Music Player Idea - Android Software Development

Hey, i post it on deviantART a mockup of a music player for android that i made some time ago. Some people give me suggestion of posting it here, maybe anyone wants to make something with this.
P.S.I'm not being able to post image here, check it at m DeviantART page
thiago-silva.deviantart.com
I can make PSD available (it's free, no worry ;-)) if anyone wants.
Share your thoughs, if anything is missing, if something should be changed...
Any other stuff, just contact me.

And here is the screen:
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I think it's very nice, and worth a go. Any dev?

common XDA!

I would be VERY interested in seeing this developed... If only I could code Java.

If we make it an open source thing I'd be happy to contribute some code from BlueMuze
https://market.android.com/details?id=com.alostpacket.bluemuze
I don't know anything about running an open source project though so. But I have some mediaplayer and album art utils I could probably contribute.

Design is uber too btw

I am interested in helping to implement it under MVVM with Android Binding

andytsui said:
I am interested in helping to implement it under MVVM with Android Binding
Click to expand...
Click to collapse
No offense meant by this at all, but can you explain why this would be helpful?
From what I gather MVVM is a new design pattern created to solve coding problems with Windows Presentation Foundation. This is hardly a time tested classic like MVC. It seems like shoehorning an MS technique into java (square peg, round hole). It also doesn't look complete... v0.2?
It seems to me, that if we're going to make this an open source project, we should pick design patterns that people know, and that fit the job. I'm not convinced a framework is needed at all too, especially with a media player on a limited power/resources device. Inverting control to a framework can (potentially) be limiting in where you can make optimizations and adds another layer to the stack.
Your framework looks like a very nice start though, and it looks like it will be very helpful for WPF/Silverlight coders making the move to Android some day. But from what I can understand of it at a glance, I'd wouldn't recommend it for this project unless all the coders were former WPF devs and you were further along in finishing it.
Android also already has a fair amount of code built into the API for binding adapters to views too. And where we bind will be cruicial for perfomance. Remember, music collections are often 1000 songs or more, and the data is in multiple tables. Cursor adapters also don't always work well because you dont want to be doing a DB lookup at every turn, while also decoding album art (skia with throw a bunch of OOM errors). We need to be very careful to reuse views and not maintain references to dead objects. (Something a framework can sometimes do unbeknownst to the programmer).
Unless... I don't know....maybe I'm completely misunderstanding what you're saying. If I am I appologize.
Anyways I'm still happy to donate my database utils and album art utils, (neither of which are perfect either) but what this project really needs is a lead willing to begin setting up the repo, and willing to devote time to integrating patches / setting standards.

My friend and I have done some dev work on games and minecraft things before for fun, maybe this could be something real we could have a go at.
Sent from my SCH-I500 using Tapatalk

alostpacket said:
No offense meant by this at all, but can you explain why this would be helpful?
From what I gather MVVM is a new design pattern created to solve coding problems with Windows Presentation Foundation. This is hardly a time tested classic like MVC. It seems like shoehorning an MS technique into java (square peg, round hole). It also doesn't look complete... v0.2?
It seems to me, that if we're going to make this an open source project, we should pick design patterns that people know, and that fit the job. I'm not convinced a framework is needed at all too, especially with a media player on a limited power/resources device. Inverting control to a framework can (potentially) be limiting in where you can make optimizations and adds another layer to the stack.
Your framework looks like a very nice start though, and it looks like it will be very helpful for WPF/Silverlight coders making the move to Android some day. But from what I can understand of it at a glance, I'd wouldn't recommend it for this project unless all the coders were former WPF devs and you were further along in finishing it.
Android also already has a fair amount of code built into the API for binding adapters to views too. And where we bind will be cruicial for perfomance. Remember, music collections are often 1000 songs or more, and the data is in multiple tables. Cursor adapters also don't always work well because you dont want to be doing a DB lookup at every turn, while also decoding album art (skia with throw a bunch of OOM errors). We need to be very careful to reuse views and not maintain references to dead objects. (Something a framework can sometimes do unbeknownst to the programmer).
Unless... I don't know....maybe I'm completely misunderstanding what you're saying. If I am I appologize.
Anyways I'm still happy to donate my database utils and album art utils, (neither of which are perfect either) but what this project really needs is a lead willing to begin setting up the repo, and willing to devote time to integrating patches / setting standards.
Click to expand...
Click to collapse
Man, I agree most of what you say.
Talking about the pattern itself is not the scope of this thread, so I should keep it short. MVVM is a derivative from MVC, while MVC is, as you suggested, a long-tested pattern, it doesn't really fits well in windows-based UI and that's why MVVM is suggested. No matter MVVM, MVC, MVP are all about clean separation of responsibility, to me, Android Activities are too overloaded. I like programming Android stuff, but at the very first I started it feels so 1990s in terms of UI. That's the reason I started the framework. (well, XML layout is at least better than SWING)
-------------------------------
Back to the project, I agree a project lead is needed, I think I have quite some spare time to take this post, only my time zone (GST+8) might not easy for interactive discussion.

I wouldn't worry to much about the timezone thing. This seems like the kind of project that could take a considerable amount of time to finish. So might as well take it slow and we can use message boards & emails to communicate.
Hopefully a few more devs will pitch in too.

alostpacket said:
I wouldn't worry to much about the timezone thing. This seems like the kind of project that could take a considerable amount of time to finish. So might as well take it slow and we can use message boards & emails to communicate.
Hopefully a few more devs will pitch in too.
Click to expand...
Click to collapse
Fine. So far we have:
Initial design (thiago-silva)
DB and Album Art caching (alotspacket)
UI (by me)
For me the major part that don't know how to do is the equalizer since it involves lots of signal processing and (maybe) ndk work, moreover, the UI designer didn't yet jump in to say anything?

Yeah EQ is the hardest part, it would have to be done in the NDK if we're planning on supporting anything older than Gingerbread. In Gingerbread I think we could use some of the newer audio features but I'm not 100% sure.
Agreed also that I would love to hear from the original poster, forgot to check how old this thread is, since it was bumped recently... Looks like it was a bit over 3 weeks ago.
I sent him an email (through the forum) so hopefully he will drop by

Hey, it's me here
Love the idea for a open-source project, if you guys need some help i'll be glad to provide it.

alostpacket said:
Yeah EQ is the hardest part, it would have to be done in the NDK if we're planning on supporting anything older than Gingerbread. In Gingerbread I think we could use some of the newer audio features but I'm not 100% sure.
Click to expand...
Click to collapse
I didn't take much time to look at Gingerbread or Honeycomb SDK yet, but no matter what, I think supports to 2.1+ will be the best (2.3+ is too niche at the moment) so we need some NDK eq coder... or just leave that in future update.
thiago-silva said:
Hey, it's me here
Love the idea for a open-source project, if you guys need some help i'll be glad to provide it.
Click to expand...
Click to collapse
If we got enough man-power, a more detailed story board might be needed.

Try contacting @eliotstocker for help. He made Music Mod. It was a great music player, but for some reason he stopped working on it.

I would love to offer some coding assistance!
Sent from my PB99400 using XDA App

We should pick a license too. I would vote for Apache just because that would allow us to use code from the AOSP if need be (also very business friendly so any of us could take the project off in other directions if we desired)

seclm193 said:
I would love to offer some coding assistance!
Click to expand...
Click to collapse
Which part you are most interested?
---
Either MIT or Apache will be fine for me, what about other devs?
Moreover, you guys prefer svn or git?

I'm an SVN fan myself but have been meaning to learn git for years now -- I just never git around to it.

Related

[REF]Write 3D Games and apps: a C#/.NET Compact Framework wrapper for OpenGLES

Update 8/10:
I published a 3D game called Sensory Overload. Full source is included.
http://forum.xda-developers.com/showthread.php?p=2508955#post2508955
Initial Post 8/08
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I've been doing 3d graphics development for a while, and it's really exciting to finally own a Windows Mobile device that has hardware acceleration.
I'm also primarily a managed developer, and I know a lot of people are in the same boat. If you're looking to access the 3d hardware acceleration of the HTC Touch Diamond, then you will be interested in this managed library for OpenGL. The download includes the full source for the wrapper and the sample "spinning triangle" application that goes with it.
Have fun coding, and let me know if you find any bugs!
Koush said:
I've been doing 3d graphics development for a while, and it's really exciting to finally own a Windows Mobile device that has hardware acceleration.
I'm also primarily a manager developer, and I know a lot of people are in the same boat. If you're looking to access the 3d hardware acceleration of the HTC Touch Diamond, then you will be interested in this managed library for OpenGL. The download includes the full source for the wrapper and the sample "spinning triangle" application that goes with it.
Have fun coding, and let me know if you find any bugs!
Click to expand...
Click to collapse
So the rendering is done by the GPU rather than CPU - didn't think anyone accessed the hardware yet through the driver???
By querying the device via D3D and OpenGL, you can verify that they are both indeed hardware accelerated. Incidentally, it was the Diamond drivers that provided a breakthrough for hackers to provide hardware acceleration for the Kaiser devices.
Koush said:
I've been doing 3d graphics development for a while, and it's really exciting to finally own a Windows Mobile device that has hardware acceleration.
I'm also primarily a managed developer, and I know a lot of people are in the same boat. If you're looking to access the 3d hardware acceleration of the HTC Touch Diamond, then you will be interested in this managed library for OpenGL. The download includes the full source for the wrapper and the sample "spinning triangle" application that goes with it.
Have fun coding, and let me know if you find any bugs!
Click to expand...
Click to collapse
Wowz! This is GREAT news! Want me to stick the thread?
wow, nice work mate!!
Menneisyys said:
Wowz! This is GREAT news! Want me to stick the thread?
Click to expand...
Click to collapse
STICK IT STICK IT - lets make sure it gets alot of attention
CutePinkSox said:
STICK IT STICK IT - lets make sure it gets alot of attention
Click to expand...
Click to collapse
OK, I stick it. Hope the original poster will work on the project further
wow, that's really nice, I never developed graphics things and I only know a bit of vb.net but during holidays maybe I'll give a try!!! thanks and go on!
Menneisyys said:
OK, I stick it. Hope the original poster will work on the project further
Click to expand...
Click to collapse
Thanks! Functionally, it is a complete implementation of a way to access OpenGL through managed code. However, there are some small things I want to do to make it easier for developers to write applications for OpenGL.
Implement/port GLU
Implement/port GLUT
Change the constants that are passed into OpenGL into enums so that it makes it easier for to see a list of valid arguments in Intellisense. This will also address some of the loose typing that is typical of OpenGL.
Implement a fixed point sample that works with the Vincent 3D software implementation of OpenGL.
Thanks for the great news. But how about the unmanaged way (c++)? Which header file(s) should be referenced?
A_C said:
Thanks for the great news. But how about the unmanaged way (c++)? Which header file(s) should be referenced?
Click to expand...
Click to collapse
You *should* be able to use the libs and headers provided by the Vincent3D software OpenGL implementation. Just don't copy the Libgles_cm.dll to your device, or it will actually use software rendering instead. My website post has a link to that site.
You will want to link to libgles_cm.lib and just #include gl.h and egl.h.
I published a 3D game called Sensory Overload. Full source is included.
http://forum.xda-developers.com/showthread.php?p=2508955#post2508955
Studied on Microsoft's XNA last half year, have been wanting to try if I could use any of it on the Diamond. If not, I guess this is the next best thing atm. Thanks
Played around a little bit with that and built something to load Milkshape 3D models and display them... Not too much horsepowers in the GPU though. I guess some really old-school 3D skills are required to get decent graphics out of the chip.
Is there any info on how much RAM is dedicated to the graphics chip? I wonder if things are mostly fillrate limited there or if texture count is the real impact. Maybe I'll try that later on with a number of simple but all differently textured models with loads of overdraw so the Z-Buffer can pretty much eliminate fillrate limitations to see if texture size is the real problem here. Once that is found out it shouldn't be too hard to get a little game-world up and running.
I'm thinking in the lines of a G-Sensor driven rollerball thingie for starters - a little bit like tweeter from a 3rd person perspective with some interesting levels? If that runs smoothly on the diamond it would be a real show-off kind of game
The thing I haven't done before here is the physics part. Obviously you wouldn't want to run a fully fledged physics simulation (ODE comes to mind here) especially when doing it in C# - but there should be enough CPU power to handle some sphere-? collisions in a timely manner?
Cheers,
Alex
dajudge01 said:
...
I'm thinking in the lines of a G-Sensor driven rollerball thingie for starters - a little bit like tweeter from a 3rd person perspective with some interesting levels? If that runs smoothly on the diamond it would be a real show-off kind of game
...
Click to expand...
Click to collapse
you may want to join this thread and participate in the project
dajudge01 said:
Played around a little bit with that and built something to load Milkshape 3D models and display them... Not too much horsepowers in the GPU though. I guess some really old-school 3D skills are required to get decent graphics out of the chip.
Is there any info on how much RAM is dedicated to the graphics chip? I wonder if things are mostly fillrate limited there or if texture count is the real impact. Maybe I'll try that later on with a number of simple but all differently textured models with loads of overdraw so the Z-Buffer can pretty much eliminate fillrate limitations to see if texture size is the real problem here. Once that is found out it shouldn't be too hard to get a little game-world up and running.
I'm thinking in the lines of a G-Sensor driven rollerball thingie for starters - a little bit like tweeter from a 3rd person perspective with some interesting levels? If that runs smoothly on the diamond it would be a real show-off kind of game
The thing I haven't done before here is the physics part. Obviously you wouldn't want to run a fully fledged physics simulation (ODE comes to mind here) especially when doing it in C# - but there should be enough CPU power to handle some sphere-? collisions in a timely manner?
Cheers,
Alex
Click to expand...
Click to collapse
16 MB 12 Pipe GFX Chip cannot remember where i read it...
Here are the Direct 3D Drivers from the omnia, working great on the Diamond, check it out!!
http://forum.xda-developers.com/showthread.php?t=416474
Jin187 said:
Here are the Direct 3D Drivers from the omnia, working great on the Diamond, check it out!!
http://forum.xda-developers.com/showthread.php?t=416474
Click to expand...
Click to collapse
Anything that works better with these drivers installed?
Just doing a sprite backup then I am going to try those drivers, wonder what will happen
Jorlin said:
Anything that works better with these drivers installed?
Click to expand...
Click to collapse
Yes, you can read the 3d text in the demos.
But with the drivers installed they run a lot slower!
Maybe vsync enabeld/disabled.
TDO

[app][Dec 5] Google Maps Mobile 3.3.1, now with star sync.

An interesting development, this version of GMM has a new feature that its Android counterpart does not yet have and that is the ability to synchronize anything you star on maps.google.com on a computer logged in with your google account with your phone (also logged in) and vice versa (see picture).
Pretty cool if you're a big google mapping dude but this one has a bug. If you attempt to start Layers from the menu and it crashes, you have to start GMM again and go into Menu > Help > Options > Reset Google Maps. This will wipe the cache from your previous version but until they release a fixed version which they'll probably do pretty soon i'm guessing then you have to do this. To my knowledge there are no other new features since 3.2.1, at least none that are apparent enough for me to notice on my own and their release notes aren't so thorough. Anyway here's the cab.
EDIT: They fixed the bug and released a new version, 3.3.1. No other changes to my knowledge.
Doug
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is anyone else more agrivated that it does not have navigation like android ones?
d0ugie said:
An interesting development, this version of GMM has a new feature that its Android counterpart does not yet have and that is the ability to synchronize anything you star on maps.google.com on a computer logged in with your google account with your phone (also logged in) and vice versa (see picture).
Pretty cool if you're a big google mapping dude but this one has a bug. If you attempt to start Layers from the menu and it crashes, you have to start GMM again and go into Menu > Help > Options > Reset Google Maps. This will wipe the cache from your previous version but until they release a fixed version which they'll probably do pretty soon i'm guessing then you have to do this. To my knowledge there are no other new features since 3.2.1, at least none that are apparent enough for me to notice on my own and their release notes aren't so thorough. Anyway here's the cab.
Doug
Click to expand...
Click to collapse
Nice find!
But where did you get the nice taskbar with the small icons of running apps?
xspeed9190 said:
is anyone else more agrivated that it does not have navigation like android ones?
Click to expand...
Click to collapse
If you were the king of Google, wouldn't you try to make some kind of point by doing this in order to fire up a bigger consumer frenzy to get 250,000 Droids sold in its opening week and over a million by the end of the year? And then a little later after the initial jolt to let it out to all Android 1.6 phones to bolster your overall mobile market share? Maybe overtake Apple in three years? They already crushed MS very decisively.
Once things cool down and level off maybe there will be more incentive to get GMM on as many phones as possible with all its features regardless of the OS than there are incentives not to but I'd bet green money that won't happen this year.
Face it, we're on our way to extinction.
My Maps was actually a part of the 'Layers' functionality quietly released in version 3.2.0.
http://www.google.com/support/mobile/bin/answer.py?hl=en&answer=156059
I showed it to my iPhone-toting software engineer brother-in-law several months ago and he was quite amazed and disappointed at the same time. Disappointed because he said that GMM is part of the OS and he can't get version updates like us WinMo users until Apple adds it to the OS update via iTunes.
I enjoy showing iPhone users these things - they show me their fart apps and slowly walk aimlessly away trying to find a better signal.
Although if it weren't for the iPhone, I'm sure WinMo touch screen phones wouldn't be near as good as they are.
emwdava said:
Nice find!
But where did you get the nice taskbar with the small icons of running apps?
Click to expand...
Click to collapse
Yes, where did you get that task bar?
emwdava said:
Nice find!
But where did you get the nice taskbar with the small icons of running apps?
Click to expand...
Click to collapse
That's wktaskL which you can grab here: http://blownfuze.org/files/WkTaskL_1202.cab
d0ugie said:
If you were the king of Google, wouldn't you try to make some kind of point by doing this in order to fire up a bigger consumer frenzy to get 250,000 Droids sold in its opening week and over a million by the end of the year? And then a little later after the initial jolt to let it out to all Android 1.6 phones to bolster your overall mobile market share? Maybe overtake Apple in three years? They already crushed MS very decisively.
Once things cool down and level off maybe there will be more incentive to get GMM on as many phones as possible with all its features regardless of the OS than there are incentives not to but I'd bet green money that won't happen this year.
Face it, we're on our way to extinction.
Click to expand...
Click to collapse
...or we can just hope that Microsoft can do better with Bing.
Face it, Bing isn't really thatttt bad.
The only problem is that 98% of the civilized world uses Google.
smit0691 said:
I enjoy showing iPhone users these things - they show me their fart apps and slowly walk aimlessly away trying to find a better signal.
Although if it weren't for the iPhone, I'm sure WinMo touch screen phones wouldn't be near as good as they are.
Click to expand...
Click to collapse
At work, most of the iPhone users look incomprehendingly at the features on my TP2 -- network sharing? Wireless tethering? Native widescreen? Huh? Then they show me GoogleMaps and Facebook, thinking they're somehow iPhone exclusives.
There is this one user who burns with jealousy with every feature I show him -- the latest is voice command. He didn't upgrade to the 3G version yet, and at this rate, he probably won't. Too bad he's stuck with AT&T for now.
I agree with your second point, but I fear the pendulum is swinging too far the other way. Making everything big, chunky, and finger friendly as well as wasting system resources prettying up the interface are overreactions to non-problems -- I don't see why bloggers have such seething hate towards the stylus. As far as I'm concerned, the iPhone stole my DPad.
bump
New version released, 3.3.1, fixes the crashing when opening layers.
Why does it say im in Detroit if i dont use the GPS?
@Hanson68: I agree with you on the D-pad. When I left my HTC Tytn to go to the TP2, I saw a bunch of posts saying how you quickly get used to not having a D-pad, but I still miss mine. Not only is it quicker to navigate in some scenarios, but it allows navigation without covering up a large part of the screen with a sausage-like finger when you are trying to see what is happening on-screen.
So guys, do you think navigation like on Android will be in this next release? the starred feature was a great addition, something I was longing for badly!
berardi said:
So guys, do you think navigation like on Android will be in this next release? the starred feature was a great addition, something I was longing for badly!
Click to expand...
Click to collapse
Berardi: Give me some kind of evidence that you have a paypal account (preferably a Google Checkout account actually) and I will bet you twenty to your ten dollars that the next build of GMM for Windows Mobile Google releases will not have Google Maps Navigation. Alternatively I'll bet seventeen to your ten it won't be in there by the end of this year. Six months from now, almost even money.
Doug
mine shows me that I'm in the Chelsea Hotel in Manhattan... when I'm actually in Pittsburgh. WTF? I'm on T-Mo US with 3G.
yeah you /wish/ you were in Manhattan.
I think that Google may have had to start collecting towers and their IDs and long/latitude information from each carrier one by one, apparently starting with at&t. Not easy to collect this data (it's a lot of data that may not have been properly cataloged from the start) and sort everything out quickly but, unless this is a glitch specific to this 3.3 version of gmm for you -- actually no, regardless of why, since you're not the only t-mo user in your area with the latest gmm release using the locate thing, I'd say expect this to be fixed maybe within days.
d0ugie said:
Berardi: Give me some kind of evidence that you have a paypal account (preferably a Google Checkout account actually) and I will bet you twenty to your ten dollars that the next build of GMM for Windows Mobile Google releases will not have Google Maps Navigation. Alternatively I'll bet seventeen to your ten it won't be in there by the end of this year. Six months from now, almost even money.
Doug
Click to expand...
Click to collapse
LOL I'm not a betting man but I agree with you definitely not by the end of the year... Maybe in the next 6 months if we are lucky
d0ugie said:
EDIT: They fixed the bug and released a new version, 3.3.1. No other changes to my knowledge.
Doug
Click to expand...
Click to collapse
Last night, I noticed that instead of the usual blue dot with a small arrow in the direction of travel, the whole icon changed to a larger blue arrow. Anyone else noticed this, which I'm assuming is new to v3.3?
Found an article at the::unwired which mentions this also was part of the v3.3 release for Android ("turn the blue My Location dot into a compass arrow") as well as a couple of nice features I've been wanting for a long time now ("displaying a scale bar on the map, show a terrain layer").
Doubt there's much chance of getting Navigation on the WM version if we still don't even have these other features... I mean, c'mon, what good is a map without a scale?!
EDIT: Also found the "What's here?" feature you get by doing a long-press on the map and tapping on the bubble to see what businesses are nearby. Don't recall this in v3.2, but maybe just overlooked it...

Camera is terrible in low light, under all builds and kernels tested

First of all, I'd like to thank the XDA-Dev community. Without you, my poor Vogue would still be running WM6.1
I've been trying the Android builds for quite some time now, and while I'm in love with the buttery smooth UI, the wonderful responsiveness, and the general geeky goodness of having multiple OSes on a phone, there's still one issue that prevents me from fully embracing Android and flashing it to the NAND.
The camera.
Perhaps it would be better illustrated in picture form. Here are two pictures I took about five minutes ago of the desk beside my monitor. (I've resized them down, of course.) It's not dark here, but there's no light directly shining into the lens. Still plenty to take a decent snapshot, right?
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I'll give you three guesses as to which photo was taken under Android. And the first two don't count.
I've tried virtually every kernel and build I've come across on this site, from 1.5 to 2.0.1, using various zImage dates and combinations of those and the builds, and have still had no luck whatsoever.
Help me, someone. Please point out the obvious solution that I'm overlooking, so that I can use Android as a daily OS.
There is no obvious solution. Recent kernels are better (they have automatic whitebalance) but there are still noise issues. If I had to guess it's probably setting the camera's sensitivity (ISO) incorrectly, or lacking some sort of noise filtering that Windows Mobile's camera driver has, but Martin or another kernel developer would know more.
No magic noise switch, sorry.
bri3d said:
There is no obvious solution. Recent kernels are better (they have automatic whitebalance) but there are still noise issues. If I had to guess it's probably setting the camera's sensitivity (ISO) incorrectly, or lacking some sort of noise filtering that Windows Mobile's camera driver has, but Martin or another kernel developer would know more.
No magic noise switch, sorry.
Click to expand...
Click to collapse
it is seriously noise that causes that?
Have no fear...we have some great devs here! Someone will crack the mystery of the grainy lens! LOL
jamezelle said:
it is seriously noise that causes that?
Click to expand...
Click to collapse
i'm not a camera expert but that 100% looks like a lighting issue! this camera stinks to begin with so i never use it anyways
It's been like this since day one with droid builds on the vogue. So far the only repsonse is " you're lucky it even works" I don't expect a fix anytime soon.
so dzo is the only one that has done work on the camera in the kernel so far (zimage or the .nbh is where the camera code is located). he has singlehandedly brought android to the vogue, and he has be the single most committed developer. I don't know what he is working on now, but if I gave you a list of all the latest updates, you would notice that they are all more important than the camera. and yes, importance is a matter of opinion, but basic features like bluetooth, the phone not crashing after calls, booting from the nand, etc etc, take priority for most.
if you have not followed this project from the beginning, or at least have not taken the time to read through the old forums to see where we came from (BGPS is an example - before gps we all used to be located somewhere in san franscisco driving on some highway out there), save your complaints. it is people who complain about sh** without contributing sh** that causes our good developers to say "fu** it, peace out" and then, guess what? who will make your camera better for you then?
we all know the camera isn't the best. but yeah, here's that response again, AT LEAST IT WORKS. there was a day when it didn't. and there are still things that don't. live with it; or roll up your sleeves, do some reading, and update it yourself. we'll all be waiting for your contribution. and when you give us something to test, instead of complaining how it isn't perfect yet, we'll say great job, thanks for contributing, and we'll help you figure out how to make it better instead of just saying "this sucks."
bri3d said:
There is no obvious solution. Recent kernels are better (they have automatic whitebalance) but there are still noise issues. If I had to guess it's probably setting the camera's sensitivity (ISO) incorrectly, or lacking some sort of noise filtering that Windows Mobile's camera driver has, but Martin or another kernel developer would know more.
No magic noise switch, sorry.
Click to expand...
Click to collapse
Unfortunately neither photo came with ISO numbers in the EXIF data. I'll try hunting down some custom camera apps on both OSes and see if I can replicate the Android results under Windows - that way I'll at least know exactly what's causing it.
Thanks for the suggestion, and thanks Reddog80p, I'm sure one of us can figure it out.
And thanks tatnai for showing me that even Canadians can be pompous, arrogant, and rude. One world, one love.
tatnai said:
so dzo is the only one that has done work on the camera in the kernel so far (zimage or the .nbh is where the camera code is located). he has singlehandedly brought android to the vogue, and he has be the single most committed developer. I don't know what he is working on now, but if I gave you a list of all the latest updates, you would notice that they are all more important than the camera. and yes, importance is a matter of opinion, but basic features like bluetooth, the phone not crashing after calls, booting from the nand, etc etc, take priority for most.
if you have not followed this project from the beginning, or at least have not taken the time to read through the old forums to see where we came from (BGPS is an example - before gps we all used to be located somewhere in san franscisco driving on some highway out there), save your complaints. it is people who complain about sh** without contributing sh** that causes our good developers to say "fu** it, peace out" and then, guess what? who will make your camera better for you then?
we all know the camera isn't the best. but yeah, here's that response again, AT LEAST IT WORKS. there was a day when it didn't. and there are still things that don't. live with it; or roll up your sleeves, do some reading, and update it yourself. we'll all be waiting for your contribution. and when you give us something to test, instead of complaining how it isn't perfect yet, we'll say great job, thanks for contributing, and we'll help you figure out how to make it better instead of just saying "this sucks."
Click to expand...
Click to collapse
+1
[ten character]
My vogue camera exibits the same behavior.
The noise in the android picture is static for me, and it would be easy to fix. I just need to take a picture with the lens blocked (a dark frame that contains just the noise) and substract the noise from the actual picture I want to take. This could probably be implemented on the software side.
tatnai said:
so dzo is the only one that has done work on the camera in the kernel so far (zimage or the .nbh is where the camera code is located). he has singlehandedly brought android to the vogue, and he has be the single most committed developer. I don't know what he is working on now, but if I gave you a list of all the latest updates, you would notice that they are all more important than the camera. and yes, importance is a matter of opinion, but basic features like bluetooth, the phone not crashing after calls, booting from the nand, etc etc, take priority for most.
if you have not followed this project from the beginning, or at least have not taken the time to read through the old forums to see where we came from (BGPS is an example - before gps we all used to be located somewhere in san franscisco driving on some highway out there), save your complaints. it is people who complain about sh** without contributing sh** that causes our good developers to say "fu** it, peace out" and then, guess what? who will make your camera better for you then?
we all know the camera isn't the best. but yeah, here's that response again, AT LEAST IT WORKS. there was a day when it didn't. and there are still things that don't. live with it; or roll up your sleeves, do some reading, and update it yourself. we'll all be waiting for your contribution. and when you give us something to test, instead of complaining how it isn't perfect yet, we'll say great job, thanks for contributing, and we'll help you figure out how to make it better instead of just saying "this sucks."
Click to expand...
Click to collapse
The OP was asking a question. Stop flaming noobs and pick on someone with your same amount of posts. It's because of responses like YOURS that drive noobs away. He deserves the benefit of the doubt, there was nothing rude about his question, he was not expressing any contempt for any developers, he never complained about Android, just asked for help with the camera. He did more than most noobs would, he posted pics, and expressed his attempts at finding the solution himself. People who flame noobs have little man's syndrome, they are bullies. Your answer is completely worthless and makes you look like a jackass.
petermg said:
The OP was asking a question. Stop flaming noobs and pick on someone with your same amount of posts. It's because of responses like YOURS that drive noobs away. He deserves the benefit of the doubt, there was nothing rude about his question, he was not expressing any contempt for any developers, he never complained about Android, just asked for help with the camera. He did more than most noobs would, he posted pics, and expressed his attempts at finding the solution himself. People who flame noobs have little man's syndrome, they are bullies. Your answer is completely worthless and makes you look like a jackass.
Click to expand...
Click to collapse
This shouldn't be a flame fest. Tatnai didn't mean to "flame" anyone I don't think. Nor did he mean to come across as pompous, but he was just preemptively dealing with issues that his forum has seen in the past.
Anyone hurt or insulted, on either side... this is not a big deal. Let's just all settle.
I don't remember this camera getting good results even in WinMo...
yea, my camera never worked passably in WinMo either
Anyone who has ran a NFSfans Win-Mo rom knows the camera is capable of producing pretty decent pictures. When it come to HTC's camera lenses we all know they can improve dramatically.
The camera in android is controlled by our open source libcameraservice.so and in kernel. Here is the code for libcameraservice http://github.com/dzo/VogueCamera
tatnai said:
so dzo is the only one that has done work on the camera in the kernel so far (zimage or the .nbh is where the camera code is located). he has singlehandedly brought android to the vogue, and he has be the single most committed developer. I don't know what he is working on now, but if I gave you a list of all the latest updates, you would notice that they are all more important than the camera. and yes, importance is a matter of opinion, but basic features like bluetooth, the phone not crashing after calls, booting from the nand, etc etc, take priority for most.
if you have not followed this project from the beginning, or at least have not taken the time to read through the old forums to see where we came from (BGPS is an example - before gps we all used to be located somewhere in san franscisco driving on some highway out there), save your complaints. it is people who complain about sh** without contributing sh** that causes our good developers to say "fu** it, peace out" and then, guess what? who will make your camera better for you then?
we all know the camera isn't the best. but yeah, here's that response again, AT LEAST IT WORKS. there was a day when it didn't. and there are still things that don't. live with it; or roll up your sleeves, do some reading, and update it yourself. we'll all be waiting for your contribution. and when you give us something to test, instead of complaining how it isn't perfect yet, we'll say great job, thanks for contributing, and we'll help you figure out how to make it better instead of just saying "this sucks."
Click to expand...
Click to collapse
I did a lot of development for modifications for multiple RTS games like Empire Earth and Civilization III & IV, so to an extent I understand your frustration and even agree with you.
But that was plain out of line and rude. There is a better way of going about giving someone info than that and you really need to work on internet rage dude. Not everyone is a developer and not everyone will have something to contribute. It's the people who test the programs, find the bugs, and then report them that help advance the development process. People saying things like this, hinder it.
Besides all that, I do have the same issues with my camera and only recently did I even manage to get the camera to work. I've been talking with a couple of developers I know here at my school (DeVry for the geekyness win) and we've started working on finding a solution. Hopefully I'll have something to show for it soon.
OP posted a critique of the current android camera, with a hint of sarcasm, and ended with a question that was neither constructive or helpful or focused on future development. The state of the camera in android is nothing new, we have all used it and seen it. Framing his observations about the camera the way he did,
I'll give you three guesses as to which photo was taken under Android. And the first two don't count.
Click to expand...
Click to collapse
and
Help me, someone. Please point out the obvious solution that I'm overlooking, so that I can use Android as a daily OS.
Click to expand...
Click to collapse
in a flippant manner, like it is a bug that needs fixing, is quite disrespectful of the hours of work that dzo put into building the camera driver FROM SCRATCH. A little reading of the forums about android would have brought this to light, and would have produced a post more along the lines of "hey dzo, I see the camera has not been updated in a while, I would love to help take it to the next level with my skills - who wants to pitch in?" rather than "this sucks, who knows a fix?"
We have had developers leave the project due to posts like the OP. Some might say, well that is just childish for people to get their feelings hurt by a simple post. Maybe it is, maybe it isn't. But post after post of thoughtless criticism by people who have not taken the time to see WHY there is an android on the vogue in the first place, wear on the people who pour countless hours of there time into this project. You'll note that the two posts who acknowledge value in my original post are also from people (jamezelle, TheKartus) who have been around to see this happen before.
I love noobs as much as the next guy (we are all noobs in one area or another), and that's why you see me troubleshooting for people in threads all the time. We always need more people giving feedback, but please, give it in a way that is respectful of the time and energy and love put into the project by its creators, and in a way that shows you've taken the time to know the background of the subject you are addressing.
well lets get on track and fix it. the code is open source so anyone can have a look and fix it.
Here is the photo the G1 dev took, using his reverse-engineered Eclair driver. It comes out with very low noise.
Does the G1 have hardware noise-reduction that we don't? Or is there something in their driver? It's been a while since I've written C so I'm still digesting what all the code actually does. I've asked the devs of the G1 driver if they have a guess... hopefully they are not too busy to provide insight.

ClickDot© - a new UI for Android (Update: 08/02)

Right. So, on request from a few users below, I shall be giving a very broad description of what clickDot is, and I shall be updating this post with details over the next few days.
Let me just state before I begin: I am not looking for any testers at the moment, so please, don't waste your time asking to test this. In time, I shall pick a handful of people to help me test parts of the program. Let me also ask that you guys do not ask for a release date - not even I know the release date yet, and I cannot commit to anything. I am a university student, hence I also have other priorities to see to. When I can work and update you guys, I will. Also, for those wanting to know what will be required to run this UI, you may take a look in the FAQ section once I've posted it.
So, back to the description. What I found in my personal experience is that, especially with typical home launchers like LancherPro, ADW, the original Android Launcher or anything of the sorts, is that information can become cluttered. You often need a single widget to display a certain piece of information, and for those who like to have multiple bits of information shown to them simultaneously, find themselves with cluttered home screens that have no consistent theme or look.
Where clickDot differs from most UI's is that it only shows the cluttered information on demand (Pictures will follow to illustrate the idea). The initial home screen of clickDot will only contain a simple bit of information in the center of the screen, mainly about your current surroundings, such as:
Current weather (pictures and possibly animations)
Current date and time
Current temperature
Moon phase (shown during night time)
Missed emails, sms' and calls
More to follow...
Click to expand...
Click to collapse
All of the above will be shown in a relative manner, that being all fitting into a set theme and look.
If you click on the center of the weather image (Better description and images to follow), a drastic change in the UI will occur. Everything mentioned above will scale away (disappear, with the exception of a few bits of information, mainly being time and date) and a circular disc will appear. The disc will be broken into segments that will contain links to certain other applications and sections of Android. So far, the list of applications that will be developed and built into the UI, are:
Facebook
Twitter
Phone
Messages
Email
Click to expand...
Click to collapse
The idea of the disc is to give quick access to not only common applications, but information from these respective applications as well. If a segment is clicked, the disc is shrunk to a small circle with the icon of the selected program (hence the dot part of clickDot). The dot then moves to the bottom of the screen, and the respective application is displayed. Once again, images will eventually follow to make this easier to understand.
EDIT: I have not been able to finish a promo image of the launcher (time is really tight), but here are the weather images I have created so far. Some of them need work still, but this is what I have at the moment. During the day, the sun will always be displayed, and during the night, the moon will always be displayed (as the relevant phase). All other weather images will be layered on top to show the relevant weather. Here is the image:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Thanks,
MrP.
UPDATE (08/02/2011): Added weather promo picture
Reserved for FAQ
Any screenshots?
Sent from my GT-I9000 using Tapatalk
MrPadie said:
Details coming soon.
Click to expand...
Click to collapse
Well you've just created a thread to type "coming soon".
Just give us the basic things, then give the details later.
What is ClickDot ?
I like this thread. This guy is on the ball hes so ahead of the ball that the details are simply the details will be here soon. But on a seriously note it sounds interesting. I like the name.
"coming soon" threads are against the rules on xda, especially when they are lacking any details at all.
I would not be surprised if you find this thread locked soon.
Reserved for Quick Reply.
Unbelievable
Rootstonian said:
Unbelievable
Click to expand...
Click to collapse
Agreed!!!..
Thanks all for your 'kind comments'
The "coming soon" part of the thread was simply due to the fact that where I thought I had time to write up the post, I ended up being dragged off to other plans. That said, I shall have a meaningful post up in the next hour or two
I'm hoping you guys will enjoy it, and please, feel free to comment and provide input.
MrP.
EDIT: As requested, an initial post to briefly describe my idea. More detailed description to follow soon.
i am very intrigued to see what this has to offer, the name sounds cool
No offense, but i really wish developers would actually develop something before releasing info about it. It's getting very tiresome reading "coming soon!" threads. Most of the time the UI never actually gets completed.
Sounds like an interesting approach but I would need to be able to add sections and items to the DOT before I would be willing to adopt.
I pretty much try to organize my phone into the following categories.
Phone
Voicemail (I use Google Voice)
Email
Messaging
Location
Media
Internet
Social
App Launcher
Unfortunatly LP Pro only has 7 screens so I am up for a new UI that will allow me to do that.
Hope to see screens soon!
Although you do raise a good point, Meltus, which I've seen happen countless times, and although even me, as the developer cannot guarantee that this UI will be fully developed and released in good time, I have to point out one simple fact:
As a developer, I find constructive criticism and commentary on my work a blessing in disguise. If I incorporate the requests and criticism from the community as far as possible into my work, I will hence create a product that is attractive in the sense that it's close, if not exactly what the community wants. Developing the product first could mean a lot of work going back and redoing parts to overcome problems and/or highlight points that I have overlooked.
In my eyes, this is a community. No where in my thread title did I state that the UI has a guaranteed release, or a Beta available, or a release date already. It's simply a post describing my idea to allow the community a chance to input into it before I create a final product, which I would like to finally have.
On a side note, I think this "coming soon" story that was originally in my first post has gone too far. It's got nothing to do with the fact that I'm spamming or trying to build hype, it simply was due to the fact that I had to leave for uni earlier than expected, and could not finish what I was typing up. Hence, I posted "coming soon" instead, and when I got home after uni, updated the post with the finished details, which, isn't even complete yet. Just clearing that up.
@Asphyx - thanks for your input. I haven't given too much thought into the customizability yet of the circle/dot, but it is definitely on the to-do list. I feel the same as you - the user shouldn't adapt to the UI, but instead, the UI should adapt to the user. Let me see what ideas I can come up with, and I'll get back to you. So far, what I have in mind is that the circle/dot will be divided into 12 segments. I might have segments that cannot be changed and segments that can, or I might have them all editable. Where I do not have a separate application developed yet for, say, Media, it will launch the Android default. What I'm also planning on doing is creating a system where you can create as many home screens as need be that you can use to add widgets, and then create a link to these separate home screens in the circle/dot. For example, if you have widgets that you use to view Media information, you can create a panel that is called Media. You can add and edit the widgets on this panel, and you can access it by clicking a corresponding link in the circle/dot. That might appeal to those still wanting to use widgets.
MrP.
MrPadie said:
Although you do raise a good point, Meltus, which I've seen happen countless times, and although even me, as the developer cannot guarantee that this UI will be fully developed and released in good time, I have to point out one simple fact:
As a developer, I find constructive criticism and commentary on my work a blessing in disguise. If I incorporate the requests and criticism from the community as far as possible into my work, I will hence create a product that is attractive in the sense that it's close, if not exactly what the community wants. Developing the product first could mean a lot of work going back and redoing parts to overcome problems and/or highlight points that I have overlooked.
In my eyes, this is a community. No where in my thread title did I state that the UI has a guaranteed release, or a Beta available, or a release date already. It's simply a post describing my idea to allow the community a chance to input into it before I create a final product, which I would like to finally have.
On a side note, I think this "coming soon" story that was originally in my first post has gone too far. It's got nothing to do with the fact that I'm spamming or trying to build hype, it simply was due to the fact that I had to leave for uni earlier than expected, and could not finish what I was typing up. Hence, I posted "coming soon" instead, and when I got home after uni, updated the post with the finished details, which, isn't even complete yet. Just clearing that up.
MrP.
Click to expand...
Click to collapse
Sorry, i didn't mean to question your ability or commitment to the project, i'm very aware that some projects just fall by the wayside every now and then and never get completed, which is no fault of anyone.
I fully agree with having community input, i just meant that maybe a photoshp "mock-up" or screenshot would help move things along tenfold.
That way the community can see what the final product may look like and can offer constructive criticism. Getting the code down is all well and good, but the aethestics are what makes a good UI amazing.
Writing what your app will include can be done by anyone (again, i'm not questioning your ability) but showing how these features will be implemented will get a lot of people interested.
@Meltus - Duly noted. Being a uni student, time is often not on my side, but I shall whip up something and hopefully have it up by tonight.
Thanks again for the input,
MrP.
I am really waiting for this!! Looking forward to see it soon!
I think if someone's screen is "all cluttered-up" it's their own fault. My Droid X has the home page and 3 screens to the left and 3 screens to the right. I'm assuming most Android devices are somewhat similar. If you've got those ALL filled, I would love to see some screen shots LOL. Only thing I don't like is not being able to set the icon spacing; I can only get 4 icons in a vertical column, it has room for 7.
Granted, this UI is intriguing and may prove interesting. It might be cool to have a UI with just ONE screen...this "dot" idea. I can see it as some type of "fanned" menu or a wheel you can spin to get to items. Like if you long press "Media" the wheel (or dot") can open up "News, My RSS feeds" etc.
Like platters of a disk drive..you see one "flat" wheel, but 20 more are underneath. Especially if you can "flick" the top "wheel", it folds in 1/2 and you see the wheel underneath and can spin it and so on for remaining wheels. Like a stack of CD's you buy...you can have hundreds of virtual wheels
This could get interesting.
Thanks Rootstonian for your comment.
I think you've described it the best so far - trying to incorporate as much of the UI into one screen as possible, and constantly change it according to what you're viewing.
To be honest, I didn't imply anything about multiple disc layers, but now that you've brought it up, I quite like the idea. I shall see what I can do about incorporating it into my design. It could really prove useful, especially for things like common settings (on/off switches).
Shall work on this and get back to you guys.
MrP.
MrPadie said:
@Meltus - Duly noted. Being a uni student, time is often not on my side, but I shall whip up something and hopefully have it up by tonight.
Thanks again for the input,
MrP.
Click to expand...
Click to collapse
Haha, i know how that feels!
Looking forward to seeing it!

(ROM) Abridged for Music

Preeminently, I have always wanted to contribute to the Eris community. This is my first rom, although don't assume I'm adept at this specific criteria. It is based off CyanogenMod, without it this would have never happened. From what I recall, there was a thread that stated a rom should be made for the Eris as music player.
Hence I felt I should contribute since I had leisure time. So I removed all the applications that would intrude to make the Eris a pure mp3 player.
I bring to you the Abridged Rom.
I removed vexing signal bars in the status bar.
It is ICS themed.
Holo launcher, which is surreal to the ICS launcher.
Holo locker, it is relevant to Jelly Bean lock screen.
Battery script by Decad3nce = XDA. To activate, go to Terminal Emulator, type su for superuser permission; then type batt-cfg.
To make the launcher load smoother, press "Menu" then "Launcher Settings", go to "Desktop Settings" then tick "Wallpaper Scrolling" off.
If the Android lock screen intercedes with the Holo Locker application, got to Holo Locker then turn it "off" then "on".
Got the keyboard to work, just got to Settings>Language & Keyboard> Select Language> (choose) English (United States). That's if you prefer that language.
(Latest release, in the Beats column)
My Disclaimer:
To use this specific development, it is implored that you accept these terms and/or regulations.
"You" means the end user. By accepting this particular software, script, etc; you assess that it was established in a venerable infrastructure. Also, that "you" preeminently will not contemplate a contentious and/or irreverent, sordid manner; if "you" you are incongruous with the implicated engineering "you" will not perform or incite any behavior antecedently foretold. Furthermore, this engineering is not perfection but is ordain as to what is perceived from it. The founding Creator is not to be blamed for glitches, etcetera; though he ensues that he will be inure to anatomize and rectify any flaws as "you" enunciate them for him. Should "you" be admonished to use this attire with your discretion, due to the Creator or affiliates not being responsible to any errors concurring or that may reside.
Hitherto, "you" are now in accord and conclude with these terms and/or regulations.
(Basically saying I'm not responsible for your actions )
Hopefully, you enjoy it :highfive:
Initial Release:
Update:
Beats Rom
Initial Release:
Update 8/13/2012
Update 8/19/2012
Okay, for some peculiar and vague reason 2shared thrashed my links, they do not work. I have deleted those builds, I have no idea why. Though I have preserved some not all. (I feel ashamed). I will upload them in my Skydrive, thus never having to worry about anything being deleted or any obstructions.
Only this bottom one works
Update 11/19/2012: http://www.2shared.com/file/V-S7YChm/HTC-Eris-Beats9.html
Skydrive (Including remnants of my builds)
Update 6/10/2013: https://skydrive.live.com/redir?resid=C77A9B2B559BD0CD!105&authkey=!AHSqdyLCF9IGm4Y
From my "Copy.com" cloud storage
Update 6/10/2013: https://copy.com/e6LQelLOusIN
Newest is called HTC Eris Beats 11, I presume, enjoy.
(Now I come to realize that once you sign into Google Play, force closes will concur. Unfortunately up until now I could not fix, it could be evaded by not registering Google Play or if you have registered already then just disable sync in "Settings>Accounts&Sync" I apologize for any inconvenience "
No need to flash gapps.
Just wipe dalvik x3 then wipe data.
Then flash.
Extraneous Post
Update!
cm-7-20130301-NIGHTLY-desirec, enjoy
Updated the market once again; and a few minor tweaks as well.
Same concept as the predating release.
Enjoy.
Beats column just a modification in the system to have better sound, discrepant from the original Abridged Rom; same base, everything. Just the Beats Audio is irrelevant to the initial.
(MOD)Beats Audio(2.3+up) by RockoDev; credit to him. It was referred by Izeltokatl, thanks.
Link:http://forum.xda-developers.com/showthread.php?t=1525226
Aw heck I'll give it a shot. Downloading now.
Demache said:
Aw heck I'll give it a shot. Downloading now.
Click to expand...
Click to collapse
Thanks
MrSpartan said:
Thanks
Click to expand...
Click to collapse
Just give me a little bit since I accidentally ran the battery into the ground. I want to give it enough charge so it doesn't die half way through boot.
Just giving it a little break in. Not bad.
Although, I seem to have created a slight issue here, where I doubled the lockscreens.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
I'm assuming the ICS themed lockscreen runs independently of the normal lockscreens?
EDIT: I figured it out. I missed a line about Holo locker in your instructions.
Demache said:
Just giving it a little break in. Not bad.
Although, I seem to have created a slight issue here, where I doubled the lockscreens.
I'm assuming the ICS themed lockscreen runs independently of the normal lockscreens?
EDIT: I figured it out. I missed a line about Holo locker in your instructions.
Click to expand...
Click to collapse
Thank you very much for trying it out. Also, thanks for your compliment, it really means a lot to me.:highfive:
MrSpartan said:
Thank you very much for trying it out. Also, thanks for your compliment, it really means a lot to me.:highfive:
Click to expand...
Click to collapse
Actually, this might be a ROM that sticks around on mine for awhile. I do like how you stripped most of the phone functionality out so I don't have all that additional clutter (and possibly saving RAM? I haven't really investigated that). But hey for your first ROM, this seems to working pretty well.
Demache said:
Actually, this might be a ROM that sticks around on mine for awhile. I do like how you stripped most of the phone functionality out so I don't have all that additional clutter (and possibly saving RAM? I haven't really investigated that). But hey for your first ROM, this seems to working pretty well.
Click to expand...
Click to collapse
From what I see it does save RAM, which is crucially vital to the Eris, not only that battery durability excrescences dramatically. Which is very desirable for anyone.
I am the guy that wanted a ROM that turned the Eris into a music player. Having attempted to use TheMP3Rom, and found that it doesn't work, I am glad you made this. I am downloading it and trying it now. You have my thanks for making this happen, and I hope that the development cycle on this lasts a while, because even just the thread on that other rom is dead.
Just to clarify, that command for the battery script is "su batt-cfg" and not "su" followed by "batt-cfg" right?
Also, LOVE the boot animation. Best one I've seen. Also also, what version of CM is it based on?
Oh, one more to try on my trusty eris. I should find the beats hacks and post here, would make a fine addition to this Rom. It should work as its generic enough to work on my touchpad.
Sent from my HP Touchpad.
Izeltokatl said:
Oh, one more to try on my trusty eris. I should find the beats hacks and post here, would make a fine addition to this Rom. It should work as its generic enough to work on my touchpad.
Sent from my HP Touchpad.
Click to expand...
Click to collapse
Did you mean this? I think it only works with Sense ROMs. http://forum.xda-developers.com/showthread.php?t=1314471
Sent from my HTC One S using XDA premium.
having ordained this ROM as to what i have perceived it to be, i doth proclaim that this ROM is awesome!! :highfive:
i decided to break out the old eris to use as a spare TiVo remote around the house, and i stumble across this! great job, this is exactly what i needed to bring the eris back into rotation.
certain apps don't seem to be getting proper root access or working with superuser correctly. i don't expect to use the phone for anything other than as a TiVo remote, occasional music player, and spontaneous google searches, so i won't be using many apps that NEED root access... but that's the only "issue" i've come across. great work!
ecs1984 said:
having ordained this ROM as to what i have perceived it to be, i doth proclaim that this ROM is awesome!! :highfive:
i decided to break out the old eris to use as a spare TiVo remote around the house, and i stumble across this! great job, this is exactly what i needed to bring the eris back into rotation.
certain apps don't seem to be getting proper root access or working with superuser correctly. i don't expect to use the phone for anything other than as a TiVo remote, occasional music player, and spontaneous google searches, so i won't be using many apps that NEED root access... but that's the only "issue" i've come across. great work!
Click to expand...
Click to collapse
Thank you very much for trying it!! :highfive:
I brought an assumption that hardly nobody would try it, but I was equally mistaken.
Super_Dork_42 said:
I am the guy that wanted a ROM that turned the Eris into a music player. Having attempted to use TheMP3Rom, and found that it doesn't work, I am glad you made this. I am downloading it and trying it now. You have my thanks for making this happen, and I hope that the development cycle on this lasts a while, because even just the thread on that other rom is dead.
Just to clarify, that command for the battery script is "su batt-cfg" and not "su" followed by "batt-cfg" right?
Also, LOVE the boot animation. Best one I've seen. Also also, what version of CM is it based on?
Click to expand...
Click to collapse
Sorry for my insouciance to not get on XDA; thanks for the response and my apologies for not remembering your name.
The script is "su" for superuser permission then "batt-cfg" to execute it.
About to release an update, but this version I assume it is cm-7-20120722-NIGHTLY-desirec.
Furthermore, this will get updates, not to worry.
This is what I used on my touchpad, with cm9.
http://forum.xda-developers.com/showthread.php?t=1525226
And this one works too, I used both at the same time.
http://forum.xda-developers.com/showthread.php?t=1728391
Sent from my rezound
Izeltokatl said:
This is what I used on my touchpad, with cm9.
http://forum.xda-developers.com/showthread.php?t=1525226
And this one works too, I used both at the same time.
http://forum.xda-developers.com/showthread.php?t=1728391
Sent from my rezound
Click to expand...
Click to collapse
I'm sorry if I intruded with your conversation with Super_Dork_42; this seems very nice. Not only that, as your predating statement, that this would be a great appendage to this rom; I might implement this . Also, thanks for your cooperation in introducing this. :highfive:
My Tracks
Thanks, Spartan, for a great little ROM! I just pulled the Eris out hoping to revive it as a companion for my bike. Works great for music - sleek & fast - however something is blocking Goggle My Tracks from installing. Not sure what it is...it installs on other GB ROMs. I tried both installing from the market (the app doesn't show up), and by sideloading the APK. No dice. Any help appreciated.
MrSpartan said:
I'm sorry if I intruded with your conversation with Super_Dork_42; this seems very nice. Not only that, as your predating statement, that this would be a great appendage to this rom; I might implement this . Also, thanks for your cooperation in introducing this. :highfive:
Click to expand...
Click to collapse
Those mods are for CM9 so you'll have to make the next one CM9 based if that's possible in order to use them.
As far as I recall, one link provided for CM9 and the other for 2.3 and further.
Sent from my ERIS using xda premium

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