Gaming on phone via laptop - Samsung Galaxy S7 Edge Questions and Answers

Hello, is there a way to control s7 edge using laptops keyboard and mouse (preferably by connecting phone to laptop with usb) for playing games like Modern Combat? Or even stream/mirror to pc?

there maybe by using android SDK. this program acts like an android emulator on the pc for your S7E. There maybe one draw back in that the device may become very slow because al commands go through the usb cable.

You can buy a bluetooth gamepad, and the problem is solved Or you can download something like an Android Emulator (I don't know if I can tell you the name), and they already have the settings for Keyboard and mouse (I think).

Finally found a well working android emulator called Nox, its perfect for playing games like Modern combat

I"ve seen a computer mouse or keybord work with the OTG adapter that has been shipped with your S7, you could try that !

Related

Game controller for Universal?

For my Ipaq I had a Zeta game controller. Does something like that exist for the Universal?
I'd like to be able to play games with a more useful controller than with the keyboard.
How long before someone writes a Wiimote driver?
You just need something which uses a Bluetooth HID (Human Interface Device) profile, really. I've played Scumm games (with ScummVM) using my SonyEricsson W550i as a controller. The W810i I've got now isn't so good for that as it doesn't have buttons at the top of the screen so you can't hold it sideways like a 'classic' paddle controller.
Yes, I was afraid of something like that. Bluetooth controllers cost a fortune, but I guess it's the only option.
Thanks
PS3
The PS3 controllers are bluetooth, I havent tried to connect them to my universal or computer though, anyone tried?
I found a reasonably cheap (20euro) BT game controller on Handit.de. It's the BGP Bluetooth GamePad.
Installation was a bit problematic at first. The HTC universal is not listed as a compatible device so I choose to install to T-Mobile Compact and that worked fine. Now it's just a matter to switch on the controller. Activate the driver on the PDA and it takes over the buttons that you programmed in (or the default set). Works pretty cool
It comes with 2 full games and some trials.

Nexus 7 and multiple independent gamepads?

Hi people, so I was pumped for a multiplayer game of super smash bros with some friends on a n64 emulator, but ran into a brick wall. So I'm able to get all three Logitech controllers (pretty much ps3 controllers) connected (via otg and usb hub) and able to control the nexus 7, but they all seem to control "player 1", tried messing around with all the in app settings, but no use. So my question is, is it possible for this to work? as it seems the button output isn't recognised as coming from a particular gamepad, just that the particular button was pressed.
Hope I'm making sense....would appreciate suggestions or if any has this working! Multiplayer would be so awesome on this device
Guess its impossible lol....

[Q] A Gamepad-related question.

So, here's the situation:
I have 3 gamepads, one is a fake dualshock, which isn't compatible with my nexus 7 at all, not to my surprise, and 2 other normal pc usb gamepads.
One is a fairly cheap Logic3 gamepad and the other a Logitech Rumblepad 2. The Logic3 one actually belongs to my little brother, so I can't really use it all the time.
Now, I was trying to hook up my Logitech gamepad to my nexus 7 with an OTG cable, might I interject I'm running PA 2.99 beta 2 with the stock kernel it comes with (if this is important for some reason), to use it as a gamepad for emulation. I'm playing a game on Gameboid, the GBA emualtion software. Now, it recognises both the gamepads. The problem is, my own gamepad doesn't function well in that, when assigning "hardware buttons" in Gameboid itsself, all buttons except the D-pad show up as '<unknown>', and don't do anything. The logic3 one I borrowed from my brother to test gives the same message '<unknown>' for every button, but it DOES work. Every button is recognised, and functions seperately when playing the game, so I can actually play with the Logic3, but not with my own gamepad.
Does anyone know what might be the cause, does this mean my gamepad won't really be compatible, or is this kernel-base/ROM-base? Are there drivers/kernel modules I should look for?
Any help would be appreciated!
Sincerely
MajorMonodon
A... Anyone?
No one?
MajorMonodon said:
So, here's the situation:
I have 3 gamepads, one is a fake dualshock, which isn't compatible with my nexus 7 at all, not to my surprise, and 2 other normal pc usb gamepads.
One is a fairly cheap Logic3 gamepad and the other a Logitech Rumblepad 2. The Logic3 one actually belongs to my little brother, so I can't really use it all the time.
Now, I was trying to hook up my Logitech gamepad to my nexus 7 with an OTG cable, might I interject I'm running PA 2.99 beta 2 with the stock kernel it comes with (if this is important for some reason), to use it as a gamepad for emulation. I'm playing a game on Gameboid, the GBA emualtion software. Now, it recognises both the gamepads. The problem is, my own gamepad doesn't function well in that, when assigning "hardware buttons" in Gameboid itsself, all buttons except the D-pad show up as '<unknown>', and don't do anything. The logic3 one I borrowed from my brother to test gives the same message '<unknown>' for every button, but it DOES work. Every button is recognised, and functions seperately when playing the game, so I can actually play with the Logic3, but not with my own gamepad.
Does anyone know what might be the cause, does this mean my gamepad won't really be compatible, or is this kernel-base/ROM-base? Are there drivers/kernel modules I should look for?
Any help would be appreciated!
Sincerely
MajorMonodon
Click to expand...
Click to collapse
Does this happen only on Gameboid or on other android emulators as well? It could be the gamepad is just not compatible with it since your using an OTG cable. I would double check the rom's thread and see if anyone else is having issues with using wired controllers just to be sure. I can't even play Gameboid for too long without it crashing my Nexus 7 and making it restart on its own. I'm still trying to figure out why this happens.

Android detects gamepad as mouse/keyboard

Hello!
A couple days ago I bought a Steelseries FREE Mobile Wireless Controller - it connects via bluetooth.
But when I first tried connecting to it, it was recognized as mouse, I guess - I could move cursor using left analog, one of the buttons was click, another was back, etc.
It was impossible to use it in any game. Fortunately, I have found an app called Bluez IME - it emulates pad buttons as keyboard buttons, and it works in some cases(like n64 emulator or gta3), but sometimes games just don't recognize it(eg. FPSE or Riptide GP2).
I think it's stock bluetooth service's fault, because on my phone it works fine(but obviously I didn't buy a gamepad to play on 3.5" screen ) but I can't be sure :/
Has anyone had this problem before on this tablet?
P.S. I'm running android 4.2.2 and I wrote a support ticket on Steelseries' website and I'm waiting for reply.
Also, please move if wrong section.
EDIT:
I have been thinking a bit - if Bluez IME can interpret input from my controller, maybe it would be possible to write an app that would take that input and emulate a gamepad. Do you think it could be done? Unfortunately, I have very little java experience :/
EDIT 2:
I just got an reply from Steelseries support:
"Hello,
Unfortunately, it will always detect is as a mouse. I am sorry but this is just the way that it was designed.
Best regards,[...]"
I guess, that the guy from support didn't exactly understand that my problem wasn't the mouse but the fact that I can't play any gamepad-enabled games - only with keyboard emulation ._.

USB Problem connecting Drone RC Controllers... (Mavic, Anafi)

Hi !
The last days i have been trying to get DJI GO (and Freeflight 6 for Parrot) to run on the Oculus Go. (DJI Mavic & Parrot Anafi Control Apps)
As you all know there is a way to let Android apps run in a kind of “cinematic mode” so it will be visible as a 3D Window and controllable by Oculus Go Virtual Controller.
(That is via Oculus TV sideloading)
So that worked at some point. (i can detail that later if things are working)
But now as i have an older DJI GO 4 running and the latest Freeflight 6 running there is a USB Problem of generic nature as it happens on DJI GO 4, Cuva, Freeflight 6, AR.Pro, … --> All apps that should interface to drone remote Controller via USB. (edited)
So its not an App-Level Problem but a general Oculus GO USB thing i fear.
(I have been using all kinds of OTG devices just fine until now, but the Drone Controllers should work as host devices like a PC or Mac)
If i have ADB enabled the connection of Mavic RC or Anafi RC is simply ignored (well its charging but thats all).
If i disable ADB there is a message that the “connected USB device wants ro access folders and files”. I can press “accept/allow” and the Dialog goes away. BUT that Dialog comes again after some seconds.
Drone App will never “see” the RC.
I guess when i plug in the RC, the Oculus GO wants to present itself as MTP device.
But thats sure not what the RC wants.
Do you have any info on how a “normal” SMARTphone operates with the RC ? USB mode or whatever ? If i would learn that i may learn how the Oculus Go can be convinced to work in the same way…
Greetings,
Ender
Also thought this
enderffx said:
Hi !
The last days i have been trying to get DJI GO (and Freeflight 6 for Parrot) to run on the Oculus Go. (DJI Mavic & Parrot Anafi Control Apps)
As you all know there is a way to let Android apps run in a kind of “cinematic mode” so it will be visible as a 3D Window and controllable by Oculus Go Virtual Controller.
(That is via Oculus TV sideloading)
So that worked at some point. (i can detail that later if things are working)
But now as i have an older DJI GO 4 running and the latest Freeflight 6 running there is a USB Problem of generic nature as it happens on DJI GO 4, Cuva, Freeflight 6, AR.Pro, … --> All apps that should interface to drone remote Controller via USB. (edited)
So its not an App-Level Problem but a general Oculus GO USB thing i fear.
(I have been using all kinds of OTG devices just fine until now, but the Drone Controllers should work as host devices like a PC or Mac)
If i have ADB enabled the connection of Mavic RC or Anafi RC is simply ignored (well its charging but thats all).
If i disable ADB there is a message that the “connected USB device wants ro access folders and files”. I can press “accept/allow” and the Dialog goes away. BUT that Dialog comes again after some seconds.
Drone App will never “see” the RC.
I guess when i plug in the RC, the Oculus GO wants to present itself as MTP device.
But thats sure not what the RC wants.
Do you have any info on how a “normal” SMARTphone operates with the RC ? USB mode or whatever ? If i would learn that i may learn how the Oculus Go can be convinced to work in the same way…
Greetings,
Ender
Click to expand...
Click to collapse
I have had the same thoughts about running freeflight on the go.... I don't exactly know how the app interfaces with the host device, so not much help there, but if you get it going, or I can help you out in some way, let me know! That would be awesome if you could get it going.
Hi,
i have not yet got it working, actually i did nothing more except waiting for the major FW update of the GO that should include UTB OTG Storage support.
I hope that will open up FF6 as well.
On another note FF6 works *perfectly* on a Mirage Solo Daydream Standalone Headset.
They really cared for a goos 2D to 3D Legacy App conversion !
Greetings,
Ender
Well, FF6 just had a major update also. May be worth looking at.
Has anyone looked into this lately?
Hi all,
Any news on this one?
Please see this thread. I am trying to run DJI fly on the Oculus Go.
https://mavicpilots.com/threads/dji-fly-app-on-oculus-go.77954/#post-882843
No success so far connecting the drone.
Any help will be appreciated.
Thanks a lot

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