Unmentioned Feature: Velocity Sensitive Screen - Samsung Galaxy Tab S3 Guides, News, & Discussion

Just something that was never mentioned in reviews (or at least personally never saw it anywhere).
Noted this after playing around with the SoundCamp app, mucking around with the "drums" section.
The screen adapts to "hard" and "soft" taps within the app using fingers only without the S-Pen (there is no "range" between light and hard). I don't know if other applications take advantage of this, have not tested others.

Could it be using the accelerometer to pick up the vibrations caused by your taps?

Killa357 said:
Could it be using the accelerometer to pick up the vibrations caused by your taps?
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The touch events include force, angle, and radius values where supported by the hardware, the accelerometer would also work but perhaps not as well since hands would dampen or enhance the values in strange ways depending on how you hold the tablet.

You mean Tab S3 got inbuilt support for force touch?

Here I thought the title was making a joke about the screen being sensitive to high velocity impacts such as drops or being thrown across the room. :cyclops:

This feature is even in iPads. In GarageBand, when you slowly tap on a piano key, it plays softer. If you tap faster, it plays louder. It's not about 3D Touch.

Related

What is G-Sensor?

i couldnt find a thread that explains exactly what it was... is it hardware or software...
hardware. I think its a type of accelerometer.
my wife is also interested in this.
so my phone wouldnt have it then.. doesnt the camera have some kinda sensor like it in it?
your wife needs to get a diamond or touch pro...
andason said:
my wife is also interested in this.
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gotvitamink said:
hardware. I think its a type of accelerometer.
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As far as I know it IS an accelerometer. Same thing I would say. Don't have much knowledge, but it's basically the same technology the iPhone uses. It can detect how you're holding your phone. Yes, you could use your front camera on your phone as a accelerometer and it's been asked before, but no one attempted to do so since it would consume too much battery.
Kraize92 said:
As far as I know it IS an accelerometer. Same thing I would say. Don't have much knowledge, but it's basically the same technology the iPhone uses. It can detect how you're holding your phone. Yes, you could use your front camera on your phone as a accelerometer and it's been asked before, but no one attempted to do so since it would consume too much battery.
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yea i wasn't really sure if it differed from an accelerometer. I used google and wikipedia and i couldn't find anything on G-sensor, and I didn't find G-sensor under the accelerometer wikipedia entry.
but yea, basically the technology that iPhone uses.
someone should do it...
its an accelerometer which is hardware to do what the iphone does where when u turn it to its side its screen also changes to the sideways orientation.
It detects which way the phone is facing and can detect acceleration in 3 axis.
petard said:
It detects which way the phone is facing and can detect acceleration in 3 axis.
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Ah, there is the more technical answer. It can detect movement. Basically you use the 3 axis which detects movement in all directions. You tilt left and right and you tilt up and down. I knew that just didn't know the technical meaning lol.
In most cases the G-Sensor is simply a small metal ball laying in a tub with several contacts. When you turn or move your phone, the ball moves also, connecting some of these contacts to anothers. So the phone can figure out how you hold it (portrait or landscape, upside down etc.) and can switch the screen or perform different actions. Its called G-Sensor because the ball is driven by G-Force.
What is G-Sensor ?
A G sensor is usually an accelerometer. It measures the forces that act on it during changes in velocity. The wiki article below has more details.
Source(s):
http://en.wikipedia.org/wiki/Accelerometer
Dennis78 said:
In most cases the G-Sensor is simply a small metal ball laying in a tub with several contacts. When you turn or move your phone, the ball moves also, connecting some of these contacts to anothers. So the phone can figure out how you hold it (portrait or landscape, upside down etc.) and can switch the screen or perform different actions. Its called G-Sensor because the ball is driven by G-Force.
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False. It's a three (and probably sometimes two) axis MEMS accelerometer - there are a few companies making those, but probably the most popular ones are analog devices' ADXL series. Similar device sits in wiimote (just as a secondary motion detection system, the more accurate one is camera+sensor bar).
Because these chips became really cheap recently, and are way more accurate, reliable, and robust than any mechanical sensors (in the same price ans size range), they're being shoved in every possible device You can find them in digital cameras (used to recognize if the photo is portrait or landscape and tag it accordingly), in hard drives (to detect mechanical shocks and protect the hdd by parking its head), in laptops (usually same as above plus to detect when the computer is falling down or other dangerous situations and protect the hard drives), in cell phones (you probably know this one's uses), in toys, portable media players, and lots of other stuff.
It detects which way the phone is facing and can detect acceleration in 3 axis.
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A more precise answer is that it detects acceleration in three axes, and from these values phone's orientation can be calculated.
[MORE DETAILED EXPLANATION]
It's rather simple - when the phone is normally handled (it's not free falling and it's not being waved around), the dominant acceleration detected by the accelerometer is the gravitational acceleration (-9.81m/s^2 in vertical axis). So, if most of the time acceleration detected along the vertical axis of the phone is bigger than one detected along horizontal axis, the phone is being held in landscape position. If the situation is reversed, it's held in portrait orientation. If the acceleration is largest in the third axis (tangent to the screen), it means that the phone is being held nearly horizontally or it's lying on some surface - better not change screen orientation then
But as i said - it's only true when the dominant acceleration is the gravitational one - the sensor can't tell it from other sources of acceleration like waving the phone around. If you run one of the g-sensor games or demos and try quickly moving the phone around the desk (keeping it horizontal at all times), you'll see that the game will interpret this movement as tilting the phone.
[/MORE DETAILED EXPLANATION]
And by the way, why is this thread in development and hacking?
mr_deimos said:
False. It's a three (and probably sometimes two) axis MEMS accelerometer - there are a few companies making those, but probably the most popular ones are analog devices' ADXL series. Similar device sits in wiimote (just as a secondary motion detection system, the more accurate one is camera+sensor bar).
Because these chips became really cheap recently, and are way more accurate, reliable, and robust than any mechanical sensors (in the same price ans size range), they're being shoved in every possible device You can find them in digital cameras (used to recognize if the photo is portrait or landscape and tag it accordingly), in hard drives (to detect mechanical shocks and protect the hdd by parking its head), in laptops (usually same as above plus to detect when the computer is falling down or other dangerous situations and protect the hard drives), in cell phones (you probably know this one's uses), in toys, portable media players, and lots of other stuff.
A more precise answer is that it detects acceleration in three axes, and from these values phone's orientation can be calculated.
[MORE DETAILED EXPLANATION]
It's rather simple - when the phone is normally handled (it's not free falling and it's not being waved around), the dominant acceleration detected by the accelerometer is the gravitational acceleration (-9.81m/s^2 in vertical axis). So, if most of the time acceleration detected along the vertical axis of the phone is bigger than one detected along horizontal axis, the phone is being held in landscape position. If the situation is reversed, it's held in portrait orientation. If the acceleration is largest in the third axis (tangent to the screen), it means that the phone is being held nearly horizontally or it's lying on some surface - better not change screen orientation then
But as i said - it's only true when the dominant acceleration is the gravitational one - the sensor can't tell it from other sources of acceleration like waving the phone around. If you run one of the g-sensor games or demos and try quickly moving the phone around the desk (keeping it horizontal at all times), you'll see that the game will interpret this movement as tilting the phone.
[/MORE DETAILED EXPLANATION]
And by the way, why is this thread in development and hacking?
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How do you know this surplus of information? Was it from an engineering school / article / books / or phone dissection? How do you know this?
None of these answers made much sense, so I did a google search, found the following:
http://www.dimensionengineering.com/accelerometers.htm
poetryrocksalot said:
How do you know this surplus of information? Was it from an engineering school / article / books / or phone dissection? How do you know this?
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The theory of operation is actually pre-high school level stuff - basic physics (you know, Newton's laws, and theory of gravity)
And the details - caught some of these at the engineering university, some from accelerometer datasheets. I had to interface one of them to a programmable microcontroller a while ago so i needed to do some research on my own
I just got a TP2 and is a bit confused as to the working of the G-Sensor. I have calibrate it (and it is switched on), but nothing happens when I turn the phone sideways - ie turning to landscape mode. Am I missing something or need to activate it somewhere else?
Thanks
stoutseun said:
I just got a TP2 and is a bit confused as to the working of the G-Sensor. I have calibrate it (and it is switched on), but nothing happens when I turn the phone sideways - ie turning to landscape mode. Am I missing something or need to activate it somewhere else?
Thanks
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Hello, try to search on your programs, you will have "G-Config", it allows you to define which applications rotate.
Thanks very much. I searched but couldn't find any G-Config anyware in All programs. Only reference is the G-Sensor in All settings\System.
EDIT: Google reveiled G-Config to be a self written app. (just downloaded) So it's not a HTC app included in the ROM?

Poor touch recognition on screen corners

Am I the only one that seems to be having a major issue with this? It comes up more with the added on screen keyboard in 1.5, it seems.
The corners of the G1 screen do not respond to touch at all, and I find myself always having trouble hitting the keys on the corners of the virtual keyboard. Applications that require you to touch any corner of the screen with precision (ie tic-tac-toe) are annoying as well because it's difficult to get it to work.
Is there any fix in sight or is it a hardware limitation?
definitely a hardware limitation.
hardware limitation means: normal hardware limitation or limited due failure????
I only experience this problem with the right edge of my phone. The top, left, and bottom don't have any problems.
Touch also seems to be less sensitive when the phone is rested flat.
My phone has the sensitivity problem on the edges too (mostly on the right and top sides).
For example, it's almost impossible to drag an icon to the left screen, because it doesn't seem to reach the threshold area.
The protective screen (boxwave anti-glare) made the problem even worse, but since it's much more comfortable than the glass, I won't be taking it off.
The easiest way to test all this is to use the whiteboard application.
So, I ask the developers: Please don't place the buttons on the edges of the screen!
The worst apps in this regard I've seen so far were the Video player (don't remember its exact name, its seek slider was unusable), and the sudoku with the number chooser in the bottom. OpenHome's app slider has the same problem.

More precise HTC Vibrator!

Hello all. I am making an application request that may (or may not!) be possible. Ideas would be useful...
Basically, the idea is for a vibration feedback for screen taps. Obviously this is already available, however, it would be good if the vibration feedback could be localised to a particular space at which the screen is actually pressed... I.e if you press the top right corner of the screen, your finger/hand would feel as though it was actually pressing roughly that area. I have no idea if someone has already done this.
I actually think this is possible on the HTC HD because I note on the game Teeter, when you crash into a wall, say on the left of the screen, the vibration seems to be coming from the left of the phone. This probably means that there are at least 4 vibrators (if thats what they are called!), in the device... and further, it is possible to programmatically access them. If we knew how to do that, it should be possible to do some X/Y combination, especially to make a more precise vibration feedback for our HTC HD.
Ideas and thoughts would be useful.
[REQUEST]
Hello all. I am making an application request that may (or may not!) be possible. Ideas would be useful...
Basically, the idea is for a vibration feedback for screen taps. Obviously this is already available, however, it would be good if the vibration feedback could be localised to a particular space at which the screen is actually pressed... I.e if you press the top right corner of the screen, your finger/hand would feel as though it was actually pressing roughly that area. I have no idea if someone has already done this.
I actually think this is possible on the HTC HD because I note on the game Teeter, when you crash into a wall, say on the left of the screen, the vibration seems to be coming from the left of the phone. This probably means that there are at least 4 vibrators (if thats what they are called!), in the device... and further, it is possible to programmatically access them. If we knew how to do that, it should be possible to do some X/Y combination, especially to make a more precise vibration feedback for our HTC HD.
Ideas and thoughts would be useful.
I would solve this by having differenznt patterns
Wow, I'd never noticed that before.
Are you sure this works in each corner? My pudding pullin' numbed fingers can only feel top and bottom vibrations in Teeter. Are you sure it's in the corners?
Either way, sounds like an interesting concept.
V
Check the disassembly in the service manual: http://mikechannon.net/PDF Manuals/HTC_Blackstone_Service_Manual.pdf
At page 24, you see they take out the vibrator.
There is only one in the Touch HD, so the requested application in the OP is not possible.
There may well be one, but Teeter certainly feels "stereo".
There is a distinct left and right separation.
V
vijay555 said:
There may well be one, but Teeter certainly feels "stereo".
There is a distinct left and right separation.
V
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Yes, that's true. But they probably just reverse the direction the wheel turns to make it feel different.
I don't think you will ever be able to localize the sense of the vibration to the part of the screen where you touch it.
@Fire69 good point. Just what I do with the wife.
V
With the wife, you could use multiple vibrators!
Guys, you may be right. I am really very dissapointed with this finding. The teeter game totally feels as though it has multiple vibrators. I doubt spinning them the opposite direction changes the feel. It probably a psychological effect which relates to how we are holding our HTC at the time of vibration (!).
Really upsetting.
Also, is there a software that vibrates on pressure on any point on the screen with any app? There is an option to do screen tap sounds, but not vibrate. Help would be sweet.
Fire69 said:
With the wife, you could use multiple vibrators!
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We are still talking about phones in here, are we not?
egzthunder1 said:
We are still talking about phones in here, are we not?
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lol. hopefully!
egzthunder1 said:
We are still talking about phones in here, are we not?
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Ofcourse! What else would we be talking about?
BTW, you have a spelling-error in your sig (Rapahel => Raphael)
I think the impression of "stereo" tactile feedback in teeter is coming from your brain, correlating tactile and visual input. You see the ball crashing into the right wall, feel the vibration and your brain makes "vibration coming from the right side" out of that. Knowing that you are tilting your phone to the right adds to that and is the reason why you also have the same impression when not looking at the screen (just tried it ). I don't see any possibility of localizing a vibrational feedback with just one vibrator. Multiple vibrators - different story, but I still doubt that could work, as you would a) need _lots_ of vibrators to generate a sufficiently precise interference pattern, b) need immense computing power to calculate the frequency/amplitude/phase of each vibrator to achieve that pattern and c) must be able to precisely drive all those vibrators with those frequency/amplitudes/phases. While I'm thinking about it, you could also just have a matrix of, say, 16x16 vibrators with absorbing layers in between. Hmmm...might be an interesting project to build something like that...
Indeed... I am sure I could have done something to stimulate precise tactility with 2 vibrators only. By controlling the duration of vibration for the X and the Y axis.
Hopefully HTC will include 2 vibrators with their devices in the future.

touchscreen unresponsive when phone is on flat surface

sometimes my phones touchscreen becomes unresponsive when its flat on its back on a table for example. I unlock the screen with the trackpad or power button so that the screen comes on. Then when i try to slide the lockscreen it doesnt do anything. When i begin sliding the bar from the total edge of the screen it sometimes works.
Usually i just have to pick up the phone to get the touchscreen working again. actually, when i even lift up the phone the slightest bit, it works again.
Weird right?
anyone else experiences this issue ?
I assumed it was designed to work like this. Makes me move my phone rather than just slide to snooze the alarm then go back to sleep.
Same here. I think it has to do with the capacative toucscreen.
Sent from my HTC Vision using XDA App
wileykat said:
I assumed it was designed to work like this. Makes me move my phone rather than just slide to snooze the alarm then go back to sleep.
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you're saying you move your phone to snooze the alarm? didnt know it could do that, gonna try that out tomorrow morning
forgot to mention the issue is not ROM specific. I have witnessed it on virtuous, CM, MIUI, stock
Ive had this problem as well. Slightly annoying!
I don't think its a design issue..
you don't have to lift your phone to get the screen to respond.
notice that it is enough just to touch the body of the phone to make the screen responsive again..
for me its very annoying, especially not being able to snooze the alarm in the morning
Let me point out that this happens with my G1 also so its not just the G2.
Yeah, there are a few discussions about this on the forums already. It's most likely a capacitance issue. When your phone is just sitting on a table and you touch the display, you may not create enough capacitance with the touchscreen for it to register as a touch (as opposed to resistive touchscreens which needed only physical contact but were less accurate as a result). Touching the body of the phone basically creates a common ground or voltage reference point for the phone, allowing your finger to create the needed amount of capacitance (in technical terms, no longer a floating ground). Whenever I touch the screen while the phone is lying on a table, I just always make sure to rest either my thumb or ring finger on one of the edges.
A lot of factors will also come into play---whether or not your phone is in a case, type of material the phone is resting on, the level of humidity in the air, even potentially the type of shoes you are wearing. This is why sometimes it works and sometimes it doesn't.
ianmcquinn said:
(...) Touching the body of the phone basically creates a common ground or voltage reference point for the phone, allowing your finger to create the needed amount of capacitance (in technical terms, no longer a floating ground). (...)
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yes! I just figured this out myself. merely touching the body of the phone makes the screen respond to my fingers.
well in that case its not really a big problem. from now on i just touch teh body with my middle finger while sliding with my index finger =D
liory said:
notice that it is enough just to touch the body of the phone to make the screen responsive again..
for me its very annoying, especially not being able to snooze the alarm in the morning
Click to expand...
Click to collapse
Will give this a go tomorrow, I hope it doesn't work!!!.... I'm gonna be forever snoozing with 2 fingers now!!!
This seems to be temperature related (and it doesn't happen on a mytouch 3g)
I live in Minnesota and I deliver pizza. When I would need to call a customer to get into an apartment building, I would set the phone on top of the pizza bag and dial with one hand.
When I first got my G2 (early november) I had no problems doing this, then one day it wouldn't respond at all to touch. I still had my old mytouch 3g with me because the old number wasn't ported yet, and I was able to use that to make the call. It wasn't until later that I realized that the problem was caused by the cold and that I needed to touch the metal part to make it work, so I thought that the touchscreen on my 2 week old G2 had just died.
At room temperature the touch screen always works (I can silence the alarm while it's sitting on the table), but temperatures below 50F cause problems
I started noticing this as well. Sometimes I'll hit the power button to turn my phone on from idle-state and then I'll drag the unlock button with to no avail! But then again, I do use my thumb to do it so maybe the capacitance by using the thumb isn't good enough to unlock it.
I use my phone at work a lot so in order to text while being discreet, I usually have the phone in my right hand and text / unlock the phone using my thumb. I doubt it is a defect but it had me worried too. Guess I'm not the only one experiencing this. (Although I must say, dragging my thumb to swype and using the side of my thumb probably is the reason why it sometimes doesn't work)
Back when I had my g1 it did the same thing and experience this on my g2....if its laying down its like it thinks its just on in your pocket so the touch seems limited
Sent from my T-Mobile G2 using XDA App
Elegy said:
sometimes my phones touchscreen becomes unresponsive when its flat on its back on a table for example. I unlock the screen with the trackpad or power button so that the screen comes on. Then when i try to slide the lockscreen it doesnt do anything. When i begin sliding the bar from the total edge of the screen it sometimes works.
Usually i just have to pick up the phone to get the touchscreen working again. actually, when i even lift up the phone the slightest bit, it works again.
Weird right?
anyone else experiences this issue ?
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Click to collapse
Not weird. TOTALLY normal and expected.
It is because it has a CAPACITIVE TOUCHSCREEN.
This means that when you touch the screen, your finger is actually COMPLETING AN ELECTRIC CIRCUIT.
When the phone is lying on a table and you touch it, you are NOT completing the circuit since you are NOT touching the phone's body.
When the sensor is on, there is an electrical difference between the surface of the screen and the body of the phone. When you touch BOTH, you alter the electric field in that localized area of the screen. The sensor detects the change in voltage and determines the location of the contact.
dhkr123 said:
Not weird. TOTALLY normal and expected.
It is because it has a CAPACITIVE TOUCHSCREEN.
This means that when you touch the screen, your finger is actually COMPLETING AN ELECTRIC CIRCUIT.
When the phone is lying on a table and you touch it, you are NOT completing the circuit since you are NOT touching the phone's body.
When the sensor is on, there is an electrical difference between the surface of the screen and the body of the phone. When you touch BOTH, you alter the electric field in that localized area of the screen. The sensor detects the change in voltage and determines the location of the contact.
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So how do I adjust the sensitivity? As I understand it I could increase the voltage to the screen making it easier to complete the circuit...such as through thin gloves.....
Sent from my HTC Vision using XDA App
dhkr123 said:
Not weird. TOTALLY normal and expected.
It is because it has a CAPACITIVE TOUCHSCREEN.
This means that when you touch the screen, your finger is actually COMPLETING AN ELECTRIC CIRCUIT.
When the phone is lying on a table and you touch it, you are NOT completing the circuit since you are NOT touching the phone's body.
When the sensor is on, there is an electrical difference between the surface of the screen and the body of the phone. When you touch BOTH, you alter the electric field in that localized area of the screen. The sensor detects the change in voltage and determines the location of the contact.
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This is mostly true.
Put the phone on the table and dont touch it and try to swipe to unlock.
No touch a finger on the phone body and do it again, itll work.
Doesn't seem to always fit that behavior, but more often than not.
TheNewGuy said:
So how do I adjust the sensitivity? As I understand it I could increase the voltage to the screen making it easier to complete the circuit...such as through thin gloves.....
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You don't. You should NOT even if you could. It would not work as you expect since it is NOT a matter of sensitivity, but of CONDUCTIVITY.
klmsu19 said:
This is mostly true.
Put the phone on the table and dont touch it and try to swipe to unlock.
No touch a finger on the phone body and do it again, itll work.
Doesn't seem to always fit that behavior, but more often than not.
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It is not "mostly" true, it is PRECISELY true.
dhkr123 said:
It is not "mostly" true, it is PRECISELY true.
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No reason for the condescending tone in every post (or if it's not your intention to be condescending, you may want to restrain your constant use of caps). You had stated:
dhkr123 said:
This means that when you touch the screen, your finger is actually COMPLETING AN ELECTRIC CIRCUIT.
When the phone is lying on a table and you touch it, you are NOT completing the circuit since you are NOT touching the phone's body.
Click to expand...
Click to collapse
Someone was just pointing out that if this was "precisely" true as you put it, then the screen should never be responsive if you aren't touching the phone's body (since the circuit is, based on your reasoning, still broken). This isn't the case though since it does work sometimes. How could your statement be precisely true if it's known to be false sometimes (hence the "mostly true" comment)?
And it's actually not true. You are not completing an electric circuit. No current flows from your finger into the screen and no components within the phone are electrically coupled because of your touch. As you stated, you are altering the electric field when you touch the screen. This results in a change in capacitance in that area. Note, this change occurs even when you are not touching the phone's body, just to a different degree. Touching the phone will typically increase the amount of capacitance as opposed to when you are not though (since you are basically "grounding" yourself to the phone). The more capacitance there is, the easier it is to measure. If there is too little capacitance, the touchscreen's microcontroller will not register the change at all. Even if it does register the change, there will be additional filtering that occurs to that raw data either in the microcontroller itself or in software (or both).
This is why the screen works sometimes when you touch it without touching the rest of the phone. You are still causing a change in capacitance. The amount of change depends on numerous factors (this is what I stated in an earlier post). These factors effect how grounded both you and the phone are relative to earth ground (in the electrical sense, not geographical). Typically speaking though, if you are relatively close to earth ground, then you will be able to use the screen without touching the body of the phone. For example, someone stated earlier that the screen doesn't work when it's cold. Cold weather results in lower humidity/drier air and you being less grounded (basically why people see an increase in static electricity as well). Chances are that the touchscreen would work again without the touching the phone's body if you had physically been touching a large piece of metal with your other hand (to help ground you).
So in response to the other question posed, yes, technically by raising the voltage level to the touchscreen, it may result in a more sensitive screen since there will be a larger increase in capacitance when you touch it. It may also reduce the life of the touchscreen though, if not damage it completely, so not a good idea. It would be better to figure out the filtering mechanism if possible and adjust that in software. Not sure if any devs have looked into it (though my guess is that if it was simple, it would have been done already).
I am so happy I found this thread..
Lately I thought my touchscreen was broken because I was unable to snooze my alarm in the morning (just as some of you seem to have been trying to do).
I think it's temperature related as suggested by the person who mentioned pizza delivery.. and I think this because it only happens on mornings where I've left the bedroom window open and it's very cool. My phone is often on a cold wooden surface. however even picking up the phone doesn't seem to help (I'll have to pay more attention next time) but after a few moments of struggling it eventually works (probably warms up in my hand and gets a better circuit).
I can also vouch that the screen works great with just a single finger on a flat surface, provided it's room temperature. I don't need to touch the body at all, and I do this a lot without issues (aside from cold mornings waking up to my alarm).

Screen way too sensitive

I have searched around but have not been able to find a solution, I have a new (two days old) Samsung Galaxy S6 Edge +. I love the phone so far, Android 5.1.1 is great, I have always like the TW interface, but I have this one nagging issue, and believe it or not its a big problem. The phone works super in all aspects but with games. Which during my off time I love Tower Madness and Clash of Clans they are my go to solitaire games =) BUT...... The touch screen on this phone is so sensitive it has a hard time registering the difference between screen scrolling or tap to select. So if I go to tap a unit it scrolls the screen ever so lightly before I even tap, then moves the screen, then I have to tap ever so accurately and deliberate or hit it a million times to register I am tapping not scrolling.
This is the one area the phone is just so bad. I have actually tested this over and over and I can scroll the screen without physically touching it holding my finger just above it say 1/16th of an in or less and it will move with my finger like the hover option on my old Note and Note 2. I cannot for the life of me find any sensitivity setting and its a phone issue not an app issue, unless the app can make you scroll the hardware without touching it . The only setting I can find is the mouse/touchpad sensitivity setting which has no affect on this.
Has anyone else been able to fix this?
eclypse3demons said:
I have searched around but have not been able to find a solution, I have a new (two days old) Samsung Galaxy S6 Edge +. I love the phone so far, Android 5.1.1 is great, I have always like the TW interface, but I have this one nagging issue, and believe it or not its a big problem. The phone works super in all aspects but with games. Which during my off time I love Tower Madness and Clash of Clans they are my go to solitaire games =) BUT...... The touch screen on this phone is so sensitive it has a hard time registering the difference between screen scrolling or tap to select. So if I go to tap a unit it scrolls the screen ever so lightly before I even tap, then moves the screen, then I have to tap ever so accurately and deliberate or hit it a million times to register I am tapping not scrolling.
This is the one area the phone is just so bad. I have actually tested this over and over and I can scroll the screen without physically touching it holding my finger just above it say 1/16th of an in or less and it will move with my finger like the hover option on my old Note and Note 2. I cannot for the life of me find any sensitivity setting and its a phone issue not an app issue, unless the app can make you scroll the hardware without touching it . The only setting I can find is the mouse/touchpad sensitivity setting which has no affect on this.
Has anyone else been able to fix this?
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And I thought it was just me who's thinking that I could literally scroll and use the touch screen without touching it :silly: (may be from 1 mm distance). The effects are less after I've put on the Zagg screen protector, its really thick and rubbery ( with friction). I think they did it to make it work even with gloves on or something since I couldn't find any option to turn on/off the glove mode previously introduced. I also miss the air gesture features introduced with S4.
Yeah it's annoying being forced to have a glove mode at the sacrifice of running apps in the first place. One feature should not defeat the phones use like this.
Sent from my SAMSUNG-SM-G928A using Tapatalk
Interesting, I have the opposite issue. The screen seems much less sensitive than my normal s6 edge.
Sent from my SM-G928T using Tapatalk
eclypse3demons said:
I have searched around but have not been able to find a solution, I have a new (two days old) Samsung Galaxy S6 Edge +. I love the phone so far, Android 5.1.1 is great, I have always like the TW interface, but I have this one nagging issue, and believe it or not its a big problem. The phone works super in all aspects but with games. Which during my off time I love Tower Madness and Clash of Clans they are my go to solitaire games =) BUT...... The touch screen on this phone is so sensitive it has a hard time registering the difference between screen scrolling or tap to select. So if I go to tap a unit it scrolls the screen ever so lightly before I even tap, then moves the screen, then I have to tap ever so accurately and deliberate or hit it a million times to register I am tapping not scrolling.
This is the one area the phone is just so bad. I have actually tested this over and over and I can scroll the screen without physically touching it holding my finger just above it say 1/16th of an in or less and it will move with my finger like the hover option on my old Note and Note 2. I cannot for the life of me find any sensitivity setting and its a phone issue not an app issue, unless the app can make you scroll the hardware without touching it . The only setting I can find is the mouse/touchpad sensitivity setting which has no affect on this.
Has anyone else been able to fix this?
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Even I noticed it, but it's not as drastic as it's for you, so I guess I can live with it. Also at times when holding the phone in one hand it registers my finger from the sides and hinders my main input.
pankajxdx said:
Even I noticed it, but it's not as drastic as it's for you, so I guess I can live with it. Also at times when holding the phone in one hand it registers my finger from the sides and hinders my main input.
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That was happening before. After the Spigen Case, no more...
Any luck?
I wondered if there were a resolution to this issue? I have a new Samsung Galaxy Note 5, and am having the same issue. I play DomiNations, and every tap pans the screen. It's maddening.
I wish, too, I could use the S Pen stylus, but I think that might be more of a game implementation issue than anything.
Open Phone Dialer.
Dial *#2663#
Press TSP FW Update (General)
This will update screen drivers to latest version - has totalloy cured my screen tap scrolling sensitivity issues.
Settings/accessibility/dexterity and interaction/tap and hold delay. Change the 0.5 to 1 sec. Looks like it helped my note edge. I hope it helped someone.
I'm also having the same issue. Every time I try to tap a button inside a game, it scrolls the window instead of activating the button. Of course this also happens when I tap and hold. The screen registers it as movement and tries to scroll instead of tap and hold.

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