Is it possible to move Ouya games - Shield Android TV Q&A, Help & Troubleshooting

Is it possible to move Ouya games to the SATV? If so what would be the easiest method?

..

There are only a few that I bought but the main one is Broken Age, Whispering Willows, Neverending Nightmare. The last I supported on Kickstarter. Can I transfer it to SATV without it checking with Ouya?

..

Nope they do not play. Have you tried installing the Ouya Store on the NSATV like on the AFSTV?

..

Yes, I installed Whispering Willows and Neverending Nightmare and both crashed. I think it is because they are paid games and they need to check with Ouya to verify I have the necessary rights. I think I might have to install the Ouya framework but I am afraid I might screw up tbe SATV.

Related

[Q] Will we have Play Store access? Also Debian install maybe?

2 questions I have been wondering about since they claim its fully open, hackable etc.
1: Ever since Android came out with the G1, we had the ability to run Debian. Now I would wonder if we could somehow get the Ouya to also run some sorta distro. I mean imagine if we gain Raspberry Pi + Android gaming console. Nice!
2: Do we have access to the Play Store still? I ask cause while Final Fantasy 3 is on Ouya, I already paid for it on my play store.. and wonder if we will have to pay for everything again or just not have a play store at all. Even tho the device is rooted, and I am sure that would mean someone could install it somehow. Just makes me wonder whats out of the box ability.
Well had one word on something, not sure how 100% it is. But seems... its not what we agreed on orig.
I heard this. We will have the Ouya system, powered by android mode. Its store, games, account, setup etc. (Think like you would Xbox live and its market) However if you choose to root it, you will lose access to that part of ouya, but gain of course custom apk ability, root. Then maybe can install play store. Since it "seems" that if you dont do that.. youd wind up repaying for apps you may have paid for already on the play store just to have it again for ouya. Seems crappy.
hm
odd that will stink since i fully planned on rooting it when i got it this coming weeks
papertown11 said:
odd that will stink since i fully planned on rooting it when i got it this coming weeks
Click to expand...
Click to collapse
Doesn't just seem crappy or stink. It appears we've been flat-out lied to.
No harm no foul if we are stuck with 6GB of storage. Seems Ouya team are twisting semantics when saying you can add storage via USB. They are apparently referring to non-app storage.
The positive is if you are mainly going to play emulaotrs and MAME or stream video, this is still a good deal. Just not much for games. The spin I have read is folks saying you can simply reinstall the games, but you lose your game data and if a slower connection, downloading the games that are over 1GB can get old real quick.
Would be real cool if Ouya team would clarify what the external storage will result in concurrent app storage that adds to the internal. The Nexus 7 and other devices share both app and media in the same storage, but it is one contained path. Seems problematic trying to link two seperate paths with Jelly Bean for internal app space.
It comes with 8GB of internal storage. I also believe you can use a USB device or SD card (not sure about SD.) Devices now have separate partitions that hold app data and SD data. This doesn't mean that games data files won't be allowed to download to an SD card, that's what big game files do now.
Ouya also runs ANDROID 4.1 which is JELLY BEAN. Not ICS. MANY people have been saying it runs 4.0, which it doesn't.
The Ouya also runs its own app market, meaning google play is not initially on the console. It probably doesn't run on APK just yet either. Since there are only 100 some games available out now, it's backup it doesn't come with Google Play. The developer tool can be found on their website for making apps:
http://www.ouya.tv/develop/
As always, CM or one of our favorite custom ROM providers will be rooting the console. There are currently SDC versions of CM which run of an external hardrive. Thus the root for Ouya will most likely allow boot from an external USB drive.
Lastly, it's always important to backup ALL DATA on your device. A LOT of people don't understand rooting themselves and end up deleting internal partitions on their device. So it is VERY important to make a backup of your current state. Do this before you start hacking into console and you'll be safe.

[Q] The touchscreen game compatibility issue

I get why we've ended up with this issue of so many games and apps not being compatible, but is getting the manifests updated really the ONLY way to solve this?
There are plenty of other devices - android sticks in particular - which don't have touch screens either, and yet they have access to far more games and apps on Google Play. I assume they're claiming they do actually have a touchscreen.
Is there a simple way to tell if they are doing this? Is there really a good reason why we can't just have a software update for the MOJO so that it does then look to the Google Play store as if it has a touch screen? That would really solve this problem instantly.
woozle said:
I get why we've ended up with this issue of so many games and apps not being compatible, but is getting the manifests updated really the ONLY way to solve this?
There are plenty of other devices - android sticks in particular - which don't have touch screens either, and yet they have access to far more games and apps on Google Play. I assume they're claiming they do actually have a touchscreen.
Is there a simple way to tell if they are doing this? Is there really a good reason why we can't just have a software update for the MOJO so that it does then look to the Google Play store as if it has a touch screen? That would really solve this problem instantly.
Click to expand...
Click to collapse
Mad Catz have to work on it really fast or the mojo gonna go into a trash !!!!!
yes they are a lot a very lot of game that are not compatible and the only way to make it work is to use tincore keymapper but the app require root !!!
i love this device but i'm really disgusting of the mad catz work
Or they could just release a way to root the mojo, which will allow us to apply a 30 seconds fix and then install anything directly from the play store (and hide those damn navigation buttons)
I still have 3 days before my return period expires and I'm strongly tempted to do it.
paulatz said:
Or they could just release a way to root the mojo, which will allow us to apply a 30 seconds fix and then install anything directly from the play store (and hide those damn navigation buttons)
I still have 3 days before my return period expires and I'm strongly tempted to do it.
Click to expand...
Click to collapse
Yes root is the solution for everything on this thing
Is a MCZ staff member who know how to root it ???
Dead-neM said:
Yes root is the solution for everything on this thing
Is a MCZ staff member who know how to root it ???
Click to expand...
Click to collapse
It might be AN answer, but it's not the answer. I don't want to root my device, thanks, and I shouldn't have to.
If we get root, we can fix all the issues in minutes. Seriously, that's the only thing holding the MOJO back from being perfect for me. If I had root, I would fake my device, download all the apps I've spent hundreds on, use tincore, and just have fun playing....Like I thought I would be able to do out of the box.
However, if I wasn't knowledgeable about root or familiar with Android....I would have already returned the system as broken. I still have until Tuesday, next week, to make that decision.
Best course of action for MadCatz is to ship these pre-rooted and have a HUGE update and make HUGE announcements and do some HUGE advertising.....Otherwise, I'm really afraid the MOJO will flop in a HUGE way.
Lets just pretend we're all the BETA testers.....Real release to general public hasn't happened yet.
That sort of makes me feel good, but I still think everyone with a current firmware edition MOJO should get a Google Giftcard for all the stress and trouble we've had.....as BETA testers. HA!
ExtremeRyno said:
Best course of action for MadCatz is to ship these pre-rooted and have a HUGE update and make HUGE announcements and do some HUGE advertising.....Otherwise, I'm really afraid the MOJO will flop in a HUGE way.
Click to expand...
Click to collapse
Right... name a company that sells android products rooted? As in a 'proper' company.
There's a reason why they don't, and fixing this shouldn't take root. If you want root, fine, but that's a different point.
I'd still like someone to answer my question about why other similar devices DON'T have the touchscreen issue.
woozle said:
Right... name a company that sells android products rooted? As in a 'proper' company.
There's a reason why they don't, and fixing this shouldn't take root. If you want root, fine, but that's a different point.
I'd still like someone to answer my question about why other similar devices DON'T have the touchscreen issue.
Click to expand...
Click to collapse
In fact it's explain by Mad Catz that the most of app have a line code who look like that "device.have.touchscreen=True"
And inside mojo there is nothing tell the google play or app that the device have a screen so you can't see them
The other device (tv box, chinese thing) probably fake a hd screen into the system
woozle said:
Right... name a company that sells android products rooted? As in a 'proper' company.
There's a reason why they don't, and fixing this shouldn't take root. If you want root, fine, but that's a different point.
Click to expand...
Click to collapse
No, I get what you're saying...The MOJO should just WORK the way it was advertised. Fixing it shouldn't take root, you are 110% correct.
However, I believe one of the selling points of the MOJO was that it is supposed to be (as implied by MadCatz on various occasions) unlocked, open, and hackable.
As for the touchscreen issue, MadCatz has stated something along the lines of releasing all their specs to Google so the MOJO is a Google Certified device, or some such, which I assume includes that the MOJO doesn't have a screen. Plus, what Dead-neM mentioned.
ExtremeRyno said:
No, I get what you're saying...The MOJO should just WORK the way it was advertised. Fixing it shouldn't take root, you are 110% correct.
However, I believe one of the selling points of the MOJO was that it is supposed to be (as implied by MadCatz on various occasions) unlocked, open, and hackable.
As for the touchscreen issue, MadCatz has stated something along the lines of releasing all their specs to Google so the MOJO is a Google Certified device, or some such, which I assume includes that the MOJO doesn't have a screen. Plus, what Dead-neM mentioned.
Click to expand...
Click to collapse
Yes, and I already said that in my original post. And my point was why can't Madcatz do that too? There are plenty of Google certified devices that don't have this problem, so I assume Madcatz haven't tried.
woozle said:
Yes, and I already said that in my original post. And my point was why can't Madcatz do that too? There are plenty of Google certified devices that don't have this problem, so I assume Madcatz haven't tried.
Click to expand...
Click to collapse
Yep it's look like they made a noob style console
I just noticed that not even the games in the tegra store, which are explicitly marked as "controller" are not installable. seriously, this is a scam pure and simple. you cannot commercialise something as having access to the entire play store, and then it only support 5 apps out of several millions. even my old Nokia has more games than that s supposed console.
release an official root NOW and it may be saved, still overpriced for an unfinished piece of cheap crap, but at least working. at th moment it's just a glorified dolphin browser set-top box
To do things officially and properly we have to run M.O.J.O. through Google's certification processes, which means we can't claim we have a touchscreen in order to get around the content filtering on the Play store - the CTS test procedure will include tests for every hardware feature you declare and include actual tests for each component. If we declare we have a touchscreen then it will attempt to display an image on said touchscreen and expect some human interaction to confirm it's working. Clearly that will fail at that point and things could go no further.
There are plenty of the controller enabled games in Tegrazone that work fine (and more besides - check the list of games on mojo.madcatz.com). Of those that aren't, both Nvidia and Google are working with developers to change things on top of the efforts that we've been making. Seriously, you will see more and more titles being updated to include support over the coming weeks and months, plus other updates from us that I can't reveal right now.
In the meantime, if you see an app that you think you want on M.O.J.O. then tell the developer and us - we have an email address for this very purpose and it's in the manual - gamesupportrequest[at]madcatz[dot]com.
This is a new category of Android product and support for it is only going to increase this year so keep watching and we'll make sure we keep you all updated with anything new that occurs.
Mad Catz Rich said:
To do things officially and properly we have to run M.O.J.O. through Google's certification processes, which means we can't claim we have a touchscreen in order to get around the content filtering on the Play store - the CTS test procedure will include tests for every hardware feature you declare and include actual tests for each component. If we declare we have a touchscreen then it will attempt to display an image on said touchscreen and expect some human interaction to confirm it's working. Clearly that will fail at that point and things could go no further.
There are plenty of the controller enabled games in Tegrazone that work fine (and more besides - check the list of games on mojo.madcatz.com). Of those that aren't, both Nvidia and Google are working with developers to change things on top of the efforts that we've been making. Seriously, you will see more and more titles being updated to include support over the coming weeks and months, plus other updates from us that I can't reveal right now.
In the meantime, if you see an app that you think you want on M.O.J.O. then tell the developer and us - we have an email address for this very purpose and it's in the manual - gamesupportrequest[at]madcatz[dot]com.
This is a new category of Android product and support for it is only going to increase this year so keep watching and we'll make sure we keep you all updated with anything new that occurs.
Click to expand...
Click to collapse
Ok if you go into this way i think you will got into the wall !! I'm sorry to say that but nobody is happy by the mojo on this forum list of app that are compatible is ridiculus!; come on guys listen to us
Make a tool to root the mojo or a big update in the month and let the fan service do their job until you see your mistake !! dam
Mad Catz Rich said:
To do things officially and properly we have to run M.O.J.O. through Google's certification processes, which means we can't claim we have a touchscreen in order to get around the content filtering on the Play store - the CTS test procedure will include tests for every hardware feature you declare and include actual tests for each component. If we declare we have a touchscreen then it will attempt to display an image on said touchscreen and expect some human interaction to confirm it's working. Clearly that will fail at that point and things could go no further.
In the meantime, if you see an app that you think you want on M.O.J.O. then tell the developer and us - we have an email address for this very purpose and it's in the manual - gamesupportrequest[at]madcatz[dot]com.
Click to expand...
Click to collapse
And you couldn't respond to that test with mouse input or the controller then? isn't that the point? surely the other methods of input are meant to cover this. You say this yourself in all your marketing blurb - you specifically use the example of Angry Birds and say the controller achieves this.
As for what apps - ok, all of them then? seriously, as the other guys have said, that's not workable. I won't know what app I want until I've tried it. That's HOW this works. Some people not even have other devices - weird as that might sound - and if they can't use an app on MOJO they won't.
The product is OUT now. I just saw it on the shelf in Selfridges. People aren't going to expect to have to wait weeks or months to use apps that they can already use on all their other android devices. Seriously, I've held back so far but I AM hugely disappointed that this is in such a bad state. I've sideloaded some apps, but there are just so many - all the protected apps, and I've bought loads of them on my other devices - that I just can't do that with.
I've used AppMonster to rip a large number of protected apps to sideload to the MOJO. It's inconvenient, but it works. Most of them give me an initial "License Check Failed" the first time I load. I open Google Play, and that clears up.....most of the time. The apps I was unable to get to pass the license check, even after loading up the Play store, I was able to use by selecting the app from "My Apps" and using the "OPEN" button within the Play app. That's the only way I can get PPSSPP and FPSE to properly run.
ExtremeRyno said:
I've used AppMonster to rip a large number of protected apps to sideload to the MOJO. It's inconvenient, but it works. Most of them give me an initial "License Check Failed" the first time I load. I open Google Play, and that clears up.....most of the time. The apps I was unable to get to pass the license check, even after loading up the Play store, I was able to use by selecting the app from "My Apps" and using the "OPEN" button within the Play app. That's the only way I can get PPSSPP and FPSE to properly run.
Click to expand...
Click to collapse
But FPSE is available on Google Play for the MOJO, and loads without issues, so I'm not sure what you mean...
With FPSE, I kept getting license errors (and yes, I downloaded directly from Play to the MOJO) but had to open through the Google Play store. Other apps, such as Horn and Paper Monsters which I sideloaded required opening the Play store before I was able to use the games.
ExtremeRyno said:
With FPSE, I kept getting license errors (and yes, I downloaded directly from Play to the MOJO) but had to open through the Google Play store. Other apps, such as Horn and Paper Monsters which I sideloaded required opening the Play store before I was able to use the games.
Click to expand...
Click to collapse
Hm, and there is actually some quirk with Google Play anyway - Riptide 2 refuses to do cloudsaving, insists it needs an update to Google Play Services. Indeed, the version of Google Play Services on there is far from the latest, but I don't know how to force it to update - a number of the Google Play components are older... none of which is likely to be helping.
woozle said:
Hm, and there is actually some quirk with Google Play anyway - Riptide 2 refuses to do cloudsaving, insists it needs an update to Google Play Services. Indeed, the version of Google Play Services on there is far from the latest, but I don't know how to force it to update - a number of the Google Play components are older... none of which is likely to be helping.
Click to expand...
Click to collapse
Hi yes the reason is the google play services said is the latedt version but is not search on xda for the real latest

CM12 Installed w/ Ouya Everywhere experience so far.

Thanks to Unjustified Dev for the hard work in porting CM12 over to the M.O.J.O.!
A lot of people have been wanting to update their M.O.J.O. for various reasons. Some have had more trouble than others getting through certain steps and there were just some other lingering questions about apps that are compatible. Here are the steps I took have my M.O.J.O. running CM12 w/ Ouya Everywhere and resolve the overscan issue that some people (including myself) are encountering.
INSTALL & SETUP
1) After initial setup. Performed the official update
2) I did not have the Male to Male USB cable, there for I side loaded TowelRoot.apk (Version 1. Not version 3 from the main site.), and successfully rooted this way.
3) Installed SuperSU
4) After rooting and installing SuperSU I installed Flashify (https://play.google.com/store/apps/details?id=com.cgollner.flashify&hl=en), and backed up the kernel and recovery. Followed by, moving them to the SD card to avoid accidental delete.
5) Used Flashify to flash TWRP 2.8.2.0 recovery. Obtained image here http://forum.xda-developers.com/showpost.php?p=57508890&postcount=1
6) I placed the latest build, recommended gapps onto an sd card from the CM12 page. http://forum.xda-developers.com/show...52&postcount=1
7) I used "Flashify" to enter recovery mode and followed the installation instructions from the CM12 page.
8) After installation and setup I installed the updated OuyaApks I posted here. http://forum.xda-developers.com/show...6&postcount=51
9) Enable root – Go to Settings, About Tablet, click on “Build number” 7 times to enable developer settings, back to pervious screen, Developer Options, click on Root access and make selection. – *Thanks to mrbill1357*
10) Re-Install SuperSU
11) From here is up to you.
Common Q&A I received…
Q: Is Ouya Everywhere compatible with CyanogenMod 12?
A: Yes, build 1.2.897 currently.
Q: How do I get my Ouya Exclusive games back on the M.O.J.O.?
A: Backup the Ouya exclusive games on the Ouya and Restore them on the M.O.J.O. Ouya Everywhere will still recognize the game and work properly.
Q: Is there a fix for the overscan/underscan problem on the M.O.J.O.?
A: Yes, but not on the Jelly Bean build. General apps that manage overscan only work on Kit Kat or higher unless the application is specifically targeting a device. More detailed answer here http://forum.xda-developers.com/showpost.php?p=59418974&postcount=7
Q: Where can I get an onscreen keyboard where I don’t use the mouse to press each key?
A: Leanback Keyboard - http://forum.xda-developers.com/show...65&postcount=1
Q: How are you installing applications to the USB drive by default?
A: Xposed Installer (Alpha2) and XInternalSD
Q: Google Play says ‘XYZ’ isn’t compatible.
A: Most (not all) are actually compatible. If you don’t know how to reconfigure Google Play (like me) just side load the app using another market like “1 Mobile Market” or “Amazon Appstore”.
As I did with the Ouya running CM11 w/ Ouya Everywhere here is my initial assessment.
Experience.
- Stability! Despite the next section, both Jelly Bean and Lollipop needs a little tinkering and setup before you are ready to go, but on Lollipop it appeared to be a smoother process once installed.
- My biggest disappointment was FIFA15 not working after reading the articles stating the game was going to work with the M.O.J.O.
- Controller Supported Games tested so far that are working: (Vector Unit, Ouya, Sega, BandaiNamco) BBRacing, Neon Shadow, Riptide GP2, Sonic4 epII, SoulCalibur, Tennis in the Face, and Zen Pinball. (Note: Have not tested games that need mapping yet.)
- Emulators are working perfectly. Wasn’t expecting there to be any issues here.
- Media Apps. All that I have used on the Ouya carried over and work nicely on the M.O.J.O. I’m Currently using CBS, NBC, FOX NOW, Watch ABC, CW, PBS Kids, UVideos, History, WatchESPN, GINIKO TV, SPB TV, Viewster, YouTube, Netflix, Hulu, Kodi
Current Issues I’m experiencing.
- Ouya Everywhere works, but is unable to install the application after download from the discovery store. The user must exit back out to CM12 and install manually after download. Also Ouya games/apps that are downloaded but not installed by Ouya everywhere will maintain a dimmed tile on the play menu (Side loaded Ouya games/apps will appear normally). This may be due to the structure of the lollipop framework for I didn’t see any rights issues with superuser. Still investigating.
- YouTube for Google TV no longer works (even though it state compatible). You will lose this ability but regular YouTube works fine.
- Gameloft games don’t work on Lollipop! Games will install, but when starting all is displayed is the loading icon. I’m not sure on the reason for this (May have something to do with XInternalSD). Other non-Gameloft games include Skiing Fred.
- Periodic ejection of the SD Card –
Case 1) The SD Card port depending on its use will occasionally eject and re-establish without warning (not physically). This happens more often when some apps or associated files are moved to the SD card and/or with card slower than Class 10.
Case 2) If A USB Hub is in use on the 2.0 port in conjunction with some apps or associated files in use on the USB drive, the device will occasionally eject and re-establish resulting in the running app to crash.
- Some games experience overscan, some aren’t properly aligned, some experience both. Surprisingly this is only occurring with games. I have not run into this issue with any media applications. Another overscan app I’m trying is “UI Tuner” (https://play.google.com/store/apps/details?id=com.bassel.uituner&hl=en) where I can specify resolution and/or overscan correction per application, but the service currently doesn’t seem to have any effect. (Games I have trouble with are “Zen Pinball HD” (alignment) and “BB Racing” (Overscan))
Yep, this pretty much sums up the experience. Also, foldermount still has a glitch at least for me but overall much better than stock OS. I wish my Ethernet connection would work forfor playing online in Gameloft games.
Gameloft Games?
disorder78 said:
Yep, this pretty much sums up the experience. Also, foldermount still has a glitch at least for me but overall much better than stock OS. I wish my Ethernet connection would work forfor playing online in Gameloft games.
Click to expand...
Click to collapse
So you have been able to play Gameloft game successfully on CM12? If so, which ones? I've been trying to get Asphalt 8 and NOVA3 among others.
Yea Ive been playing MC5, Asphalt 8, and Dungeon Hunter 5. Online for those games needs Wi Fi to work but my connection is poor. I can still play them just doing single player.
Cm5 works fine for me also.
Good how to post.
I have nova3 also but havent bothered.,. They dropped controller support last year.,... Crappy I know
regarding the overscan problems, has this affected the emulators or kodi in anyway, that is my only concern, and did you find a solution to the sd card constantly ejecting? did you get the same issue when connecting a usb drive or portable usb hard drive to the console?
that is a deciding factor if i will install lollipop on the mojo or not, i've also read that lolipop have performance issues on phones, does lolipop have issues on the mojo like lag or crashes?
Well from what I've experienced lollipop has a lot of performance issues on the MOJO. A lot of crashes and bugs when I launch apps or play games. I barley play games on my MOJO anyway because each time I try I can't, but at least the MOJO is not dead like the OUYA.
Still don't waste money and buy a MOJO : (
disorder78 said:
Well from what I've experienced lollipop has a lot of performance issues on the MOJO. A lot of crashes and bugs when I launch apps or play games. I barley play games on my MOJO anyway because each time I try I can't, but at least the MOJO is not dead like the OUYA.
Still don't waste money and buy a MOJO : (
Click to expand...
Click to collapse
From what i researched of the console in the past couple of days (which wasn't easy with so limited info out there for the console) and as a retro machine and the fact it's so cheap now it's pretty hard NOT to resist, with the Android shield tv not making a appearance in the uk i don't have the patience to wait around forever for any news or progress for something that may not ever release here.
disorder78 said:
Well from what I've experienced lollipop has a lot of performance issues on the MOJO. A lot of crashes and bugs when I launch apps or play games. I barley play games on my MOJO anyway because each time I try I can't, but at least the MOJO is not dead like the OUYA.
Still don't waste money and buy a MOJO : (
Click to expand...
Click to collapse
I haven't had those issue, it's been pretty stable for me playing games and now as an IP camera machine.
Any chance you can make a better ROM
Hey I still enjoy this ROM over Mad Catz's stock version piece of sh*t . Lazy ass company Mad Catz. Get some software help from OUYA
disorder78 said:
Well from what I've experienced lollipop has a lot of performance issues on the MOJO. A lot of crashes and bugs when I launch apps or play games. I barley play games on my MOJO anyway because each time I try I can't, but at least the MOJO is not dead like the OUYA.
Still don't waste money and buy a MOJO : (
Click to expand...
Click to collapse
I feel you man, I've been trying to work with cm12 for a while now and the lag is unbarable, chrome won't open and is stuck at the acept and continue screen and is completely unresponsive, I'm thinking of downgrading back to 4.2.2 so the mojo is at least useable, i can't play any games with the lag like this.
Also the good games in the play store show up as incompatible, so it makes it hard for me to actually play games that I want to play. These problems would never happen on PS3 or xbox 360.
the link of the OUYA APK is dead
HUYI said:
regarding the overscan problems, has this affected the emulators or kodi in anyway, that is my only concern, and did you find a solution to the sd card constantly ejecting? did you get the same issue when connecting a usb drive or portable usb hard drive to the console?
that is a deciding factor if i will install lollipop on the mojo or not, i've also read that lolipop have performance issues on phones, does lolipop have issues on the mojo like lag or crashes?
Click to expand...
Click to collapse
The overscan has not affected emulators and defiantly not Kodi since you can re-configure the overscan in the video settings. I've hooked a 1TB drive to the 3.0 port with a Thumb Drive in the 2.0 port and 8GB micro SD card. All functioned perfectly. Since the SD card issue, I've used the SD card for just storage instead of installing apps, and have not run into the ejection issue since. Hope this helps.
MlkeT said:
the link of the OUYA APK is dead
Click to expand...
Click to collapse
Here is another link location. http://forum.xda-developers.com/showpost.php?p=59461876&postcount=51
Dim icons
I found a hack for the dimmed icons w/ OuyaEverywhere and CM12.0 (I haven't tried CM12.1 but will do that on the new home theater MOJO).
Don't use Ouya DISCOVER to install games.
1.) Search for "Ouya apk download" and download the games you want. I found them @
www_totalouya_com /apps-and-games/
2.) IN THE OUYA LAUNCHER (or else the games/apps may not show up in the ouya menu) go to MAKE>PROGRAMS and launch your favorite file explorer (tested w/ ES file explorer).
3.) In the explorer, browse to where you downloaded the .apk's or your external drive where they are and click or select one and when prompted choose install.
4.) Lather, rinse, repeat.
5.) When finished installing .apk's go to your Ouya PLAY menu and find all your games non-greyed and playable from the PLAY menu even after closing Ouya or rebooting.
I found this after I would use Ouya DISCOVER to install games they would be playable and non-greyed immediately after install but would be greyed and unplayable after shutting down OuyaEverywhere or rebooting the MOJO and re-launching Ouya.
I wiped and re-installed CM12 and the OuyaEverywhere .apk's, tried installing 2 games (Sonic4 and BombSquad) from DISCOVER, rebooted and found the same result.
Then I installed more games using the method above, rebooted, and they were still in Ouya PLAY menu un-greyed and playable.
For games that are already installed via DISCOVER and are greyed an uninstall from game's menu and then using the procedure above to re-install SOMETIMES works (BombSquad=yes, Sonic4=no), but will still result in a greyed icon.
This worked for me in my situation and it's just another trick to try if you experience the same.
Links are dead re-upload everything please

Just thought of a brilliant idea!!

Im just mentioning this on the off chance someone hasnt already thought of it and it may not even be possible anyway. If a dev ported the shield tablet firmware to the shield tv then maybe we could have full access to the library of games the tablet offers with gamepad functionality already built in. If not is there a way we can trick the playstore into thinking the shield tv is a shield tablet and let you install the tablet modified games to check if they work without any mods. NOVA 3 anyone.....
Actually you can install applications on a Rooted Device. But the problem is the Shield Controller.
I tried installing apps but i was unable to control it. I believe it may require some configuration
I would like this as well. There are many touch only games. I use Droidmote and like it(love it) but in my family I am the only one that takes time to load the server and click start, load the client, set the gamepadtotouch/touchpad, load profile, connect the client to 127.0.0.1, set the keyboard to droidmoteime then play the game I picked. Then if I choose another game reload a profile, if I have it. Then play the game.
Most of the time I just say forget it and only play controller enabled games. Sometimes I just want to play a game and move on.
It would be nice if the process was more automated. I am not sure if the tablet OS makes the process easier but it would be nice to see if it would work.
I have researched loading the tablet firmware some but I am hesitant to try it since I have the 500GB STV and do not want to wait 2 hours between firmware loads to try it out. One day I may purchase the 16GB to play around with. Maybe I will find a good used one on CL and give it a whirl.
ive tried usuing market helper to spoof android to android shield tablet and download NOVA 3 but did not work, and i have tried the custom roms with full android not 'android tv' support and i can use sixaxis bluetooth wirless with my ps3 pad but the right analog stick wont move correctly even when configured yet every other control i am able to map successfully. i dont know what to try next....

Sideload Portal

I'm trying to install portal sideloaded, but it keeps giving me an error. I installed the app and placed the folder with the obb files in Android/obb
I want to try it out before I buy it, curious how well it works on shield. Looking for some good games that don't require a $8 subscription to eforce.
It looks like Portal on the pc at 1080p without antialiasing and I'm guessing the trilinear filtering at best. You don't get mods, it's 5 hours of gameplay at best, but it's classic and still fun. Basically the question is, how much do you want to give your non gamer friends some puzzles on the TV, maybe for a drinking game or family get together?
It would be a slam dunk of a deal if it was both portal games or if it supported mods, but it's not and it doesn't.
Just fix up an old system in your basement and use gamestream to get the pc version wireless streaming and you will probably be just as happy.
Shield experience games don't pirate as easily as some other titles.
Make sure you are not connected to the internet, then it shoukd work , I just tried it.

Categories

Resources