What are the risk of leaving the android performance to max in switch? - Nintendo Switch Questions & Answers

What are the risk of leaving the android performance to max in switch?

Reduced battery life. Haven't seen much else. I'd be glad to hear other issues, if any!

Wait where can we adjust the performance of our switch in android?
I just uninstalled android yesterday due to the incredible lags and slowness, also no real point for it since borderlands games don't work, it's pretty much just DS

TheParaly said:
Wait where can we adjust the performance of our switch in android?
I just uninstalled android yesterday due to the incredible lags and slowness, also no real point for it since borderlands games don't work, it's pretty much just DS
Click to expand...
Click to collapse
weird since mine is snappy even i lowest performance, tried emulators such as drastic and played some MOBAs too and they are great, even snappier at max performance, you can adjust it at settings in battery section, max performance = 1.7ghz if im not mistaken

HarvinMalig said:
weird since mine is snappy even i lowest performance, tried emulators such as drastic and played some MOBAs too and they are great, even snappier at max performance, you can adjust it at settings in battery section, max performance = 1.7ghz if im not mistaken
Click to expand...
Click to collapse
Hm I'll reinstall android and take a look at the different performance levels, thanks
Hopefully someone finds a fix for the borderlands games, I was so hyped about them when android got announced for switch

HarvinMalig said:
weird since mine is snappy even i lowest performance, tried emulators such as drastic and played some MOBAs too and they are great, even snappier at max performance, you can adjust it at settings in battery section, max performance = 1.7ghz if im not mistaken
Click to expand...
Click to collapse
Thanks man!! Needed to know this.

HarvinMalig said:
weird since mine is snappy even i lowest performance, tried emulators such as drastic and played some MOBAs too and they are great, even snappier at max performance, you can adjust it at settings in battery section, max performance = 1.7ghz if im not mistaken
Click to expand...
Click to collapse
I think it's mostly a matter of SD card, weirdly on both my 32 and 64GB samsung cards bought from trusted stores Android keeps going idle for several minutes no matter the performance profile, while on my 256GB integral card bought on Amazon it works just fine. I had the exact same situation with Ubuntu for the switch, so it must have something to do with the way different sd cards communicate with the linux kernel.

LeMageFro said:
I think it's mostly a matter of SD card, weirdly on both my 32 and 64GB samsung cards bought from trusted stores Android keeps going idle for several minutes no matter the performance profile, while on my 256GB integral card bought on Amazon it works just fine. I had the exact same situation with Ubuntu for the switch, so it must have something to do with the way different sd cards communicate with the linux kernel.
Click to expand...
Click to collapse
maybe since the card have diff read and write speeds, btw my card is a sandisk 128gb U1 class10 Sdxc

Related

CPU

hi
does anyone know of a cpu scalar that works on the treo pro?
freeware preferably
that would be really good for the people that has a gsm underclock at 400 mhz
Will be great.
No one knows?
I have looked everywhere for something like this but no luck... I would like to use my TP at 528 and not the undeclocked 400 (the unlocked GSM version)
That's good idie ...
:d
I would love too...
but my battery is a POS.
BUT if this soft could underclock even more the CPU, my battery would survive a day or two listening a lot of music
Godmik said:
I would love too...
but my battery is a POS.
BUT if this soft could underclock even more the CPU, my battery would survive a day or two listening a lot of music
Click to expand...
Click to collapse
Anywhere ... I will use browsing, game, and more faster ... Buy more chager ...
Godmik said:
I would love too...
but my battery is a POS.
BUT if this soft could underclock even more the CPU, my battery would survive a day or two listening a lot of music
Click to expand...
Click to collapse
Hmm, i don't think underclocking my treo pro's a good idea cuz even at its speed, i feel its sluggish sometimes....i dread 2 imagine hw slow it'd be when further underclocked.
voncrane said:
Hmm, i don't think underclocking my treo pro's a good idea cuz even at its speed, i feel its sluggish sometimes....i dread 2 imagine hw slow it'd be when further underclocked.
Click to expand...
Click to collapse
for real. i would have to agree that the speed is very sluggish and more ram should have been put into this thing. the cpu speed doesnt matter compared to another 50-100mb of ram though

[Q] I/O Question

Hi I've read some where in this forum that the galaxy S has some I/O problems which are leading to the frequent lags that the phone experiences
Frankly I do not know what I/O is but my question is whether I/O problem is a hardware or software problem. If it is software then fair and well, I'll wait for samsung to ooptimize the software
I have noticed that the benchmark software (Quadrant) runs relatively smoothly all the tests except the I/O test at which it stops for a while before moving to the next test. I dont know if this relates to the I/O problem.
Thanks for your answers
RADLOUNI said:
Hi I've read some where in this forum that the galaxy S has some I/O problems which are leading to the frequent lags that the phone experiences
Frankly I do not know what I/O is but my question is whether I/O problem is a hardware or software problem. If it is software then fair and well, I'll wait for samsung to ooptimize the software
I have noticed that the benchmark software (Quadrant) runs relatively smoothly all the tests except the I/O test at which it stops for a while before moving to the next test. I dont know if this relates to the I/O problem.
Thanks for your answers
Click to expand...
Click to collapse
Theres still no solid proof that its a software issue.
****
EarlZ said:
Theres still no solid proof that its a software issue.
Click to expand...
Click to collapse
****...............then you're saying its hardware ??????
He is not saying its hardware, just that there is no solid proof that its software.
However, based on the amount of working fixes, and reports of great improvements using Froyo I would put money on it being software related.
In fact...I am!
I am ordering a SGS in 3 days when my contract is up for renewal.
Actually, I think everyone's overlooking another obvious possible source of lag: clock-scaling for power conservation. If a phone slows down to 200MHz when it thinks it's inactive, and won't speed up until it sees evidence of activity lasting for 400ms, well... that's 400ms of lag you wouldn't get if the phone were running full-bore 1GHz all the time.
There's even an easy way to test the theory (on a rooted phone, at least) -- take two otherwise-identical phones, fully-charged, root one (while keeping the same rom), then install SetCPU and lock it into 'performance' mode so the phone can't slow down.
If the one locked at 100% CPU speed doesn't lag, and the one that's allowed to slow down to prolong the battery life does... well... there's the answer.
I mention this because I just experienced the night-and-day difference between the CDMA Hero's default power/speed (528MHz max, going down to 250MHz or less when "inactive") and with it locked to 712MHz in performance mode. Pretty much all of my lag problems vanished instantly when I locked it to performance mode. I have a hunch right now that perceived lagginess is almost entirely due to cpu scaling (particularly the time it takes to scale back up, and the criteria used for doing it).
Makes Sense
bitbang3r said:
Actually, I think everyone's overlooking another obvious possible source of lag: clock-scaling for power conservation. If a phone slows down to 200MHz when it thinks it's inactive, and won't speed up until it sees evidence of activity lasting for 400ms, well... that's 400ms of lag you wouldn't get if the phone were running full-bore 1GHz all the time.
There's even an easy way to test the theory (on a rooted phone, at least) -- take two otherwise-identical phones, fully-charged, root one (while keeping the same rom), then install SetCPU and lock it into 'performance' mode so the phone can't slow down.
If the one locked at 100% CPU speed doesn't lag, and the one that's allowed to slow down to prolong the battery life does... well... there's the answer.
I mention this because I just experienced the night-and-day difference between the CDMA Hero's default power/speed (528MHz max, going down to 250MHz or less when "inactive") and with it locked to 712MHz in performance mode. Pretty much all of my lag problems vanished instantly when I locked it to performance mode. I have a hunch right now that perceived lagginess is almost entirely due to cpu scaling (particularly the time it takes to scale back up, and the criteria used for doing it).
Click to expand...
Click to collapse
Very interesting theory, and it makes sense to be frank.
Are there any software out there that would enable me to lock the CPU speed to 1 GHz. I am willing to try this
RADLOUNI said:
Very interesting theory, and it makes sense to be frank.
Are there any software out there that would enable me to lock the CPU speed to 1 GHz. I am willing to try this
Click to expand...
Click to collapse
The guy just told you, root phone and install "Setcpu". That's the only way.
Looking at the benchmarks and the various fixes implemented I tend to lean towards the opinion that it may be hardware related.
hxxp://twitter.com/koush/status/20321413798
I'm not familiar enough with the internals of the phone. If there is faster flash memory located on the phone, then a repartition may be enough to fix the device. If not, then I'm afraid we may be stuck with some lag.
Would anyone be so kind as to explain what I/O is and why the setup in the SGS causes lagging while other android phones with similar specs don't seem to suffer from the same problems?
Thanks in advance
RADLOUNI said:
Very interesting theory, and it makes sense to be frank.
Are there any software out there that would enable me to lock the CPU speed to 1 GHz. I am willing to try this
Click to expand...
Click to collapse
not very interesting, as it's closer to the truth than you think.
think about it, Android OS is really Linux, the SGS is a miniature PC with phone capability.
everything else aside for the phone part, works just like a PC running Linux.
even on a Windows PC the Duo Core or Quad Core machines that has the Power Saving option enable behaves the same, when they are on iddle mode they run at 50% CPU power or less, and it takes them a fraction of a sec to speed back up, people that don't like that tiny lag, they always set the PC on performance mode, or always on, or simply not install the power saving software that comes with the PC.
we can do the same on the SGS phones, the only downside is that your battery will be out of juice faster than you think.
not to mention the Screen is the most power hungry part in the phone, just like most other phones with large LCD displays
did the install and...
Hi
I just did the install of setcpu and i will monitor the device for sometime before i give some feedback. My initiall impression is that the performance got better.
i set the software to performance mode and kept the limits between 100Mhz and 1000Mhz
i will also try to set the min limit to 800Mhz
Actually, that reminds me... the other thing I've seen cited a lot for causing lag is the way Android manages memory by terminating apps instead of using a swapfile. This can cause lag, because it simply takes time to call onPause()/onStop() and wait for it to finish, compared to unceremoniously just suspending the app and dumping a few megs to the microSD card.
Apparently, manufacturers don't use swapfile because most/all Android phones ship with class 2 microSD flash, in which case it would hurt performance more than it helped.
With that in mind, I'd say the following two things should be tried:
1) Buy a class 6 (or better) microSD card, format a swap partition, and use a rom on a rooted phone that supports it. For the record, swap with class 2 would be detrimental; swap with class 4 would be of minimal benefit; swap with class 6 is a big improvement; class 8 basically doesn't exist, and class 10 in real-world use -- with small, scattered files and random read-writes -- is only a little bit faster than class 6, because at that point the time it takes to deal with protocol matters becomes huge relative to the time it takes to actually DO the flash write (the SD card SPI and 4-bit protocols are *really* ugly, and overwhelmingly optimized for sequential reading and writing of bulk data. The moment you start doing random-access rewrites, their performance -- regardless of class -- goes to hell. That's part of the reason why pro gear still tends to use CompactFlash... it still has to deal with flash a page at a time, but it can access arbitrary tiny chunks of data scattered all over the place a lot faster and with a lot less ceremony than (micro)SD).
2) Install SetCPU and lock the CPU to max speed in "performance" mode.
SetCPU alone seemed to make the biggest difference with regard to keyboard input lag. My guess is that Android (or HTC's modifications for the Hero, Evo, etc... and quite possibly Samsung's too) slow the phone WAY down whenever an input area is displayed, on the theory that "most" apps at that point are just displaying the picture of a keyboard and waiting for the user to mash the screen with his finger. Without SetCPU, Graffiti is almost unusable and makes weird errors. With SetCPU locked to performance mode, Graffiti is almost flawless. It's literally a night-and-day difference.
Kpkpkpkp said:
Would anyone be so kind as to explain what I/O is and why the setup in the SGS causes lagging while other android phones with similar specs don't seem to suffer from the same problems?
Thanks in advance
Click to expand...
Click to collapse
Input/Output -data communication to/from the phone and other devices/networks
It's like when you are writing information to the system that comes from downloads, so whether you are syncing files, downloading from the marketplace or uploading...you are doing I/O....
"In computing, input/output, or I/O, refers to the communication between an information processing system (such as a computer), and the outside world possibly a human, or another information processing system. Inputs are the signals or data received by the system, and outputs are the signals or data sent from it. "
Wiki
bitbang3r said:
Actually, that reminds me... the other thing I've seen cited a lot for causing lag is the way Android manages memory by terminating apps instead of using a swapfile. This can cause lag, because it simply takes time to call onPause()/onStop() and wait for it to finish, compared to unceremoniously just suspending the app and dumping a few megs to the microSD card.
Apparently, manufacturers don't use swapfile because most/all Android phones ship with class 2 microSD flash, in which case it would hurt performance more than it helped.
With that in mind, I'd say the following two things should be tried:
1) Buy a class 6 (or better) microSD card, format a swap partition, and use a rom on a rooted phone that supports it. For the record, swap with class 2 would be detrimental; swap with class 4 would be of minimal benefit; swap with class 6 is a big improvement; class 8 basically doesn't exist, and class 10 in real-world use -- with small, scattered files and random read-writes -- is only a little bit faster than class 6, because at that point the time it takes to deal with protocol matters becomes huge relative to the time it takes to actually DO the flash write (the SD card SPI and 4-bit protocols are *really* ugly, and overwhelmingly optimized for sequential reading and writing of bulk data. The moment you start doing random-access rewrites, their performance -- regardless of class -- goes to hell. That's part of the reason why pro gear still tends to use CompactFlash... it still has to deal with flash a page at a time, but it can access arbitrary tiny chunks of data scattered all over the place a lot faster and with a lot less ceremony than (micro)SD).
Click to expand...
Click to collapse
To ask a question and summarize, if you were given a choice of any class card to put in your phone you'd chose a class 6 because of the performance benefit here? Or would you maybe go with a higher class because it'd get greater benefits in other areas? Thanks for the help, again, don't consider money as a factor for the main issue, just trying to learn a bit.
result
bitbang3r said:
Actually, that reminds me... the other thing I've seen cited a lot for causing lag is the way Android manages memory by terminating apps instead of using a swapfile. This can cause lag, because it simply takes time to call onPause()/onStop() and wait for it to finish, compared to unceremoniously just suspending the app and dumping a few megs to the microSD card.
Apparently, manufacturers don't use swapfile because most/all Android phones ship with class 2 microSD flash, in which case it would hurt performance more than it helped.
With that in mind, I'd say the following two things should be tried:
1) Buy a class 6 (or better) microSD card, format a swap partition, and use a rom on a rooted phone that supports it. For the record, swap with class 2 would be detrimental; swap with class 4 would be of minimal benefit; swap with class 6 is a big improvement; class 8 basically doesn't exist, and class 10 in real-world use -- with small, scattered files and random read-writes -- is only a little bit faster than class 6, because at that point the time it takes to deal with protocol matters becomes huge relative to the time it takes to actually DO the flash write (the SD card SPI and 4-bit protocols are *really* ugly, and overwhelmingly optimized for sequential reading and writing of bulk data. The moment you start doing random-access rewrites, their performance -- regardless of class -- goes to hell. That's part of the reason why pro gear still tends to use CompactFlash... it still has to deal with flash a page at a time, but it can access arbitrary tiny chunks of data scattered all over the place a lot faster and with a lot less ceremony than (micro)SD).
2) Install SetCPU and lock the CPU to max speed in "performance" mode.
SetCPU alone seemed to make the biggest difference with regard to keyboard input lag. My guess is that Android (or HTC's modifications for the Hero, Evo, etc... and quite possibly Samsung's too) slow the phone WAY down whenever an input area is displayed, on the theory that "most" apps at that point are just displaying the picture of a keyboard and waiting for the user to mash the screen with his finger. Without SetCPU, Graffiti is almost unusable and makes weird errors. With SetCPU locked to performance mode, Graffiti is almost flawless. It's literally a night-and-day difference.
Click to expand...
Click to collapse
HI I tried setCPU at performance mode , and i have to say that it improved the perofrmance A BIT. But i would not say that much has improved.
I guess that the class6 SD card option has more bearing on this issue than CPU speed scaling
RADLOUNI said:
HI I tried setCPU at performance mode , and i have to say that it improved the perofrmance A BIT. But i would not say that much has improved.
I guess that the class6 SD card option has more bearing on this issue than CPU speed scaling
Click to expand...
Click to collapse
Does the SD card lag fix option REQUIRE a class 6 card? That limits the size a bit, doesn't it? What is the biggest class 6 card available?
borchgrevink said:
Does the SD card lag fix option REQUIRE a class 6 card? That limits the size a bit, doesn't it? What is the biggest class 6 card available?
Click to expand...
Click to collapse
16GB
no, it does not need to be Class 6, it depends on the SD card build quality, some Class 2 performs as good as a Class 6
but it's a luck of the draw, if you have a known good Class 2 or Class 4 microSD card, then use it, no need to buy a new one
i suggest you to test the speed of the SD card before you do the mimocan thing
use this app, it's pretty accurate
http://forum.xda-developers.com/showthread.php?t=739083
The CPU theory doesn't really explain why symlinking the /dbdata/data folder to /data/data eliminates lag.
hxxp://android.modaco.com/content/samsung-galaxy-s-s-modaco-com/312298/got-the-stalling-problem-rooted-try-this/
It also seems that a 32gb class2 SanDisk card is OK.
http://android.modaco.com/content/s...rt-microsd-cards-that-work-with-mimocans-fix/
borchgrevink said:
It also seems that a 32gb class2 SanDisk card is OK.
http://android.modaco.com/content/s...rt-microsd-cards-that-work-with-mimocans-fix/
Click to expand...
Click to collapse
kinda pricey at the moment, aprox $135 for real non fake ones

Poor gaming performance - Galaxy Note 4

Hey all.
So I would expect a 500 quid phone to be able to play the latest and greatest mobile games without stutter. Unfortunately this is not the case, with my most recent example being Real Racing 3. This game has terrible stutter and a frame rate of maybe 20fps if i am lucky.
I suspect this is partly to do with screen resolution, however is there a way to actually make the Galaxy Note 4 a good gaming device? I have root.
@captainbirdseye86 Lower the screen resolution with nomone apk from google play there is a thread about it here http://forum.xda-developers.com/note-4/help/downscale-resolution-to-1080p-to-t2886177 and the apk link is here https://play.google.com/store/apps/...=nomone&pcampaignid=APPU_6l3OVKeSLZPaav6hgdAK also try to disable dvfs with xposed framework install a custom kernel (more performance depending on your settings but also more battery drain) and try to have a stock ROM as much as possible yeah all those customized Roms are way better but nothing is perfect all those mods costs on the performance also greenify your apps and system apps as much as you can...just some tips
sephkateno said:
@captainbirdseye86 Lower the screen resolution with nomone apk from google play there is a thread about it here http://forum.xda-developers.com/note-4/help/downscale-resolution-to-1080p-to-t2886177 and the apk link is here https://play.google.com/store/apps/...=nomone&pcampaignid=APPU_6l3OVKeSLZPaav6hgdAK also try to disable dvfs with xposed framework install a custom kernel (more performance depending on your settings but also more battery drain) and try to have a stock ROM as much as possible yeah all those customized Roms are way better but nothing is perfect all those mods costs on the performance also greenify your apps and system apps as much as you can...just some tips
Click to expand...
Click to collapse
Good work man. I'll just add closing background apps and messing with the minimum/maximum GPU/CPU clock.
captainbirdseye86 said:
Hey all.
So I would expect a 500 quid phone to be able to play the latest and greatest mobile games without stutter. Unfortunately this is not the case, with my most recent example being Real Racing 3. This game has terrible stutter and a frame rate of maybe 20fps if i am lucky.
I suspect this is partly to do with screen resolution, however is there a way to actually make the Galaxy Note 4 a good gaming device? I have root.
Click to expand...
Click to collapse
it is very disappointing indeed .. I rarely play games, but Asphalt 8 is my favourite and it is just unplayable on my sd805 note 4.
I have paid £587 for the device, and apparently have to root it and spend hours if not days tweaking it to be able to play some games.. Not a good job from Samsung in this department ...
mitko76 said:
it is very disappointing indeed .. I rarely play games, but Asphalt 8 is my favourite and it is just unplayable on my sd805 note 4.
I have paid £587 for the device, and apparently have to root it and spend hours if not days tweaking it to be able to play some games.. Not a good job from Samsung in this department ...
Click to expand...
Click to collapse
The answer to all your performance problems is a clean bug free pure google ROM I don't know if you can install one on the SD since I have the octa one but a ROM without all those s crap and bloatware equals to more performance if the ROM of course is properly cooked
---------- Post added at 02:54 PM ---------- Previous post was at 02:49 PM ----------
gabrielgon said:
Good work man. I'll just add closing background apps and messing with the minimum/maximum GPU/CPU clock.
Click to expand...
Click to collapse
I heard a dev talk that there isn't much to be gained by ocing the GPU and as far as CPU oc goes the more you push it the less time it will stay on that frequency because overheating could be 5 minutes away at full throttle oh and if you oc the GPU keep in mind that some voltage tuning might be necessary on the octa one I had stuttering on ultimate and persues kernels it varies from device to device...
PS hit that thanks button
The answer to the problems... its partly the chip runs so hot.. wait for lollipop to see what happens 1st
sephkateno said:
The answer to all your performance problems is a clean bug free pure google ROM I don't know if you can install one on the SD since I have the octa one but a ROM without all those s crap and bloatware equals to more performance if the ROM of course is properly cooked
---------- Post added at 02:54 PM ---------- Previous post was at 02:49 PM ----------
I heard a dev talk that there isn't much to be gained by ocing the GPU and as far as CPU oc goes the more you push it the less time it will stay on that frequency because overheating could be 5 minutes away at full throttle oh and if you oc the GPU keep in mind that some voltage tuning might be necessary on the octa one I had stuttering on ultimate and persues kernels it varies from device to device...
PS hit that thanks button
Click to expand...
Click to collapse
If you encounter problems with GPU OC, just increase the voltage a little bit. Don't see a problem there. When I talk about GPU/CPU management I mean mainly to increase the minimum GPU clock as some games don't demand enough of our device (haven't tested). Even with DVFS disabled I get a lot of 20ish fps playing spider man unlimited and the phone isn't even warm. It means the game is not requesting enough power. This is something I want to test, to force a high GPU clock with DVFS disabled and see what happens, but there's no kernel able to do that on exynos yet. Have you tested this? Do you know a way to control GPU clock on exynos or do you think they'll ever implement it?
mitko76 said:
it is very disappointing indeed .. I rarely play games, but Asphalt 8 is my favourite and it is just unplayable on my sd805 note 4.
I have paid £587 for the device, and apparently have to root it and spend hours if not days tweaking it to be able to play some games.. Not a good job from Samsung in this department ...
Click to expand...
Click to collapse
It is very unfortunate to say that every smatphone in the world is like this. I'm a fan of asphalt 8 myself so I can say about it. I was playing the game on my girlfriend's iphone 6 which has the best GPU on a smartphone in my opinion + 750p resolution = insane graphics performance, right?? Sure! IF you don't throttle like crazy. Even with this insane combination the game hits 20ish fps here and there while the phone barely gets warm.
If you want to play the game with high fps without rooting just lower the graphics in options -> display. I was playing on high after all the mods I've done but it gets so hot and the battery runs out SO FAST that now I'm just playing on low/very low. The quality difference is minimum and you can play for a looong time.
If you need help to tweak your device (after root) for playing you can PM me. I'm a high fps addicted.
Hit the thanks button if I helped.
i am not sure why the games you are playing got low fps, i have played many games including BIA3, NFS MW , Dead Trigger 2 , BatMan, MC3 , Asphalt 8 etc
I so far felt no stuttering or any slowness even no Hot device over my Exynos
I am on stock No Root
fursuf said:
i am not sure why the games you are playing got low fps, i have played many games including BIA3, NFS MW , Dead Trigger 2 , BatMan, MC3 , Asphalt 8 etc
I so far felt no stuttering or any slowness even no Hot device over my Exynos
I am on stock No Root
Click to expand...
Click to collapse
You live in a cold place? Don't play for long periods? Many games run perfect on complete stock, sure! It isn't that bad.
@gabrielgon thank you for your time explaining this so yeah I get stuttering on God of fire let's say I will have to increase the gpu voltages table by at least 50 to make the problem ALMOST disappear now about low fps yeah also on galaxy on fire when a ship explodes I get some fps drop it is quite hilarious really thinking that this monster reaches out it's limits after some brainstorming though I figured I should reduce the resolution to 1080p or even 720 and woala no fps drops although the stuttering is still there so I guess I will have to increase the gpu frequency although I don't know if there is a way to do this...I will try to search a little
EDIT: OK so I used two apps that let you control the gpu frequency but it won't work on one app the function was greased out and on the other I kept pushing the button but it never took me to the menu to change the gpu frequency my guess is since the kernel doesn't support neither will the apps I don't think we will find any out there to do it if the kernel doesn't support it...
gabrielgon said:
You live in a cold place? Don't play for long periods? Many games run perfect on complete stock, sure! It isn't that bad.
Click to expand...
Click to collapse
Yes. I never played more then 40mins and the normal temp around is about 30C
fursuf said:
Yes. I never played more then 40mins and the normal temp around is about 30C
Click to expand...
Click to collapse
I wish the rest of us gamers were like you
sephkateno said:
@gabrielgon thank you for your time explaining this so yeah I get stuttering on God of fire let's say I will have to increase the gpu voltages table by at least 50 to make the problem ALMOST disappear now about low fps yeah also on galaxy on fire when a ship explodes I get some fps drop it is quite hilarious really thinking that this monster reaches out it's limits after some brainstorming though I figured I should reduce the resolution to 1080p or even 720 and woala no fps drops although the stuttering is still there so I guess I will have to increase the gpu frequency although I don't know if there is a way to do this...I will try to search a little
EDIT: OK so I used two apps that let you control the gpu frequency but it won't work on one app the function was greased out and on the other I kept pushing the button but it never took me to the menu to change the gpu frequency my guess is since the kernel doesn't support neither will the apps I don't think we will find any out there to do it if the kernel doesn't support it...
Click to expand...
Click to collapse
Ok, some stuff I can help you with:
Increasing the voltage doesn't increase performance, this only makes your phone use more energy. People usually undervolt their phones to get better battery life but when it gets too undervolted the phone gets unstable. That's why when you overclock you might need to increase the voltage, to keep it stable.
You won't be able to mess with GPU frequency unless your kernel support it. Maybe if you are a snapdragon user (I'm not sure), but on exynos you won't.
Downscaling resolution helps. There's a thread about it here. Good luck!
---------- Post added at 08:58 AM ---------- Previous post was at 08:54 AM ----------
fursuf said:
Yes. I never played more then 40mins and the normal temp around is about 30C
Click to expand...
Click to collapse
That's probably the battery temperature, but either way that's pretty dam good!! After 10-15 minutes you'll probably reach the heat peak already so that's enough for testing. Good to know you're having a good experience!
gabrielgon said:
It is very unfortunate to say that every smatphone in the world is like this. I'm a fan of asphalt 8 myself so I can say about it. I was playing the game on my girlfriend's iphone 6 which has the best GPU on a smartphone in my opinion + 750p resolution = insane graphics performance, right?? Sure! IF you don't throttle like crazy. Even with this insane combination the game hits 20ish fps here and there while the phone barely gets warm.
If you want to play the game with high fps without rooting just lower the graphics in options -> display. I was playing on high after all the mods I've done but it gets so hot and the battery runs out SO FAST that now I'm just playing on low/very low. The quality difference is minimum and you can play for a looong time.
If you need help to tweak your device (after root) for playing you can PM me. I'm a high fps addicted.
Hit the thanks button if I helped.
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Thank you gabrielgon, note 4 is the first galaxy phone I am reluctant to root. I just don't have the time I had years ago.
I kind of disagree with you that all phones experience these issues. My previous note 1, 2 and 3 had no such problems.
That is just new to me. With all my previous note phones, I could just download any game (most likely asphalt ) and play as long as I want.
It is annoying that my note 3 (which I still keep) is capable of playing Asphalt 8 on max settings for hours with absolutely no issues and yet my shiny new note 4 just struggling with that.
I think samsung just should not have adopted the 2k display technology so early. Obviously the hardware is not there yet.
I personally do no see any difference pixel wise from the display in my note 3.
Yes, the note 4 has brighter and more accurate colour wise display and that is all they should have change.
captainbirdseye86 said:
Hey all.
So I would expect a 500 quid phone to be able to play the latest and greatest mobile games without stutter. Unfortunately this is not the case, with my most recent example being Real Racing 3. This game has terrible stutter and a frame rate of maybe 20fps if i am lucky.
I suspect this is partly to do with screen resolution, however is there a way to actually make the Galaxy Note 4 a good gaming device? I have root.
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Mate my note 4 hasn't stuttered once during any game. At all so not sure why yours is?
I think you should try Stock and factory reset.
dladz said:
Mate my note 4 hasn't stuttered once during any game. At all so not sure why yours is?
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hi man, are you with sd805? if so, try asphalt 8 (on max settings) for 20min.
fursuf said:
I think you should try Stock and factory reset.
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Click to collapse
stock reset is the first thing I always do. it did not change anything.
mitko76 said:
hi man, are you with sd805? if so, try asphalt 8 (on max settings) for 20min.
stock reset is the first thing I always do. it did not change anything.
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Using the 910F, doesn't stutter on emulation, heavy 3D games ?!? Just doesn't stutter, sorry man i'm not seeing it.
But yea the 805 yea, i'm not on stock but even when i was it seemed to be fine.
dladz said:
Using the 910F, doesn't stutter on emulation, heavy 3D games ?!? Just doesn't stutter, sorry man i'm not seeing it.
But yea the 805 yea, i'm not on stock but even when i was it seemed to be fine.
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Click to collapse
that is cool man. I played with 3 note 4 (returned the first 2 because of defective displays and overheating) and they all had this issue.
It is not that I dont believe you, but I have to see it to believe it
My experience on the Note 4 is virtually the same as my experience on the Note 2, a device which is over two years old!
I do prefer Exynos, but I purchased the Snapdragon because it is the most supported SoC on the market, for now.
I'll make sure my next device sports an Exynos, I miss my Wolfson and Noticeable Performance Boosts, overall, going from one Exynos generation to the other.

Your Thoughts on Idol 3 5.5" Octo-core Processor

I bought the Idol 3 4.7" because I wanted the smaller form factor, but I returned it because the Snapdragon 410 is just not strong enough for me. Multi-tasking between even basic apps like email and calendar would stutter and drop framerate and that's kind of a dealbreaker for me.
I'm thinking about trying the 5.5" but I'm afraid the octo-core isn't isn't gonna be much faster since its clock speed is only 300mhz higher than the Snapdragon 410.
So Idol 3 5.5" owners, are you satisfied with the 8 core processor? Is there any noticeable framerate drop or stuttering switching between apps, and if so, which apps stutter the worst?
theHuntronTracker said:
I bought the Idol 3 4.7" because I wanted the smaller form factor, but I returned it because the Snapdragon 410 is just not strong enough for me. Multi-tasking between even basic apps like email and calendar would stutter and drop framerate and that's kind of a dealbreaker for me.
I'm thinking about trying the 5.5" but I'm afraid the octo-core isn't isn't gonna be much faster since its clock speed is only 300mhz higher than the Snapdragon 410.
So Idol 3 5.5" owners, are you satisfied with the 8 core processor? Is there any noticeable framerate drop or stuttering switching between apps, and if so, which apps stutter the worst?
Click to expand...
Click to collapse
My experience (own 4 idol 3s - each given to different family members and I once in a while "test" them out) if you are going to have low/moderate apps and background noise then is fine and smooth. If your going to load that thing up (like me) you will see micro lags.
theHuntronTracker said:
I bought the Idol 3 4.7" because I wanted the smaller form factor, but I returned it because the Snapdragon 410 is just not strong enough for me. Multi-tasking between even basic apps like email and calendar would stutter and drop framerate and that's kind of a dealbreaker for me.
I'm thinking about trying the 5.5" but I'm afraid the octo-core isn't isn't gonna be much faster since its clock speed is only 300mhz higher than the Snapdragon 410.
So Idol 3 5.5" owners, are you satisfied with the 8 core processor? Is there any noticeable framerate drop or stuttering switching between apps, and if so, which apps stutter the worst?
Click to expand...
Click to collapse
techware7 said:
My experience (own 4 idol 3s - each given to different family members and I once in a while "test" them out) if you are going to have low/moderate apps and background noise then is fine and smooth. If your going to load that thing up (like me) you will see micro lags.
Click to expand...
Click to collapse
Hopefully once we have some custom rom's or more importantly some custom kernels we will be able to adjust the speed up to the rated 1.7ghz and try some schedulers/io schedulers we don't have now so performance will pick up some.
famewolf said:
Hopefully once we have some custom rom's or more importantly some custom kernels we will be able to adjust the speed up to the rated 1.7ghz and try some schedulers/io schedulers we don't have now so performance will pick up some.
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Click to collapse
After the last update I haven't anything but positive things about the 5.5's performance. So in total two updates now.
gideonMorrison said:
After the last update I haven't anything but positive things about the 5.5's performance. So in total two updates now.
Click to expand...
Click to collapse
Update UD71 10 06 fixed the sluggishness of the phone (before that I was on the brink of selling it)
It went from 5/10 to 8/10 in my personal rating and would suggest the phone.
I had a s6 edge and I'd say the speed difference between the two was negligible and the Samsung is 3x more expensive
The speed of the cores is not the issue, its the weak GPU that makes it lag. Navigation around the UI is tolerable but trying to game on anything but casual titles has frame drops. I kept my i3 over Zen 2 for the simple fact the speakers blow anything out of the water and it does everything else "competently".
I'm pretty much satisfied with the Snapdragon 615, coming from a chinese phone with 1 GB RAM and an MT6582 chip (also from a Nexus 7 2012). I find everything extremely smooth.
I haven't rooted it yet, No TWRP recovery, I just have whatsapp and telegram installed, for everything else I use Chrome. Games are pretty smooth to me, even the DS Emulator.
What I find lackluster is camera performance, too much noise even on good light conditions. Maybe it's the stock camera's fault.
ps3cfw said:
I'm pretty much satisfied with the Snapdragon 615, coming from a chinese phone with 1 GB RAM and an MT6582 chip (also from a Nexus 7 2012). I find everything extremely smooth.
I haven't rooted it yet, No TWRP recovery, I just have whatsapp and telegram installed, for everything else I use Chrome. Games are pretty smooth to me, even the DS Emulator.
What I find lackluster is camera performance, too much noise even on good light conditions. Maybe it's the stock camera's fault.
Click to expand...
Click to collapse
What are your camera settings? Performance should be fine at ISO 100-200
Performance UPDATE 9/28/15
As of today, Alcatel has released a new performance update for the Idol 3. Overall performance has improved. More info here: http://www.androidcentral.com/alcatel-pushes-update-55-inch-idol-3-performance-fixes-and-more

Disable Ram Expansion for a boost in performance

Since android 13 upgrade (wasn't amazing before but certainly was much worse since 13) i've been getting really inconsistent gaming performance.
But not in a way that dipped the FPS -- as system status in games was showing good fps but the game felt jittery / laggy and overall very inconsistent.
Been driving me nuts to the point where i'd almost stopped gaming on it because it was so disappointing. Was going to send my phone into Oppo for warranty claim it was that bad.
Decided to try and be a little more analytical about it and look at the individual element scores on antutu and i saw my RAM performance was pretty bad.
Played with a few settings but nothing seemed to do much until i remember about Ram expansion (using storage as back-fill ram) and tried turning that off (reboot after).
Well, my antutu score has gone from 720k to 806k in normal mode and ~830k in performance mode (since antutu isn't recognised as a game to automatically do that)
Games are now totally smooth again, no lag. It's almost like a new phone.
My thoughts are that the android implementation of this either doesn't properly keep active high-demand stuff from swapping into this expanded ram or that android just doesn't handle the scheduling of this properly.
Either way -- for me its way more valuable turned off for overall performance and stability.
Did the same already some time ago, can not understand why in the first place. that a phone with this huge amount of ram already factory installed, would need another 3 GB of ram.
Mr.Anderson01 said:
Did the same already some time ago, can not understand why in the first place. that a phone with this huge amount of ram already factory installed, would need another 3 GB of ram.
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Technically it doesn't i guess... maybe for a ram constrained phone ... but then if it's costing performance cos of a bad implementation then it's a lose-lose position.
My phone is noticeably more consistent on performance with this feature disabled.

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