[TASP] The Absolute Sound Project : Making Love Not War - BETA 13b [StereoFX BETA 2] - Android Software Development

[TASP] The Absolute Sound Project : Making Love Not War - BETA 13b [StereoFX BETA 2]
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Click to expand...
Click to collapse
VISION:
The Absolute Sound Project is the audiophile's all-in-one one stop shop audio enhancement for the rooted Android OS.
The purpose of TASP is to give everyone the best sound experience possible on Android. There are other mods that do it just as good, if not better. The goal of TASP is to unite the end-user so flashing six different sound modifications becomes a thing of the past. TASP utilizes parts of many different audio enhancing modifications out to create the best experience for music on the Android OS, while adding its own personal touch to increase the overall quality of the VISION.
This mod is for the people, by the people. If you wish TASP to not use your work tell/yell at me via private message in a civil manner (we are adults) and all traces of what has been utilized for TASP from your modification will be removed. If not then you are probably already in the credits. If you are forgotten then say something. No big deal.
We are all adults. TASP wasn't created for myself, but for everyone else like myself who flashed mods like eXtremebeats, EOF EX, PureAudio, Project ERA, LolliViper, HK, HTK, etc. No one wants to flash eight different mods.
TASP is universal. Be together, not the same. Making love, not war.
- It is not recommended to use any other sound mod
- This mod deletes any previous versions of ViPER4Android, AudioFX, DSPManager, and MusicFX and replaces it with a custom V4À specifically catored to Material Design as well as android 5.0.2 users (see credits)
- 5.0.2 friendly but should work on KK
- Includes Dolby Surround & DTS Processing
- xLOUD, Harman Kardon, Beats, sforce all included
- [Alpha WIP] Creates a stereo effect for your device speakers (ie your galaxy s5 will play sound on your front earpiece and back speaker). I removed this because of the bugs
- Clean flash of your ROM with no other sound mods is recommended, especially since this is beta phase. If you have another mod installed I will ignore your bug reports
This mod is in BETA. I'm in the debugging process for several devices. If you're going to test this mod do not have other sound mods installed and be willing to support the debugging process (logs, tests, etc). Please support me with your device name and manufacturer and your experience(s) with flashing my mod (after a clean install of your rom).
HTC/Sony/TW devices are currently a hit or miss. Some find it works, other do not. Feel free to try it out though. AOSP/CM should work like a charm.
INSTALLATION INSTRUCTIONS:
1). Clean install your rom with no other sound mods installed. You can dirty flash your rom, but clean install (recommend) is always better (getting rid of orphan data)
2). If you're going to install another sound mod, do so before you flash mine (not recommended)
3.) Your phone needs to be rooted and SuperSU needs to be installed
4). Install the latest version of BusyBox
5). TWRP is the best recovery out there and is always recommended to be used rather than Philz/CWM/etc. Some users are experiencing trouble with errors (usually permissions) during the flashing process, this should theoretically fix that issue
6). If you're using 5.0+: download Selinux Mode Changer and set Selinux mode to permissive
7). If If you're using 5.0+: go into your rom's Developer Options and uncheck "Use NuPlayer". Some users experience compatibility issues with NuPlayer not working with V4A/Dolby, others do not. Better safe than sorry
8). Flash [TASP™] The Absolute Sound Project™ : Making Love Not War - BETA
9). Don't forget to WIPE! (cache/dalvik)
10). Reboot and enjoy the love making to your ears
NOTE: If Dolby or V4A don't work for whatever reason, flash the compatibility patch below as a final measure.
————————————
About V4A Compatibility Patch:
Flash the patch only if V4A/Dolby effects are installed, but not processing in some media players such as Spotify or Pandora.
V4A COMPATIBILITY PATCH CHANGELOG: DOWNLOAD
19/02/2015 - BETA 3:
- Better compatibility
Code:
[COLOR="red"][B]16/02/2015 - BETA 2:[/B][/COLOR]
- FC/Freezing fixes
- Enhanced compatibility
[COLOR="red"][B]12/02/2015 - BETA 1:[/B][/COLOR]
- Initial BETA Release
————————————
About StereoFX:
Utilizes both your phone's internal front and back speakers to create a stereo effect while also modifying internal/external speaker, Bluetooth, USB, headphones, HDMI, recording, mic, and call volume parameters.
STEREO FX CHANGELOG: DOWNLOAD
16/02/2015 - BETA 2:
- In-call speaker phone "no sound" fixed. Should be working as intended now
Code:
[COLOR="red"][B]15/02/2015 - BETA 1:[/B][/COLOR]
- Initial BETA Release
- Samsung Galaxy S5 and Nexus 5 devices confirmed compatibility
- HTC and LG phones are unsupported with this release, but will be supported in the future
————————————
About The Absolute Sound Project:
The audiophile's all-in-one audio enhancement that includes a custom-tailored Material Design version of ViPER4Android (latest) and Dolby Digital Plus equalizers.
THE ABSOLUTE SOUND PROJECT CHANGELOG: DOWNLOAD
18/02/2015 - BETA 13b:
- ViPER4Android XHiFi - (to force 32-bit audio) - is now included. I highly recommend using this at default settings,with Audio Reconstruction, and "Vocal Booster" FIREqualizer settings enabled, especially of you like your clarity/bass
- Added V4A/XHiFi persist script after dirty ROM flash
- Compatibility fixes
- Added init.d script to force selinix permissive
- Upgraded, replaced, removed, or downgraded broken libs
- Added PON-3 libs/effects
- SRS, sound image, vpt, DTS, and SFORCE changes
- Kept the "bass heavy libs" the same so don't say your bass punch is reduced
- Several dynamic behind the scene changes that I can't remember at this moment
Code:
[COLOR="red"][B]15/02/2015 - BETA 12:[/B][/COLOR]
- Changed alsa driver (no longer using [user=4388232]@ZeroInfinity[/user] alsa upon his request)
- Changed Dolby config upon request of [user=4388232]@ZeroInfinity[/user]
- Improved compatibility
- Updated all stock ROM effect libs with newer versions
- Added back in asound
- Less treble, more clarity
[COLOR="red"][B]14/02/2015 - BETA 11:[/B][/COLOR]
- New V4A 2.3.4.0 (LolliViper] with Material Design
- New effects such as normalizer and updated libs/effects such as VPT
- SRS, sforce, and alsa backend files
- HTC compatibility fixes
- Sony effect improvements
[COLOR="red"][B]12/02/2015 - BETA 10:[/B][/COLOR]
- Reverted a few SRS libs back to BETA 7 version because of loss of bass "punch"
[COLOR="red"][B]11/02/2015 - BETA 9:[/B][/COLOR]
- fixed v4a build prop lines missing
- updated spectrum libs
- added, changed, and updated more libs
- much greater difference in sound quality
[COLOR="red"][B]11/02/2015 - BETA 8:[/B][/COLOR]
- should fix HTC bootloop
- newer maxxaudiolibs
- build prop typo fixes, changes, and additions
- fixed mic not working unless in a call
- update binary script adjustments
- SRS, Sony, and sforce changes
- overall sound improvements
[COLOR="red"][B]07/02/2015 - BETA 7b:[/B][/COLOR]
- minor update, hence the "b": mostly build prop typo fixes and changes
[COLOR="red"][B]06/02/2015 - BETA 7:[/B][/COLOR]
- compatibility update: fixed the "No sim" and not being able to connect to the internet on some devices
- removed the pon3 libs that conflicted with installing the V4A drivers normally
- a few minor fixes and changes
[COLOR="red"][B]04/02/2015 - BETA 6:[/B][/COLOR]
- reverted a good amount of changes that were in BETA 5 and kept the good changes
- removed audio_policy.conf for the time being
- added updater script dolby permission lines
- updated or replaced outdated libs with the newest available
- re-added a few libs
- reverted audio_effects so bass is deep like BETA 3 & 4 with mid-high clarity range
- dolby should no longer force close. If it force closes you should still have the effects, it's just a symptom of different roms/devices/variants
[COLOR="red"][B]31/01/2015 - BETA 5:[/B][/COLOR]
- improved touchwiz, slimkat, cm11, and more HTC sense compatibility
- changed updater script a little.
- reverted v4a build prop changes
- updated or replaced some libs
[COLOR="red"][B]31/01/2015 - BETA 4:[/B][/COLOR]
- changed and restructured a few audio effects
- removed sony hearing protection audio effect
- added Samsung Touchwiz 4.4/5.0+ compatibility
- testing custom audio_policy.conf and v4a build prop tweaks. I need feedback on this one. If you don't have audio effects on v4a try setting all the v4a Tweaks in build prop to "false". Report back to me if you have to do this. This should fix the problem people have had in the past where no matter what they do, they can't get v4a to work normally with all media players
- updated sound alive libs
- other small tweaks
- cleaned up some unused libs
[COLOR="red"][B]29/01/2015 - BETA 3:[/B][/COLOR]
- sounds better than it has ever sounded thus far. Deep and high bass sounds good. Tested acoustic music, dance, electronic, dupstep, metal, rock. All sound more amazing than previous versions
- updated/added effects
- removed sonicmax effect that resulted in unnecessary sound amplification (thanks [user=5648292]@aki_007[/user])
- more srs tweaks and added some additional srs effects
- other changes/fixes
- more compatibility fixes for some HTC Motorola, and Sony devices (hopefully)
- added asound back in (test)
[COLOR="red"][B]28/01/2015 - BETA 2:[/B][/COLOR]
- Added a few Build.prop entries as well as changed existing ones
- tweaked srs config
- other changes/fixes
- compatibility fixes for some HTC and Sony devices (hopefully)
[COLOR="red"][B]28/01/2015 - BETA 1:[/B][/COLOR]
- Initial BETA Release
————————————
I recommend a clean rom install (preferred) but a dirty rom flash should do it(to get rid of deleted files).
ALSO if you end up not getting sound, uninstall the v4a audio driver, reboot, reinstall driver, and then reboot again and it will fix the nosound/no effect issue.
CREDITS (WIP):
@viper520, @zhuhang - Viper4Android and IRS files
@Ben Feutrill - Parts of eXtremebeats
@mrchezco1995 Parts of PON-3
@Hid3rs, @//.dax, @AndrasLOHF - Parts of LolliViper (ViPER4Android 2.3.4.0 Material Design w/ flat icon) and stereo mixer_paths (groundwork)
@kien_vip - Parts of HTK Audio Engine @Vinardo_ZzZ 2000 - Parts of Elements of Fidelity EX/ASDPE and amazing IRS files
@dryla - Parts of Beast Audio Mod
@scrosler - Parts of Harman / Kardon Sound Mod
@Ergo Proxy - Parts of OPO Sound Mod
@ibanez7 - Parts of Xperia Z3 Walkman Mod @ricardopvz - OPO MaxxAudio Libs
@Joe0Bloggs[/MENTION] - Phenomenal V4A IRS files
@aznrice2k4, @ZeroInfinity - samplerate.sh
RECOGNIZED CONTRIBUTORS:
@aki_007, @smeejaytee, @jmxc23, @churapa
_________________________
[TASP] The Absolute Sound Project : Making Love Not War - BETA [StereoFX BETA]​

Sounds interesting

After installing the last version I have same situation with my sound exactly I have no sound at all and phone gets laggy as well as I get FC with media storage

The mod works fine with the exception of the Dolby app. Also the music stops when I try to access the Dolby app. Overall most of the enhancements can be heard it is just the Dolby app probably due to the visualizer.

Can somebody test the difference between this mod and eXtremeBeats (they should both use the same V4A profile and headset)?
What are the differences between this mod and eXtremeBeats?

Retracted! unfortunately after I reboot I got a bootloop, tried dirty flashing my Rom but it still wouldn't boot without fc's from all over the place, so unfortunately this is not working for HTC m8
Sent from my HTC One_M8 using Tapatalk

jmxc23 said:
The mod works fine with the exception of the Dolby app. Also the music stops when I try to access the Dolby app. Overall most of the enhancements can be heard it is just the Dolby app probably due to the visualizer.
Click to expand...
Click to collapse
Have you tried once with putting dolby_ds.jar in your rom zip framework folder and fresh install of your rom..
The dolby doesn't work because when you install it with some mod.zip the android system tried to verify the signature which is missing in the framework file although Vinardo had signed it ..
but when you fresh install the rom with dolby in it the android skips its verification as the signature verfification mechanism isn't loaded yet and will load only after the rom boots up and So , you get to hide the dolby from that and make it work...
Its the most successful method till now...Try once and if it still doesn't work then you can restore your backup anyways.
The latest dolby deserves to be tried as it doesn't boosts much audio but adds a nice surround and a little bass but the surround is very good...Goes well with V4A and DCT

berda77 said:
After installing the last version I have same situation with my sound exactly I have no sound at all and phone gets laggy as well as I get FC with media storage
Click to expand...
Click to collapse
The best way to debug the situation is telling my your device, the rom you're currently running, give me a logcat of your bootloop, and it would be a good idea to compare the files in my mod vs the default files in your rom. See what my mod replaces. Make sure you're not running any other sound MOD. It WILL cause conflict.
FPSUsername said:
Can somebody test the difference between this mod and eXtremeBeats (they should both use the same V4A profile and headset)?
What are the differences between this mod and eXtremeBeats?
Click to expand...
Click to collapse
This combines eXtremeBeats with other sound mods, while also adding my own personal love and touch. So ebs is already included. . .

aki_007 said:
Have you tried once with putting dolby_ds.jar in your rom zip framework folder and fresh install of your rom..
The dolby doesn't work because when you install it with some mod.zip the android system tried to verify the signature which is missing in the framework file although Vinardo had signed it ..
but when you fresh install the rom with dolby in it the android skips its verification as the signature verfification mechanism isn't loaded yet and will load only after the rom boots up and So , you get to hide the dolby from that and make it work...
Its the most successful method till now...Try once and if it still doesn't work then you can restore your backup anyways.
The latest dolby deserves to be tried as it doesn't boosts much audio but adds a nice surround and a little bass but the surround is very good...Goes well with V4A and DCT
Click to expand...
Click to collapse
There's no other way to fix the problem? I haven't experienced this as of yet...
As for the mod. Is it working for you?

Simply the bsst. Flashing over TEST zip with blisspop

ahrion said:
There's no other way to fix the problem? I haven't experienced this as of yet...
As for the mod. Is it working for you?
Click to expand...
Click to collapse
NO for your mod and I can't find out what's wrong with it , although you and me have almost same files and same lines of codes..
Yes for dolby ... as @jmxc23 is using LOLLIPOP if he can disable signature verfifcation which I couldn't then it will work flawlessly....

berryman13 said:
Simply the bsst. Flashing over TEST zip with blisspop
Click to expand...
Click to collapse
You should dirty flash your rom first. I use BlissPop on my s5 which is why you don't have issues with it lol. . I changed a lot though.
Sometimes when you dirty flash all seems well... And then you clean flash and every is so much different.

aki_007 said:
NO for your mod and I can't find out what's wrong with it , although you and me have almost same files and same lines of codes..
Yes for dolby ... as @jmxc23 is using LOLLIPOP if he can disable signature verfifcation which I couldn't then it will work flawlessly....
Click to expand...
Click to collapse
I'm using lollipop as well...
I haven't taken a look at your mod yet. Link?
What exactly is going on? No sound? Bootloop? The best way I found to debug the situations besides a logcat is go through each and every file in TASP B1 and compare it to your rom files that my mod replaces. Then report back here with the files my mod replaced in your rom. Usually that does the trick.

ahrion said:
You should dirty flash your rom first. I use BlissPop on my s5 which is why you don't have issues with it lol. . I changed a lot though.
Sometimes when you dirty flash all seems well... And then you clean flash and every is so much different.
Click to expand...
Click to collapse
Ye mate I know. I checked out the zjp and its scope is huge. Haven't flashed anything yet but I do generally always dirty(ish) flash my ROM, gapps and kernel.
My device is a D800. ATT variant of the g2 and generally the second to best variant of the device besides ofc international which is D802 (most dev support).
I take it you run bliss 1.9 (released yesterday for me). I will clean flash it with micro gapps and the most solid kernel available for my phone, render kernel. Do you want me to flash it on my otherwise stock and rooted NVIDIA Shield? I'm glad to test as much as will benefit you.

berryman13 said:
Ye mate I know. I checked out the zjp and its scope is huge. Haven't flashed anything yet but I do generally always dirty(ish) flash my ROM, gapps and kernel.
My device is a D800. ATT variant of the g2 and generally the second to best variant of the device besides ofc international which is D802 (most dev support).
I take it you run bliss 1.9 (released yesterday for me). I will clean flash it with micro gapps and the most solid kernel available for my phone, render kernel. Do you want me to flash it on my otherwise stock and rooted NVIDIA Shield? I'm glad to test as much as will benefit you.
Click to expand...
Click to collapse
You can try to nshield. I know nothing of the tegra processor or software. It doesn't hurt to try.
How it the mod sounding for you? Bass, miss, clarity, lows, highs?

Great mod, however I can't get Dolby to work. It flashes and I am able to launch the application. However when it launches there is no FC it just automatically closes.
Here's a list that was pulled when it happened: https://www.dropbox.com/s/s3collkoglrrtxm/Log_2015-01-28_12-24-25.txt?dl=0
Device: Nexus 5
ROM: SlimLP

Riddlah said:
Great mod, however I can't get Dolby to work. It flashes and I am able to launch the application. However when it launches there is no FC it just automatically closes.
Here's a list that was pulled when it happened: https://www.dropbox.com/s/s3collkoglrrtxm/Log_2015-01-28_12-24-25.txt?dl=0
Device: Nexus 5
ROM: SlimLP
Click to expand...
Click to collapse
Are you running KK? This seeks to be KK exclusive.

ahrion said:
Are you running KK? This seeks to be KK exclusive.
Click to expand...
Click to collapse
No I am on Lollipop 5.0.2

aki_007 said:
NO for your mod and I can't find out what's wrong with it , although you and me have almost same files and same lines of codes..
Yes for dolby ... as @jmxc23 is using LOLLIPOP if he can disable signature verfifcation which I couldn't then it will work flawlessly....
Click to expand...
Click to collapse
It doesn't work someone will have to make it compatible with lollipop for it to work. People already made v4a compatible with lollipop albeit with some issues.

jmxc23 said:
It doesn't work someone will have to make it compatible with lollipop for it to work. People already made v4a compatible with lollipop albeit with some issues.
Click to expand...
Click to collapse
I'm running LP and I'm not having any issues. Try turning of Nuplayer in developer options of your rom.

Related

[APP] Official ViPER4Android Audio Effects (FX v2.5.0.5) - New Features & 7.0 Support

[APP] Official ViPER4Android Audio Effects (FX v2.5.0.5) - New Features & 7.0 Support
If you want to share at another forum, do not include download links, redirect them to download here.
To ROM Makers who already included or wish to include V4A in your ROM. Click HERE.
Donations intended for V4A Development, please DO NOT send to [email protected]
V4A Project Donation account not available yet.​
Sticky News
Development Progress: Inactive
Remarks:-
Past events:
21 Jan 2013 (Alert - Illegal V4A Theft / V4A Clone)
Recently, we found an android PAID app very similar to ViPER4Android.
Judging by the screenshots, its definitely a copy of our app.
We will do an investigation on this following paid app.
Sound Tweaks by APPZOS [Paid]
https://play.google.com/store/apps/details?id=com.appz.soundtweakpro
Sound Tweaks by APPZOS [Free]
https://play.google.com/store/apps/details?id=com.appz.soundtweak​
Please do not mistaken this above app as V4A. ViPER4Android is always free. Do not fall for this and do not buy it.
Help to share this post to alert others.
16 October 2013
Hello everyone!
Now, our website is ready! You can now register as a subscriber here.
Celebrating the launch of our website, ViPER4Windows also officially released.
Head over to ViPER4Windows page for description and instructions.
You can download all ViPER related contents at downloads page. This includes the V4A, V4W and IRS at the moment.
12 October 2013
Our English website is in progress. Its a wordpress based website. Its up, but not ready with posts. We'd be very busy lately so we do not have time to write pages and posts.
Here's the link: http://www.vipersaudio.com/blog
You can register an account at our website and make comments on our news and posts there. Right now, registration is disabled. We will make announcement when its ready. Cheers.
6 October 2013
- Added v2.3.0.1 FAQ (OP#3)
- Added proper bug report instructions (OP#3)
- Updated bug list (OP#3)
- Updated troubleshooting for v2.3.0.1 (OP#3)
- Updated General FAQ (OP#3)
- Updated requirement for Rom makers (OP#5)
- Updated OP index (OP#1)
30 September 2013
Whole OP Updated from 1st post to 4th post.
Instructions, Change logs, Downloads, Bugs, FAQ, Troubleshoot, Settings explained, default settings (replace recommended settings)
20 September 2013
This time, we are on XDA Developer TV!
A very nice quick review right here by Jimmy McGee's Android App Review.
http://www.xda-developers.com/andro...-deserve-with-viper4android-xda-developer-tv/
4 September 2013
We finally made our way to the XDA-Developers Portal!!
Hoooray!! Million thanks to the news writer.
http://www.xda-developers.com/android/tweak-your-mobile-audio-with-viper4android-audio-effects/
Official Website
ViPER's Audio Official Website: http://www.vipersaudio.com/blog
ViPER's Audio Official Chinese Forum: http://forum.vipersaudio.com/
Social
Like our Facebook Page here! >>> https://www.facebook.com/vipersaudio
Join ViPER's Audio Facebook Group here! >>> https://facebook.com/groups/vipersaudio.en/
ViPER's Audio Global QQ Group: http://forum.xda-developers.com/showpost.php?p=44506830&postcount=4586
UNOFFICIAL V4A available in Google Play Store. (Not maintained by us)
http://forum.xda-developers.com/showpost.php?p=45217407&postcount=5689
OP Index:
1. About Us // Description // Key Features // Development Progress // Donations // Open source
2. Instructions // CPU Driver List // Change Logs // Downloads
3. Bug list // Proper Bug report // Troubleshooting // FAQs
4. V4A Profiles // Popular effect simulation profiles // FX and XHiFi Settings Explained // Default V4A settings
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About ViPER's Audio
See here: http://vipersaudio.com/blog/?page_id=11
Software Descriptions
Version: FX version 2.5.0.5 (active) / XHiFi version 2.1.0.2-1 (discontinued)
Codename: (FX version) Beautiful / (XHiFi version) X-Factor
Compiled date: September 1,2016 / September 4,2013 - Official Release
Operating environment: Android 2.3 / 4.0 / 4.1 / 4.2 / 4.3 / 4.4 / 5.0 / 6.0 / 7.0
CPU platforms: ARM (ARM CortexA8 or higher), x86(Atom/i3/i5/i7)
Language: English (US) / Simplified Chinese / Traditional Chinese / more
ViPER4Android FX
FX is the main control panel of ViPER’s Audio with all popular ViPER’s Audio settings.
ViPER4Android XHiFi (Stopped)
XHiFi has less settings compare to FX. It has superior audio reconstruction which mainly used for restoring lossy audio quality.
FX Key Features
★ NEW: FET Compressor ★
New compressor / limiter simulating operation of FET circuits.
★ NEW: Quad-Channel Convolver ★
IRS support extends to 4-channels. *Requires special IRS files*
★ AnalogX ★
Richer and warmer sound by simulating the sound signature of pure class A amplifier. *v2.4.x and above+*
★ ViPER-DDC (Now Cuztomizable!) ★
Enjoy near HIFI sound on your headphones. *Not all models supported*
★ Spectrum Extension ★
Make your music sound lossless with enhanced high frequencies.
★ x86 Platform Support ★
Viper4Android supports x86 (Atom/Core i3/i5/i7) platforms.
★ USB/Dock effect Support ★
ViPER4Android supports USB/Dock audio output.
★ Speaker Optimization ★
First effect for speakers. Try it yourself.
★ Channel Pan ★
Controls left/right channel output. Its not very useful unless your headphone is imbalance or faulty one side. It will be a cure for you.
★ Differential Surround / Haas Effect ★
This is an old feature which ViPER520 had removed from FX in early days.
But after many users requesting it, ViPER520 bring it back to FX
More info on Haas Effect: http://www.mixcoach.com/creating-depth-the-haas-effect-2/
★ ViPER Fidelity Control ★
★ ViPER Bass ★
With different bass modes, you can have greater bass experience than before!
★ ViPER Clarity ★
With the latest Clarity mode selection, you can balance up heavy bass with high clarity audio that you can never imagine before!
★ Headphone Surround+ (VHS+) ★
With this VHS+, V4A made its way to achieve great surround technologies for Android.
★ Auditory System Protection (Cure Tech+) ★
With normal audio system, listening for more than three hours will feel fatigue, dizzy, tinnitus, irritated and other symptoms.
This is a normal reaction, heavy bass and high volume could cause permanent damage to the human auditory system, but other phenomena can restore through resting.
Viper as a listening experience professional will not ignore this problem. Therefore put a lot of effort to study how to make a "Healing" sound technology, just a small success. But thinking on how to let users experience it.
★ Convolver ★
When an Impulse Response Sample(IRS) is loaded, V4A will process the sound to show the same characteristics of the loaded sample. Through Convolution, samples with effects such as equalizer, surround, reverberation, tube etc can be loaded.
Download and extract IRS files to <storage>/ViPER4Android/Kernel/<paste files here>
★ FX Compatible Mode (Only in 4.x) ★
Compatible Mode supports large variety of music players and the players' own EQ/sound effects (system-provided/third party)
Therefore, you don't have to select V4A in Sound Settings > Music Effects, choose anything other than V4A. Just run V4A app and the effects will be working with anything else.
1. In option, switch to Compatible Mode. Reboot, done.
2. In Sound Settings > Music Effects, choose other than V4A.
3. Run V4A app and configure the settings then the effects will work together with the one you chose in Sound Settings.​
----------------------------------------------
Last Update Log
Note: FX v2.3.2.5 onwards:
1. Fully support x86 platform, but not fully optimised yet. (Using VHS+/Convolver may increase battery usage)
2. Fully support true octa-core devices.
3. Correctly-installed Busybox is required before installing V4A.
If you see V4A installation pop-up loop, its probably due to incomplete root OR htc_audio_effects.conf​
FX version: v2.5.0.5 (New package name! Please uninstall any previous version)
Android 7.0 Nougat users >>>> Try this fix apk: here.
!! Detailed update info >>> Read Joe's post: here.
0. Emergency fix v2504 - repair load file incompatibility issues.
1. New UI.
2.Add quad-ch convolver support (stereo convolver).
3.Add FET compressor.
4.Support change storage path.
5.Fix bugs.
----------------------------------
XHiFi version: Final v2.1.0.2-1 (discontinued)
1.Support for Android 4.3 (v2102-1)
2.No changes for Android 2.3 (2102)​
Downloads
Full download list at Official Website: http://vipersaudio.com/blog/?page_id=48
Note: Please connect to the internet when installing V4A. So we can count our users.
ViPER4Android FX
v2.5.0.5 (Android 4.0~7.0): Mediafire *ZIP Contains v2505 standard & v2505 nougat IO fix apk*
v2.4.0.1 (Android 4.0~6.0): Mediafire *Does't support below Android 4.0*
v2.3.4.0 (Android 2.3~5.0): Mediafire
ViPERsToolBox(For making custom DDC))
v2.0: Mediafire
v0.1: Dropbox (Joe)
ViPER4Android XHiFi
XHiFi version Final v2.1.0.2-1 (Android 2.3~4.3): Mediafire​
IRS Impulse Response Sample
Official Website: http://vipersaudio.com/blog/?page_id=91
XDA:
IRS Index: here
Zhuhang's IRS XDA: here
Joe0Bloggs Headset Correction Filter IRS: here​
Donations
V4A Project Donation account not available yet.
Visit here: http://vipersaudio.com/blog/?page_id=180​
Open Source at GitHub
If you want to commit codes, email [email protected] your git username.
FX: https://github.com/vipersaudio/viper4android_fx
XHiFi: https://github.com/vipersaudio/viper4android_xhifi​
------------------------------------------
ViPER's Audio founded by ViPER520.
Co-founded by ZhuHang.
CN. vipersaudio.com / EN. facebook.com/vipersaudio
Copyright (C) 2006-2017 vipercn.com / vipersaudio.com
Installation / Downloads
Check this post for complete tips, instructions, notes and warnings.
v2.2.x to v2.3.x Special Update Instructions
Important: New v2.3.x V4A has new package name, therefore follow this installation steps carefully.
1. Open old v2.2.x V4A, save the effect profile.
2. Uninstall old v2.2.x V4A. Complete uninstall, including both driver and app. Reboot.
3. Install new v2.3.x V4A, choose Yes to "Install/Update". (V4A auto detects and installs correct driver.)
4. Reboot, open new v2.3.x V4A and load effect profile saved in step 1.​
Setup your Device
For Samsung devices,
1. Try install V4A as user app instead of system app if the latter failed doesn't work.
2. Use Normal Mode and select V4A FX in Settings>Sound>Music Effects.
3. If don't work, use another player rather than Samsung stock Music.
------------
1. ROOT your device.
2. Install busybox if doesn’t come with root.
3. Modify build.prop (Thanks [email protected])
a. Open up /system/build.prop in text editor using any file explorer with root access.
b. Change the line (If you can’t find these lines, skip this step.)
Ipa.decode=true to lpa.decode=false
tunnel.decode=true to tunnel.decode=false
lpa.use-stagefright=true to lpa.use-stagefright=false​
Installation
1. Download, extract and copy ViPER4Android_FX/XHiFi.apk to your device.
2. Install the apk as USER app or SYSTEM app is up to you. (v2.3.1.0 onwards)
3. Run FX/XHiFi app from app drawer, allow root access if asked.
4. When driver installation prompted, choose Yes.
5. V4A auto detects your CPU and show available driver modes below :
No modes: For processors with or without VFP .
Battery Saving: Available for all processors with NEON.
High Quality Mode: Available for processors with NEON.
Super Audio Quality: Available for processors with NEON.​6. Choose your desired selection.
7. After installation done, Reboot device.
8. If you want to use only V4A as audio effect, follow normal mode. If you want existing audio effects to work, follow compatible mode.
Normal Mode:
9. In Sound settings > Music effects, always choose V4A FX unless FX is not installed.
10. Open up V4A FX (and xhifi), in menu, FX Compatible Mode set to Normal Mode.
11. If not working, try Compatible mode before trying Force-Enable.
Compatible Mode:
9. Do not change anything under Sound settings/
10. Open up V4A FX (and xhifi), in menu, FX Compatible Mode set to Compatible Mode.
11. If not working, use Normal mode and disable other effects.​12. How to use IRS in Convolver? See IRS page: here.​
Future Updates
Option 1: Use the “Check for update” function in V4A app itself.
1. In V4A app, go to menu and select Check Update. It will redirect you to a page.
2. Download latest apk from the page.
3. Install apk and overwrite. (Replace in system/app/ if its SYSTEM app)
4. Open up FX (and XHIFI), Choose “Yes”. Reboot, done.
Option 2: Download from Website/XDA
1. Download latest FX and XHIFI apks from Website’s Downloads section or XDA.
2. Install apk and overwrite. (Replace in system/app/ if its SYSTEM app)
3. Open up FX (and XHIFI), Choose “Yes”. Reboot, done.
Uninstallation
1. Open up V4A FX (and xhifi), go to menu and choose “Uninstall driver”.
2. After that, uninstall V4A FX (and xhifi) app itself.
3. Reboot. Done. Bye-bye V4A.
-----------------------------
ViPER's Audio founded by ViPER520.
Co-founded by ZhuHang.
CN. vipersaudio.com / EN. facebook.com/vipersaudio
Copyright (C) 2006-2016 vipercn.com / vipersaudio.com
Troubleshoot / Bugs / F.A.Q
Check previous post for complete tips, instructions, notes and warnings.
Bug Report
http://vipersaudio.com/blog/?page_id=120
Troubleshooting (Updated 20/10/2013)
Make sure your device is rooted and install latest SuperSU or SuperUser.
Make sure you install correct apk for your android version.
1. Complete Uninstall V4A (driver + app) and reboot.
2. Install V4A as USER app, begin with battery saving mode.
3. Use Normal mode, go to Sound settings>Music effects> and choose V4A(either fx or xhifi).
>>>Test.
4. If not working, switch to Compatible mode, go to sound settings>music effects> and select something else besides V4A.
>>>Test again.
5. If not working, return to Normal mode, change sound settings, enable Force-Enable.
>>>Test again.
6. If not working, repeat step 1 to step 5 but as SYSTEM app.
>>>Test again.
7. If nothing works. Disable or remove the default sound effect under MusicFX, then return to Normal Mode.
>>>Last Test.
8. If no help, submit a bug report.​
F.A.Q
Updated on October 22, 2013
HOT: Why some settings are missing?
A: Because you didn't read update log.
HOT: Why cannot switch driver mode? (battery saving or high quality)
A: Only CPU with NEON have choices. To change, uninstall and reinstall.
HOT: Why no effect?
A: See Troubleshoot.
1. Which to install? FX or XHiFi or Both?
A: The difference is explained in V4A main page. Install FX first. XHiFi is optional.
2. Where is the build.prop lines in instructions?
A: This step is optional. Those lines are not in every device. You can skip this.
3. Can I still install V4A if I already using other sound mods?
A: Yes, after installation, open V4A app and switch to Compatible Mode.
4. Why installation fail?
A: Root or SU binary issues. Use latest SuperSU.
5. Why is superuser not supported?
A: V4A does support superuser. Some superuser version have bugs, please use a stable version of it.
See more:
6. Why music lag after display off?
A: This is due to CPU speed too low when screen if off. Make sure you are not using some battery saving CPU governor.
Switch CPU governor to ondemand/interactive to increase CPU speed or increase minimum clock speed.
7. Where is minimal phase equalizer?
A: FIR Equalizer is the name of our EQ, minimal phase is a type of EQ. Its activated for High Quality Mode and Super Audio Quality drivers.
8. Why does the effect keeps on skipping/cutting (on off on off spontaneously)?
A: Submit bug report.
9. Why no effect on Third-party players such as Poweramp and TTPOD?
A: Disable their own sound effects.
10. Why no effect in MIUI player?
A: Try turn off MIUI default equalizer.
11. Im using Meizu, Flyme system, why effect gone after i display lyrics?
A: Flyme modified Android's Audio principle, so lyrics will be treated as music effect by the music player, so V4A cant be used.
12. V4A FX/XHiFi effects suddenly disappeared?
A: Android system kills certain processes due to memory limits. Install V4A app as system app (Put in /system/app/ and restart)
13. Why there is background noise when using V4A effects?
A: This is Android's MusicFX bug, this will happen on all other sound mods.
Suggestion: Backup and Delete /system/lib/soundfx/libbundlewrapper.so
14. Why bass reduced in v2.3.x?
A: Due to sound improvement, audio effects are more precise than before. Therefore, re-adjust your settings.
15. Why is volume reduced in v2.3.x?
A: Volume controlled to reduce noise level. (THIS does not mean you can reduce noise by lowering volume xD)
16. Why is there more CPU/Battery load in v2.3.x?
A: Quality improved for NEON devices. For now you cannot change to battery saving priority.
17. Why ViPER4Android FX/XHiFi always FC?
A: Uninstall and Reinstall V4A. If not submit bug.
18. Why ViPER4Android FX/XHiFi creates unexpected effects and different from other users?
A: Use Normal Mode and disable other sound mods such as Noozxoide. If not, reinstall.
19. ViPER4Android FX/XHiFi doesnt run after reboot?
A: Check anti-virus or any startup manager whether V4A is disabled on startup.
20. V4A FX/XHiFi effect gone after using data-killer?
A: Please add ViPER4Android FX/XHiFi to data-killer whitelist or exception.
21. V4A XHiFi effects gone after reaching certain volume? (~70%)
A: This is due to Sony Xperia hearing protection library.
Suggestion: Backup and Delete /system/lib/soundfx/libhearingprotection.so
22. Why volume reduces after 10 seconds?
A: This is not caused by V4A. Most probably you installed a bad and faulty xLOUD, ClearPhase or S-Force Front Surround port.
23. In-call volume reduced?
A: V4A will not affect call volume.
24. What if my phone/tablet cannot detect headset plugin?
A: Use lock effect mode and choose headset.
25. V4A effects will spoil internal speaker/headset?
A: Firstly, there's an audiophile limit in your phone, even if you max every single settings in V4A, u will never achive that limit.
If the limit is achieved, your ears will blown off before the headset.
If your earphone is not used to high volume/bass, with long period of high volume/bass will cause your headset to spoil (without V4A it will also spoil)
For speaker, if a new phone straight away max the volume, within few days there will be distortion. Start off with 50~70% volume and after some time only max the volume.
-----------------------------
ViPER's Audio founded by ViPER520.
Co-founded by ZhuHang.
CN. vipersaudio.com / EN. facebook.com/vipersaudio
Copyright (C) 2006-2016 vipercn.com / vipersaudio.com
FX & XHiFi Settings Explained & Default Settings
V4A Profiles
http://forum.xda-developers.com/showpost.php?p=44577409&postcount=4642
Popular Effect Simulation Profiles (Updated 1/10/2013)
These setup will sound almost the same compare to original effect.
​​1. Dolby System 2.0 (DS2.0) (FX v2.3.0.1)
- AGC, slight, 4x, 0db
- VHS+, level 3
- field surround, strength level 7, mid level 5
- viperclarity, xhifi mode, default​
V4A Settings Explained
http://vipersaudio.com/blog/?page_id=43
-----------------------------
ViPER's Audio founded by ViPER520.
Co-founded by ZhuHang.
CN. vipersaudio.com / EN. facebook.com/vipersaudio
Copyright (C) 2006-2016 vipercn.com / vipersaudio.com
For ROM Makers
V4A Rom Inclusion
Website(Down): http://vipersaudio.com/blog/?page_id=127
Things you need to do
1. Proper credits to ViPER520.
2. Add a link to ViPER’s Audio Website. (Its obvious because users need so many info here)
3. Please remind users to use “Compatible Mode” if you inserted other sound mods.
4. [OPTIONAL] Attach latest IRS Starter Pack as add-on/optional material for users to start with.
Extra Tips
1. Make it a system app.
2. Copy assets/libv4a_fx/xhifi_xxx.so to /system/lib/soundfx/
Note: xxx can be gb for 2.3.x, ics for 4.0~4.2 or jb for 4.3
3. For android 2.3, done. For android 4.x, continue step 4.
4. Make modification in audio_effect.conf
(1). Under “libraries {“, add:
Code:
v4a_fx {
path /system/lib/soundfx/libv4a_fx_xxx.so
}
#NECESSARY FOR XHIFI
v4a_xhifi {
path /system/lib/soundfx/libv4a_xhifi_xxx.so
}
(2). Under “effects {“ add:
Code:
v4a_standard_fx {
library v4a_fx
uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
}
#NECESSARY FOR XHIFI
v4a_standard_xhifi {
library v4a_xhifi
uuid d92c3a90-3e26-11e2-a25f-0800200c9a66
}
Thanks for promoting ViPER4Android!
-----------------------------
ViPER's Audio founded by ViPER520.
Co-founded by ZhuHang.
CN. vipersaudio.com / EN. facebook.com/vipersaudio
Copyright (C) 2006-2016 vipercn.com / vipersaudio.com
Signature/Userbar/Banners
Signatures/User Bar
-
Banners
Banner1 by @zhuhang based on @kagara's psd :good:
Banner2 by @kagara
Banner3 by @kagara
-----------------------------
ViPER's Audio founded by ViPER520.
Co-founded by ZhuHang.
CN. vipersaudio.com / EN. facebook.com/vipersaudio
Copyright (C) 2006-2016 vipercn.com / vipersaudio.com
reserve...
Very good work zhuhang like I always said for me V4A is the best sound mod I'm very happy now with the official release continue developving and doing things like V4A Mod.
jeremymolina.
Awesome. Thanks for your work
---------- Post added at 05:09 AM ---------- Previous post was at 05:08 AM ----------
How to upgrade this MOD when used v5
jav4u said:
Awesome. Thanks for your work
---------- Post added at 05:09 AM ---------- Previous post was at 05:08 AM ----------
How to upgrade this MOD when used v5
Click to expand...
Click to collapse
You dont have to, cause v5 already had latest version.
Just continue using v5. But now u can refer the guides on how to adjust the settings.
hell yeah perfect sound!! =w=
Re: [OFFICIAL][MOD] ViPER4Android (V4A) Audio Effects
Zhuhang you are my sound angel .I have been waiting to hear like this for years.You rock dude.I am not joking my ears are wanting more and more
Sent from my Xperia S using xda app-developers app
---------- Post added at 04:21 PM ---------- Previous post was at 03:48 PM ----------
Does this work on 4.2.2. As only 4.1 is mentioned
Sent from my Xperia S using xda app-developers app
Re: [OFFICIAL][MOD] ViPER4Android (V4A) Audio Effects
anadarco7 said:
Zhuhang you are my sound angel .I have been waiting to hear like this for years.You rock dude.I am not joking my ears are wanting more and more
Sent from my Xperia S using xda app-developers app
---------- Post added at 04:21 PM ---------- Previous post was at 03:48 PM ----------
Does this work on 4.2.2. As only 4.1 is mentioned
Sent from my Xperia S using xda app-developers app
Click to expand...
Click to collapse
See again in OP, 4.2 is there
Sent from my LT26i using xda app-developers app
Re: [OFFICIAL][MOD] ViPER4Android (V4A) Audio Effects
When I unlock my screen the effects completely gets disabled I need to open again the viper app to enable it help needed
Sent from my Xperia S using xda app-developers app
anadarco7 said:
When I unlock my screen the effects completely gets disabled I need to open again the viper app to enable it help needed
Sent from my Xperia S using xda app-developers app
Click to expand...
Click to collapse
Probably u installed some app killer or something which kills apps running background.
Add v4a to white list or exclude v4a.
Thank u bro its looks great but i have a question that is i have xperia p and iam on cm rom and i installed awesome beats now what i have to do to use this great mod because my english isnt that good and i havent understand too much on the op i wish if u can help me
Nesux 7
xabi alonso said:
Thank u bro its looks great but i have a question that is i have xperia p and iam on cm rom and i installed awesome beats now what i have to do to use this great mod because my english isnt that good and i havent understand too much on the op i wish if u can help me
Click to expand...
Click to collapse
on android 4.2.2 not working please help :crying:
does this work with MIUI ??
and does it interfere with Ac!D Audio?
what about installation steps? there is two downloads and I am not sure which one to use
Hardcore69er said:
does this work with MIUI ??
and does it interfere with Ac!D Audio?
what about installation steps? there is two downloads and I am not sure which one to use
Click to expand...
Click to collapse
I think It will works perfectly on MIUI
It will conflict with the AC!D Audio,but If you want use AC!Dwith V4A you can trying to use my Mod (http://forum.xda-developers.com/showthread.php?t=2191518)
If you are the htc users, zhuhang recommed the manually install,If you are sony xperia user, can try his v4A+SRS+NSE (http://forum.xda-developers.com/showthread.php?t=2107308)
or my work QcAE (http://forum.xda-developers.com/showthread.php?t=2191518)
Hardcore69er said:
does this work with MIUI ??
and does it interfere with Ac!D Audio?
what about installation steps? there is two downloads and I am not sure which one to use
Click to expand...
Click to collapse
Yes, works with MIUI.
If u're using acid audio, use manual installation to install v4a to your rom.
Installation steps inside zip.
Please read FAQ!!!

[SOUNDMOD][5.0+/8.0][14/11/17]DivineBeatsV10.5 Beyond Infinity: The Sound You Deserve

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"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
DIVINE | BEATS
Divine Beats break all the chains which are binding your phone from offering you the ultimate sound. Moreover it is integrated with Viper4Android which gives you the power to control the mod. Also sony walkman. Dolby Atmos is there for you to play music with DivineBeats.
INSTALLATION | INFO
Take nandroid backup [Recommended]
Download the DIVINE BEATS zip. [Download Link in 2nd Post]
Transfer it to phone.
Flash it via recovery
Wipe cache and dalvik cache
Reboot your phone and enjoy.
You can install Add-ons too, see post 3.
Ultimate Control to users With Divine Beats Add-ons [See Post 3].
FEATURES | INFO
Code:
[COLOR="Black"][CENTER]Viper4android
Working on LP and MM
Sony Walkman
Pon-3 Audio
eXpress Engine
SFORCE SURROUND 3D
48,000 KHz Sampling Rate
Faster Audio Processing
Dolby Digital Plus Libs
Dolby Atmos
Beats Audio Libs
Sony ClearAudio and XLoud libs
SRS Processing
DTS Processing
Noozxoide EIZO-rewire PRO
Louder output in headphones and speaker
Bass enchancement
MegaBass
Divine Equalizer
Am3D Zirene Audio Fx
Dolby Digital+
New Modified DTS and SRS Audio
Now your beloved DivineBeats is more battery friendly.
Xperia Z5 Premium Marshmallow's audio system
Vivo-Xplay libs.
Latest Samsung Libs
Sony LDAC technology.
HTC 10 Libs.
More punchy and effective Bass
Auditory System Protection.
Reduced Sound Distortion even at high customizations.
Merged eXtremeBeats Aural Maximizer.
Sound you have never heard before from your device and many more....[/CENTER][/COLOR]
[/SIZE]
KWOWN | BUGS
Clearaudio in walkman not working.
WORKING | ON
CM 12.1, CM 12, CM 13, CM 14, CM 14.1 ROMS
ANDROID OPEN SOURCE ROMS
MIUI 8, MIUI 7 ROMS
TOUCHWIZ ROMS
RESURRECTION REMIX ROMS, OMNI ROMS, AND MOST OF THE ROMS AND DEVICES
If its working on any other rom please mention it in comments with your device and rom name.
HELP| DONATIONS
If you think the mod really made a difference and appreciate all the hardwork that has gone into the development of this mod, and also you have some spare bucks to donate, then consider them donating here: https://www.paypal.me/DeepanshuRana
I would be very grateful if you guys could donate some money.
Important Info Regarding Usage of Divine Beats | in other projects by Developers
Since I am busy these days I grant permission to all Rom Developers and other Developers to use Divine Beats to their project, provided that they give proper credits and a direct link to this thread.
CREDITS | THANKS
Sony, HTC, Samsung, Lenovo,
@zhuhang for Viper4android,
@androidexpert35 for his awesome work,
@worstenbrood for Dolby ATMOS,
@guitardedhero for ViPER|Atmos,
@arcatarc for his awesome Am3D Zirene Audio Fx
@Ben Feutrill for all help
@PDesire for Project Desire
You The AWESOME XDA COMMUNITY,
And of course me @TheRoyalSeeker,
PM me if i forgot someone
DISCLAIMER | READ BEFORE INSTALLATION
Code:
[B][COLOR="Red"]Your warranty is now void.[/COLOR][/B]
I am not responsible for bricked devices, dead SD cards,
thermonuclear war, or you getting fired because the alarm app failed. Please
do some research if you have any concerns about features included in this MOD
before flashing it! YOU are choosing to make these modifications, and if
you point the finger at me for messing up your device, I will laugh at you.
A lot.
DON'T FORGET TO THANKS
​
XDA:DevDB Information
DivineBeats, App for all devices (see above for details)
Contributors
theroyalseeker
Version Information
Status: Stable
Current Stable Version: 10.5
Stable Release Date: 2017-08-13
Created 2015-12-19
Last Updated 2017-11-13
Downloads
SETUP FILES | DOWNLOAD
Latest Divine Beats 10.5 Beyond Infinity:
https://divinebeats.github.io/db
Addons Downloads [For More Info See the next post]:
https://divinebeats.github.io/addons
CONTACT US |HERE
TELEGRAM |GOOGLE+ COMMUNITY
Join Our Telegram Group Here:
telegram.me/divinebeats
Join our Google+ Community here:
https://plus.google.com/u/0/communities/108413143747986540177
ADD-ONS
1. DBEngine(Not Flashable).zip : Contains All ViPER4Android Profiles and IRS.
Important Instructions TO ADD IRS and Profiles [Optional]:
Extract DBEngine.zip.
Go to headset tab, go to Convolver then click on Impluse Response, it will tell you that the folder is empty and this will create a folder for you.
Extract DBEngine.zip
Copy the IR responses from the Kernel folder and profile from Profiles folder, and paste IRS in " /sdcard/ViPER4Android/Kernel/" and profiles in "/sdcard/ViPER4Android/Profile/" Make sure to copy profiles into "Profile" folder but in "Profiles"
Check the IRS and Profiles in V4A, and Get the divine sound.
2. DolbyDigital+Addon_For_DivineBeats.zip: Flash this to get Dolby Digital+
3. Black Viper4Android Add-on_For_DivineBeats.zip: This is just a full black themed version of v4a. If you have v4a already installed, install this as an update to it.
4. DivineEQ_ADDON.zip: Flash this to get DivineEQ, and to get more bass and treble.
5. Blackplayer.apk: Install this Music Player to get best sound out of your device.
6. SonyMusic.apk: Install this if you want sony music player but do not need clearaudio+.
Click Here to Download Add-ons: https://divinebeats.github.io/addons
HOW TO | UPDATE?
To update DivineBeats follow the steps:
1. Flash the DivineBeats Remover to remove previous version of DivineBeats.
2. In Recovery [eg. TWRP] clear system only.
3. Dirty Flash your current ROM. [If you don't know what is this GOOGLE IT.]
4. Flash the newest version of DivineBeats.
5. Clear Cache and Dalvik Cache.
FAQ | FREAKING ANNOYING QUESTIONS
Q 1: My ViPER4Android is not working! What to do?
ANS: Make sure that you have Busybox intsalled. You can install it from play store https://play.google.com/store/apps/details?id=stericson.busybox&hl=it
Make sure that you have at least 5mb Free in your system partition.
Also set SELINUX to permissive.
After installing busybox and setting selinux to permissive, try to reinstall the ViPER4Android drivers and reboot your device.
Q 2: Divine Equalizer is showing white screen! What to do?
ANS: First clear data and cache of Divine equalizer and then just soft reboot.
Q 3: How to remove DivineBeats completely?
ANS: Follow the steps:
1. Flash the DivineBeats Remover to remove previous version of DivineBeats.
2. In Recovery [eg. TWRP] clear system only.
3. Dirty Flash your current ROM. [If you don't know what is this GOOGLE IT.]
​
CHANGE | LOGS
Divine Beats_v10.5 Beyond Infinity [LATEST]:
https://forum.xda-developers.com/showpost.php?p=74503047&postcount=2047
Previous Verions:
Code:
[B][SIZE="6"]
Divine Beats 10.0 Infinity[/SIZE][/B]
1. Removed previous Viper4Android and added new material designed Viper4android.
2. Arkamys audio will now be more compatible.
3. Added ICESound port to Divine Beats for a whole new experience. (Thanks to adithbalan) [For more information on ICESound scroll down]
4. Merged eXtremeBeats Aural Maximizer 2 by Ben Feutrill.
5. Fixed Pulse not working on some ROMs problem.
6. Divine Beats is now tweaked to be more battery friendly now when not listening to any audio.
7. Added some new and updated some previous libs also updated re-sampling libs.
8. De-bloated the mod making it more compact.
9. Added support for new remover for Divine Beats 10.0 Infinity.
10. Fixed problems with bluetooth headsets.
11. More balance between bass and clarity of the sound.
[B][SIZE="6"]
Divine Beats 9.0 Gaana Edition[/SIZE][/B]
1. Added Arkamys Audio to divine beats for a whole new experience.
[ a. 3D surround sound.
b. Adaptive sound.
c. Intelligent adaption.]
2. An attempt to make x86 devices compatible.
3. Fixed too high volume at lower levels.
4. Optimized bass and treble to make it comfortable for ears.
5. Redefined viper installation method.
6. Changed viper icon to round icon.
7. Added some new libs.
8. Srs and dts modified.
9. Removed some old libs.
10. Added gramophone music player.
11. Added some more build.prop tweaks.
12. Visualiser fixed.
13. Viper4Divine is now working on permissive SElinux.
[B][SIZE="6"]Divine Beats 8.5 Beta Redox Edition[/SIZE][/B]
1. Now more battery friendly mod.
2. Added new Huawei libs.
3. Intelligent installation script.
4. Build.prop tweaks enhanced.
5. Clear and crystal sound with no more crackling sound.
6. Fully redesigned Divine Beats.
7. Now more enhanced ALSA, for more clear sound.
8. Removed obsolete libs.
[B][SIZE="6"]
Divine Beats 8.0 Invincible[/SIZE][/B]
1. Added Viper4Android 2.5.0.5.
2. Now more devices are compatible.
3. Crackling sound fixed.
4. Attempt to fix stuck on 'Starting Android Apps' issue.
5. Removed old vivo libs and added new.
6. Optimized bass and treble.
7. More clear crystal sound.
8. Removed conflicting libs.
9. Added new LG V20 Libs and optimized Updater-script.
10. Removed Obsolete libs and files.
11. Optimized Sony DSEE-HX.
[B][SIZE="6"]Divine Beats 7.5 Beta Resurrection[/SIZE][/B]
1. New and updated Huawei P9 libs.
2. New vivo X-Play libs.
3. LG G5 libs included.
4. SRS optimized.
5. Tried to fix the cracking sound some users were facing.
6. Fully optimized Sony DSEE HX .
7. Removed useless files from Divine Beats. This makes our mod slimmer.
8. Fixed Bluetooth problem.
[B][SIZE="6"]DIVINE BEATS 7.0[/SIZE][/B]
1. Implemented Sony LDAC technology.
2. Re-designed the audio_effects.conf.
3. Added deep buffer script.
4. Optimized tinyalsa-audio.xml.
5. Added HTC 10 Libs.
6. Optimized and Re-defined srs and dts audio.
7. Now you will get a BASE DIVINE BEATS ZIP AND ADD-ONS with it.
8. Made bass more punchy and effective.
9. Implemented Auditory System Protection.
10. Reduced Sound Distortion even at high customizations.
11. Optimized the Qualcomm HW effects.
12. Re-themed Divine EQ.
13. Changed Divine EQ's target SDK version to 23.
14. Merged eXtremeBeats Aural Maximizer. [Thanks to @Ben Feutrill]
15. Re-Calibrated Sound Output.
16. Cleared and cleaned update-script.
17. Removed BlackPlayer, Sony Music, DBEngine from Main Zip. [Provided as Add-on]
18. Implemented Dirac HD audio in audio_effects.conf
19. Implemented Huawei Audio in audio_effects.conf
20. Solved high volume problem.
21. Added new huawei libs.
22.. Optimized audioalsa to get more clear sound.
23. Background noise cleared, but if you are still experiencing it try clean flash.
24. Added Xperia X libs.
ADD-ONS INFO:
1. DBEngine(Not Flashable).zip : Contains All ViPER4Android Profiles and IRS.
2. DolbyDigital+Addon_For_DivineBeats.zip: Flash this to get Dolby Digital+
3. Xperia_X_Premium_Walkman™Add-on_For_DivineBeats.zip: Flash this to get Sony Walkman With Clearaudio+.[NOTE: Flashing this add-on will cause deletion of Dolby Atmos, Dolby Digital+ and DivineEQ, otherwise there will be conflict between these apps] [Thanks to @androidexpert35]
4. DivineEQ_ADDON.zip: Flash this to get DivineEQ, and to get more bass and treble.
5. Blackplayer.apk: Install this Music Player to get best sound out of your device.
6. SonyMusic.apk: Install this if you want sony music player but do not need clearaudio+.
[B][SIZE="6"]DivineBeats v6.0 SonorousHermesEdition [/SIZE][/B]
[B]
1. No need for clearing cache and dalvik cache, freeing you from that seriously annoying optimizing android process.
2. Added Android N Libs.
3. Now Android N also supported.
4. Speakers are more loud than ever before without sound distortion.
5. Added BlackPlayer [One of the best Players working with DivineBeats]
6. Re-added Divine Equaliser. [It might or might not work, if it does work on your device then it will add more punchy bass and treble , but if it doesn't work, no problem v4a and dolby is there for making your sound divine. ]
7. Added Vivo-Xplay libs.
8. Updated Samsung libs to latest.
9. Fixed the cm visualiser issue. [Thanks to [user=5627933]@androidexpert35[/user] for helping]
10. Audio quality tweaked.
11. Now enjoy more clear bass and audio.
12. Updated Sony Music.
13. Edited audio_policy.conf .
14. Cleaned updater-script.
15. Added various V4A IRS i was able to find on XDA. [Thanks to [user=5160317]@Vinardo_ZzZ 2000[/user], [user=652669]@alex72[/user], [user=4877037]@BSDgeek_Jake[/user], [user=4830287]@Yash Rulz[/user]]
16. Added some awesome V4A profiles. [RECOMMENDED [SIZE="4"]DivineBeats Special Profile[/SIZE]. ][Also added [user=4445176]@guitardedhero[/user]'s Audiophile profile.]
17. Thanks to all beta testers. [Thanks to [user=5049784]@souluneek[/user] for helping in deciding new version name ]
[COLOR="Red"][U]Important Instructions TO ADD IRS and Profiles [Inspiration from Hani K.]:[/U]
Flash DivinebeatsDolbyAtmos_v6.0.zip
Open Viper then install the driver and reboot.
After reboot, open Viper, Menu>UI Settings >Expert.
Go to headphones tab, go to Impulse Responses, make sure its Enabled, then click on Impluse Response, it will tell you that the folder is empty and this will create a folder for you.
Go to your Internal storage, there will be a folder "DBEngine".
Copy the IR responses from the Kernel folder and profile from Profiles folder, and paste IRS in " /storage/emulated/legacy/ViPER4Android/Kernel/" and profiles in " /storage/emulated/legacy/ViPER4Android/Profiles/"
Check the IRS and Profiles in V4A, and Get the divine sound.[/COLOR]
[COLOR="SeaGreen"][B][SIZE="6"]DivineBeats_v5.0:[/SIZE][/B]
1. Now your beloved DivineBeats is more battery friendly.
2. New Modified DTS and SRS Audio
3. Removed Divine EQ as it has become obsolete.
4. Clear Audio Somewhat Fixed: it may or may not work as it is working for my friend but not for me. [Please don't post it again and again, it is known bug and we are trying to fully patch this.]
5. Now enjoy 6144khz resampling.
6. Added new libs.
7. Updated beats libs.
8. Added our new TRSmods app [It will give you Push notifications for new versions][Thanks to [user=6876396]@AdvaitT17[/user] for The App]
9. Updated build.prop script to avoid bugs
10. New Bitrate Upsampler [64 bits]
11. Updated Sony Music Apk.
12. Added srs_processing.cfg for more awesome sound.
13. Xperia� Z5 Premium Marshmallow's audio system
14. I am feeling lazy to write more... Discover Yourselves>>>>[/COLOR]
[COLOR="Purple"][B][SIZE="6"]DivineBeats_4.5:[/SIZE][/B]
1. Merged Sony Music fix with DivineBeats.
2. Now enjoy DivineBeats with Dolby Digital+ also. [Thanks to [user=4445176]@guitardedhero[/user]]
3. Updated Script.
4. Now use ClearAudio+ with sony walkman aka music.
5. Sony music updatable from play store.
6. Now you can install any Sony app from play store including camera, album, keyboard etc.[/COLOR]
[COLOR="Blue"][B][SIZE="6"]DivineBeats_4.0:[/SIZE][/B]
1. Added Am3D Zirene Audio Fx [Thanks to [user=516740]@arcatarc[/user] for giving permission]
2. Added Divine Equalizer. [Thanks to [user=516740]@arcatarc[/user] for giving permission]
3. Updated Sony Music aka Walkman to latest v9.1.5.A.1.0beta.
4. Added Material white ViPER4Android. [Thanks to [user=5110913]@Viper4713[/user]]
5. Updated Script.
6. Updated Some Libs.
7. Updated audio_config.
8. Removed Sound Alive [As many users were complaining about it.][/COLOR]
[COLOR="SeaGreen"][B][SIZE="6"]DivineBeats_3.1.1:[/SIZE][/B]
1. Fixed error for no viper4android installation.
2.Added SoundAlive.[/COLOR]
[COLOR="Magenta"][B][SIZE="6"]DivineBeats_3.1:[/SIZE][/B]
1. Updated Sony Music to latest v9.1.4.A.2.1beta [Thanks to [user=3866104]@yyz71[/user] for pointing out].
2. Modified script a little bit.
[/COLOR]
[COLOR="DarkOrchid"][B][SIZE="6"]DivineBeats_3.0:[/SIZE][/B]
1. Updated Viper4android to latest version 2.4.0.1.
2. Added Dolby Atmos for enhancing user experience and sound.
3.Updated many libs to newest versions.[/COLOR]
[COLOR="Sienna"][B][SIZE="6"]DivineBeats_2.1:[/SIZE][/B]
1. Updated Sony walkman aka music to latest version.
2. Viper4android updated with black material design.
3. Did some coding changes to enhance sound.
[/COLOR]
[COLOR="Lime"][B][SIZE="6"]DivineBeats_2.0:[/SIZE][/B]
1. Updated some libs.
2. Did some coding and script changes.[/COLOR][/B]
​
Downloaded
Will report back after flashing.
I flashed it on my note 3 touchwiz rom successfully.but it didnot like sound alive.sound alive start showing fc error.so i restore my backup.[emoji3]
Can i romove sound alive? I try to find nothing found in system apps.
My rom is aryamod touchwiz lolipop.
One more thing viper and music app was working ok i only get sound live fc error.
I couldn't check the viper sound effects because of sound alive.
Downloading.. 50% will report back!
My device bootloop after flash this. I forget to do backup before can you please make undo zip for me? i don't want to reflash the full rom!
junghyun01 said:
Downloading.. 50% will report back!
My device bootloop after flash this. I forget to do backup before can you please make undo zip for me? i don't want to reflash the full rom!
Click to expand...
Click to collapse
did you clear cache and dalvik cache?
theroyalseeker said:
did you clear cache and dalvik cache?
Click to expand...
Click to collapse
yes i also did. can you make undo zip for me please?
junghyun01 said:
yes i also did. can you make undo zip for me please?
Click to expand...
Click to collapse
Use remover from op.
casperusm said:
Downloaded
Will report back after flashing.
Sent from my SM-N9005 using Tapatalk
Click to expand...
Click to collapse
What version of walkman include?
Enviado desde mi Z1 mediante Tapatalk
The Viper4android app freezes after selecting a driver.
working on moto x 2013 running Team Razor Rom(5.1.1)
liver20 said:
What version of walkman include?
Enviado desde mi Z1 mediante Tapatalk
Click to expand...
Click to collapse
It's sony walkman a.k.a music version 9.0.1.A.1.0 Beta.
nightfireblaze8 said:
The Viper4android app freezes after selecting a driver.
Click to expand...
Click to collapse
It's normal. V4A takes some time looks as if it is freeze but works fine.
miju12 said:
working on moto x 2013 running Team Razor Rom(5.1.1)
Click to expand...
Click to collapse
:good:
Awesome working in One+ android M.
I was searching for this kind of balanced mod ( most of mods have high base ) . Its just soooo good.
Just one request just make tereble bit more punchy. Every thing is fine like base clarity etc.
Thank you
Awesome thanks for your help.. But keep updating.. And add viper effect profiles..
Sent from my Moto G using Tapatalk
Walkman crashes everytime, everything else is fine. Sprint LG G4 using Flashfire to flash the file.

[MOD][SRC-L] BioHazard | Audiophile | AML [03rd.Dec]

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BIOHAZARD SOUND MOD
ANDROID INFECTED
DISCLAIMER | READ
If your device fails to comply with your standards of what you consider functioning, I am not liable. This is provided free of charge and does not come with a warranty. Although, if you provide detailed information, I can provide some sort of assurance that I will look into your issue.
NOTE | INSTRUCTION
After installing the mod the only apps that you have to see in the drawer is ViPER4Android FX and Dolby Atmos. The other mods are system files that are activated by default and works In every sound emitted, in all apps, and both in speaker headphones bluetooth etc.
To see if the mod is working or not, You can check ViPER4Android> Menu >Driver Status that analyses all the system files and check if the mod is working.
USER SUPPORT | TELEGRAM
Join The Official Telegram Group Of BioHazard Using The Invite Link
https://telegram.me/biohazard_mod
FEATURES | TOXINS
Code:
[B]ViPER4Android FX [/B]
ViPERs Audio is an audio enhancing software to provide
everyone with better audio experiences in various platforms
such as smartphones and PCs
[B]Beats Audio by Dr.Dre[/B]
More clear sound
More stereophony sound
Clear bass
Better sound frequences yield
Sound Distortions reducer
No conflict with the equalizers!!
[B]Samsung SoundAlive Effects[/B]
SoundAlive gives you a wide range of EQ options
including 25 sound effects that enrich your listening
experience for music, movies, games and even other
apps. The effects are enabled by default in this MOD
with a perfect balance!
[B]Pure Audio Engine 2.0[/B]
Introducing the PureEQ,
a new system-level component that powerfully
works on the output audio part of your phone.
[B]Harmoforia Engine[/B]
It is a extremely fine tuned Sound Engine which
combines the best audio from other phones in
one phone, calibrated with knowledge and made
for the users.
[B]ZeXshO X-Engine[/B]
ZeXshO(ZXO) X-Engine is a direct plugin for BioHazard,
this engine provides better low frequency and better
high frequency that BioHazard can't appear clearly.
[B]Qualcomm Ported Snapdragon? HW effects[/B]
Qualcomm HW effects are configured parameters
of audio module/feature code running on Qualcomm?
Hexagon? DSP Core contained in Qualcomm?
Snapdragon? processors. The benefit is enhanced
precision, sample rate, concurrency, and reduced
power consumption while retaining standard Android
APIs. Qualcomm Snapdragon and Qualcomm Hexagon
are products of Qualcomm Technologies, Inc.
[B]Dirac HD Audio[/B]
Dirac offers superior technology focusing on: -
Best possible sound through digital signal processing
based on decades of research - Tailored solutions
for your product rather than generic sound effect!
[B]Sony Ported Xperia Premium Sound Processing[/B]
ClearAudio+ Has all the Sony enchantments in one!
Clear Phase optimise automatically the clarity of the
speaker sound
xLOUD boost the overall speaker sound!
[B]DTS Sound Processing[/B]
DTS Sound is a comprehensive audio solution for
mobile entertainment, delivering a combination
of unsurpassed entertainment for audio and video.
With DTS Sound, the device can be tuned for peak
performance so consumers can enjoy an expanded
stereo image and maximum volume from internal
speakers and an immersive virtual surround sound
experience over headphones.
[B]SRS Sound Processing[/B]
SRS Labs, Inc. was a Santa Ana, California-based
audio technology engineering company that
specialized in audio enhancement solutions for
wide variety of consumer electronic devices.
Originally a part of Hughes Aircraft Company
the audio division developed the Sound Retrieval
System technology, and in 1993 was separated
off to form SRS Labs, Inc.
INSTALLING | FLASHING
Boot to recovery
Install > BioHazard zip
Reboot
UNINSTALLING | REMOVING
Boot to recovery
Flash the same version of the installer to uninstall or add "uninstall" anywhere to the zip name and flash in recovery.
You can also delete the module via Magisk Manager and reboot.
Reboot
SETUP FILES | DOWNLOAD
BioHazard-SRC-L.zip
Previous versions:
BioHazard-SRC-K.zip
BioHazard-SRC-K(Lite).zip
BioHazard-SRC-J.zip
BioHazard-SRC-J(Lite).zip
BioHazard-SRC-I.zip
BioHazard-SRC-I(Lite).zip
BioHazard-SRC-H.zip / Mirror(Drive)
BioHazard-SRC-H(Lite).zip / Mirror(Drive)
BioHazard-SRC-G.zip
BioHazard-SRC-G(Lite).zip
BioHazard-SRC-F.zip
BioHazard-SRC-F(Lite).zip
BioHazard-SRC-E.zip
BioHazard-SRC-E(Lite).zip
BioHazard-SRC-D.zip
BioHazard-SRC-D(Lite).zip
BioHazard-SRC-C.zip
BioHazard-SRC-C(Lite).zip
BioHazard-SRC-B.zip
BioHazard-SRC-B(Lite).zip
BioHazard-SRC-A.zip
BioHazard-SRC-A(Lite).zip
PUBLIC LICENSE | ROM & MOD
You can Distribute my MOD with my Permissions. Distribution should include my XDA name 'anandmore' and Link to this 'BioHazard Sound Mod' thread in your Credits sections/About sections and Properly Visible to Human Eyes. Distribution should be synced with the latest MOD updates or Can be pointed to the MOD alternate download mentioned in this Post or my Profile Page. Please PM me for any queries.
Github :
SRC - https://github.com/anandmore/BioHazard-Sound-Mod
SRC(Lite) - https://github.com/anandmore/BioHazard-Sound-Mod-Lite
CHANGELOG | VERSIONS
Code:
[B]BioHazard SRC-L (03-12-17) :[/B]
Rebased the entire mod on Unity Installer and AML v2.4
Added Magisk Universal Systemless Interface support
Added Oreo(8.x) and improved Nougat(7.x.x) compatibility
Added option to choose between 2.3.4.0/2.5.0.5 ViPER4Android
Updated ViPER4Android apks with material themed apks
Added Lenovo Dolby Atmos (r6.5) as default installation
Script changes to support unity installer (see my github for details)
[B]BioHazard SRC-K/K-Lite (29-01-17) :[/B]
Introducing 100% custom Aroma installer
V4A drivers : 2.3.4.0, 2.4.0.1 and 2.5.0.5
Addons : AM3D, Dolby Atmos and Dolby Digital+
Updated SRS, ALSA and DTS configurations
Improved Nougat(7.x.x) stability and compatibility
Rebased the entire mod to include aroma package
Script changes to support aroma (see my github for details)
[B]BioHazard SRC-J/J-Lite (19-12-16) :[/B]
Rebased the entire mod to support android N (7.x.x) devices
Removed AM3D Zirene (not compatible with 7.x.x) but available as add-on
Updated SRS Tru Media, DTS and ALSA configuration
Updated ViPER4Android to latest version (with nougat i/o fix)
Added more build.prop (setprop) audio tweaks
Thread re-designed at xda-developers.com (credits - adithbalan)
Major debloat (SRC-J : ~10mb and SRC-J[Lite] : ~6mb)
BioHazard SRC(Lite) sources pushed at github.com
Major script changes and bug fixes (see my github for details)
[B]BioHazard SRC-I/I-Lite (23-09-16) :[/B]
Added LG V20 libraries, effects & build.prop entries
Added htc_audio_effects, audio_effects_vendor, audio_offload_effects & dts_configurator_wrapper
Fixed double entries of V4A in audio_effects.conf (no one noticed??)
Increased comatibility for almost all devices(by script handling)
Incresed comatibility with stock ROMs(except one, i am looking at you Touchwiz!)
Minor script changes and fixes (see my github for details)
[B]BioHazard SRC-H/H-Lite (21-09-16) :[/B]
The installation is now handled by updater-script
Added support for x86 android version
Build.prop entries are now handled by setprop
Setprop log can be found in /data/local/biohazard_setprop.log
Added Liztic Cyberdrive libs back again
Now BioHazard can be added to other mods and roms easily.
[B]BioHazard SRC-G/G-Lite (14-09-16) :[/B]
ViPER4Android version bumped to 2.5.0.5
Fixed pulse visualization
Removed build.prop tweaks
Removed Backup scripts
Fixed some minor bugs and errors
[B]BioHazard SRC-F/F-Lite (07-08-16) :[/B]
V4A Drivers are now pre-installed
Changed V4A Drivers to 2.3.4.0
Configured SRS and DTS for more clarity and bass
Removed 64 bit libraries
Fixed some minor bugs and errors
[B]BioHazard SRC-E/E-Lite (29-07-16) :[/B]
Added 64 bit sound libraries
Configured SRS for more clarity and bass
Removed build.prop tweaks
Edited script for better compatiblity
Fixed some minor bugs and errors
[B]BioHazard SRC-D/D-Lite (21-07-2016) :[/B]
Improved the Sound Output via new callibration
Removed Quantization to reduce Noise
Calibrated SRS more and more to get the better bass
Added some new build.prop lines
Reworked from scratch
[B]BioHazard SRC-C/C-Lite (12-07-16) :[/B]
Added build.prop tweaks
Added Liztic Cyberdrive libs
Removed Permissive script (Wasn't working)
Removed Backup script (For easy uninstallation)
Minor changes in scripts
[B]BioHazard SRC-B/B-Lite (25-06-16) :[/B]
New material design am3d zirene app
Updated srs and dts configuration
Added Permissive script in the zip
Increased stablity and battery management
Minor Bug fixes
[B]BioHazard SRC-A/A-Lite (12-06-16) :[/B]
Intial public release
THANKS | CREDITS
Thanks to @viper520 & @zhuhang for ViPER4Android.
Thanks to @jimRnor for ZeXshO X-Engine.
Thanks to @PDesire for Harmoforia Engine.
Thanks to @Viper4713 & @pittvandewitt for the Material v4a.
Thanks to @ahrion for Unity Installer & AML.
Thanks to @worstenbrood for Dolby Atmos r6.5.
Thanks to @guitardedhero for Audiophile profiles.
​
XDA:DevDB Information
BioHazard Sound Mod For Android Devices, Tool/Utility for the Android General
Contributors
anandmore
Source Code: https://github.com/anandmore/BioHazard-Sound-Mod
Version Information
Status: Stable
Current Stable Version: SRC-L
Stable Release Date: 2017-12-03
Created 2016-06-12
Last Updated 2017-12-02
CONFIGURING | VIPER4ANDROID
"If on Marshmallow+, ensure ViPER4Android's Storage Permissions are enabled through its App Info page.
Stock audio effects, other than MusicFX, will likely need to be disabled if not deleted during the installation."
Open ViPER4Android
Menu > Settings > Show Notification (block if desired by long pressing notification)
Menu > UI Setting > Expert (not needed in V4A 2.5.0.5)
Menu > Save Effect Profile > New Effect Profile > "Stock" (this will help you find your working v4a directory)
Begin playing audio file
Open v4a
Uncheck Enable v4a
Check Enable v4a
ViPER4Android™ > Enabled
ExtremeBeats™ Perfection EQ Preset > 3.5, 4.5, 5.0, 3.5, 1.5, 1.0, 3.5, 4.5, 5.0, 3.5 (Enabled only on Speaker)
Convolver > Enabled
Impulse Response > DFX Hip Hop Modern.irs or DFX Metal Rap Big Bass.irs
Cross Channel > 0%
Dynamic System > Enabled (Headset only, when needed)
Listening Device > Common Earphone v2
Dynamic Bass > 14%
ViPER Bass > Enabled
Bass Mode > Natural
Bass Frequency > 40hz
Bass Boost > 13dB
ViPER Clarity > Enabled
Clarity Mode > Natural
Clarity > 6dB
AUDIOPHILE | PROFILE
To use the Audiophile Profile, extract the Audiophile Profile zip and merge the
/ViPER4Android folder into the directory where /ViPER4Android exists.
Possible location paths are:
/data/media/0
/data/media/legacy
/mnt/runtime/write/emulated/0
/mnt/runtime/write/emulated/legacy
/sdcard
/sdcard/0
/storage/emulated/0
/storage/emulated/legacy
Profiles in /sdcard/ViPER4Android/Profile can now be selected through ViPER4Android's Load Effect Profile menu item.
​
F.A.Q | FREQUENTLY ASKED QUESTIONS
Why did you discontinued the SRC-Lite version?
The main reason to include the lite version was to make the mod compatible with other audio mods.
Now the mod utilizes Magisk framework called Audio Modification Library that allows that installation of multiple audio mods without having compatibility issues with one another's audio config file changes (this is a Magisk limitation, however AudModLib solves this issue).
Hence, no need for the lite version for better compatiblity.
What is the difference between Normal & Lite version?
Normal version has my personal audio_effects.conf entries which will overwrite your existing entries.
While in Lite version, the entries will be edited and will not conflict with any other sound mod.
That means you can use the Lite version with any other available sound mod in xda.
How to take a logcat to report your problem?
Download the app Cat Log on the Play store
Open the app give it the SuperUser permission and wait until the app starts to record the logcat
Now Try to run the problem that you encountered
Re-open the app and export the log.txt
Upload the log on a cloud storage (like Drive, dev-host)
Post the log here and I will try to fix the problem ASAP!!!
How to fix ViPER4Android not installs drivers?
Make sure that you have Busybox intsalled!
You can install it by using this application on the play store https://goo.gl/LztXpM
Make sure that you have at least 5mb Free in your system partition!
To check the free space in /system use this app https://goo.gl/D3lcm5 and go to the "advanced" menu
After installing busybox, try to reinstall the ViPER4Android drivers and reboot your device!
How to Get PowerAMP To Work?
PowerAMP will work on Normal and Compatible Mode.
For Normal Mode you must Disable BOTH Direct Volume Control & BT Direct Volume Control even if you're on wired headphones, under "Settings>Audio>Advanced Tweaks" to Disable.
For Compatible Mode you are free to use DVC but you must Enable MusicFX under "Settings>Audio>Advanced Tweaks", then under Tone/VOL you can trigger the MusixFX button and V4A will work.
FEEDBACK | USER OPINIONS
F3AR said:
Infected indeed... Music is an infection that causes serious damage in time and social life
When sound mods like this comes and we get to play around with it... Appreciate the hard work of yours dude! Excellent job :good:
Click to expand...
Click to collapse
-CALIBAN666- said:
one word.....A.W.E.S.O.M.E
Click to expand...
Click to collapse
BJ.OnE said:
Simple and tiny but believe me its just amazing
Click to expand...
Click to collapse
DeadRod said:
Alright! All i can say for this mod is... WTF, THE BASS IS SO AWESOME
Click to expand...
Click to collapse
mohand06 said:
Absolutely AWESOME mod, and I know what I'm talking about after having tested nearly all and every mods that can be found on xda-developers.com. The bass is incredible! And the sound is in tune with this mod. Great moding!
Talent has nothing to do with age.
Click to expand...
Click to collapse
Assenssins said:
I have only single word for this Soundmod "Awesome". :good:
Click to expand...
Click to collapse
​
Sounds great,i test and report soon for sure,Greeetz!
I am happy that my MOD could help you in Development @Zeus
Your PDesire
Sent by D6603 running Project Jìnhuá and Desired Jìnhuá ROM
-CALIBAN666- said:
Sounds great,i test and report soon for sure,Greeetz!
Click to expand...
Click to collapse
Thank you!
PDesire said:
I am happy that my MOD could help you in Development @Zeus
Your PDesire
Click to expand...
Click to collapse
I am just a 18 year old boy who is in love with android and Scarlett Johansson..
I am new to the things and thank you for making Project Desire.
after some tests i can say/write.....
its great work,sound and bass are awesome,all works fine,thanx.
Tested with my Samsung Galaxy A5 2015 with AICP 11 (MM) and Moto E first gen with personel custom rom Android 5.1.1.Keep it up.
Dosen't boot up for me after i install :\ running a sprint note 5 deodex mm
Sent from my SM-N920P using XDA-Developers mobile app
Hi
This mod can be combined with [MOD] [PORT] [5.0+] Xperia X Premium Walkman ™ | With CLEARAUDIO ™ experience !! I would not want to lose the characteristics of other mod:good:
perobot said:
This mod can be combined with [MOD] [PORT] [5.0+] Xperia X Premium Walkman ™ | With CLEARAUDIO ™ experience !! I would not want to lose the characteristics of other mod:good:
Click to expand...
Click to collapse
Yeah it can be combined but only for those features which aren't in conflict with these but effects will surely be affected .
So better stick with one mod rather than creating a mess .
-CALIBAN666- said:
after some tests i can say/write.....
its great work,sound and bass are awesome,all works fine,thanx.
Tested with my Samsung Galaxy A5 2015 with AICP 11 (MM) and Moto E first gen with personel custom rom Android 5.1.1.Keep it up.
Click to expand...
Click to collapse
Thank you for your feedback...
arielovin said:
Dosen't boot up for me after i install :\ running a sprint note 5 deodex mm
Sent from my SM-N920P using XDA-Developers mobile app
Click to expand...
Click to collapse
DIid you set the Selinux to Permissive?
Did you wiped cache and dalvik before and after flashing?
perobot said:
This mod can be combined with [MOD] [PORT] [5.0+] Xperia X Premium Walkman ™ | With CLEARAUDIO ™ experience !! I would not want to lose the characteristics of other mod:good:
Click to expand...
Click to collapse
I haven't personally tried it but theoretically it can be used..
Give it a try (take backup first) and report here.
Zeus™ said:
Thank you for your feedback...
DIid you set the Selinux to Permissive?
Did you wiped cache and dalvik before and after flashing?
I haven't personally tried it but theoretically it can be used..
Give it a try (take backup first) and report here.
Click to expand...
Click to collapse
Yeah. I'm using skyhigh kernel so it's set to permissive by default and i did wipe cache and dalvik. I'm going to try it again on a different rom and see how that works out. Really want to try this out lol
Sent from my SM-N920P using XDA-Developers mobile app
arielovin said:
Yeah. I'm using skyhigh kernel so it's set to permissive by default and i did wipe cache and dalvik. I'm going to try it again on a different rom and see how that works out. Really want to try this out lol
Sent from my SM-N920P using XDA-Developers mobile app
Click to expand...
Click to collapse
Maybe the mod isn't compatible with stock samsung roms..
Give it a try on different rom and report here.
Good to see you in sound modding community!!
Great keep it up!!!
TheRoyalSeeker said:
Good to see you in sound modding community!!
Great keep it up!!!
Click to expand...
Click to collapse
Great to be a part of the community..
Thank you very much !!
When i change the settings in project desire app nothing happens?? Otherwise good sound mod the other sound mods suck because they show all these features and when you boot up the nothing works.When you are creating an audio fx app make sure it works properly i hate it when i open the fx as it force closes.
SSNJR2002 said:
When i change the settings in project desire app nothing happens?? Otherwise good sound mod the other sound mods suck because they show all these features and when you boot up the nothing works.When you are creating an audio fx app make sure it works properly i hate it when i open the fx as it force closes.
Click to expand...
Click to collapse
Ahh yes, because I made a fail on the scripts I think, it's my App BTW from Project Desire
Your PDesire
Sent by D6603 running Project Jìnhuá and Desired Jìnhuá ROM
omg...we have(on xda) the DivineBeats, a few mods by androidexpert35, eXtremeBeats...which one is best?
romixer said:
omg...we have(on xda) the DivineBeats, a few mods by androidexpert35, eXtremeBeats...which one is best?
Click to expand...
Click to collapse
All Universal Soundmods here from XDA have now Project Desire Engines (except eXtremeBeats)
Just the executions are different and what they added too
I recommend this mod or XTREMEMusic
Your PDesire
Sent by D6603 running Project Jìnhuá and Desired Jìnhuá ROM
PDesire said:
Ahh yes, because I made a fail on the scripts I think, it's my App BTW from Project Desire
Your PDesire
Sent by D6603 running Project Jìnhuá and Desired Jìnhuá ROM
Click to expand...
Click to collapse
So what should i do? Any fixes?

[AINUR AUDIO] SAURON MK III [paused] | NARSIL MK I [upd 09.09.2021]

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[AINUR AUDIO] (named after John R.R Tolkien mythology) mod was conceived on 12th January 2016 at Russian 4pda forum, with an idea to create the ultimate universal tuning solution, that can help people get more from their devices in terms of audio capabilities. Ever since that time we have been aiming at achieving new heights & providing you with a set of different mods (now archived): Pandora as universal SW optimizer, Nero as coloration fx remover, Kronos & Atlant as specific variety of device dependent mods with heavy tuning for different qualcomm cpu's. This allowed us to experiment & to find limitations of what can be tuned in terms of software & hardware within different smartphone configurations.
We were also first to successfully implement hex disassembling method for proper effects porting. Further hex investigations showed that other audio "mods" contained nothing but huge amounts of bloat files, that needlessly took up massive amounts of space on system partitions. Our disagreement with the developers of said mods at times resembled a genuine "war". The discovery of our disassembling method, proper implementation of basic mods & port addons (along with quite a bit of patience) brought you our best solution yet, to help optimize sound on your android device and reach the desired high level of quality, regardless of device manufacturer or cpu.
To go further we now starting a new era of audio mods with a brand new SAURON modification to bring you best sound ever in the audio modding history.
From Mordor
With love
Press:
Head-Fi
Contact & Socials
Official website
Telegram chat (brace yourselves - memes ahead!)
VK group
Facebook group
Discord group
Reddit discussion
ADDITIONAL INFO:
Android audio mods mythbusted
FAQ
[Ainur Audio] team
@UltraM8 /[email protected], @stake263, @red_naxella /[email protected], @SashaSmile, @doma999, @Mostafa Wael, @Zackptg5, @defcomg, @ahrion, @AlienCreature7, @LazerL0rd, @james3460297, @Skrem339
Like our work?
Support us!
Paypal
News
New years greetings & Sauron MK II launch
Sauron MK III preparations. Seeking community help!
[Ainur SAURON] MK III
Named after villain from Lord of the Rings mythology - SAURON, this mod automatically detects your device specs (soc/android sdk/rom/oem/proprietary stuff), and performs all of the possible audio patches that might boost sound. Sauron is system-wide modification - all of the patches are aimed to rework system components for androids audio subsystem and should work for headphones/speaker/bt. There is no app/UI.​
Click to expand...
Click to collapse
MOD IS ON PAUSE, IS NOT UPDATED FOR LONG TIME AND WON'T BE ANYTIME SOON
Basic features:
- Android 5.0 - 9.0 support
- Unity installer by @ahrion and @Zackptg5
- Qualcomm/Exynos/MTK/Kirin/Rockchip/Spreadtum cpu's support
- ARM 32/64 bit support
- Android SFX blobs eplacements (musicfx & audiofx apps might no longer work)
- Cherry picked setprops
- Automatic su.d/init.d/addon.d detection
- Supported roots: Magisk 18+ /SuperSu/CMsu/PHH/LosSU/No root
- AML addons ready
- OTA surviving
Advanced features:
- Qualcomm codec mixer tunings
- Htc u11/u11+, m9, 10, m8 speaker amps patches and additions
- OnePlus 5/5T, Mi 8UD/EE, Mi a2. Pixel 1/XL, Pixel 2/XL, Pocophone speaker amp DSP modifications
- Forced Hexagon DTS Headphone:X module processing, mixer controls & custom config
- * DAC powered devices mixer edits:
- LG v20/30/30+/g6/g7
- LeEco x800/x900
- Nubia z11/z9/z9m
- Axon 7 (moved to custom kernel)
- Lenovo vibe X3
* Parameters forcing for DACs is achieved with mixer additions, thus either framework, or service apps can reset some values back to stock. Sorry, but it seems like device manufacturers doesen't want us to mess with these thing. There is a solution, but unfortunately it won't happen till probably next major version.
User determined features:
You can set these features with sauron_useroptions (UO) file, by placing it to the root of the internal storage. Installer will place the file there during the install, if it's not there already. After resetting values you have to reinstall Sauron each time you want to try/set something new. Some of the stuff there can break sound completely - there is no fix for that, you have to reset stuff back & don't use some of the features that breaks normal use of your device.
I've commented pretty every single thing there with all the info I know by this moment, make sure not to bother me with questions like "wut is dat XXXX feature for, dude?" please
- ACDB replacements
- Universal remover for compressor SFX
- Universal install for Fmas effect
- Qualcomm shoebox & audiosphere effects
- Qualcomm codec bitsize, impedance and discretization forcing
- Compander remover
- Aptx/hd libs, props & hexagon cappi libs install
- Reverb effects for PCM conversions
- Audio policy patching
- Codec power gating remover
- Qualcomm BT scrambler resamling
- Exynos codec resampling
- MTK gain setter
- MTK Impredance setter
- MTK high-pass filter remover
Installation:
!! Debugging !!​READ CAREFULLY​For an error during TWRP - get ainur_debug logs, that are generated to sdcard during install.
Sauron is located in sbin/.magisk/img /ainur_sauron , or sbin/.core/img /ainur_sauron for magisk - this is your starting point.
1. Make sure you don't have anything set in UO, before posting something doesn't work as intended. Check clean install (UO unset) in the first place.
2. For bootloop you'll need to provide ADB logs
3. For any bug after bootup (ie weird device behavior, sound loss, etc) - use matlog app to generate logs
ALL the wrong logs for your issues will be completely IGNORED
VERY IMPORTANT !
Study sauron_useroptions carefully - some combinations could lead to huge sound problems (as it's mentioned in the file), that WON'T be determined as issues. You have to find and you working combo on your own!
Click to expand...
Click to collapse
Installation
Magisk users with /dsp mounting error should flash with twrp!
MKIII archive - download and flash with TWRP/Magisk
Changelog:
Code:
MK III 12.08.2019
- Unity 4.4 update
MK III 27.05.2019
- Installer fixes
MK III 03.05.2019
- Unity 4.1 update
MK III 31.03.2019
- Unity 4.0 update
- magisk 19 support
- qualcomm 855 support
- various installer fixes
MK III 01.01.2019
- Fully reworked installer (unity & aml updated)
- Support for MTK/Kirin/Exynos mixers
- SFX blobs rebased (including new base for MTK/Kirin/Exynos)
- Reworked props
- New UO features:
- qualcomm acdb replacements, power gating disabling, bt scrambler resampling
- Exynos codec resampling
- MTK codec mixer edits: gain setter, impedance setter, high-pass filter remover
- Reworked UO features:
- Qualcomm codec bitsize & discretization forcements are deepen to support Hexagon DSP as well
- Reworked mixer edits for qualcomm powered devices
- Reworked kernel modules blobs & Hexagon dsp modules
- Further experiments with aptx/hd, including better support for Pie
- Experiments with speakers amplifiers DSPs: (Pixel 1/XL, Pixel 2/XL, Htc u11/11+/12/m9, Mi a2, Mi 8EE/UD, Oneplus 5, Pocophone)
MK II.II 19.06
- AML update & fix
MK II.II 13.06
- AML/Unity update
MK II.II 02.05
- UO detection critical fixes
MK II.II 01.05
- unity update
- various fixes
- UO updated
MK II.II 18.04
- installer fixes
MK II.II 15.04
- unity update
- minor edits & fixes
MK II.II 24.03
- audioserver fixes
- better Treble (Oreo & P) compatibility
- removed policy patches for better AML compatibility
MK II.II 22.03
- Op3/t & Op5/t fixes
- Minor Oreo edits
- Various minor edits
MK II.II 17.03
- Various fixes & edits
MK II.II 11.03
- Android P support
- Various fixes & edits
- Axon7 patches moved to kernel by Skrem339
- Sfx libs changes
- Htc m7-m9 rt5501 & 5506 jack amplifier patches (libs hex patched by UltraM8)
- Htc u11/u11+ speaker amp patches (beware, it blows :) )
- Pixel devices experimental amp patches (sailfish, marlin, taimen, walleye)
- Qualcomm RX HPH edits for HiFi mode
- Oreo aptx/hd, ldac added by LazerL0rd
- Fmas edits
- UO file edited
- Axon7 patches moved to kernel by Skrem339
MK II.I 26.02
- Unity 1.3 update
- Various fixes
- New UO
MK II.I 20.02
- Critical installer fixes
- Completely reworked core libs
MK II.I 07.02-08.02
- Unity installer
- Critical bug fixes
MK II.I 06.02
- SFX libs install logic patches
- Minor bug fixes
MK II 13.01
- aml 2.9
- got rid of hw dolby
MK II (beta 1 - stable) 31.12-01.01
- Revamped installer
- Unity/AML v2.8
- Added UO logic
- Rebased SFX libs
- Removed alsa
- HTC U11/U11+ speaker amplifiers patches
- HTC m9/m8/10 amplifier drivers additions (possibly reroute headphones path with tfa amp)
- Full Oreo (8.0+) support
- OP5/5T speaker amp drivers additions for tfa9890
- Added Qualcomm Shoebox 3d and Audiosphere audio effect libs, props & mixer controls
- Added Fmas effect libs & props
- Added UO controls for impedance, bitsize & discretization
- Added snap 820/21/35 Speaker boost & voltage edits from Oreo
- Added Hexagon DTS Headphone:X module, mixer switchers & controller config
- Added Hexagon Dolby modules & mixer switcher
- Added Qualcomm BT resampler (idk if it can even work)
- Reworked props + added some new found by hexing
- Set higher value for preallocated DMA memory buffer
- Added kernel modules for QC codec
- Added APTX/HD libs, props & hexagon cappi libs
MK I.IV.II
- Installer critical fixes
- magisk v13 support
- new sfx libs
MK I.IV.I
- Installer critical fixes
MK I.IV
- Installer critical fixes
- Added [user=4544860]@osm0sis[/user] busybox
MK I.III.I
- Installer fixes
MK I.III
- Installer fixes
- New libs base + SFX patches
- Qualcomm dac patches from older versions
- HTC patches from older versions
MK I.II
- Installer fixes
- SFX patches
MK I - I.I
- New libs base
- Survive Rom dirtyflashing
- Bug fixes
You are not allowed to use any parts of this mod in your own roms & mods!​
Ainur narsil [ mk i ]
NARSIL in Tolkien’s legendarium was the sword that defeated Sauron villain.
This Mod cleans android sfx from both stock and OEM effects as much as possible - delivering unbound sound the way hardware (internal codecs/dacs/amps) was meant to sound by manufacturer. It’s a system-wide modification - meaning it should affect general playback outputs: headphones/speaker/bt). There is no app/UI.
Click to expand...
Click to collapse
Basic features:
- Android 4.0 - Q support
- MMT-EX installer by @Zackptg5
- Supports most SOCs
- ARM 32/64 bit support
- Cherry picked setprops
- Automatic su.d/init.d/addon.d detection
- Supported roots: Magisk 18+ /SuperSu/CMsu/PHH/LosSU/No root
- AML addons ready
- OTA surviving
- Android SFX tract removal
Advanced features:
- Qualcomm/MTK/Exynos mixer patcher
- Speaker amps calibration replacements for some devices
- * DAC powered devices mixer edits:
- LG v20/30/30+/g6/g7/v40
- LeEco x800/x900
- Nubia z11/z9/z9m
- Axon 7 (moved to custom kernel)
- Lenovo vibe X3
* Parameters forcing for DACs is achieved with mixer additions, thus either framework, or service apps can reset some values back to stock. Sorry, but it seems like device manufacturers doesen't want us to mess with these thing. There is a solution, but unfortunately it won't happen till probably next major version.
User determined features:
You can set these features with narsil_useroptions (UO) file, by placing it to the root of the internal storage. Installer will place the file there during the install, if it's not there already. After resetting values you have to reinstall Narsil each time you want to try/set something new. Some of the stuff there can break sound completely - there is no fix for that, you have to reset stuff back & don't use some of the features that breaks normal use of your device.
- OEM sfx restorer (in case of bugs)
- ACDB replacements
- Qualcomm codec bitsize, impedance and discretization forcing
- Compander remover
- Audio policy patching
- Codec power gating remover
- Qualcomm BT scrambler resamling
- Exynos codec resampling
- MTK gain setter
- MTK Impredance setter
- MTK high-pass filter remover
Installation:
!! Debugging !!
READ CAREFULLY​For an error during TWRP - get ainur_debug logs, that are generated to sdcard during install.
Sauron is located in sbin/.magisk/img /ainur_sauron , or sbin/.core/img /ainur_sauron for magisk - this is your starting point.
1. Make sure you don't have anything set in UO, before posting something doesn't work as intended. Check clean install (UO unset) in the first place.
2. For bootloop you'll need to provide ADB logs
3. For any bug after bootup (ie weird device behavior, sound loss, etc) - use matlog app to generate logs
ALL the wrong logs for your issues will be completely IGNORED
VERY IMPORTANT !
Study narsil_useroptions carefully - some combinations could lead to huge sound problems (as it's mentioned in the file), that WON'T be determined as issues. You have to find and you working combo on your own!
Click to expand...
Click to collapse
Installation
Since 04.03 supports only magisk flashing
NARSIL MK I
download and flash with Magisk
Narsil is not yet added to magisk repo. Will do soon!
Changelog:
Code:
09.09.2021
- MMTEX canary magisk support
01.01.2021
- Installer fixes
- Realme fixes
09.04
- MMT-EX installer fixes
27.03
- MMT-EX installer support for magisk 20.4
04.03
- MMT-ex installer
- aml support update
MK I 27.05.2019
- Unity update
- Various compatibility/device specific fixes
MK I 27.05.2019
- Initial release
[Addons] ported audio effects & standalone DSPs
These are third-party effect ports & standalone DSPs which can be used on their own, or combined with Ainur mods.
To use multiple Ainur mods/addons magisk users have to install AML module from magisk repo
JamesDSP ->
DTS HPX & X Ultra ports->
Ciaomeme audio+ mod for several xiaomi devices->
Discontinued:
These are old addons that are no longer updated &/or upstreamed to new unity/aml.
Dolby->[/URL
Bang&Olufsen icepower port [URL="https://forum.xda-developers.com/showpost.php?p=70935959&postcount=1027"]->
Arkamys effect port ->
Dirac effect port ->
Fiio's V4A irs convolvers ->
KERNELS
Audio kernels, packed with various features​
Axon7
CAD Project by @Skrem339
This project was created to let you get full control over DAC:
1) /sys/module/snd_soc_ak4490/parameters/oversampling_freq
Sets DAC's oversampling frequency(default 768000(max))
2) /sys/module/snd_soc_ak4490/parameters/selected_filter
Sets DAC's filter:
1 slow
2 short delay sharp
3 sharp
4 short delay slow (default)
3) /sys/module/snd_soc_ak4490/parameters/superslow
Sets state of Supperslow filter:
0 off (default)
1 on
Downloads & Support
The ugly thruth about effects ported from other devices
Xda's sound mods history goes deep down in ages, but there is one particular myth that stays strongly. This myth is based off idea that we can port some external software effect from one device to another. That is completely wrong & most technologies CAN'T be ported.
Almost a year and a half i got my htc m8 drowned & I bought myself meizu m2 note. This device has the worst audio u can imagine, so i started modding it. The first idea was to use well known mods from android software development section. Still I was really unsatisfied with the audio, so I started "porting" & mixing things on my own. After a while i teamed up with several guys from 4pda, that stated "Dude, u do everything wrong. Most of the stuff u are using is not working". OK. So, instead of believing in their words I googled how to make logs, got myself a proper Disassebler & start discovering on how things are working for real.
It's been a huge drama over this thread between me & Arise team. But they are sitting on the very top of the junkyard & there are plenty of "port" mods in this xda section, where things are even worse. I understand that users & evangelists of these mods will call me idiot & stupid, but several people that asked "hey guys, can u explain me how does *thatparticulartechnology* works?" & those people never had a chance to have clear answers. Have u ever interested why? Because people don't know. They think, they can pull several apk's, libs, jars, etc - and this makes effects to work. Well in some cases like Dolby, previous MaxxAudio builds, Am3D, Arkamys - that will work. But for most others it WON'T EVER (well there is a trick, but no one except one guy can do that).
Now I'm gonna share with you all of my findings:
Beats Audio. It's been a very huge history in putting beats libs & binaries into mod's. The first thing you need to consider - beats are deeply bind in HAL. Original HTC m7 flinger has special beats switchers in it, that control the whole effect. Beats API then is tied to Sense framework & several others files. If we open the original file from the M7 - we see that the effect starts with reference to 16A44 substream, and then goes on distributing to multi-channel substreams. So the only thing u need to do - port flinger from m7 to the desired device. The only way to do that - closed arm porting - that is a very tricky way I still don't understand, but Sun_dream successfully did that several times (last time he ported H/K to m9 from m8). Well, we also can replace the HTC M8 flinger with beats one entirety – it will work, but this trick works only under MM. No way to replace flinger on MM & up. All of those "dummy-binaries" like "beatsbass", "beatsnormal", renamed libraries & other stuff - is just nothing but a trash that never worked properly & never will.
Pictures:
Beats API in flinger lib
Harman/Kardon & Jbl. Another HTC technology that people desperately want to port. H/K switcher stays in flinger just the same as Beats. The only way to fully port that - using closed arm porting, but still u would need Htc device for that. There is no other way.
Harman/Kardon from Huawei. I never examined Huawei's pad flinger, but having "libaudioflinger.huawei.so" libs in "ports" is a real surprise. As u can see it refers to original flinger to set HiFi setup. Not every HAL has those connections, or they are written in another way, so the libs won't work on many devices. Also, note that original MediaPad has Kirin CPU, which is different from Qualcomm, MTK & Exynos - the purpose of having H/K from is highly debatable.
Pictures:
Hifi setup
SRS. From the dark ages of android, SRS was used by HTC to optimise your video experience. From 2015 Sony placed it in their XperiaX & XZ. If htc was using it for video stuff, sony uses it for speaker & virtualizer bundle. The problem behind porting it - the good all flinger & HAL. Yes, SRS is also written in flinger, so no way it will work outside original device.
What surprises more - is edits devs make to srs configs for those devices that originally has it - like Project Yume pushes the eg compressor value to 15000. While the maximum is only 1. Even if this effect works for your device, dear devs change it so deep, that it becomes non working)
DeeHX & LDAC. Sony’s Dseehx optimization works ONLY with proper player (Sony’s default music player & PowerAmp) that has DseeHX API. Even when you port SOMC & try to switch DseeHX you won’t hear any audible changes as this thing is also deeply integrated in the whole framework. If you take a look at Z2/Z3 threads - u can see, that before Sony made DseeHx for Z3, people tried to port it from Z5 & failed. Even when Sony finally made it working on Z3 the cap was 96 upsampling) This thing is very specific & hw dependent, so claiming that you have successfully ported - is ridiculously stupid.
Speaking of Ldac - i didn’t examine it deeply, but my guessing is that it is tied to adtp policy, which can’t be replaced with just your wish.
When you make a port of Sony features - you clearly can hear some noticeable changes to audio - i guess that is work of Xloud &/or Clearphase &/or ClearAudio. I didn’t found anything in logs, when i was playing with files from XZ & X. So let’s call this stuff as “partially working”.
DTS. There are various devices having DTS - vivo, asus, acer - but none of them are truly working. For example vivo stuff relates to huge amount of files in the system which works only on vivo. Asus DTS is seeking for particular app (which devs are deleting, cause it can’t be properly porter and modified) & for special flinger that has “Icepower” switcher in it, or at least has set the “fasttrack” to “false”. I’m waiting for acer jade2 - so i can take a look at it’s implementation of DTS, but as far other phones are very hw & framework dependent, I highly doubt it can be ported.
Audio_effects Configs. Now that is the “greatest” & the funniest part of all. I can imagine that “modders” are lazy enough, they don’t want to use disassembler & google. But writing mad configs - is a real disaster. Devs call this “method” an “engine” - what they basically do is putting a non working effect like “eagle_pipeline” (that is used in DTS effects) & trying to stick to standard proxy lib) The whole config in a typical way is written for soundfx API to take part in rendering the audio - like “preeffect” bundle is setting echo cancellation & controls gain, rewerbwrapper is controlling the amount of reverberations & is typically used for aux setup, etc. That is why most of audio_effects configs looks the same, with small integrations of other effects phone developers put into it, so that their own effect will work. But you can’t load unloadable effect (any of those i wrote above), by mixing it with standard API. HAL would appeal to particular library & particular uuid of the effect & only then, if needed will load standard API to render the sound.
This info i was collecting for last half a year. I might be wrong in several places, but I guess you got the main idea: most of effect technologies rely much on particular frameworks & Hw stuff. I’m not sorry for being rude to several people over this thread & there are several other guys i disrespect even more for trashing the whole AD&H section with their crap (no, not Arise guys, as i said - they are just the top of the junkyard). This whole situation leads me to idea, that 90% of “modders” doesn't know what they really do. What is even worse - other people take their work & use it in their projects, so after a while everyone believes that this stuff is truly working. That huge amount of partially working “mods” are trashing your system partition with up to 200+ mb of useless files! “Modders” make ridiculously stupid mistakes, but users still admire & praise them. I don’t need to soothe my ego that much, I just want to warn users of that rubbish: please, don’t be fooled! Make your own research!
Ainur FAQ
What happened to pandora, atlant, and nero?
The best of each have been combined into one: SAURON. These are now all deprecated and will no longer be supported.
Are there any pre-requisites?
Yes, busybox is required. Starting with Sauron MK I.III.I, @osm0sis' busybox is bundled with Sauron so you no longer have to worry about it.
What other audio mods are supported alongside ainur audio mods?
Only audio mods using @ahrion's audio modification library (aml). Others may not work, cause weird issues, and/or completely break everything.
Is there any particular order in flashing these audio mods and other aml audio mods?
Not anymore. This was fixed in Sauron MK I.IV
Will these mods survive dirty flashes/OTA updates:
If your rom has addon.d support, yes, so a dirty flash will not remove them. See the Uninstallation section below for proper removal
Supported Root Methods and Corresponding Location of Scripts:
Magisk 12 or newer - /magisk/ainur_modname
Systemless SuperSu - /su/su.d
System SuperSu - /system/su.d
Rootless - /etc/init.d *Note that your rom must have init.d support for these scripts to run. With Sauron MK I.IV.II, init.d support will be automatically added if it is not already present.
What if my root method is not supported?
You can try to use init.d override. Create an empty file on the root of your sdcard called 'ainur_initdoverride'. Then flash the installer and it'll install scripts for init.d. Make sure this file is present during the uninstallation too.
What if I use magisk but want it installed to system so my device boots faster?
Use magisk override. Create an empty file on the root of your sdcard called 'ainur_magiskoverride'. Then flash the installer and it'll install the files to system instead of magisk img. Scripts are still installed to magisk img though for magisksu compatibility (won't affect boot time much at all). Make sure this file is present during the uninstallation too.
Things To Do Before First Installation:
MAKE A BACKUP
If using magisk version < 13, create an empty file on the root of your sdcard/internal storage called 'ainur_propcompatibility'
Remove any other audio mods (Clean flash may be necessary here)
If using magisk, read the Troubleshooting Section for Magisk here: https://forum.xda-developers.com/apps/magisk/official-magisk-v7-universal-systemless-t3473445 and check that your phone is compatible with magisk: https://github.com/topjohnwu/Magisk/issues. If there's a device support issue open for your phone, then it's probably not supported yet
Installation:
Follow the previous section
CREATE ANY AINUR OVERRIDE/COMPATIBILITY FILES ON SDCARD AS NEEDED ABOVE (KEEP THESE FOR UNINSTALL TOO)
Flash the following in order: Rom, root method, ainur module
If using magisk, disable busybox in magisk manager
Magisk Troubleshooting:
If you're spontaneously losing root/weird magisk stuff happening:
Did you disable busybox in magisk manager? If yes, try the following
Go to battery optimization settings and disable battery optimization for magisk manager
Disable magisk hide
If you're seeing weird stuff in twrp involving data partition or see 'Error 2' when installing anything involving magisk
Boot into twrp
Go to Advanced -> terminal
Type:
Code:
e2fsck -f data/magisk.img
Say yes to prompts to repair errors
**Note that in some rare instances, the magisk img is too corrupt to be recovered. In these cases, you'll need to uninstall/reinstall magisk
Uninstallation:
Flash the corresponding uninstaller
OR Clean flash rom
Note: If you're on a rom that doesn't support addon.d (like stock), a dirty flash will work too.
Safety Net:
Safety net will only pass if rootless or using magisk. Here are the steps to pass safety net with magisk:
Open magisk manager
Go to settings
Enable magisk hide and reboot
Still note that Safetynet is a losing battle. See here: https://forum.xda-developers.com/showpost.php?p=68424605&postcount=2
UPDATE: Google has made some kind of update to safetynet so it will no longer pass with magiskhide. This is being working on in v13 betas.
Ainur Module Updating:
Flash the uninstaller for the version of the module currently installed
Flash installer for new version of ainur mod
Does this install any apps like viper4android or just modify system files? Also, will viper work with this mod if not installed?
yung40oz84 said:
Does this install any apps like viper4android or just modify system files? Also, will viper work with this mod if not installed?
Click to expand...
Click to collapse
They will work with v4a & Dolby ports
how do unclog system, i dont see how u say arise clog system arise good sound. i try ur mod to see if it has no clog. what is clog about arise? what files make arise clog, how is it mod not clog
RatchetPanda said:
how do unclog system, i dont see how u say arise clog system arise good sound. i try ur mod to see if it has no clog. what is clog about arise? what files make arise clog, how is it mod not clog
Click to expand...
Click to collapse
Mad configs, Many "ported" features work only on original devices, as they are tied to flinger, or other libs. Sony features - it's placebo. Samsung features work only on Exynos, and won't on MTK or QC, and vice versa. Dts - won't work anywhere except Huawei or Vivo (where did they came from). Beats & SRS from m7 - work only with m7's flinger (Sony Xperia X Performance also has SRS written in flinger). Arise also has many libs ripped off music playes - those libs won't work outside player apps! The same with other mods. You can look into logs on your own to define what is properly working & what's not.
UltraM8 said:
Mad configs, Many "ported" features work only on original devices, as they are tied to flinger, or other libs. Sony features - it's placebo. Samsung features work only on Exynos, and won't on MTK or QC, and vice versa. Dts - won't work anywhere except Huawei or Vivo (where did they came from). Beats & SRS from m7 - work only with m7's flinger (Sony Xperia X Performance also has SRS written in flinger). Arise also has many libs ripped off music playes - those libs won't work outside player apps! The same with other mods. You can look into logs on your own to define what is properly working & what's not.
Click to expand...
Click to collapse
Hey the audio effects conf puts the music players libs in effect globally like neutronmp.so you'll find being used in arises audio effects conf. @guitardedhero can we clear the water before war breaks out like I already see its going to
See libs are not being thrown in at random
So is this a mod that just modifies system?
Sent from my LG-D852 using Tapatalk
metrohackz said:
See libs are not being thrown in at random
Click to expand...
Click to collapse
Now show the logs, that it's running without any errors & flinger got them working) I highly doubt it woukd without connection to service app (for example Ice from Asus shown in the picture).
viddy135 said:
So is this a mod that just modifies system?
Sent from my LG-D852 using Tapatalk
Click to expand...
Click to collapse
Yep. It ups your sound quality, without having junk libs - thats what we were aiming. You will definetly hear it)
UltraM8 said:
It ups your sound quality - thats what we were aiming. You will definetly hear it)
Click to expand...
Click to collapse
Trying now
Sent from my LG-D852 using Tapatalk
Okay here's a better question what the hell are you guys using to produce the effects if theres no audio effects conf or anything like that it looks like this is some libs thrown together with nothing to call on those libs to be used regardless if its placebo or not arise still is superb over this so whatever arise is using to clog the system is actually pretty darn nifty.
metrohackz said:
Okay here's a better question what the hell are you guys using to produce the effects if theres no audio effects conf or anything like that it looks like this is some libs thrown together with nothing to call on those libs to be used regardless if its placebo or not arise still is superb over this so whatever arise is using to clog the system is actually pretty darn nifty.
Click to expand...
Click to collapse
He patches the audio_effects with the library path and uuid. This guy, these guys, know what they're doing. Trust me, this is not another one of those "goons" threads. :good:
metrohackz said:
Okay here's a better question what the hell are you guys using to produce the effects if theres no audio effects conf or anything like that it looks like this is some libs thrown together with nothing to call on those libs to be used regardless if its placebo or not arise still is superb over this so whatever arise is using to clog the system is actually pretty darn nifty.
Click to expand...
Click to collapse
We are using audio libs EVERY android phone has by default) Just extractetd from right places & mixed for perfect audio output. Doma999 even deleted all of the "soundfx" folders - and guess what? Audio still works, he's even saying its way better for him (on htc m8). Will try this hack later on my devices.

Grace UX for 92xT/92xW8 (Noble & A8) Call audio fix

Hey guys! For those who have a s6 or s6e from canada or T-Mobile US (92xW8/92xT), there is a fix for call audio for Grace UX roms using Arter97's N7 Port Kernel, Noble and maybe A8. I have tested (On Noble v6) that the call audio works and CERTAIN (All will work with workaround from below) apps will playback music and videos. It is a known issue and I was hoping that someone would be able to complete the fix and be able to play music locally stored our devices.
Locally stored music does not seem to be working but, some apps below are some I tried using and I did label the apps working or not with some notes. System audio is perfectly fine, from phone calls to notifications, it seems limited to playing locally stored music. Please view "edit 2", I managed to get around the local music issue.
Here are apps I have tested: YouTube(Working), Spotify(Working), Sammy Music(Not Working), Google Play Music(Working, GPM Streaming library only), Blackmusic Player(Not Working)
Call audio fix I used can be found here: http://forum.xda-developers.com/tmo...x-patch-call-audio-fix-t-w8-grace-ux-t3449303
Kernel that must be used (Download the correct one please!): http://forum.xda-developers.com/gal...development/arter97-kernel-galaxy-s6-t3171246
Credit goes to s.raa for N7 audio fix, credit goes to arter97 for kernel
EDIT: A8 confirmed working! Only features not working on T/W8 is AOD and Blue light filter, both of which won't work until someone has been able to compile a kernel with the proper ramdisk and correct fixes for those features and call audio.
EDIT 2: I managed to get locally stored music to play . What I did was remove "Hearingdro_v52" and "SoundAlive_41" from /system/priv-app and install A.R.I.S.E Sound Systems and Dolby Atmos.
I will add a note here: I have not tried just removing "Hearingdro_v52" and "SoundAlive_41". You may try it if you don't like Viper4Android and Dolby Atmos (Which this mod is based on), but I can guarantee that installing this mod makes the audio work with local music files.
Let's hope that we don't always have to do this workaround in the future. But for now, here are the instructions.
here is the XDA link to their thread (Credit goes to the team): http://forum.xda-developers.com/android/software/r-s-e-sound-systems-auditory-research-t3379709
Steps (For installing A.R.I.S.E):
Download A.R.I.S.E Sound Systems Deuteronomy 2.33 (and optionally, Dolby Atmos addon for Deuteronomy)
Simply remove "Hearingdro_v52" and "SoundAlive_41" from /system/priv-app
Reboot into recovery
Make a backup of system (This mod replaces lots of files, and in case you don't like it, you can go back)
Flash A.R.I.S.E Sound Systems Deuteronomy 2.33 First
(Optional, only if you also downloaded Dolby Addon) Flash Dolby Atmos addon for Deuteronomy
Reboot and enjoy the working audio with local music files
I tested on A8 Ported ROMs and works fine...
I wish that someone help us with a FIX for tamerlan kernel, with this we can use a Blue Filter and AOD in ported ROMS.
Thanks in advance.
esphinxed said:
I tested on A8 Ported ROMs and works fine...
I wish that someone help us with a FIX for tamerlan kernel, with this we can use a Blue Filter and AOD in ported ROMS.
Thanks in advance.
Click to expand...
Click to collapse
The fix wouldn't be that simple though, it would require a ramdisk change for sure and some other fixes for call audio. It would also need the fixes for both Grace UX and AOD and blue filter.
I would try to compile a kernel, but I have no idea what fixes are needed and what files need to be included for AOD and blue filter.
Thanks for letting me know the audio works on A8 ports!
FQuimson23 said:
The fix wouldn't be that simple though, it would require a ramdisk change for sure and some other fixes for call audio. It would also need the fixes for both Grace UX and AOD and blue filter.
I would try to compile a kernel, but I have no idea what fixes are needed and what files need to be included for AOD and blue filter.
Thanks for letting me know the audio works on A8 ports!
Click to expand...
Click to collapse
Thanks for you support... and if you need a tester for new kernel, please let me know, i still trying to make a mod for this too.
esphinxed said:
Thanks for you support... and if you need a tester for new kernel, please let me know, i still trying to make a mod for this too.
Click to expand...
Click to collapse
I'm pretty sure that Maqical is already testing a kernel with Note 7/A8 ports. The kernel could already be in the works.
Updated OP with a workaround I figured out to play local music files

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