Cametel (detachable gamepad) = xPlay competition - Xperia Play General

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Not sure if it has a touchpad but it has similar looking oval area as on our Plays. If it does maybe more and more games will support the touchpad.
I still prefer integrated xperia Play solution

There's plenty of alternatives out there. Its the fact that its incorporated and is actually nice looking
Sent from my R800i using XDA App

Honestly, I don't even consider that thing to be a viable competition to the Xperia PLAY.
This has been done before quite a few times... and none of them ever get to the point that Xperia PLAY has because they barely get past old, outdated emulator content. A good controller solution actually has to bring a system's own games beyond mediocrity... this'll half-work with a couple general keyboard-compatible games like Zenonia, but it's not breaking any mold that Xperia PLAY didn't break twice.
• Flaw #1: Peripherals are cumbersome!: First and foremost, who wants to have to carry around an additional device with their cellphone and have to do on-field assembly every time they wanna play a game? Not only that, but with the time any proper gaming device has already started up, owners of this would still be left dickin' around with the pairing/connection process.
• Flaw #2: Bluetooth Connection Drains Battery Life: Battery life for gaming is beyond decent on Xperia PLAY thanks to a lot of optimizing technology (the screen, the Elpida chip, etc)... for most other Android phones, however, battery life is crap... and even crappier for gaming. I don't know if you've ever tried out the current BT controller solutions (BGP100, iControlPad) but this equates to even worse battery when you've got a constant BT connection going.
• Flaw #3: Lack of Analogs: The major revolution of the Xperia PLAY is that we get to see so many games get a hit of true dual-analog a generation early. The OpenPandora and iControlPad also attempted this, but the game selection didn't go past emulated content... so neither of them really broke any mold. Xperia PLAY, on the other hand, allows true dual analog control on games of THIS generation. Of course Gameloft's quality is iffy at times, but when these touch-pads fall in the hands of a competent developer, we get experiences like Dead Space that are absolutely on another level compared to their touch-screen counterparts.
• Flaw #4: Game Selection ALWAYS Sucks: This is, by far and large, the biggest reason these all never skyrocket. These solutions always work well for emulators, but barely ever anything more. When a user buys something like the iControlPador one of these, this should mean that they never, ever have to put up with trying to control a system's own fighting games, platformers or FPS with touch screen nonsense (SFIV: Volt, KoF-i) again. Xperia PLAY delivers on this front.
This Gametel thing, however, will leave 'ya hangin' in the past... with all those famously imbalanced old-school fighters, horribly-translated/imbalanced/slow-paced RPGs that we probably wouldn't have played if we were old enough to have a grasp on quality, platformers with the most ridiculous physics ever, all those horrid aberrations of tried-and-failed control schemes that came with past-gen FPS... and even if we do happen to enjoy it, it a short-winded humor for the nostagia-drunken at best... and if we were to be honest, we've probably all gone through the trials of downloading a bunch of emulators we barely ever use.
Xperia PLAY; on the other hand, doesn't have to piggyback off the successes of SNES/PSX/GBA/GB/GEN/N64/GG/SMS generation because it already has near 200 games playable with it's controls. It's a badass emulator, but it's the only solution out there that actually has some lasting appeal after people sober up from their nostalgic intoxication and realize how poorly their old school games aged.
Long story short... this ain't got **** on the Xperia PLAY. Not even close.

TLRtheory said:
Honestly, I don't even consider that thing to be a viable competition to the Xperia PLAY.
This has been done before quite a few times... and none of them ever get to the point that Xperia PLAY has because they barely get past old, outdated emulator content. A good controller solution actually has to bring a system's own games beyond mediocrity... this'll half-work with a couple general keyboard-compatible games like Zenonia, but it's not breaking any mold that Xperia PLAY didn't break twice.
• Flaw #1: Peripherals are cumbersome!: First and foremost, who wants to have to carry around an additional device with their cellphone and have to do on-field assembly every time they wanna play a game? Not only that, but with the time any proper gaming device has already started up, owners of this would still be left dickin' around with the pairing/connection process.
• Flaw #2: Bluetooth Connection Drains Battery Life: Battery life for gaming is beyond decent on Xperia PLAY thanks to a lot of optimizing technology (the screen, the Elpida chip, etc)... for most other Android phones, however, battery life is crap... and even crappier for gaming. I don't know if you've ever tried out the current BT controller solutions (BGP100, iControlPad) but this equates to even worse battery when you've got a constant BT connection going.
• Flaw #3: Lack of Analogs: The major revolution of the Xperia PLAY is that we get to see so many games get a hit of true dual-analog a generation early. The OpenPandora and iControlPad also attempted this, but the game selection didn't go past emulated content... so neither of them really broke any mold. Xperia PLAY, on the other hand, allows true dual analog control on games of THIS generation. Of course Gameloft's quality is iffy at times, but when these touch-pads fall in the hands of a competent developer, we get experiences like Dead Space that are absolutely on another level compared to their touch-screen counterparts.
• Flaw #4: Game Selection ALWAYS Sucks: This is, by far and large, the biggest reason these all never skyrocket. These solutions always work well for emulators, but barely ever anything more. When a user buys something like the iControlPador one of these, this should mean that they never, ever have to put up with trying to control a system's own fighting games, platformers or FPS with touch screen nonsense (SFIV: Volt, KoF-i) again. Xperia PLAY delivers on this front.
This Gametel thing, however, will leave 'ya hangin' in the past... with all those famously imbalanced old-school fighters, horribly-translated/imbalanced/slow-paced RPGs that we probably wouldn't have played if we were old enough to have a grasp on quality, platformers with the most ridiculous physics ever, all those horrid aberrations of tried-and-failed control schemes that came with past-gen FPS... and even if we do happen to enjoy it, it a short-winded humor for the nostagia-drunken at best... and if we were to be honest, we've probably all gone through the trials of downloading a bunch of emulators we barely ever use.
Xperia PLAY; on the other hand, doesn't have to piggyback off the successes of SNES/PSX/GBA/GB/GEN/N64/GG/SMS generation because it already has near 200 games playable with it's controls. It's a badass emulator, but it's the only solution out there that actually has some lasting appeal after people sober up from their nostalgic intoxication and realize how poorly their old school games aged.
Long story short... this ain't got **** on the Xperia PLAY. Not even close.
Click to expand...
Click to collapse
I totally agree - but I was intrigued to see that they have this oval area which looks like our touchpad for analog controls - I think it is not functional on their's but I'm not sure. If their's is non-functional I think they would be better off not having this confusion and putting physical keyboard buttons instead. More people would justify purchasing it I think

Related

[Q] Direction pad on fighting games good?

Hi.
I'm still on the fence on buying the XP. So I'd like to ask how you street fighter players find the dpad on the device. My phat psp was really painful to play street fighter alpha 3 for more than 10 minutes. It was hard to do qcf, fdf and the like.
I hope the dpad is at least as good as those found on the gba micro (that thing rocked for fighting games, except for the size).
It's the same dpad as psp
Sent from my R800a using XDA App
Which PSP? I heard the go has the better diagonals and such but the original psp has an awful dpad for fighting games like street fighter.
Can anyone with street fighter 2 like games try doing 10 hadoukens and check if it is detected correctly.
Don't get this for fighting games. If you use the middle of your thumb, like I believe most do, it's difficult to press UP on the dpad. Mostly due to the crampedness (you end up hitting the top section of the phone - the part where it meets with the slideout bottom).
It's great for platformers and rpgs, however, as you don't really have to use the middle of your thumb for those.
i can do 20 fireballs in a row on the play, 20 dragon punches, this is on sf2, sfa3, sfex, kof94-2002, snk vs capcom, marvel vs capcom. the dpad is similar to the pspgos
@jkr284. Thanks for the info. I'll probably buy the xperia play now due to your comment since I am an addict when it comes to fighting games, if only paintown fully works for mugen characters. Hopefully the dpad doesn't have issues like the dpad in ds lite, where the diagonals have to be trained in order to work.
I find playing fighters on this phone a little difficult. Everything else is ace on it though.
I am not much of a fighter fan though.
Sent from my GT-P1000 using XDA Premium App
I've played Samurai Showdown, a game which requires lots and lots of diagonals, without trouble. I guess it's a matter of personal preference.
Flinq said:
Don't get this for fighting games. If you use the middle of your thumb, like I believe most do, it's difficult to press UP on the dpad. Mostly due to the crampedness (you end up hitting the top section of the phone - the part where it meets with the slideout bottom).
It's great for platformers and rpgs, however, as you don't really have to use the middle of your thumb for those.
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Click to collapse
Thankyou. Totally agree.
Made a thread on that very issue and most people on here dismissed it because only mongs use the middle of their thumbs apparently. You're meant to use the tip like everyone else.
Red_Kop said:
Thankyou. Totally agree.
Made a thread on that very issue and most people on here dismissed it because only mongs use the middle of their thumbs apparently. You're meant to use the tip like everyone else.
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Click to collapse
Haha, strange. I'd like to see how the people who use the tip of their thumb play. I've never seen a serious fighter fan play in that way.
To me - fighters are near unplayable on the Play. Even worse if you use a case. I'm hoping the second gen Xperia Play will lower the dpad a bit. That would make pressing up with the middle of your thumb SO much easier, and make the overall experience SO much better.
I've never heard of anyone using the middle of their thumb for playing *anything* on a dpad. Xperia Play's dpad is perfectly fine for fighting games. The original fat PSP was nearly impossible to deal with though... and this is far far better than that ever was.
zerojay said:
I've never heard of anyone using the middle of their thumb for playing *anything* on a dpad. Xperia Play's dpad is perfectly fine for fighting games. The original fat PSP was nearly impossible to deal with though... and this is far far better than that ever was.
Click to expand...
Click to collapse
You must live in an alternate universe:
http://www.neogaf.com/forum/showthread.php?t=434463
http://www.youtube.com/watch?v=7SHa7jyk9V4&feature=related
There, you've just seen/heard from a few ;p
"Gamer's thumb" has been a term used for a long while, and it directly refers to the flesh on the middle part of the thumb. As you can see from the first thread, most people into fighters use the middle, while people who play other games use the tip/both.
Per first link:
"When its fighting games, I've always used the middle of my thumb. Its because of that habit, that I try as much as possible to use a joystick, because I always end up getting callouses from playing a lot of fighting games. Only recently I've been trying to use the analog stick instead of the D-pad for fighting games, when I'm too lazy to pull out the trusty joystick."
"Sometimes I use the tip of my thumb if I'm playing something that's not too intense like an RPG, but I use the middle part when I want precision. I have what they used to call "Nintendo thumb" from the NES and SNES days. Mostly from playing SF2 with a SNES pad I think."
"I use the midsection for the d-pad, face buttons, and analog sticks."
"I use the bottom/middle mostly."
"I think most people use a combination of both."
"The "top" part of my thumb never touches anything. I kind of roll my thumb around and the middle/joint part does all pushing. My thumb is always straight as a board."
fvig2001 said:
@jkr284. Thanks for the info. I'll probably buy the xperia play now due to your comment since I am an addict when it comes to fighting games, if only paintown fully works for mugen characters. Hopefully the dpad doesn't have issues like the dpad in ds lite, where the diagonals have to be trained in order to work.
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Your welcome! The diagonals dont have to be trained on the emulators i use:
Snes9x, tiger gba, tigermame, gensoid, n64oid, fpse, gearoid, ill post my games home page just to wet your appetite!!
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A long time ago, something called analog stick appeared, and most people (emphasis on most) started using it as it is a much more efficient way to perform diagonals than most D-pads, which are much better suited for giving simpler directions (Up, Down, Left, Right).
Actually, most people who do play fighting games seriously (as in, hardcore fighting gamers) won't kill their thumbs with the D-Pad, but they'll acquire a good dedicated fighting stick such as this: http://www.amazon.com/PS3-Fighting-Stick-3-Playstation/dp/B000MWE3BI
Personally, I use the analog stick mostly, and I am up to any challenge in Soul Calibur 4
I'm a competitive fighting game player and game developer. The few people that don't use arcade sticks all use the tip of their thumbs when playing pad. Since I'm waiting for a build at work right now (we're on crunch time atm), I asked around the office here. 45 people, not a single one uses middle and quite a few looked at me like I was pulling their chain when I showed them. I don't even know where they would get the idea to play that way to begin with. It's like thinking you're supposed to run with the sides of your ankles. Nintendo thumb always meant having the tip of your thumb callused over everywhere I've been. Only time most people use the middle of their thumb is on the button side so they can cover square and X or triangle and circle at the same time.
But in the end, yes, it sucks that you guys who do play with the middle are having problems, but... eh... maybe when they aren't a tiny minority or you guys tell SE about it they'll change it with future revisions. (Sorry, a 2 page NeoGAF thread isn't remotely convincing.)
zerojay said:
I'm a competitive fighting game player and game developer. The few people that don't use arcade sticks all use the tip of their thumbs when playing pad. Since I'm waiting for a build at work right now (we're on crunch time atm), I asked around the office here. 45 people, not a single one uses middle and quite a few looked at me like I was pulling their chain when I showed them. I don't even know where they would get the idea to play that way to begin with. It's like thinking you're supposed to run with the sides of your ankles. Nintendo thumb always meant having the tip of your thumb callused over everywhere I've been. Only time most people use the middle of their thumb is on the button side so they can cover square and X or triangle and circle at the same time.
But in the end, yes, it sucks that you guys who do play with the middle are having problems, but... eh... maybe when they aren't a tiny minority or you guys tell SE about it they'll change it with future revisions. (Sorry, a 2 page NeoGAF thread isn't remotely convincing.)
Click to expand...
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NeoGaf is arguably the biggest gaming forum on the internet, and it seems pretty evenly split, so I think it's a pretty good idea of how people play.
Not sure why that is unconvincing, but your work place is?
You don't find people you know face to face more convincing than random people posting on the internet? Anyways, done responding to this.
Played SF on my play. Terrible d pad experience in my opinion. Even worse than my PSP 2000. Or maybe I just suck at fighting games huh.
Sent from my R800i using Tapatalk
Are you just having problems executing or what? I'm having no problems at all doing all my same combos from the arcade versions without an issue. Can destroy the car bonus stage in SFII with nothing but constant dragon punches. Maybe your Play has a hardware defect because this is nothing like the problems I had on my PSP 1000 which was so bad, I had to cut and place a piece of plastic under the dpad to throw a fireball at all.
Flinq said:
Haha, strange. I'd like to see how the people who use the tip of their thumb play. I've never seen a serious fighter fan play in that way.
To me - fighters are near unplayable on the Play. Even worse if you use a case. I'm hoping the second gen Xperia Play will lower the dpad a bit. That would make pressing up with the middle of your thumb SO much easier, and make the overall experience SO much better.
Click to expand...
Click to collapse
I'm not a huge beat em up fan so I can live with it, my favourite is Tekken and that doesn't require much uppage on the dpad so I am kind of fine.
Where it kills me though is in football games. I love football games, I am a huge fan. Running up or diagonally up/left or up/right is a major hassle with the PLAY.
They should have thought about this. Playing with the tip of your thumb is just so strange to me, and most of the people I know.
Out of curiosity...is this what the PSP Go is like?
It's pretty sad really cos the pad is good quality and is fine otherwise.

The OUYA console... is it doomed? Inquiring minds want to know...

I just wanted to bring up a few thoughts I've had about the upcoming OUYA console, and see what you guys think.
1. I still don't really understand how/why all of this couldn't have been handled by simply creating a GoogleTV-specific OUYA app...?
2. Besides the OUYA's dedicated game-centric market, and their custom controller, what does one really gain that is not already available in the Android ecosystem?
3. How do they plan to prevent their entire custom OS (Or their individual apps) from being ported to other Tegra-based GTV devices in the future? Or, given their outright support for hacking the device, would they even care?
4. And then there's this: Google reportedly making a Game Center for Android
http://www.phonearena.com/news/Google-reportedly-making-a-Game-Center-for-Android_id30026/
If one was to pair the above (hypothetical) "GTV Game Center" app with a Google-branded "Nexus Controller," wouldn't the entire OUYA become pointless? Would you prefer an app/service that is fully integrated with the entire Google ecosystem, rather than a custom version of the OS and functionality that are outside of (or weakly tied to) said ecosystem?
That said, I still plan to buy a OUYA, but only because I'm a sucker for shiny new toys -- especially of the Android variety! :laugh:
What are your thoughts? Am I "over thinking" this console? Do you think it will be made pointless by an evolution of the GTV?
I'm just looking for friendly debate, so please keep it civil...
150+ views and nobody has any thoughts on these questions? lol...ok, fair enough, was worth a shot.
I think best case scenario they can hope for is becoming a niche platform for android-nerds. Why? Because there is no market for such device. Casual gamers are quite happy with what they get from smartphone industry and PC-facebook-gaming stuff. More hard-core gamers will want bleeding-edge graphics and high-end performance. Without any real GPU on board OUYA will just stay behind. From the software standpoint, Android is a great system but, with sandboxing and multitasking environment, it is not very well prepared for running performance-demanding games.
But still.. I think I will buy it.
atoktoto said:
I think best case scenario they can hope for is becoming a niche platform for android-nerds. Why? Because there is no market for such device. Casual gamers are quite happy with what they get from smartphone industry and PC-facebook-gaming stuff. More hard-core gamers will want bleeding-edge graphics and high-end performance. Without any real GPU on board OUYA will just stay behind. From the software standpoint, Android is a great system but, with sandboxing and multitasking environment, it is not very well prepared for running performance-demanding games.
But still.. I think I will buy it.
Click to expand...
Click to collapse
Without a real gpu? The ouya has a twelve core tegra 3 gpu with quad core cpu, one of the best you can get, how is that not a real gpu?
It is not aimed at hardcore gamers as it can't beat a ps3 but it can attract casual gamers and even general gamers.
It can handle all the current top android games at max quality settings which is just fine for a lot of people and the ouya can be a multimedia device too so should be fun and useful too.
By your reasoning about casual gaming the wii shouldn't have sold well but it did, I don't think it will be a mass hit but it will do ok at least.
Dave
( http://www.google.com/producer/editions/CAownKXmAQ/bigfatuniverse )
Sent from my LG P920 using Tapatalk 2
I hope someone releases an overclocked kernal for it, so we can get some real power
..
mistermentality said:
Without a real gpu? The ouya has a twelve core tegra 3 gpu with quad core cpu, one of the best you can get, how is that not a real gpu?
It is not aimed at hardcore gamers as it can't beat a ps3 but it can attract casual gamers and even general gamers.
It can handle all the current top android games at max quality settings which is just fine for a lot of people and the ouya can be a multimedia device too so should be fun and useful too.
By your reasoning about casual gaming the wii shouldn't have sold well but it did, I don't think it will be a mass hit but it will do ok at least.
Dave
( http://www.google.com/producer/editions/CAownKXmAQ/bigfatuniverse )
Sent from my LG P920 using Tapatalk 2
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I hope you are referring to mobile device gpus/cpus because they are nowhere near the best you can get in desktops or even laptops or that matter.
It seems interesting and I do want to have one but I kinda want to see what games it gets first before buying, if it doesn't have anything that'll interest me then it would be a waste.
Halmo said:
I hope you are referring to mobile device gpus/cpus because they are nowhere near the best you can get in desktops or even laptops or that matter.
Click to expand...
Click to collapse
Of course, I was referring to mobile gpu's and pointing out that this could easily handle the highest quality android games.
I should have been more clear on that but thought as the discussion was about android that people would realise I meant gpu's that android works with.
Dave
( http://www.google.com/producer/editions/CAownKXmAQ/bigfatuniverse )
Sent from my LG P920 using Tapatalk 2
I think it all really has to depend on the support of developers that are willing to make develop for that hardware. But i understand where you are coming from.
mistermentality said:
Of course, I was referring to mobile gpu's and pointing out that this could easily handle the highest quality android games.
I should have been more clear on that but thought as the discussion was about android that people would realise I meant gpu's that android works with.
Dave
( http://www.google.com/producer/editions/CAownKXmAQ/bigfatuniverse )
Sent from my LG P920 using Tapatalk 2
Click to expand...
Click to collapse
But won't the Ouya be trying to compete with the likes of other home consoles? Because if it is, it is considerably underpowered compared to them.
First, I was an earlier KS backer.
Those who have order one by now, release this is not meant necessarily to complete with an Xbox or Playstation. They're going after a slightly different gaming market.
The problem I see with Ouya is that it can be a bit of redundant machine. What does it do that can't be done with a decent smartphone? You may need a rooted phone, but one can hook up a controller, connect to a TV. It's more the mobile game developers adding in controller support. That said, talk about annoying trying up your phone to play games. Having to hook up the phone to the TV every time.
But I think it could be a nice entry point for small game developers to get into the livingroom. New developers to try to get into the market without going broke or closing the doors if a game fails. Allow gamer to fiddle with their consoles.
On the positive side, if the Wii can find success, maybe there is a room for something like the Ouya too. The Wii showed, if it's fun to play, a cheap machine can make it.
---------- Post added at 04:10 AM ---------- Previous post was at 04:09 AM ----------
Plus with announcement it's going to be sold a Target, Bestbuy, Amazon and a few other stores, will help with getting numbers sold, which can help bring some of the bigger game developers to the platform.
I'm excited for the OUYA, but not for reasons they'd probably like. I'll be getting one later down the line, once someone slaps new firmware out there for it. I really don't like the idea of them trying to push their own version of a marketplace and basically building on top of Android for their own purposes. I get it, but I don't feel it's necessary and splintering Android further than it already is needs to stop.
In short, my idea is to see how this device would fare for an AIO media center. It'll hook up to a TV just fine already, it runs Android, and it has its own controller! So once it's running stock (and by stock I inherently mean CM), I'll have a media center PC essentially ready to go- I've got everything already hosted on a NAS so as long as it's on the network, bam.
I checked that link for basically Google's version of a game center, but that date was about a year ago- I think Google's a bit busy with KLP and I/O coming up. Then again they're a secretive company, but I don't think a game device could top up there with their big bombs they'll be dropping - that being Glass and KLP.
edit: Oh, and this may go towards a second device or supercede my media center plans- but I've been toying with the idea of Android as a desktop ever since 4.2 came out with multiple users. I think with OUYA it could be manageably done, or at least to the point where it could be a fun little hobby project to see what limitations I run into.
I don't think it can keep up with the graphics needed...i mean they might as well have marketed a universal market controller with the ability to miracast your phone. the device has Tegra 3, but Tegra 4 just came out. MY real question is why buy a phone and then buy another device to play games on when it has same specs...i'd rather just use my phone and stream it (with controller)...
other devices like ps3/xbox/ps4 are actually powerful. Unless a really cheap device like this is backed by nice hardware like Nvidia's Grid. It really isn't too useful. of course, this is all in my opinion.
Kinda reminds me of Ubuntu phone's concept. However, the phone's specs aren't up to do everything you'd want to so i guess the Ubuntu phone/desktop thing could be handy for average users that don't need super powerful pcs.
mistermentality said:
Of course, I was referring to mobile gpu's and pointing out that this could easily handle the highest quality android games.
I should have been more clear on that but thought as the discussion was about android that people would realise I meant gpu's that android works with.
Dave
( http://www.google.com/producer/editions/CAownKXmAQ/bigfatuniverse )
Sent from my LG P920 using Tapatalk 2
Click to expand...
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The fact is is that they are calling it a gaming colsole. Well its not. Not without a proper gpu. 12 cores is nothing. My Radeon 7770 in my computer has over 400 cores. Also the one in the xbox has over 100 cores I think. It is not a gaming console without a powerful gpu. Its just an android emulator. Thats it.
AFAinHD said:
The fact is is that they are calling it a gaming colsole. Well its not. Not without a proper gpu. 12 cores is nothing. My Radeon 7770 in my computer has over 400 cores. Also the one in the xbox has over 100 cores I think. It is not a gaming console without a powerful gpu. Its just an android emulator. Thats it.
Click to expand...
Click to collapse
Eh, now we're getting into the territory of whether or not graphics make a "game." While I'll take up my torches against Farmville any day, I've delve my fair share into text-only based games (to really go on the opposite spectrum of "graphics" here).
nessonic said:
Eh, now we're getting into the territory of whether or not graphics make a "game." While I'll take up my torches against Farmville any day, I've delve my fair share into text-only based games (to really go on the opposite spectrum of "graphics" here).
Click to expand...
Click to collapse
Oh, so the Ouya will be competing with the likes of the Atari Flashback? That makes sense.
And with people making snide, smartass comments with no real backing (or point beyond insulting a product) behind them... This conversation just lost any point and validity.
When I first saw the Ouya and all the info I admit was very happy yet very sad, sad indeed... happy for thoose pioneers and innovation at finest, daredevils! but the device is doomed to die from day 1, why? here:
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Smallest game console in the world, doesnt need AC (draws from internal battery), that "stick" plugs directly into the HDMI, yeah, THATS the console, closer specs compared to ouya, second version may kill the ouya (in terms of graphics), also a lot more portable plus you can use the controller with any bluetooth device (pc, tablet, phone). Did I mention cheap? ($100 or so dollars)
Now to the not so expensive side ($150 or so US dollars), again ouya killer... :crying:
Emulates from nes*, Snes, Gba and neogeo to PSone* and N64*, PSP emulator is getting better and better. PSone.. yeah, you got 2 analog sticks, d-pad, 4 frontal buttons, select and start buttons in the side, R1, L1, R2 and L2 buttons! yeah 4 freaking shoulder buttons!!! holy sh!t ( reason I'm buying this), stereo speakers, and HDMI! gaming on the big screen!! 1080p video playback, and mapping buttons (this means you can map the fisical buttons to the on-screen ones, so you can play ANY game on the market... maybe not angry birds... but you don't want this device to play anrgy birds :silly.
These JXD guys had done a lot of tablets, gaming tablets and psp wannabes, so their expertise paid with this one.
*emulators included
Lastly both of them already on sale!
I already ordered mine :victory: but I live in Mexico... so will take some time but yeah, ouya is doomed.
Official site with specs and more pictures
Bought it here
---------- Post added at 11:33 PM ---------- Previous post was at 11:29 PM ----------
dj_techwiz said:
I think it all really has to depend on the support of developers that are willing to make develop for that hardware. But i understand where you are coming from.
Click to expand...
Click to collapse
Indeed, its no use if developers dont add support for the controller, and 70% games in android use touch screen, so, bumpy road ahead.
dibblebill said:
And with people making snide, smartass comments with no real backing (or point beyond insulting a product) behind them... This conversation just lost any point and validity.
Click to expand...
Click to collapse
Well, if you're honestly going to bring up 'games aren't about the graphics' when we're talking about a home console (throwing in a comment about text-based games) meant to compete with the Xbox 360, PS3 and Wii U, then yes - you're going to met with snide comments. The GPU's capabilities translate more to being actually able to play the games, and that has little to do with the visual representation.
The Ouya won't be a worthwhile investment at its price. Honestly, it won't. The above two options, especially the latter Wii U gamepad rip off, seem to be a much better choice.
Valve's 'Steam Box' and other equivalents will likely catch the audience the Ouya is trying to get.

still worth?

Hello guys
my first android was a Motorola Atrix, then a Atrix 2, now i have the samsung Galaxy S duos, but i saw the Xperia play with friend(for the first time) and i loved play with him.
i want to buy a new one, my Galaxy is more expensive than a Xperia play so i can "change" and doesnt waste nothing, but i want to know if it has problems or i can buy without hesitating.
so it have problems like... my earlyer Atrix have a fingerprint reader but with ICS it have issues...
thanks
mucego said:
Hello guys
my first android was a Motorola Atrix, then a Atrix 2, now i have the samsung Galaxy S duos, but i saw the Xperia play with friend(for the first time) and i loved play with him.
i want to buy a new one, my Galaxy is more expensive than a Xperia play so i can "change" and doesnt waste nothing, but i want to know if it has problems or i can buy without hesitating.
so it have problems like... my earlyer Atrix have a fingerprint reader but with ICS it have issues...
thanks
Click to expand...
Click to collapse
I would recommend getting a more powerful phone and using a bluetooth controller. The play is really outdated now IMHO.
chick3n564 said:
I would recommend getting a more powerful phone and using a bluetooth controller. The play is really outdated now IMHO.
Click to expand...
Click to collapse
I'd probably do this aswell
Sent from my R800i using xda app-developers app
Right now it's not a smart choice. Yes, its gamepad it's a gem to play anywhere but its official rom it's outdated and has some limitations about RAM and internal memory.
If you want to sort these limitations you will have to take some time installing a custom rom and tuning the configuration so, imho, if you don't mind about try some custom roms and you can find it cheap then go ahead, otherwise look for a more logical choice.
Since there is absolutely, positively not a single Bluetooth gamepad on this planet with as much software support as Xperia Play has, it's still the best choice for gamers.
There's a lotta better specs out there, but with so little necessitating all that power, their best use is for... well... **** measuring. Xperia Play handles things just fine with what it has regardless of whether it's old or new. Doesn't legally get 4.x.x, but since this is not iOS, we have many app supplements that net us 4.x.x features...and we get that extraordinary stability/software support that was compromised by newer FWs.
Honestly, I don't know the first thing about tweaks, yet my YouTube is constantly blown up with questions about what I do to make my Xperia Play so smooth. All I've ever been doing is running a debloated stock ROM to get iPhone-tier fluidity...and with link2sd, the onboard storage complaint even becomes invalid.
Only thing I wouldn't recommend is using a contract upgrade on a phone that's so low-cost... and that's just 'cause there's more strategic ways to work the system.
The Xperia Play is; however, still a good phone.
Sent from my R800a using xda app-developers app
tbh, if you can put up with a few fps drops here and there on heavy 3d games (e.g. modern combat, wild blood, dark knight rises, gta etc) and also play them at low settings then its a good gaming phone. Yes the hardware is outdated but if you get a custom ROM and then overclock your phone then it should be alright.
Honestly the phone feel fairly smooth using stock or NXT rom. If you use a light rom or debloat it, it feel smooth overall. It only slow down once you install custom ICS or JB roms.
The one thing I miss is can't do is play high bitrates HD movies like newer phones. Also having to stay on GB you get the speed, but miss out ICS features and apps that aren't compatible with GB.
Sent from my R800i
mucego said:
Hello guys
my first android was a Motorola Atrix, then a Atrix 2, now i have the samsung Galaxy S duos, but i saw the Xperia play with friend(for the first time) and i loved play with him.
i want to buy a new one, my Galaxy is more expensive than a Xperia play so i can "change" and doesnt waste nothing, but i want to know if it has problems or i can buy without hesitating.
so it have problems like... my earlyer Atrix have a fingerprint reader but with ICS it have issues...
thanks
Click to expand...
Click to collapse
Check this thread and post No.5
TLRtheory said:
Since there is absolutely, positively not a single Bluetooth gamepad on this planet with as much software support as Xperia Play has, it's still the best choice for gamers.
Click to expand...
Click to collapse
Not to be a **** or anything, but I'm gonna have to disagree with you on that one. The MOGA in my opinion is starting to gain a ton of support from developers and the hardware itself works very well. When you couple this with the MOGA universal IME app, it gains all the capabilities of the ps3 controller. I love my Play, but I will take my GSIII and MOGA over the Play when playing Dead Trigger any day.
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LegionTHEFecalExcretion said:
Not to be a **** or anything, but I'm gonna have to disagree with you on that one. The MOGA in my opinion is starting to gain a ton of support from developers and the hardware itself works very well. When you couple this with the MOGA universal IME app, it gains all the capabilities of the ps3 controller. I love my Play, but I will take my GSIII and MOGA over the Play when playing Dead Trigger any day.
Click to expand...
Click to collapse
I disagree with that. We were sent a couple of MOGA's to use/review with are Xperia S, T and V but find for portable gaming it just does not work as good as you would want.
To start with the connection takes along time to kick in and then disconnects time to time during game play (Normally with Gameloft games). Having the MOGA app always running in the background gives the system more to process which cause's lag in games, they also seam to have a mined of their own (Keep moving in the same direction after you let go and are very inaccurate overall). The controller is not supported as a generic HID device meaning you need a 3rd party app and root to be able to play emulators and Non MOGA support games.
The other issues are to do with the physical form. The weight when the controller holds a phone is unevenly distributed (The phone weights a lot more then the controller meaning its top heavy (Not great for long periods of gaming), that's why there is a lip on the back of the controller to prop it all up. The sticks are stiff with no grip (Easy grip fix, take the foam pads out so they cup round your finger) and are useless for any FPS (Try out online multiplayer MC4, Nova 3). The lack of buttons (No d-pad, No L2, R2) and plus the fact you need AAA battery's to power it (Not ideal).
I could go on and on but Moga is no competition for the Xperia Play (purpose built for gaming, not an add-on) . If on public transport and want to play a quick game, its much better to slide the play open and play compared to getting the MOGA out of your bag or pocket, turn on bluetooth, clip in phone, wait for moga to connect to device and so on.
The list of games are on the increase but still only around 40 compared to the 400 on the Xperia Play. Its a novel way to play games at the moment and that's why some game developers are supporting it. But cant see this being a long time thing.
IMO ps3 pad with gameklip is the best setup maybe not so portable but for actually gaming its better than the xperia play
Sent from my R800i using xda app-developers app
Wow, I honestly think that you both got a bad unit and haven't spent much time with it since launch.
First of all, in regards to the game selection, its true if you only use the company provided Pivot app, it only supports around 50 games. But what you are forgetting/ignoring is the MOGA universal driver app that makes it work as a standard HID controller just like the ps3 that allows it to play ANY game that works with HID contollers plus act as an ime that can emulate PLAY controls. There is not a single Play game that I cannot play without controls on my SGS III. Not a single one. This includes emulators. I can even use gamekeyboard if I wanted. I like my play too, but you are just ignoring the facts here.
Second, the connection honestly takes around 2-3 seconds for me and I have NEVER had a disconnect, not once. I have run quadrant with the pivot app and without and have seen no noticable difference, and it is the same with gameplay. I have one of the heaviest devices available and it does not seem top heavy at all. I think the comment people make about the sticks being stick is due to the fact that it is a smaller controller than normal so of course the sticks would have less travel area, it is just a matter of getting used to it just like it was with the Play touchpads. I have played several FPS's with the pad, MC4, Dead Trigger, Shadowgun, ETC, and have actually been impressed at the sensitivity and ease of use.
The argument that it is a pain to carry around is I think a weak one as it easily fits into any coat pocket and is smaller than some android phones Ive owned. I have used it daily for weeks now.
Again, I can play every Play game out there, so I feel like I my gaming experience just got way better. I also got a laugh of you calling it a novelty that wont catch on, thats what they said about the Play too.
Anyways, just a few thoughts, no offense meant my friend.
---------- Post added at 09:23 AM ---------- Previous post was at 09:22 AM ----------
ILikeTheWayYouMove2 said:
IMO ps3 pad with gameklip is the best setup maybe not so portable but for actually gaming its better than the xperia play
Click to expand...
Click to collapse
Agreed, ever since the MOGA got ps3 controller capability, I was in heaven.
LegionTHEFecalExcretion said:
Not to be a **** or anything, but I'm gonna have to disagree with you on that one. The MOGA in my opinion is starting to gain a ton of support from developers and the hardware itself works very well. When you couple this with the MOGA universal IME app, it gains all the capabilities of the ps3 controller. I love my Play, but I will take my GSIII and MOGA over the Play when playing Dead Trigger any day.
Click to expand...
Click to collapse
I actually got my father a MOGA to go along with the EVO 3D I got him... and I'd actually even agree that it's support is far above and beyond the rest of those BT controllers... and I hope to see it get even more support because I'll likely get one for myself come January when my upgrade is available... but at the time being, not even the universal IME app brings it anywhere near being even a fourth of what the Xperia Play is.
From personal experience, I can vouch for the statement that it does greatly expand what it can be done outside of the pivot app, but it doesn't have all the specialized support Xperia Play has from having hardware menu navigation and all the precision of games tweaked to work especially with it's hardware, which results in cases like a *generic-converted* Eternal Legacy requiring an incredibly awkward form of still having to mostly use the touch-screen. While I didn't particularly find it as uncomfortable as poo-tang, the clip didn't really seem like it was designed to accomodate any kind of phone that has decent protection... meaning that my father was put in an awkward position where he'd either lose the convenience of his MOGA clip, or lose the protection of his EVO's ballistic case... this is particularly frustrating because I can use all the high-end protection that I want without sacrificing. Then the actual pivot app itself and the games involved don't seem entirely foolproof without all the tweaking options Xperia Play's given... NOVA 3, for example, has more natural feeling aiming... and all that aside, it's missing a major method of locomotion control by lacking that d-pad (which is a huge deal for precise input in 2D games). On a lesser note, I was quite shocked to find that it uses AAA batteries as opposed to having a rechargeable lithium like iControlPad does.
I do like the MOGA a lot more than other solutions because - honestly - even with all the minuses, there's still no other option on the market that allows well-done controls outside of just emulating tons of old content. Any cheap piece of plastic can emulate nowadays but the Xperia Play brought something truly special where we could play present-gen games like Wild Blood with physical controls, and the MOGA's actually picking up a lot of support for that audience with striking momentum. For that I give the MOGA credit above the iControlPad, Gametel, 60Beat, Red Samurai, Nyko Playpad and all others... but it's got a looooooong way to go before it's up there with Xperia Play... and with the ever-lasting hardware limitation (plus the burden of pairing per every game session), it may not even be possible that the MOGA can ever be up there with Xperia Play.
I will definitely agree that the lack of a true dpad is a disadvantage. There is a larger edition coming out later that has one built in, but its bigger which is both good and bad, but at least theres a choice I guess.
One thing that has actually made it not bad at all for me is the analog stick is very sensitive so as soon as there is any movement at all to either the left or right axis it registers immediately, something Metal Slug on my phone can attest to. I am not just saying this, platformers have not been an issue at all. What kind of case does your father use? I am using the shell/holster combo case and have not had it have problems.
I have never been a fan of shooters on the play, touch pad was always a frustrating experience at best and a nightmare at worse, at least for fps's. Twin Stick shooter kick ass on the play.
You mention a "everlasting hardware limitation" could you elaborate? Wouldn't the same apply to any game console, even the play? In other words, you can't upgrade hardware with an ota, which I know you know Im just illustrating my point.
Pushing the power button and then opening the pivot/universal ime app is a bit less seamless than sliding out the gamepad but I don't think it takes away from the experience. I have the whole process down to about 5 seconds before I pick my game.

TF300T - Personal Thoughts And Why You Should Get One

Hey guys, I have seen many posts of people asking why should they buy a TF300T, what is good and what isn't, so I decided to create this post to share my personal experience with this device.
I bought this tablet back in July 2012. At the moment I had some money saved, waiting for something I like to pop up and to be able to buy it.
I've always been a kind of "techy" person. I have a desktop computer that I built myself piece by piece running Windows and Ubuntu (my favorite OS). I'm also familiar with various programming languages, on both OS's. At the moment, the only Android device I had (and the very first one) was a Sony Ericsson Xperia x10 Mini, all unlocked and running Gingerbread and full speed (I just loved flashing ROM and tweaking my little baby to the top). At the time I though tablets were kind of useless... After all, they are just extra-big Android phones that people just use to show off and which only purpose was to play silly games and visit Facebook, having to pay an exuberant amount of money just to buy them.
I was aware of the existence of Transformers - I liked them from the first moment
I set eyes on a video-presentation - but they were just too expensive.
One day I was surfing on an online shop and I found TF300T. I couldn't believe what I was sawing. A quad-core Transformer, 32GB of internal memory, 1GB of RAM, Ice Cream Sandwich, and 500€... Dock included. It was cheaper than an iPad 2, and had a dock with an extra battery and USB port. Not to mention SD-card's and HDMI. Some days later watching reviews and thinking about playing with ROMs, Java and HTML made me decide: I was going to buy a Transformer!
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The first impressions
The first time I used this tablet was magical. Everything worked as expected - it was fast, and the dock was just like I expected it to be. The tablet just felt good in my hands. The rear camera is amazing, at least in my opinion: great image quality. The screen has amazing colors and is really snappy (although it is kind of a fingerprint magnet).
Although it was good, there were some problems with it: browsing was extremely slow (in the beginning I didn't noticed this much because it was my first time with a tablet) and apps kept force closing, which was kind of annoying. Well, nothing that couldn't be solved with an custom ROM: but that would have to wait some time. There was also the problem with I/O. Transferring files with the cable was a pain in the ass: the only way I was able to transfer files to the device with efficiency was using Airdroid.
ASUS, the mighty ASUS
One of the things that I really liked (and was surprised by) was how ASUS handled its devices. Let's start with the software on the tablet.On my x10 Mini, Sony putted a lot of crappy software on it, that had nothing that other apps on Market couldn't do, filled the device internal storage/RAM and that were just annoying. They didn't even included a file manager, one of the basic things all devices should have! But that's not what happens on my TF300T - not at all. The tablet came with a super-useful-and-user-friendly-and-awesome file manager (that I use until now), a complete Office suite, an app for taking notes (one of my favorite from ASUS apps) Supernote, and app for backups, for locking other apps so nobody could open them without a password, Splashtop (watch me using Office and playing games on my tab), an amazing swipe-able keyboard with a super-friendly layout, among others. And the wallpapers! One that changes according with the time and weather, another with the battery juice, and one for slide-showing all your photos.
And now, the support. ASUS is the best regarding software updates: we were the first tablet having JellyBean, not to mention regular updates. And unlike Sony, ASUS seems to care about its older devices. Also, ASUS releases the source code of their ROMS: a developer dream.
ASUS also released their own tool to unlock their devices, making the task really easy. And, besides all their warnings about warranty, they still honor it if its proven not to be our fault to damage the device.
Unlocking, installing custom ROM's, Developers, Kernels
After a couple of months using the tab without any hardware problems, I decided to unlock. I read in the forums about some people that weren't able to unlock it, but everything went smooth. Reading instructions on the forum with extreme care, I was able to install TWRP in minutes and get a new ROM installed.I couldn't believe how fast my tablet became. Using CleanROM / Hydro / CM9/10 without a custom kernel proved to be like a miracle to the tablet. I can't explain how much has changed, you can only tell by using it before and after. It was a HUGE difference.
A few days ago, I decided to try a new kernel. I read a lot about untermensch's kernel and decided to go for it. The tablet just went from perfect to heaven-like. I can now reproduce 1080p movies WITHOUT ANY GLITCH AT ALL! It's just so amazing!
This tablet also has a big level of development, New (and good) ROMs keep appearing, along with mods and kernels to make our tab even better, if possible. This makes me really happy about this device. Of course, if you have the 3G version of the tablet, you probably won't be so happy. The development for it is almost nonexistent.
Camera
The 8MP rear camera of the tablet is awesome. It has a great image quality. But what really make me love it was the fact that it takes pictures so fast and is able to capture perfectly "things moving". Bellow you have a photo I took on a cyclist competition. I also would like to advert you to not go and take pictures with this beats at a public event like I did if you don't to end up with lots of people staring at you.
The video recording is astonishing. It records at 1080p and has perfect image quality.
Games
I'm not so much of a gamer, but all the games I tried to play with it ran smoothly and fine. Of course I don't play "hardcore" games, I prefer to stick with Cut The Rope, Angry Birds, Granny Smith and so on.
Once I installed GTA Vice City just to test it out and the game ran pretty well. The dock helped a lot when playing (specially for cheats )
Battery
Having a second battery on the dock, and being big, this tablet has a huge battery capacity, and can stay turned on for days with average use. Here's a print of my battery usage stats using CM10.
Final thoughts
If I didn't buy a tablet and was to buy one now, I would definitely buy this tablet again. It can do anything and even more. In the beginning, when I though that a tablet was useless, I was SO wrong. I ended up downloading torrents, playing lots of games, browsing every website, taking notes and lots of photos, even office stuff like spreadsheets. I pretty much do ANYTHING with it. It's so portable (because of its battery), flexible thanks to the dock and it's software and so stable. I take it everywhere I go (even to the bathroom - that's one of the things this tablet to best - take the place of a newspaper :laugh: ).
That's all I have to say about my tablet. I hope I helped you decide if you should or not get one TF300T. I'll keep updating this post with thinks I did with my tablet and maybe some hints. I would also like to thank all the developers that helped making this tablet such a marvelous device. Sea! :angel:
Re: TF300T - The Story Of An Amazing Tablet
Are you high?
Seriously?
Its one of the worst and slowest tablets I've used.
I really like android but this is a sad tablet. Even iPad one is better.
Don't review ever again.
Sent from my Galaxy Nexus using xda app-developers app
hurricurry said:
Seriously?
Its one of the worst and slowest tablets I've used.
I really like android but this is a sad tablet. Even iPad one is better.
Don't review ever again.
Sent from my Galaxy Nexus using xda app-developers app
Click to expand...
Click to collapse
Lol, you didn't try CLEANROM then did you. I'm happy to say my benchmarks are in the mid 17,000s and I've got a quadrant score of 7222. That my friend is nothing to sneeze at.
Sent from my LG-LG855 using Xparent SkyBlue Tapatalk 2

Steam controller... remind you of anything?

Steam has just revealed the new controller to go with their new OS/Console:
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http://store.steampowered.com/livingroom/SteamController/
Notice anything familiar? The Xperia Play's dual touchpads were oft overlooked, but were the device's best-kept secret.
I wrote about why they were a revelation a year ago on Xperia Gamer: http://www.xperiagamer.com/Blog3/xperia-play-touch-pads-a-touch-of-genius.html#!
Xperia Play: ahead of its time? Only time will tell.
flat_steve said:
Xperia Play: ahead of its time? Only time will tell.
Click to expand...
Click to collapse
I have to agree with this.
Once i opened my Play (for flex replacement) i was amazed how that Play's dual touchpads is just one single touchpad like in laptops, with a simple connection to the motherboard. And i've seen so many opened laptops that even in Play's case i am surtain that ordinary PS/2 protocol is used (just as in laptops)
I'm glad to see more hardware that is based on touchpads instead of analog stick.
I really like using touchpads more often than analog sticks. The touchpad is like using a mouse, more accuracy and more speed (e.g. First/Third Person Shooters).
RoboticBuddy said:
I really like using touchpads more often than analog sticks. The touchpad is like using a mouse, more accuracy and more speed (e.g. First/Third Person Shooters).
Click to expand...
Click to collapse
The touchpads on the Play are God-awful. Way to sensitive and half time my thumb slides off them. They are best left in the past
Sent from my R800i using xda premium
CTU_Loscombe said:
The touchpads on the Play are God-awful. Way to sensitive and half time my thumb slides off them. They are best left in the past
Sent from my R800i using xda premium
Click to expand...
Click to collapse
I disagree, it has the edges around it and the center pokes out a bit also. I think it really depends on how its implemented, some games control better than others.
Sent from my R800i using xda app-developers app
korrectmethod said:
I disagree, it has the edges around it and the center pokes out a bit also. I think it really depends on how its implemented, some games control better than others.
Sent from my R800i using xda app-developers app
Click to expand...
Click to collapse
I'm afraid CTU_Loscombe was correct, or at least for the most part. The dual touch pads on the Xperia play, for the most part, looked (and played) like utter crap, but those few titles produced by those developers that 'got' them hinted at something surprisingly innovative.
They were generally unloved and unused by developers and gamers alike. However, a handful of developers understood what they actually had in front of them: a pair of laptop-style mouse touchpads. And once you code with this in mind, you can end up with a control mechanism that more resembles the hallowed, devastating Mouse-and-Keyboard combo beloved of PC gamers. Fire up Dead Space, ShadowGun or Minecraft - three games that utterly nail the dual touchpad controls - and it looks for all the world like you are using a mouse and keyboard.
I'm not saying Valve have copied and built on what Sony Ericsson have done here - I think it's more a case of convergent evolution, but either way I've already had a taste of what this new controller can potentially do, and - naysayers and pessimists aside - I think the status quo is in for a pleasant surprise.
flat_steve said:
I'm afraid CTU_Loscombe was correct, or at least for the most part. The dual touch pads on the Xperia play, for the most part, looked (and played) like utter crap, but those few titles produced by those developers that 'got' them hinted at something surprisingly innovative.
They were generally unloved and unused by developers and gamers alike. However, a handful of developers understood what they actually had in front of them: a pair of laptop-style mouse touchpads. And once you code with this in mind, you can end up with a control mechanism that more resembles the hallowed, devastating Mouse-and-Keyboard combo beloved of PC gamers. Fire up Dead Space, ShadowGun or Minecraft - three games that utterly nail the dual touchpad controls - and it looks for all the world like you are using a mouse and keyboard.
Click to expand...
Click to collapse
Well I did say it depends on the game and how its implemented. You listed 3 great games that did it right, and I'd add MC4, nova 3, and pewpew to that list.
Just because the play isn't fully supported by the app world doesnt mean its crap hardware that doesnt work. It's just an esoteric device and developers dont always put in the hours to code it specifically for our phone.
Sent from my R800i using xda app-developers app
flat_steve said:
I'm afraid CTU_Loscombe was correct, or at least for the most part. The dual touch pads on the Xperia play, for the most part, looked (and played) like utter crap, but those few titles produced by those developers that 'got' them hinted at something surprisingly innovative.
They were generally unloved and unused by developers and gamers alike. However, a handful of developers understood what they actually had in front of them: a pair of laptop-style mouse touchpads. And once you code with this in mind, you can end up with a control mechanism that more resembles the hallowed, devastating Mouse-and-Keyboard combo beloved of PC gamers. Fire up Dead Space, ShadowGun or Minecraft - three games that utterly nail the dual touchpad controls - and it looks for all the world like you are using a mouse and keyboard.
I'm not saying Valve have copied and built on what Sony Ericsson have done here - I think it's more a case of convergent evolution, but either way I've already had a taste of what this new controller can potentially do, and - naysayers and pessimists aside - I think the status quo is in for a pleasant surprise.
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I disagree. Most titles used it quite well: Fifa 12, Gun Bros, Modern Combat 4 ect.
Wonder if the Steam Controller will pull through
Steam controller looks so ugly .The contoller looks waaay Futuristic.Something like a 1996's movie that talk about the year 2100.
flat_steve said:
Steam has just revealed the new controller to go with their new OS/Console:
http://store.steampowered.com/livingroom/SteamController/
Notice anything familiar? The Xperia Play's dual touchpads were oft overlooked, but were the device's best-kept secret.
I wrote about why they were a revelation a year ago on Xperia Gamer: http://www.xperiagamer.com/Blog3/xperia-play-touch-pads-a-touch-of-genius.html#!
Xperia Play: ahead of its time? Only time will tell.
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hey steeeeve ! is that you , i always read your articles
why xperia gamer is stopped man ?
Hi mehdi.moha, thanks for your comments. I was just a contributor to the site, it wasn't run by me. The site has gone a bit quiet as of late, I think the guys that run it have been looking to do something new. I'd love to write for another website again but I'm not sure where my meagre time constraints (and, ahem, talent) would fit in.
flat_steve said:
Hi mehdi.moha, thanks for your comments. I was just a contributor to the site, it wasn't run by me. The site has gone a bit quiet as of late, I think the guys that run it have been looking to do something new. I'd love to write for another website again but I'm not sure where my meagre time constraints (and, ahem, talent) would fit in.
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good luck steve
i wish some day i'll be read your article about xperia play 2 - review ... :fingers-crossed:
The only problem with Play's pads is that they are small. When you move your big thumb around on a small area, its way too sensitive.
You need to use "thumb roll" when you finetune your aim.
I dont think that touchpads will replace analogs sticks in the near future. There needs to be some sort of feedback to your fingers (much like when you write on the touchscreen, you always get that nice vibration)
I think that they said somewhere that Steam controllers bads "give in" just a tiny bit so that the surfaces isnt just solid piece of plastic ? Not sure though if I understood it correctly.
Steam controller could work decently with those touchpads.

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