Android Phones with an FPU - Android Software Development

Hello everyone at xda, glad to have joined such a large community.
I searched around a bit, and I'm hoping that I've come to the one place that I can pose a straightforward general question about developing for android devices and come to some conclusion. I thought about posting "does this phone have an FPU" in every specific phone area, but that seems a bit ridiculous.
So I'm 99.9% sure that iPhones indeed have an FPU. OpenGL ES tutorials that focus on the iPhone always recommend using float operations due to the hardware FPU. My question is... how many Android devices actually have one?
I'm developing currently with 1 Ghz processors in mind, so my main concern is really on the Snapdragon and Hummingbird. I recently purchased a Captivate and haven't tried any benchmarks, but on a buddies Incredible, I ran a few tests and it appeared that all fixed point operations were faster than floating point... which seemed to say there was no FPU in the Snapdragon but I'm not completely confident in my benchmarking skills.
Thanks ahead of time for any advise. I'm primarily just trying to make sure if sticking with fixed point is the way to go for now...

Related

Thinking of new phone; How important is PPI/Processor?

I love my 8525 to death and I had thought it would fulfill just about any need I could possibly want in a cell phone (especially considering the impressive modding capability). Surprisingly, I discovered that it is lacking in one area: web browsing. This became more pronounced after I used the Xperia X1 for the first time.
Right now, the phones I'm considering are:
1) Xperia X1
2) HTC Touch Pro2
3) Toshiba G900
4) Toshiba TG01 (*drools*)
5) Let me cut it short: Basically any phone with 480x800 res or higher
So after mulling it over and doing an enormous amount of research, two particular points are sticking out in my mind: the importance of PPI (pixels per inch) and processors. To break it down:
1) I've been informed that screen clarity depends a lot on PPI and, basically, the more ppi you have, the better. Is this true?
2) There have been issues in the past regarding HTC and Qualcomm drivers. Is this still an issue in new phones?
Thank you to all.
Out of all those phones, the only one you'll one you can buy right now, and likely for quite some time is the X1, so that should make your decision much easier. And by the time those devices make it to the market, you'll likely be drooling over the Touch Pro 3 leaks.
Oh, and yes, Qualcom still sucks in all newer devices. Either use Core Player or just avoid movies altogether.
FYI: You clearly have an apetite for WVGA, just be aware, that many programs aren't compatible with that resolution. For example, the commerically available version of TomTom doesn't work.
Oh, I wish it made my decision easier, but as a traditionally patient guy, I'm all too willing to wait for the other phones. You also might be right about me drooling over the Touch Pro 3 leaks when those phones make it out, but I certainly hope not. I was completely happy with the 8525 in virtually all aspect, save for the web browsing experience, so if I could mitigate that, I might be able to hold the gadget beast inside of me.
It's also a shame about the Qualcomm thing. It wasn't just movies that I was actually concerned with, but general usage. Lack of drivers essentially made everything slower than it should be, doesn't it?
Lastly, from my usage of the Xperia X1, I realized the potential for problems concerning the screen. However, the only problem I encountered so far is with Java games. Everything else worked fine. I got Tomtom to work perfectly fine too (well, I got look fine. I'm still tweaking to get the GPS to actually function).
Well I say either go for the X1 or be patient until after the Touch Pro 2. I honestly feel that the TP2 will be an end of cycle device.
1. Hopefully WM7 will be making its debut maybe 2 to 3 Quarters later. (We have no idea what WM7 may require storage wise or even screen wise...capacitative?)
2. We are at the limit for the SDHC spec with 32GB cards not too far off, we will likely see devices carrying the SDXC spec next year.
I just have this feeling that unless you get a nicely priced carrier subsidized TP2, you will likely fell upset about having spent so much money if the TP2 isn't seemlessly upgradeable in the future. Besides, the TP2 is more of a software upgrade to current devices as it carries similar specs with the exception of a larger screen.
Thanks for responding, Sonus.
Concerning the TP2 being an end of cycle device, I'm not sure what that is. Do you mean it's the last device HTC makes before it starts developing devices with better specs? If so, I guess it's entirely possible. HTC seems to be big with Qualcomm processors, and Qualcomm has introduced those new Snapdragon processors. Of course, keeping up with new SD formats and Windows Mobile is important too.
I'm also not certain what you mean by 'seamlessly upgradeable'? Personally, I think the Touch Pro 2 sounds like a great phone. However, as I said before, I am a patient guy. I would be all too willing to wait for the new HTC devices (or whatever other company's devices), but it would make it a lot easier to start waiting if only HTC announces something.
8525Smart said:
Thanks for responding, Sonus.
Concerning the TP2 being an end of cycle device, I'm not sure what that is. Do you mean it's the last device HTC makes before it starts developing devices with better specs? If so, I guess it's entirely possible. HTC seems to be big with Qualcomm processors, and Qualcomm has introduced those new Snapdragon processors. Of course, keeping up with new SD formats and Windows Mobile is important too.
I'm also not certain what you mean by 'seamlessly upgradeable'? Personally, I think the Touch Pro 2 sounds like a great phone. However, as I said before, I am a patient guy. I would be all too willing to wait for the new HTC devices (or whatever other company's devices), but it would make it a lot easier to start waiting if only HTC announces something.
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Click to collapse
Cosidering that you have a "buissness oriented device" and assuming you want to keep on that "line", I´ll erase from the list:
1) Xperia X1 ERRASED
2) HTC Touch Pro2
3) Toshiba G900 ERRASED
4) Toshiba TG01 ERRASED
So same as you, I am comming form an exelent device: UNI, also buissness oriented and the only one I can see on the sooner future is TP2
More similar to Hermes than to Universal
I have patience...
Meh, it doesn't really bother me whether the phone is 'business oriented' or not. Basically, when I purchase a phone, I look for three things:
1) Specs
2) Design (i.e. keyboard and frontal hard buttons)
3) OS
So long as all of the above fits my requirements, I'm good to go. Of course, if the device is meant as a successor to the TyTN, then it's all the better as it would make the transition easier (I suppose), but I don't think it's that important.
To be honest, I don't understand the difference between a 'business oriented' device and otherwise anyway. So long as the OS is Windows Mobile, it seems to be most anything a 'business oriented' device is capable of is also possible on another phone, save for the hardware specific things, such as GPS or FM radio, of course.
8525Smart said:
Thanks for responding, Sonus.
Concerning the TP2 being an end of cycle device, I'm not sure what that is. Do you mean it's the last device HTC makes before it starts developing devices with better specs? If so, I guess it's entirely possible. HTC seems to be big with Qualcomm processors, and Qualcomm has introduced those new Snapdragon processors. Of course, keeping up with new SD formats and Windows Mobile is important too.
I'm also not certain what you mean by 'seamlessly upgradeable'? Personally, I think the Touch Pro 2 sounds like a great phone. However, as I said before, I am a patient guy. I would be all too willing to wait for the new HTC devices (or whatever other company's devices), but it would make it a lot easier to start waiting if only HTC announces something.
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Hey smart, you got my points exactly. I think the TP2 generation of devices will be the last with the 528Mhz Qualcom processor, and maybe the last of devices before SDXC cards start being produced. As for "seamless upgrades", I just mean attaining a bug free upgrade path to WM7. You have a Hermes, so I am sure that you are familiar with the issues and sometimes persistant bugs that present themselves when upgrading to ROMs with newer OS's.
If you want a look at the future according the HTC (at least for 2009) look here:
http://www.gsmarena.com/htc_2009_roadmap_leaks_in_pictures_seems_quite_promising-news-733.php
Sonus,
I see what you mean now and you're right. I did my fair share of upgrading/changing OSes on the Hermes and I also read a few threads concerning why some things simply can't work, so I am somewhat familiar with the importance of updated hardware. WM7, I believe, is supposed to be a milestone, so I think it's all the more important to keep a phone capable of upgrading to that.
Concerning HTC's roadmap, to be honest, I'm a bit surprised by some of those phones. It's a bit difficult to follow the roadmap, but it seems to me the most likely device to get a specs upgrade is the Thoth and possibly the Topaz. It may just be my interpretation, however.
Nonetheless, thank you for the link. It's enjoyable to see HTC's plans for the future and where XDA may go as a result.
8525Smart said:
Concerning HTC's roadmap, to be honest, I'm a bit surprised by some of those phones. It's a bit difficult to follow the roadmap, but it seems to me the most likely device to get a specs upgrade is the Thoth and possibly the Topaz. It may just be my interpretation, however.
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Update on the list (This time w/specs!):
http://wmpoweruser.com/?p=3428
Another thanks, Sonus. From the looks of things, the Firestone is the next HTC phone to look out for, though I'm disappointed it's only clocked at 600Mhz instead of 1Ghz.

Is Android fragmented, and why should this EVO owner care?

Everytime I read mobile.engadget or any gadget site for that matter, I see posts "dogging" the Android operating system about how they are fragmented and certain apps/games won't work for older OS's/devices. Our EVOs have been out for almost 6 months now and this phone is still rock solid IMO but I wonder how fragmented (if at all) this OS is and what that means for this phone and future android devices. I'm literally asking cause I have no idea. And also what the heck is fragmented actually mean, cause all I get out of this is that the older Android devices just can't run the app or game because of the older/slower specs not necessarily because of the OS.
It would help if you posted the link. When you say fragmented, I would guess that this means that Android Users are divided between those that can run an application on said device and those that can't.
This is not any different that using M$ OS's as well. Not all applications will run on older Operating Systems. This is partly due to Hardware upgrades and partly due to marketing. If all software were reverse compatible then people would be less likely to upgrade their devices. Also the list of Drivers would get longer and longer as the Android Developers add phones to their database.
Apple only has what, 4 phones and 2 or 3 Ipod Touch's? And realistically most of the people that own these would have the 3rd or 4th Gen. Phone anyways. I think the "fragmentation" problem will exist on no matter what platform OS you are using, its just that Android is on sooooo many devices now ranging from Phones/TV and now its going into cars. It wouldn't surprise me to see it on X-box since they like to run Linux code.
So yeah.... Long story short its due to all of the different devices and the fact that no one keeps electronics for any length of time but IMHO Android will start to get a lot more life out of their electronics since the software is upgradeable like on a PC.
I wouldn't worry too much about it. We saw the same thing in the computer desktop arena. At one point you had Windows 3.0, 3.1, 3.11, Win95, WinNT, and Win98 all running around at the same time. Going back even further all the different flavors of DOS. The PC industry survived so will Android. Eventually you will have to upgrade so fragmentation is pretty much a moot point. IMHO
My guess would be because there are phones running multiple versions of the OS such as 1.6/2.1/2.2. Some apps such as task killers will work on 1.6 and 2.1 but not 2.2+. Game compatibility seems more reliant on what that particular phone is capable of. Our phones can handle just about any game available whereas a G1 or MT3G is far more limited.
Sent from my HTC SUPERSONIC
Fragmentation refers to the fact that there are so many different versions of android the app developers have to code for. With the Iphone for example most everyone is at version 4.1 or 4.2. Android devices are being released with 1.5, 1.6, 2.1, 2.2 and soon 2.3. It makes it extremely hard to code and optimize apps across all versions. I foresee this has having no negative effects on our beloved EVO's for though.
People like to point out the fact that there are multiple android devices, and not all of them are on the newest os (like some of the sgs phones not having froyo, or the moment, or hero for example). unlike the iphone, where there is only one device of each generation, and when the update is released, everyone can get it.
My take on this is I like variety, just because I like my Evo doesn't mean it suits everyone. Just like there are a ton of people that consider a hardware keyboard a must have, yet I would rather not have one. Having to wait for HTC and Sprint to release the newest version to my phone, or wait for one of the amazing developers contributing their hard work and skill to port it for use is just fine with me. Would it be nice to get it the moment google pushes it out, probably, however I can almost bet that the Nexus line will always get first crack anyway. This is just my two cents, I hope the explanation helps.
Sent from my HTC SuperSonic 4G using the XDA app.
Brutal-Force said:
It would help if you posted the link. When you say fragmented, I would guess that this means that Android Users are divided between those that can run an application on said device and those that can't.
This is not any different that using M$ OS's as well. Not all applications will run on older Operating Systems. This is partly due to Hardware upgrades and partly due to marketing. If all software were reverse compatible then people would be less likely to upgrade their devices. Also the list of Drivers would get longer and longer as the Android Developers add phones to their database.
Apple only has what, 4 phones and 2 or 3 Ipod Touch's? And realistically most of the people that own these would have the 3rd or 4th Gen. Phone anyways. I think the "fragmentation" problem will exist on no matter what platform OS you are using, its just that Android is on sooooo many devices now ranging from Phones/TV and now its going into cars. It wouldn't surprise me to see it on X-box since they like to run Linux code.
So yeah.... Long story short its due to all of the different devices and the fact that no one keeps electronics for any length of time but IMHO Android will start to get a lot more life out of their electronics since the software is upgradeable like on a PC.
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Click to collapse
One example of many if you google...
http://www.engadget.com/2010/03/05/entelligence-will-android-fragmentation-destroy-the-platform/
Yeah I'm not smart enough to know if this would effect our phones or not, but who really knows as of right now? Why doesn't Android just do what MS did and make a standard for what the manufacturers need to build in order for it to be up to par for Android (for once MS did something right in that regard IMO). Is that what Honeycomb is suppose to accomplish, a minimal spec sheet for manufacturers?
My two cents:
I think the "fragmentation" issue is primarily software related and is the fault of the manufacturers and service providers. That said, I think the most important issue is whether the fragmentation discourages developers from creating apps for Android.
As hardware and software advances there will always be features that will work on some phones and not work on others. This occurs with the iPhone too and is no surprise, however, Apple still rolls out new OS's to all phones so that the vast majority of users are on the same platform.
While Google has been releasing two versions of Android per year, it is the manufacturers and service providers who decide whether or not to roll out the updates and that seems to be a crapshoot. Since the manufacturers are not just tolling out vanilla Android, instead choosing to overlay their own UI on top (e.g. Touchwiz or Sense UI), this would require effort on their part to rework their UI to keep up with Android updates. And, sometimes they do, sometimes they don't... So, even though you have hardware in circulation perfectly capable of running newer versions of Android they don't because the manufacturers don't allow it.
I think most people would agree the number of quality apps in the iTunes store far exceeds the number of quality apps in the Android Market. However, Android has been outselling the iPhone for almost a year now. The question is: Is it the "fragmentation" keeping developers from porting their apps to Android? Or, is it something else? If it IS the fragmentation then I AM worried. I think 2011 is an important year for Android and I remain optimistic the Apps will come. It'll be interesting if they don't...
To Be Continued...
the evil fragmentation comes from low-end android phones also some developers not properly coding
Beejis said:
One example of many if you google...
http://www.engadget.com/2010/03/05/entelligence-will-android-fragmentation-destroy-the-platform/
Yeah I'm not smart enough to know if this would effect our phones or not, but who really knows as of right now? Why doesn't Android just do what MS did and make a standard for what the manufacturers need to build in order for it to be up to par for Android (for once MS did something right in that regard IMO). Is that what Honeycomb is suppose to accomplish, a minimal spec sheet for manufacturers?
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Click to collapse
simple to answer i think, here's the thing, not every phone is going to be the same, just like not every carrier is the same, what i mean is that each manufacturer is going to have their own set of hardware and specs to follow, thus giving them an option to best choose the Android version that best suits the phone they are building.
Engadget is a huge iEverything fan, so they will help bash android and google just as much as Mr. duschbag, sorry i meant Job's, but you get the point, after all it was Jobs that first coined the whole android is fragmented war, however someone correct me if i'm wrong.
Besides if manufacturer were to listen to android about having a set standard then we might as well also be referred to as Apple, but since we're not under the dictatorship of Stevie, we don't have to worry about that.
Android fragmentation deals with both software and hardware.
Software-wise you have different phones having different Android versions -- OEMs seem to only support their phones for a year, sometimes even less, and sometimes not at all after it's release. You already see this problem with 1.6 vs 2.0 vs 2.1 vs 2.2; and as soon as Gingerbread appears you'll be seeing a sudden split between Android version share. This causes problems for developers because each Android version supports varying API levels, so some phones are inevitably left behind by developers.
Hardware-wise you have a lot of phones that are very different. You can have two phones of the same Android version and you'll still see app incompatibilities. Different CPUs, GPUs, cameras, etc., causes developers to work extra hard to make them all work; this sometimes leads them to drop support for some either because of the extra work it would take or because the hardware is just two low end. This is especially true with games and a reason why I think iOS/WP7 will be the leading mobile gaming platforms in a couple of years.
A lot of people think that Android Market will suddenly become the best once Android's market share inevitably over runs iOS; and I personally think it wont because of fragmentation. I don't think people understand just how expensive it is to develop and design an app that is of the top ~10% iOS quality -- it's in the 100's of thousands. Supporting Android is just that much more difficult for developers. Then there's the fact that a lot of the increasing market share is coming from low end phones which: 1) will probably suffer the worse from the fragmentation problem (incompatibilities with apps), and 2) would most likely not even invest into many paid apps anyway.
Beejis said:
One example of many if you google...
http://www.engadget.com/2010/03/05/entelligence-will-android-fragmentation-destroy-the-platform/
Yeah I'm not smart enough to know if this would effect our phones or not, but who really knows as of right now? Why doesn't Android just do what MS did and make a standard for what the manufacturers need to build in order for it to be up to par for Android (for once MS did something right in that regard IMO). Is that what Honeycomb is suppose to accomplish, a minimal spec sheet for manufacturers?
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Click to collapse
Intel did it, M$ did it, AMD did it, Nvidia did it and Apple is doing it now. The reason we use Android is so that Corporations don't MAKE us do it. Also, companies like M$, Intel and Nvidia have been pulled into court for things like this. In the end, they "open" back up, because thats what people want.
Brutal-Force said:
Intel did it, M$ did it, AMD did it, Nvidia did it and Apple is doing it now. The reason we use Android is so that Corporations don't MAKE us do it. Also, companies like M$, Intel and Nvidia have been pulled into court for things like this. In the end, they "open" back up, because thats what people want.
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People want open? Really? People just want good phones.
Best example....
Most people upgrade their phones every two years. So it won't really matter so long in those two years we get at least one upgrade.
Sent from my PC36100 using XDA App
novanosis85 said:
Best example....
Most people upgrade their phones every two years. So it won't really matter so long in those two years we get at least one upgrade.
Sent from my PC36100 using XDA App
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So you'd be okay rocking a 1.6 phone right now and for maybe another year?
This may have been an issue a year ago but if you check this link:
http://developer.android.com/resources/dashboard/platform-versions.html
you can see that 77% of android devices are 2.1 and 2.2. Newer versions of the OS will hopefully decouple software updates from the actual service carrier and phone manufacturer, increasing this percentage even further.
Google makes available many guides for deploying your application and being able to support across all versions. Also, the sdk easily allows you to target the newest version and features while still maintaining portability to older OS versions.
Basically, unless you are developing some crazy cutting edge application then 'fragmentation' is not an issue, hardware or software. Using that as a dividing factor with regards to gauging the success of the operating system is by now a stretch from the truth.
elegantai said:
This may have been an issue a year ago but if you check this link:
http://developer.android.com/resources/dashboard/platform-versions.html
you can see that 77% of android devices are 2.1 and 2.2. Newer versions of the OS will hopefully decouple software updates from the actual service carrier and phone manufacturer, increasing this percentage even further.
Google makes available many guides for deploying your application and being able to support across all versions. Also, the sdk easily allows you to target the newest version and features while still maintaining portability to older OS versions.
Basically, unless you are developing some crazy cutting edge application then 'fragmentation' is not an issue, hardware or software. Using that as a dividing factor with regards to gauging the success of the operating system is by now a stretch from the truth.
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Click to collapse
I'd argue that the large share of 2.1/2.2 devices is due to the fact that Android has finally gotten popular and sales of current devices has really picked up. So a majority of phones are currently newer 2.x devices. Lets see how this is once 2.3 is released and OEMs fail to keep them up to date just as how it has been in the past.
That is one possibility, but if you look at the bottom of that page there is a stacked line graph representing the historical distribution over the past 6 months.
If you look at version 2.1 and compare its slope to 1.5/1.6 you can see that the older versions follow the same slope as the 2.1 slope, meaning that 2.1 phones were actually replacing physical phones running 1.5 and 1.6.
If you look at when 2.2 takes a steep upward slope you will not notice the same pattern of 2.1 and older following the slope of 2.2, which tells me that more people upgraded from 2.1 to 2.2.
So if this pattern holds, then hopefully it means phone manufactures are starting to realize the importance of providing newer operating systems for their devices. But as you said, we will see!
It's fragmented, but people wouldn't care if all the apps worked across all versions. That's really the only problem.
The average person does not care how many mflops their device scores in linpack or what their quadrant score is, they just want to play Angry Birds, and their phone they bought last year can't, and they aren't able to upgrade yet.
clamknuckle said:
The average person does not care how many mflops their device scores in linpack or what their quadrant score is, they just want to play Angry Birds, and their phone they bought last year can't, and they aren't able to upgrade yet.
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This.
10char.

My next tablet after TF101

After looking at Android's fragmentation, the pain that one has to go through for every damn update is really getting to me! Google has really screwed this one up big time...its funny to even see the number of different screen sizes, hardware configurations android is being used. No standardization makes it a nightmare for developers to write applications that are consistent. Its hard to imagine that google has been so short sighted!
Asus is surely a brilliant company to have come out with a great tablet (and their newer tabs are kick ass too at great price points). But its really bothersome if I'm always in some sort of dependence on the manufacturer to release OS updates - this is just plain crazy! If Google's aim of ICS was to converge all devices to use the same OS, then why aren't they supporting manufacturers or insisting on all manufacturers to push out an update?
To start things, Google has really messed up their long term roadmap with fragmentation issues...and I would expect a company of that scale to atleast put in some sort of contractual commitments with all its manufacturing partners to roll out updates to its customers within a given timeline.
Here is what I would expect Google to have implemented yesterday, if they really need to retain popularity towards Android and keep it growing -
1. No more fragmentation moving forward. Standardization of screen resolutions, minimum performance requirements, ram, storage requirements etc.
2. Device manufacturers must commit to issuing software updates within some timeline from when google has an update.
3. Manufacturers dont decide if the update can run on their device or not - it must be google who decides this, and should be decided based on hardware specs
Now with Windows 8 on the horizon, I would definitely wait it out and move over to a Windows 8 based tablet. Knowing Microsoft, they're perhaps the only company who invests a lot of time and thinking in getting things right. It shows clearly from their development tools/platform, their emulators, clean implementation rather than an iterative approach etc.
Last android tablet for sure! And I'm hoping windows phone 7 will mature too, and its windows 8 variant should be a lot more promising. Thats when I would phase out my Galaxy S and head back to MS
What are your thoughts people?
cheers,
San
dreamtheater39 said:
Knowing Microsoft, they're perhaps the only company who invests a lot of time and thinking in getting things right.
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haha, you made my day XD ...btw. throwing the word "vista" into the ring ^^
coming to win8. i just read an article today that the arm version of windows is most likely not able to run desktop programs. asuming that: WOOOOOW, Windows 8
If you prefer a monolithic OS to the liberty you get with Android that's your choice.
Personally, I do not. I do not like being locked into one vendor who gets to decide how I use my device.
I like having a choice between a smartphone, a 7", 8.9", 10.1" or even 11.5" tablet, or even a laptop that I can run the same OS (Android) on.
I love the Transformer. I have one device that is truly a tablet and, with root, also serves the full functionality of a laptop. What can Windows offer me that does this? What can iOS offer me that can replace my Transformer?
And that's besides the fact that with a Windows device I'm stuck with an OS that I am familiar with the shortcomings of, and unable to do anything about. Or with iOS that, again, no one can fix but the manufacturer (if they feel like it).
Yes, fragmentation of the Android platform is a bit of a problem. The Market addresses this, somewhat, by only showing software you can install on your device. Most Android devs are sensitive to their customer's needs and a polite email is frequently responded to positively, and usually with a fix in short order.
Frankly, I consider the fragmented markets (GetJar, Market, Amazon App Store, etc) to be a far larger problem than fragmentation of the OS, and I don't consider that to be anywhere close to a large problem.
Hmmm my thoughts
1. They have set an agreement with there partners. A new timeline that they must update devices within a set life span for a device think it was around a year and a half have a google on it. (p.s year and a half aint bad considering how fast mobile tech is moving)
2. It should not be a problem for devs to write apps for ics and the differences in hardware are accounted for
3. ms well thought out vista ms dos longhorn??? ms dos was not future thinking and very short sighted especially in terms of ram!!!!!! if anyone remembers vista was a plain mess!! and longhorn didnt even meet the public. Not to mention the many other flaws or screw ups (anyone remember xp early days it was hackers heaven)
4. At its roots android is linux google the track record for updates and security between ms and linux then whie you're at it google how many servers in the world run linux compared to ms
5. The biggest flaw of all ms was a single user platform a pc the first pc they now want to make it multi user and move toward cloud computing etc etc linux has been doing this for years so inherantly android can do the same ms on the other hand is having to kick there own ass so hard bills teeth have been replaced with hes toe nails
6. I like win 8 and 7 for one reason gamming and a couple programs i just cant get otherwise but as soon as i can do these things elsewhere or linux based i will.
You do have good points but i just wanted to step in as the other side of the coin.
Sent from my tf Enigmatic V2 beta 1.65Ghz Panda.test cust kernel settings
If you really want to be assured you can run everything on every device I suggest you look at Apple. The iPad will continue to be the dominate tablet for years to come and then you can be assured that everything will be packaged nicely and controlled in the manner decreed in Cupertino.
Open source means a trading a messier support structure for more innovation, and is not for everyone.
blestsol said:
Just leave please and get your ipad.
Sent from my Transformer TF101 using xda premium
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Enough said, whining isn't usefull here.
Seriously what do you want us to say? Good writting nice information, thanks for the info!!
I mean wtf?
Reported the thread.
Klau you do relise where XDA stands for and what the DEVELOPERS word means behind it?
XDA is for developing and helping people when they want to use costum roms or other non officeal related subjects
If you are unsatisfied with a device use the offical forum of ASUS, thats the right place!
Are any of the responses written by a mod?
So since when did everyone get appointed the responsibility to decide what is allowed to be discussed on this board, which isn't even the developer forum, it's on the general forum.
If you don't think the topic is relevant to you, just don't enter it. Let the mod do their job.
---------- Post added at 11:48 AM ---------- Previous post was at 11:43 AM ----------
blestsol said:
Ooc, you don't agree of disagree... Why you responding? People use words wrong so much... Fan boy? Man you reaching. Foh. You sick of something ignore it and take your own advice. Dip from the thread. Simple ass that for your simple ass.
Sent from my Transformer TF101 using xda premium
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Learn to read, I said if you disagree, state your reason.
I've stated my reason of disagreement regarding the unfriendly atmosphere of this board.
You're grasping at straws that don't exist look who's reaching lol
klau1 said:
Are any of the responses written by a mod?
So since when did everyone get appointed the responsibility to decide what is allowed to be discussed on this board, which isn't even the developer forum, it's on the general forum.
If you don't think the topic is relevant to you, just don't enter it. Let the mod do their job.
---------- Post added at 11:48 AM ---------- Previous post was at 11:43 AM ----------
Learn to read, I said if you disagree, state your reason.
I've stated my reason of disagreement regarding the unfriendly atmosphere of this board.
You're grasping at straws that don't exist look who's reaching lol
Click to expand...
Click to collapse
I didn't disagree. My post said what I meant. What he was describing is what ios can give him. Please show where my fan boy thoughts are though. In my short sentence.
I'll wait for that though.
Sent from my ADR6425LVW using xda premium
silversx80 said:
Oh, the irony :
Here's the thing, the OP is an open-ended criticism on things the android community praises about the android platform. Praising those things does not make one a fanboy, nor does calling one a fanboy render an ages-old demotivational poster anything less than a sophomoric response in the hopes that a chuckle will sway the reader over to your point of view.
Click to expand...
Click to collapse
Nope, face palm has always been my actual sentiment about the responses here, and pictures help prevents a large post from getting ignored.
silversx80 said:
Someone criticizes the platform as a whole, one which others really enjoy (including myself), and makes the declaration that they're moving over to another, which is much better. Their assessment is based only on opinionated observations from their point of view, which is hardly an inconvenience to anyone else. Of course they're going to get a "get the f*ck out" response, and deserve nothing less. It's like when the Christians invaded the Turks and tried to convert the entire group of people.
It brings up the ages-old motherly line of wisdom: If you can't say anything nice, then don't say anything at all.
There is nothing wrong with desiring something that is better for your uses, but use that as a premise. Don't start by lambasting the opposition, especially when you know what the system is about and you know the offerings of the competition. Some people may actually enjoy the things you don't.
In my opinion, ALL of the devises and software are AMAZING when you consider what the all do.
Instead, we get a bunch of non-contributing, product-zero, whiny little girls. You know what, that's fine; next time you think of complaining, go make your own. As soon as yours is better, then you can complain about other offerings.
Until then, STFU and GTFO.
P.S. If android will be more successful as a standardized platform, we'll see it move that way. I write that with reservation, as android is currently the #1 mobile platform in the world, so they must be doing something right... much to the chagrin of the OP.
Click to expand...
Click to collapse
Look, every reasonably intelligent person understands trade-off exist. Simply one comes to mind:
can a "God be powerful enough to create a rock so heavy that even it can't lift it?"
Usability comes at the expense of functionality, everyone should understand that.
But people forget that sometimes, not a big deal, just explain it to them instead of acting like an internet bully. That doesn't help your point across.
silversx80 said:
It brings up the ages-old motherly line of wisdom: If you can't say anything nice, then don't say anything at all.
Click to expand...
Click to collapse
Just because you disagree with the OP doesn't mean it was not "nice" or offensive
lol's were had reading this thread.
klau1 said:
Just because you disagree with the OP doesn't mean it was not "nice" or offensive
Click to expand...
Click to collapse
Dude, basically what he did was akin to going over to VW Vortex, complaining about all the reasons why his little 2.5 Golf was not like the current offerings from Toyota, and said that when the new Hondas come out, he's getting one of those.
There is no purpose in his post other than to demean and criticize. There is nothing productive, nor contributory about it. No, I didn't have to read, nor post, but I felt compelled.
If someone want's to leave for a better personal option, that's fine. If they want to make a scene and flip the table on the way out, then they shouldn't expect a positive reception to their announcement.
As much as I hate Apple, I do think that progress requires contrast. What do I mean? We need a solidified company like Apple that keeps pushing the same standard but slightly better (that's like peer-reviewed science). We need a looser society of innovators like Google's associates who play around at the edges of what we expect at the moment (who are like fringe scientists, some contribute great genius ideas, and some who completely **** it up). For me, I like the fringe scientist; I understand the need for peer-review, but I think I'll stick with Android for at least the next tablet too.
A WARNING FROM THE MODERATOR
A WARNING FROM THE MODERATOR
Play nice..........
talk nice ........
Or you will be banned.......
And I will close the thread
To those who reported this bad behavior, thank you
Keep it civil, Folks
Thanks ~ oka1 Moderator
Did they demo a Windows 8 ARM device at CES? I am very curious as to how Windows 8 will perform.
This is a very interesting project that could either excel if developers jump onboard, or crash horribly if developers reject the idea of Windows on ARM.
Sent from my Transformer TF101 using Tapatalk
Interesting feedback from all you guys!
Just to clear things out, from where i come from -
-I've always loved android for the flexibility it gives me. I've always made custom roms, modded the hell out of every device i've ever had, starting way back from the Pocket PC days! Android - seemed like the most perfect option for me.
-I've always stayed away from Apple, for a myriad of reasons - they dictate everything, and i hate that. And also, i hate being in the bucket of half wit fanboys who bought one just to be "cool"
-I work for one of the biggest game companies, and i'm responsible for technology direction for smartphones, tablets. So, let me tell you what this looks like from a developer's view point -
A game is always written for iOS first - reason being, the platform is standardized in terms of display resolutions, hardware capabilities. Testing effort is extremely low in comparison (you dont have to test on a 100 devices!)
You have only 2 aspect ratios to deal with - phone & tablet. And you know that your game will run on all the iphones and ipads floating in the world. So this makes it easy from development & testing points of view. And this is the reason why games are "always" developed for iOS first.
Now the fun begins - once the game is done and is out on iTunes, there are large conversion teams which takes care of getting it to run on android phones and tablets. You have to see the hardware inventory we have here - so manyyyy android phones and tablets - and all of these have to be tested to give it a QA greenlight. Even when devices have the same hardware specs, each device behaves differently at times because the manufacturers have written different drivers specific to the device!
And then now, we have honeycomb and ICS - the screen has a static status bar in the bottom which takes away 48 pixels from your screen! Suddenly, your game needs to factor odd resolutions of 1280x752, 1232x800, 1024x552, etc etc. This means - redesigning all your game menus, UI, dialogs so that they dont leak out of the screen - crazy load of work! And then - you can have ONLY ONE APK to support ALL THESE resolutions and hardware configurations!
And then finally to top it all, you have several different market places, custom roms to test on, devices that the developer blacklists because of incompatibility - bypasses blacklisting on the market place because of a custom rom/hack...and he ends up playing the game giving us bad ratings!
The list is endless! I really feel this should not be the case for such a huge platform coming from a really big ass company! Honestly, i feel android made it big because it came in at the right time when the hardware side of things was at a great level - allowing them to give super slick graphics. And they had no other competition (windows mobile was too old, and the other was just iOS). They just got lucky, went without a clear plan - and iteratively refined and fixed things.
Atleast now, I feel Google should really accelerate its efforts towards some form of convergence. Look at the variance that a developer needs to take care of - different hardware configs/specs (ram, storage, processor!) - performance wise, different screen resolutions (a 100 different combinations! literally!), custom roms/modding, different manufacturer driven hardware/software customization, a zillion different OS versions, and so on. All this has to be factored, and we can have only 1 apk! And then finally, the provided android emulator that they provide - is soooo damn sorry, its not even funny. The emulator is literally like a slide show on my really powerful desktop - forget trying to use the built in emulator for developing games!
At the end, the platform lives because of the number of developers who support it. If customers dont have newer and better experiences coming - they would shift boats - its as simple. Making it harder for developers is just shooting yourself in the foot!
-San
dreamtheater39 said:
At the end, the platform lives because of the number of developers who support it. If customers dont have newer and better experiences coming - they would shift boats - its as simple. Making it harder for developers is just shooting yourself in the foot!
-San
Click to expand...
Click to collapse
I have a huge problem with this statement, and pretty much the rest of your post. They are not a valid presumptions.
First, the developer and platform support each other. The platform does not live because the developer supports it... I'd argue that it's the other way around, but still a 2-way street. Without the platform, the developer cannot develop.
Second, games from the big developers may be released on iOS first, and some may be released on Android first. Without references, your statement in invalid. If you're only referring to your company, then specify that.
Third, screen resolution (and other oddities) may be a contributing factor in some app developers not bringing iOS apps to Android, but the vetting process of the Apple App Store discourages other developers from even trying to release anything onto iOS. Some devs don't even want to program things for iOS based on principle (and visa versa).
Fourth, the whole reason big mobile-platform app developer companies exist is to make money. Why alienate more than 50% of the market because of screen resolution? That would be lazy and counter-productive to profits.
Fifth, one could argue that it's not the big-time devs who got each platform off the ground, but the small-time devs, who released their apps for free. It wasn't the gaming capabilities that sold Android and iOS early on; that's a very narrow perspective.
Sixth, Android isn't being shot in the proverbial foot by different market places, those particular devices may be. The Nook and Kindle Fire come to mind, but keep in mind that those were sold on the premise that they're electronic readers first, that happen to run a modified version of Android.
I feel that you're upset over Android making it harder for you to earn a paycheck. I understand the challenges involved, but I think you're not looking at the big picture.
I moved to Windows Mobile phones from Palm devices because I wanted better synching with my computer, use of the .Net framework, and ease of customization ability. Turned out that WM was not intuitive on my early phones.
I moved from WM to webOS. Loved it. It was intuitive, smooth and reliable. Customization wasn't very easy, but I didn't care. Also, it had support of the big app developers and had some pretty good games too. Unfortunately, it didn't have support of the small-time app devs because of the difficulty writing apps for it. Where is it now?
From there, I knew that webOS was going to be short-lived, so I moved to Android. No, it's not as stable as iOS or webOS, but it is still a great OS. Small devs can get a chance in the app market, along with big-time devs who write cross-platform.
Windows 8 may be a great platform, but the big picture is that there is no cult-following for Microsoft as there is for Apple. What they need to do is give potential-customers options. Those options need to range from inexpensive, to top of the line. Different hardware, in other words (a nightmare for devs). If they don't, and since they don't have a die-hard following, I suspect it wont gain as much ground as Android did, or even webOS.
Apple has a good customer base, and knows what that customer wants. It's an easy sell. Windows customers are far too diverse and can't accept a blanket-type device range to cover all the wants and needs like Apple customers can. Android addresses those customers by providing options because it's an open architecture. Fragmentation sucks for the devs, but the user doesn't care because the typical user only has one device. Those users are why the devs exist at all.
To sum up, I think three things:
1. Your assessment of Android's shortcomings are somewhat short-sighted and not applicable to the big picture. The user wants the experience of the phone, not the apps. Apps are just noise now, with hundreds doing the same thing.
2. Your arguments are falling on deaf ears, or ears that cannot do anything about your complaints (i.e. I don't think Android's authors are reading this thread with much merit).
3. Your arguments would be better suited in the iOS, or Windows 8 sub-forums.
I was thinking about the horror of all the different Android devices when looking at them from a Dev's point of view (which I am NOT) so I appreciate your openness and insight.
The main reason why I will stay away from an iOS tablet for a long time is simply that the interface on a tablet needs to be more flexible than simply arranging icons to start apps. In other words, as long as iOS does not support widgets there's no appeal to me to buy an Apple tablet. Very narrow-minded, I know. Having an iPh*one (3GS) is not optimal but I am still waiting for an Android phone that intrigues me and is NOT linked to VZW.
dreamtheater39 said:
Interesting feedback from all you guys!
Just to clear things out, from where i come from -
-I've always loved android for the flexibility it gives me. I've always made custom roms, modded the hell out of every device i've ever had, starting way back from the Pocket PC days! Android - seemed like the most perfect option for me.
-I've always stayed away from Apple, for a myriad of reasons - they dictate everything, and i hate that. And also, i hate being in the bucket of half wit fanboys who bought one just to be "cool"
-I work for one of the biggest game companies, and i'm responsible for technology direction for smartphones, tablets. So, let me tell you what this looks like from a developer's view point -
A game is always written for iOS first - reason being, the platform is standardized in terms of display resolutions, hardware capabilities. Testing effort is extremely low in comparison (you dont have to test on a 100 devices!)
You have only 2 aspect ratios to deal with - phone & tablet. And you know that your game will run on all the iphones and ipads floating in the world. So this makes it easy from development & testing points of view. And this is the reason why games are "always" developed for iOS first.
Now the fun begins - once the game is done and is out on iTunes, there are large conversion teams which takes care of getting it to run on android phones and tablets. You have to see the hardware inventory we have here - so manyyyy android phones and tablets - and all of these have to be tested to give it a QA greenlight. Even when devices have the same hardware specs, each device behaves differently at times because the manufacturers have written different drivers specific to the device!
And then now, we have honeycomb and ICS - the screen has a static status bar in the bottom which takes away 48 pixels from your screen! Suddenly, your game needs to factor odd resolutions of 1280x752, 1232x800, 1024x552, etc etc. This means - redesigning all your game menus, UI, dialogs so that they dont leak out of the screen - crazy load of work! And then - you can have ONLY ONE APK to support ALL THESE resolutions and hardware configurations!
And then finally to top it all, you have several different market places, custom roms to test on, devices that the developer blacklists because of incompatibility - bypasses blacklisting on the market place because of a custom rom/hack...and he ends up playing the game giving us bad ratings!
The list is endless! I really feel this should not be the case for such a huge platform coming from a really big ass company! Honestly, i feel android made it big because it came in at the right time when the hardware side of things was at a great level - allowing them to give super slick graphics. And they had no other competition (windows mobile was too old, and the other was just iOS). They just got lucky, went without a clear plan - and iteratively refined and fixed things.
Atleast now, I feel Google should really accelerate its efforts towards some form of convergence. Look at the variance that a developer needs to take care of - different hardware configs/specs (ram, storage, processor!) - performance wise, different screen resolutions (a 100 different combinations! literally!), custom roms/modding, different manufacturer driven hardware/software customization, a zillion different OS versions, and so on. All this has to be factored, and we can have only 1 apk! And then finally, the provided android emulator that they provide - is soooo damn sorry, its not even funny. The emulator is literally like a slide show on my really powerful desktop - forget trying to use the built in emulator for developing games!
At the end, the platform lives because of the number of developers who support it. If customers dont have newer and better experiences coming - they would shift boats - its as simple. Making it harder for developers is just shooting yourself in the foot!
-San
Click to expand...
Click to collapse
I thought the name of the game was resolution independence, designing your UI's without depending on absolute values but rather relative values and taking into account resolution size, using DP measurement units instead of PX. The last time I worked on an app was a while ago but even then the app scaled fine from something as small as a Droid 2 to something as large (was large at the time) as a Nook Color or a Galaxy Tab.
So are you saying Apple has it better because they only have two screen sizes? Who cares if there are fifty different screen sizes and fifty different resolutions? If you design your UI and your app correctly with resolution independence in mind it should scale well to most if not every resolution and every aspect ratio shouldn't it?
Even when devices have the same hardware specs, each device behaves differently at times because the manufacturers have written different drivers specific to the device!
Click to expand...
Click to collapse
Are you referring to certain things like how device GPU's vary and therefore certain texture compression methods in OpenGL for example only work with ATI GPU's and not PowerVR GPU's and vice versa?
I do agree that fragmentation exists but only between Android versions such as those running 1.5, 1.6, 2.2, 3.0, 4.0, etcetera but you can deal with this. I doubt they'll standardize hardware. Maybe screen sizes, maybe screen resolutions but manufacturers are there to make money, not play equal to every other manufacturer. If HTC wants to release a better phone with a better resolution to make more money Google isn't going to tell them to do otherwise. The only reason this is different with Apple is because Apple is the only one making hardware for their iOS so there are no companies fighting over each other for profits. They can control the whole platform. Obviously with Android you have multiple hardware manufacturers and they're not all part of the same company, they're looking to make profits over each other and that means devices have varying features. That's just how Android is unless Google makes their own devices and restricts Android to Google devices.
I think I would like the idea of uniformity better too, not as strict as Apple but certain things being the same across all vendors. We're heading that way in a sense since Google is requiring all ICS devices to support the Holo theme. I wouldn't be surprised if in the future we get more restrictions from Google but as for forcing manufacturers to make certain hardware? That I truly doubt. Google has made it possible to work with different devices by allowing you to query for different device features such as checking for a keyboard or a trackball or an accelerometer, use resolution independent practices such as DP measurements and relative positioning, it's not as bad as it seems IMO.
different hardware configs/specs (ram, storage, processor
Click to expand...
Click to collapse
So? What developer hasn't had to deal with this on virtually every system developed on since the origin of computing? Because Apple managed to create an illusion that this is irrelevant by making a handful of devices with fixed hardware and therefore only having to achieve acceptable performance on those devices? Make the decision to alienate those who don't fit the requirements. Alienating a certain group from support isn't going to be the end of the world. Games are sure to use Tegra 3 and those without Tegra 3 devices might be assed out if the game can't scale down. The world continues...
Tubular said:
I thought the name of the game was resolution independence, designing your UI's without depending on absolute values but rather relative values and taking into account resolution size, using DP measurement units instead of PX. The last time I worked on an app was a while ago but even then the app scaled fine from something as small as a Droid 2 to something as large (was large at the time) as a Nook Color or a Galaxy Tab.
So are you saying Apple has it better because they only have two screen sizes? Who cares if there are fifty different screen sizes and fifty different resolutions? If you design your UI and your app correctly with resolution independence in mind it should scale well to most if not every resolution and every aspect ratio shouldn't it?
Click to expand...
Click to collapse
Of course, a lot of work is done to make things resolution independent. But this is not always easy when you want to have some really complex games designed which is heavy on 2D UI. Full screen dialog boxes, Floating UI options etc. are all part of many big game titles developed and ends up being incredibly hard to port across multiple resolutions/aspect ratios. Try looking at some of the user reviews on games - people complain about the smallest of things and randomly throw in a 1 star rating. For a development company, ratings are everything. If your app gets low ratings, it goes unnoticed and thereby killing your chances of earning decent revenues for breaking even - let alone profitability! The cost of development goes up due to higher requirements for development & testing (multiple devices and other fragmentation issues).
Are you referring to certain things like how device GPU's vary and therefore certain texture compression methods in OpenGL for example only work with ATI GPU's and not PowerVR GPU's and vice versa?
Click to expand...
Click to collapse
Several things here - PVR textures, many open gl calls behave differently on certain devices - for instance the filtering doesnt work as expected on the samsung line of devices because they have their own driver tweaks applied, some devices crash out on a minor opengl warning, while the other devices ignore and continue to run etc. The point here is, you cant see it running on 1 "TYPE" of device which represents a family (same res, performance specs) and assume it will run on the rest. You can release and iteratively respond to user feedback - but you risk getting low ratings and then your game gets buried under.
So? What developer hasn't had to deal with this on virtually every system developed on since the origin of computing? Because Apple managed to create an illusion that this is irrelevant by making a handful of devices with fixed hardware and therefore only having to achieve acceptable performance on those devices? Make the decision to alienate those who don't fit the requirements. Alienating a certain group from support isn't going to be the end of the world. Games are sure to use Tegra 3 and those without Tegra 3 devices might be assed out if the game can't scale down. The world continues...
Click to expand...
Click to collapse
[/QUOTE]
When you build games, the objective is to provide the best graphics to the end user with excellent gameplay. Now, if i have to support several hardware configurations i either have a fallback mechanism to have lower quality on lower device (more dev effort, more costs, more testing), or reduce overall quality of graphics all across (bad quality game - low ratings, low revenues), blacklist lower specced devices (killing potential market share - cutting total revenues, risking break even). This becomes extremely critical especially because the games and apps are sold for a measly $1 and every sale is important!
silversx80 said:
Second, games from the big developers may be released on iOS first, and some may be released on Android first. Without references, your statement in invalid. If you're only referring to your company, then specify that.
Click to expand...
Click to collapse
Not all developers need to follow this. But any large sized company will invariably follow this approach - mainly from the point of view of monetization. Right now, the fact is, Android is yet not a platform where the big bucks come from. Its still unfortunately the damn fruit company. And the sheer fact about the difficulty in have a game run on android is a deterrent to release on android first. Its much easier to finish a game for ios, throw it on the marketplace, and quickly see how the game did. If people like it, and you made decent revenues, then you could expand to android - which would take a lot more time, money, effort.
Fourth, the whole reason big mobile-platform app developer companies exist is to make money. Why alienate more than 50% of the market because of screen resolution? That would be lazy and counter-productive to profits.
Click to expand...
Click to collapse
true, and thats what i mean by the effort it takes on testing and development makes it a costlier bet! Imagine the capital investment - to house all the phones to test on!
I feel that you're upset over Android making it harder for you to earn a paycheck. I understand the challenges involved, but I think you're not looking at the big picture.
Click to expand...
Click to collapse
I barely find it hard to earn my paycheck Its my company which has to invest the $$$ to get every game out of the door to hit android markets! And just seeing all the chaos involved in shipping an android title, just makes me wonder why google has made this so complicated! If i have to think from the perspective of having my own startup company making android games - it would give me shivers! Not all companies have the lucky streak of Rovio and those few company that i could handcount.
-San

Ubuntu for OMAP 44XX

Not sure if this should go in the development section or here due to this being purely speculation...
I know this is light-years beyond happening anytime soon, but I'm inclined to think that this could possibly make a native Ubuntu installation possible. The Galaxy Tab 2 does indeed use the OMAP 4430, which is documented here,
https://wiki.ubuntu.com/ARM/OMAP/
Is there anything on our tablets that might prevent this type of thing from happening, like a locked boot section or hardware limitations? It also mentions drivers for SGX hardware, possibly referring to the PowerVR SGX540?
This seems to good to be true. Could this be to complex for an enthusiast with little coding experience to accomplish? I'm really intrigued by this and would like to give it a try; where would I begin?
Wow. That would be amazing to have it running natively.
I'd run it. At least for a week or two.
How much difference is there between the Sasmung GT-P31XX and these Beagle boards?
http://beagleboard.org/
How much do we know about the P31XX's boot process?
UPDATE: Sucks that's theres no Fastboot; there goes that option,
but the website w/ all the documentation appears to have prebuilt images made. Possible to work from that?

Heads up: Code Aurora Forum has released 64 bit marshmallow source tree for msm8916.

msm8916 a.k.a. snapdragon 410 which is there on the LTE versions of Moto E. I wonder if we can get this up and running on our phones.
Link - "www(.)codeaurora(.)org/xwiki/bin/QAEP/release"
Check the October 9 releases with tag 'LA.BR.1.2.6-00110-8x16.0' and chipset 'msm8916_64'
BUMP!
*If it could be ported to Moto-E so we can get Marshmallow then yeah cool.
I have no clue about that stuff but i will keep an eye out for this topic.
Since we have only 1 GB of RAM, 64-bit is pretty much useless to us. This is a popular SoC among low end to low mid range phones though, so I expect us to easily get 6.0 in some form if Motorola won't do it. It helps that we're on stock android with little modifications already.
64bits demands more RAM to run system, apps that are developed on 32bits don't get any performance gain running on a 64bits system.
i have ported a LOT of x86 'c' code to 64 bit since 2001 roughly and there is far more to it than that..
understanding data types is your first step.. the x86 memory size limit is only part of the equation.
i have hard that as an excuse for dev's to not update their programs for a decade or two though..
you here the same old myth's about the x64 architecture.
..from people who don't code.
One example of the contradiction..
Years ago i got the source code for Cudaminer (crypto currency miner program)
And i compiled it by making slight changes to make sure it compiled in Visual Studio / MingW
And when i launched the 64bit build it was way faster than the 32bit build.
The dev of the cudaminer program said he was never going to do 64bit
because it was not any faster.. i proved crystal clear that yes indeed it WAS much faster
and not long after that he started doing his own 64bit build LOL
I also have run that test on various other miners for crypto coins and every single time the 64 bit was faster.
then years before that i had done other conversions such as eMule
I was one of the very first guys to make and share a 64bit build of eMule on the web.
it used a LOT of 3rd party libs and it had a massive code base.. it was no easy task.
64bit gives no performance gains is a myth.
All i was trying to say is this myth should not be perpetuated but rather we should look
at each case independently and see if this allegation holds true.
Some may benefit and others will not.. best way to see is do it and benchmark etc.
The internet is full of people who spout off and don't know what their talking about and i have made a career out of proving them wrong.
For example i was the only guy to crack/unlock a series of LG cell phones.
I was told by everyone on the web it can't be done because of DRM.
They were wrong and.. it had nothing to do with DRM either.
I wrote a program with a GUI (available in both x86 and x64 windows formats)
posted them online at Howard forums (nobody else ever have)
I don't listen to people on the web ..i go check for myself.
Usually when people say can't they are wrong.
Such as cloning the MEID on 2 of my old phones.. every where i looked i was told no.. "can't"
Well.. LOL
When i finished cloning them i showed some people what i did and laughed..
I had (back in '08) one LG phone and one Samsung phone (running different systems)
and i had my friend call me and text me.. both phones started ringing at once
and both received the text msg at the same time.
You don't believe everything you hear on the web
so why there is no 64 bit roms for this device and why every other sd410 phone with 1gb of ram is 32bit too?
jeez you guys really want to start with me..
look i give up, you all know more than me about 64bit code.
i give up LOL
can we get back to the main topic (the porting of Marshmallow to the phone)
you guys can keep quoting me saying you don't understand what i said (but you know i am wrong) LOL
that make sense ?
64bit is a debate all over the web.. if you have enough experience you have seen the matter argued before.
it's a hot topic so if someone brings it up don't be surprised to see some conflict.
it's sort of like saying the new versions of windows are ugly or not.. it's going to start some arguing.
the difference is i can post proof backing up my mouth (if i had to)
showing how people were wrong about 64bit being slower.
but about Android ? i never claimed to know.. all i said is let's not assume and check.
does that warrant an avalanche of mouthy replies ?
I simply said let's not jump to conclusions.
blame the guy saying that who didn't prove claims.. not me.
edit:
by the way since you guys seem so interested in replying back to me ?
how about answering one of the many topics were i asked for help ?
seems you guys know sooooo much about this yet i am still waiting like a week later to flash my phone LOL
Yes 64bit or not.... i still think Marshmallow would be interesting for our phone.
I know almost nothing about that update though so i have no idea if it's going to work
very well for our low spec phone.
which is why i came to hear from you guys that DO know this stuff
Honestly I have it (Marshmallow) on my N5 and its pretty decent. Certainly not worth a bump to 6.0 IMHO maybe 5.3??? Its just a very polished version of lollipop as far as I can see...
Sent from my XT1526 using Tapatalk
Thread cleaned of the stupidity and childish bickering... Back on-topic now thanks guys.
so what MameTozhio said is fact then ?
oh ok then..
well i change my mind then i see no point in getting this update my phone only has one gig of ram
and 64bit is only for devices with lots of ram..
childish bickering ?
or some guy making bold claims that no on is allowed to refute ?
edit:
By the way i proved it (and mods deleted it)
but for giggles i google'd it and hit no. 1
http://www.osnews.com/story/5768/Are_64-bit_Binaries_Really_Slower_than_32-bit_Binaries_
seems i am not the only one who actually checked LOL
and i quote the guy..
I wondered if it would be best to compile my applications in 32-bit mode or 64-bit mode. The modern dogma is that 32-bit applications are faster, and that 64-bit imposes a performance penalty. Time and time again I found people making the assertion that 64-bit binaries were slower, but I found no benchmarks to back that up. It seemed it could be another case of rumor taken as fact.
Click to expand...
Click to collapse
xpmule said:
so what MameTozhio said is fact then ?
oh ok then..
well i change my mind then i see no point in getting this update my phone only has one gig of ram
and 64bit is only for devices with lots of ram..
childish bickering ?
or some guy making bold claims that no on is allowed to refute ?
edit:
By the way i proved it (and mods deleted it)
but for giggles i google'd it and hit no. 1
http://www.osnews.com/story/5768/Are_64-bit_Binaries_Really_Slower_than_32-bit_Binaries_
seems i am not the only one who actually checked LOL
and i quote the guy..
Click to expand...
Click to collapse
Perhaps you should read more carefully...
I said that I had cleaned the thread of the stupidity and childish bickering.
Do you see your posts removed or are they still visible?
Clearly then, I wasn't referring to you.
i support you @xpmule, too many people talking everywhere without a proper knowledge
well i was saying that guy posted it should be slower pretty much and i thought hey you know what ?
Let's not jump to conclusions and wait and see.. Let's actually check.
And i tried to post some example about how 64bit myths are spread.
It's really up to each program out there as to whether it will benefit or not.
And if you listened to that guy earlier many of you would probably just oh well i don't want that update then.
With out even checking.. to see if it was better etc.
64bit vs 32bit touches a nerve on the web and i didn't want to stir up some drama for you guys here.
If i did then you all have my apologies
i say let's check it out and maybe do some benchmarks etc and see how it goes.
PS:
I am trying to leave this topic alone i don't want to agitate the mods (more than i prob have already)

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