[utility] for Android Game developers to record video while playing - Android Software Development

Attention All Android Game Developers!
We are excited to announce the limited availability of SeeMeGaming SDK plugin, which enables the recording of game play on Android devices.
In our following release we will enable posting of the recorded videos to YouTube and sharing on Facebook for your users automatically.
At this moment we are looking for several game developers who would like to try the alpha release of the SDK and provide feedback. In return, we will promote your game via the created videos at our booth in Game Developer Conference (GDC) on March 6-8 in San Francisco.
As a game developer you:
Get a FREE SDK that is simple to integrate
Get the ability to record gameplay for your demos
Get more exposure as your users share their game play
Enable your game to have social factors in under 5 minutes
Get FREE marketing via your videos running at GDC in our booth
Your users:
Get new functionality for FREE
Playing your game is now social experience
Allows them to share their best gameplay and become heroes
You can see an example of recording here: http://www.lunarg.com/seemegaming/

Related

Android Development Process

If you’re interested in learning how to make games for Android devices, our first piece of advice is to utilize the Unity engine. Unity is an ideal platform for Android development because it is flexible, easy to learn, and it supports multiple scripting languages (JavaScript and C#). In the following design3 video tutorial series, a Unity engineer will walk you through the process of Android development. Lastly, we’ll show you where you can learn how to make your own mobile games.
Chapter 1 - Introduction & Setup
Learn how to set up your developer account, the Android SDK, and your mobile device for development builds. The necessary support files are included.
http://design3.net.s3.amazonaws.com/20142/unity-mobile-004-android-intro-setup.f4v.jpg
Chapter 2 - Troubleshooting
Utilize useful resources for troubleshooting problems and issues specific to Android development.
http://design3.net.s3.amazonaws.com/20142/unity-mobile-005-troubleshooting.f4v.jpg
Chapter 3 - Submitting To App Market
Learn how to prepare and submit your games to the Android App Market.
Chapter 4- Monetising Apps
Mod Edit: Commercial links removed.
Question about Price
Doesn't Unity cost a chunk of change to buy licenses? Thats what turned me away. I can see the appeal for a bigger 3D game, but for a platform/2d game what does Unity have over Andengine or LibGDX ?

[APP] [4.0+] Half-Life Soundboard

Hello :laugh:
Just got my N5 and wanted to learn how to develop apps for it.
This is my first app for Android. Initially I started coding it with Xamarin (C#) but now I've ported it to Java.
I must say I really enjoyed coding for this platform and I apologize for the simplicity of this application, it was created just so I could get into the Android mood.
Anyway, it's a soundboard with (for now) the VOX announcement system lines from the Half-Life games (600, more or less). If you are a fan of this game like I am, I hope you will enjoy it.
EDIT: Google Play link! https://play.google.com/store/apps/details?id=guitmz.half_lifesoundboard
Thanks!!! :good:
up
new version coming soon with ringtone/alarm/notification support!
You can now set any sound as notification/alarm/ringtone! Get it from Play Store

New Native In-stream Ads SDK from Avocarrot

Hey guys,
we launched a new version of Avocarrot's Native Ads SDK. The update includes native in-stream ads which are ideal for Android apps that contain newsfeeds or generally make use of list view components.
Social giants rely on them
Facebook, Twitter, Buzzfeed and some of the most downloaded apps on Google Play rely on in-stream ad technology they've built in-house to generate millions of dollars in advertising revenue. The same technology is now available to all Android developers through the Avocarrot SDK.
Extra revenue to what you make already
You don't have to switch from your favorite mobile ad network or remove your IAPs. Native in-stream ads let you monetize a new location in your app that previously was not possible and you will now have an additional revenue stream at hand.
Mobile ads that don't annoy users
Users hate ads that disturb them. Avocarrot's native in-stream ads will match the look and feel of your app and are designed to respect user experience and be clearly distinguishable for Google Play policy compliance.
Express native ads integration
It will take you only 15mins to be up and running. There is a detailed walkthrough, multiple code examples, an open-source sample project and round-the-clock engineering support should you need anything.
Global ad availability & fast payments
With a single SDK integration you'll get immediate access to multiple premium native ad exchanges available, to achieve the best possible eCPM and a consistently high global fill rate. Payments are also made every month on a Net-30 basis.
To get started you can either check out:
a) the walkthrough at http://www.avocarrot.com
b) the Android demo app at https://github.com/Avocarrot/android-demo-app
Looking forward to your feedback.
Cheers,
George

[HELP] Video based advertisement

Does anyone know how to do video based advertisement like Cut the rope 2? For instance, user may watch the video advertisement to obtain some rewards in the game. Please share with me if you have any information on this.
Im sure Vungle has video ads, just give the user a reward for watching it.
adcolony also provide video ads
Here are some video ad networks:
Adcolony
Vungle
AerServ
Unity Ads
Tremor
One more option if interested
I work for a incentivized video company called Unlockable, check it out at demo.unlockable.com and email me at [email protected] if you like it! It's a little different than the others above.

How did I reached more then 55,000 downloads in less then two months.

It's was very hard and almost impossible if you don't have at least a small marketing budget. I am making this thread to help developers learn.
I want to stress that all my marketing was free. I didn't use paid advertisement.
Deciding what I am going to make
1) I decided to make a platform game that had very simple controls, anyone can understand how to play it without instructions.
2) I decided to use some cartoon images that, almost all I made myself. There is no some "Complicated graphics".
3) I made the game easy enough so that a gamer can play it without instructions.
Before Launch
1) After I finished the game I didn't release it to the google play store , that would equal a fail. I opened a small community in Google+ and collected some people that want to hear when I release the game to production.
2) I posted on facebook groups screenshots about my game that going to be published. I did it in 5-6 groups and I spend on it 3 days.
3) I went to some games forums and also a create a post and trying to make people waiting for this game to be published.
Launch
1) Launched my app on Google Play , posted on facebook and on Google+ that its finally arrived. And here comes the numbers:
After one week my app got more than 10,000 installs!
And now my game has 55,000 downloads at Google Play!
And I am still fighting to get more downloads. Hopefully I can reach higher but for last couple of days the downloads just decreasing Any questions ask away.
Game Link
https://play.google.com/store/apps/details?id=com.platform.game
Game Video:
https://www.youtube.com/watch?v=XIlMAMYM0LA
My community page in Google+:
https://plus.google.com/communities/104791047015811270026
Please tell me if this thread help you
Thank you for sharing your story. Can you provide any specifics such as revenue/detailed execution plan?
Sent from my Z10 using Tapatalk
Please, share links or name of forums and Facebook groups where you post about game.

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