Dead or Alive + : The "ultimate" cpu test - Shield General

Does anybody have MAMEreloaded 139 installed? If so, could you please test out Dead or Alive +? That game plays slow on Tegra 3, A6X, Snap 600 and every other chipset tested. Even with speed hacks activated. Basic laptops did not start playing that game smooth with MAME until about three years ago. 3D games with no gpu assist use the cpu for the work.
The roms needed to test are doapp.zip (the game) and tcs.zip (the bios). If this plays smooth, that would mean Soul Calibur has a shot too. I doubt it will play smooth, since extra cpu power means more heat and battery power. Perhaps we are at diminished returns until 20 nM chipsets are released to offset the heat issues for more cpu power for apps. Point being, the Snap 600 cpu benchmarks are double that of the Snap Pro dual, but the speed increase for Dead or Alive was about 10% at best (still far too slow).

rushless said:
Does anybody have MAMEreloaded 139 installed? If so, could you please test out Dead or Alive +? That game plays slow on Tegra 3, A6X, Snap 600 and every other chipset tested. Even with speed hacks activated. Basic laptops did not start playing that game smooth with MAME until about three years ago. 3D games with no gpu assist use the cpu for the work.
The roms needed to test are doapp.zip (the game) and tcs.zip (the bios). If this plays smooth, that would mean Soul Calibur has a shot too. I doubt it will play smooth, since extra cpu power means more heat and battery power. Perhaps we are at diminished returns until 20 nM chipsets are released to offset the heat issues for more cpu power for apps. Point being, the Snap 600 cpu benchmarks are double that of the Snap Pro dual, but the speed increase for Dead or Alive was about 10% at best (still far too slow).
Click to expand...
Click to collapse
You know: If you want people to help you then write more.
So, what is MAMEreloaded 139? A DreamCast emulator?!

sontin said:
You know: If you want people to help you then write more.
So, what is MAMEreloaded 139? A DreamCast emulator?!
Click to expand...
Click to collapse
I would have thought anybody that is a "true" gamer (typical Shield buyer) would know what it is
It is an arcade emulator that is free in then Play market. Android version of MAME.

I tried it with MAMEreloaded and a Dead or Alive ROM, but it looks like the emulator only uses one core, so it's wicked slow. More of a software issue than the Shield not having enough power.

Related

HTC Legend .. Intensive 3D Gaming ?

Hey
i'm really consedoring buying the legend , just wondering since the CPU is 600MHz , will it be good with intensive 3D gaming like Asphalt 5 , Raging Thunder and Deliverace ?
or should i get the Samsung Wave instead ? cause i won't buy a phone that don't game well
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
Click to expand...
Click to collapse
then why do they say that the legend is only a slight upgrade from the hero in terms of tech?
it runs 3d games smooth, that is the 3d games out now and support tilt control, and that are not a lot of games.
Asphalt, smooth but no tilt control
Raging thunder, smooth for 98%
Google Earth (almost a game) no support doesn´t boot up
simply said, if you want to go for a mobile that supports hardcore 3d games and thatw really important to you in the long term, then get the desire or nexus or iphone. Sure the Legend support and runs the current gen of games perfect. There will come a time in next couple of month when increasing spec demand on a mobile will get the Legend a step back.
But who knows, the Hero getting an upgrade to 2.1 and it performs 100% better then on 1.6 android.
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
Click to expand...
Click to collapse
hi mate can u please confirm any source regarding its dedicated GPU?
i am so excited if this is true since i have milestone which runs on a dedicated GPU and it plays asphalt much better than Nexus
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
Click to expand...
Click to collapse
The MSM7200 SoC in the Hero does have a GPU based on ATI Imageon technology. It's not a particularly capable unit, but it is there.
Regards,
Dave
jakontil said:
hi mate can u please confirm any source regarding its dedicated GPU?
i am so excited if this is true since i have milestone which runs on a dedicated GPU and it plays asphalt much better than Nexus
Click to expand...
Click to collapse
Take a look here: qualcomm.com/news/releases/2009/02/12/qualcomm-targets-sub-150-smartphones-versatile-high-performance-chipset-sup
The new MSM7227 chipset features a 600 MHz applications processor with a floating point unit, 320 MHz application DSP, 400 MHz modem processor, hardware-accelerated 3D graphics
Click to expand...
Click to collapse
Apparently it supports OpenGL 2.0 whereas the Hero's dedicated GPU only suppors OpenGL 1.0. So it should perform better, but so far there are hardly any Android apps that make use of a dedicated GPU so it's hard to actually say how big the difference is.
Jarune said:
Asphalt, smooth but no tilt control
Raging thunder, smooth for 98%
Google Earth (almost a game) no support doesn´t boot up
Click to expand...
Click to collapse
I tried these out on my Legend.
Asphalt does work and so does tilt control. You have to enable accelerometer in the game options. The game seemed incredibly fast though. But maybe that's how it's supposed to play.
Raging Thunder. No problems there. Pretty fun too.
And as you said, google earth doesn't even start up
is it asphalt 5 or 3?
pollokp said:
is it asphalt 5 or 3?
Click to expand...
Click to collapse
I suppose it is 3....
3D Gaming Tests
I have tested some 3d games from the market place. Some of them only in a lite version, but the graphics should be the same... ^^
There is a rating system om smoothness from 1-5
Speedx 3D
http://www.androlib.com/android.application.com-beepstreet-speedx-wFnn.aspx
Its product specification tells the truth. It delivers stunning 3D accelerometer controlled tunnel experience without any lags.
5
Armageddon Squadron
http://www.androlib.com/android.application.com-polarbit-asquadron-pmqD.aspx
By stopping all tasks with my advanced task manager it runs quiet well. But not as smooth as Speedx 3D. Looks like 20 FPS. Anyway its playable and its still fun...
4
Raging Thunder 2 Lite
http://www.androlib.com/android.screenshot.app.nwtE-tEiE.u.aspx
Wow! Amazing 3d graphics! But you reckognize that HTC maybe doesn´t use the full CPU capacity of the legend as it could use. Starting a Race it lags and after some seconds it becomes much smoother, but still a bit laggy. 15-20 FPS therefore you can play it,
3.5
Speed Forge 3D Demo
http://www.androlib.com/android.application.mag3dlite-speedforgedemo-qCmp.aspx
Perfect! Super smooth!
5
Magnetic Sports Soccer
http://www.androlib.com/android.application.com-revo-proto-tiqp.aspx
Runs very smooth with an occasional appearance of lags... Very seldom
4.5
ToonWarz - LITE
http://www.androlib.com/android.application.com-polarbit-toonwarzlite-pqtB.aspx
Oh my godness! At first I thougt hey it runs not bad. But then the first enemies appeared and the FPS crashed totally! Unplayable³!
1
Kwaak3 - Quake 3 Arena for Android
http://code.google.com/p/kwaak3/
Very nice! After change the lightning from "Lightning maps" to "vertex" and the texture quality to 50% it runs very smooth with only one enemy and quiet okay with 3 enemies...
4.5
For shortness of this post i will only name the game and put a number behind it.
Homerun battle 3D demo- 5
Wave Blazer - 4
Quake 2&1 - 2
Mystique Chapter 1 - 5
My Paper - 5
Lybyrinth - 5
Dice 3D - 5
Friday Escape Lite - 3.5
Armadillo Roll Demo - 5
Vacuum - 5
Raging Thunder 1 - 5
NO ASPHALT 5!!!!!!!!
Upcoming tests after putting money aside
Exzeus Arcade - unfortunately no lite version out there
Deliverace - Omg! trailers look amazing! Hopefully it will be quiet smooth (not available at the moment)
Light Racer 3d - But maybe you can test these games??
Super G Stunt
SpaceTracks
Welcome to Hell 3D (not available at the moment)
Crusade of Destiny (not available at the moment)
AVERAGE RATING: 4,27777
After the devs have some clues to upgrade legends performance it could be nearly 5.
i know this thread is pretty old but i would like to add Dungeon Hunter.
the only game from gameloft that seems to work nearly perfect on the legend (no display resolution problems).
so, without overclocking version 3.11 runs pretty well. some buttons are deformed thats all.
the game doesn´t run perfect, but its playable.
version 3.5.7 (HD) works, too. but the graphics are deformed and youll get errors instead of videos.
Version 3.1.1 = 4.7/5
Version 3.5.7 = 4.2/5
so from all 3d gameloft games just dungen hunter will work well ?
i havent tested all games sofar, i m not that interessted in racing games or football managers and stuff.
but from the games ive tested (assassins creed, sandstorm, nova, hero of sparta and some other i forgot) only dungeon hunter works with the right resolution, nova was basicly playable, too (for example). but playing wouldnt be fun.
Just an aside 'cos I don't think it's been mentioned in this thread, the MSM7227 has the same Adreno 200 GPU that is used in the 1GHz Snapdragon phones like the Desire. Not sure about the clock speed, but I'd imagine it bears at least some relation to the main CPU clock.
Remember though that the Legend has a lot less screen to fill up so the lower fillrate is not so much of an issue, if at all. In fact, when you look at the Neocore benchmarks, the Legend holds up pretty well.
This link* shows Neocore benchmark scores for various devices and although the Legend is not tested, the MyTouch Slide has the same MSM7227 so results are comparable.
A lot of the 3D games for Android look like fairly lazy ports of older iPhone apps (Gameloft, I'm looking at you!) and may not be particularly suited to one Android GPU or another. That's Android fragmentation and an immature market though, eh?
Having said that, if 3D performance is important then something like Galaxy S would surely be the choice handset. The 1+GHz high-resolution devices will be the target devices for any serious game development so you may find that 320x480 and lower handsets are ignored to a great extent. Whether a burgeoning budget market keeps these lower-end device on developers' minds remains to be seen.
Edit to add: The only 3D game I have and play regularly is Carrom 3D (great pool/snooker game) and this is smooth enough even with all the detail turned up. A lot of other apps 'running' in the background will cause occasional lag, but then this is the price we pay for a multi-tasking environment!
* Search for "high end android gpu showdown" to get link at Android&Me (can't link as I'm a new account)
The only game (that I tried) that lags on my legend is caligo chaser
FIFA10 lags too.
the legend isnt a real lower-end device (the wildfire is xD).
if google would optimize android and htc would optimize sense the cpu and gpu would have much more power to for example to play games more fluedly.
if coders would even try to optimize theyr games for legend (and it would be very easy for gameloft for example, htc legend is comparable to the iphone 3gs and most of there games are coded for exactly that device), they would work just perfect.
the lower cpu rate and the lack of ram isnt the real problem: compare the hardware of the phones to a pc 10 years ago, the snapdragon should reach better performance than an pentium 3/1ghz cause of the architectur, the gpu is far away from the power of a geforce 2mx, but still pretty good.
based on the better architecture (n45; arm) the 600mhz msm7227 should be comparable to a 800mhz pentium 3.
this hardware has to work with a smaller screen with a fixed resolution. they could reach so much better performance, graphics etc. they are just too lazy.
(ps: i know that smartphone hardware isnt really comparable to hardware that was in pcs back then, but mhz is mhz)
were2 said:
(ps: i know that smartphone hardware isnt really comparable to hardware that was in pcs back then, but mhz is mhz)
Click to expand...
Click to collapse
Yeah, but MHz to MHz rarely mean much, even in the same architecture. For example: The new Qualcomm CPU's, found in the Desire-Z (T-Mobile G2, 800MHz) outperform the 1GHz (1000MHz) CPU found in the Dersire by a long way (these are both ARM). If you look at AMD CPUs vs Intel CPUs then AMD almost always outperform Intel, even on a lower clock-speed. (Both the x86-64 architecture). MHz to MHz only has a real, measurable, bearing when applied to 2 of the same CPUs at to different clock speeds (overclocking)
Having said all that, I do agree with your post. The Legend is capable of so much more, if only people would take the time to code properly. Part of the problem is that people rely on the Dalvik VM (fairly phone-independent), so they rarely have to code on a "per-phone-model" basis. With the iPhone, as it's only ever 1 set of hardware, programmers can easily optimise it for the iPhone. It's much harder to optimise for Android, as it exists on so many phones, each with different specs. But that's the price you pay for choice...
Suprisingly the Legends GPU outperforms the Desire in 3D benchmarks. The CPU is certainly weaker in the Legend, but the comparison below is not quite far because the Legend is still on 2.1 and the desire benchmark was 2.2
Hopefully soon they can be compared like for like...
hxxp://wxw.glbenchmark.com/compare.jsp?benchmark=glpro11&showhide=true&certified_only=1&D1=HTC%20Legend&D2=HTC%20Desire%20(Bravo)&D3=Apple%20iPhone%204
THis is a good read:
hxxp://smartphonebenchmarks.com/forum/index.php?/topic/105-analysis-of-qualcomm-msm7x27-msm7227-msm7627-and-msm7x25-msm7225-msm7625-processors-how-good-are-they/

Dreamcast emulation next step to enjoy Android and xPlay experience

The best console emulation is not available yet but i can't wait to enjoy playing some games like Daytona, Skies of Arcadia, Power Stone or Sonic Adventure 2
Here is some information about the work being conduct by drk||Raziel on NullDCe
http://www.youtube.com/watch?v=I5-kV_TRNyg&feature=player_embedded
http://code.google.com/p/nulldce/
http://drk.emudev.org/blog/?p=210
http://forums.ngemu.com/nulldc-discussion/
I can"t wait to play those game on my Xperia Play
Specs : Dreamcast = 200 MHz Hitachi SH4 RISC
PSP = MIPS R4000-based; clocked from 1 to 333 MHz
Xperia play # 1GHz Scorpion processor
Adreno 205 GPU
Qualcomm MSM8255 Snapdragon chipset
512 Ram
I'd love it to happen but it won't, not to a playable level anyway, maybe the newest dual core devices could but if we can't even run the n64 and nds perfectly then dreamcast will be on another level.
The video shows how low the frame rate is on
I've read that developers got bored of developing that emu and stopped working on it. I think, it was somewhere on androidforums.
This project seems to be completely stalled. It's a pity, because at least Crazy Taxi seems to run mighty fine. I played Sonic Adventure flawlessly with nullDC on my desktop PC. Maybe a bounty could help to raise interest?
BTW, FK1983, the games may go a bit sloppy on there because it is an alpha version. I am sure a polished, well-functioning emulator should work on a Xperia Play. Probably it'll need to be overclocked for 100% speed, but there's no reason why it shouldn't work OOB.
Unless the source code is released by the manufactures we wont see it happen in this phones life time. It is possible but the amount of work and testing it will take is far to much. Even the PC's dreamcast emulator is sketchy at best. But there are miracles
I've been searching a bit for the project creator, and his trace seems to disappear from all his projects around February this year. I hope nothing bad occurred to him...
My old PC was a 2.2 ghz duo core with a 4670 ati.
It could emulate well up to Gamecube, which would slow down quite a bit.
If we could overclock the Play to 2ghz and we had a Play optimised Dreamcast emulator i believe it could be done.......just.
I have found Dreamcast emulation very problematic on the PC though. Mounting the discs and getting them to work properly is very cumbersome.
In all honesty, since we don't really have that great Dreamcast emulation on the PC, i think it highly unlikely to ever come out for mobile phones.
I'm not terribly convinced we'll ever see a DC emu for the Xperia. There are barely any good DC emulators for the PC, and most good emulators on devices like the Xperia are just optimized ports of PC versions.
It's theoretically possible since both systems run ARM-based architecture (though I'm not sure if the ARM chip in the DC would execute instructions that the Xperia could run as they might have changed drastically over the past decade), but it's theroetically possible, though still unlikely. Even with HLE, you're talking about trying to emulate a 200mhz system on a 1ghz one, that's a pretty damn tall order, and it would take some SERIOUS coding and optimizing to make it happen.
I hate to say it, but emu authors are hobbyists that do this for fun - they rarely have the time to devote to optimizing a emulator well enough to run within such narrow margins.
Just look a FPSE - even being a paid app and getting regular updates, it still doesn't run fullspeed and have accurate sound emulation or graphics filerting and the PSX is only 33mhz.
illuminerdi said:
I'm not terribly convinced we'll ever see a DC emu for the Xperia. There are barely any good DC emulators for the PC, and most good emulators on devices like the Xperia are just optimized ports of PC versions.
It's theoretically possible since both systems run ARM-based architecture (though I'm not sure if the ARM chip in the DC would execute instructions that the Xperia could run as they might have changed drastically over the past decade), but it's theroetically possible, though still unlikely. Even with HLE, you're talking about trying to emulate a 200mhz system on a 1ghz one, that's a pretty damn tall order, and it would take some SERIOUS coding and optimizing to make it happen.
I hate to say it, but emu authors are hobbyists that do this for fun - they rarely have the time to devote to optimizing a emulator well enough to run within such narrow margins.
Just look a FPSE - even being a paid app and getting regular updates, it still doesn't run fullspeed and have accurate sound emulation or graphics filerting and the PSX is only 33mhz.
Click to expand...
Click to collapse
I agree with you except the fpse part. I have Tekken3 for example running at 66fps just because that is my vync.
But yeah a 200Mhz to run on a 1Ghz processor is not very likely feasible. Then again I would love to be wrong!
shaolin95 said:
I agree with you except the fpse part. I have Tekken3 for example running at 66fps just because that is my vync.
But yeah a 200Mhz to run on a 1Ghz processor is not very likely feasible. Then again I would love to be wrong!
Click to expand...
Click to collapse
ye most games run great in fpse. i agree with you there
but try putting screen filtering on in fpse then look at the frame rate
I would most likely kill to be able to play Skies again, my dreamcast died a few years back and I get sad when I walk past my dreamcast games collection.
srsly, will there be a game like skies of arcadia in the next years ? that game was pure awsomeness
why couldent our phones play DC games? our phones is like almost 3 times more powerful then a DC,
i kinda wish the xperia play had the hummingbird cpu and gpu with a 4.3inch screen would pretty much be the same as a Psp 3000
(and come in white on verzion..... the white xperia is so sexy)
icebear8 said:
why couldent our phones play DC games? our phones is like almost 3 times more powerful then a DC,
i kinda wish the xperia play had the hummingbird cpu and gpu with a 4.3inch screen would pretty much be the same as a Psp 3000
(and come in white on verzion..... the white xperia is so sexy)
Click to expand...
Click to collapse
In theory it could work reasonably well.
However I imagine it would mean reprogramming games to run natively on the phone.
This or emulating perfectly is simply too much work for a dev to do for free in his spare time.
For that reason I doubt it will ever happen.
Dreamcast emulation is still sketchy on the pc with alot of flaws.
dsswoosh said:
In theory it could work reasonably well.
However I imagine it would mean reprogramming games to run natively on the phone.
This or emulating perfectly is simply too much work for a dev to do for free in his spare time.
For that reason I doubt it will ever happen.
Dreamcast emulation is still sketchy on the pc with alot of flaws.
Click to expand...
Click to collapse
In pcs like mine, a Core i7 920 at stock speed, i don't see any emulation flaws. In mine as NullDC as Demul run all games that are actually emulated, at full speed and without any slowdown.Even in the Naomi 2 ones, which has a more powerful GPU based in the same of Dreamcast, in Demul there are some bugs but almost all those games run at full speed and the hardware base it's the same of Dreamcast.I think that Xperia Play has no chances for the Dreamcast emulation, in the maximum psx games and N64 only overclocked, maybe the Galaxy S II have some chances of a reasonable emulation but not at full speed in some games like Dead or Alive 2. If it is in a phone with a Snapdragon S4 processor like the MSM8960 dual core at 1.5GHz more the Adreno 225 GPU, i think that it will be possible at full speed. This processor has almost 10000 MIPS of processing power, you remember that Dreamcast has 360MIPS despiste to be a console.
Duramajin said:
I would most likely kill to be able to play Skies again, my dreamcast died a few years back and I get sad when I walk past my dreamcast games collection.
Click to expand...
Click to collapse
I have 2x brand new dreamcasts right now
A shop near me sells them for 10 dollars each with brand new cd drives (the part that failed the most on them)
anyways I have a game collection of around 500 games at the moment
Dreamcast was the best system ever I think
For sure one of my favorite
and saying the emulators are sketchy is a lie.
I've tested personally almost my whole collection on them and never had any problems with games
HOWEVER. i dont think the Xperia play will ever emulate a dreamcast well
that emu has been dead forever somone would have to pickup the project
Necrobump...
antispiral said:
Necrobump...
Click to expand...
Click to collapse
Dont blame me I didn't bump it lol.

Galaxy S 2 and FPSE (9th June)

hey all
i thought id share with you for those who would be interested in my first hands on experience with the samsung galaxy s2
well i went round my friends house after work, as he was waiting for one to be delivered as an upgrade, anyway he rang me to say that it was here,
so i thought id go up and have alook.
the first thing i did when he gave it me was.... drop it lol
he passed it me and it slipped right through my fingers it was so thin
it bounced on his hard laminated floor a few times but he just laughed.
it is a nice device, very slim altho abit wider than the play
the brightness on the screen was great
and it was very very snappy scrolling across homescreens and loading up apps,
exploring the memory with astro. i was impressed
and alot lighter than the play aswell
the quadrant scores were off the chart getting something like 3k+
linpack he was getting 48
i did notice that when running quadrant some of the textures were just plain solid shapes no actual textures. i thought maybe thats got something to do with that mali chipset that i heard didnt support certain texture compression but anyway.
i told him to fire up fpse to see what that ran like with the new fpse.
mines runs great hovering around at around 45-50fps
on most games. until i put on screen filtering
and that has a massive impact on fps it drops to around
27-30fps and games become unplayable even with frame skip on max
enhanced 3d rendering has little effect on fps so i keep that on
anyway i thought that the galaxy s 2 with the 1.2 dualcore and the mali 400mp
would power along when putting screen filtering on.
so i tried tekken 3 loaded it up. ran it but without screen filtering on
and it was buttery smooth stuck at 60fps.
then i turned on screen filtering and it dropped to 30/35fps
and was the same unplayable state mine was.
i was gob smacked surely a dualcore would best this???
my mate said, so looks like your not missing much gaming wise then compared to mine. i just smiled ,he hasnt got his for gaming mind.
i dont know if there was summat goin on, or a imcompatability with fpse
but it was an interesting discovery. i tried afew other games and they all were the same.
so as far as emulation and fpse goes were not getting left behind because we have no dualcore cpu.
Someone please correct me here if im wrong but what your saying is that a dual core cpu is the same speed as a single core cpu on single core programming, well yes that is going to be the obvous result, yes different single core speeds will have various results.
But unless a program has been coded for use with more than one processor then it will not make use of a dual core processor.
for example
a single core processor can work out
x = 5
y = ?
x * y = 15
this equation would take as much time on a single core processor as it would a dual core processor as you are waiting for the result of 15/x to work out what y is.
so until FPSE is programmed to allocate for dual core processors you will end up with the same speed of use, or very similar.
I have both, well sort off, play dead gone for repairing with sony, so bought S2 in the mean time, to tell you, S2 with 1gb RAM and Dual core Processor which can be overclocked to stable 1.66 ghz is way fast as compared to play, trust me, graphic wise both have 16m colors, but s2 with super amoled does it somehow better...i miss playing games the play way...thats all...I guess S2 is the world's fastest stable phone for now.....atleast I have both so know it...
shotgunfool said:
Someone please correct me here if im wrong but what your saying is that a dual core cpu is the same speed as a single core cpu on single core programming, well yes that is going to be the obvous result, yes different single core speeds will have various results.
But unless a program has been coded for use with more than one processor then it will not make use of a dual core processor.
for example
a single core processor can work out
x = 5
y = ?
x * y = 15
this equation would take as much time on a single core processor as it would a dual core processor as you are waiting for the result of 15/x to work out what y is.
so until FPSE is programmed to allocate for dual core processors you will end up with the same speed of use, or very similar.
Click to expand...
Click to collapse
your forgetting about the more onboard ram the s2 has plus it has the mali 400mp Gpu
crispyduckling said:
your forgetting about the more onboard ram the s2 has plus it has the mali 400mp Gpu
Click to expand...
Click to collapse
The tegra2 bests that GPU in every possible way.
Also doesn't the SGS II have an FPS limit.
Also Exynos as a whole is not all that more powerful than tegra2 I mean the reason the SGS II does so well on benchmarks is because of android 2.3 look at the Atrix 2.3 leak its benchmarks are off the charts as well.
And my last point. There is no need for all this power if it is not going to be used. I mean games need that type of power and games are best played with a gamepad. Why sony ericsson didn't put a tegra in the play is beyond me.
I tried tekken on it, could see puches coming at me my thumbb was always in the way. I told the owner to uninstall as gaming on something like that was a joke. He didnt agree until he tried my play.
Sent from my R800a using XDA Premium App
RacecarBMW said:
The tegra2 bests that GPU in every possible way.
Also doesn't the SGS II have an FPS limit.
Also Exynos as a whole is not all that more powerful than tegra2 I mean the reason the SGS II does so well on benchmarks is because of android 2.3 look at the Atrix 2.3 leak its benchmarks are off the charts as well.
And my last point. There is no need for all this power if it is not going to be used. I mean games need that type of power and games are best played with a gamepad. Why sony ericsson didn't put a tegra in the play is beyond me.
Click to expand...
Click to collapse
yea I tried to play tekken and I just couldn't on the touch screen
IM so glad I have a play
its a great phone tho the gs2
crispyduckling said:
yea I tried to play tekken and I just couldn't on the touch screen
IM so glad I have a play
its a great phone tho the gs2
Click to expand...
Click to collapse
Reason I switched too.
Sent from my R800i using XDA App
Touchscreens suck for gaming.
No amount of processing power in the World will overcome this fact.

[Q] Exynos V Snapdragon(Gamer Perspective)

Hello to you all.
I'd like to hear your view about which version of the phone has more potential in the years to come when dealing with future emulators such as the Wii, 360, PS3, and any previous gen game console to date. With that I have a few questions I ask to you all.
With the Snapdragon running Quad 1.9's. What could be the maximum overclock on these?
In this wikipage, en.wikipedia.org/wiki/Samsung_Galaxy_S4, it explains the Exynos runs only 1 of the 2 sets of quad 1.6 and 1.2 cores respectfully. I'd like to know if there is a bypass to get all 8 cores running concurrently at the same time. And if so, To get the overclock on every core for this model as well.
The ultimate goal is using a BT controller(Moga Controller), maximum processing and graphics powers(These phones), Connector cables for HDMI, and the proper emulators to enjoy(Which I'm currently working/dealing with).
Hear from you soon.
Sincerely,
Sincereless
Sincereless said:
I'd like to hear your view about which version of the phone has more potential in the years to come when dealing with future emulators such as the Wii, 360, PS3
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You're highly overestimating the performance of the phone. While there's a Dolphin emulator in the works to emulate Gamecube and Wii games on Android, the S4 will never be able to run them at a decent frame rate. 360 and PS3 emulators are out of the question, even for the most powerful desktop computers available.
Yeah, it takes many times the power of the original to emulate it. Phones are only close in capabilities to those 7 year old consoles which means there's no hope of emulating them.
ChronoReverse said:
Yeah, it takes many times the power of the original to emulate it. Phones are only close in capabilities to those 7 year old consoles which means there's no hope of emulating them.
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THE ADRENO 320 ITS WORKING TOO CLOSE OF THE PS3 PERFORMANCE... AND THE 1.9GHz OF THE CPU IS OVERLOCKABLE TO 2.0GHz EVEN 2.2GHz BUT THE PHONE ALREY SUFFERS THOROTTLE SO LETS SEE WHAT HAPPEN
Sincereless said:
Hello to you all.
With the Snapdragon running Quad 1.9's. What could be the maximum overclock on these?
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Doubt it will get overclocked, it already feels like it's gonna burn a hole through the screen after 15 minutes use...
Before we get into whether it can or can't run an emulation it's best to discuss the absolute limits of the Exynos phone and Snapdragon. I'm currently discussing the situation with a group working on the PS3 emulation. But first we need to know what the phone can and can't do.
So the question now is how high can the Exynos 1.6 and 1.2 cores be overclocked, and how high can the 1.9 Snapdragons? What would be a good stable overclock speed? One that won't burn out the CPU's.
(On a side note is there such a thing as portable external CPU's. After browsing extended batteries I got the notion you could kinda fit a second phone motherboard in the size of one of the extended cases. Say for example a second Galaxy S4.) <.<
Your thoughts?

I9505 feels laggy in games!

I used to play GTA vice city in my note 2 N7100. It was so smooth, now im playing the same game but it feels laggy. It looks like im playing below 30 fps.
I think its something with the game or driver issue. Anyone with same problem?
Sent from my GT-I9505 using Tapatalk 4 Beta
Haven't had any lag on a single game I have played myself, although GTA isn't one of them. Perhaps there is a compatibility issue. One thing is for sure, it isn't the I9505 being too slow.
Sent from my Qualcomm Galaxy S4
This happens in many games. It shouldnt, but it does. And it is known and odd issue.
I play lot of 2D games like Hill climb racing, bubble shooter etc and those games used to play fine on last year's hardware. Even if we are talking about 1080P screens, these games play fine on Oppo Find 5 which has same GPU as ours and inferior Krait 200 CPU. And it plays those games fine. But microstutter is experienced on I9505 as well as HTC One. Both of them are using S600 chip.
A lot of tinkering and manual CPU frequency lock at max speed (manually or though setcpu profiles ) reduces the jitter and microstutter, but it does not still completely eliminates it.
Hell these games play fine on Mediatek MTK6589 SoC.
I am not able to solve this on my either S600 phones for over a month now.
It is not SGS4 exclusive issue. Either these games are not optimised for S600 or governors on these phones are not ramping up GPU clock when required or there is thermal throttling happening.
Funkym0nkey said:
This happens in many games. It shouldnt, but it does. And it is known and odd issue.
I play lot of 2D games like Hill climb racing, bubble shooter etc and those games used to play fine on last year's hardware. Even if we are talking about 1080P screens, these games play fine on Oppo Find 5 which has same GPU as ours and inferior Krait 200 CPU. And it plays those games fine. But microstutter is experienced on I9505 as well as HTC One. Both of them are using S600 chip.
A lot of tinkering and manual CPU frequency lock at max speed (manually or though setcpu profiles ) reduces the jitter and microstutter, but it does not still completely eliminates it.
Hell these games play fine on Mediatek MTK6589 SoC.
I am not able to solve this on my either S600 phones for over a month now.
It is not SGS4 exclusive issue. Either these games are not optimised for S600 or governors on these phones are not ramping up GPU clock when required or there is thermal throttling happening.
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Try setting the GPU Governor to performance while you are playing to see if that solves the issue.
Toss3 said:
Try setting the GPU Governor to performance while you are playing to see if that solves the issue.
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That is exactly what I do. In SetCPU I have created custom profiles for games.
It just reduces the jitter, does not eliminate it. Funny thing is, some more heavy games play just fine.
same issue
i have the same issue with vice city, on s3 it was so smooth and now i uninstalled the game because i dont like shuttering... it was lagging like hell nfs most wanted, carmageddon etc are working great.
What I have seen is that the SoC Heats up very quick and it begins to throttle down CPU and GPU frequencies to cool itself! Our phones should theoretically be 1.9GHz beasts and they are..... for 15 to 20secs! Then everything goes to hell as the CPU throttles down to 918MHz (GPU too goes down) and it actually becomes slower than last year's Phones!
I hate Mobile technologies! My Acer Iconia W700Pro behaves the same! It has an Intel Core i5 3317U CPU with an Intel 4000HD Graphics GPU and it should be able to play many games without problems but Because of throttling it is actually Slower than an i3 CPU if you rum longer tasks!
Somebody must begin thinking of new ways to cool these CPUs instead of ramping Up MHz just so manufacturers can brag about it!
That's why I keep my Note 2 (I sold my S4 already, mainly because of the pen)
It's very cool, no throlling in any case, perfect smooth with no lag at all. Stability test proved it the best also.
I don't know why reviewers and many people keep screwing about benchmark and raw power. They are BS and do not convert to the real experience.
Maybe because these games are not optimized for FHD resolution?
They play well on i9500. I really want octa but 4G is fast where I live.
Sent from my GT-I9505 using Tapatalk 4 Beta
*Emix* said:
Maybe because these games are not optimized for FHD resolution?
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Nope. If that was the case they would have problems with my i9500 or Oppo Find 5. They work fine on these.
9500 does not even get warm playing Hill climb racing.
This issue is specific to Snapdragon S600 powered phones.
From my Galaxy S4 Exynos, in your face.....
Should I exchange my i9505 for i9500 or wait for solution or software update that fixes this lag?
Have you activated the 4x MSAA under Developer options?
Many of my games started to lag quite alot after i enabled that. So i turned it off and every games runs buttery smooth.
Maybe if you make a profile to undervolt and underclock your phone, just to prevent it to get too warm, the the throttling won't underclock teh GPU because of war issues.
I just Undervolt 50mv on all frequencies and it seems fine on all games!
tiaolipa said:
Maybe if you make a profile to undervolt and underclock your phone, just to prevent it to get too warm, the the throttling won't underclock teh GPU because of war issues.
I just Undervolt 50mv on all frequencies and it seems fine on all games!
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Interesting, can you please give some brief steps to achive it? Which app you use and setting etc. Are you sure, it works? For example, if you disable undervolt/underclock, some games start to lagg?
i have both GTA 3 and vice city aswell as modern combat 3 and 4, and all of them works fine on my S4, although i have the octacore i9500 version.
I have the i9500 version ( Octa ), and faces this problem a lot and also most of the times the phone gets hot and starts draining the battery too fast !! so it's not throttling at all with this temperature and battery drain !!
I had this problem with Note2 but not as much as S4 ( and without getting hot or eating the battery !! ).. the S4 sometimes gives me as low as 1FPS or less sometimes ( measuring by eye )
Jason2k13 said:
i have both GTA 3 and vice city aswell as modern combat 3 and 4, and all of them works fine on my S4, although i have the octacore i9500 version.
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And do you notice overheating when playing? How bad is it? Can you compare it with your previous phone?
I have a i9505 and are not that butter smooth as on my old i9300. But then again after the latest MEA update it's better then before. Not perfect but its something. This sure means they can fix it over time. I did not own a i9300 for long but I assume at launch that phone had the same problems as this one. After a while with update the phone became smooth right?
About the heating issues. I don't really think its a problem. CPU and GPU will get hot while playing games like Modern Combat 4. The iPhone 5 also gets really hot so its nothing abnormal. Mine is getting hot while playing games but not concerning hot.
renosj said:
Interesting, can you please give some brief steps to achive it? Which app you use and setting etc. Are you sure, it works? For example, if you disable undervolt/underclock, some games start to lagg?
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I use Ktoonsez Kernel. It comes with an app that lets you control all that.:good:
For how to install the kernel though, I'd rather not give any advice on that, because I have done quite a mess on my own device on my mistakes during the instalation. I never had any problems installing Kernels on my Galaxy S2, S3 and Note2, but on the S4 I'm still pretty inexperient.
On the Kernel and Roms foruns you will find plenty XDA users that can help you on the installing process sweetly though!

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