I have Rift Apps ready to publish, except for Locomotion. Please help! - Oculus Rift

I just want to know how to use the touch controller to control 3-axis flight. Pretty much like AIRCAR at Oculus Store..
It should be so simple, but I meet impossible roadblocks everywhere I go. I got some 'help' at the Unity site, a guy sent a random, non described script. His only instruction was 'attach to object, run'. When I do, and push 'Play' in Unity Game window, instead of FLYING, I can only make some NUMBERS CHANGE in the Inspector, by moving the thumbstick, trigger, etc on the touch controllers. I'm sure I am step closer, but it doesn't feel that way.
With multiple apps ready for Dashboard submission STUPID TOUCH LOCOMOTION has held me in Stasis for MONTHS!
PLEASE FOR THE SAKE OF GOOD VR, HELP!

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[Q] [APP IDEA] Converting a Monitor into a Touch Screen using android camera

Hey, I'm a Graphic Designer, and I always have weird and unique ideas. So far I haven't been able to get one developer interested in my ideas.
But this time it could be different. or not
This is probably just a novelty thing... i don't see it actually having a purpose, maybe if someone can expand on this idea... anyways
Here is my Concept!!
Firstly, on our PC/MAC MONITOR we stick a colourful (or QRCode-ish) sticker on each corner, with a server app running of some sort
Second, we grab our android camera and point to it... the viewfinder should translate the stickers to identify our touch-monitor area
Finally, by touching the viewfinder it should translate into "mouse click" at that location....
Why??? you may ask...
1)Its augmented reality... it comes with alot of brag rights..
2)If you're not arms length for some reason (like me when i'm lying down and watching tv shows on my monitor)...you can simply download ur next tv show without having to get up. I am trying to think of more reason, but I hope you guys can think of some.
In anycase, if you are interested in developing this app, please let me know I would love to help out with the GUI if you need me to.

Contest: Win a ARM CORTEX M0 Development Board

We're giving away a STM32 F0 DISCOVERY development board.
Contest
Enter your idea in this thread
add pictures, links, video or whatever else you can add.
Do anything you can (except create new accounts) to get people to click the thanks button
Contest ends Saturday, 23 June 2012
Winner gets a STM32f0 Discovery board
Rules
Anyone caught creating new accounts will be disqualified. There are automated systems in place for detecting this which alert admins and senior moderators to pay attention to your new account for review.
One post per person. Multiple posts will be deleted. No exceptions
Use of social media (Google+, Twitter, Facebook, Youtube) are encouraged.
TLDR
You have one week. Put your idea in this thread, then get on your favorite social media service to get people to click that thanks button on your post.
I'm going to use it to educate myself.
I'm going to use it to write a High performance micro kernel (i will later fix up for cortex-A8, HD2 ) and for testing the ARMASM code i write, (which i currently test on my only phone, HD2 and it's painful to do so thanks to HTC's SPL, MPU, NAND fatigue and the fact that i need it working the next day).
It has Thumb (2) support so i will try my hand at that too, thumb2 promises quite a lot of code density with somewhat the same performance.
Also I'd be porting the Little Kernel to it, which already has support for cortex-M3
I'll use it to make the word a better place........just joking ......mass destruction awaits if i get that........so don't give it to meh.
Basically because I have no idea how to use a development board, I'm gonna use it to learn how to use one and also learn to code which is something I have been looking into. So yeh....
i will use it to develop a better wireless usb card. i already have one. a arthos 2255. i would like to mod these too together for use with any O.S. my idea would be that you just plug and play. kida like a gui. you plug it in and a window comes up and you can see the progress of it emulating it self into your system O.S and any hardware without internet. might have to put bigger a storage device. but it can be done.. AND I WILL DO IT!
Nerdie stuff
Well im going to mod my phone and learn how to be a android developer
I want to add it to my LEGO collection >
I am joking around ... I love u developers
I'm going to find out what it is.
Unboxing video and then blend it
Sent from my XT910 using Tapatalk 2
What I'll do with it...
I would try and create a WiFi cracker with it by connecting a WiFi midule to it and also try to run the Android OS on it, and finally I would do some home automation on it, DLNA and remote controlling various things.
Please hit thank you!
I really really want this...
I will build full framework that connects your Discovery to internet (home network => public IP, if you have one), runs web server, gathers data from all over the house via NRF24L01-based wireless network (another small ATTiny based modules with humidity, temperature, .. sensors, controlling lights and power etc) and provides them on web page.
I would give it one of the devs for the lg optimus thrill/3d because I'm not a dev but it would probably help development for my device greatly and mabie we could get some good stuff going on this phone
I would use it to play around with android.
*se-nsei. said:
I'm going to find out what it is.
Click to expand...
Click to collapse
Hahaaha, I'm in the same boat with you
I would use it to develop a custom AOSP-based image for use as a low-cost media tablet, with IR, DLNA, Remote Control and a TV tuner for the ultimate lounge room accessory.
A Real Car-puter
I would use it, in conjunction with an application board, to build a carputer...not one that allows you to listen to or watch pirated media. One which will automate things such as wipers and headlights. For the wipers, my car has only one intermittent setting so I would like to add in more settings. Maybe also look into rain sensors at some point but not initially. Headlights will be controlled by time (automatically coming on at night)and light sensors to turn on lights during daytime hours when lighting conditions are poor or if I am driving through a tunnel). Also use speed limit information hacked from gps maps to light up my dash gauges with different colours depending on my current speed and the posted speed limit (Red > 5% over speed limit, green for 10% under to 5% over the speed limit blue > 10% under the speed limit and no colour for missing speed limit information.
I know the usage is light for such a board but it leaves room for expansion and the projects I have here seem to be a good starting point for learning with.
Future projects could include controlling things such as ignition, doors and windows, heating etc from my phone and eventually building a customised alarm system. Also, some sort of laser mounted to a servo that will project a line/image onto the road to give following drivers a guide to what distance they should be from you depending on the speed you are travelling.
Good luck to everyone that enters.
First, I would learn how to use it then use it to get the Robitics merit badge(im in scouts) and show other scouts how to do it. I would also integrate it somehow into my science project that will help people(still have some planning to do :/) for school.
Good Luck
I'm going to use it to build a giant robotic Obama
im going to use it for education and i will be using it for my 2 final years of high school making automated systems in my engineering and IT Classes!

Vendetta Online - Controls seem clunky

I really want to LOVE Vendetta Online, but I tried to play it and the controls seemed really clunky and I could not move around well at all.
I love this type of game, and have played lots like it on PC, and really enjoyed Galaxy on Fire 2 on my tablet. I have no problem with flight controls, throttle, reverse axis (up-down), etc. But with this game I could not fly around to shoot the targets in the tutorial.
I really hope, that I just missed something easy, like a setting, or a different way to do it. Please Help.
P.S. I am sorry if this is not the correct place or thread for this question, I am new to the Ouya forum section.
Zehrfox said:
I really want to LOVE Vendetta Online, but I tried to play it and the controls seemed really clunky and I could not move around well at all.
I love this type of game, and have played lots like it on PC, and really enjoyed Galaxy on Fire 2 on my tablet. I have no problem with flight controls, throttle, reverse axis (up-down), etc. But with this game I could not fly around to shoot the targets in the tutorial.
I really hope, that I just missed something easy, like a setting, or a different way to do it. Please Help.
P.S. I am sorry if this is not the correct place or thread for this question, I am new to the Ouya forum section.
Click to expand...
Click to collapse
Hi, I've been a member of the Vendetta Online community for over 10 years (signed up June 2003), and am a guide. Your message tripped an alert for me, and I wanted to offer a brief response; you can play Vendetta Online across all platforms it is available on (PC/Mac/Linux/Android/iOS etc.) with the same character, and interact with everyone else playing the game. This means that if you didn't like the controls on Ouya, you can switch over to PC and continue playing right where you left off.
I myself have an Ouya, but I haven't had a chance to play Vendetta on it, yet. However, I have enjoyed the game for over a decade, and hope you have the chance to, also (or at least for a while ) I would suggest downloading the game onto a different platform and giving it a try that way; you can always come back to the Ouya later (if you choose) without losing any progress.
Let me also add that you can adjust control settings by going to Options -> Controls (this may be under "Advanced Settings" in Ouya).

Shield touchscreen mapping stuff

Soooo, I've been trying to map some controls to touchscreen and it seemed to be going pretty good, until.....MINECRAFT!
I don't like the built in Minecraft mapping mode at all, having to hold then release a button at just the right moment to move the camera without picking away blocks is like trying to grab flies in mid-air.
I just would like the gesture mapping button to do what tincore does, while you're holding the gesture mapped button, it continually replays the same gesture over and over. I feel I could have made it work really well if this was possible. Although, I haven't done a whole lot with switching pages if that would help, not sure though.
I just thought maybe some people would like to share some sweet button layout tricks with everyone?
Personally, I've found it's almost easier to map right analog directions to short burst gesture directions and just hit the stick repeatedly. It wasn't ideal, but I like it more than the regular layout.
I like that the mapping is built in so that we don't have to run an additional app before running a game.
However, I will probably stick with Tincore for the time being due to the way the dpad is implemented. I don't like how each direction on the dpad can only be set up as a single touch. I want the dpad to emulate a joystick (north, south, east and west only) so that I can use it to move my character in a game like Final Fantasy 3. The way nVidia has done it you assign the dpad just like you assign the ABXY buttons which doesn't work for movement control in touch games that use a virtual slider type joystick where you touch then slide your thumb to move. On a static joystick that remains in one place on the screen it works fine.
Evo_Shift said:
I like that the mapping is built in so that we don't have to run an additional app before running a game.
However, I will probably stick with Tincore for the time being due to the way the dpad is implemented. I don't like how each direction on the dpad can only be set up as a single touch. I want the dpad to emulate a joystick (north, south, east and west only) so that I can use it to move my character in a game like Final Fantasy 3. The way nVidia has done it you assign the dpad just like you assign the ABXY buttons which doesn't work for movement control in touch games that use a virtual slider type joystick where you touch then slide your thumb to move. On a static joystick that remains in one place on the screen it works fine.
Click to expand...
Click to collapse
I guess they will end improving it. Besides being targeted to only one device will make easy to have a big library of mappings for the more
'susceptible to frustration' users.
What I noticed with mapping is that if you offer enough functionality to properly map then there are many users that are scared just by perceived "complexity".
tincore said:
I guess they will end improving it. Besides being targeted to only one device will make easy to have a big library of mappings for the more
'susceptible to frustration' users.
What I noticed with mapping is that if you offer enough functionality to properly map then there are many users that are scared just by perceived "complexity".
Click to expand...
Click to collapse
yes
Tincore is really good, but it scare most people due to how many thing you can configure. Maybe you can create two profiles. One for advanced users and other for basic user with less options like the nvdia shield mapper.
ricardo85x said:
yes
Tincore is really good, but it scare most people due to how many thing you can configure. Maybe you can create two profiles. One for advanced users and other for basic user with less options like the nvdia shield mapper.
Click to expand...
Click to collapse
That is indeed an idea. On most of the cases my app is just plug and play. To be honest I really dont know which options I could hide.
To be honest, I haven't gotten to use the Tincore app myself, just have read a lot about it on here and seen tutorials on YouTube. Haven't gotten around to rooting yet, mostly the whole 'warranty' deal which I won't care about when Shield 2 hits.
But, I know as far as shield goes, the thing I like about mapping with this is just being able to have this quick bar at the top with buttons you just pull off, resize, and one click register. It really does have a lot of limitation, and you guys are right about the complexity of Tincore, but if this Shield juuuuust had that 'repeat gesture while held' and 'stop playing gesture when let go' thing, it would be all I need personally.
Sent from my SHIELD using xda app-developers app
the thing with tin core is despite being the best mapper out there, it looks intimidating to newbies (i felt that way for the first few mins), the gui that is presented perhaps needs to be simplified with advanced options presented in different roll outs.(similar to nvidia's mapper along with more options)
the problem however is with most mappers including gamekeyboard, joystiq center, one reason is perhaps they are targeted at a very specific audience who they assume know what they are doing. Although this point is correct, more and more mainstream and casual gamer are getting into this feature everyday and see its usefulness.
Either way I cant imagine nvidia's mapper will ever come close to what tin core offers in terms of settings, which for me as a gamer is important.
Hmmmm, now that I've played around with it more I'm realizing more and more bugs with nvidia's mapping. One most important is the fact you can't hit buttons and move directional keys at the same time. Playing minecraft, you can't move the camera and walk at the same time like you can with regular touch screen play.
Another thing I'd like is resizeable buttons so they don't overlap. And I've even found a game that doesn't support the mapping at all, the options just don't come up when hitting start.
Think I'm gonna have to root and go with tincore.
Sent from my SHIELD using xda app-developers app

HiTrack - a novel eye/head tracking SDK for android phone

HiTrack is a novel eye/head tracking SDK.
HiTrack only use front-camera to detect the center of pupil, track the movement of eyes and head. Then extracts eye movement, look away, sight focus and other events. Based on these events, users can play game, move cursor, pause video …
Just with several lines of codes, developers can make eye-tracking apps. No need infrared camera or any other hardware.
The latest version is available at sightsoft.cn/hitrack/. It includes detailed documents and several demo projects.
One demo is SightPlane, that is to shoot plane with eye movements.
Any suggestions are welcome.
Really cool... Kinda like the built in features in touch wiz... I might be able to find a use for this in the future with some of my apps

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