General Gabe's Interview on Steam Deck development - Valve Steam Deck

Really enjoyed this video where IGN is speaking with Gabe Newell and Pierre-Loup Griffais about the development of the Steam Deck and their internal process.
A lot of insight into the requirements, namely the touch input on the controllers.

Related

Ouya vs The World (Comparisons and why Ouya has much competition)

I figured nobody else had started this thread already, and it'll be a great starting point for discussions of Ouya up against it's brothers-in-Androids in your market. This is NOT an Ouya bashing thread, merely a compare and contrast between the newly flooding market of miniature Android powered devices.
Now, to begin, I would like to first point out that I do own multiple Android powered devices, but none which are mentioned here in this post, so please don't cry "fanboy" as I have 0 allegiance to anything except Android. And yes, I'm kicking myself for not getting in on the Ouya kickstarter (even though I had multiple chances).
Ouya is poised to become the next big multimedia console to enter the consumer market and home, and it's got quite the uphill battle ahead of it. There's already plenty of small low-powered Android devices either announced or already released which fill one niche or another. While Ouya markets itself primarily as a game console, the fact that it runs Android means that it's got to compete with every other low-powered Android device which feasibly can accomplish everything the Ouya can. I'll expound on this further.
Ouya vs ...:
Google TV. Starting at the same price point for the VIZIO Co-Star, this device provides more than enough power in a small frame to power your perfect TV setup, providing internet access as well as local network streaming for your entertainment needs. Now, while the Google TV platform is marketed as a STB, it's still a competitor in mild/moderate gaming as well as web content accessibility. With the fact that Google TV is synonymous with "everything Google, now on your TV," Ouya's name will lend to confusion as to what it really is for the mass market in the beginning, hurting intial adoption rates outside the Android community.
Win: Google TV, brand recognition.
Raspberry Pi. Starting at a paltry $25, this little low-powered Android stock device is actually quite a surprising little power house. All manner of network appliances have been developed around this hardware, and with the drivers for most of the hardware being provided for other flavors of Linux, it's range and scope is expanding fast. While again, only techies will really know what the Pi is, it's heavily marketed (ignore the fact i'm using this term loosely) towards Android and computing enthusiasts as a replacement for all those things that are big, hot, and noisy. This little gem has already received more builds of Linux than I can count, a port of XBMC that can easily handle streaming 1080p without a sweat, it really comes down to accessibility. In the long run the Ouya is pricier, and for those just looking for a cheap XBMC device, you can't beat the Pi at $25. That and it's kawaii-small.
Win: Raspberry Pi, price point.
nVIDIA Shield. In the closest thing to apples to apples comparison of devices based on how they're marketed, we have the nVIDIA Shield, the Tegra 4 powered nVIDIA Android handheld gaming console (announced). This little gamer's wet dream is a powerhouse in your hands, and throw in the ability to play your PC games on the handheld thanks to special integration with the nVIDIA graphics processor on your PC, and you've got an almost universal system to enjoy anywhere, anytime. Again, being that it's Android, don't expect that it won't be without it's ports of XBMC and many many other wonderful pieces of software to further enhance the cost-to-value ratio of this handheld. Being that this is the closest competitor to the Ouya, it's worth noting that there are a few caveats to the Shield which bring it down. As of this writing, the "Play PC" feature is heavily Steam oriented (not a bad thing), will likely require Multi-Band Wireless N (MIMO) (not prevalent, likely have to buy one), and the biggest bullet to chew on, a whopping GeForce GTX 650 (cheapest on Newegg as of writing $110 new) in order to enjoy this device to it's fullest. While the Ouya lacks this functionality to begin with, it brings it down, but this feature feels more like a power-play by nVIDIA than something that could end up becoming mainstream.
Win: Ouya, will integrate with everything you already have provided tools and/or apps are provided to link it, no need to upgrade everything around it to make full use of it.
Mods: Sorry for the perceived dupe topic, I was at work getting calls every 15 minutes interrupting me for upwards half an hour after I started writing this just after lunch.
Reply
I myself was wondering how the similar, android-based GameStick would fair against the Ouya. It has similar characteristics and from what I have seen will be released to those who pre-ordered around the same time as those who backed the Ouya.
Although I have seen a few comments about the Ouya and GameStick as being (or not being) competitive, I would like to here what your guys' thoughts are on the topic.
GameStick was also first on kickstarter, check it out:
(Read the updates as well, there were some major ones!)
->GameStick Page<-
Raspberry Pi is an educational device,and can't handle anything worthwhile.
When i was doing the backing for Ouya, i wasn't really aware of Gamestick project itself. Now had a check on the video and both the guys looks same in terms of strategy and Games, even the game store !
But i assume the Ouya hardware is bit better than the Gamestick one.
I could feel only one challenge they going to face - GAMES !! and more GAMES!
But we all know - we all will end up in flashing a custom mod into this thing :laugh:
Feelings about the OUYA
I just hope that the OUYA is all it has been hyped up to be. I don't want to see a box with some Allwinner A10, a gig of RAM, and a modded version of the Google Play store. I want to see a full on Android gaming console with dev support and proprietary games and add-ons. I really hope that when the OUYA gets dropped, it has a major impact on the console market.
BasedChefJoeyB said:
I just hope that the OUYA is all it has been hyped up to be. I don't want to see a box with some Allwinner A10, a gig of RAM, and a modded version of the Google Play store. I want to see a full on Android gaming console with dev support and proprietary games and add-ons. I really hope that when the OUYA gets dropped, it has a major impact on the console market.
Click to expand...
Click to collapse
It doesn't have the power or support to make an impact on the realm that Microsoft, Sony, and Nintendo occupy.
cmdrdredd said:
It doesn't have the power or support to make an impact on the realm that Microsoft, Sony, and Nintendo occupy.
Click to expand...
Click to collapse
Because obviously we all want to play call of duty 14 or whatever braindead sequel is served up on the pop machines (you know, just like pop music, no creativity and sold to the herd of sheeps)
I look forward to some real creativity in gaming which hopefully the indie dev will be able to bring to Ouya
Sent from my IceColdJelly HOX via Tapatalk 2
Raverbunny said:
Because obviously we all want to play call of duty 14 or whatever braindead sequel is served up on the pop machines (you know, just like pop music, no creativity and sold to the herd of sheeps)
I look forward to some real creativity in gaming which hopefully the indie dev will be able to bring to Ouya
Sent from my IceColdJelly HOX via Tapatalk 2
Click to expand...
Click to collapse
I would love to see the Ouya find it's niche as the premier indie console, gawd knows none of the big three (M$, Sony, Nintendo) have really welcomed the indie devs. Check into the "Indie Game" movie, and you'll see what I'm saying. If Ouya welcomes the indie developers (which it sounds like they are), then they'll have plenty of backing from new blood which will eventually draw the bigger names to capitalize on a market they can make more in.
BasedChefJoeyB said:
I just hope that the OUYA is all it has been hyped up to be. I don't want to see a box with some Allwinner A10, a gig of RAM, and a modded version of the Google Play store. I want to see a full on Android gaming console with dev support and proprietary games and add-ons. I really hope that when the OUYA gets dropped, it has a major impact on the console market.
Click to expand...
Click to collapse
NVIDIA Tegra3 quad-core processor
1GB RAM
8GB of internal flash storage, expandable via USB 2.0 port
Up to 1080p HD (via HDMI)
5.1 surround sound
WiFi 802.11 b/g/n, and Ethernet port
Bluetooth
Micro USB port
Wireless Bluetooth controller with standard game controls and touchpad
the web says this..
I'm not impressed by the examples. Google TV is Google's take on Roku, Boxee Box, and Apple TV. Not a game console.
My Raspberry Pi, while freaking cool, is most definitely NOT a gaming console. It doesn't have the power, the games, or any of that. It's not even a computer, it's a little wonder box that I put in the middle of projects.
The Shield is pretty cool I'd say, and yes, it's a gaming console. But I keep my Nexus 4 on hand always and I like to keep my pockets lightweight and I don't need one extra gadget or pocket filled. And so I don't understand why people say Shield will have a better fate than the OUYA. In the end it's just an Android with an excellent processor and a fancy controller slapped on it. If it's more than $250 there's no way I'll buy it. I don't care about the PC game streaming. It's a completely different social segment from what I can tell. And most of you, I can guarantee, don't even have the specified graphics setup to begin with.
This is a TV console for $100. OUYAs only professional opposors at the moment: Wii Mini ($100), and gamestick.tv ($80)... I suppose Xbox 360 has a few options, but they will end up costing you at least $200 to enjoy without games from my person experience.
And maybe, a budget Xbox quite soon. But you and me both know that the Xbox "720" and/or PS4 will be very expensive, maybe $400 or so. And the Wii U is already pricey, low functionality and low on the games. And Nintendo is paying the price.
Google TV, Roku, Boxee Box, Apple TV are Streaming Boxes, which all somehow cost as much as this fully featured box. I enjoy my Roku but it can barely get Angry Birds right... Angry Birds.
Microsoft and Sonys latest consoles as well as the new Valve segment are most likely destined for the mid hundreds ($300-$550)
The Xperia Play was unfortunately DOA, and even the promising PS Vita and nVidia Shield are absolutely positively handheld systems, not TV consoles.
So we have a chance of dominating this side of the market if we can beat the experience of other $100 gadgets that hook up to your TV, feature, function, and marketing wise.
Cynagen said:
I figured nobody else had started this thread already, and it'll be a great starting point for discussions of Ouya up against it's brothers-in-Androids in your market. This is NOT an Ouya bashing thread, merely a compare and contrast between the newly flooding market of miniature Android powered devices.
Now, to begin, I would like to first point out that I do own multiple Android powered devices, but none which are mentioned here in this post, so please don't cry "fanboy" as I have 0 allegiance to anything except Android. And yes, I'm kicking myself for not getting in on the Ouya kickstarter (even though I had multiple chances).
Ouya is poised to become the next big multimedia console to enter the consumer market and home, and it's got quite the uphill battle ahead of it. There's already plenty of small low-powered Android devices either announced or already released which fill one niche or another. While Ouya markets itself primarily as a game console, the fact that it runs Android means that it's got to compete with every other low-powered Android device which feasibly can accomplish everything the Ouya can. I'll expound on this further.
Ouya vs ...:
Google TV. Starting at the same price point for the VIZIO Co-Star, this device provides more than enough power in a small frame to power your perfect TV setup, providing internet access as well as local network streaming for your entertainment needs. Now, while the Google TV platform is marketed as a STB, it's still a competitor in mild/moderate gaming as well as web content accessibility. With the fact that Google TV is synonymous with "everything Google, now on your TV," Ouya's name will lend to confusion as to what it really is for the mass market in the beginning, hurting intial adoption rates outside the Android community.
Win: Google TV, brand recognition.
Raspberry Pi. Starting at a paltry $25, this little low-powered Android stock device is actually quite a surprising little power house. All manner of network appliances have been developed around this hardware, and with the drivers for most of the hardware being provided for other flavors of Linux, it's range and scope is expanding fast. While again, only techies will really know what the Pi is, it's heavily marketed (ignore the fact i'm using this term loosely) towards Android and computing enthusiasts as a replacement for all those things that are big, hot, and noisy. This little gem has already received more builds of Linux than I can count, a port of XBMC that can easily handle streaming 1080p without a sweat, it really comes down to accessibility. In the long run the Ouya is pricier, and for those just looking for a cheap XBMC device, you can't beat the Pi at $25. That and it's kawaii-small.
Win: Raspberry Pi, price point.
nVIDIA Shield. In the closest thing to apples to apples comparison of devices based on how they're marketed, we have the nVIDIA Shield, the Tegra 4 powered nVIDIA Android handheld gaming console (announced). This little gamer's wet dream is a powerhouse in your hands, and throw in the ability to play your PC games on the handheld thanks to special integration with the nVIDIA graphics processor on your PC, and you've got an almost universal system to enjoy anywhere, anytime. Again, being that it's Android, don't expect that it won't be without it's ports of XBMC and many many other wonderful pieces of software to further enhance the cost-to-value ratio of this handheld. Being that this is the closest competitor to the Ouya, it's worth noting that there are a few caveats to the Shield which bring it down. As of this writing, the "Play PC" feature is heavily Steam oriented (not a bad thing), will likely require Multi-Band Wireless N (MIMO) (not prevalent, likely have to buy one), and the biggest bullet to chew on, a whopping GeForce GTX 650 (cheapest on Newegg as of writing $110 new) in order to enjoy this device to it's fullest. While the Ouya lacks this functionality to begin with, it brings it down, but this feature feels more like a power-play by nVIDIA than something that could end up becoming mainstream.
Win: Ouya, will integrate with everything you already have provided tools and/or apps are provided to link it, no need to upgrade everything around it to make full use of it.
Mods: Sorry for the perceived dupe topic, I was at work getting calls every 15 minutes interrupting me for upwards half an hour after I started writing this just after lunch.
Click to expand...
Click to collapse
You got it completely wrong. None of those are real competitors to the OUYA. Google TV is... hold your breath... TV. It has the ability to run games but that's neither its purpose nor its strength. Raspberry is an amazing low cost miracle. As one of the early adopters I can say that you won't spend 25$ (or whatever the price was back then) better. But comparing it to a Tegra3 device in terms of gaming is a joke, right? The SHIELD is intended for the hardcore gamers. Unlike the OUYA it can stream PC games, it's portable, has better hardware... and costs more. Those two will more likely benefit from each other than compete, because the OUYA will have the numbers and the SHIELD will have the raw power to make big developers look at Android more seriously.
Sent from my Nexus 7 using xda premium
tkolev said:
You got it completely wrong. None of those are real competitors to the OUYA. Google TV is... hold your breath... TV. It has the ability to run games but that's neither its purpose nor its strength. Raspberry is an amazing low cost miracle. As one of the early adopters I can say that you won't spend 25$ (or whatever the price was back then) better. But comparing it to a Tegra3 device in terms of gaming is a joke, right? The SHIELD is intended for the hardcore gamers. Unlike the OUYA it can stream PC games, it's portable, has better hardware... and costs more. Those two will more likely benefit from each other than compete, because the OUYA will have the numbers and the SHIELD will have the raw power to make big developers look at Android more seriously.
Sent from my Nexus 7 using xda premium
Click to expand...
Click to collapse
I never once said that these devices were in direct competition (only in the respect to they share Android space), just that based on what people know of each device, how they may compare them, and which ones would come out on top. Most of these devices are semi-interchange-able, but if you have simple needs (like XBMC), then there are better alternatives out there for you (in this case Pi). This was to highlight some of the strengths of Ouya's perceived competitors. The only real direct competitor is the SHIELD, which in it's own right is still a generation ahead, literally.
To be frank I just got my Pi and it's a pain in the butt, I am still periodically working on making the SD card perfect so the darn thing will boot. At the initial launch, the optimized Tegra 3 and 1GB RAM will blow the Pi's tech out of the water. And if we can push it to a second release we'll have a Tegra 4 SoC and most likely at least 2GB RAM.
I really think this OUYA project is going to benefit from Nvidias support. Let's be honest, Nvidia makes the best graphics tech in the PC market. The best. Really. They've been doing this for a very, very long time. And I think it's going to upstage the Qualcomm 800.
my Galaxy S3, with MHL hdmi connection, plus sixaxis bluetooth controller... bigger specs than an ouya and does exactly the same thing... no wait, it does more!
devnut said:
my Galaxy S3, with MHL hdmi connection, plus sixaxis bluetooth controller... bigger specs than an ouya and does exactly the same thing... no wait, it does more!
Click to expand...
Click to collapse
and wait... it costs 5 times more.
devnut said:
my Galaxy S3, with MHL hdmi connection, plus sixaxis bluetooth controller... bigger specs than an ouya and does exactly the same thing... no wait, it does more!
Click to expand...
Click to collapse
So your S3 core runs with 1,7ghz and never downclock.
Because the ouya has a powersupply and donĀ“t need to save any batterie.
Also the android on ouya is cut down to a minimum of ressources to give the game more power.
It will only be a matter of time to have ouya games which will not work on any S3 or Note2 or other devices with tegra 3 or equal.
devnut said:
my Galaxy S3, with MHL hdmi connection, plus sixaxis bluetooth controller... bigger specs than an ouya and does exactly the same thing... no wait, it does more!
Click to expand...
Click to collapse
I think we better compare the respective categories based on the space they are in..
Sent from my GT-I9100 using xda app-developers app
OOH-YAA :highfive: :good:
lartomar2002 said:
OOH-YAA :highfive: :good:
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Anyways, back on topic! If the Pi is as "Pi"tiful as everyone is claiming, then the biggest names the Ouya will have to deal with will be the Google TV (which has huge brand recognition), and the nVidia SHIELD (again, brand recognition, and better hardware). Ouya doesn't have to topple either of these platforms, each has their niche, but can easily be extended to include the extra functionality needed. The Google TV platform may not have the powerful graphics processor to keep up with demanding games, but for artsy 2d kids games, no problem. Why buy a new system (that you likely know nothing about), when you can just extend the capabilities of your already existing Google TV installation by rooting and working with that? SHIELD is more of a direct competitor as it's seeking the gaming market that's been woefully ignored in terms of mobility, and while the Ouya will likely be a better item for the simple fact that you're going to get some good mileage out of the platform for $100, it still has to compete with brand recognition, which is overall going to hurt the Ouya. The only people really aware of the Ouya are kickstarter backers, and the Android enthusiast community. There's been plenty of press, but I've dropped the name Ouya in conversation with some of my other tech-oriented friends and gotten blank stares which tells me that there's not enough marketing going out to inform the masses of the product. Word of mouth is great, especially in tech-oriented circles, but outside of that, they're falling short. In reality, this all boils down to Ouya vs their marketing department.
If you and your friends are like me everytime I visit a Walmart, Target or Amazon online the first place I visit is the electronics dept. So, come June they will definitely srart having exposer to the OUYA.

Emulators, Imagine The Possibilities!

Has anyone else thought of emulators on the ouya? Playing retro games on the big screen again would be great. Personally this is one of the biggest reasons I'm excited for the console. Can't wait to play ocarina of time.
FrostyF7 said:
Has anyone else thought of emulators on the ouya? Playing retro games on the big screen again would be great. Personally this is one of the biggest reasons I'm excited for the console. Can't wait to play ocarina of time.
Click to expand...
Click to collapse
I've bought/pre ordered the ouya primarily for xbmc, but being able to pay some classics like shadow run and legend of Zelda, whilst lying in bed on a Sunday morning is massively appealing.
It's starting to feel like Christmas with the release just around the corner and I'm looking forward to seeing what the devs around here do when they get their mucky paws on it.
cooool
No, I prefer something like the Xperia Play for emulators, though its a bit out dated in term of performance. But the Ouya should do emulators really well too. I'm mainly getting the Ouya to use as an HTPC.
ditto.
I backed OUYA mainly for XBMC but the fact that I can run emulations is a bonus. imaging DosBox with all the old school Sierra games, on the big screen.
Emulate
God i totally love the idea of using emulators on this it's another reason i purchased it. On my phone gs2 i use the playstation emulators gameboy eveyrthing now to be able to do it on a tv.... man im excited
Search YouTube. Tons of videos of devs using side loaded emulators to play old school games on the Ouya. It's reality, folks.
Grooby97 said:
ditto.
I backed OUYA mainly for XBMC but the fact that I can run emulations is a bonus. imaging DosBox with all the old school Sierra games, on the big screen.
Click to expand...
Click to collapse
Betrayal at Krondor
Honestly, there's not really more "possibility" with emulation on the Ouya than there is on any other somewhat recent Android device.
There is one bad thing. The focus Ouya team are now placing on emulators could result in unneeded focus on the subject and gaming company retained lawyers could be out for money. Kind of like when MP3 started getting popular and you had a lot of one hit wonders trying to sue for a back catalogue that nobody even bought when they were new. Saturday Night Live had a funny skit about that.
Ouya had better be careful, since they are pushing it as a feature, which will be like a bleeding cut in the water to lawyers.
Added:
I am serious. Usually I am that much.
rushless said:
There is one bad thing. The focus Ouya team are now placing on emulators could result in unneeded focus on the subject and gaming company retained lawyers could be out for money. Kind of like when MP3 started getting popular and you had a lot of one hit wonders trying to sue for a back catalogue that nobody even bought when they were new. Saturday Night Live had a funny skit about that.
Ouya had better be careful, since they are pushing it as a feature, which will be like a bleeding cut in the water to lawyers.
Added:
I am serious. Usually I am that much.
Click to expand...
Click to collapse
I dunno about having to worry that much about emulation and the legalities for the OUYA. Heck, google play sells emulators that can be used on any android device. the ouya is that itself.. just another android device. emulation isn't illegal..
The emulation is not illegal, only the BIOS and the Games which are downloaded
are more or less illegal. These would have to be copied from your own console with
special equipment... nobody does this in the time of internet.
Theoretically this things could be free to download if the copyright owner allows this.
There is also my idea, that Nintendo and others aren't interested in forbidding emulation
for some (not every) console and that's why they aren't fighting against emulation.
In Ouya you can download and install anything... So, doesn't matter if it's legal or not...
Has anyone tested the Interworks Controller Pro U (aka Retro Classic Controller) with the Ouya (or any Android device)? I'm especially interested in joystick functionality...
Sent from my SAMSUNG-SGH-I727
I've sideloaded SNES9X emu, works good. Started playing chrono trigger, it nice it has an option to let joystick function as dpad.
I'm about to see n64oids performance on the ouya. If it does run smoothly then I guess I will be replaying Zelda oot
I personally prefer mupen64. Ouya is plenty powerful enough for it anyway
Emulators
Emulators, I hadn't even thought of that, now I'm really excited about the Ouya, mine should be arriving very soon... I think some companies turn a blind eye to very old emulated games because it keeps their IP popular, which for some franchises still has some value.
For now, i managed to work gba, nes, snes, genesis, psx and n64 emulators via sideloading and all worked smooth with posibility of assign hardware pad buttons to them
There are 3 emulators in the OUYA store.
1. EMUya for NES emulation with intergrated ROM store (I'm sure this won't go forever, pretty much illegal).
2. Mugen64 is an N64 emulator which works better than any N64 I tested before, plus it's already mapped to work with the OUYA controller and does so flawlessly. No lag whatsoever
3. 2 different SNES emulators which also work very good. One of them is already altered to work perfect with the OUYA the other one is a known one from the play store.
I got the ouya especially for emulation, because hooking up my Galaxy S3 via HDMI to the TV and using a PS3 wireless controller was too much of a hassle and had a crazy input lag. With the OUYA no input lags at all.
Feels like playing the real consoles. Finally.

Importance of Group Playtest for Game/App Development

Digital Eclairs went to Pinewood's after school program called AppLab, focused on getting kids more hands on on new electronics coming up.
We presented our project XnO, with multiple handled devices to kids (age group 8-12). After the first 15 mins of hands on experience, they were really enjoying the gameplay, comparing it to different games titles and how it was better, why they liked 3D, asking questions on when the app would be released, and they were very interested in knowing about the process of how it was created.
It showed us that 3D environments were a welcome change, kids respond well to warm colors we used. We set each kid on a different level and they seemed comfortable playing and getting familiar with the app. Some kids responded very well with the higher levels and some not so well because we had not ramped them through the initial gameplay, but after a few tries they started to get the hang of the game and when they were able to win they were really happy. In retrospect we realized that this was a bit of a difficult learning curve for someone new coming to this game, but with the release upon us we had to move forward with what he had. In order to give people a taste of the game on the iOS we released with a showcase of 5 levels, which looking back on it now, care is needed when choosing the level of difficulty to the casual gamer.
The Accelerometer presented an interesting challenge to the kids, once they figured out they could lift the device and tilt it left and right to move the character they were able to pick up on it quick and continue with how they had been completing the levels previously. We were short few devices and a few kids had to share the same device. The ones who were collaborating did very well on higher levels taking turns and really engaging in the game and helping each other and were faster in adapting to the game. This helped us understand that putting out a physics puzzled based game would definitely require a walkthrough to help the community through some of those tough levels.
As a developer with our first game a week away from release, it was an exhilarating experience to see our product being enjoyed by these kids. Their eagerness to explore all the game features gave us so much satisfaction and all the pain and efforts in building this game were totally worth it. The kids were very interested in knowing the process of how the game was made and when they were asked for feedback they all jumped in saying: They loved double headed turtle and wanted a three headed turtle, in-game currency that they can use to buy in things in game like weapons, wallpaper, and many more suggestions.
To anyone who want to make their own game, arrange group play tests ahead of time once you have a working build. You will get wonderful insight into your game. We had initially done a lot a individual testing from industry people, which is very useful and should not be ignored but for a complete overview on a game and end user perspective go for group tests, as individual test can sometimes be misleading. And do it as soon and as often as possible.
Digital Eclairs, is an independent game development studio. XnO - 3D Adventure Game is launch on iTunes and Google Play.

Shield + Roms = Awesome

I will be honest, my first impressions of my Nvidia Shield were so so. I love the few available games which take advantage of the controller and the beast of a graphics chip. However, last night I discovered that it would play my old roms. NES, SNES, N64. Amazing. Portable old school nintendo games for the win. Definitely worth the money I paid for it now. As new games come out, great. Goldeneye, Zelda, Street Fighter 2 on a portable? Fantastic. Anyone who has a shield should check this out.
Which emulators did you try had full shield support?
zergslayer69 said:
Which emulators did you try had full shield support?
Click to expand...
Click to collapse
I know for PSX games, ePSXe works perfectly with the Shield controls, and has great performance. I'm also using SuperN64 for my N64 emulator.
SuperGNES works great as well, highly recommended.
I wish the MAME dev could leverage the cpu cores with MAME. Seems games that are slow on the Tegra 3 are still slow on the Tegra 4, in spite of 2X cpu benchmarks. I appreciate that relative speed will not be proportional, but seems huge diminished return scale for now. PC version does scale with cpu speed more directly. Perhaps Dalvik byte code layer is the culprit and an operational constraint...
emulators
zergslayer69 said:
Which emulators did you try had full shield support?
Click to expand...
Click to collapse
I have tried various emulators. The NES and SNES emulators by Robert Broglia work excellent with the device. I just tried the N64 emulator and the PS 1 emulators also and they work well. Again, you have to map the buttons, but its a once and done process. DEFINITELY worth it.
xx5strider said:
I have tried various emulators. The NES and SNES emulators by Robert Broglia work excellent with the device. I just tried the N64 emulator and the PS 1 emulators also and they work well. Again, you have to map the buttons, but its a once and done process. DEFINITELY worth it.
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I agree with this. It's been flawless with SNES, NES, and Nintendo DS. N64 works pretty well, but some ROMs are unplayable because of graphical issues (e.g. Conker, Jet Force Gemini, etc). Haven't tried PSx yet.
Get retroarch best emulator experience on shield, and its free
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xx5strider said:
I have tried various emulators. The NES and SNES emulators by Robert Broglia work excellent with the device. I just tried the N64 emulator and the PS 1 emulators also and they work well. Again, you have to map the buttons, but its a once and done process. DEFINITELY worth it.
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Robert Broglia didn't make those emulators, he just ported them and profiteered ruthlessly off the labor and love of others. He's... A prick, is the word? Don't speak of him.
I agree
I have transferred my entire snes and mame collection, what an amazing device,it seems that this is ideal, all other devices i have tried in the past just dont cut it.
daleph said:
I have transferred my entire snes and mame collection, what an amazing device,it seems that this is ideal, all other devices i have tried in the past just dont cut it.
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Its unreal. What a hidden gem the emulators have been for this system. You are absolutely right, the setup feels so correct for these games. Hey what do you use for MAME btw?
enumBoss said:
N64 works pretty well, but some ROMs are unplayable because of graphical issues (e.g. Conker, Jet Force Gemini, etc)
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I have had no issues playing Conker, Banjo Kazooie, Banjo Tooie, or Mario 64. I like platformers
I suggest using the latest version of Mupen64 beta: http://www.paulscode.com/forum/index.php?topic=96.0
johnsongrantr said:
Get retroarch best emulator experience on shield, and its free
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Agreed. Free, full Shield support, pre-mapped controls, countless cores, support for a custom ROM folder. I popped in the MicroSD card from my SuperCard DSTWO and copied my ROMs folder. Almost everything I tried works perfectly and looks amazing. The WAD loader doesn't seem to work on the Shield but there are countless other solutions for playing WAD files, many with full Shield support.
So far I've tried cores for PSX, PCE, SNES, NES, GameBoy, GBC, GBA & Sega Genesis. All worked flawlessly. Also included Desmume the DS emulator if you want to give that a shot for free instead of shelling out $8. I've got that, Dolphin Alpha, Mupen64 Plus, PPSSPP and I'm pretty sure that covers about every emulatable console I'm interested in.
Be sure to also check out the emulators section at the bottom of the Google Docs compatibility list this forum is working on collectively. I can't post a link because I don't have a long enough post history but it's at the top of the forum.
bonapartist said:
Robert Broglia didn't make those emulators, he just ported them and profiteered ruthlessly off the labor and love of others. He's... A prick, is the word? Don't speak of him.
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Why not? He makes a great shell and offers plenty of his own features. There is no rule in the respective license of those cores that forbids building upon them and charging for that work. His iOS emulators are second to none, and even here on Android he offers a competitive product. He was first out the gate with Wii U Pro controller support, releases very steady updates. Calling him a prick for doing something that countless mobile emulator developers do is more than a little harsh.
Hell, he still releases binaries for WebOS, which is pretty much just a labour of love at this point. An emulator core isn't everything. Unless the core developers release quality front-ends for every OS imaginable, then they should hardly be surprised or upset that someone has taken their open-source, GPLv2 licensed work and done exactly what that license allows and is intended for.
Are you guys done here??
I sincerely hope so!
shinratdr said:
Why not? He makes a great shell and offers plenty of his own features. There is no rule in the respective license of those cores that forbids building upon them and charging for that work. His iOS emulators are second to none, and even here on Android he offers a competitive product. He was first out the gate with Wii U Pro controller support, releases very steady updates. Calling him a prick for doing something that countless mobile emulator developers do is more than a little harsh.
Hell, he still releases binaries for WebOS, which is pretty much just a labour of love at this point. An emulator core isn't everything. Unless the core developers release quality front-ends for every OS imaginable, then they should hardly be surprised or upset that someone has taken their open-source, GPLv2 licensed work and done exactly what that license allows and is intended for.
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I am not an emulation historian, and I do not own and will never again own an Apple device so I cannot comment on the IOS side of things, but my understanding is that Robert B. does what he does in violation of the wishes of the original coders. Frontends are pretty and all but I'd rather have the better emulator than a needlessly user-friendly front end. The Snes9x core in Retorarch is supposed to annihilate Broglia's old Snes9x ripoff for instance, and doesn't rely on frameskipping and speedhacking, it just does the job right, and does so on both Android and IOS. I do agree that making stuff for WebOS is "neat" and all but it's not like he's doing it for free, he's merely looking for another market to do a port job to so he can reap money off other people's labors. If Symbian was still around he'd make a port to that just so he could steal some more. With Retroarch around and becoming ever more refined I think that Robert Broglia is less relevant and less impressive than he has ever, ever been.
And saying that the developers went with a GPLv2 license so that some **** could profiteer off of it... Yeah. Not so much. Many of them regretted that decision once this situation developed, and have changed their license for newer versions. This is why the Robert B Snes emulators are running outdated, inferior versions of Snes9x, because the intelligent, talented people behind Snes9x stopped it by changing the license AFAIK. Also yes there are some other emulator developers that make front ends for other people's cores, but they typically have one or maybe two; they don't have a full panoply of them that they're funding their entire beer budget with.
Again, I could be wrong about alot of that, it's just what I've read from multiple sources - cept the WebOS theory which is just me. You may well know more about the situation than I do and I'd love to learn about it.
bonapartist said:
I am not an emulation historian, and I do not own and will never again own an Apple device so I cannot comment on the IOS side of things, but my understanding is that Robert B. does what he does in violation of the wishes of the original coders. Frontends are pretty and all but I'd rather have the better emulator than a needlessly user-friendly front end. The Snes9x core in Retorarch is supposed to annihilate Broglia's old Snes9x ripoff for instance, and doesn't rely on frameskipping and speedhacking, it just does the job right, and does so on both Android and IOS. I do agree that making stuff for WebOS is "neat" and all but it's not like he's doing it for free, he's merely looking for another market to do a port job to so he can reap money off other people's labors. If Symbian was still around he'd make a port to that just so he could steal some more. With Retroarch around and becoming ever more refined I think that Robert Broglia is less relevant and less impressive than he has ever, ever been.
And saying that the developers went with a GPLv2 license so that some **** could profiteer off of it... Yeah. Not so much. Many of them regretted that decision once this situation developed, and have changed their license for newer versions. This is why the Robert B Snes emulators are running outdated, inferior versions of Snes9x, because the intelligent, talented people behind Snes9x stopped it by changing the license AFAIK. Also yes there are some other emulator developers that make front ends for other people's cores, but they typically have one or maybe two; they don't have a full panoply of them that they're funding their entire beer budget with.
Again, I could be wrong about alot of that, it's just what I've read from multiple sources - cept the WebOS theory which is just me. You may well know more about the situation than I do and I'd love to learn about it.
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**** or no ****, those developers posted their software with the GPLv2 license, therefore they have little ammunition against this guy as he is operating fully within the law and the license the original developers set out with. If they don't like it then they shouldnt have used that license at the time.
For reference, I dont own any of this guys emulators and likely wont ever own them either. Just pointing out that from a legal stance he has done nothing wrong.
I have almost all of his emulators and appreciate his effort. Without it, we would have lower performing versions and and no Turbografx emu. I could not disagree more as a result.
rushless said:
I have almost all of his emulators and appreciate his effort. Without it, we would have lower performing versions and and no Turbografx emu. I could not disagree more as a result.
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Retroarch's turbografx/PC Engine core is superior AFAIK, it runs beautifully. The new Snes9x cores in Retroarch blow the speedhacked, coarse old ones (Robert's forks) out of the water. The Picodrive core in Retroarch (Sega master system, Genesis/megadrive/ CD/ 32x) is far superior to Robert's forked, old-code md emulator. Stella core (atari 2600) is faster than Robert's fork, The NGP core runs beautifully in Retroarch I was just using it, there's no reason to be silly and pay 4.99 to do something worse than the version you can get for free.
So pay for something ****ty or get something superior for free. Hm....
It's all old code which was forked and then jury rigged to give a roughly passable experience with lots of errors. And that costs money, mind you. Or you could use Retroarch and other open source stuff and have freshly developed and top of the line open sourced code which offers superior emulation, and pay nothing.
I've heard the guy offers good support if there are issues running the emulators properly on your device, but that's the least you can reasonably expect from someone charging $8 for an MSX emulator.
Retro just recently surfaced, so 20/20 hindsight there. PCE app has been out for about three years. Point is several years of using the apps, thanks to the dev. I have zero problem paying for somebody's effort porting to Android. I appreciate the effort.
The problem with Retroarch is you can not set discrete folders for each emu. I hope the dev does provide the option at some point.
I can't stop playing DS (DraStic) on it. It's runs about 99% of games at full speed. Normally I would NEVER pay for an emulator,i'll usually just find the apk on the net because emus should be free but for 8 bucks I didn't care. So much fun. I wish I could enjoy N64 more but mupen is crap compared to n64oid which i don't believe is being worked on anymore. By crap I mean it runs games decent enough but too many graphical glitches and the inconvenience of always having to change setting depending on the game. N64oid would work but the second analog and triggers arent recognized /:

idea to make a new android dev board

Hello!
I'm working on a very ambitious project and I thought i'd reach out to see if anyone here at xda would have some comments.
I detailed the basics in this reddit post:
http://www.reddit.com/r/SideProject/comments/2pqh3f/an_idea_to_end_the_proprietary_living_room/
TL/DR: I want to make a new embedded dev board (like a raspberry pi) but with more power, and HDMI Inputs, and HDCP Compliance. This dev board would be the heart (brain) of new open source AV Receivers.
I want to target linux, as well as Android with this. I think an Android powered AV Receiver would be AMAZING!
Currently i'm leaning towards an atom processor, as the price is right, and the performance seems to be very good. x86 development is very mature, however that could prove a hindrance, as arm is more optimized. However, i'm sure others have insight into the ideal configuration. I haven't used the nexus player (only x86 device i know of), so i'm interested in hearing peoples experiences.
I welcome all questions and comments. I'm looking for someone interested in helping with the design of the board.
The Open Home Alliance
Freeing humanity from the proprietary living room
Coming soon to other rooms...

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