ignored to a great extent. Whether a burgeoning budget market keeps these lower-end device on developers' minds remains to be seen.
Edit to add: The only 3D game I have and play regularly is Carrom 3D (great pool/snooker game) and this is smooth enough even with all the detail turned up. A lot of other apps 'running' in the background will cause occasional lag, but then this is the price we pay for a multi-tasking environment!
* Search for "high end android gpu showdown" to get link at Android&Me (can't link as I'm a new account)
The only game (that I tried) that lags on my legend is caligo chaser
FIFA10 lags too.
the legend isnt a real lower-end device (the wildfire is xD).
if google would optimize android and htc would optimize sense the cpu and gpu would have much more power to for example to play games more fluedly.
if coders would even try to optimize theyr games for legend (and it would be very easy for gameloft for example, htc legend is comparable to the iphone 3gs and most of there games are coded for exactly that device), they would work just perfect.
the lower cpu rate and the lack of ram isnt the real problem: compare the hardware of the phones to a pc 10 years ago, the snapdragon should reach better performance than an pentium 3/1ghz cause of the architectur, the gpu is far away from the power of a geforce 2mx, but still pretty good.
based on the better architecture (n45; arm) the 600mhz msm7227 should be comparable to a 800mhz pentium 3.
this hardware has to work with a smaller screen with a fixed resolution. they could reach so much better performance, graphics etc. they are just too lazy.
(ps: i know that smartphone hardware isnt really comparable to hardware that was in pcs back then, but mhz is mhz)
were2 said:
(ps: i know that smartphone hardware isnt really comparable to hardware that was in pcs back then, but mhz is mhz)
Click to expand...
Click to collapse
Yeah, but MHz to MHz rarely mean much, even in the same architecture. For example: The new Qualcomm CPU's, found in the Desire-Z (T-Mobile G2, 800MHz) outperform the 1GHz (1000MHz) CPU found in the Dersire by a long way (these are both ARM). If you look at AMD CPUs vs Intel CPUs then AMD almost always outperform Intel, even on a lower clock-speed. (Both the x86-64 architecture). MHz to MHz only has a real, measurable, bearing when applied to 2 of the same CPUs at to different clock speeds (overclocking)
Having said all that, I do agree with your post. The Legend is capable of so much more, if only people would take the time to code properly. Part of the problem is that people rely on the Dalvik VM (fairly phone-independent), so they rarely have to code on a "per-phone-model" basis. With the iPhone, as it's only ever 1 set of hardware, programmers can easily optimise it for the iPhone. It's much harder to optimise for Android, as it exists on so many phones, each with different specs. But that's the price you pay for choice...
Suprisingly the Legends GPU outperforms the Desire in 3D benchmarks. The CPU is certainly weaker in the Legend, but the comparison below is not quite far because the Legend is still on 2.1 and the desire benchmark was 2.2
Hopefully soon they can be compared like for like...
hxxp://wxw.glbenchmark.com/compare.jsp?benchmark=glpro11&showhide=true&certified_only=1&D1=HTC%20Legend&D2=HTC%20Desire%20(Bravo)&D3=Apple%20iPhone%204
THis is a good read:
hxxp://smartphonebenchmarks.com/forum/index.php?/topic/105-analysis-of-qualcomm-msm7x27-msm7227-msm7627-and-msm7x25-msm7225-msm7625-processors-how-good-are-they/

Why Iphone 3G with lower processor can run better games than HTC Hero does?

As I know, IPhone 3G runs on 400 MHz processor (based on: CNet), while HTC Hero runs on 528 MHz processor, but as far as I knows, IPhone games are much more better and run smoothly, while games in Android devices like Raging Thunder 2, Super KO Boxing runs very lag in them. Can someone explain to me why?
Thanks in advance...
Most probably the dedicated/better graphic chip inside the iPhone then htc hero has. Plus, I think iPhone has programming language (C?) which is a bit faster then android's Java.
yes.. maybe to better graphics chip...
but I think... it has to do with ... ability to program to 1 hardware!!!!! NO surprises!
iphone OS is on ... one phone!!!
android is on so many different phones with different features and hardware and limits and powers.
if you are a programmer... looking to develop a new game of yours...
On the iphone, you know exactly what to expect and how to make your game perform to the best it can.
Now, try to imagine developing the same game for android. You have to keep in mind all the different phones..size screens, screen techs, graphic chips, CPUs, memory size, keyboard or no keyboard, trackball, optical ball, Dpad, etc etc etc... this list can drive you crazy!!!! what do you do?? You have to make decision at each turn, what you can program for; what you have to not support.
Dan330 said:
yes.. maybe to better graphics chip...
but I think... it has to do with ... ability to program to 1 hardware!!!!! NO surprises!
iphone OS is on ... one phone!!!
android is on so many different phones with different features and hardware and limits and powers.
if you are a programmer... looking to develop a new game of yours...
On the iphone, you know exactly what to expect and how to make your game perform to the best it can.
Now, try to imagine developing the same game for android. You have to keep in mind all the different phones..size screens, screen techs, graphic chips, CPUs, memory size, keyboard or no keyboard, trackball, optical ball, Dpad, etc etc etc... this list can drive you crazy!!!! what do you do?? You have to make decision at each turn, what you can program for; what you have to not support.
Click to expand...
Click to collapse
Ahhhhh I get it..... It make sense, Thanks for the answer.
There are three reasons:
1) The iPhone CPU has a built-in Floating Point Unit (FPU), whereas the hero CPU doesn't. This means that when doing mathematics involving real numbers with a decimal point (e.g. numbers like 1.23, 3.14159, rather than integer numbers like 1, 73 and 492363), the iPhone is considerably faster, probably by an order of magnitude. 3D games make a lot of use of that kind of mathematics.
2) iPhone programs are compiled to run directly on the iPhone's CPU, whereas Android programs compiled to run on a Java Virtual Machine, which in turn runs on the Hero's CPU. This extra level of indirection means that the programs run maybe 5 - 10 times as slowly as they could if they ran directly on the CPU.
3) The iPhone has a more powerful GPU (Graphics Processing Unit) - this means that it is capable of drawing more things to the screen in one frame than the Hero is.
all android phones dont have much internal storage so limates games
Sent from my aHero using the XDA mobile application powered by Tapatalk
Dan330 said:
yes.. maybe to better graphics chip...
but I think... it has to do with ... ability to program to 1 hardware!!!!! NO surprises!
iphone OS is on ... one phone!!!
android is on so many different phones with different features and hardware and limits and powers.
if you are a programmer... looking to develop a new game of yours...
On the iphone, you know exactly what to expect and how to make your game perform to the best it can.
Now, try to imagine developing the same game for android. You have to keep in mind all the different phones..size screens, screen techs, graphic chips, CPUs, memory size, keyboard or no keyboard, trackball, optical ball, Dpad, etc etc etc... this list can drive you crazy!!!! what do you do?? You have to make decision at each turn, what you can program for; what you have to not support.
Click to expand...
Click to collapse
Java was supposed to be platform independand(spelling) in the beginning... oh well... the wonders of theory vs reality..
Most laggy games are laggy because of bad programming.
This can be observed in things like... 2 games/apps with similar graphics where 1 is not laggy and the other is. I've experienced this quite lot. You can make decent games with Java, especially in 3d, since it just calls "native" OpenGLES functions and doesn't have to do the rendering. If you need an extra boost you can make native libraries and supply them with your app... Of course you lose a bit of platform independence, but it's not a big deal and a mere cross compilation of that library away from porting an app to a new device with different processors.
PlanetTimmy said:
2) iPhone programs are compiled to run directly on the iPhone's CPU, whereas Android programs compiled to run on a Java Virtual Machine, which in turn runs on the Hero's CPU. This extra level of indirection means that the programs run maybe 5 - 10 times as slowly as they could if they ran directly on the CPU.
Click to expand...
Click to collapse
I think that's not the problem behind this. You can write critical code in NDK so you can achieve performance.. There's a lot of videos with motorola droid/milestone games. And they are working great.
http://www.youtube.com/watch?v=mn-XaaQXIxw
http://www.youtube.com/watch?v=GUlsfP38lSM
http://www.youtube.com/results?search_query=quake+3+motorola&aq=f
Motorola Milestone has a powerful GPU (PowerVR) and kicksoff the latest snapdron enabled devices.
qualcomm always delivered poor performance in their soc solutions..
+ qualcom msm7200A lacks FPU ... what a shame... screw you crapcomm and htc (for using cheap hardware, such as soc, display,etc). i'm keep wondering why htc doesn't lunch a true super smartphone with real GPU, high quality touchscreen, etc etc. And what's strange, even if they use cheap hardware their devices are more expensive than from other manufacturers ... hahaha

Finally figured it out

Are you trying to run good 3d games like NOVA, NFS Shift, Gameloft HD games on your galaxy 3 and when you ran them you only saw beatiful white textures on the screen and then started to abuse your phone's GPU. Actually you are there isnt any problem with galaxy 3's hardware it can run all the gameloft HD titles without any lag.
You can see on the youtube that a phone (crap) like LG GT540 Optimus can run gameloft HD games. It has only 600mhz processor and 156 mb RAM and not a very powerful GPU.
The actual problem with galaxy 3 is that its opengl drivers cant render 32-bit graphics and are replaced by white ones. It is probably possible it get its opengl drivers get updated after it gets official froyo update or it also possible if some developers finds way to put drivers in the phone.
I would be very grateful to the man who develops the drivers for this....eagerly waiting 2 play 3d games on my phone !!...
Since we have no one who could even build a AOSP build for our phone (Well, i'm personally trying, but it's quite hard to find doc), i don't think it will come..
But ask samsung on their open source website
apoorv28 said:
The actual problem with galaxy 3 is that its opengl drivers cant render 32-bit graphics and are replaced by white ones.
Click to expand...
Click to collapse
Are you sure? I think it's because of OpenGL ES2.0, but I don't know too much about rendering system in android...
Yes 100% sure.
I am 100% sure. If anyone wants a proof then could check out youtube with Samsung GT-I5510 running NFS SHIFT smoothly. It has the same hardware as g3 the only difference is a QWERTY keypad. Also must be already knowing that LG GT540 and ATE blade dont have a powerful GPU. On youtube you would find former running BIA2 HD, NOVA HD etc and latter running Asphalt 5 smoothly.
I myself dont way to fix this problem so try to contact samsung or find a way to fix this.
apoorv28 said:
Are you trying to run good 3d games like NOVA, NFS Shift, Gameloft HD games on your galaxy 3 and when you ran them you only saw beatiful white textures on the screen and then started to abuse your phone's GPU. Actually you are there isnt any problem with galaxy 3's hardware it can run all the gameloft HD titles without any lag.
You can see on the youtube that a phone (crap) like LG GT540 Optimus can run gameloft HD games. It has only 600mhz processor and 156 mb RAM and not a very powerful GPU.
The actual problem with galaxy 3 is that its opengl drivers cant render 32-bit graphics and are replaced by white ones. It is probably possible it get its opengl drivers get updated after it gets official froyo update or it also possible if some developers finds way to put drivers in the phone.
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is there a way to check the opengl version?
(or Glide as they called it back in the voodoo days
Just a note for 3d games i would love to see half life 1 ported to android how awesome would that be!
I5500 and LG phone CPU HAS 3D ACCELARATOR!
If you carefully saw my post it is GT-I5510 not GT-I5500. I dont much about the LG phone but GT-I5510 has the same hardware as g3.
i5510 has the same processor as Spica.
I5800 DOESN'T have 3D HW accelarator.
Szaby59 said:
i5510 has the same processor as Spica.
I5800 DOESN'T have 3D HW accelarator.
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.
.
I already know that g3 hasnt got a 3d hardware accelerator. Why arent you ready to accept the truth. G3 is not that crap as you think. Want this link out this video shows GT-I5510 running NFS SHIFT super smooth!!!!!!!
Link- http://www.youtube.com/watch?v=Wjd5X9pe5aA&feature=youtube_gdata_player
But without 3D accelarator is crap for games.
I5510 has, that's why can run NFS Shift.
Man it wud b damn awesum if iv can play dem on our G3....
-Devilgod (United Devils)
i5510 have a Samsung S3C6410(Spica's) CPU with 667MHz clock, and 512MB RAM
i5800 have a Samsung S5P6422 with 667MHz clock, 256MB RAM
The CPU itself is the same(ARM1176JZF-S). Only differences at tech - our's is 45nm, Spica is 65nm.
And at all - our processor is cutted version(DMA channels, GPU, etc) of Spica's.
6410 have a dedicated graphics unit, with OpenGL ES 2.0 support. That's why games are running at 5501
Technically, the Spica does not have a GPU either.. Just have a look at it's perf on benchmark on 2D/3D.. Pretty much the same as the i5800.
JoHnNy08PL said:
i5510 have a Samsung S3C6410(Spica's) CPU with 667MHz clock, and 512MB RAM
i5800 have a Samsung S5P6422 with 667MHz clock, 256MB RAM
The CPU itself is the same(ARM1176JZF-S). Only differences at tech - our's is 45nm, Spica is 65nm.
And at all - our processor is cutted version(DMA channels, GPU, etc) of Spica's.
6410 have a dedicated graphics unit, with OpenGL ES 2.0 support. That's why games are running at 5501
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The specs that the mentioned about I5510 is totally wrong. You must have saw them link- onpdadb.net/index.php?m=specs&id=2582&c=samsung_gt-i5510
It neither has i5700 cpu (if you know i5700 wasnt able to run proper 3d games even worse than i5800 although it had better gpu) nor any 512 mb RAM. The origional specs are found on link- gsmarena.com/samsung_galaxy_551-3515.php
I dont blame you though cause many people know the wrong. This message is also for Szaby59.
"The specs that the mentioned about I5510 is totally wrong."
No, you can see here the complete spec, not just MHz: http://pdadb.net/index.php?m=specs&id=2582&view=1&c=samsung_gt-i5510
CPU: Samsung S3C6410 downclocked to 667, then "Browse devices based on S3C6410" or http://pdadb.net/index.php?m=pdamaster&posted=1&cpu=a6410
And see devices...
"It neither has i5700 cpu (if you know i5700 wasnt able to run proper 3d games even worse than i5800 "
No it's the i5700 CPU, and can run 3D games with PROPER DRIVERS, which in Spica's case missing that's why i5700 can't run 3D games.
I5800 will never run any 3D game, because doesn't have the hardware to render it (ok you can play laggy white textures if it's enough for you).
I thank Szaby59 for taking interest in the thread. Now lets just gets rid off that i5510 (I have already tried my hands on it it has a slower UI than g3 and it has only 256 mb RAM not 512 mb as listed in your link but I am not sure about its CPU) topic it has gpu or not it dosent matters to us. We should think about galaxy 3. I actually a very big gamer yet I am in 9th grade only and have more than five years of extreme gaming experience. I am one of those guys who cant live without gaming even for 3 hrs. When I saw gameloft launching HD games for android I thought they would be supported on all android phones and resulted buying this crap. I already knew g3 had a bad gpu but my parents wont buy me a better phone.
Lets get down to the topic - Although g3 had problems with gpu I tried running some real 3d games on it and some of them even worked like raging thunder 2. Many people have problem running it on g3 and phones better than it. People usually see white textures on it but it ran it with full speed without any texture problem ( I going to upload its gameplay on youtube and paste its link here by tomorrow). Fifa 10 also worked on phone with only the texture of the field missing and rest of the details were ossom and the gameplay didnt lag. So after a plenty of research concluded that maybe the opengl drivers have problem rendering 32 bit textures just like spica. If there would have been a gpu problem rt2 wouldnt have ran so beautifully. So according to many people if its the gpu is weak then why does rt2 works on the phone? Please answer it.
What does it mean 'working' for you?
For me: good framerate, minimally 25 FPS, and correct textures.
In RG2 the whole car is a big white texture and lags.
If you wan't play some good game download angry birds or Sega Genesis Emulator and play old classics.
HD games maybe work, if the game doesn't require 3D accelarator.
Gsam101 said:
Since we have no one who could even build a AOSP build for our phone (Well, i'm personally trying, but it's quite hard to find doc), i don't think it will come..
But ask samsung on their open source website
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I Found this link of 3d drivers for the Spica, can it be modded on our G3.
http://forum.samdroid.net/f55/3d-driver-spica-1224/
http://forum.samdroid.net/f55/graphic-drivers-mix-3574/
For what?
Spica's CPU contains an OpenGL 2.0 ES 3D accelarator.
I5800 CPU only OpenVG and 2D.

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