[COLAB] Collaboration among developers to advertising APPs - Android Software Development

Hi all,
it takes a long time to develop an app and it takes even more to achieve that your app is known.
My app (so far) Voice Message has ads from admob to help me to get some money from the users.
I don't know if this is already said, but I think we can collaborate with Admob auto-ads. For example, I can put ads in Admob of another app as if it were mine and the other developer could do the same.
If you think this is a good idea to promote our apps, I will put ads in Admob to promote your apps, and you will do the same for mine.
We can put in Admob until 50% ads from auto-ads and collaborate among us.
What do you think?

Hi pacosal,
I do really like your idea! You can develop the best apps but if nobody knows them them they're useless.
In the end that's bad for the users and the developers!
I do have two apps in the Market with one of those as a paid app. I would really like to have more advertisement, because personally I think it is the best one available. If we can find more developers who are willing to collaborate we could get a large user base and increase popularity and therefore sales.
I'm willing to put my free app (~60000 downloads and ~30000 active users) into the pot.
Who's next?!
// edit: wow that was my first post, really?! Almost one year after registering...

ok, perfect!
We can wait for more developers or we can start right now and when others developers want to join us, they have to write in this thread.
My app is Voice Message, you can put this kind of ads.
Try the free Voice Message App with url to: market://details?id=com.pacosal.voicemessage
What is your APP?
Tell me and I will promote yours.
Anyone more?

Anyone else?

Hey,
sorry for the long delay.
Currently I don't have ads in my free app (called 'Stats') and I don't want to update it just to add ads into it. It will take some time for me to put a little work into it.
We should collect more developers to build some kind of community. What do you think about a small website?
Sebastian

It could be a good idea, but at first we need more developers interested in.
Waiting for more developers...

I will post into a German developer board, let's see how it works...

Related

I need to hire a developer!

Howdy, the name's Mike. I've got an idea for a comics app that I think has legs. I want to release it for the Android Market, but I'm a graphic designer and I'm absolutely useless when it comes to code. The App Inventor isn't robust enough for my needs. So, I need to hire someone who can take my graphics, concepts and instructions and make it into a real app.
I'm planning this as a commercial application (~1.99/free with ads), so you will be paid well for your work. Preference will be given to developers who can code for multiple platforms (Android/iOS/WP7), have proven development and Android Market experience, enjoy internet comics, and who can meet in person in north Texas.
I've been lurking on XDA since I got my HTC Touch three years ago, and I can't think of anywhere else I'd like to start looking for talented developers. I supply the ideas, the capital and the interface. You supply the rest. Let's make an app. Email me at aggie20x at gmail dot com to get the ball rolling.
[Mods: If this post violates XDA rules, please take it down and email me to let me seek alternatives. I don't want to make any trouble.]
I was wondering a similar thing, but a search doesn't give much.
I didn't want to make a new post, I'm surprised there wasn't a long list of devs for hire already
Please post here if you might be available. I have a rather simple app request.
AndyCr15 said:
I was wondering a similar thing, but a search doesn't give much.
I didn't want to make a new post, I'm surprised there wasn't a long list of devs for hire already
Please post here if you might be available. I have a rather simple app request.
Click to expand...
Click to collapse
Let's hear it.
Basically I just want an app for my site (see sig below) which will give the posts in a list, have a tab for comments and a tab for videos (from our YouTube channel).
My idea was it would be a way for people to say thanks (I would charge 99p for it) and it would maybe help fund further progress of the site...

How do you advertise in your apps?

Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Gave the survey.
Where can i see the results?
ablawle which
Make an account in Admob by google. And read this monetization in developer.android
Forums
Posting on forums or other websites that allow it.
Today in this competitive world whether you have an iPad app...., Android app or any Mobile app you need to advertise to make people know about your app. very important factor for advertising your app is effectively determining where and how to advertise your app.effective app advertising requires mainly 4 key areas....
Brand
Buzz
Balanced opportunity
Social Media support
I have the same problem.
2 weeks ago I published an Android app but very few people tried it.
The market is full of apps so it's hard to acquire visibility.
So I'm looking for websites to advertise it.
admob sucks
I have like 40,000 plus downloads on admob. got like 9 dollars. U don't need to advertise. Just pick a name. They will find it. The market is large
Posting on forums, when allowed
Contacting websites and suggesting the app for review
Using admob for monetization
We tried admob too, no luck there. Posting on forums (where allowed), trying to make a good icon and description and looots of luck
we tried getting some reviews done too, but didn't see any rise in downloads. Also we got into a printed medium too, which didn't seem to have much impact either.
posting it on social network like google+,fb+twitter+forum is way better than admob
Yes idlike to know this
Sent from my GT-I9070 using XDA Premium 4 mobile app
One major problem, (for example with google play) is that they dont actually give a chance
for new developers to promote their applications
Our apps hide under a pile of dozen of others.
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
carbonpeople said:
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
Click to expand...
Click to collapse
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
nikwen said:
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
Click to expand...
Click to collapse
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
carbonpeople said:
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
Click to expand...
Click to collapse
Of course, there are many good apps. I even think that this is the majority.
And I've seen those great small apps, too. (But most of them got lots of downloads within a few months. It took some time but if the app is good and unique, you will get your downloads. )
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
Click to expand...
Click to collapse
I think that it is Google that doesn't want to promote the small apps.
If they did it randomly, most apps (not all!!!) would get less downloads than the bigger ones.
If they selected the small apps by hand, it would be very expensive and they wouldn't know where to start.
If they choose the big ones with many downloads (like now), they can be sure that they will get many downloads. And with downloads comes money.
I don't think it's fair, but I can't think of a better and still efficient method to select the small apps which generates as much income as the system does now.
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
mynote said:
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
Click to expand...
Click to collapse
A combination of approaches work best. Having a facebook presence helps. Some of the very successful apps integrate with facebook very well. Some games tend to grant more time/lives if you share or like on facebook (Candy Crush, for example).
Depending on the app, limited-time trial versions are quite effective.
Agree that plain ads can be problematic as they can lead to poor reviews.. that in turn can hit your G. Play ranking and lead to fewer downloads.
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
MobiDevCorp said:
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
Click to expand...
Click to collapse
And which one do you prefer?
nikwen said:
And which one do you prefer?
Click to expand...
Click to collapse
Actually we develop mobile apps for our clients, so it's monetization is their decision.
One of the most widespread one is freemium, but like other models it has its limitations.

How do you make money from your apps?

Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Advertising. In-App purchases.
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps....
~dylan
Click to expand...
Click to collapse
I filled it in. You should add option: I use monetizing, but I fail in it
Hi,
The most popular way to monetize in mobile is by using Ads and put a price in your apps, though, the app has to be really good to get success.
Regards
How To Make Money With Mobile Apps
Here is a post dedicated to making money from mobile apps:
http://www.techibiz.com/2/post/2013/05/making-money-from-mobile-apps.html
Akshat Goel
In-app purchase is one of the best ways to make money, but it is important to first figure out if the app is actually worthy of a buy.
I was able to learn a lot about how to make money off my application by attending the Funding, Discovery, and Monetization conference hosted by The AppShow and CONNECT in San Diego, Ca. They taught me a lot of important ways to help make sure my application generates profit. I found the most difficult part of creating and monetizing an app was finding investors; this is why I'm attending The AppShow in San Diego, CA in early January to meet face-to-face with well-known investors and help get my application monetized, i'm so excited! I'm sure this show can help any app developer!
We use free apps with In-App purchases. We dont use mobile ads anymore.
I just started with admob banner ads, in near future I will consider some different advertisement companies, though I keep in mind that making ad intrusive app will not help in promotion, which leads to less downloads, and as a obvious result, small or even lack of income (...)
it depends...
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this , it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
It depends on the nature of your app, if you app is used only one or twice then ads make no sense, if the app is used a couple of times each day, then ads makes perfect sense. Another parameter would be session duration, if your app has a very short session duration (say it shows the temprature and no more), then again ads makes less sense.
I wonder what is a good rule on when to use in-app payments Vs publishing a Pro version as a separate app.
I only tried paid apps, generate fine income.
Have thought about ads, but found it too annoying, just can't bare it.
I'm thinking about some new paying mechanism for my new app.
Sent from my HTC One using XDA Premium 4 mobile app
Monetization of apps depend a lot on the user experience and the UI design of a mobile app. A lot of times, developers ignore these aspects and produce design elements on a hunch.
A good way to get around this problem is to use A/B testing on your mobile app. You can do it yourself or you can use a third-party platform. One of the better platforms I know of is appiterate.com
Done Young Man(?) :good:
Hope you get some insights into the current state of play for us!
App8ite said:
Done Young Man(?) :good:
Hope you get some insights into the current state of play for us!
Click to expand...
Click to collapse
I didn't get you.
Daenerys Targaryen said:
It depends on the nature of your app, if you app is used only one or twice then ads make no sense, if the app is used a couple of times each day, then ads makes perfect sense. Another parameter would be session duration, if your app has a very short session duration (say it shows the temprature and no more), then again ads makes less sense.
I wonder what is a good rule on when to use in-app payments Vs publishing a Pro version as a separate app.
Click to expand...
Click to collapse
This.
Depending on the nature of the app you might have a conflict of interest. Last month I published an app that helps people manage their repetitive tasks. The whole app is based on a simple interface - I want my users to spend the least possible time entering and managing their tasks to make the experience more enjoyable, but at the same time I want people to see ads and click on them; hence the conflict.
I'm currently thinking what kind of 'premium' features I can add to get rid of the ads.
Here's an example of how monetization is improved:
http://appiterate.com/how-appiterates-mobile-app-ab-testing-helped-reviews42-improve-monetization/
How, what and why of A/B testing and optimization of Android and iOS mobile games
Good resource for game developers. A funny read as well!:laugh:
http://appiterate.com/how-what-and-...optimization-of-android-and-ios-mobile-games/
pick the right market size
I am a new android developer but the thing is I used to live in China for 2 years. One of the cool thing I learned about the Chinese is that they click on ads a lot. So I decided to translated my app and distribute them in various app stores in China. It has worked well for me. It seems for China you need to get ad from local ad aggregators. They pay better than Admob.
The service I am familiar with that does that are.
Appigniter.com
Papaya SDK
Inmobi.com
onepf.org
Good luck :good:
obicho said:
I am a new android developer but the thing is I used to live in China for 2 years. One of the cool thing I learned about the Chinese is that they click on ads a lot. So I decided to translated my app and distribute them in various app stores in China. It has worked well for me. It seems for China you need to get ad from local ad aggregators. They pay better than Admob.
The service I am familiar with that does that are.
Appigniter.com
Papaya SDK
Inmobi.com
onepf.org
Good luck :good:
Click to expand...
Click to collapse
Oh, thank you for that insight! I am planning on using papaya, so that's good for me.
Can you also make a list of the major Chinese app stores? It will be very appreciated.
PopNationOnline said:
Oh, thank you for that insight! I am planning on using papaya, so that's good for me.
Can you also make a list of the major Chinese app stores? It will be very appreciated.
Click to expand...
Click to collapse
Sure. Here are some I can remember on top of my head
Baidu
HIAPK
Mumayi
There is more. Just go to
appigniter.com
and scroll to the bottom

OpenSource Lib: Android Alliance Ads (prevent adblocker - for admob)

Hello,
i want to present you my latest open source library for android:
By using adblocker or activating the airplane mode it is possible to bypass the display of advertisement like admob banners in apps.
Now you can prevent this behaviour by using this library.
Instead of the blocked out admob banners show your banners for own products or products of your partners. The banners are stored within the app and can be displayed instead.
The project is a lib project with a sample project to show you how easy it is to integrate it into your project.
There is a basic implementation and an advanced implementation with callbacks.
It is possible to use banner ads and full screen ads at same time.
https://code.google.com/p/android-alliance-ads
Apps that use this library:
ID Card Scanner (Banner Ads)
My Instructions (Banner Ads)
Levi the Knight (Fullsceen Ads)
Best regards
Droidspirit
First reply,
Have no idea what to write
Just gonna say "Thanks"
Sent from my room mate's computer
Is this lib a wrapper for admob?
Nonta72 said:
First reply,
Have no idea what to write
Just gonna say "Thanks"
Sent from my room mate's computer
Click to expand...
Click to collapse
You know everyone could read this??
You are about to get quite a lot of hate, I know cause I'm starting to hate you.
So what ?
defim said:
You know everyone could read this??
Click to expand...
Click to collapse
I know everyone can read it as well -_-
Sent from my room mate's computer
Curses!!... Oops sorry couldn't control my emotions..
Anyway, like you said this is a lib that will contain ads for offline display, that means this could be really bulky to include in apps?
I think this is good
Not because I like ads but as written many people disable the ads and the developer doesn't earn as he should
Good idea and for sure developers will use it
Yes, the lib is a wrapper for admob.
Anyway, like you said this is a lib that will contain ads for offline display, that means this could be really bulky to include in apps?
Click to expand...
Click to collapse
Your own banners use exactly the same dimensions as the admob banners. The normal user will not notice a difference to the admob banners.
You are about to get quite a lot of hate
Click to expand...
Click to collapse
I hope it. The slogan is: "The scrounger have to pay"
You can test the lib in all my apps.
Thanks for the positive feedback
I just hope that all the developers will add a "pro" version of all apps released with this lib. I would rather pay cash than be annoyed by ads and banners.
Being forced to view ads without the ability to pay (or block!) for them to go away leads to uninstallation in my device. Every time.
I use an adblocker, but in saying that I pay for apps that are useful and solid.
A big decider for me is not only design in function but design in appearance.
The adblocker helps in making my choice to buy an app by removing distractions that are additional to the design and function.....
For me if I can't get a clean first impression then I probably don't want to spend time imagining how the app will work without advertising.
Sent from my Find 5 using Tapatalk
Droidspirit said:
Yes, the lib is a wrapper for admob.
Your own banners use exactly the same dimensions as the admob banners. The normal user will not notice a difference to the admob banners.
I hope it. The slogan is: "The scrounger have to pay"
You can test the lib in all my apps.
Thanks for the positive feedback
Click to expand...
Click to collapse
Just a notice if you patch the ads with offline mode you'll get no ads not even your own ads just a hint
[24th May i'm on vacation. so no work will be done] JAPAN HERE I COME :]
Yes, i know. The offline mode is also just for testing and possibly increases the willingness to buy.
Many users enable the airplane mode while playing games to disable ads. But that no longer works with the library.
I hope most users do not think like me but i really hate the advertised product when it shows up constantly!
How do you earn money with prepackaged ads ? How do you monetize this ?
With own banners you earn no money. but you can promote your other apps. or you show banner on another developer and he in turn for you. So you increase the breadth of your apps.
Good step
I block adds. Not to see no advertising but to protect my privacy.
Users should be able to decide weather the want to be tracked by add companies or not.
I totally understand that some developers don't want to sell the apps but need some money for further development. If the adds are stored locally no tracker will be informed in real time.
Offline ads? Incredibly annoying and will reduce my support of Devs that go this route. Finding innovative ways to antagonize end users is ill considered. It's dismaying when Devs use ads as their primary (or worse, sole) revenue stream. I have absolutely no problem with Devs who have an ad free paid version and an ad supported "free" version. You do deserve to be compensated for your work. But realize that there is a right way and wrong way to go about that.
If your work is interesting enough for me to install, I for one will buy the paid version app. Devs that do not have an ad free alternative should expect a lot of hate. Well deserved hate. There is a lot a good work by Devs to be admired on this site. Please don't make it hard to support your work. Or erode end user loyalty by totally alienating us.
Hey, nice lib! I will have fun figuring out how to block it entirely in all ROMS I release. Hell, maybe I'll make an exposed module too.
As a developer, it's your right to decide how to try and generate revenue from your work.
And, as an end-user, it's my right to not have to look at ugly banner ads. Honestly...how many deliberate clicks have you EVER seen on a banner ad? I can't think of anybody in their right mind who would ever want to click one.
Here's a better idea...instead of helping others to continue to force crap on users...either make the app entirely free, or make one feature-restricted version and one premium version. You know...make us want to pay for more STUFF instead of less CRAP.
But no, really...I will be working out a way to block this ridiculous idea. Thanks.
I don't dev for andro but nice lib. Hope devs would make a good use of this and give a way out of the adds (ads removal in app purchase !)
Congratulations for portal appearance !
Gillion said:
How do you earn money with prepackaged ads ? How do you monetize this ?
Click to expand...
Click to collapse
You can put a banner to buy ccleaner for your computer and use a customized link to get some money on the buy, you can put an ads for a paid app you made yourself ... just an example, there's multiple ways. Imagination is the key.
It was all nice and good but..
Droidspirit said:
Levi the Knight (Fullsceen Ads)
Click to expand...
Click to collapse
Allowing this kind of ads to show with your lib will just make people who don't mind well placed ads (unobtrusive banners, ads in the settings screen) look for a way to disable your lib.

Public opinion on use of ads and app discovery of Android apps - What would you ask?

Hello everyone,
I created last night a quick survey to gather the opinion of users on usage of ads through mobile apps and how they discover apps to download.
Since recently, support was added to the tool to ask people in order to enter their opinion and I was curious and excited also to ask such questions and see what will be the responses.
This was just a small sample/experiment to see if users will share their opinion and also get an idea on the potential in order to structure something bigger with involvement also of other fellow android developer that share common concerns.
Some of the questions were:
- During what stage of the app experience do you prefer to be shown an ad?
My top answer: When opening or closing, not during.
- How do you usually find the apps that you download?
My top answer: Friends or I just search the Google app store
- Do you think a developer deserves to get money from ads for time spent to create an app? If not please specify why.
My top answer is this: Yes i think that a developer deserves to get money from ads they work hard to make apps and the deserve money from those apps whitch they make
- If you had to see an ad, what type of ad you would prefer to see?
My top answer: Anything that applies to my interests!
Results are quite interesting: https://www.pollfish.com/dashboard/results/7764/1660833277
So what I would like to suggest? Since most of the people here are android developers like me, what would you think if we can create a list of top questions we would like to ask users directly and get some insights. I can launch this survey to thousands of mobile users and we can gather real insights here for the community.
Please comment below with a question you would like to see in such a survey if you would like to contribute

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