Nvidia Shield Tablet Emulator - Shield Tablet General

These are not my videos but they do demostrate what Emulators work on the Nividia Shield Tablet
Dolphine Emulator - FREE
Mario Kart Double Dash
Super Smash Bros. Melee
Wario Ware Inc. Mega Party Games
DraStic DS - FREE - PAID
New Super Mario Bros.
Pokemon Black Version
ePSXe - PAID
Grandia
Mupen64plus AE - FREE - PAID
Mario 64
Star Fox 64
Zelda The Ocarina Of Time
PPSSPP - FREE - PAID
Metal Gear Solid Peace Walker
Tekken 6
RetroArch- FREE
Pier Solar

mejdam said:
These are not my videos but they do demostrate what Emulators work on the Nividia Shield Tablet
Dolphine Emulator
DraStic DS
Mupen64plus AE
Click to expand...
Click to collapse
you can link EverythingPortable youtube videos which has many videos of emulators on the shield tablet(and other devices)
as for dolphin having play store link is okay but the playstore version of emulator has not been updated in almost a year and I think had a couple of stuff broken(only software renderer worked if I remember correctly and that will only get you about 1 fps on any game) you should consider linking the dolphin emu android buildbot page(installs as normal apk, if you have playstore version installed it won't install) which has the latest dev builds and actually can perform with decent fps(expecially on shield tablet)

Sincerely, I LOVE that thread ^_^ I am a retrogamer... I love the emulation world and I bought the first SHIELD Console just to play my retrogames.
For the updates, nightly also, take a look to: www.emucr.com

Emulation king!!!
As Someone who brought the Shield Tablet mostly for retro gaming on Console mode, I can tell that I am blown away! :good:
I obviously knew it could handle NES,GBA,SNES,PS1,GEN,MAME roms, but I glad to report that is plays all n64,DreamCast,PSP,DS games I have tried so far at 100% speed without dropping any frames or audio lag. And trust me, in the last month I have tried at least a 100 roms.:victory:
I'm definitely loving local multi Player on Console mode. And with my 3 Nvidia Controllers/MAME Emulator, me and my friends have played through most of our childhood arcade games together (TMNT,SF2,GAUNTLET,etc.) :highfive:
Loving the memories this thing is bringing back, but I'm disliking the lack of sleep due to the fact that I've been on it playing games nonstop
...omg I forgot to go to work week

Hi
Thank you for linking to my channel, very appreciated. After using the Shield tablet for a while, and testing many of the emulators, i can say that it is clearly the most powerful tablet for emulators. Dolphin is the emulator that struggles the most, but looks like the developers really working hard on making it run better on android. Great thread!!

This thread title is a little misleading. It should probably be changed to something like 'Emulators on Nvidia Shield' or something.
As a second matter, has anyone noticed lag/audio muting in some emulators? reicast and RetorArch is probably the most noticeable offenders, followed by FPSE. I occasionally see framerate drops and the sound either cracks along with them, or goes quiet, then ramps back up in volume quickly. Almost like someone briefly covered the speakers with their hand on accident and then moved them back off.
I want to know how people are getting 100% speed out of reicast and PPSSPP. My experience with PPSSPP has been pretty bad with polygonal games. On 2D games it's less noticeable and there's not much moving.

Here are some videos demonstrating Shield tablet connected to a TV using HDMI (Mirroring) and a PS3 controller. All run at full speed, and PPSSPP at 1080p. My new home console?
Test 1. Dolphin - Pikmin 2
https://www.youtube.com/watch?v=d4LTOnJaL_k
Test 2. PPSSPP - Kingdom Hearts Birth by Sleep
https://www.youtube.com/watch?v=CEeFjflGtvQ
Test 3. PPSSPP - LittleBigPlanet
https://www.youtube.com/watch?v=5wL8LkV2Dkg

EverythingPortable said:
Hi
Thank you for linking to my channel, very appreciated. After using the Shield tablet for a while, and testing many of the emulators, i can say that it is clearly the most powerful tablet for emulators. Dolphin is the emulator that struggles the most, but looks like the developers really working hard on making it run better on android. Great thread!!
Click to expand...
Click to collapse
No prob, especially liked the pikmin 2 in the big screen
As for dolphin struggling that is to be expected(there is yet to be a pc with enough power to run every game 100%) but the shield is pretty much the first device to bring games to playable speeds and boots so wii games(really want wii input) way faster than any other device and don't even get me started on the graphing improvements(i am looking at you Qualcomm) I can't wait for the Denver edition of the tk1
XXZOMBIEPIKACHU WAS HERE

XxZombiePikachu said:
No prob, especially liked the pikmin 2 in the big screen
As for dolphin struggling that is to be expected(there is yet to be a pc with enough power to run every game 100%) but the shield is pretty much the first device to bring games to playable speeds and boots so wii games(really want wii input) way faster than any other device and don't even get me started on the graphing improvements(i am looking at you Qualcomm) I can't wait for the Denver edition of the tk1
XXZOMBIEPIKACHU WAS HERE
Click to expand...
Click to collapse
Yepp, k1 denver sure is going to be nice playing dolphin on, hopefully we will see the 100% speed improvment that amny developes is expecting

XxZombiePikachu said:
you can link EverythingPortable youtube videos which has many videos of emulators on the shield tablet(and other devices)
as for dolphin having play store link is okay but the playstore version of emulator has not been updated in almost a year and I think had a couple of stuff broken(only software renderer worked if I remember correctly and that will only get you about 1 fps on any game) you should consider linking the dolphin emu android buildbot page(installs as normal apk, if you have playstore version installed it won't install) which has the latest dev builds and actually can perform with decent fps(expecially on shield tablet)
Click to expand...
Click to collapse
Oh I didn't even realize the dolphin emulator was still being developed! awesome, ill keep track of the builbot

EverythingPortable said:
Yepp, k1 denver sure is going to be nice playing dolphin on, hopefully we will see the 100% speed improvment that amny developes is expecting
Click to expand...
Click to collapse
l still can't believe that you need so much hardware power to emulate a Wii or GameCube ...
Sent from my SHIELD Tablet using XDA Free mobile app

Hudrator said:
l still can't believe that you need so much hardware power to emulate a Wii or GameCube ...
Sent from my SHIELD Tablet using XDA Free mobile app
Click to expand...
Click to collapse
Check the boards at dolphin-emu.org for more on this (for starters), Gamecube emulation is much more CPU bound than GPU bound.

Hudrator said:
l still can't believe that you need so much hardware power to emulate a Wii or GameCube ...
Sent from my SHIELD Tablet using XDA Free mobile app
Click to expand...
Click to collapse
console emulation usually needs about ten times the original power to begin working with an emulator that can be sort of playable, and with gamecube/wii emulators a lot is about cpu power and since it can only use one/two cores it can't take the advantage of multiple cores so currently there is nothing powerful enough to emulate every game which exist for gamecube/wii at 100% and additionally to that t even though dolphin does not rely on gpu you need a good gpu with good drivers for stuff to emulate properly and in the mobile department QUALCOMM is doing good on getting speeds higher but there graphics chips are doing really really bad you have random triangles everywhere and things not properly emulated which is why some of use gamers are really excited with NVidia entering the mobile market(they are bringing speed and graphics); anyways in the pc world they have good cpus and gpus and they help each other but it doesn't help with speed dolphin specializes in emulation loading with the cpu(the faster the cpu the better the games can be played) and then dropping graphics on gpu(the better the gpu the more you can upscale games but that's about it) you can also take a look at the one of the most demanding games which is the legend of zelda twilight princess trust me there is nothing yet which can emulate the entire game 100%. I am not sure if the intels devil canyons cpu series changes anything, the cpu is definitely pushing limits since without overclocking it reaches speeds of 3.0ghz but last years haswell i5-4670k and i7-4790k needed to be overclocked to at least 4.5ghz the highest safe clock speed for that generation to be able to handle playable speeds, was able to handle the 90-100% until the hyrule fields part where a large slowdown begins and continues throughout the rest of the game.... etc
sorry for going off topic everyone back to emulators on the shield tablet

XxZombiePikachu said:
console emulation usually needs about ten times the original power to begin working with an emulator that can be sort of playable, and with gamecube/wii emulators a lot is about cpu power and since it can only use one/two cores it can't take the advantage of multiple cores so currently there is nothing powerful enough to emulate every game which exist for gamecube/wii at 100% and additionally to that t even though dolphin does not rely on gpu you need a good gpu with good drivers for stuff to emulate properly and in the mobile department QUALCOMM is doing good on getting speeds higher but there graphics chips are doing really really bad you have random triangles everywhere and things not properly emulated which is why some of use gamers are really excited with NVidia entering the mobile market(they are bringing speed and graphics); anyways in the pc world they have good cpus and gpus and they help each other but it doesn't help with speed dolphin specializes in emulation loading with the cpu(the faster the cpu the better the games can be played) and then dropping graphics on gpu(the better the gpu the more you can upscale games but that's about it) you can also take a look at the one of the most demanding games which is the legend of zelda twilight princess trust me there is nothing yet which can emulate the entire game 100%. I am not sure if the intels devil canyons cpu series changes anything, the cpu is definitely pushing limits since without overclocking it reaches speeds of 3.0ghz but last years haswell i5-4670k and i7-4790k needed to be overclocked to at least 4.5ghz the highest safe clock speed for that generation to be able to handle playable speeds, was able to handle the 90-100% until the hyrule fields part where a large slowdown begins and continues throughout the rest of the game.... etc
Click to expand...
Click to collapse
Even Devil's Canyon is not sufficient for 100% smooth game play in the most demanding games, so mobile CPUs are fair ways off!
That's why the 64-bit K1 is anticipated so much by Dolphin developers, apart from the 64-bit architecture having some advantages in itself for them, the main thing is that the two Denver CPU cores are meant to provide the same CPU performance as we see here in the quadcore K1, which on face value would mean something approaching a doubling in Dolphin performance. That, coupled with Nvidia's good driver support and documentation, which as you point out is light years ahead of Qualcomms, means we'll be really starting to take some strides on Gamecube emulation in the mobile space.
I think no need to apologise BTW, your post may have spoken to PC emulation a great deal but that was to illustrate the relevance of CPU in emulation on the Shield Tablet, seems on-topic here as far as I can see.
FWIW, I often see people making remarks about "not needing that much power to emulate system X/Y/Z", and pretty much without exception those people are not really familiar with the demands of emulating systems. I see those comments so often that I tend not to bother with lengthy explanations of emulation anymore, so kudos to you sir for taking the time!

Figured id add that for Gameboy and NES John's emulators seem to work very well too, i actually prefer them to retroarch.

If anyone can make the original mariokart multiplayer work over the internet, I will give you one million... hugs!

When I try to open super Mario in dolphin emulator it crash (version from play store) latest from Web just hang and nothing happens. What do I do wrong?

colman1982 said:
When I try to open super Mario in dolphin emulator it crash (version from play store) latest from Web just hang and nothing happens. What do I do wrong?
Click to expand...
Click to collapse
Grab the more recent builds from here.
FYI, using an adapter this is possible - easily the best controller for Dolphin:
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This also quite good using the same adapter:

Finally got large wii games to boot, now we need wii controller input support. Here is some videos
Xenoblade Chronicles: https://www.youtube.com/watch?v=Zre8JeurpJg
Super Smash Bros Brawl: https://www.youtube.com/watch?v=4POd74H7Qiw
Guide on how to make large games work: https://www.youtube.com/watch?v=qz4ECdyNpss

Wavebird controller arrived today just before I left for work. No time to test it out with the adapter, which is meant to work with the Wavebird, at least on the PC side of things. Will update this evening after work!

Related

[Q] NDS4droid, does it work?

Does this app work on the Xperia Play. It says the phone needs to be very powerful.
Can anyone try this please.
It works absolutely flawless in Mario 64. Orcarina of Time has a few slowdowns in menus and when once scene transitions to the other, but is perfectly playable. Also, the developer announced he'll re-release it soon with much improved performance and support for the analog pads is planned - so I'd say it should work fine.
I could be wrong, but i think he is referring to the nintendo ds emulator. I honestly doubt it will perform well, even remotely playable. My desire hd has same hardware, with more ram and its not powerful enough. Unless the dev starts updating the app much much more.
Meister_Li said:
It works absolutely flawless in Mario 64. Orcarina of Time has a few slowdowns in menus and when once scene transitions to the other, but is perfectly playable. Also, the developer announced he'll re-release it soon with much improved performance and support for the analog pads is planned - so I'd say it should work fine.
Click to expand...
Click to collapse
that's n64oid
this is about nds4droid a nintendo ds emulator
try tiger demo (nds emulator demo)
it's free and basically the same application
but to answer your question, runs very slowly, depending on the game 1-5fps some demos/homebrew run at 30+fps but are not commercial games
Oh sorry, you're right, he said NDS4droid ^^
Yeah, that's probably not going to run very well unless the developer somehow manages to emulate a DS with less... Well, emulation. The phone uses arm processor and, incidentially, the DS does too. Altho ours are a lot faster and, well, newer, it might be a lot easier to emulate the DS hardware on this similar hardware.
Incidentially, for the interested, the PSP does NOT use ARM processors but RISC processors, which work differently and make Emulation potentially a lot harder on our devices.
Edit: Actually, I did some more research, and it seems like the ARM architecture contains almost all RISC instructions, so emulation of PSP and PS2 games might be quite easy. Altho to make that work, the emulator will have to be directly developed for that platform and in the Android NDK. Ports of PC software will probably not be able to benefit from this similarities.
I thought PSP used MIPS?

Dreamcast emulation next step to enjoy Android and xPlay experience

The best console emulation is not available yet but i can't wait to enjoy playing some games like Daytona, Skies of Arcadia, Power Stone or Sonic Adventure 2
Here is some information about the work being conduct by drk||Raziel on NullDCe
http://www.youtube.com/watch?v=I5-kV_TRNyg&feature=player_embedded
http://code.google.com/p/nulldce/
http://drk.emudev.org/blog/?p=210
http://forums.ngemu.com/nulldc-discussion/
I can"t wait to play those game on my Xperia Play
Specs : Dreamcast = 200 MHz Hitachi SH4 RISC
PSP = MIPS R4000-based; clocked from 1 to 333 MHz
Xperia play # 1GHz Scorpion processor
Adreno 205 GPU
Qualcomm MSM8255 Snapdragon chipset
512 Ram
I'd love it to happen but it won't, not to a playable level anyway, maybe the newest dual core devices could but if we can't even run the n64 and nds perfectly then dreamcast will be on another level.
The video shows how low the frame rate is on
I've read that developers got bored of developing that emu and stopped working on it. I think, it was somewhere on androidforums.
This project seems to be completely stalled. It's a pity, because at least Crazy Taxi seems to run mighty fine. I played Sonic Adventure flawlessly with nullDC on my desktop PC. Maybe a bounty could help to raise interest?
BTW, FK1983, the games may go a bit sloppy on there because it is an alpha version. I am sure a polished, well-functioning emulator should work on a Xperia Play. Probably it'll need to be overclocked for 100% speed, but there's no reason why it shouldn't work OOB.
Unless the source code is released by the manufactures we wont see it happen in this phones life time. It is possible but the amount of work and testing it will take is far to much. Even the PC's dreamcast emulator is sketchy at best. But there are miracles
I've been searching a bit for the project creator, and his trace seems to disappear from all his projects around February this year. I hope nothing bad occurred to him...
My old PC was a 2.2 ghz duo core with a 4670 ati.
It could emulate well up to Gamecube, which would slow down quite a bit.
If we could overclock the Play to 2ghz and we had a Play optimised Dreamcast emulator i believe it could be done.......just.
I have found Dreamcast emulation very problematic on the PC though. Mounting the discs and getting them to work properly is very cumbersome.
In all honesty, since we don't really have that great Dreamcast emulation on the PC, i think it highly unlikely to ever come out for mobile phones.
I'm not terribly convinced we'll ever see a DC emu for the Xperia. There are barely any good DC emulators for the PC, and most good emulators on devices like the Xperia are just optimized ports of PC versions.
It's theoretically possible since both systems run ARM-based architecture (though I'm not sure if the ARM chip in the DC would execute instructions that the Xperia could run as they might have changed drastically over the past decade), but it's theroetically possible, though still unlikely. Even with HLE, you're talking about trying to emulate a 200mhz system on a 1ghz one, that's a pretty damn tall order, and it would take some SERIOUS coding and optimizing to make it happen.
I hate to say it, but emu authors are hobbyists that do this for fun - they rarely have the time to devote to optimizing a emulator well enough to run within such narrow margins.
Just look a FPSE - even being a paid app and getting regular updates, it still doesn't run fullspeed and have accurate sound emulation or graphics filerting and the PSX is only 33mhz.
illuminerdi said:
I'm not terribly convinced we'll ever see a DC emu for the Xperia. There are barely any good DC emulators for the PC, and most good emulators on devices like the Xperia are just optimized ports of PC versions.
It's theoretically possible since both systems run ARM-based architecture (though I'm not sure if the ARM chip in the DC would execute instructions that the Xperia could run as they might have changed drastically over the past decade), but it's theroetically possible, though still unlikely. Even with HLE, you're talking about trying to emulate a 200mhz system on a 1ghz one, that's a pretty damn tall order, and it would take some SERIOUS coding and optimizing to make it happen.
I hate to say it, but emu authors are hobbyists that do this for fun - they rarely have the time to devote to optimizing a emulator well enough to run within such narrow margins.
Just look a FPSE - even being a paid app and getting regular updates, it still doesn't run fullspeed and have accurate sound emulation or graphics filerting and the PSX is only 33mhz.
Click to expand...
Click to collapse
I agree with you except the fpse part. I have Tekken3 for example running at 66fps just because that is my vync.
But yeah a 200Mhz to run on a 1Ghz processor is not very likely feasible. Then again I would love to be wrong!
shaolin95 said:
I agree with you except the fpse part. I have Tekken3 for example running at 66fps just because that is my vync.
But yeah a 200Mhz to run on a 1Ghz processor is not very likely feasible. Then again I would love to be wrong!
Click to expand...
Click to collapse
ye most games run great in fpse. i agree with you there
but try putting screen filtering on in fpse then look at the frame rate
I would most likely kill to be able to play Skies again, my dreamcast died a few years back and I get sad when I walk past my dreamcast games collection.
srsly, will there be a game like skies of arcadia in the next years ? that game was pure awsomeness
why couldent our phones play DC games? our phones is like almost 3 times more powerful then a DC,
i kinda wish the xperia play had the hummingbird cpu and gpu with a 4.3inch screen would pretty much be the same as a Psp 3000
(and come in white on verzion..... the white xperia is so sexy)
icebear8 said:
why couldent our phones play DC games? our phones is like almost 3 times more powerful then a DC,
i kinda wish the xperia play had the hummingbird cpu and gpu with a 4.3inch screen would pretty much be the same as a Psp 3000
(and come in white on verzion..... the white xperia is so sexy)
Click to expand...
Click to collapse
In theory it could work reasonably well.
However I imagine it would mean reprogramming games to run natively on the phone.
This or emulating perfectly is simply too much work for a dev to do for free in his spare time.
For that reason I doubt it will ever happen.
Dreamcast emulation is still sketchy on the pc with alot of flaws.
dsswoosh said:
In theory it could work reasonably well.
However I imagine it would mean reprogramming games to run natively on the phone.
This or emulating perfectly is simply too much work for a dev to do for free in his spare time.
For that reason I doubt it will ever happen.
Dreamcast emulation is still sketchy on the pc with alot of flaws.
Click to expand...
Click to collapse
In pcs like mine, a Core i7 920 at stock speed, i don't see any emulation flaws. In mine as NullDC as Demul run all games that are actually emulated, at full speed and without any slowdown.Even in the Naomi 2 ones, which has a more powerful GPU based in the same of Dreamcast, in Demul there are some bugs but almost all those games run at full speed and the hardware base it's the same of Dreamcast.I think that Xperia Play has no chances for the Dreamcast emulation, in the maximum psx games and N64 only overclocked, maybe the Galaxy S II have some chances of a reasonable emulation but not at full speed in some games like Dead or Alive 2. If it is in a phone with a Snapdragon S4 processor like the MSM8960 dual core at 1.5GHz more the Adreno 225 GPU, i think that it will be possible at full speed. This processor has almost 10000 MIPS of processing power, you remember that Dreamcast has 360MIPS despiste to be a console.
Duramajin said:
I would most likely kill to be able to play Skies again, my dreamcast died a few years back and I get sad when I walk past my dreamcast games collection.
Click to expand...
Click to collapse
I have 2x brand new dreamcasts right now
A shop near me sells them for 10 dollars each with brand new cd drives (the part that failed the most on them)
anyways I have a game collection of around 500 games at the moment
Dreamcast was the best system ever I think
For sure one of my favorite
and saying the emulators are sketchy is a lie.
I've tested personally almost my whole collection on them and never had any problems with games
HOWEVER. i dont think the Xperia play will ever emulate a dreamcast well
that emu has been dead forever somone would have to pickup the project
Necrobump...
antispiral said:
Necrobump...
Click to expand...
Click to collapse
Dont blame me I didn't bump it lol.

Theorycraft Tegra 3

Pure speculation at this point, but anyone who might have more insight than the rest of us chime in on the full power of a Tegra 3 that we are supposed to be seeing in the next Transformer.
Specifically my wife is giving me the ultimatum on my PS2 game discs that are gathering dust. I adamantly insist that I'll see a PS2 emu on the Tegra 3 so I am saving all my PS2 RPG's for that day. She thinks I am being a packrat.
Only you can save my PS2 discs from the salvation army!
Don't hold out hope for a PS2 emulator on Android any time soon. The current PS1 emulators barely run at full speed, even when overclocked. On PC, you need about a 4Ghz CPU clock to run most PS2 games at full speed. It's all because the PS2 runs on a unique architecture that no one has yet been able to optimize for current hardware, and Sony has never been nice enough to open source the PS2 for emulators.
My advice? Rip all of your PS2 games to a hard drive, then get yourself a brand new gaming PC and overclock the crap out of it.
Hm, I never had any gaming device other than the original nintendo... and I got that from a garage sale. Man, you people are spoiled.
earlyberd said:
Don't hold out hope for a PS2 emulator on Android any time soon. The current PS1 emulators barely run at full speed, even when overclocked. On PC, you need about a 4Ghz CPU clock to run most PS2 games at full speed. It's all because the PS2 runs on a unique architecture that no one has yet been able to optimize for current hardware, and Sony has never been nice enough to open source the PS2 for emulators.
My advice? Rip all of your PS2 games to a hard drive, then get yourself a brand new gaming PC and overclock the crap out of it.
Click to expand...
Click to collapse
Thanks for the honest answer.
An even different point of view: the PS3 can't emulate via software the PS2. And Sony kinda knows how a PS2 works
Sent from my Transformer TF101 using Tapatalk

DS emulation on the Note

I still am waiting to get my note. Should be the end of Feb.
But in the mean time, I've been looking around for a decent NDS emulator for android, as it strikes me that the note is prefectly suited to be a DS emulator.
The screen seems the right size to be split in 2, it has a stylus, and it is powerful enough to potentially handle DS emulation.
The problem is I can't seem to find any good DS emulators anymore.
I found a copy of nds4droid 1.3 somewhere on the internet and tried it on my Xoom, but it is really slow.
Anyone know of a better one, and where the official nds4droid site is?
Or is NDS emulation on android dead and not likely to start up again?
Cheers
Jayd
On settings, switch on the second core
ferdi90 said:
On settings, switch on the second core
Click to expand...
Click to collapse
The version I had had an experimental mode which apparently tried to make it faster, but it was still too slow on my Xoom, even with frame skip on 10.
What version do you have?
Are there any other ones?
It's weird that N64 can be emulated so well, but not the DS.
are you kidding, ds emulator barely runs smoothly on a core2dual, and you wish to run it on a dual core? its gonna take you like 5min to do a 1min action... even core2dual lags. just wait for core2dual happens on mobile, than nds is starting to be playable, by that time playing nds games is just like todays playing a snes game lol.
devric said:
are you kidding, ds emulator barely runs smoothly on a core2dual, and you wish to run it on a dual core? its gonna take you like 5min to do a 1min action... even core2dual lags. just wait for core2dual happens on mobile, than nds is starting to be playable, by that time playing nds games is just like todays playing a snes game lol.
Click to expand...
Click to collapse
So GBA is the best handheld emulator that I'll get for a while then?
I just think it is strange that PS1 and N64 which have better graphics can run smoothly but not the DS, but then again, I don't know how they differ at the process level.
When is Nintendo going to realise that Handhelds are dead and bring out Mario, Zelda and Pokemon for Android? Seriously!!!

OUYA 2 with Tegra K1, AMD Mullins or Intel Silvermont?

What about OUYA 2 with Tegra 5?:cyclops:
It could be beast
Tegra k1 should be more powerful than 8800 GTX with Kepler and 28nm or better 20nm :fingers-crossed: it's like GT 740M in newest laptops and 64bits processing :fingers-crossed: everything with 2W TDP (This seems unbelievable).
Porting PC games to OUYA like a boss :good:
Code:
http://www.extremetech.com/mobile/168881-nvidias-next-gen-logan-chip-gets-some-facetime-shows-what-mobile-kepler-can-do
http://en.wikipedia.org/wiki/Tegra
History repeats itself! They used Cortex-15 instead of Cortex-A50, goodbye power.
http://www.nvidia.com/object/tegra-k1-processor.html
But GPU could be good something like GT630
$99 for OUYA 2 with Tegra 5, 2GB RAM and 32GB rom
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Edit: Tegra 5 = Tegra K1
But it's probably never happen. They should release Tegra K1 in end of the 2014 Next NVIDIA fail!
And the power consumption is 5W AMD and Intel has max 4W and usually about 2W.
But AMD Mullins look pretty good and Intel Silvermont is looking also good.
Main picture of OUYA on this forum should be this:
You're blowing my mind man!! It would be amazing if that ever happened.
LegionTHEFecalExcretion said:
You're blowing my mind man!! It would be amazing if that ever happened.
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:laugh::fingers-crossed::fingers-crossed::fingers-crossed::fingers-crossed:
I think Tegra 5 can be even more awesome, because Apple's 64bit processor, Tegra 5 could be 64bit too and 64bit Android and OUYA 2 :laugh: :fingers-crossed: Maybe more than 4GB RAM :laugh:
I really doubt want to interrupt your dreams, but this doesn't sound realistic to me.
Besides that, ouya never tried to deliver extreme performance with cutting edge hardware. It's main purpose is a solid platform for independent games of which very little rally need the power tegra 3 could really deliver. I think tegra4 or even snapdragon 600 or 800, 2gb team 32 gb rom at max do sound way more realistic. But I doubt they can stay below 100 bucks then.
Gesendet von meinem HTC One X+ mit Tapatalk
Sorry for a bummer but OUYA is all about indie and retro games. Get a PS4 if you want Real gaming.
BTW, if you wish to run graphics hungry games on OUYA, change HDMI output to 720p (using Xposed mod), it will give you atleast 30fps in games like Asphalt 8. Makes me more than happy.
thats a shame and I hope it changes it's marketing on that.
taranfx said:
Sorry for a bummer but OUYA is all about indie and retro games. Get a PS4 if you want Real gaming.
BTW, if you wish to run graphics hungry games on OUYA, change HDMI output to 720p (using Xposed mod), it will give you atleast 30fps in games like Asphalt 8. Makes me more than happy.
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There is no working resolution at 720p. Check it with CPU-Z and test in Nenamark you will get same FPS. True 720p is in Tegraoverclock for OUYA, but there is not fullscreen because of Android 4.1. You should look in Tegra Overclock OUYA thread.
Asadullah said:
thats a shame and I hope it changes it's marketing on that.
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But now we have EternityProject
Mattthev said:
What about OUYA 2 with Tegra 5?:cyclops:
It could be beast
$99 for OUYA 2 with Tegra 5, 2GB RAM and 32GB rom
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Oh wait, they already TOOK your money...or you wouldn't be posting here
BTW: it's not Tegra 5...but Tegra K1, announced today. 192 cores that might be running 4.1.1 if it's in an Ouya.
It's a nice thought. But there would need to be a decent game line up before I throw my money at another dust collector
Ipse_Tase said:
Oh wait, they already TOOK your money...or you wouldn't be posting here
BTW: it's not Tegra 5...but Tegra K1, announced today. 192 cores that might be running 4.1.1 if it's in an Ouya.
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Yes They screwed me up.
Everyday I play lagging GTA SA or can't play movies form USB 3.0 I get mad. I hope EPRJ going to help us.
But something like OUYA with Tegra K1 (please be powerful not like Tegra 3 or 4), with CM 11 and ultimate custom kernel :fingers-crossed:
I really hope that OUYA goes for the Tegra K1.
Just got an OUYA for Christmas BTW. Loving every minute of with this little machine.
No Need for ouya 2
I think the ouya tegra3 quadcore has Power enough.
Theres actually no need for better CPU Specs.
But often buggy Software should proceed and the laggy controller shoud reworked
Einradbrot said:
I think the ouya tegra3 quadcore has Power enough.
Theres actually no need for better CPU Specs.
But often buggy Software should proceed and the laggy controller shoud reworked
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CPU is good, but GPU is a crap.
Mattthev said:
CPU is good, but GPU is a crap.
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Both are old and weak considering a three year old chipset. My S4 as example plays all newer 3d games and emulators like MAME and PSP much smoother at twice the res of my Tegra 3 devices.
Likely option is for the O2 (if one is ever released) to have a low cost, but MUCH more capable S600 in it. That is if $99 is the price point.
rushless said:
Both are old and weak considering a three year old chipset. My S4 as example plays all newer 3d games and emulators like MAME and PSP much smoother at twice the res of my Tegra 3 devices.
Likely option is for the O2 (if one is ever released) to have a low cost, but MUCH more capable S600 in it. That is if $99 is the price point.
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RK3288 look better with Mali-T76x
Would never waste my money on another ouya unless it runs stock android and I can run STANDARD ANDROID apps on it. Most disappointment i have ever had with a piece of hardware. I am all for android consoles I have been thinking about what i would do with one since the ouya was announced and even though i own an ouya i still havnt done the things that i was planning on doing. I do them with my tablet connect to hdmi but the ouya has no standard framework so loading apps is a finger crossed while praying affair and 75% of the standard apps don't work. Hell it cant even play games that my nexus 7 plays, modern combat perfect no lag on highwith nexus 7 on ouya with low settings it studders the entire time and is barely playable same with gta san andreas, hey but at least those two games work unlike the other 90% of gamepad supported android games that dont even load. Whoever releases the K1 in a console that runs stock android first is who is gonna get my next android purchase preorder.
huckjam said:
Would never waste my money on another ouya unless it runs stock android and I can run STANDARD ANDROID apps on it. Most disappointment i have ever had with a piece of hardware.
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I'm with you about to put mine on craigslist. It wasn't a bad console but the game selection is what killed me. When I saw titles like shadowgun I thought other companies would be able to easily port their games to it but...... well you know the rest.
Even an Ouya with Snapdragon 800 would be a lot better than with Tegra 3.
many games lag on the current Ouya, even N64 emulators could run better.
I'd gladly have an Ouya with better hardware specs to use ppsspp properly.

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