[Q] Wired controller touch mapping - Nexus 7 Q&A, Help & Troubleshooting

Dear Members,
I have a wired Xbox 360 controller and want to map its controls to touches but I do not know how and whit which program.
Can anyone help me?
Thanks!

1) They should be mapped automatically, have you tried connecting it already, or are you asking prior to connecting it?
2) Maybe you can customize control in the app? I think a couple of games support that.
3) http://source.android.com/devices/tech/input/key-layout-files.html
you can play around with keylayouts. Plug in you controller, and go check in mentioned folders for right file. It should say xbox 360 controller in the top of the file if you open it in any text editor/viewer. Editing those files will require root and break future OTA updates, so backup originals first.
The step 3 shouldn't be necessary, though.

issak42 said:
1) They should be mapped automatically, have you tried connecting it already, or are you asking prior to connecting it?
2) Maybe you can customize control in the app? I think a couple of games support that.
3) http://source.android.com/devices/tech/input/key-layout-files.html
you can play around with keylayouts. Plug in you controller, and go check in mentioned folders for right file. It should say xbox 360 controller in the top of the file if you open it in any text editor/viewer. Editing those files will require root and break future OTA updates, so backup originals first.
The step 3 shouldn't be necessary, though.
Click to expand...
Click to collapse
They are mapped automatically if the game supports it. In GTA3 it works like a charm but in NFS MW I cannot make it work: the game needs touches to control and I want to map the controller buttons to specific areas of the screen so the game thinks I touched the screen.

No, no, they ARE mapped automatically. Now whether the game uses these mappings is a different topic.
I apologize, I didn't see you mentioned mapping to touches.
http://forum.xda-developers.com/showthread.php?t=1544224
This might solve your problems, I think you will need root for it.

Related

Minecraft with wii classic controller possible.

I have been researching this all day... Is there any way to play minecraft on the nexus 7 with a wii classic controller is something similar? if so. What app or settings do i need.
Thanks
No. Unless there is a cable converter to usb for wii classic controller.
There are many ways to get the wiimote and classic or sixaxis or the Logitech line of controllers to work with Android.
Some games have the ability to map controllers and others don't.
First the wiimote will have to be tested to see if it can even attach to the N7.
You can download wiimote controller app from the playstore and see if it attaches properly. Bluetooth is requires on the tablet/phone.
Now that app is simple enough there is another app that goes to extreme lengths to give you lots of options. USB/BT Joystick Center 6 will allow the largest selection of controllers/keyboard/mice to be used in lots of fashions. This app will need the Joystick2Touch add-on to allow touch inputs for other games that you cannot map to. It sets up the controllers in the same fashion the sixaxis app does for the sixaxis controller. There is also other apps and controllers like Bluez IME and Gamepad Enabler that allow other controllers to have very narrow but perfect support with little fuss on setting up. But as I said Joystick center covers all that but you must take some time to get it all to work.
Now what you can do with that is limitless, but I must tell you have tried.
The problem with some games is they have to much dependency on the touchscreen. Minecraft is one of those. I was able to map the walk, but not the look around. Also anytime you entered a menu that had lots of choices, i.e. inventory or a chest, there was simply no way to map all the spots so touching the screen was the only way to make it happen. I have asked the devs to add directional pad support for those areas to that moving the d-pad would move a highlight around to the different boxes. I also asked if they could add support for joystick looking around. I never received a response.
There is also a new controller on the market called Moga. It looks promising, but again support stems back to the developer of the game and whether they can be bothered to work on it.
So in short, yes you can control lots of games and apps with controllers, you just have to take the time to maps them out, but once you do it is a joy to play Android games on the big screen!

Amiga Emulator working perfectly on OUYA - Install files and config details attached

Ultimate Amiga Emulator on OUYA (Sideloaded) – Uae4all2-SDL v2.3.0.8
The link below is a pre-configured workbench image with WHD Folder structure for putting your (WHDLoad) games in to.
Just extract the archive to your USB drive that you attach to your OUYA.
Systemlite WB with iGame (Including Game Art) - Download Here (42.5mb)
WHDLOAD compatible game files are easy to locate on the net. Just put them in the directory structure I provided. They should be unzipped and contain an .info file and a folder.
ie. Info file for Sensi would go in WHDLoad\S\ and the game folder goes in the same directory WHDLoad\S\
Or you can just load floppy images.
Here is my guide to installing IMHO the best Amiga emulator available and how to get it working flawlessly on OUYA.
You can use it to load .adf disk images or mount .hdf games / files and folders.
Ok, once you side load the app you will need to configure it.
Any option I don’t tell you to change should be left as is! Select options by pressing ‘O’ on the OUYA controller.
When you first load it, it will give you a menu to download files.
Both ‘data files’ and ‘blankdisks files’ should be ticked by default.
Select ‘Show more options’
Enter menu ‘On-screen keyboard’ select ‘On-screen keyboard theme’ and change to ‘Simple Theme by Beholder’
Select ‘ Size of button images’ and change to ‘tiny’
Select ‘On-screen keyboard transparency’ and change to ‘invisible’
You can select ‘Customize on-screen keyboard layout’ and relocate the onscreen buttons if you wish. As invisible means you can still see them faintly, I locate the d-pad on the bottom left corner and buttons 1-4 in a vertical line on the right hand side.
Now Select OK and it will take you up one level to the Device configuration menu.
Select ‘Size of audio buffer’ and change to ‘small’
Select Remap Physical Keys:
Press the left analogue stick button (L3) to re-map the button on it. Map it to LALT by finding it in the list and pressing “O” (This enable this key to swap input methods between Joystick and Mouse mode)
Select Remap Physical Keys again, press L2 button on your OUYA controller and map to L (You need this key mapped to load a hard drive folder later on in the emulator menus)
Select ‘Video settings’ and tick ‘separate thread for video’. Linear video filtering is already ticked so leave that as is. You can decide if you want 4:3 ratio or stretched. I use stretched so I leave this unchecked.
Select OK. The app will proceed to download files and load the emulator.
You should now be at the emulator menus:
Navigate to ‘Preset System Setup’ and push right to select A1200
Select Display settings:
Preset width should be 640
Change ‘preset height’ to 640x256
Return to main menu
Select More options:
Change mouse speed to .5
Return to main menu
THIS NEXT SECTION IS FOR THOSE WHO CHOOSE TO USE WHDLOAD OR LOAD HDF GAMES – ITS WORTH SETTING UP THIS WAY IMO.
Select ‘Hard Disk & Memory Options’
Change ‘Boot HD to ‘File’
Select ‘HD Dir’
Navigate to where your WHDLoad Folder is and press L2 (Mapped to L) on the OUYA controller.
You should be taken back to the menu page and HD Dir should be WHDLoad
Select ‘HD file’
Navigate to where your Systemlite.hdf file is located and select (Or any game .hdf file should you choose to load games that way)
For those wanting to load floppy disk games, change floppy speed to 4x or 8x.
Return to main menu
Select ‘More Options’
Change CPU Speed to '12T2'
Return to main menu
IMPORTANT – SELECT 'SAVE GENERAL CONFIG' from the main menu – this will make your selections your default setup.
Now exit the App.
Obtaining kickrom files:
You need to obtain the following kickroms named as follows:
kick13.rom
kick31.rom
Only certain kick31.rom versions work. Not every revision works, which sucks!
If in doubt, purchase the Amiga Forever Essentials Here for $1
You need to place the kickroms in the following folder:
sdcard0/Android/data/pandora.uae4all.sdl/files/kickstarts/
Use something like ES File Explorer to do this part.
If you are struggling to find working kickrom files you can get them via android market.
Search for the app Amiga Forever Essentials.
There are some files (kickroms) that must be located in your System/Dev/Kickstarts folder within the systemlite image to make some (Not all) games work using WHDLoad.
So this part is optional depending on what games you play.
You will need to add these somehow (and also rename them) - see below
Take a copy of kick13.rom, save and rename it kick34005.a500 in your WHDload kickstarters folder.
Take a copy of kick31.rom, save and rename it kick40068.A1200 in your WHDload kickstarters folder.
Now you need to get these to the System\Devs\Kickstarts directory within your systemlite image.
Easiest way would be to add the files to the kickstarter folder within your WHDLoad folder as mentioned.
Then in the workbench you can drag and drop into System\Devs\Kickstarts directory from the WHDLoad folder.
Once this part has been done, you can launch the app.
Select ‘Reset’ to start the emulator.
If you have used my setup file – systemlite.hdf it should load to the workbench. All you need to do is select iGame and have it scan for your games (My old games list may be present but will dissapear once you do a scan).
To do this, load iGame, then right mouse click the top of the screen and select the scan option (left mouse click) It may take a minute or so.
It will auto scan the WHDLOAD folder structure for your games if you have used my files.
If you want to support WHDLoad development you will need to get your own personal WHDLOAD keyfile. Once you have this you need to save it into the $ directory on your systemlite.hdf workbench image.
The easiest way to do this is on a PC using WINUAE.
OUYA Controller Keys:
U = Left mouse click (When in mouse mode)
Y = brings up the Amiga keyboard
A = right mouse click (When in mouse mode)
O = Joystick fire (Also acts as left click mouse when in joystick mode)
R2 = Return to menu / game
Touchpad = Mouse navigation
And if you mapped these correctly:
L3 = Select input method - Pressing L3 switches between modes. If you press it once, you can use the analog stick to move the mouse around. Press it twice more to go back to joystick control.
L2 = L
Mouse emulation:
The mouse can be moved with the analogue stick, D-pad or the OUYA touchpad.
To hide the on screen controls:
Enter the "change device configuration menu" on startup
Select on screen keyboard menu
Select remap on screen controls and un-tick all the boxes then Seleck ok
Select ok
Select ok.
App should now load with no on screen controls.
RESOURCES - These Helped make this possible, so please support them
Developers Website: Here This app is not on the OUYA store so you will need to side load it.
WHDLOAD Website: http://www.whdload.de/
ClassicWB by Bloodwych: http://classicwb.abime.net/
iGame Website: http://winterland.no-ip.org/igame/ - If you need instructions to use.
I bought a registration for WHDLOAD ($30USD) to support development.
You can use it without buying but it does have a nag screen for the unregistered version but this only comes up when you first launch a game.
Hopefully this guide is accurate and works for you….
Credits to Lubomyr for creating such a great app for Android / Ouya
And anyone else involved in its development.
Enjoy
Gazdaman
Updated the 1st post as I hadn't included the part for adding the kickstart roms
Thanks for the guide, but for me the mouse cursor doesn't match what I'm doing in the Amiga environment. Any clue how to fix that?
Grawl said:
Thanks for the guide, but for me the mouse cursor doesn't match what I'm doing in the Amiga environment. Any clue how to fix that?
Click to expand...
Click to collapse
I think with the OUYA there are 2 mouse cursors on screen when you use the touch pad.
1 for OUYA environment and one for the app.
If you use the left analogue you should only see one cursor
No way to fix that as the app is not officially supported
Some corrections;
- You can press L3 to switch between modes. If you press it once, you can use the analog stick to move the mouse around.
- You only need kick31.rom (since that's the only one selected), but only one certain version works. Google for "kick31.rom" to get it. Not every revision works, which sucks.
Grawl said:
Some corrections;
- You can press L3 to switch between modes. If you press it once, you can use the analog stick to move the mouse around.
- You only need kick31.rom (since that's the only one selected), but only one certain version works. Google for "kick31.rom" to get it. Not every revision works, which sucks.
Click to expand...
Click to collapse
Yep, there are incompatible kickroms out there.
Unfortunately I can't share the working one as it's copyrighted.
I will add the google search suggenstion to the to guide if that brings up the correct kick31.rom
cheers
It seems some games just won't work without more kickstart roms (and I have no idea where to get them or where to put those). For example, try to run Another World (WHD). It'll say something like;
DOS-Error #205
(object not found)
on reading "devs:kickstarts/kick34005.a500"
Click to expand...
Click to collapse
Grawl said:
It seems some games just won't work without more kickstart roms (and I have no idea where to get them or where to put those). For example, try to run Another World (WHD). It'll say something like DOS-Error #205 (object not found) on reading "devs:kickstarts/kick34005.a500";
Click to expand...
Click to collapse
There are some files (kickroms) that must be located in your System/Dev/Kickstarts folder within the systemlite image to make some games work. You will need to add these somehow (and also rename them) - see below
UPDATE: From another forum:
"you need the actual kickstart files themselves, so in the above instance, take your kickstart 1.3 which you use for winuae, copy it to the System\Devs\Kickstarts dir, make sure its unzipped and rename it to kick34005.a500."
Easiest way would be to add the kick13.rom to the kickstarter folder within your WHDLoad folder and rename it as kick34005.a500 (you may find something there already) . Then in the workbench you can drag and drop into System\Devs\Kickstarts directory then they will work.
You will also want to do this with your kick31.rom renaming it to kick40068.A1200 and also saving it as mentioned above in the systemlite System\Devs\Kickstarts directory.
All the games I play work great. Can't say i've tried Another world but it was a cool game so I will give it a go when I get some time.
I mainly use it for Sensible World of Soccer
Update: Just tried it and it works
Bear in mind, the Systemlite image is a living file.
When you do something to it, it will save those changes so in the above instance, once you add the kickstart once it will save in that location and you don't need to do it again.
Something to bear in mind for once you have it all set up you should maybe make a backup.
Two players not working!
Hey this is good work, but its unfortunate two players don't work. I've tried sensible world of soccer 96/97, when I do two players. one controller controls both teams I wanted this amiga emulator working 2 players so badly but I don't think this controller issue will be fix. unless we get a proper port from developer.
RexStar said:
Hey this is good work, but its unfortunate two players don't work. I've tried sensible world of soccer 96/97, when I do two players. one controller controls both teams I wanted this amiga emulator working 2 players so badly but I don't think this controller issue will be fix. unless we get a proper port from developer.
Click to expand...
Click to collapse
I have updated the top thread with a new WB. Here is the summary:
Systemlite WB with iGame (Inc Game Art) (42.5mb)
Changes from the previous image include:
WB boots directly to iGame
iGame opens full screen.
iGame includes game screenshots (Full Amiga games database structured for WHDLoad file system - HD Folder) Just copy these over your existing folders. No games will be deleted. A game image will be written in to all folders for viewing in iGame.
Better colour scheme on WB (256 colours)
I also added to the tutorial that CPU speed should be set to 12T2 as it makes the WB more responsive.
The link contains an updated version of the app (v2.3.0.8)
This may have better support for OUYA controllers but it doesn't seem to fix the 2 player issue.
I too would love to have 2 player sensi on it.
Hopefully the Dev will solve this at some point
I just wanted to say gazdaman many thanks for writing the guide. I have been following it on ouyaforum.com. I know how much effort it takes to write guides so that others can follow.
It is great to play Senisible Soccer/SWOS again. It was never the same when not playing it on an AMIGA. 1990's here we come (again!).
The whole WHDLoad thing works well also.
Finally is it me or the ouya controller, but the pass/kick button did not seem fully responsive all the time. I missed an open goal!!! I guess I should try a PS3 controller.
Higgy69 said:
I just wanted to say gazdaman many thanks for writing the guide. I have been following it on ouyaforum.com. I know how much effort it takes to write guides so that others can follow.
It is great to play Senisible Soccer/SWOS again. It was never the same when not playing it on an AMIGA. 1990's here we come (again!).
The whole WHDLoad thing works well also.
Finally is it me or the ouya controller, but the pass/kick button did not seem fully responsive all the time. I missed an open goal!!! I guess I should try a PS3 controller.
Click to expand...
Click to collapse
You're welcome mate.
Happy to share the knowledge I have gained in configuring this app.
Regarding pass/shoot, maybe you are using the Autofire button?
Use U as pass/kick if your control config is set to 1 or change it to 2 (within the more options menu) which makes O the fire and U the autofire.
Sensi on the Amiga was the best by far.
Hopefully one day this app will support local 2 player.
Natural Soccer for the Ouya has great potential to compete for the Sensi crown and hopefully the Dev adds tournaments and online play sometime.
An online league feature would be awesome and I doubt we will ever see online play for the amiga emulator.
If Natural Soccer added this it could be the New Sensi - No pressure Schleinzer
cant get this to work....dunno why, the emulator dont let me choose usb o sdcard0 for navigate throught the folders and choose the rom...ffs i hate this emulator with all my heart...never got it to work on pc etc....one time on xbox (modded) i got giana sister to work but god was so painful...i think i'll give up and buy a real amiga cause seems impossible get this emulator going
sasuke1981 said:
cant get this to work....dunno why, the emulator dont let me choose usb o sdcard0 for navigate throught the folders and choose the rom...ffs i hate this emulator with all my heart...never got it to work on pc etc....one time on xbox (modded) i got giana sister to work but god was so painful...i think i'll give up and buy a real amiga cause seems impossible get this emulator going
Click to expand...
Click to collapse
Can you see your sd card its under mnt..?
spannernick said:
Can you see your sd card its under mnt..?
Click to expand...
Click to collapse
sorry? i really want to play to moonstone i load all the 3 disks game start with intro...then when the game should start black screen and nothing else....basically i can only play the intro of the game =/ any help for setting etc? i just sideloaded apk and put kickstart 3.1 in the folder
sasuke1981 said:
sorry? i really want to play to moonstone i load all the 3 disks game start with intro...then when the game should start black screen and nothing else....basically i can only play the intro of the game =/ any help for setting etc? i just sideloaded apk and put kickstart 3.1 in the folder
Click to expand...
Click to collapse
Is this game a Amiga 500 game if so then you need the 1.3 rom not the 3.1,3.1 is for the Amiga 1200,let me know if you need any more help..
spannernick said:
Is this game a Amiga 500 game if so then you need the 1.3 rom not the 3.1,3.1 is for the Amiga 1200,let me know if you need any more help..
Click to expand...
Click to collapse
got both kickstarts in the game folder named kick13.rom e kick31.rom...i need to do something in particular for load the kickstart? i selected amiga 500 from the advance option still cant get pass the intro of moonstone ...when the intro is over , loading screen appear then all go black...damn it i wanna play it..any help or built i can download without setting etc? or anyone can try moonstone plz and see if it works?
anyone can help plz ...seems ouya forum is pretty dead apart from some tread -.-

Playing on an Android Phone(controller support)

Wondering if I can play The Amazing Frog? on my android phone. I acutally have the game installed my main concern is the controller support.
Would it be possibly to connect my ps3 controller to my phone and assume that it will config the buttons automatically.
Is this possible or is there a different way?
Thanks
Huh? Are you playing on the ouya? Do you have the game installed on your phone or ouya? You could try using your controller and reporting back. If it is something about your phone, then you should post there.
exilekiller said:
Wondering if I can play The Amazing Frog? on my android phone. I acutally have the game installed my main concern is the controller support.
Would it be possibly to connect my ps3 controller to my phone and assume that it will config the buttons automatically.
Is this possible or is there a different way?
Thanks
Click to expand...
Click to collapse
Google my friend..... sixaxis
If you are using a phone to play it then dpad or analog stick will proberly work but not the buttons,you will need USB/BT Joystick GOLD to configure them but if the app is only for Ouya then chances are that you wont know what button to press cos there is no touch controls so you need to find out what button on the ouya controller presses what key.have a look at my post and you will see what i mean.

[GUIDE] N64 Games with Wiimote - no root

Play with a Wiimote/Wii remote N64 games on Amazon Fire TV - no root
This box has more skills than I thought...
What you need:
- mouse (wukong app works good enough although it is in chinese- select in the square box with the 4 dots inside the third column and you have the mouse mode -https://lh3.ggpht.com/pXQ-tYDMTHS3OmbLFNTXKpOGwWuI02X87osJRf0NM34MJss3mul23LYBFDm227MBgII=h900)
- n64 oid http://www.emuparadise.me/Nintendo_64_Emulators/Android/N64oid%28Update%29/383 (i use vers. 2.7)
- bluez ime app (play store- sideload it) https://play.google.com/store/apps/details?id=com.hexad.bluezime&hl=de-
- Roms
What to do:
1. Install n64oid on aftv, install bluez ime on aftv
2. load a rom in n64oid
3. screen is at first start always black - push the settings/options button on aftv remote and select restart
4. Rom should load now - press settings again
5. select settings-> input method - disable virtual keyboard
6.Here comes the tricky part. Make sure bluez ime is installed. n64oid would ask you anyway now to install it.
Select Bluetooth gamepads-> controller 1 -> select device -scan!
7. Now you need the mouse. Be quick! Scan for devices . Press 1/2 on wiimote so it starts blinking.
8. Select the Wiimote with the mouse!!! you can't select it with the aftv remote.
9. Wiimote is still blinking: select device driver- Wiimote beta
10. Wiimote is still blinking: select connect
11. If everthing worked out: The wiimote stopped blinking and shows one blue dot. under connect it says "connected".
12. Congrats! You can now go to keymappings and you can remap the wiimote to a n64 controller. use a nunchuk if you want an analog stick.
13. Remap how you like - here is a Map of an original n64 controller http://www.gratuitousscience.com/wp-content/uploads/2013/06/controller_n64_diagram.jpg
14. Save your profile (I have a profile for a layout with nunchuk and without, since I dont need the nunchuk in Mario kart 64. )
15 If you want to add another wiimote repeat the same with controller 2. The second wiimote will also show only one blue dot - just as the first remote as controller 1 , dont worry about it)
Thats basicly it.
If you start the n64oid emulator next time, you have to connect the controller again by selecting connect and pressing 1/2. The device is saved. so the controller selected as number 1 has to be always the same! (there is a mac address)
Better gameplay:
Select settings-> audio video settings -> max frame skips - scroll to 1. I experienced better game play with no hick ups
Problems:
If the wiimote constantly blinks, although its connected, your aftv might be to far away. I had this at the beginnig and wondered why the connection broke up. This happens to me with controller number 2. Sometimes it still blinks and the gameplay works perfect, sometimes it breakes up. Maybe someone knows why. Sometimes this helped: kill the apps n64oid/bluez ime and restart again, or restarting the whole box.
magdap said:
Play with a Wiimote/Wii remote N64 games on Amazon Fire TV - no root
This box has more skills than I thought...
What you need:
- mouse (wukong app works good enough although it is in chinese- select in the square box with the 4 dots inside the third column and you have the mouse mode -https://lh3.ggpht.com/pXQ-tYDMTHS3OmbLFNTXKpOGwWuI02X87osJRf0NM34MJss3mul23LYBFDm227MBgII=h900)
- n64 oid http://www.emuparadise.me/Nintendo_64_Emulators/Android/N64oid%28Update%29/383 (i use vers. 2.7)
- bluez ime app (play store- sideload it) https://play.google.com/store/apps/details?id=com.hexad.bluezime&hl=de-
- Roms
What to do:
1. Install n64oid on aftv, install bluez ime on aftv
2. load a rom in n64oid
3. screen is at first start always black - push the settings/options button on aftv remote and select restart
4. Rom should load now - press settings again
5. select settings-> input method - disable virtual keyboard
6.Here comes the tricky part. Make sure bluez ime is installed. n64oid would ask you anyway now to install it.
Select Bluetooth gamepads-> controller 1 -> select device -scan!
7. Now you need the mouse. Be quick! Scan for devices . Press 1/2 on wiimote so it starts blinking.
8. Select the Wiimote with the mouse!!! you can't select it with the aftv remote.
9. Wiimote is still blinking: select device driver- Wiimote beta
10. Wiimote is still blinking: select connect
11. If everthing worked out: The wiimote stopped blinking and shows one blue dot. under connect it says "connected".
12. Congrats! You can now go to keymappings and you can remap the wiimote to a n64 controller. use a nunchuk if you want an analog stick.
13. Remap how you like - here is a Map of an original n64 controller http://www.gratuitousscience.com/wp-content/uploads/2013/06/controller_n64_diagram.jpg
14. Save your profile (I have a profile for a layout with nunchuk and without, since I dont need the nunchuk in Mario kart 64. )
15 If you want to add another wiimote repeat the same with controller 2. The second wiimote will also show only one blue dot - just as the first remote as controller 1 , dont worry about it)
Thats basicly it.
If you start the n64oid emulator next time, you have to connect the controller again by selecting connect and pressing 1/2. The device is saved. so the controller selected as number 1 has to be always the same! (there is a mac address)
Better gameplay:
Select settings-> audio video settings -> max frame skips - scroll to 1. I experienced better game play with no hick ups
Problems:
If the wiimote constantly blinks, although its connected, your aftv might be to far away. I had this at the beginnig and wondered why the connection broke up. This happens to me with controller number 2. Sometimes it still blinks and the gameplay works perfect, sometimes it breakes up. Maybe someone knows why. Sometimes this helped: kill the apps n64oid/bluez ime and restart again, or restarting the whole box.
Click to expand...
Click to collapse
Any idea if this should work on the Fire TV Stick? I try to connect and I get Error: BT socket connect failed. What version of BluezIME are you using?
I use the play store version 1.20. I never had this problem. on which step does this problem appear?
I also installed this now: https://code.google.com/p/android-bluez-ime/downloads/detail?name=BluezIME-HIDEnabler.apk&can=2&q=
maybe this helps.
So, I'm able to complete all steps through selecting Wiimote (HID) from the driver list. Then when I try to select Connect I get the Error. Do you know if Wiimote (Beta) is different than Wiimote (HID)? I don't have the Beta option. Are you using an original Wii controller or a Wii Controller Plus controller?
56789 said:
So, I'm able to complete all steps through selecting Wiimote (HID) from the driver list. Then when I try to select Connect I get the Error. Do you know if Wiimote (Beta) is different than Wiimote (HID)? I don't have the Beta option. Are you using an original Wii controller or a Wii Controller Plus controller?
Click to expand...
Click to collapse
Wiimote HID and wiimote beta, both worked for me. if it shows now wiimote HID that means you installed the apk from my last post.
I am using an original wiimote. I do have a motion plus but it also works with all my other wiimotes which don't have a plus modul on it.
I just found a thread where people are having this issue. https://code.google.com/p/android-bluez-ime/issues/detail?id=7
it seems like this happens on some android phones while on others this doesn't happen.
So my guess is, that this won't work on fire tv stick. Maybe someone can approve this.
Edit: maybe a restart helps? Press select and play for 10 seconds
Are you using the the Fire TV or the Stick? I'm looking through the spec page on Amazon right now and it looks like the Stick uses Bluetooth 3.0 protocol whereas the Fire TV uses Bluetooth 4.0. I'm guessing that might have something to do with it.
https://developer.amazon.com/public...re-tv/docs/device-and-platform-specifications
56789 said:
Are you using the the Fire TV or the Stick? I'm looking through the spec page on Amazon right now and it looks like the Stick uses Bluetooth 3.0 protocol whereas the Fire TV uses Bluetooth 4.0. I'm guessing that might have something to do with it.
https://developer.amazon.com/public...re-tv/docs/device-and-platform-specifications
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good research! i am using the box not the stick.
does this work with other emulators?
...only if that emulator lets you control the bluetooth settings. I dont know any other n64 emulator.
This doesn't even work with the Shield.
Is it just me or did the 5.0.5 update broke the wiimote connection? Thanks!
walkabouts said:
Is it just me or did the 5.0.5 update broke the wiimote connection? Thanks!
Click to expand...
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Quite likely. Wiimotes don't work on android 5 and above so I'm guessing the same is so on the fire.
When I click on " connect" the fire tv remote stops working and the fire tv freezes. Just a restart helps.... Too bad. Anyone got a solution?

Are there any tools to map buttons to the touchscreen?

For those games that don't support the controller directly, is there a way to map the Joycon buttons to the touchscreen? I read that the Nvidia Shield included a system-wide functionality to map buttons to touches, but I haven't found a way to install it on the Switch over LineageOS. There are also tools like Octopus or Panda, but I'm scared of potential bans on games like Genshin Impact, plus some of them require an external ADB connection from a secondary device. Is there some flashable zip or a Magisk/Xposed overlay I can install instead?
I had SOME success with Mantis Gamepad Pro. I got it working by connecting it to my PC. Started CoD:Mobile, and went into Training. Accessed the Mantis menu overlay, then I pressed "add button", and it tells you to press the button on the controller you want on the screen. So I did this with everything. Looks great.
But when I close the settings, and try and actually USE the controller, the controller the program JUST took instructions from when mapping the touchscreen buttons, it won't do anything. It's like the controller isn't even connected. Even tho it registers when the program asks you to press stuff on your Joy Cons during setup.
Could it be something about Mantis Gamepad Pro not having the right access options or something? Could you please try it out as well, and update this thread if you figure anything out.. Or if you found another solution. I just wanna play Call of Duty Mobile on my Switch.

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