Steam controller... remind you of anything? - Xperia Play General

Steam has just revealed the new controller to go with their new OS/Console:
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http://store.steampowered.com/livingroom/SteamController/
Notice anything familiar? The Xperia Play's dual touchpads were oft overlooked, but were the device's best-kept secret.
I wrote about why they were a revelation a year ago on Xperia Gamer: http://www.xperiagamer.com/Blog3/xperia-play-touch-pads-a-touch-of-genius.html#!
Xperia Play: ahead of its time? Only time will tell.

flat_steve said:
Xperia Play: ahead of its time? Only time will tell.
Click to expand...
Click to collapse
I have to agree with this.
Once i opened my Play (for flex replacement) i was amazed how that Play's dual touchpads is just one single touchpad like in laptops, with a simple connection to the motherboard. And i've seen so many opened laptops that even in Play's case i am surtain that ordinary PS/2 protocol is used (just as in laptops)
I'm glad to see more hardware that is based on touchpads instead of analog stick.

I really like using touchpads more often than analog sticks. The touchpad is like using a mouse, more accuracy and more speed (e.g. First/Third Person Shooters).

RoboticBuddy said:
I really like using touchpads more often than analog sticks. The touchpad is like using a mouse, more accuracy and more speed (e.g. First/Third Person Shooters).
Click to expand...
Click to collapse
The touchpads on the Play are God-awful. Way to sensitive and half time my thumb slides off them. They are best left in the past
Sent from my R800i using xda premium

CTU_Loscombe said:
The touchpads on the Play are God-awful. Way to sensitive and half time my thumb slides off them. They are best left in the past
Sent from my R800i using xda premium
Click to expand...
Click to collapse
I disagree, it has the edges around it and the center pokes out a bit also. I think it really depends on how its implemented, some games control better than others.
Sent from my R800i using xda app-developers app

korrectmethod said:
I disagree, it has the edges around it and the center pokes out a bit also. I think it really depends on how its implemented, some games control better than others.
Sent from my R800i using xda app-developers app
Click to expand...
Click to collapse
I'm afraid CTU_Loscombe was correct, or at least for the most part. The dual touch pads on the Xperia play, for the most part, looked (and played) like utter crap, but those few titles produced by those developers that 'got' them hinted at something surprisingly innovative.
They were generally unloved and unused by developers and gamers alike. However, a handful of developers understood what they actually had in front of them: a pair of laptop-style mouse touchpads. And once you code with this in mind, you can end up with a control mechanism that more resembles the hallowed, devastating Mouse-and-Keyboard combo beloved of PC gamers. Fire up Dead Space, ShadowGun or Minecraft - three games that utterly nail the dual touchpad controls - and it looks for all the world like you are using a mouse and keyboard.
I'm not saying Valve have copied and built on what Sony Ericsson have done here - I think it's more a case of convergent evolution, but either way I've already had a taste of what this new controller can potentially do, and - naysayers and pessimists aside - I think the status quo is in for a pleasant surprise.

flat_steve said:
I'm afraid CTU_Loscombe was correct, or at least for the most part. The dual touch pads on the Xperia play, for the most part, looked (and played) like utter crap, but those few titles produced by those developers that 'got' them hinted at something surprisingly innovative.
They were generally unloved and unused by developers and gamers alike. However, a handful of developers understood what they actually had in front of them: a pair of laptop-style mouse touchpads. And once you code with this in mind, you can end up with a control mechanism that more resembles the hallowed, devastating Mouse-and-Keyboard combo beloved of PC gamers. Fire up Dead Space, ShadowGun or Minecraft - three games that utterly nail the dual touchpad controls - and it looks for all the world like you are using a mouse and keyboard.
Click to expand...
Click to collapse
Well I did say it depends on the game and how its implemented. You listed 3 great games that did it right, and I'd add MC4, nova 3, and pewpew to that list.
Just because the play isn't fully supported by the app world doesnt mean its crap hardware that doesnt work. It's just an esoteric device and developers dont always put in the hours to code it specifically for our phone.
Sent from my R800i using xda app-developers app

flat_steve said:
I'm afraid CTU_Loscombe was correct, or at least for the most part. The dual touch pads on the Xperia play, for the most part, looked (and played) like utter crap, but those few titles produced by those developers that 'got' them hinted at something surprisingly innovative.
They were generally unloved and unused by developers and gamers alike. However, a handful of developers understood what they actually had in front of them: a pair of laptop-style mouse touchpads. And once you code with this in mind, you can end up with a control mechanism that more resembles the hallowed, devastating Mouse-and-Keyboard combo beloved of PC gamers. Fire up Dead Space, ShadowGun or Minecraft - three games that utterly nail the dual touchpad controls - and it looks for all the world like you are using a mouse and keyboard.
I'm not saying Valve have copied and built on what Sony Ericsson have done here - I think it's more a case of convergent evolution, but either way I've already had a taste of what this new controller can potentially do, and - naysayers and pessimists aside - I think the status quo is in for a pleasant surprise.
Click to expand...
Click to collapse
I disagree. Most titles used it quite well: Fifa 12, Gun Bros, Modern Combat 4 ect.
Wonder if the Steam Controller will pull through

Steam controller looks so ugly .The contoller looks waaay Futuristic.Something like a 1996's movie that talk about the year 2100.

flat_steve said:
Steam has just revealed the new controller to go with their new OS/Console:
http://store.steampowered.com/livingroom/SteamController/
Notice anything familiar? The Xperia Play's dual touchpads were oft overlooked, but were the device's best-kept secret.
I wrote about why they were a revelation a year ago on Xperia Gamer: http://www.xperiagamer.com/Blog3/xperia-play-touch-pads-a-touch-of-genius.html#!
Xperia Play: ahead of its time? Only time will tell.
Click to expand...
Click to collapse
hey steeeeve ! is that you , i always read your articles
why xperia gamer is stopped man ?

Hi mehdi.moha, thanks for your comments. I was just a contributor to the site, it wasn't run by me. The site has gone a bit quiet as of late, I think the guys that run it have been looking to do something new. I'd love to write for another website again but I'm not sure where my meagre time constraints (and, ahem, talent) would fit in.

flat_steve said:
Hi mehdi.moha, thanks for your comments. I was just a contributor to the site, it wasn't run by me. The site has gone a bit quiet as of late, I think the guys that run it have been looking to do something new. I'd love to write for another website again but I'm not sure where my meagre time constraints (and, ahem, talent) would fit in.
Click to expand...
Click to collapse
good luck steve
i wish some day i'll be read your article about xperia play 2 - review ... :fingers-crossed:

The only problem with Play's pads is that they are small. When you move your big thumb around on a small area, its way too sensitive.
You need to use "thumb roll" when you finetune your aim.
I dont think that touchpads will replace analogs sticks in the near future. There needs to be some sort of feedback to your fingers (much like when you write on the touchscreen, you always get that nice vibration)
I think that they said somewhere that Steam controllers bads "give in" just a tiny bit so that the surfaces isnt just solid piece of plastic ? Not sure though if I understood it correctly.
Steam controller could work decently with those touchpads.

Related

Is there FINALLY a Gamepad available for Nexus One?

Hi all,
there are many great old school emulators on Android and i would like to test them out. But playing on the Nexus with soft joypad is horrible, especially for action games.
Is there any gamepad availabe for the nexus which can be docked to the device? There was something like this for the Milestone and other slider devices, but i can't believe that no manufacturer created something which can be used for devices without slider.
I also know that you can hook up your wiimote with the nexus via bluetooth, but thats complete nonsense for me: where should i put my nexus one when holding the wiimote?! On a table? Thats not a real solution.
So can anybody tell me if something like this is available by now? I don't want to buy the PSP Phone for this....
I may be producing one for keyboardless phones.
Its not a gamepad as such, but its a little bit of a work around.
I just need to make sure there's enough interest from people out there.
Forge94 said:
I may be producing one for keyboardless phones.
Its not a gamepad as such, but its a little bit of a work around.
I just need to make sure there's enough interest from people out there.
Click to expand...
Click to collapse
everything would be fine for me, as long as you will be able to hold the nexus one (the wiimote solution makes no sense) when you play. And there should be separate hardware buttons, because thats the whole point.
The idea is more of an external keyboard with a game buttons overlay.
The keyboard will be attatched to a protective case which you'll be able to put your phone in and take it out whenever you like.
So yes, you won't need to sit the phone on a table or use the on screen buttons. And the keyboard is the size of the phone, but putting the phone in the case will double the phones thickness. Is that much of an issue for you?
I'm testing out some variables now and hopefully should have a finished product in the coming weeks.
You can use a wiimote over bluetooth, I'm sure there are other bluetooth gamepads... Google is your friend.
Bringing what I miss most of my g1 to my n1? Sign me up.
Forge94 said:
The idea is more of an external keyboard with a game buttons overlay.
The keyboard will be attatched to a protective case which you'll be able to put your phone in and take it out whenever you like.
So yes, you won't need to sit the phone on a table or use the on screen buttons. And the keyboard is the size of the phone, but putting the phone in the case will double the phones thickness. Is that much of an issue for you?
I'm testing out some variables now and hopefully should have a finished product in the coming weeks.
Click to expand...
Click to collapse
Sent from my Nexus One
deprecate said:
Bringing what I miss most of my g1 to my n1? Sign me up.
Sent from my Nexus One
Click to expand...
Click to collapse
Up to how much do you reckon you would pay for one?
Pairing would be via Bluetooth if you're wondering.
Look into the BGP 100 gamepad. You can pair it to your N1 using a piece of software called MMG gamepro.
negroplasty said:
You can use a wiimote over bluetooth, I'm sure there are other bluetooth gamepads... Google is your friend.
Click to expand...
Click to collapse
Yup I use this too! Great for NES emulators, but yeah not enough button for other consoles.
Bubble Bobble and playing Contra bring me back ^_^
Sounds perfect to me. Where can I order one?
Forge94 said:
The idea is more of an external keyboard with a game buttons overlay.
The keyboard will be attatched to a protective case which you'll be able to put your phone in and take it out whenever you like.
So yes, you won't need to sit the phone on a table or use the on screen buttons. And the keyboard is the size of the phone, but putting the phone in the case will double the phones thickness. Is that much of an issue for you?
I'm testing out some variables now and hopefully should have a finished product in the coming weeks.
Click to expand...
Click to collapse
Sent from my Nexus One using XDA App
I know. But the wiimote solution is a bad joke.
negroplasty said:
You can use a wiimote over bluetooth, I'm sure there are other bluetooth gamepads... Google is your friend.
Click to expand...
Click to collapse
Sent from my Nexus One using XDA App
Shahpur.Azizpour said:
Sounds perfect to me. Where can I order one?
Sent from my Nexus One using XDA App
Click to expand...
Click to collapse
Not available yet, still under development.
how does the wiimote solution make no sense? If you've got a classic controller and a wiimote, you've got yourself a wireless controller to your SNES/NES/Genesis. The wiimote soultion is the best, and only solution at this point.
bjonesy77 said:
how does the wiimote solution make no sense? If you've got a classic controller and a wiimote, you've got yourself a wireless controller to your SNES/NES/Genesis. The wiimote soultion is the best, and only solution at this point.
Click to expand...
Click to collapse
um...the nexus one is supposed to be a "handheld" device. There is no sense at all to use a wiimote, and then have to put the nexus one on a table or something to play. It does'nt get more uncomfortable than that.
Can you imagine using this approach on the go?
miker2431 said:
Look into the BGP 100 gamepad. You can pair it to your N1 using a piece of software called MMG gamepro.
Click to expand...
Click to collapse
That doesn't look bad. But it seems like this pad is hard to find...and pretty old. i don't know if it will work with the nexus one.
I really like the concept though. Only thing i don't like is the fact that you can't play in landscape mode, as the controller only holds the devices in potrait mode...
~$25
http://www.dealextreme.com/p/msi-bgp100-bluetooth-gamepad-1-aaa-battery-included-13760
Landscape would be an issue, but I think you'd find that on any gamepad/holder you come across. Perhaps you can take the thing apart and make your own casing. I'm thinking a combination of a 2x4 and a coat hanger + some foam pads + duct tape.
Yeehaw.
I wonder if any 3rd party Wii controllers have an "All-In-One" solution. Having a Wiimote hanging off of your Wrist via wriststrap while grasping the classic controller is hell. You would think that some smart 3rd party designer would simply mix the wiimote inside a classic controller and be done with it.
[Update 1]
Looks like this is an AIO solution: http://www.youtube.com/watch?v=Hd-bw5UxxsA
Googled: Wireless Classic Controller
Some use a little nub to communicate to the WiiMote but this looks to communicate with the Wii Directly.
[Update 2]
Yea I think I am right. This Controller has bluetooth built in so it eliminates the use of a Wiimote in the middle. It works by using android software from the market, perhaps the same one we're used to with the Wiimotes
Here is a review:
http://androidforums.com/android-games/89229-datel-wii-wireless-retro-controller-works.html
Here is the link to buy. Only $39
http://us.codejunkies.com/Products/Wii-Wireless-Retro-Controller___EF000622.aspx
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I have that Datel one, it's absolutely perfect. Cost me around £15-17. They're getting harder to track down for a fair price lately, so if you have the opportunity to buy one, do it!
Sent from my Nexus One using XDA App
Shahpur.Azizpour said:
I know. But the wiimote solution is a bad joke.
Click to expand...
Click to collapse
I thought it was quite ingenious and worked pretty well.
I've also got a mini USB bluetooth keyboard that is roughly the same size of the N1 that I can use. I got it from some site in China, (EDIT: here) but it's one of these things:
http://www.adapt-mobile.com/multimedia/product/view/adapt_adk_100_micro_keyboard
The same thing is available under lots of different rebranded labels. It works pretty well though.
knightnz said:
I thought it was quite ingenious and worked pretty well.
I've also got a mini USB bluetooth keyboard that is roughly the same size of the N1 that I can use. I got it from some site in China, (EDIT: here) but it's one of these things:
http://www.adapt-mobile.com/multimedia/product/view/adapt_adk_100_micro_keyboard
The same thing is available under lots of different rebranded labels. It works pretty well though.
Click to expand...
Click to collapse
Thats actually pretty cool. I guess it would work well for some games. I kinda like the idea of having a DPAD though. I could see the keyboard getting use out of things like a USB or a Bluetooth media streamer like a Boxee (if it has bluetooth, I dunno).
I think when I grab some dough I'll pick up one of the $40 gamepads. I don't mind having to put the screen on a table or something. I love to play old school games and I travel alot. So as long as I can play and play with ease.
Shahpur.Azizpour said:
um...the nexus one is supposed to be a "handheld" device. There is no sense at all to use a wiimote, and then have to put the nexus one on a table or something to play. It does'nt get more uncomfortable than that.
Can you imagine using this approach on the go?
Click to expand...
Click to collapse
There isn't really an elegant solution with any existing Bluetooth gamepads simply because Bluetooth doesn't require a physical connection between devices, and manufacturers are of the opinion that there isn't much demand for gamepad docks for Android and iPhone. Not only that, but most games also assume you'll be using touch controls, so you're limited mostly to emulators and smaller third party developers for support for extended input methods from Bluetooth gamepads.
For now if you need a way to combine the phone and gamepad so that they operate as a single handheld unit, you can feel free to modify them, such as can be seen in this video. Kinda sucks to ruin a Wii remote like that, but there are probably other ways to do it with some velcro and Sugru that won't destroy a perfectly good controller.

[Q] Direction pad on fighting games good?

Hi.
I'm still on the fence on buying the XP. So I'd like to ask how you street fighter players find the dpad on the device. My phat psp was really painful to play street fighter alpha 3 for more than 10 minutes. It was hard to do qcf, fdf and the like.
I hope the dpad is at least as good as those found on the gba micro (that thing rocked for fighting games, except for the size).
It's the same dpad as psp
Sent from my R800a using XDA App
Which PSP? I heard the go has the better diagonals and such but the original psp has an awful dpad for fighting games like street fighter.
Can anyone with street fighter 2 like games try doing 10 hadoukens and check if it is detected correctly.
Don't get this for fighting games. If you use the middle of your thumb, like I believe most do, it's difficult to press UP on the dpad. Mostly due to the crampedness (you end up hitting the top section of the phone - the part where it meets with the slideout bottom).
It's great for platformers and rpgs, however, as you don't really have to use the middle of your thumb for those.
i can do 20 fireballs in a row on the play, 20 dragon punches, this is on sf2, sfa3, sfex, kof94-2002, snk vs capcom, marvel vs capcom. the dpad is similar to the pspgos
@jkr284. Thanks for the info. I'll probably buy the xperia play now due to your comment since I am an addict when it comes to fighting games, if only paintown fully works for mugen characters. Hopefully the dpad doesn't have issues like the dpad in ds lite, where the diagonals have to be trained in order to work.
I find playing fighters on this phone a little difficult. Everything else is ace on it though.
I am not much of a fighter fan though.
Sent from my GT-P1000 using XDA Premium App
I've played Samurai Showdown, a game which requires lots and lots of diagonals, without trouble. I guess it's a matter of personal preference.
Flinq said:
Don't get this for fighting games. If you use the middle of your thumb, like I believe most do, it's difficult to press UP on the dpad. Mostly due to the crampedness (you end up hitting the top section of the phone - the part where it meets with the slideout bottom).
It's great for platformers and rpgs, however, as you don't really have to use the middle of your thumb for those.
Click to expand...
Click to collapse
Thankyou. Totally agree.
Made a thread on that very issue and most people on here dismissed it because only mongs use the middle of their thumbs apparently. You're meant to use the tip like everyone else.
Red_Kop said:
Thankyou. Totally agree.
Made a thread on that very issue and most people on here dismissed it because only mongs use the middle of their thumbs apparently. You're meant to use the tip like everyone else.
Click to expand...
Click to collapse
Haha, strange. I'd like to see how the people who use the tip of their thumb play. I've never seen a serious fighter fan play in that way.
To me - fighters are near unplayable on the Play. Even worse if you use a case. I'm hoping the second gen Xperia Play will lower the dpad a bit. That would make pressing up with the middle of your thumb SO much easier, and make the overall experience SO much better.
I've never heard of anyone using the middle of their thumb for playing *anything* on a dpad. Xperia Play's dpad is perfectly fine for fighting games. The original fat PSP was nearly impossible to deal with though... and this is far far better than that ever was.
zerojay said:
I've never heard of anyone using the middle of their thumb for playing *anything* on a dpad. Xperia Play's dpad is perfectly fine for fighting games. The original fat PSP was nearly impossible to deal with though... and this is far far better than that ever was.
Click to expand...
Click to collapse
You must live in an alternate universe:
http://www.neogaf.com/forum/showthread.php?t=434463
http://www.youtube.com/watch?v=7SHa7jyk9V4&feature=related
There, you've just seen/heard from a few ;p
"Gamer's thumb" has been a term used for a long while, and it directly refers to the flesh on the middle part of the thumb. As you can see from the first thread, most people into fighters use the middle, while people who play other games use the tip/both.
Per first link:
"When its fighting games, I've always used the middle of my thumb. Its because of that habit, that I try as much as possible to use a joystick, because I always end up getting callouses from playing a lot of fighting games. Only recently I've been trying to use the analog stick instead of the D-pad for fighting games, when I'm too lazy to pull out the trusty joystick."
"Sometimes I use the tip of my thumb if I'm playing something that's not too intense like an RPG, but I use the middle part when I want precision. I have what they used to call "Nintendo thumb" from the NES and SNES days. Mostly from playing SF2 with a SNES pad I think."
"I use the midsection for the d-pad, face buttons, and analog sticks."
"I use the bottom/middle mostly."
"I think most people use a combination of both."
"The "top" part of my thumb never touches anything. I kind of roll my thumb around and the middle/joint part does all pushing. My thumb is always straight as a board."
fvig2001 said:
@jkr284. Thanks for the info. I'll probably buy the xperia play now due to your comment since I am an addict when it comes to fighting games, if only paintown fully works for mugen characters. Hopefully the dpad doesn't have issues like the dpad in ds lite, where the diagonals have to be trained in order to work.
Click to expand...
Click to collapse
Your welcome! The diagonals dont have to be trained on the emulators i use:
Snes9x, tiger gba, tigermame, gensoid, n64oid, fpse, gearoid, ill post my games home page just to wet your appetite!!
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A long time ago, something called analog stick appeared, and most people (emphasis on most) started using it as it is a much more efficient way to perform diagonals than most D-pads, which are much better suited for giving simpler directions (Up, Down, Left, Right).
Actually, most people who do play fighting games seriously (as in, hardcore fighting gamers) won't kill their thumbs with the D-Pad, but they'll acquire a good dedicated fighting stick such as this: http://www.amazon.com/PS3-Fighting-Stick-3-Playstation/dp/B000MWE3BI
Personally, I use the analog stick mostly, and I am up to any challenge in Soul Calibur 4
I'm a competitive fighting game player and game developer. The few people that don't use arcade sticks all use the tip of their thumbs when playing pad. Since I'm waiting for a build at work right now (we're on crunch time atm), I asked around the office here. 45 people, not a single one uses middle and quite a few looked at me like I was pulling their chain when I showed them. I don't even know where they would get the idea to play that way to begin with. It's like thinking you're supposed to run with the sides of your ankles. Nintendo thumb always meant having the tip of your thumb callused over everywhere I've been. Only time most people use the middle of their thumb is on the button side so they can cover square and X or triangle and circle at the same time.
But in the end, yes, it sucks that you guys who do play with the middle are having problems, but... eh... maybe when they aren't a tiny minority or you guys tell SE about it they'll change it with future revisions. (Sorry, a 2 page NeoGAF thread isn't remotely convincing.)
zerojay said:
I'm a competitive fighting game player and game developer. The few people that don't use arcade sticks all use the tip of their thumbs when playing pad. Since I'm waiting for a build at work right now (we're on crunch time atm), I asked around the office here. 45 people, not a single one uses middle and quite a few looked at me like I was pulling their chain when I showed them. I don't even know where they would get the idea to play that way to begin with. It's like thinking you're supposed to run with the sides of your ankles. Nintendo thumb always meant having the tip of your thumb callused over everywhere I've been. Only time most people use the middle of their thumb is on the button side so they can cover square and X or triangle and circle at the same time.
But in the end, yes, it sucks that you guys who do play with the middle are having problems, but... eh... maybe when they aren't a tiny minority or you guys tell SE about it they'll change it with future revisions. (Sorry, a 2 page NeoGAF thread isn't remotely convincing.)
Click to expand...
Click to collapse
NeoGaf is arguably the biggest gaming forum on the internet, and it seems pretty evenly split, so I think it's a pretty good idea of how people play.
Not sure why that is unconvincing, but your work place is?
You don't find people you know face to face more convincing than random people posting on the internet? Anyways, done responding to this.
Played SF on my play. Terrible d pad experience in my opinion. Even worse than my PSP 2000. Or maybe I just suck at fighting games huh.
Sent from my R800i using Tapatalk
Are you just having problems executing or what? I'm having no problems at all doing all my same combos from the arcade versions without an issue. Can destroy the car bonus stage in SFII with nothing but constant dragon punches. Maybe your Play has a hardware defect because this is nothing like the problems I had on my PSP 1000 which was so bad, I had to cut and place a piece of plastic under the dpad to throw a fireball at all.
Flinq said:
Haha, strange. I'd like to see how the people who use the tip of their thumb play. I've never seen a serious fighter fan play in that way.
To me - fighters are near unplayable on the Play. Even worse if you use a case. I'm hoping the second gen Xperia Play will lower the dpad a bit. That would make pressing up with the middle of your thumb SO much easier, and make the overall experience SO much better.
Click to expand...
Click to collapse
I'm not a huge beat em up fan so I can live with it, my favourite is Tekken and that doesn't require much uppage on the dpad so I am kind of fine.
Where it kills me though is in football games. I love football games, I am a huge fan. Running up or diagonally up/left or up/right is a major hassle with the PLAY.
They should have thought about this. Playing with the tip of your thumb is just so strange to me, and most of the people I know.
Out of curiosity...is this what the PSP Go is like?
It's pretty sad really cos the pad is good quality and is fine otherwise.

Cametel (detachable gamepad) = xPlay competition

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Not sure if it has a touchpad but it has similar looking oval area as on our Plays. If it does maybe more and more games will support the touchpad.
I still prefer integrated xperia Play solution
There's plenty of alternatives out there. Its the fact that its incorporated and is actually nice looking
Sent from my R800i using XDA App
Honestly, I don't even consider that thing to be a viable competition to the Xperia PLAY.
This has been done before quite a few times... and none of them ever get to the point that Xperia PLAY has because they barely get past old, outdated emulator content. A good controller solution actually has to bring a system's own games beyond mediocrity... this'll half-work with a couple general keyboard-compatible games like Zenonia, but it's not breaking any mold that Xperia PLAY didn't break twice.
• Flaw #1: Peripherals are cumbersome!: First and foremost, who wants to have to carry around an additional device with their cellphone and have to do on-field assembly every time they wanna play a game? Not only that, but with the time any proper gaming device has already started up, owners of this would still be left dickin' around with the pairing/connection process.
• Flaw #2: Bluetooth Connection Drains Battery Life: Battery life for gaming is beyond decent on Xperia PLAY thanks to a lot of optimizing technology (the screen, the Elpida chip, etc)... for most other Android phones, however, battery life is crap... and even crappier for gaming. I don't know if you've ever tried out the current BT controller solutions (BGP100, iControlPad) but this equates to even worse battery when you've got a constant BT connection going.
• Flaw #3: Lack of Analogs: The major revolution of the Xperia PLAY is that we get to see so many games get a hit of true dual-analog a generation early. The OpenPandora and iControlPad also attempted this, but the game selection didn't go past emulated content... so neither of them really broke any mold. Xperia PLAY, on the other hand, allows true dual analog control on games of THIS generation. Of course Gameloft's quality is iffy at times, but when these touch-pads fall in the hands of a competent developer, we get experiences like Dead Space that are absolutely on another level compared to their touch-screen counterparts.
• Flaw #4: Game Selection ALWAYS Sucks: This is, by far and large, the biggest reason these all never skyrocket. These solutions always work well for emulators, but barely ever anything more. When a user buys something like the iControlPador one of these, this should mean that they never, ever have to put up with trying to control a system's own fighting games, platformers or FPS with touch screen nonsense (SFIV: Volt, KoF-i) again. Xperia PLAY delivers on this front.
This Gametel thing, however, will leave 'ya hangin' in the past... with all those famously imbalanced old-school fighters, horribly-translated/imbalanced/slow-paced RPGs that we probably wouldn't have played if we were old enough to have a grasp on quality, platformers with the most ridiculous physics ever, all those horrid aberrations of tried-and-failed control schemes that came with past-gen FPS... and even if we do happen to enjoy it, it a short-winded humor for the nostagia-drunken at best... and if we were to be honest, we've probably all gone through the trials of downloading a bunch of emulators we barely ever use.
Xperia PLAY; on the other hand, doesn't have to piggyback off the successes of SNES/PSX/GBA/GB/GEN/N64/GG/SMS generation because it already has near 200 games playable with it's controls. It's a badass emulator, but it's the only solution out there that actually has some lasting appeal after people sober up from their nostalgic intoxication and realize how poorly their old school games aged.
Long story short... this ain't got **** on the Xperia PLAY. Not even close.
TLRtheory said:
Honestly, I don't even consider that thing to be a viable competition to the Xperia PLAY.
This has been done before quite a few times... and none of them ever get to the point that Xperia PLAY has because they barely get past old, outdated emulator content. A good controller solution actually has to bring a system's own games beyond mediocrity... this'll half-work with a couple general keyboard-compatible games like Zenonia, but it's not breaking any mold that Xperia PLAY didn't break twice.
• Flaw #1: Peripherals are cumbersome!: First and foremost, who wants to have to carry around an additional device with their cellphone and have to do on-field assembly every time they wanna play a game? Not only that, but with the time any proper gaming device has already started up, owners of this would still be left dickin' around with the pairing/connection process.
• Flaw #2: Bluetooth Connection Drains Battery Life: Battery life for gaming is beyond decent on Xperia PLAY thanks to a lot of optimizing technology (the screen, the Elpida chip, etc)... for most other Android phones, however, battery life is crap... and even crappier for gaming. I don't know if you've ever tried out the current BT controller solutions (BGP100, iControlPad) but this equates to even worse battery when you've got a constant BT connection going.
• Flaw #3: Lack of Analogs: The major revolution of the Xperia PLAY is that we get to see so many games get a hit of true dual-analog a generation early. The OpenPandora and iControlPad also attempted this, but the game selection didn't go past emulated content... so neither of them really broke any mold. Xperia PLAY, on the other hand, allows true dual analog control on games of THIS generation. Of course Gameloft's quality is iffy at times, but when these touch-pads fall in the hands of a competent developer, we get experiences like Dead Space that are absolutely on another level compared to their touch-screen counterparts.
• Flaw #4: Game Selection ALWAYS Sucks: This is, by far and large, the biggest reason these all never skyrocket. These solutions always work well for emulators, but barely ever anything more. When a user buys something like the iControlPador one of these, this should mean that they never, ever have to put up with trying to control a system's own fighting games, platformers or FPS with touch screen nonsense (SFIV: Volt, KoF-i) again. Xperia PLAY delivers on this front.
This Gametel thing, however, will leave 'ya hangin' in the past... with all those famously imbalanced old-school fighters, horribly-translated/imbalanced/slow-paced RPGs that we probably wouldn't have played if we were old enough to have a grasp on quality, platformers with the most ridiculous physics ever, all those horrid aberrations of tried-and-failed control schemes that came with past-gen FPS... and even if we do happen to enjoy it, it a short-winded humor for the nostagia-drunken at best... and if we were to be honest, we've probably all gone through the trials of downloading a bunch of emulators we barely ever use.
Xperia PLAY; on the other hand, doesn't have to piggyback off the successes of SNES/PSX/GBA/GB/GEN/N64/GG/SMS generation because it already has near 200 games playable with it's controls. It's a badass emulator, but it's the only solution out there that actually has some lasting appeal after people sober up from their nostalgic intoxication and realize how poorly their old school games aged.
Long story short... this ain't got **** on the Xperia PLAY. Not even close.
Click to expand...
Click to collapse
I totally agree - but I was intrigued to see that they have this oval area which looks like our touchpad for analog controls - I think it is not functional on their's but I'm not sure. If their's is non-functional I think they would be better off not having this confusion and putting physical keyboard buttons instead. More people would justify purchasing it I think

still worth?

Hello guys
my first android was a Motorola Atrix, then a Atrix 2, now i have the samsung Galaxy S duos, but i saw the Xperia play with friend(for the first time) and i loved play with him.
i want to buy a new one, my Galaxy is more expensive than a Xperia play so i can "change" and doesnt waste nothing, but i want to know if it has problems or i can buy without hesitating.
so it have problems like... my earlyer Atrix have a fingerprint reader but with ICS it have issues...
thanks
mucego said:
Hello guys
my first android was a Motorola Atrix, then a Atrix 2, now i have the samsung Galaxy S duos, but i saw the Xperia play with friend(for the first time) and i loved play with him.
i want to buy a new one, my Galaxy is more expensive than a Xperia play so i can "change" and doesnt waste nothing, but i want to know if it has problems or i can buy without hesitating.
so it have problems like... my earlyer Atrix have a fingerprint reader but with ICS it have issues...
thanks
Click to expand...
Click to collapse
I would recommend getting a more powerful phone and using a bluetooth controller. The play is really outdated now IMHO.
chick3n564 said:
I would recommend getting a more powerful phone and using a bluetooth controller. The play is really outdated now IMHO.
Click to expand...
Click to collapse
I'd probably do this aswell
Sent from my R800i using xda app-developers app
Right now it's not a smart choice. Yes, its gamepad it's a gem to play anywhere but its official rom it's outdated and has some limitations about RAM and internal memory.
If you want to sort these limitations you will have to take some time installing a custom rom and tuning the configuration so, imho, if you don't mind about try some custom roms and you can find it cheap then go ahead, otherwise look for a more logical choice.
Since there is absolutely, positively not a single Bluetooth gamepad on this planet with as much software support as Xperia Play has, it's still the best choice for gamers.
There's a lotta better specs out there, but with so little necessitating all that power, their best use is for... well... **** measuring. Xperia Play handles things just fine with what it has regardless of whether it's old or new. Doesn't legally get 4.x.x, but since this is not iOS, we have many app supplements that net us 4.x.x features...and we get that extraordinary stability/software support that was compromised by newer FWs.
Honestly, I don't know the first thing about tweaks, yet my YouTube is constantly blown up with questions about what I do to make my Xperia Play so smooth. All I've ever been doing is running a debloated stock ROM to get iPhone-tier fluidity...and with link2sd, the onboard storage complaint even becomes invalid.
Only thing I wouldn't recommend is using a contract upgrade on a phone that's so low-cost... and that's just 'cause there's more strategic ways to work the system.
The Xperia Play is; however, still a good phone.
Sent from my R800a using xda app-developers app
tbh, if you can put up with a few fps drops here and there on heavy 3d games (e.g. modern combat, wild blood, dark knight rises, gta etc) and also play them at low settings then its a good gaming phone. Yes the hardware is outdated but if you get a custom ROM and then overclock your phone then it should be alright.
Honestly the phone feel fairly smooth using stock or NXT rom. If you use a light rom or debloat it, it feel smooth overall. It only slow down once you install custom ICS or JB roms.
The one thing I miss is can't do is play high bitrates HD movies like newer phones. Also having to stay on GB you get the speed, but miss out ICS features and apps that aren't compatible with GB.
Sent from my R800i
mucego said:
Hello guys
my first android was a Motorola Atrix, then a Atrix 2, now i have the samsung Galaxy S duos, but i saw the Xperia play with friend(for the first time) and i loved play with him.
i want to buy a new one, my Galaxy is more expensive than a Xperia play so i can "change" and doesnt waste nothing, but i want to know if it has problems or i can buy without hesitating.
so it have problems like... my earlyer Atrix have a fingerprint reader but with ICS it have issues...
thanks
Click to expand...
Click to collapse
Check this thread and post No.5
TLRtheory said:
Since there is absolutely, positively not a single Bluetooth gamepad on this planet with as much software support as Xperia Play has, it's still the best choice for gamers.
Click to expand...
Click to collapse
Not to be a **** or anything, but I'm gonna have to disagree with you on that one. The MOGA in my opinion is starting to gain a ton of support from developers and the hardware itself works very well. When you couple this with the MOGA universal IME app, it gains all the capabilities of the ps3 controller. I love my Play, but I will take my GSIII and MOGA over the Play when playing Dead Trigger any day.
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LegionTHEFecalExcretion said:
Not to be a **** or anything, but I'm gonna have to disagree with you on that one. The MOGA in my opinion is starting to gain a ton of support from developers and the hardware itself works very well. When you couple this with the MOGA universal IME app, it gains all the capabilities of the ps3 controller. I love my Play, but I will take my GSIII and MOGA over the Play when playing Dead Trigger any day.
Click to expand...
Click to collapse
I disagree with that. We were sent a couple of MOGA's to use/review with are Xperia S, T and V but find for portable gaming it just does not work as good as you would want.
To start with the connection takes along time to kick in and then disconnects time to time during game play (Normally with Gameloft games). Having the MOGA app always running in the background gives the system more to process which cause's lag in games, they also seam to have a mined of their own (Keep moving in the same direction after you let go and are very inaccurate overall). The controller is not supported as a generic HID device meaning you need a 3rd party app and root to be able to play emulators and Non MOGA support games.
The other issues are to do with the physical form. The weight when the controller holds a phone is unevenly distributed (The phone weights a lot more then the controller meaning its top heavy (Not great for long periods of gaming), that's why there is a lip on the back of the controller to prop it all up. The sticks are stiff with no grip (Easy grip fix, take the foam pads out so they cup round your finger) and are useless for any FPS (Try out online multiplayer MC4, Nova 3). The lack of buttons (No d-pad, No L2, R2) and plus the fact you need AAA battery's to power it (Not ideal).
I could go on and on but Moga is no competition for the Xperia Play (purpose built for gaming, not an add-on) . If on public transport and want to play a quick game, its much better to slide the play open and play compared to getting the MOGA out of your bag or pocket, turn on bluetooth, clip in phone, wait for moga to connect to device and so on.
The list of games are on the increase but still only around 40 compared to the 400 on the Xperia Play. Its a novel way to play games at the moment and that's why some game developers are supporting it. But cant see this being a long time thing.
IMO ps3 pad with gameklip is the best setup maybe not so portable but for actually gaming its better than the xperia play
Sent from my R800i using xda app-developers app
Wow, I honestly think that you both got a bad unit and haven't spent much time with it since launch.
First of all, in regards to the game selection, its true if you only use the company provided Pivot app, it only supports around 50 games. But what you are forgetting/ignoring is the MOGA universal driver app that makes it work as a standard HID controller just like the ps3 that allows it to play ANY game that works with HID contollers plus act as an ime that can emulate PLAY controls. There is not a single Play game that I cannot play without controls on my SGS III. Not a single one. This includes emulators. I can even use gamekeyboard if I wanted. I like my play too, but you are just ignoring the facts here.
Second, the connection honestly takes around 2-3 seconds for me and I have NEVER had a disconnect, not once. I have run quadrant with the pivot app and without and have seen no noticable difference, and it is the same with gameplay. I have one of the heaviest devices available and it does not seem top heavy at all. I think the comment people make about the sticks being stick is due to the fact that it is a smaller controller than normal so of course the sticks would have less travel area, it is just a matter of getting used to it just like it was with the Play touchpads. I have played several FPS's with the pad, MC4, Dead Trigger, Shadowgun, ETC, and have actually been impressed at the sensitivity and ease of use.
The argument that it is a pain to carry around is I think a weak one as it easily fits into any coat pocket and is smaller than some android phones Ive owned. I have used it daily for weeks now.
Again, I can play every Play game out there, so I feel like I my gaming experience just got way better. I also got a laugh of you calling it a novelty that wont catch on, thats what they said about the Play too.
Anyways, just a few thoughts, no offense meant my friend.
---------- Post added at 09:23 AM ---------- Previous post was at 09:22 AM ----------
ILikeTheWayYouMove2 said:
IMO ps3 pad with gameklip is the best setup maybe not so portable but for actually gaming its better than the xperia play
Click to expand...
Click to collapse
Agreed, ever since the MOGA got ps3 controller capability, I was in heaven.
LegionTHEFecalExcretion said:
Not to be a **** or anything, but I'm gonna have to disagree with you on that one. The MOGA in my opinion is starting to gain a ton of support from developers and the hardware itself works very well. When you couple this with the MOGA universal IME app, it gains all the capabilities of the ps3 controller. I love my Play, but I will take my GSIII and MOGA over the Play when playing Dead Trigger any day.
Click to expand...
Click to collapse
I actually got my father a MOGA to go along with the EVO 3D I got him... and I'd actually even agree that it's support is far above and beyond the rest of those BT controllers... and I hope to see it get even more support because I'll likely get one for myself come January when my upgrade is available... but at the time being, not even the universal IME app brings it anywhere near being even a fourth of what the Xperia Play is.
From personal experience, I can vouch for the statement that it does greatly expand what it can be done outside of the pivot app, but it doesn't have all the specialized support Xperia Play has from having hardware menu navigation and all the precision of games tweaked to work especially with it's hardware, which results in cases like a *generic-converted* Eternal Legacy requiring an incredibly awkward form of still having to mostly use the touch-screen. While I didn't particularly find it as uncomfortable as poo-tang, the clip didn't really seem like it was designed to accomodate any kind of phone that has decent protection... meaning that my father was put in an awkward position where he'd either lose the convenience of his MOGA clip, or lose the protection of his EVO's ballistic case... this is particularly frustrating because I can use all the high-end protection that I want without sacrificing. Then the actual pivot app itself and the games involved don't seem entirely foolproof without all the tweaking options Xperia Play's given... NOVA 3, for example, has more natural feeling aiming... and all that aside, it's missing a major method of locomotion control by lacking that d-pad (which is a huge deal for precise input in 2D games). On a lesser note, I was quite shocked to find that it uses AAA batteries as opposed to having a rechargeable lithium like iControlPad does.
I do like the MOGA a lot more than other solutions because - honestly - even with all the minuses, there's still no other option on the market that allows well-done controls outside of just emulating tons of old content. Any cheap piece of plastic can emulate nowadays but the Xperia Play brought something truly special where we could play present-gen games like Wild Blood with physical controls, and the MOGA's actually picking up a lot of support for that audience with striking momentum. For that I give the MOGA credit above the iControlPad, Gametel, 60Beat, Red Samurai, Nyko Playpad and all others... but it's got a looooooong way to go before it's up there with Xperia Play... and with the ever-lasting hardware limitation (plus the burden of pairing per every game session), it may not even be possible that the MOGA can ever be up there with Xperia Play.
I will definitely agree that the lack of a true dpad is a disadvantage. There is a larger edition coming out later that has one built in, but its bigger which is both good and bad, but at least theres a choice I guess.
One thing that has actually made it not bad at all for me is the analog stick is very sensitive so as soon as there is any movement at all to either the left or right axis it registers immediately, something Metal Slug on my phone can attest to. I am not just saying this, platformers have not been an issue at all. What kind of case does your father use? I am using the shell/holster combo case and have not had it have problems.
I have never been a fan of shooters on the play, touch pad was always a frustrating experience at best and a nightmare at worse, at least for fps's. Twin Stick shooter kick ass on the play.
You mention a "everlasting hardware limitation" could you elaborate? Wouldn't the same apply to any game console, even the play? In other words, you can't upgrade hardware with an ota, which I know you know Im just illustrating my point.
Pushing the power button and then opening the pivot/universal ime app is a bit less seamless than sliding out the gamepad but I don't think it takes away from the experience. I have the whole process down to about 5 seconds before I pick my game.

Turn iPhone 5 into an Xperia Play - EX Hybrid Controller

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The EX Hybrid Controller for iPhone 5 is a case for the device, along with two separate attachments for two separate uses. The case for the iPhone 5 itself is magnetic on the back. The two attachments that are included in the package simple snap right into place using magnets as well. One attachments is a magnetic wireless keyboard for the iPhone 5, while the other is a game controller (interesting). The whole setup uses Bluetooth 3.0 for up to 40 hours of use with the game controller as well as the keyboard.
Click to expand...
Click to collapse
Website address:
Code:
http://iphone5mod.com/shop/ex-hybrid-controller-for-iphone-5/
Out of all the controller peripherals I've seen, this one actually looks practical.
I don't think iPhone with a controller can magically have the same freedom as android, but it does look good, to bad the Nexus 4 has glass back.
Sent from R800at
This is a real Xperia Play killer.
Not Project Shield.
I'll stick with the GameKlip.
Sent from my Nexus 7
Xperia-Play said:
This is a real Xperia Play killer.
Not Project Shield.
Click to expand...
Click to collapse
Hardly an Xperia Play killer Not even close
damn
other brands are looking for a way to make a gaming phone , but sony ****
If there is no way of mapping buttons/controls etc then this is useless.
the only way to kill the Xperia Play, would make a keyboard like this (but with physical buttons and analogs) and that it can slide to hide .. (Xplay style) to design one day so ... (Xperia Z + That gamepad) WOOOOOW!
What's left to kill?
Sent from my LG-P925 using xda app-developers app
JunDavis said:
What's left to kill?
Sent from my LG-P925 using xda app-developers app
Click to expand...
Click to collapse
to kill, I was referring to (get the title as the first and only smartphone-console world) all other designs (consoles / android), but only the (console-android) no (smartphone-console).
are things that can not be carried in your pocket, or any time you without attracting attention because of its size or design (unlike the Xplay) ...
in my opinion, I think Xperia Play, was left behind by a matter of "Marketing" not only have little hardware, if not for the bad optimizations some games developers do (that optimize only for the top-end smartphone) (Example gameloft, which some games I can edit a file, to increase you the graphics, and yet still work excellent) ...
if we look closely, we have games with excellent graphics and which are also Xperia Play Optimized, and work perfectly (example: NFS Most Wanted, Dead Trigger, Shadow Gun, Wild Blood, The Bard Tale, Nova 3)
and on the other hand, others very badly optimized games like: Gangstar Vegas, Real Racing 3, Dungeon Hunter 4, Grand Thef Auto Vice City. (all of these work very slow even with overclock)
Luckily we have the help of developers who even do not forget this great Smartphone (eg PPSSPP - By Henrik Rydgard, Drastic DS - By Exophase) ..
Three real big issues with that:
- That thing has less control options than a snes controller. Xperia Play has the full control setup complete with dual analogs. The iControlPad had better equipment.
- The fact that it's iOS makes it automatically inferior in it's capability with peripheral hardware
- What little it does have is too akin to the classic Motorola Razr (which was famous for it's abysmal buttons)
Sent from my R800a using xda app-developers app
The bladepad is better:
http://www.youtube.com/watch?v=fI-5lzYeWpY
Fenrir007 said:
The bladepad is better:
Click to expand...
Click to collapse
Ditto. Whatever happened to that anyway? I was actually mildly interested in the Bladepad then it just kinda flew under the radar.
Sent from my R800a using xda app-developers app
TLRtheory said:
Ditto. Whatever happened to that anyway? I was actually mildly interested in the Bladepad then it just kinda flew under the radar.
Sent from my R800a using xda app-developers app
Click to expand...
Click to collapse
They had to change the design to make it compliant with the standard gamepad framework Apple will be releasing on iOS 7 (they are still adapting it to the standard). They will be open for orders later this year I believe.
They also said that if this is successful, they may do it for android as well, at least for the most popular handsets (I think the galaxy S4 was mentioned as an example, not sure).
Little update: Just checked their twitter. Some info:
- They refunded all pre-orders for the bladepad and cancelled them due to the framework change.
- They said Apple is making them wait until iOS 7 is released to give them complete information on their requirements (which, I presume, is delaying the bladepad).
- When asked if they would make one for the Galaxy series, they answered "It's definitely a possibility. We would like to expand to Android as soon as we are able : )"
- They are going to focus on the official framework instead of Jailbreaking...
- ...at the same time, though, they said the bladepad, while not supporting Cidya emulators right now, may support them in the near future.
yekasangredevago said:
) ...
if we look closely, we have games with excellent graphics and which are also Xperia Play Optimized, and work perfectly (example: NFS Most Wanted, Dead Trigger, Shadow Gun, Wild Blood, The Bard Tale, Nova 3)
Click to expand...
Click to collapse
I'd like to point out that dead trigger is no longer optimised for xperia play. I've heard that it was optimised so I downloaded it but nope, it isn't. Another user confirmed it. MAYBE it was optimised but it isn't anymore, sadly.
Wysyłane z mojego R800i za pomocą Tapatalk 2
TLRtheory said:
Ditto. Whatever happened to that anyway? I was actually mildly interested in the Bladepad then it just kinda flew under the radar.
Sent from my R800a using xda app-developers app
Click to expand...
Click to collapse
I must admit, that bladepad looks pretty [email protected] sharp. I wont trade my XP for it, never in a million years. But for iphone users, it would be an excellent treat.
Heres hoping the Iphone users get this excellent looking device to improve their gaming.
As for me, XP all the way. Hey $ony... wheres the XP2... lol
olokos said:
I'd like to point out that dead trigger is no longer optimised for xperia play. I've heard that it was optimised so I downloaded it but nope, it isn't. Another user confirmed it. MAYBE it was optimised but it isn't anymore, sadly.
Click to expand...
Click to collapse
Actually, Dead Trigger is still optimized. Just played it to confirm, and even assured that I have the latest version.
Sent from my R800a using xda app-developers app
Nah, I'm gonna stick with my good ol' Xperia Play. Android is better though for gaming, anyway.
TLRtheory said:
Actually, Dead Trigger is still optimized. Just played it to confirm, and even assured that I have the latest version.
Sent from my R800a using xda app-developers app
Click to expand...
Click to collapse
Which version still works with xp? Tell me the exact version or send me your apk. Also please tell me what rom/kernel do you use, so i could try to get it working, as i really liked this game but because i was unable to use xperia play controls i didnt played it much.
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