GoogleDocs: Steam Games Compatibility List - Shield General

Hope for a sticky on this post. There is already a Thread to that topic: Games you have tested and streamed through PC, but have the link in #1 would be better?
till now, editable for everyone (no login), may change that later.
https://docs.google.com/spreadsheet/ccc?key=0Al_tgDiSllFFdGhJQ3p3d1JDTU0wS3IyNjVxdDB6MVE

Lord fiSh said:
Hope for a sticky on this post. There is already a Thread to that topic: Games you have tested and streamed through PC, but have the link in #1 would be better?
till now, editable for everyone (no login), may change that later.
https://docs.google.com/spreadsheet/ccc?key=0Al_tgDiSllFFdGhJQ3p3d1JDTU0wS3IyNjVxdDB6MVE
Click to expand...
Click to collapse
I've also done a lot of editing and formatting for this doc. It'll be a good resource for bug reporting and fixes.
+1 please sticky,
edit: I sent a PM to the XDA Forum Moderator, Mike, asking if we have a dedicated Shield Mod, and to sticky this.

if games work but need workaround/small tweaks should we still put it in the not working?
I feel like we should have several catigories:
Officially Supported Game
Games that work Perfectly (just as good as supported games)
Game that work (more or less) Perfectly w/ workarounds (require disabling a pre-launch splash screen, editing a configuration etc.)
Games that work imperfectly (require a mouse/keyboards on menus, can't load multi-player etc.)
Game that don't work at all (game just refuses to launch)
but I feel like we shouldn't separate them, just make in an alphabetical list of games and have "working level" category... also I feel like my idea doesn't separate games that run but don't recognize the controller...

Trevski13 said:
if games work but need workaround/small tweaks should we still put it in the not working?
I feel like we should have several catigories:
Officially Supported Game
Games that work Perfectly (just as good as supported games)
Game that work (more or less) Perfectly w/ workarounds (require disabling a pre-launch splash screen, editing a configuration etc.)
Games that work imperfectly (require a mouse/keyboards on menus, can't load multi-player etc.)
Game that don't work at all (game just refuses to launch)
but I feel like we shouldn't separate them, just make in an alphabetical list of games and have "working level" category... also I feel like my idea doesn't separate games that run but don't recognize the controller...
Click to expand...
Click to collapse
To keep things tidy, it could look like this:
Supported
Working
Working w/ workarounds (this section would include the "work imperfectly" section, games that require mouse and/or keyboard)
Not working

hurrpancakes said:
To keep things tidy, it could look like this:
Supported
Working
Working w/ workarounds (this section would include the "work imperfectly" section, games that require mouse and/or keyboard)
Not working
Click to expand...
Click to collapse
I've taken your advice.
Shield Supported
Perfectly Working
Mostly Working
Not Working
Spreadsheet also has section for Android Emulators, how well they work, price, and notes on workarounds.
Posted a thread on nvidia.com forums asking for a sticky as well with links to here and the gdoc.
https://forums.geforce.com/default/...heet-all-games-and-emulators-with-fixes-xda-/

Also user: hurrpancakes has done a good job of formatting and populating information. +1 to you!

users on nvidia.com forums have made some great comments and edits.
i've pretty much professionalize the entire google spreadsheet to maximiz end user contribution. Thanks Lord Fi5h, and everyone!

Can Unoid or fish resize the B column? It's a bit bigger than it should be

Lord fiSh said:
Hope for a sticky on this post. There is already a Thread to that topic: Games you have tested and streamed through PC, but have the link in #1 would be better?
till now, editable for everyone (no login), may change that later.
https://docs.google.com/spreadsheet/ccc?key=0Al_tgDiSllFFdGhJQ3p3d1JDTU0wS3IyNjVxdDB6MVE
Click to expand...
Click to collapse
I might be able to help a bit. I have 631 steam games. http://steamcommunity.com/id/PR0XIDIAN/ (4TB steam drive so they are all installed as well).

Nice, I was looking for something exactly like this. Added Prototype (working perfectly), Fallout 3 (working when GFWL is removed), L.A Noire (working provided you do the Rockstar Social Club signin from a computer and save the credentials) and added a disputed note for Saint's Row The Third.
Edit:
Added (Working Perfectly):
Portal
Portal 2
Added: (Not Working):
Sonic & All-Stars Racing Transformed
Tweaked:
Sonic & SEGA All-Stars Racing
Bioshock

I added my findings to the list last night ... just one thing, why are there games listed on there that have NO controller support ... I mean there are millions of apps available on android ... if we list them all this way it will make the list near unusable
Kris

i00 said:
I added my findings to the list last night ... just one thing, why are there games listed on there that have NO controller support ... I mean there are millions of apps available on android ... if we list them all this way it will make the list near unusable
Kris
Click to expand...
Click to collapse
iOO that's correct we only want Android Native games that are either: A) Tegra 3 or 4 mentioned support) or B) Android games that support shields controls.
Some cleanup would help.
edit: we do want all android games

Bastion works perfect on my shield...not sure why it's listed as not working!
Controller works great, I think the menu must be navigated with the on-screen mouse. I launched through Steam Big Picture mode.
---------- Post added at 06:12 PM ---------- Previous post was at 06:01 PM ----------
Has anybody read about Gameloft support for the shield? I really was hoping to play some of their titles on this device (MC4, MC5, and the Wild Blood game).

I think it is alright to list games that people have tried that don't have controller support. That way people can see if something works or not without having to find out themselves.

hurrpancakes said:
I think it is alright to list games that people have tried that don't have controller support. That way people can see if something works or not without having to find out themselves.
Click to expand...
Click to collapse
I have found other games that I am not going to bother adding since someone keeps deleting "Added by i00".
I have added 10 to the android list already... so you have lost a good contributer.
Also I think that you need to add an added by and added date column so that if someone adds a game that they say works someone can contact them if they can't play a game that is listed as working... and date so that people can quickly work out what games were added since they last viewed the list
Kris

I notice that is the game have moga controller support, it will most likely work on Shield.

Kris
I'm no mod. Not a senior member like yourself, although I have been been around a long time. I've added at least 20, I have 384 games installed right now, I will be adding more. Haven't listed my name nor wanted any credit. This is us shield owners trying to help each other get the most out of our cool new devices.
Thanks for your contributions and I hope you won't give up and continue to contribute if you choose.
Loving my shield Titan combo. Just wish I could get Kingdoms of Amalur to recognize the controller. Would love to play at bedtime leisure.
Cheers

Xarrdroid said:
Kris
I'm no mod. Not a senior member like yourself, although I have been been around a long time. I've added at least 20, I have 384 games installed right now, I will be adding more. Haven't listed my name nor wanted any credit. This is us shield owners trying to help each other get the most out of our cool new devices.
Thanks for your contributions and I hope you won't give up and continue to contribute if you choose.
Loving my shield Titan combo. Just wish I could get Kingdoms of Amalur to recognize the controller. Would love to play at bedtime leisure.
Cheers
Click to expand...
Click to collapse
I don't usually put my name on things... But I just think that in a shared document it is needed for control and so that the original author doesn't steal credit.
Also I am in Taiwan ATM so can't update the document .. But here are the new controller games I have found
Star dash
Zeninova
Legends of yore
Kris

I don't want to mess with the document.
I found that
Need for Speed: Most wanted (2005) does not work.
Need for Speed: Most wanted (2012) works.
Need for Speed: World Online does not work probably because of its login box.

Can anyone add "Blitz Brigade"? It's great, the new update of the game add support for controllers.

Related

Enhanced version of PicoDrive(best Genesis emulator for PPC)

Hi everyone,
This is my first post, so hello. I got my HTC Wizard (T-Mobile MDA branded) earlier this week and have been experimenting with it quite a bit since. One thing I really wanted working, since I'm a huge Sonic fan (and I legitimately own all of the cartridges, don't pirate!) was to get a working Genesis emulator going on the Wizard. I couldn't even get PocketGenesis to load, and MorphGear's genesis support is ludicrously slow on a Wizard, so I was about to give up hope until I found PicoDrive. This free emulator really needs more love, the core is written in ARM assembler and it BLOWS AWAY the alternatives. It only has two downsides: no sound, and no save state support, at least in the version available on the developer's site. I decided to fix these problems.
Now let me emphasize I did NOT write this program. The guy who did is awesome and you can visit his site at www.finalburn.com.
I downloaded the source and enabled the sound he had disabled for the release version. However, it sounds horrible, so I've left it disabled. I _DID_ add proper save states to the emulator, however. (It was a simple modification of the existing code for loading/saving movies) Since this was a feature I thought others would benefit from (and also just to encourage others to try PicoDrive) I thought I would post my modified version to this site. You'll find the Load State and Save State options on the Options menu during play.
An additional tip - by editing the PicoConfig file, which you'll find in your device's root directory, you can remap the key config for the emulator. If there's interest I'd be willing to add a GUI to help you do this in a week or two when I have time. (We're nearing the end of the college semester currently, so I'm pretty busy at the moment)
Let me know what you guys think, and enjoy! The attached file is an ARM exe, just copy it to your device and run.
Hi, where can i get the games to run with this emulator?
I used to love the sonic and mario games but i'm useless with finding the games.
Thanks for any help i get in advance,
Ash
I really can't tell anyone where to get ROMs; I don't want to do anything of questionable legality on this site.
Is there anyway of getting this to work in landscape so that you can use the keyboard??
oh wow i hadnt thought of that, id pay real money for a spectrum and bbc emu working in landscape and using the keyb
@maltloaf: i'll look into that in a few weeks and see what i can do!
as far as landscape orientation for picodrive, that's definitely something that can be done. i'll get back to you guys in about 3 weeks with a new version that'll have the most recent picodrive engine, as well as landscape/portrait orientation (i agree, i vastly prefer to use landscape mode) and keyboard config within the app.
swift1337 said:
@maltloaf: i'll look into that in a few weeks and see what i can do!
as far as landscape orientation for picodrive, that's definitely something that can be done. i'll get back to you guys in about 3 weeks with a new version that'll have the most recent picodrive engine, as well as landscape/portrait orientation (i agree, i vastly prefer to use landscape mode) and keyboard config within the app.
Click to expand...
Click to collapse
Coooool sounds good.. cheers!!
Sorry to bring this back from the dead but I'm really interested in this Keep up the good work.
Picodrive
Hello. I'm new to both forums and the XDA2. I cannot express how cool this version of picodrive is!
I have to say it took me a while that you have to copy the exe file to the xda then run it.
After that I couldn't figure out how to control it until I accidentally mashed some buttons.
Since then!!!
I love this emu, I love the games and now that it has been fiddled with it's so much better.
Thankyou!
I found a new version of Picodrive 0.047 on this forum and it work's perfectly! Fast, sound, landscape, full screen, remap button ability, and save. About halfway down the page is the link http://forum.xda-developers.com/vie...=0&postorder=asc&highlight=picodrive&start=25

Lumines for PPC

Has anyone played the GREAT PSP puzzler Lumines? If not, I suggest you all play this flash clone here http://www.gamesforwork.com/games/play-7737-Ryokan-Flash_Game .
I was wondering if anyone was developing a mobile version of this game? This is an absolutely amazing game. The music and graphics are a sight to behold, and the gameplay is as addicting as ever. Some go as far as saying it's the new Tetris.
It would be awesome to get a port for this game. I have it on PSP and also on Xbox 360 (Live download). Great game!
I Hear you. I've been looking for Lumines for the longest time, even trying to play the flash variants on my phone (too slow). Actually, i was thinking a Meteos clone would be even better, but no one has even tried to tackle that, so I've pretty much given up on it, lol. Anyway, i think i found what you want, I haven't tested it yet but it is FREEWARE, which is always great
http://www.zielok.com/?action=onegame&game=samulos
Hope it works
[edit]
ok i tested it just now, initially i was superexcited because it seemed to be just like Lumines. however, the difference is that, you know that sweeping line that clears up the combos? it's gone. it's replaced by a timer, and all combos disappear when the timer reaches zero. kinda removes some of the fun, trying to toss in more blocks before the line clears it away, but other than that it's a great way to satiate my PSP envy.
cab file
i have made a cab.
Ahh close, but it's not quite Lumines.
Is anyone working on a clone? Or even a port, since apparently it's open source and out for PC?
Check out Loomies. I haven't tried it but looks like the original.
This is the version from w800i it's 240x320 and works with latest jbed
but it gets stuck at the "activate sound" page for lumines.zip. can anyone tell me how to get across that page.
like los1223 posted Loomies is a clone of Lumines. Sad part is its not free. Link to the Loomies site http://www.clickgamer.com/moreinfo.htm?pid=13963&section=PPC

[GAME] DiamondTris - Tetris with support for VGA, stylus & wheel sensor

Updated: 2009-01-03, 21:05 (GMT+1)
Me and Swoop2 is creating a Tetris game for us HTC Touch Diamond users out there in need for a great one! Why I wanted to create a new Tetris game for the HTC Touch Diamond was because all of the Tetris games out there got some flaws (imo); not supporting VGA resolution, visually looking bad, running slow etc.. The closest thing I got was TeKnowMagic Tetris, but I wasn't satisfied either way. There's simply no Tetris game out there filling my requirements.
DiamondTris so far:
VGA resolution
Moving pieces - with the wheel sensor or via the on-screen buttons
Rotation of pieces - with the enter button or via the on-screen buttons
Line completion and destruction
Statistics: score, hi-score, level, lines done/remaining
Difficulties: easy, medium, hard (different speeds)
What needs to be done:
Some minior GUI tweaks
Sound effects
Settings (sounds, controls)
You'll need .NET Framework 3.5, which you'll find here
Changelog:
DiamondTris_20090103.cab:
Installs on device or internal storage
Creates a shortcut in Programs\Games
Pause function implemented
DiamondTris_20090102.cab:
New, better looking on-screen buttons
Added some statistics
Disabled piece rotation by tilting the device (needs further tweaking)
Application icon added
+1
sounds like a fairly simple and easy project... if only i had listened in class...
Why don't you get some pledges to encourage a developer
I would pay around £3 for a tetris game designed for our device
Not loads, but if enough people were too pledge their support...
hays said:
Why don't you get some pledges to encourage a developer
I would pay around £3 for a tetris game designed for our device
Not loads, but if enough people were too pledge their support...
Click to expand...
Click to collapse
good idea.
i'll let hays pay £3 for a Tetris game
(and i suppose i could chuck a few quid in as well )
Of course I'm in for some donations if this game is created
I started a very basic Tetris app for my touch diamond a while ago - just as a play around as my first Windows Mobile application. It uses the wheel for moving the current piece left and right and I was going to have a go at using the accelerometer to turn the piece clockwise/anticlockwise (i.e. a flick to the left or right).
I've never used OpenGL or anything so it was just done using a timer and the graphics object off the OnDraw event. I got as far as creating the grid, drawing the pieces, moving them around and knowing when lines were completed, etc. Still had a lot to do but it was a proof of concept more than anything else.
I'm just a normal application developer and develop form based applications and back end stuff. If I can get to where I am with my effort in the time I have, then someone who knows how to write games properly could easily do something really good.
Swoop2 said:
I started a very basic Tetris app for my touch diamond a while ago - just as a play around as my first Windows Mobile application. It uses the wheel for moving the current piece left and right and I was going to have a go at using the accelerometer to turn the piece clockwise/anticlockwise (i.e. a flick to the left or right).
I've never used OpenGL or anything so it was just done using a timer and the graphics object off the OnDraw event. I got as far as creating the grid, drawing the pieces, moving them around and knowing when lines were completed, etc. Still had a lot to do but it was a proof of concept more than anything else.
I'm just a normal application developer and develop form based applications and back end stuff. If I can get to where I am with my effort in the time I have, then someone who knows how to write games properly could easily do something really good.
Click to expand...
Click to collapse
Ah, that sounds great! Got any plans on continuation of your work? Onscreen buttons instead of accelerometer sounds even better imo, and is easier to do I think..?
Care to share your source? I can have a look at it myself and see if I can get into Mobil application programming too... or at least someone else here can continue on your base work.
I do plan on finishing it at some point - though I'm not 100% sure when! I don't mind sharing the code anyway, so once I'm back home I'll try and remember to put it on here.
Swoop2 said:
I do plan on finishing it at some point - though I'm not 100% sure when! I don't mind sharing the code anyway, so once I'm back home I'll try and remember to put it on here.
Click to expand...
Click to collapse
Sounds cool. Looks like I might get a good weekend after all! Do... not... forget... the... add... the source code!
Here's the source code. It is VERY much a work in progress. I started it as a windows application and ported it over to WinMob6. Here's a list of things that I know I still needed to do:
1. Optimise the graphics to get rid of the irritating flicker.
2. Add the piece rotation.
3. Add the score and level display, etc.
4. Decide on the size of the grid (considered leaving it customisable).
5. Add score saving and option saving, etc.
6. Add some backing music.
They're the things I can remember off the top of my head anyway. Lemme know if you have any ideas or questions, etc.
Swoop2 said:
Here's the source code. It is VERY much a work in progress. I started it as a windows application and ported it over to WinMob6. Here's a list of things that I know I still needed to do:
1. Optimise the graphics to get rid of the irritating flicker.
2. Add the piece rotation.
3. Add the score and level display, etc.
4. Decide on the size of the grid (considered leaving it customisable).
5. Add score saving and option saving, etc.
6. Add some backing music.
They're the things I can remember off the top of my head anyway. Lemme know if you have any ideas or questions, etc.
Click to expand...
Click to collapse
Sweet! I'm at home now, downloading all the requried applications to put up a proper environment here... big packages, so it'll take a while until I'm set.
I'll see if I can manage to do anything, and in case - I'll get back to you
Hi there again Swoop2!
Just tweaked the grid some, added some stats + onscreen buttons (stretched until later ;P) and changed some minor stuff. Here's my latest source. Thanks for sharing!
There's still bunch of stuff to tweak and add. Adding rotation to the game would make it fairly playable. The screen flickering is quite annoying, but perhaps we'll manage to get it working right in the future
Also adding a screenshot of how it looks with the current source.
EDIT: removed the source code, since there's a newer one out there.
Hi Sibbor
That's looking pretty good mate - I like it! I already have some ideas on how to fix the flicker - for the majority of the time anyway. Rendering the image as a bitmap in the background and then just drawing that should hopefully work like a double buffer or something. Also, only invalidating the relevant part of the screen instead of all of it should make a difference too. It worked for my other application anyway.
I'll try and have a play with it this week and send you an update
Swoop2 said:
Hi Sibbor
That's looking pretty good mate - I like it! I already have some ideas on how to fix the flicker - for the majority of the time anyway. Rendering the image as a bitmap in the background and then just drawing that should hopefully work like a double buffer or something. Also, only invalidating the relevant part of the screen instead of all of it should make a difference too. It worked for my other application anyway.
I'll try and have a play with it this week and send you an update
Click to expand...
Click to collapse
Sounds great! Made a few more changes but haven't got the latest source available here at work. I'll see if I can get time to upload it later. Otherwise it doesn't matter too much.
I reacted at the code where the grid updates, but have too less experience with WM6 and .NET to actually optimize this to a grade where we'll have no flicker at all. So with other words: I'm looking forward to your anti-flicker code !
I should finally have some time to look at this at the weekend so if you have an updated version can you post it on here?
Swoop2 said:
I should finally have some time to look at this at the weekend so if you have an updated version can you post it on here?
Click to expand...
Click to collapse
Hi again mate! Good to hear. Sadly I haven't been able to get too much done since last time, but I'll attach the current source now.
Thought about the rotation and how to create it. Had an idea where you could destroy the current piece when rotating, and creating a new - rotated - piece at the given location. You got any ideas about it otherwise?
I've been looking for a decent Tetris game for Diamond/TP myself.
Question: are you planning on implementing the scrollwheel to move the pieces? I think that would be a nice touch.
Good luck on this. I'll donate to the cause when you guys have something.
hefman said:
I've been looking for a decent Tetris game for Diamond/TP myself.
Question: are you planning on implementing the scrollwheel to move the pieces? I think that would be a nice touch.
Good luck on this. I'll donate to the cause when you guys have something.
Click to expand...
Click to collapse
The requested function is already supported We'll make sure to setup donations when we're ready
this is definately a worth while project, i wasted my time for about 3 hours looking for a nice tetris game 4-5 days ago and came up with very nasty looking basic tetris clones.
which all sucked, id donate £5-7 just for saving me the time!!
thanks
CDMA Tetris
I am so all about Tetris.
I also spent some time looking for some decent versions of Tetris but they all flopped.
I cannot wait till you guys complete this.

DEV Request: Mouse click Coardinate "macro"

Hi, I'm new here. i have just received my Atrix two days ago along with my webtop. i am very into gaming and i would love for this to be possible to develop.
i would like to ask developers to try to create some kind of "program" or whatever it would be called to play on my laptop and play touch screen games and Program Coordinates to a Mouse click for a Specific Key. i play allot of touch screen games and i like RPG style games. the problem i run into is that i cannot press the desired buttons fast enough and or even play some because it is not incorporated into playing with a keyboard.(i know android games will in the future but i mean for the games/apps that are not).
Exrogram a specific coordinate on a game or all games to a specific Key, (Any location on the screen to the "F1" key on my keyboard)... or any key for that matter.
(not tab,shift, esc ect)... just keys that we could use to do specific actions without having to click them with the mouse.
i would love if a developer could look into this and/or create this program allowing us Atrix/Keyboard users to basically "right click" the mouse(or any other way... it does not matter to me) on a coordinate during a game and have the option to set that coordinate to act as if the mouse had clicked that specific location on the screen<without the mouse actually moving to that location at all.
there are many things this could benefit from this. playing and using apps, games at ease and maximizing the usage of this device.
PLEASE HELP US!!!!!!!!! I have talked to a few Aatrix owners and even Emailed Motorola and Android Developers and they think its a great idea and even said that it is capable and would probly be implemented in the future because it would be so useful. the only thing is it is going to take them a long time and i know that it will be Created by an independent developer way before anyone else.
so i ask for your assistance if your a Developer and CHALLENGE you and developers alike to be the first to make this ingenious capability being possible.
really... i was assuming devs would jump on this post... at least state there opinion. so nobody has anything to say about this? i thought it was a great idea. (rather possible or not) i was thinking this would optimize gaming on the webtop Tenfold. (even though games are not smooth on it AT ALL. we would still like to be able to play them easily other then click, click, click and only more clicks other then some games being able to utilize movement keys [arrows or w,a,s,d])
Cool stories bro
jimmypopulous said:
Cool stories bro
Click to expand...
Click to collapse
umm... ok...

ScummVM - remember Monkey Island...

Maybe we have soooon Adventure time.
Here is forum for contact:
http://forums.scummvm.org/viewtopic.php?t=8869&start=90
Some progress:
http://www.users.on.net/~cwarrensmith/bada-scummvm/
Best Regards
Adfree
thanks for the great news
is that the source code or i am wrong
Yes ist this a virtual machine? I dont get realy the goal of this project.
WOW.... this is excellent stuff !
i really hope they manage to get it working fully...
if scummvm gets ported all the compatible games already running in other platforms could run in bada.. am i thinking correctly?
i hope this will be compatible with bada 2
Amazing! I am Loving it!
larioteo said:
Yes ist this a virtual machine? I dont get realy the goal of this project.
Click to expand...
Click to collapse
Look like Stratagus, game (engine?) able to use data files, scripts, map, etc. from original games (Stratagus is able to use Warcraft and Starcraft).
Something like re-make with original data
huh, i have already mentioned the development process in our russian bada blog - don't forget to visit us as well )
link monkey in italian ?
I guess we can install this emu's early stage version. because I install it already for testing on Bada 2.0.1 . It works, but I couldn't understand how it is work.
those who pass me some games ?
sub italian
2.0 works on my bay, I have to try the games
For those asking what this is all about (and not having the time to google it ):
Scumm was the game engine developed by LucasArts in the 1980's and 1990's for their (mostly excellent) graphic adventures.
ScummVM is basically a virtual machine that enables running almost all of those games in recent OS's.
You can try it in Windows (ScummVM for windows has been around for some years now) and other platforms.
All you need is ScummVM and the original game files (flying around the net... lots are even free).
We see all this fuss because some of these games are VERY good (some may even be in the "best games ever" list). So its a great adition to bada phones.
I recommend playing:
- DAY OF THE TENTACLE
- FULL THROTTLE
- INDIANA JONES AND THE FATE OF ATLANTIS
- INDIANA JONES AND THE LAST CRUSADE
- MONKEY ISLAND 1 - THE SECRET OF MONKEY ISLAND
- MONKEY ISLAND 2 - LECHUCK'S REVENGE
- MONKEY ISLAND 3 - THE CURSE OF MONKEY ISLAND
- SAM AND MAX HIT THE ROAD
- THE DIG
- BENEATH A STEAL SKY
Lets hope this project finishes soon
I have links to free ones?
www. ?
27 September 2011 The application was rejected again. This time due to a bug in the Humongous game engine and some other startup edge-case where the application appears to crash if you press the hold/mute key during startup. The Humongous engine problem was a simple null pointer fix. I was not able to replicate the mute problem so have just added some defensive coding around this area. I will try re-submitting again. The Sellers Office web-site seems to be down at the moment.
25 September 2011 The application was re-submitted to the Samsung Seller Office over a week ago, so just waiting now to see whether it will be accepted. The initial submission failed due to a couple of minor issues; the virtual keypad did not automatically appear when focusing on the launcher filter widget and sound could not be enabled if started while system mute was active.
Click to expand...
Click to collapse
http://www.users.on.net/~cwarrensmith/bada-scummvm/
Hopefully we will see it soon.
Best wishes.
You have my eternal gratitude!
Thanks so much!
I know it can be frustrating at times for a developer but im glad they didnt give up!
DevilM said:
I have links to free ones?
www. ?
Click to expand...
Click to collapse
DevilM
Start by checking here in the scummvm official site:
http://www.scummvm.org/downloads/
Some good free games there, like Beneath a Steel Sky.
And then check this page... couldnt be more explicit than this
http://wiki.scummvm.org/index.php/Where_to_get_the_games
wav3rid3r said:
DevilM
Start by checking here in the scummvm official site:
http://www.scummvm.org/downloads/
Some good free games there, like Beneath a Steel Sky.
And then check this page... couldnt be more explicit than this
http://wiki.scummvm.org/index.php/Where_to_get_the_games
Click to expand...
Click to collapse
bada 2.0 ?
downloaded the game, but do not load it ... wrong version?
http://www.samsungapps.com/topApps/topAppsDetail.as?productId=G00001706665&OS=bada
CONGRATULATION and THANK YOU VERY MUCH Chris.
Best Regards
finally
great work
here's a little guide on how to install games:
http://www.badadownload.com/2011/10/guide-to-install-games-on-scummvm.html
I am impressed by the work of the Devs.
Respect.
monkey island
hi guys
pls where can i download monkey islands files to put on scumm and play on my nexus 7?
sorry my english
Thanks

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