Question Now, what is the best and most user-friendly 3D painting tool dominating the marketplace? - 3D Printers

3D painting has fetched great advances in the designing era. Within a very short time and easy we can do a visual design by 3D painting.

Hello,
Personally I use SimplyColor3D

ssolidworks and fusion360

i am confused on what you mean by 3d painting?
if you mean 3d printing, I would argue prusa mini or mk3s+
if you mean 3d design and you are looking for the easiest tinkercad.com, onshape.com also has free accounts
fusion360 is advanced, it allows a non commercial free version that allows some editing but not all of the advanced options and a paid commercial version.
Freecad is a standalone cad software that is, free.

Creality ender 3 V2

I usually use the Blender tool
Blender is used a lot in the fields of animation, effects or photo editing in 3D.

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[Q] Does anyone have any info on adobe apps

Hey i use adobe photoshop, dreamweaver and after effects but would love to know of any plans for metro versions of these apps. As I'm actally getting board of my desktop I'm loving metro.
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I don't think Metro is anywhere close to powerful enough to run full Adobe apps on it. It is meant to be used with a touchscreen so you would lose any precision on one, and the current menus would be hard to use. I am pretty sure they would release a mobile version (like the ones on iOS and Android) if anything. Same goes for stuff like SolidWorks, AutoDesk, and Sony Vegas.
I think we will are metro apps of all these soon. Windows 8 is here to stay and pretty soon all the desktop apps will go away. Best thing to do is write adobe! The more people who ask for windows 8 apps, the more likely they will create them.
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JihadSquad said:
I don't think Metro is anywhere close to powerful enough to run full Adobe apps on it. It is meant to be used with a touchscreen so you would lose any precision on one, and the current menus would be hard to use. I am pretty sure they would release a mobile version (like the ones on iOS and Android) if anything. Same goes for stuff like SolidWorks, AutoDesk, and Sony Vegas.
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Adobe has been writing touchscreen apps for a while. They are all subsets of the full apps, yes, but don't think Adobe doesn't want a piece of the touch pie especially since they currently have nothing that runs on RT
Highly doubt there will be metro versions of the big-uns, readers yes, CAD, photo shop no. But who knows, perhaps there will be support packages, project browsers, readers, demo environments etc
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No way that will happen with photoshop. Apps like photoshop really need to deliver high precision control and many tools presented to the user at once in order to be productive. You simply can't accomplish that with a touch interface, not a chance.
If you have a large monitor (large being 30" or above) metro apps are a thorn in your side due to horribly inefficient use of screen real estate. I deleted all of mine.
I agree but metro on 37in is fine, metro is for singe use apps, email, news very specific in nature, it won't work well for the likes of PhotoShop but in terms of real estate, its fine, just use it and set it up as it was intended, an interactive startmenu an single page multi feed information source
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BeADroid said:
Windows 8 is here to stay and pretty soon all the desktop apps will go away.
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I highly doubt that. I simply can't see people readily giving up a truly windowed UI and the ability to have multiple applications on the screen at the same time. Not saying Metro doesn't have its uses, but it's simply too restrictive for general use by anyone that needs to actually be productive.
ChrisDDD said:
I highly doubt that. I simply can't see people readily giving up a truly windowed UI and the ability to have multiple applications on the screen at the same time. Not saying Metro doesn't have its uses, but it's simply too restrictive for general use by anyone that needs to actually be productive.
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Agreed. Unless MS does some major overhaul of Metro in Windows 9/10, it will exist solely for content consumption... which it is great at. Creation, however, will have to reside on the more powerful desktop.
Oh, there's some productive work you can do in a "modern" app. They support mouse and keyboard, after all; you aren't required to use touch. The built-in email app is missing a few features that I consider essential (no plain text... WTF??) but for the vast majority of people, it works fine. There are already text and code editors which are totally usable (although they aren't generally *superior* to existing desktop apps). You can create and edit images and such.
That said, I agree that the desktop is here to stay. my reasoning, however, is different: *the* thing that keeps Windows as big a player as it is, is the legacy support (apps, drivers, interface). That's never going away completely.
Rakeesh_j said:
No way that will happen with photoshop. Apps like photoshop really need to deliver high precision control and many tools presented to the user at once in order to be productive. You simply can't accomplish that with a touch interface, not a chance.
If you have a large monitor (large being 30" or above) metro apps are a thorn in your side due to horribly inefficient use of screen real estate. I deleted all of mine.
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The way I see it - there is a big difference between content consumption while on the go, or sitting in a recliner chair AND content creation while sitting at a desk. Sometimes touch interfaces make a lot of sense and sometimes they just don't. Sometimes command line makes more sense...
So yeah... There may be a version of Photoshop that works with touch, but it doesn't seem like the ideal interface for many of the functions hard-core photoshop users need.
I think Photoshop touch will be released soon, unfortunately its not anywhere close to a replacement for Photoshop
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WebmastuhB said:
Sometimes touch interfaces make a lot of sense and sometimes they just don't. Sometimes command line makes more sense...
So yeah... There may be a version of Photoshop that works with touch, but it doesn't seem like the ideal interface for many of the functions hard-core photoshop users need.
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I can certainly see Adobe releasing a Photoshop Touch (like the existing iOS/Android versions) for Metro, but certainly not the full Photoshop. I would honestly say there's absolutely nothing that the full Photoshop would benefit from by a touch interface.
Touch would seem like a great feature for something like Photoshop, but 1- the enlarging of all the buttons, menus and various controls would drastically degrade the UI, and 2- anyone who really needs a more natural input method than a mouse will be using a Wacom tablet with the added benefit of precise pressure sensitivity and all the various pen and tip/nib options. In comparison, painting with a finger has no serious benefit.

A Helpful Architectural Visualization Design Tool ?

The relevance of current technology and its impact on 3D architectural renderings cannot be underestimated. Not only do 3D architectural illustrations allow the designer to have an easier time with plans and images, but it also increases the accessibility of those images to possible clients and companies.
By using 3D architectural renderings, designers are now able to show potential clients what a finished product will look like, instead of simply describing it or hoping that someone is able to visualize the end product from sketches and blueprints. Even though there are a variety of applications for 3D rendering from the standpoint of sales, there are also many benefits for the designer.
3D Architectural Renderings Help With the Big Picture
So honestly, how does a designer benefit from 3D renderings outside of using them to convince potential customers or to develop a professional persona? First, 3D architectural renderings aide in encompassing the big picture of architectural designs. Not only will you be able to render a single building in a realistic manner, but you can create entire complexes or neighborhoods.
Here is an example of how 3D architectural illustrations can help. If you are planning a subdivision of residential homes, you can easily render the entire street with a variety of housing designs and landscaping schemes. Using 3D renderings will help you to see how all of the pieces fit together for overall aesthetic appeal.
3DYantram Architectural Animation offers our 3d services to Real estate agencies, Advertising agencies, Architects, Developers, Builders, Interior designers, 3D Movie developers, Manufacturers, and we work for Individuals. Yantram 3d Exterior rendering companies has put together the most experienced team possible for taking care of your 3D Animation studio needs.

[APP] Jumba is back in stunning HD graphics!

Just decided to share - legendary 5-in-a-row Jumba from Windows Mobile, one of the best and beautiful games for WM is now on Android for free!
Jumba is an exciting puzzle game. Its gameplay is easy to learn but hard to master which makes it extremely addictive.
The game features high resolution graphics and a relaxing soundtrack. You can also share your highscores with thousands of other players in a world wide challenge. Of course without registration.
The idea of the game:
Your goal is to create lines of 5 balls or more to make them vanish. By creating multple lines without wasting a move in between you can increase your score. Bonus items like jokers and multiplier-boxes will help you to achieve even greater highscores.
Grab it here:
https://play.google.com/store/apps/...251bGwsMSwxLDEsImRlLmZ1bjRtb2JpbGUuanVtYmEiXQ
What's your opinion on the game? In my opinion there should be some additional modes like classic lines or time attack mode... I could not end a single game - seems to be rather easy.
But still very relaxing and beautiful

How-To White-Box a Game (Making of XnO Part II)

No story is complete without its origins. We love to share with you the very first white-box environment of XnO!
XnO began its origins from the name "Ice Breakers", the way the cylindrical blocks were breaking. We had 3 walls couple of boxes from unity asset packages. And began the journey. We wanted to take a simple idea and implement in it all the possible depths.
When we began majority of the games were 2D or side scrollers, that never gave the player full satisfaction of real life interaction with physics of the objects. So we chose a 3D engine, as to why "unity" - the amount of tutorials, community support and ease of start was a key factor in choosing that engine.
To be a team you would need atleast 3 components to begin with - programmer, 2D/3D artist and level designer. Not to say one person can handle more than one aspect. As a team we were all on the same page, we want to make a physics based game with focus on gameplay first.
We followed the following steps:
i) Create first level - We used very basic components - rectangle, sphere, cylinder to create a game play scenario.
ii) Create a flow through of the game - Main Menu, Options and Level Select Screens. Once this was done adding new levels was very easy.
iii) In Game HUD - To enter and exit from any level
iv) Uploaded a web version for our friends/family to play.
Once we had all the pieces then we focussed on exploring all the possible depths and variations in the gameplay that can be achieved to make the game engaging and fun. In our case - target variations, introducing obstacles, power-ups, use of accelerometer to enhance gameplay. Once we had built the key features in, we explored on how to increase difficulty of the levels as the game progressed. At this stage we made some of our models, used some from unity and still used royalty free music.
Once we had good 20 levels working with all the above, we started showing it to people who either played a lot of games or were in gaming. This gave us a good insight on how improve.
As an indie developer it was so much easier for us to do the white-box the way we did because we focussed on Gameplay and Game Design, not so much on the art in the beginning. So when we got the feedback to change, it was so much easier to do it. We were never set in stone.
XnO is our attempt at making a 3D game with as close as possible to real physics without sacrificing the gameplay and memory footprint of the game. XnO is now available on Google Play and Amazon App Store.

Question What's the most key point when you decide to get a 3d printer

As the title said, what's the key point when you want to get your first 3d printer? Speed or others?
Search for printers that meet your criteria and what you will be using it for. I went with the Ender 3 V2 as I was planning to do casual printing.
While resin, filament, bed levelling, and print speed are all essential, you'll want to think about how much physical space you've got. 3D printers come in all shapes and sizes, from mini 3D printers to industrial-sized behemoths.
It depends upon your purpose and how often you would be using it. Also just make sure not to go for the cheap one because it may look fascinating at first but in the long term, it would be of no use. I went with the Ender 3 V2 because I just need it for normal printing.
amayaat said:
As the title said, what's the key point when you want to get your first 3d printer? Speed or others?
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I look at the characteristics, the number of tasks performed, the quality of finished products.
It´s very individual. Personally I consider the price to be the biggest factor. And as my 3D drawing/design-skills are zero, the next factor, is therefore, the number of upgrades for a specific printer, published on websites as thingiverse, printables, cults3d etc.
Lastly I look at the klipper compatibility for the mainboard in the printer
My main deciding factor was filament flexibility. I was buying my first printer 3 years ago and wanted to try various materials so I settled on the qidi xplus. I've been using it regularly since then and it hasn't let me down. I mainly print ABS now and it prints it very well. I use it to print several classic honda motorcycle headlight adapters which I sell and it's paid for itself many times over.

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