Pixel 5a Cardboard issues - Google Cardboard

I bought a Google Pixel 5a, a phone holder for use with Cardboard, and a VR remote control. The Cardboard demo app is giving me grief. Clicking the buttons on the remote do very little besides randomly bringing up stuff outside the app. I did install the support apps as listed below. Clicking what seems to be the Enter key on the remote just causes it to beep at me. Plus, the instructions I see tell me to click a button which they show on the device holding the phone. (Referred to as a "headset" below.) But there's no button there.
Meanwhile, Google Play is telling that my device doesn't support any of the VR apps I was interested in.
What I bought:
VR Headset Compatible with iPhone and Android, 3D Virtual Reality Gaming Glasses Headset, Best Virtual Reality Goggles VR Headset for Kids & Adults, Soft and Comfortable Adjustable Distance
VR Remote Controller Gamepad Bluetooth Control VR Video, Game, Selfie, Flip E-Book/PPT/Nook Page, Mouse, in Virtual Reality Headset PC Tablet Laptop iPhone Smart Phone
Apps installed:
Cardboard
VR Store: Best VR Apps & 360°
Google VR Services
Any suggestions? I'm thinking of returning to Amazon the VR stuff.

Related

[Q] Trinus Gyre for playing oculus rift games (Cardboard)

I have a galaxy s4 and I have bought google cardboard reacently. Before buying it I researched about how to connect my phone to the pc as an oculus rift. Than I found this app called tyrinus gyre. I have maneged to play some non oculus games but they were extremely laggy. I have tried different methods like plying directly from oculus game bu the problem is that the app bends the veiw to two different parts for playing non oculus games. The app has also an limelight(game streaming app for geforce) support but I have a laptop with GTX640M LE and geforce supports 660 or higher. Is there any app you can reccomend or way to connect limelight, or just fixing the app. Also the other problem that despite the gyroscope works perfectly with the original cardboard app I have sirius problems at trinus gyre when connected to pc. The pitch works good but the yaw is somehow is not realy working.
aebatirel said:
I have a galaxy s4 and I have bought google cardboard reacently. Before buying it I researched about how to connect my phone to the pc as an oculus rift. Than I found this app called tyrinus gyre. I have maneged to play some non oculus games but they were extremely laggy. I have tried different methods like plying directly from oculus game bu the problem is that the app bends the veiw to two different parts for playing non oculus games. The app has also an limelight(game streaming app for geforce) support but I have a laptop with GTX640M LE and geforce supports 660 or higher. Is there any app you can reccomend or way to connect limelight, or just fixing the app. Also the other problem that despite the gyroscope works perfectly with the original cardboard app I have sirius problems at trinus gyre when connected to pc. The pitch works good but the yaw is somehow is not realy working.
Click to expand...
Click to collapse
new update for Trinus Gyre is coming very soon with some new features and fixes that might improve your experience. To reduce latency, try to use usb connection and lower the game resolution. And for better support, come over to the TG forums
Trinus works great once you us the cardboard for gear vr app to switch over. You can even use a 90 degree usb to get usb pass through to work. You can also try with stream theater which allows for head tracking using the gear's motion sensors. I made a tutorial on how to do this on my blog but since I am under the comment count I can't link to it yet. If you are interested check the gear vr subreddit.

[Q] Better mouse support

Nexus Player is a sad/simple/boring device. Its remote is really silly and useless. Anyone who have used an Air mouse type remote (Lg Magic Remote or Samsun's one) knows how comfortable it is to have a pointer on the screen and move the hand to reach the cursor where you need. Google decided to use a simply remove which basically is a left/right/left/left/down/down/down until you reach your option.
I've bought a USB OTG cable and connected my mouse. While the cursor is moving on the screen and it works on some apps, in most it does work. So for instance, on a game I can't click on the buttons... Is there a way to make the mouse clicks on all apps ?
Also, some apps which are forced for portrait orientation, will be displayed lying as the tv is 1920x1080. Any way to force the orientation of apks ?
Thanks.
I've had this problem too. Apparently some developers code in touches and/or mouse clicks, and some only code in the touch command. That is why some games aren't working for you.
You've got two options, either complain to the development team to add mouse clicks (which I'm told should be an easy thing to do) or use the DroidMote app by Zulu.
Thank you @midnightzak for making it clear to me. It seems that even the games from the Google Play for android TV are not working as supposed. For instance I installed Minion Rush (which is officially supported) and after it installed on start, it ask me to enter my age but I can't enter it because when moving around with remove for the Age editbox and clicking ok button does nothing, no keyboard popup. Tried it with controller too, same thing.
Another short question. On Chromecast on my LG smart TV I had Simplink enabled. Not sure if because of this, but when I started to cast a video from my phone, the tv switches from cable input to chromecast input. This does not work for Nexus Player, I need to manually switch input to HDMI port of the player. Is this normal ?
I have a magic motion remote for my LG tv, which is basically an air mouse remote. LG firmware has an option to control other devices connected through HDMI with the remote and when I try to add a new device, I get all sorts of Box sets from different producers. I was wondering if there is a way to make the remote work on nexus player.
The nexus player doesn't officially support HDMI CEC which is the protocol required for the auto switching of inputs to work. It's also what would make your remote work unfortunately.
I have a LG "smart" TV as well and at first the Nexus Player did not appear to support the expected HDMI-CEC functionality (input switching and magic remote passthrough). On LG "smart" TVs, you have to re-enable HDMI-CEC for that port when you switch devices. This is also sometimes a very annoying setting to find if you haven't touched it in a while.
@opticron so you say that you LG TV does work with Nexus player and also you can use the magic remote for it ? Can you tell me some more details on how to enable the HDMI-CEC on the tv for the player HDMI port ?
My other concern: should the cable be of any special type to support CEC ?
Later edit: I have replaced the HDMI cable I had with an newer cheap one. The older one did not work with simplink enabled, while the new one does. I can use the lg remote to navigate around the nexus player. The cursor does not trigger any action (too bad) but up/down/left/right/ok/back works from the magic remote.

Xash3d VR and Gamepad

As most of you have probably noticed, you cann now play Half Life on Cardboard via Xash3d VR (https://play.google.com/store/apps/details?id=in.celest.xash3dVR.hl&hl=de) Although it's said, that it has gamepad support, i couldn't manage to map keys for jumping, crouching, weapon change and so on. Movement with left stick works but no keys. I have a 'terios t3' gamepad connected via bluetooth.
Anyone with an idea ?

Touch Emulation Nvidia Shield TV without Root - Arduino Board instead?

Hi everyone,
I'm new to the forums, but I read the rules and I think I'm in the right place.
I own the original Nvidia Shield TV. I've long wanted touch emulation and to sideload games that I can play on my phone but on my TV. A couple years ago I rooted my shield, had a dual boot setup (Android TV + Full Android Marshmallow), and purchased Videomapit's Droid Mote server and client as well as his profile app. This worked for all intensive purposes, but it was clunky. My girl friend couldn't get the hang of using flashify to switch back to stock Android TV to watch Netflix, and I felt I had to use multiple game controllers, a keyboard, mouse, etc to navigate fluidly. I have since returned the shield to stock and given up on touch emulation...until....
The other day I came across this app in Google Play: USB Gamepad TouchMapper by makithappendigital. Apparently if I buy an Arduino Board: Micro, ProMicro, Leonardo or Beetle USB Stick and plug my gamepad into that using this app, touch screen on stock Android TV is now viable.
I have a couple questions...
1.) Has anyone actually tried this or something similar and did it work well?
2.) What is the difference between Micro, ProMicro, Leonardo or Beetle Arduino boards? Is one more effective for what I'm trying to accomplish, cheaper, or can be used for more than what I'd be purchasing one for (swiss army knife)?
Thank you in advance for your help and advice.
-OverClocked-
Use octopus! Thank me later
Slayerkodi said:
Use octopus! Thank me later
Click to expand...
Click to collapse
Although I appreciate your help I have to pass on this app... Many people of complained they have gotten credentials stolen in reviews.
Cut/Copy/Paste of permissions required from the Play Store:
This app has access to:
Device & app history
retrieve running apps
read sensitive log data
read your Web bookmarks and history
Cellular data settings
change/intercept network settings and traffic
Identity
find accounts on the device
add or remove accounts
read your own contact card
modify your own contact card
Calendar
read calendar events plus confidential information
add or modify calendar events and send email to guests without owners' knowledge
Contacts
find accounts on the device
read your contacts
modify your contacts
Location
approximate location (network-based)
precise location (GPS and network-based)
access extra location provider commands
SMS
read cell broadcast messages
read your text messages (SMS or MMS)
receive text messages (MMS)
receive text messages (SMS)
receive text messages (WAP)
send SMS messages
edit your text messages (SMS or MMS)
Phone
directly call phone numbers
reroute outgoing calls
read call log
read phone status and identity
make/receive SIP calls
write call log
add voicemail
Photos/Media/Files
access USB storage filesystem
read the contents of your USB storage
modify or delete the contents of your USB storage
Storage
read the contents of your USB storage
modify or delete the contents of your USB storage
Camera
take pictures and videos
Microphone
record audio
Wi-Fi connection information
view Wi-Fi connections
Device ID & call information
read phone status and identity
Wearable sensors/Activity data
body sensors (like heart rate monitors)
Other
access the cache filesystem
Access download manager.
connect and disconnect from WiMAX
choose widgets
delete other apps' data
delete apps
power device on or off
download files without notification
force stop other apps
directly install apps
interact across users
full license to interact across users
manage users
update component usage statistics
Read install sessions
read your social stream
read sync statistics
close other apps
adjust your wallpaper size
read subscribed feeds
write subscribed feeds
transmit infrared
modify app ops statistics
modify battery statistics
modify/delete internal media storage contents
write to your social stream
read Home settings and shortcuts
write Home settings and shortcuts
receive data from Internet
view configured accounts
access other Google services
YouTube usernames
AdSense
AdWords
Google App Engine
Blogger
Google Calendar
contacts data in Google accounts
Dodgeball
Google Finance
Google Base
Google Voice
Google Groups
Google Health
iGoogle accounts
JotSpot
Knol
Picasa Web Albums
Google Maps
Google mail
Google mobile apps
Google News
Google Notebook
Orkut
Google Book Search
Google Webmaster Tools
Google Voice Search
Personalized Speech Recognition
Google Talk
Google Wi-Fi
Google Spreadsheets
Google Docs
YouTube
read instant messages
write instant messages
mock location sources for testing
view network connections
act as the AccountManagerService
create accounts and set passwords
read battery statistics
pair with Bluetooth devices
access Bluetooth settings
send sticky broadcast
change system display settings
change network connectivity
allow Wi-Fi Multicast reception
connect and disconnect from Wi-Fi
Change WiMAX state
delete all app cache data
disable your screen lock
expand/collapse status bar
control flashlight
measure app storage space
full network access
close other apps
change your audio settings
control Near Field Communication
make app always run
read sync settings
read terms you added to the dictionary
run at startup
reorder running apps
set time zone
set wallpaper
draw over other apps
use accounts on the device
control vibration
prevent device from sleeping
modify system settings
toggle sync on and off
add words to user-defined dictionary
set an alarm
write web bookmarks and history
install shortcuts
uninstall shortcuts
Google Play license check
read Google service configuration
=====
Has anyone had any experience with Arduino Boards?
That list is ridiculous, I will be deleting the app. Thanks for the heads up
Slayerkodi said:
That list is ridiculous, I will be deleting the app. Thanks for the heads up
Click to expand...
Click to collapse
Your welcome slayerkodi!
I am still looking for the answer to my 2 questions in my first post. Has anyone had experience with Arduino boards and touch emulation?
Bump...
Anyone?
USB Gamepad TouchMapper by makithappendigital. Apparently if I buy an Arduino Board: Micro, ProMicro, Leonardo or Beetle USB Stick and plug my gamepad into that using this app, touch screen on stock Android TV is now viable.
I have a couple questions...
1.) Has anyone actually tried this or something similar and did it work well?
2.) What is the difference between Micro, ProMicro, Leonardo or Beetle Arduino boards? Is one more effective for what I'm trying to accomplish, cheaper, or can be used for more than what I'd be purchasing one for (swiss army knife)?
3.) I am not familiar with Arduino boards, and I was hoping you could help me pick the lowest cost board that will work for Gamepad TouchMapper on Amazon.com. Can you send me a link or two of known boards that work on Amazon?
4.) Also I have a PS3 controller, but I noticed the PS4 has a touchpad. Does the touchpad work via the Arduino board on the Shield TV? If so I'd like to purchase a new controller.
5.) Is it possible to use the lesser expensive Snakebyte Gamepad for PS4 - Wired Controller? This controller is half the price.
6.) Can I use a 15 foot USB 3.0 extension cable to plug the controller into the board?
7.) What other cables do I need...I thought I read something about an OTG cable? Can you send me a link on Amazon?
I have started a thread about your software on an Android forum. Please answer my questions and I will help promote your product on the forum and to friends/family if this all works:
Thank you in advance for your help and advice.
Click to expand...
Click to collapse
Hi,
1) Google told me, that the App Gamepad TouchMapper will crash from the start on Android TV's (maybe google do not allow the "Overlays" on TV Devices). Maybe someone can install the Demo and send some crash reports. Then I can see what I can do.
2) The only difference is the USB port. For the Beetle (Amazon: CJMCU-Beetle-Leonardo-ATMEGA32U4-Development-Arduino) you don't need an USB cable, for all the others you need an USB cable to plug it in the USB Hub.
3) I'm using this: CJMCU-Beetle-Leonardo-ATMEGA32U4-Development-Arduino
But you can also use this (incl. USB Cable): KEYESTUDIO-Arduino-Compatible-Micro-Atmega32U4
4) PS3 and PS4 are working fine. The PS4 Touchpad is a Button only with Gamepad Touchmapper
5) No. But you can use the old XBox 360 USB "wired" gamepad
6) Yes.
7) You need the USB OTG cable for other Android Devices (Tablets, Smartphones) only, because they have no full USB 2.0 Port. UGREEN-Adapter-Samsung-Controller-Smartphone
Hint: With my NVidia Shield Tablet (with HDMI Output Port) the Gamepad Touchmapper is working fine. It has the same Processor like the NVidia Shield TV. And with an USB OTG Y Cable you can use USB OTG (USB Devices like: Gamepad, Ethernet, Arduino, ...) and charge the Tablet at the same time. So you don't need the NVidia Shield TV anymore. You can also install an Android TV Launcher on your tablet. Then you have the same usability like you know it from a real AndroidTV Device.
The best thing with the Gamepad Touchmapper is: it is made for Gamepad handling including the settings. You do not need fingers or a mouse to set up the settings/games. And you don't need a rooted device.
MakeItHappenDigital said:
Hi,
1) Google told me, that the App Gamepad TouchMapper will crash from the start on Android TV's (maybe google do not allow the "Overlays" on TV Devices). Maybe someone can install the Demo and send some crash reports. Then I can see what I can do.
2) The only difference is the USB port. For the Beetle (Amazon: CJMCU-Beetle-Leonardo-ATMEGA32U4-Development-Arduino) you don't need an USB cable, for all the others you need an USB cable to plug it in the USB Hub.
3) I'm using this: CJMCU-Beetle-Leonardo-ATMEGA32U4-Development-Arduino
But you can also use this (incl. USB Cable): KEYESTUDIO-Arduino-Compatible-Micro-Atmega32U4
4) PS3 and PS4 are working fine. The PS4 Touchpad is a Button only with Gamepad Touchmapper
5) No. But you can use the old XBox 360 USB "wired" gamepad
6) Yes.
7) You need the USB OTG cable for other Android Devices (Tablets, Smartphones) only, because they have no full USB 2.0 Port. UGREEN-Adapter-Samsung-Controller-Smartphone
Hint: With my NVidia Shield Tablet (with HDMI Output Port) the Gamepad Touchmapper is working fine. It has the same Processor like the NVidia Shield TV. And with an USB OTG Y Cable you can use USB OTG (USB Devices like: Gamepad, Ethernet, Arduino, ...) and charge the Tablet at the same time. So you don't need the NVidia Shield TV anymore. You can also install an Android TV Launcher on your tablet. Then you have the same usability like you know it from a real AndroidTV Device.
The best thing with the Gamepad Touchmapper is: it is made for Gamepad handling including the settings. You do not need fingers or a mouse to set up the settings/games. And you don't need a rooted device.
Click to expand...
Click to collapse
Thank you very much! I am going to place an order on Amazon for the Arduino board and give it a try. I will report my results here in the next week or two.
over_clocked said:
Thank you very much! I am going to place an order on Amazon for the Arduino board and give it a try. I will report my results here in the next week or two.
Click to expand...
Click to collapse
I think I've found a way to use Overlays with the NVidia Shield TV (there is a different API for TV). I've ordered one, and then I will make an App especially for the Shield TV and Android TVs next week. I've published also a 2nd App to play Games with Mouse and Keyboard (https://play.google.com/store/apps/details?id=com.makeithappend.keymousetouchmapperdemo). I'm so happy to have the possibility to do it without root and without hacks. Now it's perfect for me. There are so nice games in the App Store with fantastic 3D Graphics, but it annoyed me to play these games with fingers. With Mouse und Keyboard and also Gamepad it's easier and it makes more fun
MakeItHappenDigital said:
I think I've found a way to use Overlays with the NVidia Shield TV (there is a different API for TV). I've ordered one, and then I will make an App especially for the Shield TV and Android TVs next week. I've published also a 2nd App to play Games with Mouse and Keyboard (https://play.google.com/store/apps/details?id=com.makeithappend.keymousetouchmapperdemo). I'm so happy to have the possibility to do it without root and without hacks. Now it's perfect for me. There are so nice games in the App Store with fantastic 3D Graphics, but it annoyed me to play these games with fingers. With Mouse und Keyboard and also Gamepad it's easier and it makes more fun
Click to expand...
Click to collapse
Ok so my arduino board arrived! I ended up purchasing this one:
https://www.amazon.com/gp/product/B0786LJQ8K/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1
And I bought this case to protect it:
https://www.amazon.com/gp/product/B07984HVT7/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1
So I tried your "original" demo on Nvidia Shield TV and it allows me to assign the analog stick and a button to the screen, but never allows me to actually test the stick and the button. Your app was on sale a week or two ago so I purchased it. With the full application it never detects the ps3 dualshock controller is plugged in. Then I realized that a long time ago when I rooted my Shield TV I had used the sixaxis pairing utility to change the master address to pair via Bluetooth (please note my Shield TV is no longer rooted, I returned it to stock firmware). I assumed Bluetooth connectivity was the problem. So I plugged my ps3 controller into my computer, ran the sixaxis pairing utility and created a fake address so it would no longer pair with my Shield TV. I then verified that my Shield TV was no longer pairing with my ps3 controller via Bluetooth.
I opened your paid app on the shield. When it asks me to plug in the ps3 controller it still does not detect the controller. However the USB hub, usb cable, and ps3 controller is working as I am able to navigate through menus on my Shield TV with the PS3 controller, so I do not know what is wrong here. I can't test on my phone because I have a Google Pixel and it uses USB C, so I do not have USB C to 5 pin mini B cable at the moment, but I'm sure it would work.
I will wait for your new app to test on the Shield TV once you incorporate the new API.
Thanks for the reply. Interesting. I have to think about.
I will receive my NVidia Shield TV Device in a few days, then I can more to say.
Btw. did you connected the Arduino Board and then ack the permissions a few times? After two ack permissions you have to see a PopUp Window with "Modify Data" and then "Success! Reboot... please wait 10 Seconds!"
If not, then the Arduino Board is not activated.
---------- Post added at 08:55 PM ---------- Previous post was at 08:37 PM ----------
I've tested my PS3 Controller with the Paid App and my NVidia Shield Tablet ... it found the controller (ask permission) the menu was coming up, but no control. Then I pressed the PS button once, then I could navigate the menu.
The PS3 controller is working also with the paid app.
MakeItHappenDigital said:
Thanks for the reply. Interesting. I have to think about.
I will receive my NVidia Shield TV Device in a few days, then I can more to say.
Btw. did you connected the Arduino Board and then ack the permissions a few times? After two ack permissions you have to see a PopUp Window with "Modify Data" and then "Success! Reboot... please wait 10 Seconds!"
If not, then the Arduino Board is not activated.
---------- Post added at 08:55 PM ---------- Previous post was at 08:37 PM ----------
I've tested my PS3 Controller with the Paid App and my NVidia Shield Tablet ... it found the controller (ask permission) the menu was coming up, but no control. Then I pressed the PS button once, then I could navigate the menu.
The PS3 controller is working also with the paid app.
Click to expand...
Click to collapse
Thank you for your reply! When I was using the demo, I remember it was asking for permission. I thought I granted it, but it kept nagging for permission relentlessly. It's not asking anymore?!? I do not remember if it ever said "modify data" or not. How can I get Android to ask again? Also my arduino board has a green power light on that is solid. Additionally it has a yellow light that is blinking. The letter "L" is next to the yellow flashing light. I'm not sure that is a problem or not... I have gone into settings, developer options, revoked usb debugging, disabled and re-enabled usb debugging (this was probably not necessary, but just troubleshooting). I still can not get the Shield TV to ask for permission.
over_clocked said:
Thank you for your reply! When I was using the demo, I remember it was asking for permission. I thought I granted it, but it kept nagging for permission relentlessly. It's not asking anymore?!? I do not remember if it ever said "modify data" or not. How can I get Android to ask again? Also my arduino board has a green power light on that is solid. Additionally it has a yellow light that is blinking. The letter "L" is next to the yellow flashing light. I'm not sure that is a problem or not... I have gone into settings, developer options, revoked usb debugging, disabled and re-enabled usb debugging (this was probably not necessary, but just troubleshooting). I still can not get the Shield TV to ask for permission.
Click to expand...
Click to collapse
For this app you don't need Developer options or other options/settings.
If you have more than one TouchMapper Apps installed, then you have to quit all running TouchMapper Services! Reason: The other Services are stealing the device and you will never see a reaction with the app you are currently using.
If the Arduino Board "L" LED is blinking every second, then the Board is not modified by the App. The Arduino Board is correct modified if both LEDs TX/RX are blinking every 3 seconds. Unplug and replug the board. Then you will be asked about permissions (on some devices you have to press "OK" very quickly, otherwise the Arduino board will not work) and then you will see "modify data". This is only necessary for the first time. If the board is modified, then it will be instantly activated when you connect the board (no wait time).
YouTube Video: https://youtu.be/It_T2Dl6c70
I will receive my NVidia Shield TV wednesday, then I can say more about the Shield.
MakeItHappenDigital said:
For this app you don't need Developer options or other options/settings.
If you have more than one TouchMapper Apps installed, then you have to quit all running TouchMapper Services! Reason: The other Services are stealing the device and you will never see a reaction with the app you are currently using.
If the Arduino Board "L" LED is blinking every second, then the Board is not modified by the App. The Arduino Board is correct modified if both LEDs TX/RX are blinking every 3 seconds. Unplug and replug the board. Then you will be asked about permissions (on some devices you have to press "OK" very quickly, otherwise the Arduino board will not work) and then you will see "modify data". This is only necessary for the first time. If the board is modified, then it will be instantly activated when you connect the board (no wait time).
YouTube Video: https://youtu.be/It_T2Dl6c70
I will receive my NVidia Shield TV wednesday, then I can say more about the Shield.
Click to expand...
Click to collapse
Your video was helpful, thank you. I think I may have checked the box a few times (Use by default for this USB device) when I was asked for permissions, and therefore the board was never modified by your app. I am not sure how to reset that option in android as unplugging the board and plugging it back in no longer asks for permission. Under settings>apps>permissions there are no defaults set. I also hit the reset button on the arduino board, but that didn't help either. I hope you enjoy your Shield TV, it is truly a great device. The video processor is an upgrade over the shield tablet Tegra K1 processor. The Shield TV uses the Tegra X1 processor if I remember correctly.
over_clocked said:
Your video was helpful, thank you. I think I may have checked the box a few times (Use by default for this USB device) when I was asked for permissions, and therefore the board was never modified by your app.
Click to expand...
Click to collapse
You can try to install the App on an other Andorid device and modify the Arduino Board there.
This looks really cool! Years ago, I was able to use a Wii remote as a mouse on android. It was incredible, and I would gladly pay you handsomely if you could use this method and make it happen again. To illustrate what I am looking for, it was this. https://youtu.be/r1d1tU6o-Uo
If you can make that happen on my Shield TV, I would give you $, and shout your name from the rooftops for people to buy your app! Do you think that is possible using your method here?
bradleyw801 said:
This looks really cool! Years ago, I was able to use a Wii remote as a mouse on android. It was incredible, and I would gladly pay you handsomely if you could use this method and make it happen again. To illustrate what I am looking for, it was this. https://youtu.be/r1d1tU6o-Uo
If you can make that happen on my Shield TV, I would give you $, and shout your name from the rooftops for people to buy your app! Do you think that is possible using your method here?
Click to expand...
Click to collapse
This were easy, and I have the code, but is not working, how so many other function I would use. Google changed the Bluetooth Stack since Android 5 or so, till then Wii Bluetooth is not possible anymore.
But you can use another Phone to simulate the Wii Controller without IR Lights This is in the making.
MakeItHappenDigital said:
This were easy, and I have the code, but is not working, how so many other function I would use. Google changed the Bluetooth Stack since Android 5 or so, till then Wii Bluetooth is not possible anymore.
But you can use another Phone to simulate the Wii Controller without IR Lights This is in the making.
Click to expand...
Click to collapse
Yes, I remember. I used to use my Wii remote as a light gun for emulators and games like Major Mayhem. Unfortunately all airmouse or gyroscopic methods don't work well when trying to use it as a gun. Wii IR is the best for that purpose. Please let me know if you find a way to make this work with an arduino. Thank you!
bradleyw801 said:
Yes, I remember. I used to use my Wii remote as a light gun for emulators and games like Major Mayhem. Unfortunately all airmouse or gyroscopic methods don't work well when trying to use it as a gun. Wii IR is the best for that purpose. Please let me know if you find a way to make this work with an arduino. Thank you!
Click to expand...
Click to collapse
With an Arduino Leonardo + USB Host Shield + USB BT CSR Dongle it were possible.
But I don't know it for the NVidia Shield TV (different than normal Android Devices), I will test it in a few days.
Hmmm... I could make wireless Gamepad (Wii, PS3, PS4, XBox) also possible with Arduino Leonardo.
Update: Wii Remote (incl. Pointer) + Arduino Leonardo + Touch is working fine with Android Devices (without TV), but it was not easy, because of the low memory of the Arduino Leonardo, and some USB trouble with Android.
Waiting for my NVidia Shield TV Device.

All in One Remote using a IR & BT Tablet Device

Here are my devices:
1. Vizio 4k V series TV (no BT only IR and WiFi)
2. Vizio Soundbar (SB4020E-AO; IR)
3. Playstation 4
4. Nvidia Shield 2017
I'd like to control everything with a remote. I understand I could go the Harmony route but was wondering if there was a solution by purchasing an older tablet with a IR blaster in which I could download a Universal TV remote app. Controlling the PS4 with a remote is not a big deal as I only use the PS4 for gaming so when using it I'm going to grab the DS4 controller anyway.
This would provide a large remote that is well lite in a dark environment and would allow me to controll all the devices, give me a BT keyboard for kodi searching, perform Chrome casting on the Nvidia Shield etc.
Does anyone have any thoughts as to:
1. What would be the best tablet with an IR blaster to purchase (would prefer a 8" sized screen)
2. What would be the best app to use to control the TV, soundbar and Nvidia Shield.
Thanks!

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