Your emulation experience....what has it been like? - ONE General

Mine has been wonderful. This is the only phone of mine that has ever ran Dreamcast games smoothly. In fact, the only issues I have are emulator related, not device related. With a GameKlip, its a wonder to use.
The only kernel that has given me smooth performance so far though is Franco Kernel. With all other kernels, I get frequent large dips in framerate on Reicast. On Franco Kernel, it works just fine. CM11s or AOSP, it doesn't matter.
I will say, though that the ROM and kernel I recommend overall is Slimsaber 9/12 and Franco Kernel r18. I miss some Cm11s touches, but until they fix all that needs to be fixed, I ain't switchin' back to a Cm11s based rom.
EDIT: I'm Currently testing Slimsaber 9/22 and Franco Kernel r20,. So far, so good
EDIT2: AAAUUGGHH NEVER MIND!!! GRAPHICAL ANOMALIES AND TOUCH ISSUES EVERYWHERE AFTER 3 DAYS OF USE! Going to try upgrading to the new 9/25 build to see if that fixes anything.
Other ROMs I've tried:
JEDI Open Source Project (r1.0): rock-solid, but not fully compatible with Franco Kernel, and the kernel that came with it gave me the same frequent large dips in framerate as every other kernel except for Franco Kernel when using Reicast.
CM11 Temasek Build (9/22, with Franco r20): Seemed like the scrolling was a little rough, butI I thought I was seeing things. Nope; scores in Antutu Benmark plummeted, even when everything was set to maximum performance. Also, it got really hot
Remember to always clean flash!
This is my Experience with several different emulators:
Dreamcast (Reicast): Near perfect. Tiny dips in framerate that don't affect the gameplay at all.
A tiny amount of missing textures and missing/glitchy sound effects. Most 3D games work fine (The only one that was unplayable was Zero Gunner 2, which ran quite smoothly but suffered from major graphical issues), all 2D games have major graphical issues, rendering them unplayable. Hoping that the Reicast developer fixes these issues, because it would be really nice to play Mars Matrix and SFIII, which both run smoothly but suffer from major graphical glitches that make them undecipherable.
SNES (SNES 9x EX+ Super Hyper Turbo Remix Deluxe): Beautiful. Fantastic. Amazing. Honestly it rivals an actual SNES.
N64 (Mupen64plus): Several graphical issues in several games, but smooth most of the time. Banjo Kazooie runs fantastically with practically zero graphical issues, which really surprised me. The only completely unplayable game was Conker's Bad Fur Day, which is a pain in the ass to emulate on any system. Most, if not all, of these issues can probably be fixed in updates to the emulator.
PS1 (FPse): It kinda......just works. And it's tons better that playing PS1 games on the PSP, and even rivals the Vita when used with a GameKlip. No complaints at all, really. Except it won't respond to input when playing Darius Gaiden (at least when I tried it. I think someone out there is deliberately making it difficult for me to play this game on the move. I couldn't even test if the music worked, because it wouldn't respond to button presses. I can tell you that the music doesn't work at all on the PSP, and even if you got it to work, you wouldn't be doing the game justice, anyway.)
Genesis/MegaDrive (MD.emu): So far, no significant issues. Speed is not 100% sometimes (and by that I mean the emulator runs a little faster than its supposed to where there would be slowdown on the console. Not a huge issue). Sound is not perfect, but surprisingly accurate; more so than most other emulators I've ever used on anything else. And Thunder Forcee IV doesn't crash mid-level like on a PSP
Have not tried NES, PC-Engine, or older consoles, because frankly I have plenty of other less powerful devices that can run these games just fine.
So, how have your emulation experiences been with the OPO? And what kernels/ROMs have you tried? I'd really like to know, going forward. I have a feeling that this device will be top tier for emulation for a while, even in the wake of 805 and 810 processors. It's remarkably well put together in both software and hardware, and unless someone releases a Snapdragon 805 or 810 based phone with a 1080p screen, little bloat, and expert hardware and software implementation, this device will remain relevant.

Have you tried it with a NES30 controller?
Verstuurd vanaf een Galaxy Nexus met CM10

Lex_Michdeandroid said:
Have you tried it with a NES30 controller?
Verstuurd vanaf een Galaxy Nexus met CM10
Click to expand...
Click to collapse
I didn't even know they existed. What a versatile little thing I might get one of those. Though I prefer something that mounts directly to the phone. It makes it easier to play on a bus or train; somewhere without a flat surface. And it doesn't have analog controls. But it still looks a joy to use
I see no reason why it shouldn't work. Unless I'm missing something.

The dualshock 4 controller and mount seems like a good option, but the controller itself is like $40
sent from my amazingly awesome OnePlus One
don't forget to hit thanks!

PPSSPP emulator runs like a dream on my OPO with cm11s and AK Kernel
Sent from my OnePlus One using Tapatalk

abhi08638 said:
The dualshock 4 controller and mount seems like a good option, but the controller itself is like $40
sent from my amazingly awesome OnePlus One
don't forget to hit thanks!
Click to expand...
Click to collapse
Well, I don't know about the DS4, but using the DS3 with a Gameklip is wonderful; I can actually play PS1 games that need 4 shoulder buttons
You can get genuine DS3s for $15-$25 on eBay.
You could also mount the DS2 to a GameKlip, I imagine. Though you'd need a PS2 to USB cable and you'd have at least a meter of wires dangling around you
DxTcmix said:
PPSSPP emulator runs like a dream on my OPO with cm11s and AK Kernel
Click to expand...
Click to collapse
I can imagine, though I have a modded PSVita for such things. Does PPSSPP allow you to use the DS3 to play Resistance: Retribution with the analog sticks like when you link your PSP to a PS3?

Drastic (DS emu) runs full speed brilliantly. The only thing I don't like is that ever since Android 4.2 on every phone Wii remotes don't work anymore

oscarandjo said:
Drastic (DS emu) runs full speed brilliantly. The only thing I don't like is that ever since Android 4.2 on every phone Wii remotes don't work anymore
Click to expand...
Click to collapse
Drastic is one of the best emulators I've ever used. Even DS emulators on PC don't run this perfect, last time I checked. It's awesome playing touch screen games using a capacitive screen.

notyu1459 said:
I didn't even know they existed. What a versatile little thing I might get one of those. Though I prefer something that mounts directly to the phone. It makes it easier to play on a bus or train; somewhere without a flat surface. And it doesn't have analog controls. But it still looks a joy to use
I see no reason why it shouldn't work. Unless I'm missing something.
Click to expand...
Click to collapse
Analog controls, jeez... We didn't have that back in the day future boy, deal with it.
Verstuurd vanaf een Galaxy Nexus met CM10

Lex_Michdeandroid said:
Analog controls, jeez... We didn't have that back in the day future boy, deal with it.
Click to expand...
Click to collapse
Heh...don't get me wrong. I physically collect for every system I've listed in my OP and beyond. Its just a lot easier to play PS1, N64, and Dreamcast games when you have the controls nessesary. Not to mention, without 4 shoulder buttons, some games on the PS1, like Megaman Legends and Metal Gear Solid are a real pain in the ass to play, sometimes even unplayable.
That being said.....why can't most companies make a great d-pad any more? At least the DS3's is decent, but I want some Saturn level stuff.

notyu1459 said:
Drastic is one of the best emulators I've ever used. Even DS emulators on PC don't run this perfect, last time I checked. It's awesome playing touch screen games using a capacitive screen.
Click to expand...
Click to collapse
Yeah its amazing how well made it is.

oscarandjo said:
Yeah its amazing how well made it is.
Click to expand...
Click to collapse
Not to mentiom, it was an enormous leap of quality from all the other DS emulators that were around when it was released. Suddenly, DS emulation changed from a madman's dream into a to-good-to-be-true reality.

notyu1459 said:
Mine has been wonderful. This is the only phone of mine that has ever ran Dreamcast games smoothly. In fact, the only issues I have are emulator related, not device related. With a GameKlip, its a wonder to use.
The only kernel that has given me smooth performance so far though is Franco Kernel. With all other kernels, I get frequent large dips in framerate on Reicast. On Franco Kernel, it works just fine. CM11s or AOSP, it doesn't matter.
I will say, though that the ROM and kernel I recommend overall is Slimsaber 9/12 and Franco Kernel r18. I miss some Cm11s touches, but until they fix all that needs to be fixed, I ain't switchin' back to a Cm11s based rom.
EDIT: I'm Currently testing Slimsaber 9/22 and Franco Kernel r20,. So far, so good
EDIT2: AAAUUGGHH NEVER MIND!!! GRAPHICAL ANOMALIES AND TOUCH ISSUES EVERYWHERE AFTER 3 DAYS OF USE! Going to try upgrading to the new 9/25 build to see if that fixes anything.
Other ROMs I've tried:
JEDI Open Source Project (r1.0): rock-solid, but not fully compatible with Franco Kernel, and the kernel that came with it gave me the same frequent large dips in framerate as every other kernel except for Franco Kernel when using Reicast.
CM11 Temasek Build (9/22, with Franco r20): Seemed like the scrolling was a little rough, butI I thought I was seeing things. Nope; scores in Antutu Benmark plummeted, even when everything was set to maximum performance. Also, it got really hot
Remember to always clean flash!
This is my Experience with several different emulators:
Dreamcast (Reicast): Near perfect. Tiny dips in framerate that don't affect the gameplay at all.
A tiny amount of missing textures and missing/glitchy sound effects. Most 3D games work fine (The only one that was unplayable was Zero Gunner 2, which ran quite smoothly but suffered from major graphical issues), all 2D games have major graphical issues, rendering them unplayable. Hoping that the Reicast developer fixes these issues, because it would be really nice to play Mars Matrix and SFIII, which both run smoothly but suffer from major graphical glitches that make them undecipherable.
SNES (SNES 9x EX+ Super Hyper Turbo Remix Deluxe): Beautiful. Fantastic. Amazing. Honestly it rivals an actual SNES.
N64 (Mupen64plus): Several graphical issues in several games, but smooth most of the time. Banjo Kazooie runs fantastically with practically zero graphical issues, which really surprised me. The only completely unplayable game was Conker's Bad Fur Day, which is a pain in the ass to emulate on any system. Most, if not all, of these issues can probably be fixed in updates to the emulator.
PS1 (FPse): It kinda......just works. And it's tons better that playing PS1 games on the PSP, and even rivals the Vita when used with a GameKlip. No complaints at all, really. Except it won't respond to input when playing Darius Gaiden (at least when I tried it. I think someone out there is deliberately making it difficult for me to play this game on the move. I couldn't even test if the music worked, because it wouldn't respond to button presses. I can tell you that the music doesn't work at all on the PSP, and even if you got it to work, you wouldn't be doing the game justice, anyway.)
Genesis/MegaDrive (MD.emu): So far, no significant issues. Speed is not 100% sometimes (and by that I mean the emulator runs a little faster than its supposed to where there would be slowdown on the console. Not a huge issue). Sound is not perfect, but surprisingly accurate; more so than most other emulators I've ever used on anything else. And Thunder Forcee IV doesn't crash mid-level like on a PSP
Have not tried NES, PC-Engine, or older consoles, because frankly I have plenty of other less powerful devices that can run these games just fine.
So, how have your emulation experiences been with the OPO? And what kernels/ROMs have you tried? I'd really like to know, going forward. I have a feeling that this device will be top tier for emulation for a while, even in the wake of 805 and 810 processors. It's remarkably well put together in both software and hardware, and unless someone releases a Snapdragon 805 or 810 based phone with a 1080p screen, little bloat, and expert hardware and software implementation, this device will remain relevant.
Click to expand...
Click to collapse
What about PPSSPP? LCS was so laggy on my OnePlus One I'm so disappointed

Related

Psx4droid Compatibility Thread Droid on HD2

Hi all,
I did a search and noticed there wasn't a thread dedicated to Psx4droid users on the HD2 running android. So i decided to start one, to list the games I have tried so far.
(btw, I have a nexus one also and these games didnt want to run on my nexus one and they ran fine on my HD2. =] )
Im running FroyoStone Sense 3.2.7
ChuckyDroidRom
Psx4droid 1.7
16gb class 2 memory card.
Brave Fencer Musashi- Ran pretty decent (.bin)
Mega Man Legends - Ran pretty decent (.bin)
Rival Schools - Lags (.bin)
Remember sharing is caring =D.
seriously no1 else is running psx4droid on their hd2?
I have a few games that I have been playing. I think the biggest problem with this is people really don't want to affiliate themselves with potentially illegal activities.
Anyway here is my list:
Final Fantasy VII: Runs ok, better with audio disabled
Final Fantasy Tactics: Runs great
Gran Turismo 2: So laggy pretty much unplayable
Einhander: Plays fine
Xenogears: Plays fine
Chrono Cross: Plays fine
I just boot back to WM and use fpsece. Much better speed and compatibility
xenogears? really ? how far have you gotten in that game so far?? no problems??
the fpsce emulator looks sweet and all. but what about on screen control? I have only read great reviews with the msi bluetooth gaming controller.
Fpsece has better on-screen controls than psx4droid.... much more customizable. Or you can just use a ps3 controller.
Sent from my HTC HD2 using XDA App
Hey guys, good news, the newest vr, 1.7 released a few days ago, has fixed ffvii sound issues, it sounds perfect!
Was like playing a different game with out the right battle ending music.
Currently using BluTopia v.6
PSX 1.7
Playing Breathe of Fire IV with audio studder sometimes. Havent been able to figure why yet. I 've downloaded xenogears, but that lags like hell. Still trying to get accustomed to the on screen controls.
Its absolute crap, all the games that work perfectly on Fpsece, dont work on psx4droid. It is a big joke, total waste of time im affraid.
It makes sense that fpsece would have better compatibility.... its been developed for what? 8 years now I believe. Psx4droid only for maybe 8 months.
Sent from my HTC HD2 using XDA App
se1zure31 said:
I have a few games that I have been playing. I think the biggest problem with this is people really don't want to affiliate themselves with potentially illegal activities.
Anyway here is my list:
Final Fantasy VII: Runs ok, better with audio disabled
Final Fantasy Tactics: Runs great
Gran Turismo 2: So laggy pretty much unplayable
Einhander: Plays fine
Xenogears: Plays fine
Chrono Cross: Plays fine
Click to expand...
Click to collapse
I don't think it's the illegal they are worried about, it's the fact that it's a touch screen phone without hardware game button which kills the fun...for me anyway...
its true that fspce has been around for along time. I remember loading ff7 on my dell axim pda. 500mhz at the time. Psx4droid is actually running almost all the games im throwing at it. except GT2, it gets stuck at the disclaimer screen.
I've been experiencing some very nasty fps frops on alundra and other games no matter what build I used (nand,sd). Is it like this for everyone? Also a lot of touchscreen problems like buttons randomly pressed etc
I've got V3 for PSX4Droid and I'm having a few issues with Metal Gear Solid, she's a bit slow, slow framerate and stuttering sound, anyone else have experience with this?

[BOUNTY] Injecting PSX Images into Native PSX Emulator - $280+

** I haven't been around to keep this thread updated. Thankfully, AriStar has done a great job maintaining an extension of this thread over on the developers board. For the most updated status, please follow this link: http://forum.xda-developers.com/showthread.php?t=1097428 **
I'm looking start up a bounty to get a development effort going around the Native PSX Emulator that comes on the Xperia PLAY.
The preloaded Crash Bandicoot as well as the selection of PSX games available from Sony use this native emulator, the performance in which is PERFECT, compared to FPse and PSX4Droid which have sound and choppiness issues at times.
Some discussion on this topic is in another thread, here: http://forum.xda-developers.com/showthread.php?t=1044755 . We can see the psx image on the SD card with little effort, however the formatting of this image and the steps required to inject our own images is still unknown.
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
I'd like to throw in $20 to start this bounty and get discussion going.
Please post under this thread if you can contribute either to the bounty or to the development effort. If you have any requirements attached to your bounty contribution (ie: "Must be able to play FF7") then please include those as well.
Bounty now up to (or over): $280 + Xperia X1
Levistras said:
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
Click to expand...
Click to collapse
Disc swapping is probably less of an issue than it sounds - you only have to swap discs once every 10-12 hours for most games, and almost every single game that has a disc swap also lets you save after completing the disc and before the swap, so in theory if the PSX Emulator only allows for once disc at a time, you just make a wrapped image of each disc, save when you hit the end of one disc, and boot the image for the second/third/etc disc and voila.
While ultimately it would be a great feature, it's probably not strictly necessary and will amount to a minor nuisance in the short term.
Also, put me down for $10CDN towards the bounty as well.
10 Euro more. As long as it works, I'm cool with it.
Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.
dsswoosh said:
Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.
Click to expand...
Click to collapse
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Click to expand...
Click to collapse
Yeah sound emulation is more difficult to do than it seems. A ton of emulators (even today's Gamecube/Wii emulator, or the PS2 one) have sound issues more than anything else.
Also, I'll throw in $20 CAD for this. Hopefully it's actually possible and Sony's emulator is actually already complete. It'd be a shame to crack it but only find out it needs to be patched by Sony anyway.
Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Click to expand...
Click to collapse
final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?
AndroHero said:
final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?
Click to expand...
Click to collapse
Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App
I'll throw in £5 UK into the bounty.
Thats about $5000 US isn't it?!
illuminerdi said:
Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App
Click to expand...
Click to collapse
Does the XPlays native emulator really have smoothing? I did think that Crash looked better than I remembered but put that down to the small screen and the fact that last time I played crash 1 was on a large HDTV.
I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.
Correct me if Im wrong, wouldn't one advantage be that Fpse doesn't really support the dual touch pads, but the native app should support them for any game launched through it.
Also for an update,
bounty is at 20CAD+10CAD+10Euro+20CAD+5GBP
50 CAD+10 EUR +5GBP
or about
75 US Dollars if u think in those terms .
bubblegumballon said:
I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.
Click to expand...
Click to collapse
It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.
I know, my first post but trust me Im good for $10CAD
count me in for $10 CAD
put me in for $20USD
put me in for 10 AUD
illuminerdi said:
It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.
Click to expand...
Click to collapse
Opengl should solcem ost of the problems of the multitude of gpu chips there are as the calls to all the gpu's would become the same.
Also, to reply to an earlier post, the touchpads will probably be supported in a future version of fpse, probably the devs don't have an xperia play just yet.
The game ISO is in a file called image.ps and appears to be encrypted. That encryption will need to be cracked before we can do any sort of injection of PSX ISOs.
ill throw in £5 GBP ive tied reverse engineering the app, tried and failed; i dont know what source code their using, but i cant get it recognized by anything so far!

play vs milestone x2

Hello, I currently have the xperia play and I am loving the emulators on it, however the ps1 and n64 ones seem to have slowdown on them. I have the opportunity to get the Motorola milestone x2 and was wondering if I should. I know the controls won't be as good since it doesn't have a built in gamepad, but how would emulation improve? Would it run ps1 and n64 games better and if so, is it significant?
gravemakerffxi said:
Hello, I currently have the xperia play and I am loving the emulators on it, however the ps1 and n64 ones seem to have slowdown on them. I have the opportunity to get the Motorola milestone x2 and was wondering if I should. I know the controls won't be as good since it doesn't have a built in gamepad, but how would emulation improve? Would it run ps1 and n64 games better and if so, is it significant?
Click to expand...
Click to collapse
No it wouldn't run much faster if any. The problem is emulators only use one core, so a second core isn't helping. Out of curiosity what's your xplay setup because I get no ps1 lag and only a tad of lag in a few n64 games.
Sent from my R800i using Tapatalk
Well I don't even have the ps1 one on my phone now because i had a hard time getting games to play. The 64 emulator I use is mupen64 xperia play edition. I have default setting enabled. I do use sound but I have disabled it on occasion and really don't notice a difference. It plays decent most of the time, but every 30 seconds or so, it will lag out for about 3 seconds and screw me up if I'm running on Mario or rounding a corner in Mario kart. I just want to optimize the emulator the best I can. I know it won't always be perfect, but I feel it could be better.
gravemakerffxi said:
Well I don't even have the ps1 one on my phone now because i had a hard time getting games to play. The 64 emulator I use is mupen64 xperia play edition. I have default setting enabled. I do use sound but I have disabled it on occasion and really don't notice a difference. It plays decent most of the time, but every 30 seconds or so, it will lag out for about 3 seconds and screw me up if I'm running on Mario or rounding a corner in Mario kart. I just want to optimize the emulator the best I can. I know it won't always be perfect, but I feel it could be better.
Click to expand...
Click to collapse
It might be sdcard related. I noticed that with Dungeon Hunter 2 if I have the apk. moved sd card the game lags really badly. As soon as I moved it back to phone memory the game hardly has any stutters ( still has some but very few and not very bothersome).
Do you have the emulator itself moved on sd card?
No gamepad so not in the same league. No comparison.
If you wait until the milestone 4 comes out it will emulate games better than the xperia but of course you will loose the real game controls.
Overclock your Play and you never see again slowdown
Agreed with the overclocking. It'll vary from device to device, but I OC mine at 1.4Ghz and it runs most things peachy keen.
N64oid and FPse
bubblegumballoon said:
If you wait until the milestone 4 comes out it will emulate games better than the xperia but of course you will loose the real game controls.
Click to expand...
Click to collapse
Giving the phones he named, I'm guessing he is on Cspire. If thats the case then there is no telling when the Milestone 4 will arrive, if ever. They are always late as hell getting good phones.
What is gaming without control?
n64oid still lags for me at 1.5ghz
I think it's due to:
coding and resolution
My old droid played mario kart perfectly, that said, it looks beautiful the XP.

Ppsspp emulator settings

Has anyone else tried the ppsspp emulator? I loaded Wipeout Pure and after changing a few setting, the best I get is a slightly slow version with no sound and frame skipping. That was the most playable I could get it. When I first loaded it it was total slow motion. Wipeout is a confirmed working game for this emu so I'm interested to see what settings combos people may have found that work for the OUYA.
Sent from my Galaxy Nexus using Xparent BlueTapatalk 2
Visegrad said:
Has anyone else tried the ppsspp emulator? I loaded Wipeout Pure and after changing a few setting, the best I get is a slightly slow version with no sound and frame skipping. That was the most playable I could get it. When I first loaded it it was total slow motion. Wipeout is a confirmed working game for this emu so I'm interested to see what settings combos people may have found that work for the OUYA.
Sent from my Galaxy Nexus using Xparent BlueTapatalk 2
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I'm kind of wondering this myself. Every game I try with it runs super slow.
I wouldn't expect PPSSPP to run smoothly on Mobile processors anytime soon if at all
Getting decent performance is still a challenge for PC users as the emulator is still in its early stages
DrROBschiz said:
I wouldn't expect PPSSPP to run smoothly on Mobile processors anytime soon if at all
Getting decent performance is still a challenge for PC users as the emulator is still in its early stages
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^ This.
PPSSPP is cool, but little more than a proof of concept at this point. It's hardly playable on any platform.
DrROBschiz said:
I wouldn't expect PPSSPP to run smoothly on Mobile processors anytime soon if at all
Getting decent performance is still a challenge for PC users as the emulator is still in its early stages
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sonofskywalker3 said:
^ This.
PPSSPP is cool, but little more than a proof of concept at this point. It's hardly playable on any platform.
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Thanks folks. I hope to some day be able to run wild with some WipeOut. I'll keep an eye on the devs progress and repost if we see some headway in the future.
Sent from my Hitchhikers Guide to the Galaxy
Visegrad said:
Has anyone else tried the ppsspp emulator? I loaded Wipeout Pure and after changing a few setting, the best I get is a slightly slow version with no sound and frame skipping. That was the most playable I could get it. When I first loaded it it was total slow motion. Wipeout is a confirmed working game for this emu so I'm interested to see what settings combos people may have found that work for the OUYA.
Sent from my Galaxy Nexus using Xparent BlueTapatalk 2
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Was messing around with this app last night. No luck getting any games to run smoothly, however I do see some potential. Tried both god of war games and they were very choppy. Only the movies within the game played fine. Dragonball Budokai ran pretty decent but the sound was off. Burnout had no music and was very choppy. Call of Duty starts but than goes to a black screen. You can hear the music but nothing else.
Tweaked the settings quit a bit but just couldn't get any to play right. Hopefully, they can get this up and running on the Ouya.
Not all games play slow. Here is a list so far that play fine (smooth with sound) on my Excite 7.7, TF300, Nook HD+ and S4.
Burnout Dominator
Guilty Gear Judgment
Hotshots Open Tee
Namcom Battle Museum
Lumins 1 (not 2)
Star Soldier
Street Fighter Alpha 3 remix
Guilty Gear XX
Megaman Powerup
Metal Slug XX
Blaz Blue (both games)
Need for Speed Carbon
NeoGeo Shooter (it is a shootemup with different NeoGeo characters)
Full Auto 2
I actually own the PSP games to compare to, except NeoGeo shooter. For some reason, it would not work on my PSP when I tried it out and local Disc Replay gamestore.
More games do not work than do, but I was impressed enough to contribute. There are some others that work, but I have most on my tablets and only a few on my S4- going by memory of what does.
The forums seem to have a thread going for hints on how to improve speeds: http://forums.ppsspp.org/showthread.php?tid=5236
Some games need Buffered Rendering.
Some games have no sound unless you download the unofficial atrac3 library from within the app.
The topic started on May, when the version in the stores was 0.8.1. Checked for updates since then? Last version in the store is 0.9.1, and last version on git is 0.9.1.2xx.
I've noticed a huge speed boost from setting the frame buffer to the gpu, some games are actually playable although the full 3d ones are still at about 65%. Hopefully the official ouya release will work better.
I haven't tried it on my OUYA, but one of my friends said using a PSP emulator and connecting his OUYA to a projector was a winning combination.
I have tried PPSSPP on my NVIDIA Shield (Tegra 4) and at first I was skeptical about it - audio was choppy and performance wasn't great in some situations, but then like the next day there was an update to PPSSPP and since then it has been running phenomenal (at least on the games I care about). I love using the "Unthrottle" feature to essentially fast forward the game too
So if you haven't tried it in a while you might give it another go. Shield is of course more powerful than OUYA, but you might at least have better results than before.
~Troop
shield settings
Trooper_Max said:
I haven't tried it on my OUYA, but one of my friends said using a PSP emulator and connecting his OUYA to a projector was a winning combination.
I have tried PPSSPP on my NVIDIA Shield (Tegra 4) and at first I was skeptical about it - audio was choppy and performance wasn't great in some situations, but then like the next day there was an update to PPSSPP and since then it has been running phenomenal (at least on the games I care about). I love using the "Unthrottle" feature to essentially fast forward the game too
So if you haven't tried it in a while you might give it another go. Shield is of course more powerful than OUYA, but you might at least have better results than before.
~Troop
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Hi!
I have a shield too but cannot make ppsspp work properly. U put ur roms on the sd or the internal storage? do u use any kind of special setting?
thx a lot!
Visegrad said:
Has anyone else tried the ppsspp emulator? I loaded Wipeout Pure and after changing a few setting, the best I get is a slightly slow version with no sound and frame skipping. That was the most playable I could get it. When I first loaded it it was total slow motion. Wipeout is a confirmed working game for this emu so I'm interested to see what settings combos people may have found that work for the OUYA.
Sent from my Galaxy Nexus using Xparent BlueTapatalk 2
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Click to collapse
I play ppsspp on my phone with my friends all the time multiplayer It's cool and runs fast
I installed ppsspp on my samsung galaxy note 4. And it's absolutely amazing. Played tekken 6 in full 60 fps. But Wipeout pulse is lagging in some parts of the racing track (always at the same places. The framerate is constantly at 40 fps then, but the game runs really slow. Doesn't matter what settings I apply

New Owner, Gaming Performance?

I have been eyeing this phone since launch and finally decided to give it a try with a $330 Amazon deal. I'm a phone collector so this is my 4th phone. I love the size and pretty much no issues except gaming. I'm a Hill Climb 2 addict and this phone drops frames and stutters very bad. I am on the 8.1 Beta and have tried tweaking in developer options but not much change. Is this just a Beta software issue? My iPhone 7, Pixel XL, V20, and heck even my Mi Max with a SD652 is way more fluid. I know this phone has had software issues since launch but I'm hoping there is hope..if not I'd rather return it even though I love the form factor. Thanks for any advice!
Honestly I don't get this phone. Hardware spec-wise it should be screaming but it just doesn't preform. Reminds me of the cheap Chinese phones.
rzracer2 said:
I have been eyeing this phone since launch and finally decided to give it a try with a $330 Amazon deal. I'm a phone collector so this is my 4th phone. I love the size and pretty much no issues except gaming. I'm a Hill Climb 2 addict and this phone drops frames and stutters very bad. I am on the 8.1 Beta and have tried tweaking in developer options but not much change. Is this just a Beta software issue? My iPhone 7, Pixel XL, V20, and heck even my Mi Max with a SD652 is way more fluid. I know this phone has had software issues since launch but I'm hoping there is hope..if not I'd rather return it even though I love the form factor. Thanks for any advice!
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Try one of the custom kernels.
I just download hill climb racing 2 and it ran flawlessly for me. I only did 3 a, but I didn't notice anything wrong. I'm using ElementalX 2.0 kernel and everything is solid.
For me gamming is pretty much rock solid , i play mc versus alot with issues, although anything that has to do with vulkan will be chooppy, the driver is not optimized and still work in progress, if you want perfect vulkan performance stay on naugat. I am also on elementalx custom kernel with max overclocks.
siulmagic said:
For me gamming is pretty much rock solid , i play mc versus alot with issues, although anything that has to do with vulkan will be chooppy, the driver is not optimized and still work in progress, if you want perfect vulkan performance stay on naugat. I am also on elementalx custom kernel with max overclocks.
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I don't play many games.
I do play Real Racing 3.
No issues. All rendering including rear view mirror is rock solid.
Compared to my Nexus 6 which would struggle to even run Pokemon Go smooth all the time, this phone absolutely flies through anything that involves 3D.
All I know is that anything VR related, it runs well.
tech_head said:
I don't play many games.
I do play Real Racing 3.
No issues. All rendering including rear view mirror is rock solid.
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What does vulkan rendering have to do with real racing 3?
siulmagic said:
What does vulkan rendering have to do with real racing 3?
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Huh? Real Racing renders various things depending on the speed of the hardware.
On lesser hardware the rearview mirrors don't get rendering.
The reflections in cars don't get rendered.
What I was saying is that all the above renders fine in RR3 on this device.

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