Android Go? - Nexus 4 Q&A, Help & Troubleshooting

Any devs out there interested in porting Android Go to the Nexus 4?

There's really no need for it, the phone can still handle the full OS.

It's only suitable for really low-end devices. And the Nexus 4 is far from it. 2GB RAM is plenty for a 720p, especially with AOSP ROMs. And the Krait chipset is still more powerful than an average Cortex-A7 in low-end phones....

I personally would like a pseudo-Android Go ROM basud upon LOS, i.e. a non-Go ROM with some of android Go's tweaks (mainly the background ones).

Related

Same processor as iPhone4G!

Just a curiosity: Apple uses exactly the same processor as the Galaxy S in the newest iPhone!
Indeed. The processor was jointly developed by Samsung and Intrinsity (who was later acquired by Apple). So in some ways you get the power of an iPhone 4 with the freedom of Android. Sounds like a win to me.
Except we have a better GPU than the A4. SGX 540 compared to the SGX535.
Yes the samsung has the sgx540 which is twice as fast as the 53x series but the A4 has vxd375 piggybacked, so i dont know if that will have an impact, maybe on the video capabilities of the a4.
......and a bigger screen!
....and we have XDA Developers ^^
iPhone 4 Killer
We all most probably (being on xda) see the android OS as far superior to what is now called the iOS4, for many reasons such as;
- True multitasking
- FULL customization (after 3 years finally being able to change wallpapers is a joke)
- Wide variety of free + good quality apps
- MUCH greater out of the box functionality (they have to 'jailbreak' to do anything useful)
But the iPhone 3gs' spec has been ahead of all android phones so far, even with its slower proccessor it had the advantage of doing 1 proccess at a time to ease the work load, and a VERY high quality GPU compared to the adreno GPU's build into the qualcomm proccessor. However finally someone has developed a android phone with amazing hardware, although unfortunatly samsung, this is deffinitly the phone to show the iPhone users what android is capable of, and for that reason alone i will buy it .
bratfink said:
We all most probably (being on xda) see the android OS as far superior to what is now called the iOS4, for many reasons such as;
- True multitasking
- FULL customization (after 3 years finally being able to change wallpapers is a joke)
- Wide variety of free + good quality apps
- MUCH greater out of the box functionality (they have to 'jailbreak' to do anything useful)
But the iPhone 3gs' spec has been ahead of all android phones so far, even with its slower proccessor it had the advantage of doing 1 proccess at a time to ease the work load, and a VERY high quality GPU compared to the adreno GPU's build into the qualcomm proccessor. However finally someone has developed a android phone with amazing hardware, although unfortunatly samsung, this is deffinitly the phone to show the iPhone users what android is capable of, and for that reason alone i will buy it .
Click to expand...
Click to collapse
Totally agree... THANKS!!!!
A4 is only copy of Samsung Hummingbird
release date of Hummingbird : jule 2009
release date of A4: january 2010
A4 have "only" PowerVR 535 gpu, Hummingbird have 2-3x better PowerVR 540
bratfink said:
We all most probably (being on xda) see the android OS as far superior to what is now called the iOS4, for many reasons such as;
- True multitasking
- FULL customization (after 3 years finally being able to change wallpapers is a joke)
- Wide variety of free + good quality apps
- MUCH greater out of the box functionality (they have to 'jailbreak' to do anything useful)
But the iPhone 3gs' spec has been ahead of all android phones so far, even with its slower proccessor it had the advantage of doing 1 proccess at a time to ease the work load, and a VERY high quality GPU compared to the adreno GPU's build into the qualcomm proccessor. However finally someone has developed a android phone with amazing hardware, although unfortunatly samsung, this is deffinitly the phone to show the iPhone users what android is capable of, and for that reason alone i will buy it .
Click to expand...
Click to collapse
Amen to that
not that i'd want to, but i wonder if we'll see iOS hacked on the galaxy s at some point. android has already been hacked onto the iphone.
the A4 has a slightly smaller Level 2 Cache than our processor in the galaxy s...
A4: 512KB L2-Cache
Samsung: 640KB L2-Cache
Does it really matter? The iPhone 4 is going to be smoother to use no matter what.
Pre-ordered a Galaxy S today btw. Have grown tired of WM and my HD2. Still it won't be released before July here so there's still some waiting to be done.
Ben74 said:
not that i'd want to, but i wonder if we'll see iOS hacked on the galaxy s at some point. android has already been hacked onto the iphone.
Click to expand...
Click to collapse
it´s impossible because iOS is closed system with driver for only narrow hardware
android is open source with many drivers for many hardware, it´s similar port it to any phone

Will andriod games and app ever going to be as good as iphone?

From a Galaxy s user, I have been avoiding iphone for a very long time. However, one things worries me.:
with so many android's OS, different hardware specs and semi-chaotic andriod's app market (good apps, bad apps etc). Will applications and games on andriod ever going to be as good as the Iphone?
Yes, at the rate Android is growing the money/user base will be big enough to attract game makers.
Here is some news on it. http://www.androidguys.com/2010/07/08/android-gaming-boost-openfeint-solution/
No. Android is too fragmented and advances too quickly for it to be worthwhile for developers to make great games for it.
Now that's just nonsense.
There's exactly one processor platform which android runs on- ARM,
and two GPU platforms- Qualcomm adreno, and PowerVR SGX.
Other than that, it doesn't matter how different the devices are. The only "fragmantation" android has is two different gpu platforms.
Andoid already has some nice games from Gameloft, polarbit, hyperdevbox, and lately even EA is starting to drop in.
Given that serious and balanced android devices only exist for about a year or a year and a half (motorola droid mostly) and the iphone platform exists already 3 years...
I'd give it some more time before i reach any conclusions.
At the moment, Android (both the market and device distribution) is growing in an increasing rate, and reached an impressive pace.
As it becomes more and more popular, more developers will see potential profit in it, and we'll see more quality apps.
Pika007 said:
Now that's just nonsense.
There's exactly one processor platform which android runs on- ARM,
and two GPU platforms- Qualcomm adreno, and PowerVR SGX.
Other than that, it doesn't matter how different the devices are. The only "fragmantation" android has is two different gpu platforms.
Andoid already has some nice games from Gameloft, polarbit, hyperdevbox, and lately even EA is starting to drop in.
Given that serious and balanced android devices only exist for about a year or a year and a half (motorola droid mostly) and the iphone platform exists already 3 years...
I'd give it some more time before i reach any conclusions.
At the moment, Android (both the market and device distribution) is growing in an increasing rate, and reached an impressive pace.
As it becomes more and more popular, more developers will see potential profit in it, and we'll see more quality apps.
Click to expand...
Click to collapse
+1
I agree completely. Going to take some time.
But why WOULDN'T a game developer want to release "multi-platform" mobile games. More of a market for consumers to purchase their game...plus with better and better screens/processors coming out for the Android phones, there's an obvious market there, just need for Android to build up a consumer base.
Pika007 said:
Now that's just nonsense.
There's exactly one processor platform which android runs on- ARM,
and two GPU platforms- Qualcomm adreno, and PowerVR SGX.
Other than that, it doesn't matter how different the devices are. The only "fragmantation" android has is two different gpu platforms.
Andoid already has some nice games from Gameloft, polarbit, hyperdevbox, and lately even EA is starting to drop in.
Given that serious and balanced android devices only exist for about a year or a year and a half (motorola droid mostly) and the iphone platform exists already 3 years...
I'd give it some more time before i reach any conclusions.
At the moment, Android (both the market and device distribution) is growing in an increasing rate, and reached an impressive pace.
As it becomes more and more popular, more developers will see potential profit in it, and we'll see more quality apps.
Click to expand...
Click to collapse
Agreed. And in addition, Google has stated that after 2.2 there won't be drastic changes to the underlying OS on the next update. 3.0/Gingerbread will focus on the user experience/UI. This gives developers time to focus on a stable OS and not worry about OS changes coming down the road.

[Q]QSD8250 chipset - How bad is it?

According to Microsoft QSD8250 is the chipset. Now how bad is it? I see people are saying it'd be better than HD2 since it'll have the perfect drivers from MS, but still wonder how this compare with the phone I am planning to get, Captivate, or an iPhone 4.
What prompted MS to choose this over so many newer (and possibly better) options?
rexian said:
What prompted MS to choose this over so many newer (and possibly better) options?
Click to expand...
Click to collapse
My guess: WP7 has been in development for quite some time, so at the start of development they choose the top processor that was available. But I think that this forum focuses to much on the processor and specifications, because in the end, the whole package must be convincing and that includes the operating system that has been optimized for this processor.
Furthermore, the current specifications will be the lowest common denominator for quiet some time (perhaps until WP8) and all apps will be optimized to run satisfactory on this specification (AFAIK the 20 second start-up rule for apps will be measured with the current specification). Newer processors may speed some things up, but the current hardware will be the target platform...
The development must have started before this chipset was launched, but you are right - this was most likely the target platform.
There are not many 3D games available though, the basic working will be fluid I know when I check at the store in few days. My worries are about the 3D games that will be launched later. If the experience with those is not as good as other platforms, MS will be in trouble. Better hardware will fix the issue in future but the reputation will be ruined and be stuck for a while.
Captivate is more powerful, mainly due to its GPU being about 4 times more powerful than the qsd8250s adreno200 gpu. Though, all WP7 devices will have better looking games since Captivate runs android... And everyone knows android games look crap, no matter how how powerful the hardware is (due to devs having to make their devices run on low end hardware to get more sales)
The IP4 is a better comparison because it's hardware and software have been fully engineered to run along each other, very much like WP7 devices. While it does have a more powerful GPU compared with the QSD, there wouldn't be much difference; the adreno 200 pushes about 22million triangles per sec, where as the sgx535 pushes about 28million triangles per sec. Whether developers even use all those polygons, I'm not sure I've seen.
Though epic citadel on iOS as well as this upcoming game called Aralon sure looks good.
Aralon link: http://www.gizmodo.com.au/2010/10/oh-man-aralon-for-ios-is-gonna-be-good/
Thanks Cruzer. Now it makes sense. 22 mil vs 28 mil is not a big difference. Were they running at the same clock-speed? I hear A4 processor in iPhone 4 runs at ~800MHz, so may be they both perform in a similar manner.
Not sure how much the GPU is affected by the CPU. I think it's more to do about the speed of the actual GPU, but don't take me on that quote lol.
I have a Captivate and an iPhone 4. Im getting rid of both of them to get a HD7 or Focus. The iphone works flawlessly and isnt buggy in the slightest bit, the captivate is very choppy and i couldnt take it after a while with the lagging even after i upgraded to froyo. I would go with wp7 to be different and because it looks fun even if it uses an older processor. The hummingbird and A4 are both top of the line and its going to be hard to compete especially with each having a different os.
Writing this from my iphone 4

EVO to its fullest

So I have a question.. our EVOs have decent hardware.. why is it we can barely handle some UI and some function when the hardware is simular? Like realistically, I think our phones could handle a lot more if we develop it a different way. Look at the system requirements of Windows... We have the basics and what not.. what's holding us back from making the EVO not even slightly break a sweat? From what I've noticed with most roms, our phones will work 90% of its systems while playing angry birds space or space consuming apps.. if we made a ROM in such a way where we can take that 90% and turn it to 20%, I think we would be doing the impossible or best possible thing.. Im an idiot in some aspects like how hones may work but I'm just trying to get everyone thinking here.. are we not that far in the tech age or is it that it would take forever to build it from the ground up not being payed?
for the most part, whatever's in the rom is needed for it to run. you can run a rom without sense if you want to save memory, but it won't look as pretty. as for trimming it down, down to what? we take out everything that the carrier puts in, and we're left with what is required for android to run for the most part. a lot of problems with newer roms is drivers. we need drivers. they won't release them.
http://oreilly.com/catalog/linuxkernel/chapter/ch10.html
prepare for brain hurt. as you are saying, you can strip it down, but scheduling processes, including background is still important and requires resources.
The biggest issue with the evo is its older and lower amount of ram that is the one thing its seriously lacking in. It has an older generation and lower amount of ram than newer devices. Newer devices with the same amount of ram are using a newer generation of ram which performs better than the older version, the Evo is using mobile DDR vs newer devices using mobile ddr2 or ddr3 ram which at the same amount handles processes much more efficiently making the device perform better, just like if you have 4gb of DDR ram in your PC and upgrade to 4gb of DDR 3 you will see a massive performance increase even tho the quantity is the same the quality is far better
Sent from my SPH-D710 using xda premium
The ram and CPU hold it back a lot. Remember, the evo launched on 2.1 and is on its third os update. Gb uses a lot more resources than froyo and eclair so the ram is all hogged up by just system services. In my opinion, the evo doesn't run gb sense very well, so of course ics roms will be somewhat limited since there will be no ota with ics and no source kernel for evo
Sent from my ADR6425LVW using Tapatalk 2
Anyone still running Froyo on their EVO with better performance than GB? Just curious because I've often thought about rolling it back just to see how it goes for a while. Also,anyone know of anyone keeping any Froyo Sense ROMs up to date?
Sent from my PC36100 using Tapatalk 2
You can actually get a lot more out of the device if you are careful with what rom's and optimizations you have. For example, swagged out stock n barely uses resources at all. Sio scheduler reduces CPU load, noatime mounting helps a lot.
I have seriously awesome performance on swagged put stock n after i used ttitanium backup to remove crap I don't use, with sio , and smartassv2 with nstools setting all the CPU settings to the least performance settings (battery saving settings)
As for froyo vs GB, I feel like I had better battery and speed on froyo. Could be that my batteries are 2yrs old, could be netarchys old wicked kernels. I actually haven't even been on GB for the last 6mo. ICS is beautiful.
sent from 2yr old Evo on ICS

Not smooth as I expected!

The Nexus 7 should be very "powerful" as promised by Google!
Quad-core 1.3 GHz Tegra 3 processor vs Dual-core 1.2 GHz Cortex-A9... the Nexus is a Giant in CPU performance, but the UI isn't smoother than Galaxy S2, indeed it seems that the UI hardship to drag from one screen to another, is not at all fluid! in some case this is irritating!
At this point the Mali GPU of the Galaxy S2 it's a big point over the perfmance!
Anyone have the same observation about the UI smoothness of the S2 vs the Nexus 7?
Naamah said:
The Nexus 7 should be very "powerful" as promised by Google!
Quad-core 1.3 GHz Tegra 3 processor vs Dual-core 1.2 GHz Cortex-A9... the Nexus is a Giant in CPU performance, but the UI isn't smoother than Galaxy S2, indeed it seems that the UI hardship to drag from one screen to another, is not at all fluid! in some case this is irritating!
At this point the Mali GPU of the Galaxy S2 it's a big point over the perfmance!
Anyone have the same observation about the UI smoothness of the S2 vs the Nexus 7?
Click to expand...
Click to collapse
Are you comparing stock with stock? Personally, I find both stock and most roms very smooth. I don't have a GS2 but its definitely a lot smoother than the phones I have played on, including the GS2 on ICS stock.
What did you do to it? I use a SGS3 at work (I'm a software engineer currently developing a proprietary android app for my company) and the Nexus 7 is just as "smooth" if not smoother. You realize as soon as you install apps or modify it in any way the comparison to another device is not fair because it's not on even footing, right? Take it and the S2 back to stock with a factory reset and then compare them. It's entirely possible that apps that you choose to install will affect the performance of the device, even when they are not running.
CHollman82 said:
What did you do to it? I use a SGS3 at work (I'm a software engineer currently developing a proprietary android app for my company) and the Nexus 7 is just as "smooth" if not smoother. You realize as soon as you install apps or modify it in any way the comparison to another device is not fair because it's not on even footing, right? Take it and the S2 back to stock with a factory reset and then compare them. It's entirely possible that apps that you choose to install will affect the performance of the device, even when they are not running.
Click to expand...
Click to collapse
The Nexus7 and the S2 have the same Apex Launcher, the same LWP, and around the same software installed, the kernel is about to stock (excepted for the rooting) on both device, and the software installed is pretty the same (maybe the S2 have some apps plus rather the N7).
The Stock S2 is not AOSP (is Samsung full of bloatware) as in N7, so compairing the stock isn't to right... so I've installed in my S2 the SuperNexus (AOSP JB) to compare with N7 (AOSP JB).
Exist a benchmark to test the smoothness of the UI? instead of the CPU benchmark?
The difference of smoothness I've found maybe can be imputed to the different screen resolution? (1280x800 vs 480x800)
I don't know what you've done to your N7 but that just sounds ridiculous. I have a Galaxy S2 and have used that many ROMs & Kernels on it I care not to mention.
But still it has never even come close to the N7's stock experience, in fact the only thing I use my S2 for now is phone calls. This bad boy goes everywhere with me now tethered to my phone when I'm not at home.
Sent from my........
RockNrolling said:
Magnetised banana
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After a lot of trying I've found that my LWP scrool smooth on S2 but not on N7... maybe it's a code related question (about Mali driver?).
Comparing the speed of the excution of the various apps the N7 is greater, but regarding the smoothness of the UI the S2 is equal to N7 (maybe a little bit greater).
At this point I must say thanks to the developer of the S2 ROM and the "optimized Mali driver for project butter"?
Naamah said:
After a lot of trying I've found that my LWP scrool smooth on S2 but not on N7... maybe it's a code related question (about Mali driver?).
Comparing the speed of the excution of the various apps the N7 is greater, but regarding the smoothness of the UI the S2 is equal to N7 (maybe a little bit greater).
At this point I must say thanks to the developer of the S2 ROM and the "optimized Mali driver for project butter"?
Click to expand...
Click to collapse
Is this an AOSP or touchwiz rom?
Because I remember codeworkx himself saying that the exynos S2 will never have full project butter and JB stuff because of all the closed source drivers and stuff samsung uses. He said that the OMAP version had a smoother UI, so I doubt it comes close to the N7. Unless you're using the omap version
markj338 said:
Is this an AOSP or touchwiz rom?
Because I remember codeworkx himself saying that the exynos S2 will never have full project butter and JB stuff because of all the closed source drivers and stuff samsung uses. He said that the OMAP version had a smoother UI, so I doubt it comes close to the N7. Unless you're using the omap version
Click to expand...
Click to collapse
Mine is an AOSP ROM (based on CM10) so... I've been heard about OMAP, but I don't know what is on details...

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