Wiimote as mouse on Atrix + webtop. - Atrix 4G General

I love using my atrix as webtop on my television, but the problem is i do not have a bluetooth keyboard or mouse. I was wondering is there a way to use the wiimote as a mouse, i am not saying using the wiimotes pointer or sensor, just the d-pad and the B and A button for left and right clicking. I want to be able to control my atrix from my couch.
Also is there a way to have a virtual keyboard popup on the webtop?

Bump, anyone have an answer/suggestion?

That would be sweet. I could donate some to a dev for this.
Sent from the bowels of hell...

Does the webtop hack have any lag when you play games?
I was watching youtube video and seemed like it had a tiny bit of lag.

KingKuba13 said:
Does the webtop hack have any lag when you play games?
I was watching youtube video and seemed like it had a tiny bit of lag.
Click to expand...
Click to collapse
Yes there is lag when using the phone mirror on the webtop. Makes games hard to play (such as emulators). We still need landscape hdmi mirroring to work so we can play games through hdmi.

search to market for wii. There are a few apps that let you connect a wiimote for playing games/emulators.
If I recall, one of them lets you map the buttons how you want. While you may not get smooth mouse movement, you might get the d pad to work..

Related

Media capabilities?

It would be nice to use this for Netflix and Youtube. I also want to stream video files from my PC to the Ouya via PS3 Media Server or something similar. I imagine Netflix and Youtube will be easy, but what about streaming from the PC?
I'm interested too, though more of what kind of media it's able to play. My camera takes 'AVCHD 2.0' video, which is 1080p/60, which is 1080p video at 60 frames per second at a bitrate of about 28mbps.
I'm wondering if the OUYA would be capable of playing this. The PS3 apparently isn't, since it stutters when I tried to play the video's in it. It would be nice if the OUYA could, but I have my doubts.
Wouldn't worry about media playback or streaming.
http://xbmc.org/natethomas/2012/08/07/xbmc-and-ouya-oh-yeah/
XBMC is the #1 reason I got the OUYA
The Tegra 3 devices I have used have all been able to play 1080p video wirelessly, though not through SMB.
I use serviio on the host PCs and bubble upnp on the devices. With bubble upnp you won't even have to touch the OUYA controls. You can browse videos through your phone and will push the video to the OUYA.
Using the OUYA as a dedicated media player is the number one reason I want one.
RE 1080p/60: I would probably say no, but have not tested it.
xFaultx said:
XBMC is the #1 reason I got the OUYA
Click to expand...
Click to collapse
+1
ouya will be perfect for this
The main issue with OUYA is that all existing android apps will have to be reworked to support controller/remote input
I dont think the Touch pad on the controller is going to cut it. The creator of the Mupen64 emulator sent me this:
"While originally this was planned as a separate port, having looked at the ODK more closely I've discovered that it can be pipelined inside a single APK. So the Google Play version will in fact include the OUYA port (it is now technically an expansion of the project rather than a port).
That said, there are quite a unique requirements when developing for the OUYA compared to vanilla Android. The most immediate are the lack of a touch screen for menu interfaces such as button mapping (touchpad workaround being awkward and slow), lack of Home and Back buttons on the controllers (OUYA simulating Back with a non-standard keycode), lack of a standard Android action bar and menu overflow button, and serious graphics overscan to name the big ones). Had I not purchased a devkit and actually looked into optimizing the app for the OUYA at all, the Google Play version would certainly not have worked well on the OUYA because of these problems. The most serious concerns would have been no way to access the in-game menu options for things like save-state or load-state, extremely tedious mapping the controllers, and borders of the screen being cut off."
I go with the above. You can extract an APK and install on Ouya and will more than likely run. The issue is more, will Ouya input controllers allow one to move around the system or within the apps. Maybe trying something like Sixaxias Controller app and controller may give some indication.
As for the rest, it'll be about the apps. I don't thin PS3Server will work since that is DNLA, and I don't believe Ouya is going to have DNLA. But something like XBMC or Plex should work for media distribution. For direct media playback, If you can find a way to navigate, something like Mobo Player, BS Player, or VLC Android should work.
---------- Post added at 01:17 AM ---------- Previous post was at 01:13 AM ----------
[/COLOR]
DrROBschiz said:
The main issue with OUYA is that all existing android apps will have to be reworked to support controller/remote input
I dont think the Touch pad on the controller is going to cut it. The creator of the Mupen64 emulator sent me this:
"While originally this was planned as a separate port, having looked at the ODK more closely I've discovered that it can be pipelined inside a single APK. So the Google Play version will in fact include the OUYA port (it is now technically an expansion of the project rather than a port).
That said, there are quite a unique requirements when developing for the OUYA compared to vanilla Android. The most immediate are the lack of a touch screen for menu interfaces such as button mapping (touchpad workaround being awkward and slow), lack of Home and Back buttons on the controllers (OUYA simulating Back with a non-standard keycode), lack of a standard Android action bar and menu overflow button, and serious graphics overscan to name the big ones). Had I not purchased a devkit and actually looked into optimizing the app for the OUYA at all, the Google Play version would certainly not have worked well on the OUYA because of these problems. The most serious concerns would have been no way to access the in-game menu options for things like save-state or load-state, extremely tedious mapping the controllers, and borders of the screen being cut off."
Click to expand...
Click to collapse
lovekeiiy said:
I go with the above. You can extract an APK and install on Ouya and will more than likely run. The issue is more, will Ouya input controllers allow one to move around the system or within the apps. Maybe trying something like Sixaxias Controller app and controller may give some indication.
As for the rest, it'll be about the apps. I don't thin PS3Server will work since that is DNLA, and I don't believe Ouya is going to have DNLA. But something like XBMC or Plex should work for media distribution. For direct media playback, If you can find a way to navigate, something like Mobo Player, BS Player, or VLC Android should work.
Click to expand...
Click to collapse
My bro has an xperia play, and he can use the controls to select and move around. I think that's how its going to work. When you connect a controller to your droid you can still move around using the controls some apps don't work but allot do with the controller or you can you use certain apps to "force" it to work. Plus it has a usb 2.0 port so you can use a mouse to operate it and if you want to connect more i have good feeling a usb modular hub like this one will do the job:
http://www.amazon.com/Black-4-Port-High-Speed-USB/dp/B002FFT8Z6/ref=pd_sim_sbs_e_3
Give it a launcher and it lives
Many other software can read any media file ( MxPlayer, Vplayer ... )
Envoyé depuis mon Transformer TF101 avec Tapatalk
DrROBschiz said:
The main issue with OUYA is that all existing android apps will have to be reworked to support controller/remote input
I dont think the Touch pad on the controller is going to cut it. The creator of the Mupen64 emulator sent me this:
"While originally this was planned as a separate port, having looked at the ODK more closely I've discovered that it can be pipelined inside a single APK. So the Google Play version will in fact include the OUYA port (it is now technically an expansion of the project rather than a port).
That said, there are quite a unique requirements when developing for the OUYA compared to vanilla Android. The most immediate are the lack of a touch screen for menu interfaces such as button mapping (touchpad workaround being awkward and slow), lack of Home and Back buttons on the controllers (OUYA simulating Back with a non-standard keycode), lack of a standard Android action bar and menu overflow button, and serious graphics overscan to name the big ones). Had I not purchased a devkit and actually looked into optimizing the app for the OUYA at all, the Google Play version would certainly not have worked well on the OUYA because of these problems. The most serious concerns would have been no way to access the in-game menu options for things like save-state or load-state, extremely tedious mapping the controllers, and borders of the screen being cut off."
Click to expand...
Click to collapse
I would rather a few specialised apps that are developed specifically for this device over a lot of android apps "retooled" to make them work. That's why I bought this over an android initial pc.
Seems like the best thread to ask in.
Have had a look around, but can't find a definitive answer so apologise if it has been asked.
What is the story with up-scaling the android games? People now have 50-60 inch TVs, so will games just look sad on these big panels? What resolutions can we expect? 4k?
Darknessborn said:
What is the story with up-scaling the android games? People now have 50-60 inch TVs, so will games just look sad on these big panels? What resolutions can we expect? 4k?
Click to expand...
Click to collapse
The games will all run at 1920x1080, native resolution for any HDTV. 50" or 60" doesn't change that.
4K is 2+ years away from being affordable and even longer away from being mainstream.
mancur said:
The games will all run at 1920x1080, native resolution for any HDTV. 50" or 60" doesn't change that.
Click to expand...
Click to collapse
Agreed, but expect to notice more minor details/flaws in the big screen.
Sent from my YP-G70 using xda app-developers app
I am getting an OUYA specifically for the XBMC capability. I am currently using a soft modded original XBOX to do this for my kids tv but would like something with an HDMI output and this fits the bill. The gaming and other apps are just an added bonus.
they haven't really said anything on the upscaling.
But I don't think it's going to be as bad as you think. Some of the games are designed for newer mobiles devices which has higher resolution screens them selves; they're just only a couple inches big. New mobiles phones have 720p displays, and tablets have 1080p. So, games may already be designed for those displays. They're just not going to super detailed because developers were making games on the screens for ten inches or smaller.
The games designed for Ouya I expect to look better since they're designed for significantly larger displays.
Just don't expect a game designed for low resolution desplays such as 4080x320 to look that great, even if they're is upscaling.
xFaultx said:
XBMC is the #1 reason I got the OUYA
Click to expand...
Click to collapse
A port of Ubuntu TV to OUYA could be a nice catch.
Ouy(meh)
I got my Ouya yesterday. Like many of you, I backed the kickstarter to have a game console where I can play old NES SNES roms and watch and stream movies. As of this date I don't think the console is ready for prime time. In my two days of using it here are my pros and cons:
Pros
Able to play old games
Ability to stream music and videos
Small and quiet
Great value
Excellent customer support. Every time I write them an email they reply within 24hr or less
Cons
Unable to power unit on/off via the controller like the PS3/XBOX360
Limited launch apps and games
(currently) Does not support USB storage/expansion. EDIT 5/14/13: figured out how to access usb stick by installing ES File Explorer or Total Commander
Choppy frame rate while watching MP4 videos (via XBMC). Unbearable streaming of MKV files
Cumbersome method of sideloading apps (if you're not familiar with adb). EDIT 5/14/13: load apps/files by connecting the Ouya directly to my mac and installing Android File Transfer on my mac. I then loaded ES File Explorer and Total commander and I am able to create an FTP or LAN network with those apps to transfer files wirelessly.
Controller sticks and it feels really cheap. EDIT 5/14/13: I connected my PS3 controller so I no longer have to use the Ouya's cheap remote. It even works wirelessly.
Like all new technology I believe it will get better with time but I don't think it would ever handle MKV files smoothly
oreste191 said:
Cons
Choppy frame rate while watching MP4 videos (via XBMC). Unbearable streaming of MKV files
Like all new technology I believe it will get better with time but I don't think it would ever handle MKV files smoothly
Click to expand...
Click to collapse
Oreste, are you using the libstagefright Android version of XBMC? Because from your description it doesn't sound like it.
XBMC has an alpha build that enables hardware acceleration on Android.
Try the Gotham Alpha 2 build from April 3rd. http://mirrors.xbmc.org/test-builds/android/
It should decode 1080p mkv files smoothly. It works very well on my Nexus 7, which is running a slower version of the Tegra 3 chip that powers the Ouya.
Let us know your results.
Cheers
mancur said:
Oreste, are you using the libstagefright Android version of XBMC? Because from your description it doesn't sound like it.
XBMC has an alpha build that enables hardware acceleration on Android.
Try the Gotham Alpha 2 build from April 3rd. http://mirrors.xbmc.org/test-builds/android/
It should decode 1080p mkv files smoothly. It works very well on my Nexus 7, which is running a slower version of the Tegra 3 chip that powers the Ouya.
Let us know your results.
Cheers
Click to expand...
Click to collapse
I am just using the stable build listed on xbmc.org/download. I just clicked on the Android download link. The file name is xbmc-12.2-Frodo-armeabi-v7a.apk but I will give that a try now. Should I uninstall the current apk or just override?
On a side note, I am using a PS3 controller wirelessly with the Ouya, so I am slowly liking the system more and more. I'll report back in a few after I update xbmc.

Using Splashtop as a YouTube/VLC remote

I've been looking for ways to remote control my VLC and YouTube videos. There are apps out there, but it seems like most of them need to be completely reset every time I close and reopen the browser/viewer. So I figured I could just use a remote desktop app and control it remotely that way. I don't think I'm going to do much gaming remotely, but I do want smooth 1920x1080 play-back. Or will the N4's 1280x768 screen cause it to scale down to a lower resolution? And if so, I'm wondering which is the best app to do it. Does Splashtop THD simply not work on non-Tegra devices? And will the regular HD app be limited to 720p video playback?
I remember back when I used the app on my iPad it would re-scale the whole desktop UI when I synced it to the iPad. It was kind of annoying... And I'd like to know if it will do that again before I start buying any apps.
Wait so you're trying to watch 1080p videos on the n4? It's possible with this app
http://forum.xda-developers.com/showthread.php?t=1529715
[MOD] YouTube 4.4.11 (v5b), *1080p* / 720p HD (over WiFi & 3G), screen off playback
Not exactly. I want to keep watching my videos on my monitor (which is 1920x1080), I just want to sit back and use my phone as a remote. By using splashtop I should be able to use all of the play/pause and other controls via remote desktop functions.
I want to make sure that running splashtop isn't going to rescale my entire desktop UI to 1280 x 768 in syncing up to my Nexus 4. Like it did the last time I tried it with an iPad. If it does do that then I probably just won't use the app, and then I'd be spending 10$ for nothing.
Oh gotcha, just tried and you can have it use your computer's native resolution :good:
Which one, the regular Splashtop HD, or Splashtop THD?
Philippe Lemay said:
Which one, the regular Splashtop HD, or Splashtop THD?
Click to expand...
Click to collapse
just the regular version. the hd versions are only for tablets...
the hd versions show up for you in the play store? they don't for me.
I use Spashtop 2 and the only thing it does it change your Windows theme from Aero to classic. It can definitely be used as a remote.
Sent from my Nexus 4
have you tried the official youtube remote app? i haven't tried it personally, may be it has the reset problem you mentioned so you are looking for alternatives?
https://play.google.com/store/apps/...xLDEsImNvbS5nb29nbGUuYW5kcm9pZC55dHJlbW90ZSJd
ceejay83 said:
...
the hd versions show up for you in the play store? they don't for me.
Click to expand...
Click to collapse
...
Now that you mention it. They do show up, but they say "none of your devices are compatible with this app." Good to know, I suppose. Well that settles it I guess. Thanks for the help.
EDIT:
Well, exactly what I was worried would happen happened. The screen automatically resized to 1024x768, with big black bars on my monitor. I can bring it back to full HD without too much trouble, but I have to do so every time I start splashtop on my phone. Is there a way to change the default way it handles being thrown into splashtop? So he doesn't do that resize thing?
Philippe Lemay said:
...
Well, exactly what I was worried would happen happened. The screen automatically resized to 1024x768, with big black bars on my monitor. I can bring it back to full HD without too much trouble, but I have to do so every time I start splashtop on my phone. Is there a way to change the default way it handles being thrown into splashtop? So he doesn't do that resize thing?
Click to expand...
Click to collapse
edit the settings for the connection in the app, choose advanced, select "use computer's native display resolution"
Excellent!
There's only one little issue with it, but it's not a big deal. I just find that the connection drops too quickly. It seems like the link with my desktop breaks every time my phone goes to sleep. Also I'd like it if screen-rotation would lock... (poking at tiny icons while the screen flips about is not an easy task). But those are probably things I can fix by tweaking some settings.
Thanks again for all your help guys!
Wifi mouse will let you control your pc from afar. And with vlc it has all the stuff you need
Sent from my Galaxy Nexus using Tapatalk 4 Beta
Unified Remote is my app of choice.
As you can see, you can use inputs like a touchpad or specific remotes for YouTube, Netflix, VLC, MPC, etc (I only use mouse and Netflix, which I find to be perfect). Using an RDP or VNC client seems like a rather heavyhanded method just to emulate HIDs from your bed/sofa.
Also, I've requested that this thread be moved to Q&A. Do not posts inquiries in any other subforum. Requests are accepted in themes/apps only.

From Ouya to Mojo

Wanted to start with saying that i've been using Ouya from all my retro needs from 6 months now, the main use for the ouya has been the Xbmc support but i occasionally play FPse, MUPEN and GSNES. I was even brave enough to try the gamestick for a week before returning it to gamestop and using the credit to purchase addiontional Ouya. Recently purchased a mojo and was really looking forward to finding out if the ps1 games would run quicker, if xbmc would run smoother when im jumping around a movie looking for favorite scenes (i use 1080p DTS files that are 10GB+ not those low bitrate YIFY files) and thought it would be awesome if i could finally connect more than one ps3 controller and even an Xbox 360 controller. A huge downfall and prehaps a dealbreaker has been the navigation soft keys that appear in most of my applications, i know this isnt completely mojos fault (i blame you google) but im really hoping they release 4.4 kitkat real soon which adds immersive mode and hides the navigation soft keys when a game or movie thats using full screen. its extremely annoying that the navigation soft keys appear when im trying to watch a 1080p movie using XBMC v13 beta1/beta2, i even went as far as to install the Ouya version of xbmc hoping that would work but it didnt. I found two applications that can hide the navigation soft keys like GMD AutoHide and full!screen but both require root, i will root my device once my usb a to a cable arrives but i feel its insane that i need to root my device just so i can hide some keys that shouldnt be there to begin with (seriously madcatz why did you need those keys visible when the controler had home and back keys). if the experience doesnt improve by using one of those two apps than im going to return the Mojo. Please reply if you have any suggestions that wouldnt require rooting my device to remove the navigation keys.
mejdam said:
Wanted to start with saying that i've been using Ouya from all my retro needs from 6 months now, the main use for the ouya has been the Xbmc support but i occasionally play FPse, MUPEN and GSNES. I was even brave enough to try the gamestick for a week before returning it to gamestop and using the credit to purchase addiontional Ouya. Recently purchased a mojo and was really looking forward to finding out if the ps1 games would run quicker, if xbmc would run smoother when im jumping around a movie looking for favorite scenes (i use 1080p DTS files that are 10GB+ not those low bitrate YIFY files) and thought it would be awesome if i could finally connect more than one ps3 controller and even an Xbox 360 controller. A huge downfall and prehaps a dealbreaker has been the navigation soft keys that appear in most of my applications, i know this isnt completely mojos fault (i blame you google) but im really hoping they release 4.4 kitkat real soon which adds immersive mode and hides the navigation soft keys when a game or movie thats using full screen. its extremely annoying that the navigation soft keys appear when im trying to watch a 1080p movie using XBMC v13 beta1/beta2, i even went as far as to install the Ouya version of xbmc hoping that would work but it didnt. I found two applications that can hide the navigation soft keys like GMD AutoHide and full!screen but both require root, i will root my device once my usb a to a cable arrives but i feel its insane that i need to root my device just so i can hide some keys that shouldnt be there to begin with (seriously madcatz why did you need those keys visible when the controler had home and back keys). if the experience doesnt improve by using one of those two apps than im going to return the Mojo. Please reply if you have any suggestions that wouldnt require rooting my device to remove the navigation keys.
Click to expand...
Click to collapse
I use MX Player Pro, it's in the start up wizard http://mojo.madcatz.com/index2.html
It hides the soft keys when not moving the controller.
gwaldo said:
I use MX Player Pro, it's in the start up wizard http://mojo.madcatz.com/index2.html
It hides the soft keys when not moving the controller.
Click to expand...
Click to collapse
Thanks for the suggestion but I should have added that all my content is on a synology 1812+ so I can't simply connect it through USB. I guess I could setup a nas connection using ez file manager and have MX player play the files but that is a ridiculous way to play movies. I wanted this box to replace my living room ouya but so far its looking like this box is going back to Amazon.
Rooted the mojo makes the console way better. So I would definitely do that.
I also came from the ouya and honestly would have stuck with it if wasn't for the fact of no play store. I like the mojo since it's basically android and can customize it it to my liking.
Anyway I would highly recommend rooting the mojo and using the play store mod. Then use that app to hide what you want and enjoy just how better the mojo is.
Sent from my SM-N900P using xda app-developers app
mejdam said:
Wanted to start with saying that i've been using Ouya from all my retro needs from 6 months now, the main use for the ouya has been the Xbmc support but i occasionally play FPse, MUPEN and GSNES. I was even brave enough to try the gamestick for a week before returning it to gamestop and using the credit to purchase addiontional Ouya. Recently purchased a mojo and was really looking forward to finding out if the ps1 games would run quicker, if xbmc would run smoother when im jumping around a movie looking for favorite scenes (i use 1080p DTS files that are 10GB+ not those low bitrate YIFY files) and thought it would be awesome if i could finally connect more than one ps3 controller and even an Xbox 360 controller. A huge downfall and prehaps a dealbreaker has been the navigation soft keys that appear in most of my applications, i know this isnt completely mojos fault (i blame you google) but im really hoping they release 4.4 kitkat real soon which adds immersive mode and hides the navigation soft keys when a game or movie thats using full screen. its extremely annoying that the navigation soft keys appear when im trying to watch a 1080p movie using XBMC v13 beta1/beta2, i even went as far as to install the Ouya version of xbmc hoping that would work but it didnt. I found two applications that can hide the navigation soft keys like GMD AutoHide and full!screen but both require root, i will root my device once my usb a to a cable arrives but i feel its insane that i need to root my device just so i can hide some keys that shouldnt be there to begin with (seriously madcatz why did you need those keys visible when the controler had home and back keys). if the experience doesnt improve by using one of those two apps than im going to return the Mojo. Please reply if you have any suggestions that wouldnt require rooting my device to remove the navigation keys.
Click to expand...
Click to collapse
It's odd that xbmc doesn't have a setting for making movies full screen. The Netflix app, Hulu+ app, and quite a few others I use regularly occupy the entire screen during play back.
Domomojo said:
It's odd that xbmc doesn't have a setting for making movies full screen. The Netflix app, Hulu+ app, and quite a few others I use regularly occupy the entire screen during play back.
Click to expand...
Click to collapse
I read that some applications, mostly the ones you named used tricks to achieve becoming full screen apps.
jbuggydroid said:
Rooted the mojo makes the console way better. So I would definitely do that.
I also came from the ouya and honestly would have stuck with it if wasn't for the fact of no play store. I like the mojo since it's basically android and can customize it it to my liking.
Anyway I would highly recommend rooting the mojo and using the play store mod. Then use that app to hide what you want and enjoy just how better the mojo is.
Sent from my SM-N900P using xda app-developers app
Click to expand...
Click to collapse
The ouya can obtain the play store once you root it, guess its similar to the mojo that modifying is required before making the device worthwhile.
Sent from my XT1060 using XDA Premium 4 mobile app
100mb Ethernet
I setup FTP and just realized that the Mojo just like the Ouya only support FastEthernet (100mb) and not GigEthernet (1gb)
Post Root
The main purpose for this device was to have one extremely fast XBMC player and so far its Living up to everything i wanted it to be. Below i'll list some of the modifications i have made.
-MMM³ - MoDaCo Mod for MOJO (root + Play Store mod)
http://forum.xda-developers.com/showthread.php?t=2617242
-GMD Auto Hide or Full!Screen, removes the navigation soft keys at the bottom.
https://play.google.com/store/apps/details?id=com.gmd.hidesoftkeys
https://play.google.com/store/apps/details?id=de.tsorn.FullScreen
-TV Launcher 2.0, Gives it a more TV friendly UI.
https://play.google.com/store/apps/details?id=com.awe.dev.pro.tv
-Mele Pro F10, keep in mind this is a living room device where family can quickly pick up and play content.
http://www.amazon.com/Mele-F10-PRO-Wireless-Keyboard-Intelligent/dp/B00DHEUBPA/
-XBMC v13 beta 2
http://wiki.xbmc.org/index.php?title=Development_builds
--plugins
XBMCTorrent, XBMC version of Popcorn Time. Simple way to stream content.
http://forum.xbmc.org/showthread.php?tid=174736
mejdam said:
The main purpose for this device was to have one extremely fast XBMC player and so far its Living up to everything i wanted it to be. Below i'll list some of the modifications i have made.
-MMM³ - MoDaCo Mod for MOJO (root + Play Store mod)
http://forum.xda-developers.com/showthread.php?t=2617242
-GMD Auto Hide or Full!Screen, removes the navigation soft keys at the bottom.
https://play.google.com/store/apps/details?id=com.gmd.hidesoftkeys
https://play.google.com/store/apps/details?id=de.tsorn.FullScreen
-TV Launcher 2.0, Gives it a more TV friendly UI.
https://play.google.com/store/apps/details?id=com.awe.dev.pro.tv
-Mele Pro F10, keep in mind this is a living room device where family can quickly pick up and play content.
http://www.amazon.com/Mele-F10-PRO-Wireless-Keyboard-Intelligent/dp/B00DHEUBPA/
-XBMC v13 beta 2
http://wiki.xbmc.org/index.php?title=Development_builds
--plugins
XBMCTorrent, XBMC version of Popcorn Time. Simple way to stream content.
http://forum.xbmc.org/showthread.php?tid=174736
Click to expand...
Click to collapse
But i wish i had Dolby Digital (AC3) and DTS in XBMC 13.0 Gotham – Beta 2, i only have stereo, see never Dolby Digital and DTS on my
Receiver, and with MX Player + DTS Codec i see Dolby Digital and DTS on my Receiver.
AmigaWolf said:
But i wish i had Dolby Digital (AC3) and DTS in XBMC 13.0 Gotham – Beta 2, i only have stereo, see never Dolby Digital and DTS on my
Receiver, and with MX Player + DTS Codec i see Dolby Digital and DTS on my Receiver.
Click to expand...
Click to collapse
sorry about that i gave you incorrect info use this version of xbmc
https://diegomejia.globat.com/android/Xbmc for ouya_12.3.2.apk
mejdam said:
sorry about that i gave you incorrect info use this version of xbmc
https://diegomejia.globat.com/android/Xbmc for ouya_12.3.2.apk
Click to expand...
Click to collapse
Thank you for that, when i get my M.O.J.O. back i will install this version.
My M.O.J.O. whas freezing everytime, and was getting very hot, so sent it back for repair.

Android App BT Controller

Really missing an Android App that can control the FTV like a controller. I use one to control my TV, DVR, etc... works pretty good. Not as good as the actual controller, but when someone walks off with it, I can do it from my phone.
Seems this would not be hard to do with a BT app on the phone to mimic the controller, provide keyboard input etc...
krelvinaz said:
Really missing an Android App that can control the FTV like a controller. I use one to control my TV, DVR, etc... works pretty good. Not as good as the actual controller, but when someone walks off with it, I can do it from my phone.
Seems this would not be hard to do with a BT app on the phone to mimic the controller, provide keyboard input etc...
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It certainly seems doable. Maybe Amazon will release something like this in their app store.
I mean XBMC has a remote app and it works well with XBMC and FireTV.
And i have seen games (like bombsquad) which have controller apps that are mostly usable for gameplay.
atomriot said:
It certainly seems doable. Maybe Amazon will release something like this in their app store.
I mean XBMC has a remote app and it works well with XBMC and FireTV.
And i have seen games (like bombsquad) which have controller apps that are mostly usable for gameplay.
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I noticed the one from bombsquad last night.... seemed like a good way to extend a game.

Nexus Player gamepad controller

Have anyone successfully remapping the N64 emulator for the Nexus Player gamepad controller? I can't play SF Rush and can't get a sword and shield equipment in Zelda game due to the start button isn't mapping.
I'm using Mupen64.
Thanks
Sent from my Nexus 6 using XDA Free mobile app
I second this question - How does one Remap a controller?
Have a red samurai that works Great but need to be remaped for Mupen 64
Did any of you get this to work and if so, do you experience lag with the remote when playing Emulators? My NES and SNES Emulators respond about a second later to user input from the Asus game pad. Curious if the same issue occurs with N64 Emulators.
Installed this: https://play.google.com/store/apps/details?id=paulscode.android.mupen64plus.free yesterday and mapped the gamepad in the options without any problems, the power button got to be start cuz i couldent map home or back without them trigger the android default stuff.
No input lagg only some minor slowdowns on default settings on Mario 64, havent looked into moding the video options yet, so that will go away i think.
Also installed RetroArch and mapped the gamepad and all those emulators work just fine.
i use LolliRock ROM and NOT the default ROM if that makes any difference.
If you try NES.emu or Snes9x, let me know if you get lag with remote input. Mupen 64 seems fine, though. If you don't get lag, then I'll try LolliRock ROM
Sent from my LG-D850 using Tapatalk
unix4linux said:
If you try NES.emu or Snes9x, let me know if you get lag with remote input. Mupen 64 seems fine, though. If you don't get lag, then I'll try LolliRock ROM
Sent from my LG-D850 using Tapatalk
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the NES.emu is not free so wont be able to test it, RetroArch got a NES emu so dont need to buy one, but is this: https://play.google.com/store/apps/details?id=com.explusalpha.Snes9xPlus the SNES emu you would like to know if the gamepad lags with?
The Snes9x worked without input lag with the gamepad and Lollirock.
DarkShadowSwE said:
The Snes9x worked without input lag with the gamepad and Lollirock.
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I'll have to try LolliRock then because I def get input lag on stock Android.
Sent from my LG-D850 using Tapatalk
Any update on this? Im using full nexus 1.2 and seems to have lag input on the cheap bt controller i purchased. Im only able to use snex9x

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