How do you make money from your apps? - General Marketing & SEO

Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan

Advertising. In-App purchases.

~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps....
~dylan
Click to expand...
Click to collapse
I filled it in. You should add option: I use monetizing, but I fail in it

Hi,
The most popular way to monetize in mobile is by using Ads and put a price in your apps, though, the app has to be really good to get success.
Regards

How To Make Money With Mobile Apps
Here is a post dedicated to making money from mobile apps:
http://www.techibiz.com/2/post/2013/05/making-money-from-mobile-apps.html
Akshat Goel

In-app purchase is one of the best ways to make money, but it is important to first figure out if the app is actually worthy of a buy.

I was able to learn a lot about how to make money off my application by attending the Funding, Discovery, and Monetization conference hosted by The AppShow and CONNECT in San Diego, Ca. They taught me a lot of important ways to help make sure my application generates profit. I found the most difficult part of creating and monetizing an app was finding investors; this is why I'm attending The AppShow in San Diego, CA in early January to meet face-to-face with well-known investors and help get my application monetized, i'm so excited! I'm sure this show can help any app developer!

We use free apps with In-App purchases. We dont use mobile ads anymore.

I just started with admob banner ads, in near future I will consider some different advertisement companies, though I keep in mind that making ad intrusive app will not help in promotion, which leads to less downloads, and as a obvious result, small or even lack of income (...)

it depends...
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this , it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
It depends on the nature of your app, if you app is used only one or twice then ads make no sense, if the app is used a couple of times each day, then ads makes perfect sense. Another parameter would be session duration, if your app has a very short session duration (say it shows the temprature and no more), then again ads makes less sense.
I wonder what is a good rule on when to use in-app payments Vs publishing a Pro version as a separate app.

I only tried paid apps, generate fine income.
Have thought about ads, but found it too annoying, just can't bare it.
I'm thinking about some new paying mechanism for my new app.
Sent from my HTC One using XDA Premium 4 mobile app

Monetization of apps depend a lot on the user experience and the UI design of a mobile app. A lot of times, developers ignore these aspects and produce design elements on a hunch.
A good way to get around this problem is to use A/B testing on your mobile app. You can do it yourself or you can use a third-party platform. One of the better platforms I know of is appiterate.com

Done Young Man(?) :good:
Hope you get some insights into the current state of play for us!

App8ite said:
Done Young Man(?) :good:
Hope you get some insights into the current state of play for us!
Click to expand...
Click to collapse
I didn't get you.

Daenerys Targaryen said:
It depends on the nature of your app, if you app is used only one or twice then ads make no sense, if the app is used a couple of times each day, then ads makes perfect sense. Another parameter would be session duration, if your app has a very short session duration (say it shows the temprature and no more), then again ads makes less sense.
I wonder what is a good rule on when to use in-app payments Vs publishing a Pro version as a separate app.
Click to expand...
Click to collapse
This.
Depending on the nature of the app you might have a conflict of interest. Last month I published an app that helps people manage their repetitive tasks. The whole app is based on a simple interface - I want my users to spend the least possible time entering and managing their tasks to make the experience more enjoyable, but at the same time I want people to see ads and click on them; hence the conflict.
I'm currently thinking what kind of 'premium' features I can add to get rid of the ads.

Here's an example of how monetization is improved:
http://appiterate.com/how-appiterates-mobile-app-ab-testing-helped-reviews42-improve-monetization/

How, what and why of A/B testing and optimization of Android and iOS mobile games
Good resource for game developers. A funny read as well!:laugh:
http://appiterate.com/how-what-and-...optimization-of-android-and-ios-mobile-games/

pick the right market size
I am a new android developer but the thing is I used to live in China for 2 years. One of the cool thing I learned about the Chinese is that they click on ads a lot. So I decided to translated my app and distribute them in various app stores in China. It has worked well for me. It seems for China you need to get ad from local ad aggregators. They pay better than Admob.
The service I am familiar with that does that are.
Appigniter.com
Papaya SDK
Inmobi.com
onepf.org
Good luck :good:

obicho said:
I am a new android developer but the thing is I used to live in China for 2 years. One of the cool thing I learned about the Chinese is that they click on ads a lot. So I decided to translated my app and distribute them in various app stores in China. It has worked well for me. It seems for China you need to get ad from local ad aggregators. They pay better than Admob.
The service I am familiar with that does that are.
Appigniter.com
Papaya SDK
Inmobi.com
onepf.org
Good luck :good:
Click to expand...
Click to collapse
Oh, thank you for that insight! I am planning on using papaya, so that's good for me.
Can you also make a list of the major Chinese app stores? It will be very appreciated.

PopNationOnline said:
Oh, thank you for that insight! I am planning on using papaya, so that's good for me.
Can you also make a list of the major Chinese app stores? It will be very appreciated.
Click to expand...
Click to collapse
Sure. Here are some I can remember on top of my head
Baidu
HIAPK
Mumayi
There is more. Just go to
appigniter.com
and scroll to the bottom

Related

How do you advertise in your apps?

Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Gave the survey.
Where can i see the results?
ablawle which
Make an account in Admob by google. And read this monetization in developer.android
Forums
Posting on forums or other websites that allow it.
Today in this competitive world whether you have an iPad app...., Android app or any Mobile app you need to advertise to make people know about your app. very important factor for advertising your app is effectively determining where and how to advertise your app.effective app advertising requires mainly 4 key areas....
Brand
Buzz
Balanced opportunity
Social Media support
I have the same problem.
2 weeks ago I published an Android app but very few people tried it.
The market is full of apps so it's hard to acquire visibility.
So I'm looking for websites to advertise it.
admob sucks
I have like 40,000 plus downloads on admob. got like 9 dollars. U don't need to advertise. Just pick a name. They will find it. The market is large
Posting on forums, when allowed
Contacting websites and suggesting the app for review
Using admob for monetization
We tried admob too, no luck there. Posting on forums (where allowed), trying to make a good icon and description and looots of luck
we tried getting some reviews done too, but didn't see any rise in downloads. Also we got into a printed medium too, which didn't seem to have much impact either.
posting it on social network like google+,fb+twitter+forum is way better than admob
Yes idlike to know this
Sent from my GT-I9070 using XDA Premium 4 mobile app
One major problem, (for example with google play) is that they dont actually give a chance
for new developers to promote their applications
Our apps hide under a pile of dozen of others.
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
carbonpeople said:
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
Click to expand...
Click to collapse
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
nikwen said:
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
Click to expand...
Click to collapse
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
carbonpeople said:
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
Click to expand...
Click to collapse
Of course, there are many good apps. I even think that this is the majority.
And I've seen those great small apps, too. (But most of them got lots of downloads within a few months. It took some time but if the app is good and unique, you will get your downloads. )
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
Click to expand...
Click to collapse
I think that it is Google that doesn't want to promote the small apps.
If they did it randomly, most apps (not all!!!) would get less downloads than the bigger ones.
If they selected the small apps by hand, it would be very expensive and they wouldn't know where to start.
If they choose the big ones with many downloads (like now), they can be sure that they will get many downloads. And with downloads comes money.
I don't think it's fair, but I can't think of a better and still efficient method to select the small apps which generates as much income as the system does now.
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
mynote said:
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
Click to expand...
Click to collapse
A combination of approaches work best. Having a facebook presence helps. Some of the very successful apps integrate with facebook very well. Some games tend to grant more time/lives if you share or like on facebook (Candy Crush, for example).
Depending on the app, limited-time trial versions are quite effective.
Agree that plain ads can be problematic as they can lead to poor reviews.. that in turn can hit your G. Play ranking and lead to fewer downloads.
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
MobiDevCorp said:
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
Click to expand...
Click to collapse
And which one do you prefer?
nikwen said:
And which one do you prefer?
Click to expand...
Click to collapse
Actually we develop mobile apps for our clients, so it's monetization is their decision.
One of the most widespread one is freemium, but like other models it has its limitations.

Your great app is not selling. Sounds familiar?

Hi guys,
Making an app successful requires two distinct skill sets including:
1. product development: UI/UX, Graphics, clean code and all that stuff
2. marketing: Tricky business. How do you monteize? Work with Carriers? Pre-load your app? Promote it through blogs? Get good reviews? Create a hype in social media? Paid vs. Free? What kind of in-app purchases? Which ad network and what marketing partners to use etc. etc.?
I have seen many apps on app store that have the ability to be sell like hot cakes but they get dumped under the piles of bad apps which are being marketed properly.
If you guys think that you have an app that have the nice concept, good design and ability to be successful, but it is lacking marketing muscle, please send me a message. I will analyze your app and provide you free advise on what is it lacking. If I find that I can help you making it successful, I will let you know and we can discuss these details more once the key issues are identified.
Regards,
Omer
Sounds like a good offer. My app is in my signature. I posted some info on my efforts in this thread:
http://forum.xda-developers.com/showthread.php?t=2228199&page=3
What do you think?
Great initiative, here is my app: https://play.google.com/store/apps/details?id=com.signedcode.diskovery
Thank you!
Please check your PMs.
have a look
omer205 said:
Please check your PMs.
Click to expand...
Click to collapse
Please have a look at my signature this all my apps..
Wow your offer is amazing !
Well, please have a look:
play.google.com/store/apps/details?id=com.rdmFactory.crazyKitchen
thanks
This is a big pain point for app developers everywhere, both during UI and feature design as well as marketing the app. A solution would be to A/B your app features, both for development and for marketing your features. Mobile A/B solutions tend to be cumbersome and code-intensive. But, WYSIWYG tools are also making their appearance (Appiterate, Useartisan)
omer205 said:
Hi guys,
Making an app successful requires two distinct skill sets including:
1. product development: UI/UX, Graphics, clean code and all that stuff
2. marketing: Tricky business. How do you monteize? Work with Carriers? Pre-load your app? Promote it through blogs? Get good reviews? Create a hype in social media? Paid vs. Free? What kind of in-app purchases? Which ad network and what marketing partners to use etc. etc.?
I have seen many apps on app store that have the ability to be sell like hot cakes but they get dumped under the piles of bad apps which are being marketed properly.
If you guys think that you have an app that have the nice concept, good design and ability to be successful, but it is lacking marketing muscle, please send me a message. I will analyze your app and provide you free advise on what is it lacking. If I find that I can help you making it successful, I will let you know and we can discuss these details more once the key issues are identified.
Regards,
Omer
Click to expand...
Click to collapse
here is mine at my signature.
look at my signature, advices are welcome
I just sent you a message:
Here is my game =)
play.google.com/store/apps/details?id=com.getfun.treevolve
Cat Snaps
Hi Please tell me what you think to my app Cat Snaps.
Thanks!
https://play.google.com/store/apps/details?id=com.noahdev.catsnaps
This does sound like a pretty good opportunity, has anyone been able to work with him? If so, any feedback?
I sent you a PM by the way.
Thanks!
unfortunately it does sound familiar :crying:
i have this amaizing app on which my team worked for months and now the marketing is not that good. i mean we all expected it wont be second agry birds but damn app store is like a wild wild west!!!!! luckily ive fouund this forum maybe something here will give me an answer
Regards,
Omer[/QUOTE]
Great to see this, I hope you will take some time to check my app
Any tips would be greatly appreciated!
Link: play.google.com/store/apps/details?id=com.Souls.Gabber_app
Thanks,
Levi
Reasons Why Your App is not showing Conversion
A/B testing is a powerful tool which can be used to exponentially increase your conversions and and thus revenue. However there are certain mistakes one can often make while doing an A/B test. Read more here http://appiterate.com/top-6-mobile-app-ab-testing-mistakes-and-how-to-avoid-them/
omer205 said:
Hi guys,
I will analyze your app and provide you free advise on what is it lacking. If I find that I can help you making it successful, I will let you know and we can discuss these details more once the key issues are identified.
Regards,
Omer
Click to expand...
Click to collapse
Hi,
Thanks for the efforts and your hard work
can you help on my apps
Daily, Everyday start your day with the Best Quotes- Transparent Widget App.
https://play.google.com/store/apps/d...uquoteoftheday
is your Volume button is broken ? Try this very light app (Free & no ads.)
https://play.google.com/store/apps/d...u.volumebutton
Wow! I agree with the former post, this is a great initiative! My app is called bitmado, it automatically shuffles wallpapers based on your interests. I'll message you the link. Thanks!
Thats true but
richardsd1985 said:
I think you forgot App store optimization. It is best to increase app download as people mostly search app on app stores.
Click to expand...
Click to collapse
You are right, but
i observe that in search list google shows the result in below way.
1. first shows the app for which they have got advertisement money,
2. then the app those revenues are high as 30% goes to google.
3. then the most downloaded- reviewd, rate apps
4. then there algorithem goes for rest all...
Again this is my observation and i have not considered google algoritham at all on this.
Hi Omar,
I hope I`m not too late and this post is still active I try to promote my app, it is Astrology & Horoscopes, Feng Shui... I know it doesn`t sound awesome, but it actually is based on Chinesse astrology professional software and lot of people believe in this stuff, so i think my app may be successful. Could you please help me with some advice what should I do to increase it`s downloads? Thank you
• https://play.google.com/store/apps/details?id=com.dmc.astrology&hl=en
Hi Omer
Here are my 2 latest games
http://forum.xda-developers.com/showpost.php?p=50785184&postcount=51
I would appreciate your review and thoughts on what can be improved.

OpenSource Lib: Android Alliance Ads (prevent adblocker - for admob)

Hello,
i want to present you my latest open source library for android:
By using adblocker or activating the airplane mode it is possible to bypass the display of advertisement like admob banners in apps.
Now you can prevent this behaviour by using this library.
Instead of the blocked out admob banners show your banners for own products or products of your partners. The banners are stored within the app and can be displayed instead.
The project is a lib project with a sample project to show you how easy it is to integrate it into your project.
There is a basic implementation and an advanced implementation with callbacks.
It is possible to use banner ads and full screen ads at same time.
https://code.google.com/p/android-alliance-ads
Apps that use this library:
ID Card Scanner (Banner Ads)
My Instructions (Banner Ads)
Levi the Knight (Fullsceen Ads)
Best regards
Droidspirit
First reply,
Have no idea what to write
Just gonna say "Thanks"
Sent from my room mate's computer
Is this lib a wrapper for admob?
Nonta72 said:
First reply,
Have no idea what to write
Just gonna say "Thanks"
Sent from my room mate's computer
Click to expand...
Click to collapse
You know everyone could read this??
You are about to get quite a lot of hate, I know cause I'm starting to hate you.
So what ?
defim said:
You know everyone could read this??
Click to expand...
Click to collapse
I know everyone can read it as well -_-
Sent from my room mate's computer
Curses!!... Oops sorry couldn't control my emotions..
Anyway, like you said this is a lib that will contain ads for offline display, that means this could be really bulky to include in apps?
I think this is good
Not because I like ads but as written many people disable the ads and the developer doesn't earn as he should
Good idea and for sure developers will use it
Yes, the lib is a wrapper for admob.
Anyway, like you said this is a lib that will contain ads for offline display, that means this could be really bulky to include in apps?
Click to expand...
Click to collapse
Your own banners use exactly the same dimensions as the admob banners. The normal user will not notice a difference to the admob banners.
You are about to get quite a lot of hate
Click to expand...
Click to collapse
I hope it. The slogan is: "The scrounger have to pay"
You can test the lib in all my apps.
Thanks for the positive feedback
I just hope that all the developers will add a "pro" version of all apps released with this lib. I would rather pay cash than be annoyed by ads and banners.
Being forced to view ads without the ability to pay (or block!) for them to go away leads to uninstallation in my device. Every time.
I use an adblocker, but in saying that I pay for apps that are useful and solid.
A big decider for me is not only design in function but design in appearance.
The adblocker helps in making my choice to buy an app by removing distractions that are additional to the design and function.....
For me if I can't get a clean first impression then I probably don't want to spend time imagining how the app will work without advertising.
Sent from my Find 5 using Tapatalk
Droidspirit said:
Yes, the lib is a wrapper for admob.
Your own banners use exactly the same dimensions as the admob banners. The normal user will not notice a difference to the admob banners.
I hope it. The slogan is: "The scrounger have to pay"
You can test the lib in all my apps.
Thanks for the positive feedback
Click to expand...
Click to collapse
Just a notice if you patch the ads with offline mode you'll get no ads not even your own ads just a hint
[24th May i'm on vacation. so no work will be done] JAPAN HERE I COME :]
Yes, i know. The offline mode is also just for testing and possibly increases the willingness to buy.
Many users enable the airplane mode while playing games to disable ads. But that no longer works with the library.
I hope most users do not think like me but i really hate the advertised product when it shows up constantly!
How do you earn money with prepackaged ads ? How do you monetize this ?
With own banners you earn no money. but you can promote your other apps. or you show banner on another developer and he in turn for you. So you increase the breadth of your apps.
Good step
I block adds. Not to see no advertising but to protect my privacy.
Users should be able to decide weather the want to be tracked by add companies or not.
I totally understand that some developers don't want to sell the apps but need some money for further development. If the adds are stored locally no tracker will be informed in real time.
Offline ads? Incredibly annoying and will reduce my support of Devs that go this route. Finding innovative ways to antagonize end users is ill considered. It's dismaying when Devs use ads as their primary (or worse, sole) revenue stream. I have absolutely no problem with Devs who have an ad free paid version and an ad supported "free" version. You do deserve to be compensated for your work. But realize that there is a right way and wrong way to go about that.
If your work is interesting enough for me to install, I for one will buy the paid version app. Devs that do not have an ad free alternative should expect a lot of hate. Well deserved hate. There is a lot a good work by Devs to be admired on this site. Please don't make it hard to support your work. Or erode end user loyalty by totally alienating us.
Hey, nice lib! I will have fun figuring out how to block it entirely in all ROMS I release. Hell, maybe I'll make an exposed module too.
As a developer, it's your right to decide how to try and generate revenue from your work.
And, as an end-user, it's my right to not have to look at ugly banner ads. Honestly...how many deliberate clicks have you EVER seen on a banner ad? I can't think of anybody in their right mind who would ever want to click one.
Here's a better idea...instead of helping others to continue to force crap on users...either make the app entirely free, or make one feature-restricted version and one premium version. You know...make us want to pay for more STUFF instead of less CRAP.
But no, really...I will be working out a way to block this ridiculous idea. Thanks.
I don't dev for andro but nice lib. Hope devs would make a good use of this and give a way out of the adds (ads removal in app purchase !)
Congratulations for portal appearance !
Gillion said:
How do you earn money with prepackaged ads ? How do you monetize this ?
Click to expand...
Click to collapse
You can put a banner to buy ccleaner for your computer and use a customized link to get some money on the buy, you can put an ads for a paid app you made yourself ... just an example, there's multiple ways. Imagination is the key.
It was all nice and good but..
Droidspirit said:
Levi the Knight (Fullsceen Ads)
Click to expand...
Click to collapse
Allowing this kind of ads to show with your lib will just make people who don't mind well placed ads (unobtrusive banners, ads in the settings screen) look for a way to disable your lib.

How can I increase downloads

How can I increase downloads on my application without paid promotion? Here is the link https <Remove this space> ://play.google.com/store/apps/details?id=com.random_messenger.android&hl=en
Alexhudson623 said:
Simply just try to offer good and quality apps for users or for website design service[/url] site owners. People do really appreciate good apps. I would like to share an example of the game app Candy crush which is doing just amazing and there are millions of users for this game app for now. And hundred and thousands of downloads have been made. People just love good apps. If you are making great then obviously you'll get liked by every one and the downloads will also increase which is a white hat technique.
Click to expand...
Click to collapse
Really? You are saying that just make your game and people will find it if it's good enough? Maybe that was true some years ago, but certainly nowadays it's completely wrong. Optimize your keywords to be shown in relevant searches is one of the keys (ASO), but unfortunately not the only one. Spread the word in alternative channels is also necessary... but it isn't enough neither. Actually, get users without spend tons of dollars in advertising is quite a challenge. I really would like to hear some advices from someone who have experience in this.
By the way, JeanPierreQC, your idea is quite good, but I'm afraid there's many apps which do exactly the same, anyway cool idea, it's a pity you need a lot of users to make it work.
With patience
Unless you get very lucky there is no any simple way to get users fast. The market places are very competitive. Market you apps in social media and internet forums, get all your friends and relatives download your apps. Make many apps that draw users to your other apps. Make so great app that somebody wants to become your partner and does the promotion for you. Simple things like the signature banner below this message can make the difference in the long term.
try to implement the ASO to trigger the app installs
Don't forget that download alone isn't enough. you need the users to be engaged. Having thousands of downloads will not give you higher ranking if everyone simply uninstall it immediately. So be aware from pay per install plan where the users has insensitive to perform the installation. At the end of the day, your app needs to be able to keep the customers with you.
ASO is imho a bit overrated. Having relevant keywords and a nice looking icon and screens, and stuff like that, is simply common sense to me. As long as you have that you have good enough ASO really. ASO isn't some secret trick to get thousands of daily downloads like some people seem to think. There are no secret tricks for that.
To get a lot of download you need to put in A LOT of work, and/or A LOT of money. And have a really good app of course.
Anyway, I good idea that has worked very well for me is localising. If you can't localise your entire app you can at least localise the app description. Adding a few more "big" languages for my app description have almost doubled my downloads, even though the app itself is in english only. It's also cheap as you can get translations for $5 each on fiverr. Sure you won't know how good they are for that little money, but it's basically no money spent and it's probably a lot better than google translate at the very least.
If you are sure that your app is engaging enough for users then try to put as many sharing options as possible within you app like fb,whatapp,twitter. this can boost your downloads.
digibligames said:
Anyway, I good idea that has worked very well for me is localising. If you can't localise your entire app you can at least localise the app description. Adding a few more "big" languages for my app description have almost doubled my downloads, even though the app itself is in english only. It's also cheap as you can get translations for $5 each on fiverr. Sure you won't know how good they are for that little money, but it's basically no money spent and it's probably a lot better than google translate at the very least.
Click to expand...
Click to collapse
Hi,
Pretty interesting and good suggestion.
Could you please share some stats or further experiences about with v.s. without localising
Have you tried PR to push your app?
There's a blog post called "State of App Promotion" that you should check out. Can't post the link because I'm a new user, but just search for "DecisiveAds" on Twitter. It's pinned to the profile. Good luck!
AAP -Android App Promotion
Try AAP - Android App Promotion app on playstore as they provide free download exchange services where you download an app and your app gets downloaded in return .You can see the results in daily reports and take appropriate measure while doing so .
I checked the AAP - The idea is good, but the app has only 1 thousand installs, probably no more than 300 active, that means using this app I can drive maximum 300 installs - not serious promotion. Additionally, it is not clear, how google will consider this way of promotion - legitimate or not? So, taking a risk for few more installs worth?
Sent from my Nexus 5 using XDA Free mobile app
Hi,
Insensitive install is quiet good for new app, because google don't care too much about uninstall for the first month of launch. Many big company also use insensitive install. But link building, website review, user review, how often user come back to you app is also really important.
dandev99 said:
Don't forget that download alone isn't enough. you need the users to be engaged. Having thousands of downloads will not give you higher ranking if everyone simply uninstall it immediately. So be aware from pay per install plan where the users has insensitive to perform the installation. At the end of the day, your app needs to be able to keep the customers with you.
Click to expand...
Click to collapse
Sorry but this is so wrong...
Having thousands of VALID downloads will boost your rankings even if 900 of them uninstalled it a day later. I'm writing from experience and not guessing
website promotion
The ultimate goal of search engine promotion is to increase sales. The more people see the site in high positions in the issue, the more people it visits and theoretically can become your customers. In order for a seo to produce results, it is necessary that the site be properly optimized using tools for a technical audit of the site and its analysis on parameters such as links, content and others.

ContentGuard yes or no?

Hello everyone. I've been always very keen into adding content guard to my rom. Recently I found out that there was 38% of pirated apps on an android system. I have to admit that I don't own any app which gets me premium apps right now, but I like the flexibility to explore if an app is good or not before buying. At the same time it becomes a flaw because android does not provide any sort of protection.
So the debate starts here, should this be included on the rom? Yes or no, but more importantly why?
Remember that when you install an app which was not bought, you are taking from a dev his "food supply".
Thank you,
Jorge
I liked the idea when its first implemented by Dave in Exodus, safeguard developer interest and protect user from any infected app
Hi AFAIK there are some options to return bought app in a play store within some limitted time. Also there are a lot of free test versions of apps.. just saying because i was always on side of freedom of choice.. And finally if it really give us more protection it is necessary thing but i am aware if some xposed or root apps can be blocked ... its a really hard decission Jorge lets wait for others opinions...
Yep removing thieves is always the best option! Do it I'd say --- and be prepared for idiots hatin' lol
Transmitted via BACON
gerciolisz said:
Hi AFAIK there are some options to return bought app in a play store within some limitted time. Also there are a lot of free test versions of apps.. just saying because i was always on side of freedom of choice.. And finally if it really give us more protection it is necessary thing but i am aware if some xposed or root apps can be blocked ... its a really hard decission Jorge lets wait for others opinions...
Click to expand...
Click to collapse
Hello. Basically what this does is protects the developer interests by not permitting apps which give the ability to have access to premium apps for free. The list is :
https://github.com/ContentGuard/Ant...roid-6.0.1/src/utils/AntiPiracyConstants.java
Only apps which MAIN purpose is pirating, are blocked.
So most likely you won't be affected
If you have any other questions, I'll try to answer these the best way possible
Alex
I would say that it is a good idea, but the number of people that don't like the idea would lead to a negative effect on the ROM and its users just like it happened to Exodus when it first got implemented.
Therefore I would be against the idea of implementing ContentGuard into the ROM.
Sent from my OnePlus One using XDA Labs
BTW i think if they dont want content guard they can just compile ROM wothout it.. simple solution
Just stepping in here as a moderator on XDA. Our point of view is: We do support apps like this. XDA has a rule against discussing or requesting warez. If we find any posts that are asking for help, or asking for links to download warez apps, EG an app that is on playstore but needs to be bought, or an app that has in app purchases, if a user is trying to bypass these, we remove it. So from an XDA standpoint developers are free to add ContentGuard into their rom. We have no issues with that at all.
Well I don't know what is possible with these blocked apps, i.e. if they can be used for legit things or if they are used solely for pirating other apps ecc.
If the sole purpose of those apps, is stealing, I would include this into the ROM. And If people would complain I would just tell them that stealing is not a supported feature on this ROM.
I mean, you can't go around stealing in RL, there are alarms, walls, tresors ecc. this is just an anti-theft-system for digital goods.
Stone_88 said:
Well I don't know what is possible with these blocked apps, i.e. if they can be used for legit things or if they are used solely for pirating other apps ecc.
If the sole purpose of those apps, is stealing, I would include this into the ROM. And If people would complain I would just tell them that stealing is not a supported feature on this ROM.
I mean, you can't go around stealing in RL, there are alarms, walls, tresors ecc. this is just an anti-theft-system for digital goods.
Click to expand...
Click to collapse
The criteria for adding an app is whether the main purpose of the app is piracy
Alex
I'm happy either way, I don't use pirated apps and love my devs, so if it helps them add it.. If people want to use these apps then they aren't supporting their devs anyways so freeloaders and theives can get lost..
jgcaap said:
Hello everyone. I've been always very keen into adding content guard to my rom. Recently I found out that there was 38% of pirated apps on an android system. I have to admit that I don't own any app which gets me premium apps right now, but I like the flexibility to explore if an app is good or not before buying. At the same time it becomes a flaw because android does not provide any sort of protection.
So the debate starts here, should this be included on the rom? Yes or no, but more importantly why?
Remember that when you install an app which was not bought, you are taking from a dev his "food supply".
Thank you,
Jorge
Click to expand...
Click to collapse
This is completely useless because there exists a xposed module which easily disables the content guard again. Have fun blocking xposed
hellcat50 said:
This is completely useless because there exists a xposed module which easily disables the content guard again. Have fun blocking xposed
Click to expand...
Click to collapse
Well related to that, contenguard has also a solution where xposed module doesn't work.
Would like to know your opinion. Do you favor piracy? Why do you think is useless to fight for a more honest enviroment? Thanks
hellcat50 said:
This is completely useless because there exists a xposed module which easily disables the content guard again. Have fun blocking xposed
Click to expand...
Click to collapse
The module doesn't work
TheCrazyLex said:
The module doesn't work
Click to expand...
Click to collapse
It's working for sure...
I think it's quite stupid to implement anything, which has no effect. If you want pirated apps there are ways also with this module.
Sent from my A0001 using XDA-Developers mobile app
lampshade90 said:
It's working for sure...
I think it's quite stupid to implement anything, which has no effect. If you want pirated apps there are ways also with this module.
Sent from my A0001 using XDA-Developers mobile app
Click to expand...
Click to collapse
The real question i would like to see your opinion, would be this.
Google haven't done much to protect developers work.
As you know many developers donate their time for free to develop apps. And consider some apps should be used for a small fee.
Same as you going to a store and having the option to steal or to buy a book.
Sometimes we think " ah those companies are gigantic" , but they also pay to alot of people to work. Shouldn't that matter ?
As a human beeing, i've donated to xda, donated blood to hospital, donated my free time to help poor people in Portugal, donated my time to help timor (around 1996-7 when i was a kid). But when i'm providing a service, where the deal is i'll do this and in exchange i'll receive something. Don't you believe it is fair?
The big problem with the anti piracy measures, which in my opinion should be implemented by google , do not work effectivly for users. In exchange many of us get used to that reality. Right? But should we? Or should we try do something?
I came up with this thread because, I've thought about Content Guard as a measure which is not efficient to change and become a safe working enviroment for people which dedicate their lives to android. But I think we can see this as a simbol of wanting things to change from some people which are frustrated for not beeing sucessfull in their work.
So I ask you, as all users here. We live and fight our lifes to be happy. Should we embrace and try better solutions to find a balance where more people becomes happy (developers), and in exchange they'll be putting more time, doing a harder work to deliver a better app.
What do you think?
As you know i'm Democratic, and I love to discuss ideas. So please, feel free to share yours. I'll be happy to understand your perpective as it is important to find a common ground together.
Thanks
jgcaap said:
Well related to that, contenguard has also a solution where xposed module doesn't work.
Would like to know your opinion. Do you favor piracy? Why do you think is useless to fight for a more honest enviroment? Thanks
Click to expand...
Click to collapse
Although I do not pirate apps, I would rather not have contentguard. Google could've easily have anti piracy measures on stock roms considering that a high percentage of apps are pirated, but they didn't, because it compromises the openness of android (I know there are a lot of additional factors to this as well.) Developers of roms shouldn't have to take it upon themselves to force users to not install certain applications because even if contentguard is present, people who pirate can easily switch over to other roms, which means that contentguard only hurts the privacy people who actually pay for apps.
I understand what the rom developers are trying to do with contentguard, but it is not effective on a large enough scale to be a viable stop to piracy, unless it is implemented google themselves (a couple thousand of people running a custom rom which happen to have contentguard vs about a billion android devices).
TLDR: No
jgcaap said:
The real question i would like to see your opinion, would be this.
Google haven't done much to protect developers work.
As you know many developers donate their time for free to develop apps. And consider some apps should be used for a small fee.
Same as you going to a store and having the option to steal or to buy a book.
Sometimes we think " ah those companies are gigantic" , but they also pay to alot of people to work. Shouldn't that matter ?
As a human beeing, i've donated to xda, donated blood to hospital, donated my free time to help poor people in Portugal, donated my time to help timor (around 1996-7 when i was a kid). But when i'm providing a service, where the deal is i'll do this and in exchange i'll receive something. Don't you believe it is fair?
The big problem with the anti piracy measures, which in my opinion should be implemented by google , do not work effectivly for users. In exchange many of us get used to that reality. Right? But should we? Or should we try do something?
I came up with this thread because, I've thought about Content Guard as a measure which is not efficient to change and become a safe working enviroment for people which dedicate their lives to android. But I think we can see this as a simbol of wanting things to change from some people which are frustrated for not beeing sucessfull in their work.
So I ask you, as all users here. We live and fight our lifes to be happy. Should we embrace and try better solutions to find a balance where more people becomes happy (developers), and in exchange they'll be putting more time, doing a harder work to deliver a better app.
What do you think?
As you know i'm Democratic, and I love to discuss ideas. So please, feel free to share yours. I'll be happy to understand your perpective as it is important to find a common ground together.
Thanks
Click to expand...
Click to collapse
For me it seems, that you haven't understand the meaning of capitalism.
Some people will live some people will die. Some people will be rich, some poor, same for companies.
That's the world.
I think it's up to the developer. There are ways to make piracy harder. The harder you will make it, the more people will buy it. If you're not capable of programming an app, which is hard to Crack you should definitely change your job to something you're good at.
Your social engagement might be good for you, for me it would wasting my small amount of time. From your text you could get an intention that it's god given what you will make out of your life. It's definitely not.
I don't care if you implement this. You will make it harder to use pirated apps but it's still possible and it's work for you. So I have no opinion to this topic I just wanted state out, that it will be work for you, less people will use your rom and if you want pirated apps it's still possible.
But honestly noone will buy an app due to your implementation. Maybe it will gain you experience but nothing more....
Sent from my A0001 using XDA-Developers mobile app
lampshade90 said:
For me it seems, that you haven't understand the meaning of capitalism.
Some people will live some people will die. Some people will be rich, some poor, same for companies.
That's the world.
I think it's up to the developer. There are ways to make piracy harder. The harder you will make it, the more people will buy it. If you're not capable of programming an app, which is hard to Crack you should definitely change your job to something you're good at.
Your social engagement might be good for you, for me it would wasting my small amount of time. From your text you could get an intention that it's god given what you will make out of your life. It's definitely not.
I don't care if you implement this. You will make it harder to use pirated apps but it's still possible and it's work for you. So I have no opinion to this topic I just wanted state out, that it will be work for you, less people will use your rom and if you want pirated apps it's still possible.
But honestly noone will buy an app due to your implementation. Maybe it will gain you experience but nothing more....
Sent from my A0001 using XDA-Developers mobile app
Click to expand...
Click to collapse
Well is also true we live capitalism. But the way you express it is like it doesn't have flaws. Do you really believe that?
I haven't decided on adding yet. I like to listen to people, to speak and discuss. For you might be a loss of your time... But for me is information gathered among different people which I believe it is important, or I would be rather selfish on doing things without asking questions. No ? =p
Hehe.
Thank you for your honest answer.
f41lbl0g said:
Although I do not pirate apps, I would rather not have contentguard. Google could've easily have anti piracy measures on stock roms considering that a high percentage of apps are pirated, but they didn't, because it compromises the openness of android (I know there are a lot of additional factors to this as well.) Developers of roms shouldn't have to take it upon themselves to force users to not install certain applications because even if contentguard is present, people who pirate can easily switch over to other roms, which means that contentguard only hurts the privacy people who actually pay for apps.
I understand what the rom developers are trying to do with contentguard, but it is not effective on a large enough scale to be a viable stop to piracy, unless it is implemented google themselves (a couple thousand of people running a custom rom which happen to have contentguard vs about a billion android devices).
TLDR: No
Click to expand...
Click to collapse
Thanks

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