Worldsense inside out positional tracking for Cardboard / Daydream - Google Cardboard

Google have announced Worldsense positional tracking for next gen Daydream devices.
Which is basically a proper positional head tracking using headset's/phone's camera. That would enable HTC Vive Steam VR level stuff with Daydream.
Question, is where any software for inside out tracking available for phones / Cardboard?

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official samsung press release

samsung introduces the galaxy s iii, the smartphone designed for humans and inspired by nature
may 4, 2012
effortlessly smart and intuitively simple, samsung galaxy s iii reveals a new concept of smartphone
london, uk—may 4, 2012—samsung electronics co., ltd, a global leader in digital media and digital convergence technologies, announced today the third generation galaxy s, the galaxy s iii. designed for humans and inspired by nature, the galaxy s iii is a smartphone that recognizes your voice, understands your intention, and lets you share a moment instantly and easily.
this sleek and innovative smartphone has the enhanced intelligence to make everyday life easier. with samsung galaxy s iii, you can view the content like never before on the device’s 4.8 inch hd super amoled display. an 8mp camera and a 1.9mp front camera offer users a variety of intelligent camera features and face recognition related options that ensure all moments are captured easily and instantly. samsung galaxy s iii is powered by android™ 4.0, ice cream sandwich, with greatly enhanced usability and practicality to make life easier. packed with intuitive technology, the galaxy s iii delivers a uniquely personalized mobile experience that refuses to be compromised.
“with the galaxy s iii, samsung has maximized the consumer benefits by integrating superior hardware with enhanced smartphone usability,” said jk shin, president and head of it & mobile communications division at samsung. “designed to be both effortlessly smart and intuitively simple, the galaxy s iii has been created with our human needs and capabilities in mind. what makes me most proud is that it enables one of the most seamless, natural and human-centric mobile experiences, opening up a new horizon that allows you to live a life extraordinary.”
introducing natural interaction
the galaxy s iii enhances the interaction experience between the device and user. smart enough to detect your face, voice and motions, the galaxy s iii adapts to the individual user to provide a more convenient and natural experience. with the innovative ‘smart stay’ feature, the galaxy s iii recognizes how you are using your phone – reading an e-book or browsing the web for instance – by having the front camera identify your eyes; the phone maintains a bright display for continued viewing pleasure.
the galaxy s iii features ‘s voice,’ the advanced natural language user interface, to listen and respond to your words. in addition to allowing information search and basic device-user communication, s voice presents powerful functions in regards to device control and commands. when your phone alarm goes off but you need a little extra rest, just tell the galaxy s iii “snooze.” you can also use s voice to play your favorite songs, turn the volume up or down, send text messages and emails, organize your schedules, or automatically launch the camera and capture a photo.
in addition to recognizing your face and voice, the galaxy s iii understands your motions to offer maximized usability. if you are messaging someone but decide to call them instead, simply lift your phone to your ear and ‘direct call’ will dial their number. with ‘smart alert,’ the galaxy s iii will also save you from trouble by catching any missed messages or calls; your phone will vibrate to notify missed statuses when picked up after being idle.
easy and instant sharing
the samsung galaxy s iii is more than a personal device that can be enjoyed by one user - it wants you to share and experience smartphone benefits with family and friends, regardless of where you are. with the new ‘s beam,’ the galaxy s iii expands upon android™ beam™, allowing a 1gb movie file to be shared within three minutes and a 10mb music file within two seconds by simply touching another galaxy s iii phone, even without a wi-fi or cellular signal. the ‘buddy photo share’ function also allows photos to be easily and simultaneously shared with all your friends pictured in an image directly from the camera or the photo gallery.
with ‘allshare cast’, users can wirelessly connect their galaxy s iii to their television to immediately transfer smartphone content onto a larger display. ‘allshare play’ can be also used to instantly share any forms of files between galaxy s iii and your tablet, pc, and televisions regardless of the distance between the devices. under allshare play is also the ‘group cast’ feature that allows you to share your screen among multiple friends on the same wi-fi network; you can make comments and draw changes at the same time with your co-workers, witnessing real-time sharing on your individual device.
human-centric design with uncompromised performance
the galaxy s iii not only presents features with enhanced usability, but also provides an ergonomic and comfortable experience through its human-centric design. its comfortable grip, gentle curves, and organic form deliver a rich human-centric feel and design. inspired by nature, its design concept is the flow and movement of nature. the elements of wind, water and light are all evoked in the physical construct of the galaxy s iii. in its essence, the minimal organic design identity is reflected in the smooth and non-linear lines of the device. available in pebble blue and marble white at launch, samsung will introduce a variety of additional color options.
with a 4.8” hd super amoled display, the galaxy s iii offers a large and vivid viewing experience. samsung mobile’s heritage super amoled display even enhances to hd and 16:9 wider viewing angles. to ensure faster content sharing and connectivity, the galaxy s iii offers wi-fi channel bonding which doubles the wi-fi bandwidth.
the galaxy s iii also sports a range of additional features that boost performance and the overall user experience in entirely new ways. it introduces ‘pop up play,’ a feature that allows you to play a video anywhere on your screen while simultaneously running other tasks, eliminating the need to close and restart videos when checking new emails or surfing the web. its 8mp camera features a zero-lag shutter speed that lets you capture moving objects easily without delay – the image you see is the picture you take. with the ‘burst shot’ function that instantly captures twenty continuous shots, and the ‘best photo’ feature that selects the best of eight photographs for you, the galaxy s iii ensures users a more enhanced and memorable camera experience. hd video can be recorded even with the 1.9mp front-facing camera, which you can use to capture a video of yourself. improved backside illumination further helps to eliminate blur in photos that result from shaking, even under low lights.
mobile payment is also accessible with the device through advanced near field communication (nfc) technology. the gaming experience is enhanced through ‘game hub,’ providing access to numerous social games, while video hub brings users high quality tv and movies. furthermore, samsung music hub will offer a personal music streaming service. game hub, video hub and music hub will be introduced in select countries initially and soon rolled out to global markets.
the samsung galaxy s iii will be available from the end of may in europe before rolling out to other markets globally.
note to editors: samsung galaxy s iii product specifications
network
2.5g (gsm/ gprs/ edge): 850 / 900 / 1800 / 1900 mhz
3g (hspa+ 21mbps): 850 / 900 / 1900 / 2100 mhz
4g (dependent on market) display 4.8 inch hd super amoled (1280x720) display os android 4.0 (ice cream sandwich)
camera main(rear): 8 mega pixel auto focus camera with flash & zero shutter lag, bis sub (front): 1.9 mega pixel camera, hd recording @30fps with zero shutter lag, bis
video codec: mpeg4, h.264, h.263, divx, divx3.11, vc-1, vp8, wmv7/8, sorenson spark recording & playback: full hd (1080p)
audio codec: mp3, amr-nb/wb, aac/aac+/eaac+, wma, ogg, flac, ac-3, apt-x
additional
features
s beam, buddy photo share, share shot allshare play, allshare cast smart stay, social tag, group tag, face zoom, face slide show direct call, smart alert, tap to top, camera quick access pop up play s voice burst shot & best photo, recording snapshot, hdr
google™ mobile services
google search, google maps, gmail, google latitude google play store, google play books, google play movies google plus, youtube, google talk, google places, google navigation, google downloads
connectivity wifi a/b/g/n, wifi ht40 gps/glonass nfc bluetooth® 4.0(le)
sensor accelerometer, rgb light, digital compass, proximity, gyro, barometer
memory 16/ 32gb user memory (64gb available soon) + microsd slot (up to 64gb) dimension 136.6 x 70.6 x 8.6 mm, 133g battery 2,100 mah
* specifications above may differ on the lte version. * all functionality, features, specifications and other product information provided in this document including, but not limited to, the benefits, design, pricing, components, performance, availability, and capabilities of the product are subject to change without notice or obligation.
* android, google, android beam, google search, google maps, gmail, google latitude, google play store, google play books, google play movies, google plus, youtube, google talk, google places, google navigation, google downloads are trademarks of google inc.
about samsung electronics co., ltd.
samsung electronics co., ltd. is a global leader in semiconductor, telecommunication, digital media and digital convergence technologies with 2011 consolidated sales of us$143.1 billion. employing approximately 206,000 people in 197 offices across 72 countries, the company operates two separate organizations to coordinate its nine independent business units: digital media & communications, comprising visual display, mobile communications, telecommunication systems, digital appliances, it solutions, and digital imaging; and device solutions, consisting of memory, system lsi and led. recognized for its industry-leading performance across a range of economic, environmental and social criteria, samsung electronics was named the world’s most sustainable technology company in the 2011 dow jones sustainability index. for more information, please visit www.samsung.com.
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Tempus by Futuere - $399 ultimate smartwatch

Did anyone else get this email from Daily Steals advertising this watch? Here's the link to the watch:
DailySteals
Here is the YouTube video: https://www.youtube.com/watch?v=j9_mpgnXJ98
And here are the specs:
The ultimate in convenience and function
Bluetooth enabled projects an image up to 50 ft. even in daylight
Beautiful 4K projected resolution (3840 x 2160) with 2000 Lumen of brightness
Pulse sensors detect heart rate and blood flow at all times
eDefibrillator delivers a jolt of electricity to jump-start your heart
ValetNow syncs with your cars Bluetooth, GPS and parking sensors
ValetNow is capable of starting and bringing your vehicle up to 1 mile away
Lifetime updated local traffic and parking rules
Seamless design makes it fun and fashionable to wear
Charges wirelessly via Qi 2.0 technology, solar charging and BTU conduction (via your body's heat)
Compatible with all Bluetooth enabled devices
Scroll down...
April Fool's!!!!
Good one brother here we all needs some fun conversation too
Sent from my Xperia ZL using xda app-developers app

Augmented Reality and Android Wear

Recently released proof of concept augmented reality game for android wear smartwatches (totally free – no in-app purchases or ads). Shows what can be done by using watch screen backgrounds (and associated tracking points) to display augmented reality games and various other content over the watch face. Augmented reality smartwatch apps could open up a whole new realm of possibilities for the smartwatch form factor.
You Tube Link: https://www.youtube.com/watch?v=GZKTF4-Topw
Link to App: https://play.google.com/store/apps/details?id=com.thirteen.tilt
Why hasn't anyone said anything about this it's ****ing incredible this could be a market once apple starts doing it

Lenovo unveils Word's First Project Tango Smartphone "PHAB 2 Pro" for $499.

Lenovo has launched the much anticipated PHAB2 Pro, the world’s first Tango-enabled smartphone to enable augmented reality experiences.
Using AR apps, students can place true-to-scale virtual dinosaurs in their classrooms and enhance their learning through AR data overlays that appear while they walk around the creatures. AR gaming experiences let you play virtual dominos on your kitchen table, raise a digital pet in your bedroom and fight back swarms of aliens invading your house.
Google’s Project #Tango is a technology platform that uses advanced computer vision, depth sensing, and motion tracking to create on-screen 3D experiences, allowing users to explore their physical environments via their device. Specialized hardware and software combine to let the device react to every movement of the user, when they step forward, backward, or lean side to side.
Now in Your Pocket?

Galaxy S7 Daydream / android.hardware.sensor.hifi_sensors support

I have checked the android.hardware.sensor.hifi_sensors support on the Galaxy S7 with the latest official Android 7 beta and it's there:
FeatureInfo{10031f9 android.hardware.sensor.hifi_sensors v=0 fl=0x0}
So it looks like as the hardware could support Daydream but it is also possible that this flag is reported incorrectly due to the beta status of Android 7.
I have already installed the Daydream APKs and the Google VR services from apkmirror and the app crashes when I try to start the VR mode.
Code:
final PackageManager packageManager = this.getPackageManager();
final FeatureInfo[] featuresList = packageManager.getSystemAvailableFeatures();
for(FeatureInfo featureInfo: featuresList){
if(featureInfo.name != null && featureInfo.name.equals("android.hardware.sensor.hifi_sensors"));
{
Log.d(this.getClass().getSimpleName(),featureInfo.toString());
}
}
YouTube Vr reports incompatible device:
Could somebody remove this check? In the background it looks like it is working.
How is daydream different from gear vr?
Sent from my SM-G930F using Tapatalk
takerhbk said:
How is daydream different from gear vr?
Sent from my SM-G930F using Tapatalk
Click to expand...
Click to collapse
GearVR has extra sensors on the visor, Daydream uses only the sensors available on the phone.
I got it working after modifiying the /system/etc/permissions/handheld_core_hardware.xml as stated in this thread https://www.reddit.com/r/Android/comments/5hno6u/got_daydream_to_work_on_my_5x_might_work_on_other/
Some stuff is working, but the AAA+ games like Need for Speed either get stuck at the loading screen or immediately crash.
I just need Bluetooth joypad to work. Not got another phone to use as controller.
takerhbk said:
How is daydream different from gear vr?
Sent from my SM-G930F using Tapatalk
Click to expand...
Click to collapse
I was surprisingly underwhelmed by the daydream view. It performs in ever metric right between the cardboard and the Gear VR.
The daydream drifts constantly the gear VR doesn't at all.
The daydream's FOV is a strict right angle while the Gear VR is 96 - 100°depending on the phone.
The daydream can't keep up with rapid head turns and you notice obvious black edges creeping inward toward your turn, the gear VR has flawless time warping no matter how rapidly you turn back and forth. I suspect the design of the daydream i.e. It's missing 3rd strap is meant to discourage you from turning your head too fast lest it fly off.
The day dream has lower resolution on the regular pixel but the same resolution with more SDE on the XL.
There is a ton of light bleed under the daydream view unit itself whereas the Gear VR is completely flush against your face.
The daydream doesn't have any adjustable lenses so if it doesn't work for you there's nothing you can do. The gear be has fully adjustable lenses and is designed to fit glasses. With the lenses being adjustable however you don't even need your glasses.
Although the daydream api support 3D binaural sound the pixel can't handle it and just collapses everything to stereo. Things are either to your sides or sound like they're in front of you even while behind you. There's no impression of anything above or below. Distant objects are played at a lower volume, closet at a high volume. On the Gear VR, it uses Samsung pro audio to create a completely convincing 3 dimensional sound field where you can not only hear all around you, where things behind you actually sound like they are, but above and below you too. It also processes doppler effect filtering so that objects far from you sound farther and not just softer.
The pixel also gets skin blistering hot after 30 minutes and will overheat not much longer after that. The Gear VR doesn't get phones nearly as hot and especially with the S7 with its vapor cooling system you can play through an entire charge and it'll only get a little above room temperature.
The daydream also crashes or fails to load at all pretty often as you can see from reviews. In my test the pixel would randomly reboot between changing titles at least once every 4 or times.
On the plus side the controller is fun and does add more possibilities. But unfortunately the controller and the headset both drift all the time and often in opposite directions. You have to press and hold the home button to re-center it a lot more often than is comfortable. If it wasn't for the controller the daydream would have no chance at all. It feels much more like a tech demo and isn't anywhere nearly as refined as the gear vr.
The gear VR also annihilates it in quality and quantity in terms of content.
It may seem like I'm being really hard on the daydream but for something as pricey as the gear vr it's really disappointing and annoying. If you try it you'll see exactly what I mean.
If I was coming from cardboard I'd be impressed but it's practically unplayable coming from the gear vr.
If anything it just demonstrates what a marvel of a piece of tech the gear vr really is, while even being 3 years older and performing on older hardware.

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