Playing on an Android Phone(controller support) - Ouya General

Wondering if I can play The Amazing Frog? on my android phone. I acutally have the game installed my main concern is the controller support.
Would it be possibly to connect my ps3 controller to my phone and assume that it will config the buttons automatically.
Is this possible or is there a different way?
Thanks

Huh? Are you playing on the ouya? Do you have the game installed on your phone or ouya? You could try using your controller and reporting back. If it is something about your phone, then you should post there.

exilekiller said:
Wondering if I can play The Amazing Frog? on my android phone. I acutally have the game installed my main concern is the controller support.
Would it be possibly to connect my ps3 controller to my phone and assume that it will config the buttons automatically.
Is this possible or is there a different way?
Thanks
Click to expand...
Click to collapse
Google my friend..... sixaxis

If you are using a phone to play it then dpad or analog stick will proberly work but not the buttons,you will need USB/BT Joystick GOLD to configure them but if the app is only for Ouya then chances are that you wont know what button to press cos there is no touch controls so you need to find out what button on the ouya controller presses what key.have a look at my post and you will see what i mean.

Related

Anyone using a PS3 controller on their A500?

Anyone using a PS3 Sixxaxis controller on their A500 under ICS?
Are we using this application:
https://play.google.com/store/apps/...5ncGl4ZWxzdHVkaW9zLnNpeGF4aXNjb250cm9sbGVyIl0.
Or is there another way due to the built in ICS support for controllers?
So far that's the best way that I know of. I use it when I play MC3, 9mm or GTA and others. Look for profiles here at XDA or do a nice Google search for sixaxis profiles. You should find plenty.
The Sixaxis seems to work without the program. I went in while it was plugged in and set my input device to game controller and enabled it. When I plug in the controller I just press the PS button and it works. Well it works for Dead trigger which supports native controllers.
Its too late already spent the $2 on Sixaxis, but does that app do anything that the native android support doesn't?
A lot of games (Gameloft games for an example) do not have controller support built in. So whether you need it or not depends on which games you play. The games with native support built in handle it much better than having to use the app, but on the ones that don't, SixAxis helps.
JdgM3NT4L said:
A lot of games (Gameloft games for an example) do not have controller support built in. So whether you need it or not depends on which games you play. The games with native support built in handle it much better than having to use the app, but on the ones that don't, SixAxis helps.
Click to expand...
Click to collapse
Ok cool, just wanted to make sure I didn't waste my 2 bucks.
Not at all. You will really like it if you get some Gameloft games like Modern Combat 3. It's pretty sweet playing the game on a big tv via hdmi while using a wireless remote. Just be sure and if you buy their games, get them through the play store. You'll get to install the games over an over when flashing different roms. If you mess with Gameloft directly you'll have less than a good time sending emails back and forth. Don't get me wrong, they always fix the problems and toss in bonus stuff for the trouble. But it's so much easier to just hit the play store.
JdgM3NT4L said:
Not at all. You will really like it if you get some Gameloft games like Modern Combat 3. It's pretty sweet playing the game on a big tv via hdmi while using a wireless remote. Just be sure and if you buy their games, get them through the play store. You'll get to install the games over an over when flashing different roms. If you mess with Gameloft directly you'll have less than a good time sending emails back and forth. Don't get me wrong, they always fix the problems and toss in bonus stuff for the trouble. But it's so much easier to just hit the play store.
Click to expand...
Click to collapse
Ohh I've learned already about them. I have a ton of their games on Xperia Play but I had to buy direct from them because they made specific versions with Play controls enabled, the Google Play store versions wouldn't work. They've since stopped this practice, but they had done it on purpose to gouge people who bought the "gaming phone".
Mine works with out anything extra on GTAIII. I hate though that the controls are mapped wrong and that you can't remap them. For example, Square is X. Doesn't seem to be a GTAIII problem as using the controler to navigate the home screen does the same thing.
gamerzworld said:
Mine works with out anything extra on GTAIII. I hate though that the controls are mapped wrong and that you can't remap them. For example, Square is X. Doesn't seem to be a GTAIII problem as using the controler to navigate the home screen does the same thing.
Click to expand...
Click to collapse
if you have sixaxis installed i can easily make or show you how to make a button map for gta3 and any other games it is really piss easy.
say like left analogue stick, you just select left analogue stick from menu and drag-n-drop it to where you want. same for button square, x, o , triangle...,,,,etc
I am using the sixaxis program and it works great. I too put off spending the $2 dollars and wish I had bought it sooner. Other than the few emulators I have needed to be told to allow for the controller to control the game even though it would allow me to assign buttons. No lag or other problems with the nes, snes, and genesis emulators that I have tried.
Rogue Leader said:
Anyone using a PS3 Sixxaxis controller on their A500 under ICS?
Are we using this application:
Or is there another way due to the built in ICS support for controllers?
Click to expand...
Click to collapse
I've lapse out for all my games but can never get it to work any ideas what in doing wrong? I change it to the input idle what I'm doing
jerrt010 said:
I am using the sixaxis program and it works great. I too put off spending the $2 dollars and wish I had bought it sooner. Other than the few emulators I have needed to be told to allow for the controller to control the game even though it would allow me to assign buttons. No lag or other problems with the nes, snes, and genesis emulators that I have tried.
Click to expand...
Click to collapse
THat worked fine...thx
Hey, I was hoping for some help pairing my Acer A500 to me PS3 controller. I have bluetooth on and search and I push the PS button but they don't seem to find each other. It is also paired with the PS3 as my backup or player 2 controller.
Any help is appreciated.
Thanks
Edit: Well I got it to work, I had too root and install Sixixis and I can now use my ps3 controller wireless. Root took all of 5 mins. Now I need to test it out.
I will test with a CM rom, I hope it works
I will test with a CM rom, I hope it works

Minecraft with wii classic controller possible.

I have been researching this all day... Is there any way to play minecraft on the nexus 7 with a wii classic controller is something similar? if so. What app or settings do i need.
Thanks
No. Unless there is a cable converter to usb for wii classic controller.
There are many ways to get the wiimote and classic or sixaxis or the Logitech line of controllers to work with Android.
Some games have the ability to map controllers and others don't.
First the wiimote will have to be tested to see if it can even attach to the N7.
You can download wiimote controller app from the playstore and see if it attaches properly. Bluetooth is requires on the tablet/phone.
Now that app is simple enough there is another app that goes to extreme lengths to give you lots of options. USB/BT Joystick Center 6 will allow the largest selection of controllers/keyboard/mice to be used in lots of fashions. This app will need the Joystick2Touch add-on to allow touch inputs for other games that you cannot map to. It sets up the controllers in the same fashion the sixaxis app does for the sixaxis controller. There is also other apps and controllers like Bluez IME and Gamepad Enabler that allow other controllers to have very narrow but perfect support with little fuss on setting up. But as I said Joystick center covers all that but you must take some time to get it all to work.
Now what you can do with that is limitless, but I must tell you have tried.
The problem with some games is they have to much dependency on the touchscreen. Minecraft is one of those. I was able to map the walk, but not the look around. Also anytime you entered a menu that had lots of choices, i.e. inventory or a chest, there was simply no way to map all the spots so touching the screen was the only way to make it happen. I have asked the devs to add directional pad support for those areas to that moving the d-pad would move a highlight around to the different boxes. I also asked if they could add support for joystick looking around. I never received a response.
There is also a new controller on the market called Moga. It looks promising, but again support stems back to the developer of the game and whether they can be bothered to work on it.
So in short, yes you can control lots of games and apps with controllers, you just have to take the time to maps them out, but once you do it is a joy to play Android games on the big screen!

[Q] Ouya IR remote options

I'd like to know about remote options, specifically for use with XBMC. I don't have a Ouya yet, I just pre-ordered this week.
I have a bluetooth mouse already, but would like something a bit easier to use for simple pause/play/volume changes on XBMC.
Would a USB IR receiver that shows up as an HID device be compatible with the version of Android on the Ouya? Something like this?
http://dx.com/p/multimedia-ir-remote-controller-with-usb-receiver-for-pc-1-cr2025-26368
Apparently it should show up as a keyboard/mouse, according reviews.
Has anyone tried using the controller as a remote for XBMC functions? How well does that work? It seems the ergonomics would make it difficult to use.
So, I'm responding to my own thread. It seems that as long as the USB IR receiver shows up as a keyboard/mouse, you can map the XBMC keys to what ever the remote uses.
While reading about this, I noticed some posts from Windows Media Center users who apparently need to use remotes that are certified for WMC in order to perform all the functions. *Sigh* I'm so glad there are things like XBMC, things written by people who are dedicated to making useful products.
I hope I can use a WMC remote as I have 2 and my WMC PC is dead.
Sent from my rooted Nook HD+
Let us know if you get one that works. I would love to have a remote that works.
coachclass said:
I'd like to know about remote options, specifically for use with XBMC. I don't have a Ouya yet, I just pre-ordered this week.
I have a bluetooth mouse already, but would like something a bit easier to use for simple pause/play/volume changes on XBMC.
Would a USB IR receiver that shows up as an HID device be compatible with the version of Android on the Ouya? Something like this?
http://dx.com/p/multimedia-ir-remote-controller-with-usb-receiver-for-pc-1-cr2025-26368
Apparently it should show up as a keyboard/mouse, according reviews.
Has anyone tried using the controller as a remote for XBMC functions? How well does that work? It seems the ergonomics would make it difficult to use.
Click to expand...
Click to collapse
Do you own an android phone or tablet? If so then a controller app is way more convenient imo for managing xbmc. I use yatse. It's better than the ouya controller as it has a lot of neat shortcuts. I use it for xbmc on my Windows machine too. The only negative thing is that volume control doesn't work in the xbmc build that works on the ouya. It probably will further on.
Sent from my GT-I9300
Using the OUYA controller in XBMC isn't too bad, although I found the Official XBMC Controller App to work really well, too.
Truthfully I'm satisfied with using my phone for extended use and the controller for quick stuff. If i had a bluetooth or HID controller I'd probably use it, but I wouldn't go out and buy one for the OUYA.
On a side note, I was looking for an app that works with the OUYA itself and not JUST XBMC. I'm assuming that's what yatse is that Mertzi mentioned, so I'll probably be trying that.
EDIT: I realized yatse is a XBMC controller, is there such a thing as an app that can be used as a universal bluetooth controller?
why not just get a blue tooth remote instead. You won't need some IR dongle uglying the place up then. And even better it doesn't require line of site.
mertzi said:
Do you own an android phone or tablet? If so then a controller app is way more convenient imo for managing xbmc.
Click to expand...
Click to collapse
I have both a phone and a tablet. I know you can use them to control the Ouya, but it's far less convenient than a remote control. I guess it comes down to personal preference.
lovekeiiy said:
why not just get a blue tooth remote instead. You won't need some IR dongle uglying the place up then. And even better it doesn't require line of site.
Click to expand...
Click to collapse
I've thought about using the PS3 remote, but I read some issues with connectivity and having to reboot the Ouya. Have you had any experience with a bleutooth remote, either the PS3 one or some other model?
coachclass said:
I have both a phone and a tablet. I know you can use them to control the Ouya, but it's far less convenient than a remote control. I guess it comes down to personal preference.
Click to expand...
Click to collapse
Of course, everything is subjective, it was just a tip and why I said imo. I love that I can scroll through my library on my phone, both in file mode or category mode like I have for e.g. tv shows and start it from my phone without having to navigate anything at all in XBMC itself. Swipe from left > tv shows > choose show > click on episode and it starts playing. I agree that a controller app is inconvenient if you want to use it for navigating in xbmc, cause then you have to look up and down all the time between your tv and phone's screen. That's why yatse is great, you don't have to look on your tv until what you want to watch has started playing.
coachclass said:
... I've thought about using the PS3 remote, but I read some issues with connectivity and having to reboot the Ouya. Have you had any experience with a bleutooth remote, either the PS3 one or some other model?
Click to expand...
Click to collapse
I hadn't thought about it. I wasn't really planning on using the Ouya for media. Thus, I haven't tried it. I don't have the Ouya setup right now. I'll try to remember, and tinker more with it this weekend. I do have a PS3 remote. I can also try syncing my Logitech DiNovo Mini that I use with my HTPC and see what happens.
I have an AirMouse I got from Amazon. It has a thumb keyboard and a gyro mouse cursor like a WiiMote. Works great. The cool thing is that its rechargeable and has a built in IR remote on the back for basic stuff like Power, Chan+/-, and Vol+/-. I think I paid like $15 for it.
That would serve multiple purposes.
Update:
Here it is:
http://www.amazon.com/iPazzPort-2-4...=UTF8&qid=1372394393&sr=1-2&keywords=airmouse
Sent from my Nexus 7 using XDA Premium HD app
Look up FLIRC and you'll be happy.
Little keyboard emulating IR dongle that you can program to use any remote.
Update: The WMC remote receiver Is not working on the OUYA.
The Old One said:
Update: The WMC remote receiver Is not working on the OUYA.
Click to expand...
Click to collapse
the receiver and the remote from ZOTAC works... kinda.... I cant get my USB UIRT to work with the zotac remote tho, would be gr8 if the uirt could work well with ouya. Thats all Im missing to have a complete living room being controlled by my 10" tablet. Bought a Griffin beacon for the soul purpus of that.
If any1 gets the uirt to receive and work on ouya properly i´d love to know how u did.
MCE Remote and IR work in OUYA XBMC app perfect for me. What doesn't work is the "O" button to select the XBMC app from the OUYA dashboard. But I can navigate the dashboard with the MCE Remote's mouse type pad and arrow buttons fine. It's power button also works like OUYA's center button.
Anyone have a good free android app to program the OUYA controller buttons into the MCE?
Shiftone said:
Look up FLIRC and you'll be happy.
Little keyboard emulating IR dongle that you can program to use any remote.
Click to expand...
Click to collapse
Thanks. Just ordered one !!
S-Penned on my GT-N8000 using XDA Premium 4
can someone with CWM as recovery and a remote check and see if the remote works in CWM?
tjsooley said:
can someone with CWM as recovery and a remote check and see if the remote works in CWM?
Click to expand...
Click to collapse
My remote works in CWM
FWBase said:
My remote works in CWM
Click to expand...
Click to collapse
Thanks, What remote do you have?
Fully functional?
IE: can navigate and select things from the menu?
tjsooley said:
Thanks, What remote do you have?
Fully functional?
IE: can navigate and select things from the menu?
Click to expand...
Click to collapse
I use Flirc (beta firmware) with a Harmony One. The remote I programmed as a Revue (Google TV).
CWM works simply because Flirc acts as a keyboard. no problem navigating, selecting, etc.
Android apps is a bit more work. I used a guide* on forum flirc as a starting point.
* I can not post website link, google "[GUIDE] Flirc getting to work with OUYA"

Play Ouya Games On The MOJO

Hi all
I just wanted to let you know that you can play all the Ouya games on your MOJO :laugh:
Every Ouya game seems to work very well or even better than on the Ouya. If you use the CTRL, some buttons seem to be mapped wrong, but this is not a big problem, most of the games can be played. If you own an Ouya, then you can even use the Ouya controller on the mojo, where you do not have wrong mapped buttons.
The only issue is that you can't buy the full version of the games. But most of those games are free anyway. And all of the games are free to try. This way, you can play 500+ great games on the MOJO :good:
Visit the following link, where you can download APK's of all Ouya games, then sideload them to your Mojo:
ouyalytics.com
At the moment, my favorite game to play on the MOJO is the following:
ouyalytics.com/app/589-Killing-Floor:-Calamity
Have fun! May the MOJO force be with you
EDIT:
I didn't test enough games last time and it seems I had a few lucky punches in the first place. After a few more tests my opinion is this:
1. Not every game works with the Ouya controller
2. Only about 10% of the games work with the CTRLR controller
3. Every game runs on the MOJO without crashing
http://ouyalytics.com/app/589-Killing-Floor:-Calamity/
Wow amazing!
I'll be checking that out for sure!
I'm sure the ouya launcher can be installed, letting you also pay for games.
The irony is really funny
Thanks for letting us know!
You are welcome
I actually did try the ouya launcher, but it didn't work. It crashes when starting.
I tested a few more games and for now it seems like about 30% of the ouya games work with the CTRL Controller. Maybe we can share experiences which games work with the MOJO controller? Let me start:
Killing Floor: Calamity - works like a charm, but L2 and R2 are flipped and also DPad up and down are flipped
KNIGHTMARE TOWER - works like a charm, no issues
CANABALT HD - works like a charm
Another remark:
The Android internet browser seems to crash if you are on the overview (or search-) page at ouyalytics. So what I do is to search on google for a particular game like this:
ouyalytics killing floor
Then you can pick the first link google offers, where you land on the page to download the game.
mjenny82 said:
Another remark:
The Android internet browser seems to crash if you are on the overview (or search-) page at ouyalytics. So what I do is to search on google for a particular game like this:
ouyalytics killing floor
Then you can pick the first link google offers, where you land on the page to download the game.
Click to expand...
Click to collapse
Thanks again for the ouya tip!
I found it so easy to install emulators from:
http://dayoftheouya.com/a-list-of-all-known-emulators-for-ouya/
Which all support controllers and doesn't require switching to mouse mode, the UI is controller friendly
I installed these:
N64: Mupen64Plus AE
I start with the OUYA layout and change the D-pad and Z trigger button.
Easy to map controls, works well.
Roms must be .z64
Configure the graphics plug-in using the 10th Anniversary option, works the best.
Actually plays better then I expected! most work fine including FPS, I noticed driving games not that good.
SNES: Snes9xPlus
Works well, create a new profile and set the CTRLR.
Roms must be .smc
If you don't know which to get, I can recommend the .emu ones, easy to setup.
NES: NES.emu
Sega MegaDrive/Genius: MD.emu
Or just install this (haven't had time to try it):
http://dayoftheouya.com/ouya/retroarch
Includes most Sega/Nintendo consoles, Doom/Quake & PSX
Setting up the emulators,I recommend connecting at least a mouse to configure the controller.
All 8/16bit games I've tested run at speed, I haven't tried PSX yet.
When I get time, i'll make a vide and show it off.
gwaldo said:
If you don't know which to get, I can recommend the .emu ones, easy to setup.
Click to expand...
Click to collapse
I can confirm NES.emu, SuperGNES, GBC.emu, GBA.emu, DraStic, FPSE, NEO.emu, MD.emu, PCE.emu, SAT.emu, PPSSPP, and SuperN64 (A branch of Mupen64).
All work flawlessly except PPSSPP (doesn't support the D-PAD at the moment, and sound is laggy). Also, DraStic is really wonky because it models the DS touchscreen....Works with a mouse, but that feels strange to use the controller and a mouse....Then again, it's sort of like using a Wii. Heh..
There is an app market which contains only free and open source apps and games. I found it pretty useful for the MOJO. There you can also find all the emulators and every app/game you downloaded will be updated automatically
Here it is:
f-droid (dot) org
F-droid running great!
Retro arch running great but I can't figure out how to map the controller?
Mojorising said:
F-droid running great!
Retro arch running great but I can't figure out how to map the controller?
Click to expand...
Click to collapse
To map retroarch controller,
So if you click the bug guy, settings, input device, and switch to ouya, the cntrl works perfect with all rom games.
Start button does not work on some roms and the mouse mode is required to push start.
Mojo is not listed in the list of devices.
Madcatz USB PC was listed. Haven't tried it yet.
Mojorising said:
To map retroarch controller,
So if you click the bug guy, settings, input device, and switch to ouya, the cntrl works perfect with all rom games.
Start button does not work on some roms and the mouse mode is required to push start.
Mojo is not listed in the list of devices.
Madcatz USB PC was listed. Haven't tried it yet.
Click to expand...
Click to collapse
yeah i gave up on retro arch because of the controller mapping... Didn't like it.
I use the .emu emulators start with the ouya config and check all the buttons, some need fixing but its very quick and easy.
gwaldo said:
yeah i gave up on retro arch because of the controller mapping... Didn't like it.
I use the .emu emulators start with the ouya config and check all the buttons, some need fixing but its very quick and easy.
Click to expand...
Click to collapse
I'm going to send retro arch programmer the mojo button coordinates so that he can add mojo to the list of devices.
they also need to add a "save input device" feature, otherwise you have to change the input device for every game.
Mojorising said:
I'm going to send retro arch programmer the mojo button coordinates so that he can add mojo to the list of devices.
they also need to add a "save input device" feature, otherwise you have to change the input device for every game.
Click to expand...
Click to collapse
That's true and it's mapping setting isn't that great, but yeah good idea, they'll need the hex code for each button, which is here:
http://www.madcatz.com/products/gamesmart/hdk/
This PDF:
http://www.madcatz.com/products/gamesmart/hdk/docs/2013_12_05_CTRLR_MOJO_Info_v1_6.pdf
:highfive:
Mojorising said:
I'm going to send retro arch programmer the mojo button coordinates so that he can add mojo to the list of devices.
they also need to add a "save input device" feature, otherwise you have to change the input device for every game.
Click to expand...
Click to collapse
Is this all so that the Ouya version of Retroarch will work?
Why not just keep it simply and use the android only version?
Is there a benefit in using Ouya version over the one I mentioned?
Is this all so that the Ouya version of Retroarch will work?
yes, that's the one I've installed.
Why not just keep it simply and use the android only version?
Is there a benefit in using Ouya version over the one I mentioned?
It's UI is controller friendly, where as the android version is for touch devices I guess... but I'll try the android version also
gwaldo said:
Is this all so that the Ouya version of Retroarch will work?
yes, that's the one I've installed.
Why not just keep it simply and use the android only version?
Is there a benefit in using Ouya version over the one I mentioned?
It's UI is controller friendly, where as the android version is for touch devices I guess... but I'll try the android version also
Click to expand...
Click to collapse
The reason I mentioned the android version is that's what a mod suggested over at the official forum. Yet, he isn't familiar with this device and I'm not sure if the touch device limitation will affect that port. It shouldn't.
That said, should I be worried about the lack of touch screen insofar as the emulators are concerned? I mean, I should still be able to use FPse or other similar emulators like N64 AE, just map it to the controller or use PS3 controller if nothing else, right? Curious to know if this is the achille heel of this console.
Honestly, I'm pretty happy with it....After all the troubles I've had, I still play on it daily. I have all my console games on it and all apps properly map the MOJO. I've gotta wait to root mine until I get the proper cable, but I'll probably switch to using a mouse and the PS3 controller.
I use all the emulators. They all are fine without touchscreen. Mouse mode on the controller works just fine to navigate menus. Don't worry about that aspect.
The only flaw I'm seeing so far is that there are so few people who actually bought one...Which means there won't be many devs to adopt the system and create custom ROMs or OC kernels. I always seem to get in on those things that few people actually use...The A700 tablet, for instance...Or the Asus Slider SL101...Yeah...Bad choices when it comes to customization (when you don't know how to do it yourself, I mean.)
I'd love to work on a ROM, but I have neither the time or the knowledge to do so.
Okay, I thought of another flaw (which has apparently been fixed through root): Lack of accessibility to previously purchased apps and games for the MOJO. At least the OUYA has their own market and made no claims that you could access what you've already bought (which MadCatz did). That's a bad thing...Very...Very...Bad.
Shadow Light - The Power of the Dark
Try Shadow Light - The Power of the Dark
It's a free platformer and works on MOJO
The video framerate's just slow, it's 60 FPS on MOJO in 1080p
Website: http://cone.host22.com/

Emulators thread. Emulators that are working for the Fire TV

My biggest reason for buying this was using it for emulation and I've tried countless different emulators for NES, SNES and Sega and the three I've found these three to work the best. The menus, the layout, gamepad detection and compatibility (xbox360) all work the best with it.
I did pay for all of these because they work flawlessly, Robert offers free versions as well so you can try them out.
NES: NES.emu
Super Nintendo: Snes9x EX+
Sega: MD.emu
PSX:
FPse
For the 360 pad, the triggers don't work and the back/start buttons are tied to the emulator menu and can't change them. Developer is currently working on the triggers as of last weekend when I emailed him about them being buggy.[update 7-27-2014] Still no update or email from developer. Issue still present.
ePSXe
1.9.20 was sent to me by the developer to test the triggers for the X360 gamepad and have confirmed they work. Start button is tied to emulator menu. Not that big an issue since you can just set start button to an analog click. Everything seems to be in working order.
ePSXe works fine in landscape mode. Navagating it via gamepad is fine as well unless that is untrue with the Fire TV as I have no issues doing so on my Kindle Fire HDX my only issue is no sound but that seems to work fine on the Fire TV tho from what I have been reading.
Any suggestions for Nintendo 64? I'd love one more crack at Goldeneye. :good:
The original Mupen64Plus AE or CoolN64 should be what you're looking for.
Too bad the original seldom updates nowadays.
We are waiting on either the developer Paul,or anyone else that is capable of compiling a build with the much needed fixes like Banjo-Tooie and plugin updates.
Maybe someone can ask the CoolN64 developer to add the patches that fix Banjo-Tooie and the DelaySI function as well.
Or anyone here that is source code mod savvy could make a modded version with fixes and other changes.
Why has DK64 never been fixed for Mupen64Plus AE when Wii64 (mupen64/plus port) could actually run it with collisions and level loaders intact?
Does it have to be some sort of special xbox360 controller?
My wireless controller doesn't work. And yes, I connected the cable.
My biggest problem with the emulators is I can't figure out how to get them to work via XBMC and store the roms on a network drive instead of locally on the firetv. Is anyone using the emulators this way?
ToxicDM said:
Does it have to be some sort of special xbox360 controller?
My wireless controller doesn't work. And yes, I connected the cable.
Click to expand...
Click to collapse
that doesn't work how you think it does lmao.
The cable that plugs into the wireless doesn't send a data signal. It's sole purpose is to charge. You'll need an xbox 360 wireless adapter for PC to get it to work.
http://www.amazon.com/Xbox-360-Wireless-Gaming-Receiver-Windows/dp/B000HZFCT2
That's just an example. You can find them cheaper on ebay but the official one is the one labeld "Microsoft". The rest are knockoffs, whether or not they will work on the Fire TV I don't know, but the official Microsoft branded one is plug and play.
Anyone else tried any more emulators? What about MAME?
Both MAME and the retroarch version work fairly well.
I played the arcade exclusive Golden Axe sequel called Revenge Of Death Adder.
Like MAME emulators always are,you have to make sure that every specific condition is correct.
Correct name,proper directory,and only when available in the given romset list.
retroben said:
Both MAME and the retroarch version work fairly well.
I played the arcade exclusive Golden Axe sequel called Revenge Of Death Adder.
Like MAME emulators always are,you have to make sure that every specific condition is correct.
Correct name,proper directory,and only when available in the given romset list.
Click to expand...
Click to collapse
Has anyone been able to get the Gamesome frontend Working? I would love to use that as my front end for all my emus but it glitches out and freezes on opening.
Scratch that. Installing the Google Play Services fixed it for me.
epsxe's developer sent me a beta to test on the Fire TV and the triggers for the xbox 360 gamepad are confirmed working. Even though everything is detected you'll have to manually go into the gamepad settings to map the triggers which show up as gas and brake. Also make sure they're set up in the axis controls as well.
I dunno how they compare on standard phones and all that but the interface of the epsxe tends to flow a bit better with the Fire TV and gamepad detection.
SuperGNES is the best SNES emulator. reason:- it allows dropbox synchronization. i uploaded ALL my roms to my dropbox and was able to play all the roms from there easily.
I REALLY wish that other emulators would take a cue from this - if i could find a N64 or a PSP emulator that sync's with my GDrive or Dropbox or even my Skydrive i would be REALLY happy
Anyone try SCUMMVM? I've never tried it on Android, but I'd assume it would be optimized for touch devices. Would be quite awesome to get some old school adventure games on the Fire TV.
Retroarch can be gotten directly from the Play Store when on Fire TV.
This is the first time you see me praising Retroarch since I hate the god-awful controls/lack of proper input mapping such as rewind and fastforward mappings as well as not having console specific mappings to make things easier,but,SNES9x Next with the retropad overlay for quick fastforward plus the Retroarch exclusive ->rewind<- access and the shader on 1pass 4xBR using 4x resolution makes the perfect combination!
Is there any way to use cheats on Retroarch?
If not,then please add it,developers of Retroarch.
At least on the lower systems like NES,SNES,Genesis.
I still really wish there was another N64 Core to choose from like 1964 or Daedalus.
Spykez0129 said:
My biggest reason for buying this was using it for emulation and I've tried countless different emulators for NES, SNES and Sega and the three I've found these three to work the best. The menus, the layout, gamepad detection and compatibility (xbox360) all work the best with it.
I did pay for all of these because they work flawlessly, Robert offers free versions as well so you can try them out.
NES: NES.emu
Super Nintendo: Snes9x EX+
Sega: MD.emu
PSX:
FPse
For the 360 pad, the triggers don't work and the back/start buttons are tied to the emulator menu and can't change them. Developer is currently working on the triggers as of last weekend when I emailed him about them being buggy.[update 7-27-2014] Still no update or email from developer. Issue still present.
ePSXe
1.9.20 was sent to me by the developer to test the triggers for the X360 gamepad and have confirmed they work. Start button is tied to emulator menu. Not that big an issue since you can just set start button to an analog click. Everything seems to be in working order.
Click to expand...
Click to collapse
Is there a way to have the roms on windows network drive and access them on fire TV?
heyredy141 said:
Is there a way to have the roms on windows network drive and access them on fire TV?
Click to expand...
Click to collapse
I'll look into it.
Spykez0129 said:
I'll look into it.
Click to expand...
Click to collapse
Thanks. I heard that apps like cifsmanager allows you to mount windows drive as internal folder but haven't been able to figure out how yet. I will let you know if I am successful.
Newest Custom Version of RetroArch
This is the best variation of RetroArch Available. Its a custom build that has more cores and more functions than the Google play store version.
My only issue is that my controller configuration with my DS4 controller will not save or stick for any reason. Maybe you guys can figure it out.
http://page3.yunfile.com/fs/1Craim2so3nR7ai0nde4/
Also Drastic (Nintendo DS EMU) Works FANTASTIC!
Also shoutout to the guy that talked about OpenBOR. Im freaking loving that game app! I've even been playing 2 players with Tincore Keymapper.
Here's the newest compiled file for OpenBOR (V.4074) with PS3 Button mapping to select items from the main menu below
Anyone try getting dolphin on this?
Ask Qualcomm to fix their shiddy processors so Dolphin can actually run on it.
I went between versions that crash immediately before the menu,and the emucr builds that open,but never start the game.
Instead,you get a grey screen until exiting the app.
I did manage to get one ancient version to almost start while the touch controls even appeared.
It may have actually started running the game,but with the black screen issue known to be caused by Qualcomm.
I just cannot find the OpenGL 2.0 ARM build of Dolphin to test on a Linux Distro inside VNC.
I really wished they ported the version with OpenGL 2.0 to Android instead.

Categories

Resources