GPU benchmarks - myTouch 3G Slide General

NENA- 15.5 FPS
GLBenchmark Pro 1.1 Result Details
Fill Rate: Multi-Textured 1.1 : 141938 kTexels/s
Lights: Parallel x 2 1.1 : 709 kTriangles/s
Lights: Parallel x 8 1.1 : 663 kTriangles/s
Lights: Spot x 1 1.1 : 662 kTriangles/s
Texture Size: 64×64 1.1 : 2587 kTriangles/s
GLBenchmark Pro ES 1.1 GPU Skinning : 448 Frames
GLBenchmark HD ES 1.1 CPU Skinning : 1546 Frames
Triangles: Textured + Color 1.1 : 2583 kTriangles/s
Texture Filter: NEAREST 1.1 : 2620 kTriangles/s
GLBenchmark Pro ES 1.1 CPU Skinning : 550 Frames
GLBenchmark HD ES 1.1 GPU Skinning : 1389 Frames
Swapbuffer speed : 611
Texture Size: 128×128 1.1 : 2613 kTriangles/s
3D Rendering Quality: Trilinear Filter : 97% (Success)
Triangles: Flat Shaded + Color 1.1 : 2761 kTriangles/s
CPU Performance: Integer : 6073
Texture Size: 256×256 1.1 : 2455 kTriangles/s
3D Rendering Quality: Sub Pixel Precision : 98% (Success)
Texture Size: 512×512 1.1 : 2623 kTriangles/s
Texture Filter: LINEAR 1.1 : 2904 kTriangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : 2911 kTriangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : 2786 kTriangles/s
Lights: Parallel x 1 1.1 : 715 kTriangles/s
3D Rendering Quality: Z-buffer Precision : 98.7% (Success)
3D Rendering Quality: Bilinear Filter : 97% (Success)
Lights: Omni x 1Lights: Omni x 1 1.1 : 693 kTriangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : 2867 kTriangles/s
Triangles: Smooth Shaded + Color 1.1 : 2874 kTriangles/s
Triangles: Textured 1.1 : 2498 kTriangles/s
Lights: Parallel x 4 1.1 : 691 kTriangles/s
CPU Performance: Float : 1097
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : 2487 kTriangles/s
Fill Rate: Single-textured 1.1 : 144350 kTexels/s
Texture Size: 1024×1024 1.1 : 2671 kTriangles/s
3D Rendering Quality: Perspective Correction : 100% (Success)
Lights: Ambient x 1 1.1 : 686 kTriangles/s
OpenGL ES Environment Variables
GL_VERSION GL_AMD_compressed_3DC_texture GL_AMD_compressed_ATC_texture GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_vertex_buffer_object GL_ATI_compressed_texture_atitc GL_ATI_texture_compression_atitc GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_stencil_wrap GL_OES_EGL_image GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat
GL_RENDERER Adreno
GL_RED_BITS 5
GL_GREEN_BITS 6
GL_BLUE_BITS 5
GL_ALPHA_BITS 0
GL_DEPTH_BITS 16
GL_STENCIL_BITS 0
GL_SUBPIXEL_BITS 2
GL_MAX_LIGHTS 8
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 6407
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 33635
GL_MAX_CLIP_PLANES 1
GL_MAX_MODELVIEW_STACK_DEPTH 16
GL_MAX_TEXTURE_STACK_DEPTH 2
GL_MAX_PROJECTION_STACK_DEPTH 4
GL_MAX_TEXTURE_SIZE 1024
GL_MAX_TEXTURE_UNITS 2
GL_MAX_PALETTE_MATRICES_OES 20
GL_MAX_VERTEX_UNITS_OES 4
GL_MAX_VIEWPORT_WIDTH 2048
GL_MAX_VIEWPORT_HEIGHT 2048
GL_NUM_COMPRESSED_TEXTURE_FORMATS 10
GL_ALIASED_LINE_WIDTH_MIN 1
GL_ALIASED_LINE_WIDTH_MAX 8
GL_ALIASED_POINT_SIZE_MIN 1
GL_ALIASED_POINT_SIZE_MAX 128
GL_SMOOTH_LINE_WIDTH_MIN 1
GL_SMOOTH_LINE_WIDTH_MAX 1
GL_SMOOTH_POINT_SIZE_MIN 1
GL_SMOOTH_POINT_SIZE_MAX 128
EGL Native Platform Graphics Interface
EGL Vendor Android
EGL Version 1.4 Android META-EGL
EGL Extensions EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_ANDROID_image_native_buffer EGL_ANDROID_swap_rectangle EGL_ANDROID_get_render_buffer
Device Information
android.os.Build.BOARD espresso
android.os.Build.BRAND tmobile
android.os.Build.DEVICE espresso
android.os.Build.FINGERPRINT tmobile/htc_espresso/espresso/espresso:2.1-update1/ERE27/176807:user/release-keys
android.os.Build.HOST Oven-X02
android.os.Build.MODEL T-Mobile myTouch 3G Slide
android.os.Build.PRODUCT htc_espresso
android.os.Build.TAGS release-keys
android.os.Build.TIME 1273493546000
android.os.Build.TYPE user
android.os.Build.USER u70000
android.os.Build.VERSION.INCREMENTAL 176807
android.os.Build.VERSION.RELEASE 2.1-update1
android.os.Build.VERSION.SDK 7
OS Android
Screen size 480 x 320
Hope this helps you guys to make a decision

Yes, this garbled bunch of text to us simpletons helps a lot
With that said, how does it compare to others out there?

Most of it kicks ass for a "midrange device".

Yes, this garbled bunch of text to us simpletons helps a lot
With that said, how does it compare to others out there?
__________________
Click to expand...
Click to collapse
Sorry, The FPS is nothing like the N1 (around 24 i think) but it still beats the iPhone (got that from Nena.apk). And midrange is not quite what this device really is. I think it would be low High range. once root hits we will see dramatic improvements with this device. CPU will go up to 998 at least, and the GPU (i actually got it up to 18fps) may also increase if we can find out WHAT fracking GPU actually is, lol. The garbled mess is just the output from GLbenchmark.apk. I ran the entire test which puts the phone out of buisness for about 15 minutes, but someone had to post this. I have played every 3d game in the market on this phone and it played them all quite nice. I can get it to play 720p video but it skips and nly gives a frame here and there, this i hope will also change. need swap and apps2sd.

Hah, I know I know, I was bustin your balls. The garbled text I could understand, but I figured a little more explanation would help for the masses of others where that info would not register at all.
I totally agree though. Luckily, when I heard this phone was available, I went right to the store and played with it, without hearing anything else about it. I fear that if I would have heard all the talk about it being mid-range, I may have never given it a thought and just stuck with my G1 until something else came. I think this thing performs very well, and my only gripe is the internal memory being hogged up by Sense. BUT, even with it, it is still pretty snappy. I am actually really happy with the video quality of this phone.

I am currently running an Evo and the Slide (also have an n900, HD2 and a Pre). The Slide with its modest specs on paper runs MUCH smoother then the Evo (flame suit activated). I don't know if it has to do with the 30fps cap on the Evo or what but I noticed it almost immediately when I received the slide.
The EVO may have the higher res larger screen and snapdragon processor but man HTC and TMobile worked wonders with this Slide. I have been very impressed. And this thing is know we don't represent the vast majority of the public when it comes to our perception of devices. Alot of the niggles (wow did I just use niggle that in a sentence?) things we notice most people don't. Having said that my wife immediately recognized the difference in smoothness.
Here is hoping the EVO framerate is fixed but yeah this thing doesn't run like a mid range device. Too bad the slide action isn't as smooth as it could be.

The slide action smoothes out. I have had mine for about a month now and it slides quite nicely now.
-------------------------------------
Sent via the XDA Tapatalk App

side note
The slide action smooths out. I have had mine for about a month now and it slides quite nicely now.
Click to expand...
Click to collapse
I have not even used the slide function, Swype is pretty sweet and very functional. the terminal is the only place i have needed the real keyboard.
On a side note------
It is weird but i hated the Sense UI, i am using Helix launcher, it runs better and coming from a p4w3d G1 it is much more user friendly. What i wanted to say is that with helix i get a much better feel and less lag. the sense UI has actually given me 2 acore crashes so far, i have had no problems with the Helix. also to let everyone know that if you add a contact to MyFavs and then remove that contact, in Sense UI it deletes that contact from your contact and all its linked profiles. i had to re friend my fiance and brother in google, FB, twitter and the whole 9. Not cool!

orangemaze said:
The slide action smoothes out. I have had mine for about a month now and it slides quite nicely now.
-------------------------------------
Sent via the XDA Tapatalk App
Click to expand...
Click to collapse
This was pretty much the same with the G1 also. It just needs to settle to actually being opened and closed and it will feel very nice. I know mine is already starting to get that feel and I love it.

Related

Pocket Hack Master & running the Universal @ 624 Mhz

Pocket Hack Master runs the Jasjar version of the HTC Universal @ 624 Mhz with no apparent problems. It passes the stress test at this setting and runs video at this setting. I've noticed that when running video, Pocket Hack Master's processor use utility doesn't completely max out when the processor speed is set @ 624 Mhx and that (as others have noted) running video slower than 624 Mhz results in noticeable frame rate slowness.
Since it's only rated to run @ 520 Mhz, I'm wondering if running it @ 624 Mhz will shorten the processor life or cause more serious problems. The only definitive way to know would be to run long-term on the Universal @ 624 Mhz.
Can anything think of a way besides running a long-term test to determine if damage is being done to the Uni's processor by running it @ 624 Mhz?
I too am interested in this. What do people advise running at, at most?
PS: On my Xda Exec it fails the 624 test each time, only 520 works.
I also have the same problem - it fails the 620mhz test
mine freezes @ 624, ocasionally. Not very usable, and quite annoying. I do see the difference in performance, but it crashes too often to be true :roll:
Tried Latest XCPUSCALAR my screen goes mad, and crazy, also unusable. UNFORTUNATELY :evil:
Hmm weird, my XDA Exec runs just fine a 624 MHz in Pocket Hack Master wonder why some people are having problems...
Yeah mine has been fine @624 for two days no glitches at all mines a T-Mobile MDA Pro
mine is now approaching 3 weeks at this speed and its fine !!! TBH the CPU will be running a little warmer, because you are asking more of it !! but its not as if you are putting extra voltage into it or anything so the chances of it blowing or miniscule !! if it gets unhappy it will just lock up. any here are the settings I used in PHM
I left all the timings of every thing as normal but pushed the multiplier up 1 more to 624 MHZ if I try 2 more (728 MHZ) it crashes before it even begins the burn in stability test :shock: suffice to say all the timings are identical to a genuine intel 624 MHZ CPU
Using Anton Tomov's pocket hackmaster version 2005
L = 16
N = 06
A = 01
Turbo enabled
half turbo disabled (dunno what the point of a half turbo is, it just seems to halve CPU speed)
LCD_26 = 00 (dunno what this does but seems to have no effect)
Fast Bus enabled
after adding it dont forget to set as favourite and then you can enable the speed
using the above settings should give you this
CPU = 624
BUS = 208
RAM = 104
LCD = 104
Turbo enabled
SI (speed index) now 373 up from 341
MIPS (millions of instructions per second) now 261 up from 217
Memory (even though I did not overclock the memory bus) now 486 up from 465
as stated 1 more step to 728 MHZ is a no go, and if you try to decrease the bus speed and up the multiplier to get speeds in-between 624 and 728, it starts suffering from bottlenecking and is not worth it if you look at the actual stats of data rate (MIPS memory etc) despite the higher figure of CPU MHZ its actually running slower the other drawback to strange bus speeds is that screen begins to flicker
guys I apologise in advance for my dumb question : but where do I get the Pocket Hack Master;
or in fact where is a good source for progs and utilities for WM5 (I am new to this OS and platform) ???
I would appreciate your help and any directions!
im getting sick of xda pda.
i have xda,xda ll,xda lls & xda lli
i find all those pda r junk and useless.
gave me too much problem.
i even loose my business because of this useless pda
unknown_macuser said:
im getting sick of xda pda.
i have xda,xda ll,xda lls & xda lli
i find all those pda r junk and useless.
gave me too much problem.
i even loose my business because of this useless pda
Click to expand...
Click to collapse
Im sorry but if you were foolish enough to not have a backup of business critical data then you none other than yourself to blame !!! next time use this
http://www.sunnysoft.cz/en_clanek.php?clanekid=51
It is brilliant, I used it myself today and strongly recommend it

Amazing Gpu performance -underclocked cpu benchmarks

Our phones cannot display more then ~56 fps due to vsync
Test settings: JM2, samset 1.8, mimocans ext4 fix + dalvik cache sent to nand, 8gb class 6 sd, all benchmarks were only run once.
Neocore:
200mhz : 36.8 fps
400mhz : 56 fps
800mhz : 56 fps
1000mhz : 56 fps
Yes, with our cpu reduced by 80% we still beat the nexus one and other froyo omapp/snapdragon cpu's in neocore.
Quadrant: (world & moon, the others are more difficult to test)
200mhz : 40fps : 410 Quadrant
400mhz : 56fps : 789 Quadrant
800mhz : 56fps : 1532 Quadrant
1000mhz: 56fps: 1762 Quadrant
Fps2d is 56 fps at all cpu settings.
-IMPORTANT-
Due to the nature of vsync we have no idea what fps we could be getting, Generally when you scale down cpu performance the bandwidth available for the gpu decreases dramatically as the processor cannot handle the new frames to keep up with the gpu. What this is showing us is that in neocore at 1000mhz we only require 20% of the cpu to get 36.8 fps and somewhere around 300mhz to get to the 56fps vsync cap. For all i know the gpu might only be able to output 70 fps without vsync at 1,000mhz, the question is by how much does reducing the cpu speed effect the available bandwidth to the gpu
This shows us:
1. Our gpu is largely held back by the frame-limit, the cpu also has an impact on the gpu performance.
2. We need better benchmarks to test only 3d performance, many of the 3d tests in quadrant are either heavy on the cpu, or are 2d tests. And neocore is simply not taxing enough on our gpu.
3. Need to find a way to remove vsync
4. Its a powerful beast! looking forward to froyo
Look foward to GLbenchmark 2.0
Even currently in 1.1 it's showing some impressive results, even though it's not supported very well on latest-gen gpu's (SGX530/535/540 mostly)
*off topic*
Would you please link / pm me to the Sd card you are using?
Its a Samsung 8gb class 6
would underclocking the cpu to 600mhz for example help increase battery performance, or it it mostly the screen that drains the battery?
its mostly the screen
But really really great research there !
Its nice to know.. Hehe..
The next thing i would like too see is quadrant tests where the SGS has undergone the Lagfix and then with different SD cards

Just to fuel the fire

http://www.engadget.com/lg-star/preview/
Definitely an impressive piece of hardware, the Nexus S will have to do for now I guess.
A key question:
Does it have any US 3G (850/AWS/1900) band?
If not, it lost a leg.
http://www.youtube.com/watch?v=cULT5ZeI44s&feature=player_embedded
^ video
Yes, such a beautiful phone, is it SLCD? I guess I can bypass SAMOLED if it is.
I am still waiting to see, the first orion-based phones, as they will be without a doubt the fastest phones. I just hope Samsung up the looks of the phones, maybe not so plasticy, more glass is nice though.
Impressive but not a fan of LG phones. Samsung galaxy 2 will be the talk bigining of next year
Sent from my SGH-T959 using XDA App
irishrally said:
Engadget just put the LG Start dual core tegra2 running on 2.2 through Quadrant and it only scored 2100. Galaxy S phones have scored much higher than this which makes me feel good about Google's choice. I just hope the file system issues are gone in the Nexus S.
If the dual core LG star was going on sale next Thursday, I would still go for the Nexus S, without a doubt.
Click to expand...
Click to collapse
My thoughts exactly
Those high 20k plus quadrant scores are due to lagfix that tricks quadrant I/O score not actual performance increase
Sent from my SGH-T959 using XDA App
also keep in mind that that phone will probably come to the US 5-10 months from now and probably only be on one provider, and it won't be t-mobile, so if your a t-mobile fan, nexus s is still for you.
You can get a better real world estimate of galaxy s series without using ext2 loop. ie all ext4. Which gives 1400 - 1700 depending on setup. I saw where nexus s did quadrant with ext4 plus some other fs and was comparable: 1400–1500. I'm with above poster, can't wait to see Orion vs tegra2.
Sent from my SAMSUNG-SGH-I897 using XDA App
Not really impressive if I see the Neocore benchmark.
LG-Star = 67 fps
Nexus S = 55 fps (Engadget review)
My friends HTC Desire HD = 58 fps
My HTC Desire = 27 fps
Well, I would expect at least 1.5 times compared to single core, more than 80 fps.
The difference right now is only 12 fps average ...
But, it might change if the LG Star is also using Android 2.3, that might be more than 67 fps.
Still, 55 fps is more than enough for games !
Also for those who don't know...galaxy s phones gpu is capped at 56 fps seems to be same with NS..not that you really need more that 60fps but score could be much higher.
Sent from my SGH-T959 using XDA App
gogol said:
Not really impressive if I see the Neocore benchmark.
LG-Star = 67 fps
Nexus S = 55 fps (Engadget review)
My friends HTC Desire HD = 58 fps
My HTC Desire = 27 fps
Well, I would expect at least 1.5 times compared to single core, more than 80 fps.
The difference right now is only 12 fps average ...
But, it might change if the LG Star is also using Android 2.3, that might be more than 67 fps.
Still, 55 fps is more than enough for games !
Click to expand...
Click to collapse
Heh...my MT4 got 56FPS.
Not bad.
gogol said:
Not really impressive if I see the Neocore benchmark.
LG-Star = 67 fps
Nexus S = 55 fps (Engadget review)
My friends HTC Desire HD = 58 fps
My HTC Desire = 27 fps
Well, I would expect at least 1.5 times compared to single core, more than 80 fps.
The difference right now is only 12 fps average ...
But, it might change if the LG Star is also using Android 2.3, that might be more than 67 fps.
Still, 55 fps is more than enough for games !
Click to expand...
Click to collapse
Nexus S is capped to 55.55* fps, just like the other Galaxy S phones. The phone is maxing out the benchmark
The nenamark1 scores on Nexus S are higher than LG star.
Tegra2 ~ Hummingbird. About the same power.
Rawat said:
Nexus S is capped to 55.55* fps, just like the other Galaxy S phones. The phone is maxing out the benchmark
The nenamark1 scores on Nexus S are higher than LG star.
Click to expand...
Click to collapse
Nice try to out do me and talk over me but its 56 not 55.55 lol i just ran 55.8 on neocore
demo23019 said:
Nice try to out do me and talk over me but its 56 not 55.55 lol i just ran 55.8 on neocore
Click to expand...
Click to collapse
Haha it is definitely 56. Quadrant maxes out at 56 as does quake 3 arena.
demo23019 said:
Nice try to out do me and talk over me but its 56 not 55.55 lol i just ran 55.8 on neocore
Click to expand...
Click to collapse
Not trying to talk over you. It is capped to 55.555*. There's a parameter that can be changed when compiling the kenrel, and it'll be capped at 65fps. Neocore scores 65fps with a kernel that's compiled with the parameter
Anderdroid said:
Haha it is definitely 56. Quadrant maxes out at 56 as does quake 3 arena.
Click to expand...
Click to collapse
55.5 rounded up is 56. And 55.55 rounded up is 55.6, which is what my Galaxy S has scored since they day I got it.
EDIT: you can check build.prop, and it mentions (a rounded down) 55fps: windowsmgr.max_events_per_sec=55
this phne may be fast but it's ugly and it also has a skined version of android
The Nexus S does

FPS limit cap

whilst running Quadrant, there were a few issues that occured to me, The TF is supposed to have a superior GPU so why has Asus capped the frames per second in the graphics benchmark my Xperia X8 which is far less superior than the TF can reach around 50 FPS on the moon orbiting sun graphics, while the TF can only do about 30-35, i was just wondering if this should be an issue
Resolution
rilot said:
Resolution
Click to expand...
Click to collapse
+1
very straightforward answer man.
Nenamark1 => 35fps
Nenamark2 => 18fps
Quadrant => 2528 avg
Smartbench 2011 = 3232
Running Roach's Prime 1.4 (HC 3.1)
Terrible FPS scores in comparison to other inferior devices. The Smartbench scores show it's pretty close to other 1.0ghz HC Tegra2 devices.... but still not great....

Galaxy note 3 cracked screen + camera off balance (filter)

Hi,
Wondering if my diagnosis is correct at this point...
The phone (Note 3, on the back is written n9005) fell and the screen cracked... also the LCD beneath it cracked. My previous phone back in the days also had a cracked screen (the Galaxy Nexus), but the screen underneath was OK. Presumably because it is an amoLED? They do not break to my knowledge...
So now, I read on the specs the note 3 has an amoLED screen. Why is it cracked? This, I find weird...
My second problem;
I tried to start the camera and I found it had a green filter moving around when you give the phone a little slap from the side. So, now I was reading this article that was talking about a green filter... Is this the same filter that got loose? I also opened the phone and saw underneath the lens (which I loosened) a green circular piece of glass that was moving freely.
Here is the article:
http://www.engadget.com/2015/11/18/samsung-smartphone-camera-BRITECELL/
Also check my pictures to see the green filter from camera-view. You clearly see the filter moving around.
Is my diagnosis correct (screen and camera)?
Strange knowledge you have. Sure does a AMOLED crack...
Why do you think an AMOLED screen won't crack? My old s2 and s4 both had cracked screens.
Sent from my SM-N9005
Because,
1/
Amoled + hammer on youtube = no cracks.
Oled + hammet + youtube = no damage
2/
My Galaxy nexus touchscreen cracked but the screen underneath (amoled) didnt crack.
So both points made me think it does not crack (not talking about the touch/digitizer).
G1-Amateur said:
Because,
1/
Amoled + hammer on youtube = no cracks.
Oled + hammet + youtube = no damage
2/
My Galaxy nexus touchscreen cracked but the screen underneath (amoled) didnt crack.
So both points made me think it does not crack (not talking about the touch/digitizer).
Click to expand...
Click to collapse
It does crack any screen can crack with the right stress .
You have a cracked screen that really needs someone capable to look at it .
---------- Post added at 06:35 PM ---------- Previous post was at 06:34 PM ----------
G1-Amateur said:
Because,
1/
Amoled + hammer on youtube = no cracks.
Oled + hammet + youtube = no damage
2/
My Galaxy nexus touchscreen cracked but the screen underneath (amoled) didnt crack.
So both points made me think it does not crack (not talking about the touch/digitizer).
Click to expand...
Click to collapse
It does crack any screen can crack with the right stress .
You have a cracked screen that really needs someone capable to look at it .
Or you have a UTube Note 3 with no cracks .
This is deffintely a fake one. Real amoled does not crack + read this below:
On the back is written n9005 and in the settings it's written n9006.
Also, installed system info android and I see different stats...
http://www.gsmarena.com/compare.php3?idPhone1=5665&idPhone2=5961&idPhone3=5665
*System Info Android:
memory
download cache: 370/364
max: 1,27/free 547
external: mounted
extern max 1,25/1,07
removable: false
emulated: false
RAM: 468
available RAM: 65,43
limit RAM: 43,09
CPU
ARMv7 Processor rev 3 (v7l)
processor 0
BogoMIPS 1993.93
processor 1
BogoMIPS 1993.93
...
Freq 598.0 -> 1001.0 MHz
Current freq 1001.0 MHz
Screen
540 x 960
240 dpi
*CPU-Z
MediaTek MT6572
1,00 GHz
Cores 4
Architecture 2x ARM Cortex-A7 @ 1.00 GHz
Speed 598 MHz - 1.00 GHz
Samsung Galaxy Note 3 (SM-N9006)
Screen 5,7 inches
Res 540 x 960
density 193 dpi
Total RAM 2440 MB
Available 317 MB (13%)
Internal 1,27 GB
Available storage 4.98 GB (41 %)
Release date 2013-09-25
*AnTuTu
RAM 4019
CPU integer 5801
CPU float-point 3984
2D 579
3D 2074
Database 525
SD write 190
SD read 195
Total score: 17367
CPU frequency 1400 MHz
CPU model:
Quad-Core ARMv7 Processor (VFPv3, NEON)
CPU freq 300.0-2265.6 MHz
Screen 720 x 1280
GPU Qualcomm
Adreno 330
Scroll up... memory size 16 GBz... then crashed (every time I scroll up)
First benchmark was in 2012...
*Updated Antutu today
Error 492
*2nd and 3rd attempt to update
Error - package incorrectly signed, please remove the previous app
*3rd try - freshly install AnTuTu
uninstall impossible
-> built in app AnTuTu Benchmark v2.9
-> turned off
-> Google
"NO.1 To cheat on factory setting"
-> http://www.antutu.com/view.shtml?id=7242

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