Commander Genius: shows as compatible with SATV but won't start games in 3.0FW - Shield Android TV Q&A, Help & Troubleshooting

Used Commander Genius multiple times on other android devices, Play store said it's compatible with Shield Android TV , BUT even if it works, (only tested in marshmallow) ... it won't start any games , only shows config menus, allows you to choose which Commander Keen to play, but won't start. ALSO , looked at Play store website and nobody else has any comments on it... Tried finding the website for the app (was apparently also made for PC , but I couldn't find any real information on device compatibility.) Anyone got any ideas? any help?

Related

CM12 Installed w/ Ouya Everywhere experience so far.

Thanks to Unjustified Dev for the hard work in porting CM12 over to the M.O.J.O.!
A lot of people have been wanting to update their M.O.J.O. for various reasons. Some have had more trouble than others getting through certain steps and there were just some other lingering questions about apps that are compatible. Here are the steps I took have my M.O.J.O. running CM12 w/ Ouya Everywhere and resolve the overscan issue that some people (including myself) are encountering.
INSTALL & SETUP
1) After initial setup. Performed the official update
2) I did not have the Male to Male USB cable, there for I side loaded TowelRoot.apk (Version 1. Not version 3 from the main site.), and successfully rooted this way.
3) Installed SuperSU
4) After rooting and installing SuperSU I installed Flashify (https://play.google.com/store/apps/details?id=com.cgollner.flashify&hl=en), and backed up the kernel and recovery. Followed by, moving them to the SD card to avoid accidental delete.
5) Used Flashify to flash TWRP 2.8.2.0 recovery. Obtained image here http://forum.xda-developers.com/showpost.php?p=57508890&postcount=1
6) I placed the latest build, recommended gapps onto an sd card from the CM12 page. http://forum.xda-developers.com/show...52&postcount=1
7) I used "Flashify" to enter recovery mode and followed the installation instructions from the CM12 page.
8) After installation and setup I installed the updated OuyaApks I posted here. http://forum.xda-developers.com/show...6&postcount=51
9) Enable root – Go to Settings, About Tablet, click on “Build number” 7 times to enable developer settings, back to pervious screen, Developer Options, click on Root access and make selection. – *Thanks to mrbill1357*
10) Re-Install SuperSU
11) From here is up to you.
Common Q&A I received…
Q: Is Ouya Everywhere compatible with CyanogenMod 12?
A: Yes, build 1.2.897 currently.
Q: How do I get my Ouya Exclusive games back on the M.O.J.O.?
A: Backup the Ouya exclusive games on the Ouya and Restore them on the M.O.J.O. Ouya Everywhere will still recognize the game and work properly.
Q: Is there a fix for the overscan/underscan problem on the M.O.J.O.?
A: Yes, but not on the Jelly Bean build. General apps that manage overscan only work on Kit Kat or higher unless the application is specifically targeting a device. More detailed answer here http://forum.xda-developers.com/showpost.php?p=59418974&postcount=7
Q: Where can I get an onscreen keyboard where I don’t use the mouse to press each key?
A: Leanback Keyboard - http://forum.xda-developers.com/show...65&postcount=1
Q: How are you installing applications to the USB drive by default?
A: Xposed Installer (Alpha2) and XInternalSD
Q: Google Play says ‘XYZ’ isn’t compatible.
A: Most (not all) are actually compatible. If you don’t know how to reconfigure Google Play (like me) just side load the app using another market like “1 Mobile Market” or “Amazon Appstore”.
As I did with the Ouya running CM11 w/ Ouya Everywhere here is my initial assessment.
Experience.
- Stability! Despite the next section, both Jelly Bean and Lollipop needs a little tinkering and setup before you are ready to go, but on Lollipop it appeared to be a smoother process once installed.
- My biggest disappointment was FIFA15 not working after reading the articles stating the game was going to work with the M.O.J.O.
- Controller Supported Games tested so far that are working: (Vector Unit, Ouya, Sega, BandaiNamco) BBRacing, Neon Shadow, Riptide GP2, Sonic4 epII, SoulCalibur, Tennis in the Face, and Zen Pinball. (Note: Have not tested games that need mapping yet.)
- Emulators are working perfectly. Wasn’t expecting there to be any issues here.
- Media Apps. All that I have used on the Ouya carried over and work nicely on the M.O.J.O. I’m Currently using CBS, NBC, FOX NOW, Watch ABC, CW, PBS Kids, UVideos, History, WatchESPN, GINIKO TV, SPB TV, Viewster, YouTube, Netflix, Hulu, Kodi
Current Issues I’m experiencing.
- Ouya Everywhere works, but is unable to install the application after download from the discovery store. The user must exit back out to CM12 and install manually after download. Also Ouya games/apps that are downloaded but not installed by Ouya everywhere will maintain a dimmed tile on the play menu (Side loaded Ouya games/apps will appear normally). This may be due to the structure of the lollipop framework for I didn’t see any rights issues with superuser. Still investigating.
- YouTube for Google TV no longer works (even though it state compatible). You will lose this ability but regular YouTube works fine.
- Gameloft games don’t work on Lollipop! Games will install, but when starting all is displayed is the loading icon. I’m not sure on the reason for this (May have something to do with XInternalSD). Other non-Gameloft games include Skiing Fred.
- Periodic ejection of the SD Card –
Case 1) The SD Card port depending on its use will occasionally eject and re-establish without warning (not physically). This happens more often when some apps or associated files are moved to the SD card and/or with card slower than Class 10.
Case 2) If A USB Hub is in use on the 2.0 port in conjunction with some apps or associated files in use on the USB drive, the device will occasionally eject and re-establish resulting in the running app to crash.
- Some games experience overscan, some aren’t properly aligned, some experience both. Surprisingly this is only occurring with games. I have not run into this issue with any media applications. Another overscan app I’m trying is “UI Tuner” (https://play.google.com/store/apps/details?id=com.bassel.uituner&hl=en) where I can specify resolution and/or overscan correction per application, but the service currently doesn’t seem to have any effect. (Games I have trouble with are “Zen Pinball HD” (alignment) and “BB Racing” (Overscan))
Yep, this pretty much sums up the experience. Also, foldermount still has a glitch at least for me but overall much better than stock OS. I wish my Ethernet connection would work forfor playing online in Gameloft games.
Gameloft Games?
disorder78 said:
Yep, this pretty much sums up the experience. Also, foldermount still has a glitch at least for me but overall much better than stock OS. I wish my Ethernet connection would work forfor playing online in Gameloft games.
Click to expand...
Click to collapse
So you have been able to play Gameloft game successfully on CM12? If so, which ones? I've been trying to get Asphalt 8 and NOVA3 among others.
Yea Ive been playing MC5, Asphalt 8, and Dungeon Hunter 5. Online for those games needs Wi Fi to work but my connection is poor. I can still play them just doing single player.
Cm5 works fine for me also.
Good how to post.
I have nova3 also but havent bothered.,. They dropped controller support last year.,... Crappy I know
regarding the overscan problems, has this affected the emulators or kodi in anyway, that is my only concern, and did you find a solution to the sd card constantly ejecting? did you get the same issue when connecting a usb drive or portable usb hard drive to the console?
that is a deciding factor if i will install lollipop on the mojo or not, i've also read that lolipop have performance issues on phones, does lolipop have issues on the mojo like lag or crashes?
Well from what I've experienced lollipop has a lot of performance issues on the MOJO. A lot of crashes and bugs when I launch apps or play games. I barley play games on my MOJO anyway because each time I try I can't, but at least the MOJO is not dead like the OUYA.
Still don't waste money and buy a MOJO : (
disorder78 said:
Well from what I've experienced lollipop has a lot of performance issues on the MOJO. A lot of crashes and bugs when I launch apps or play games. I barley play games on my MOJO anyway because each time I try I can't, but at least the MOJO is not dead like the OUYA.
Still don't waste money and buy a MOJO : (
Click to expand...
Click to collapse
From what i researched of the console in the past couple of days (which wasn't easy with so limited info out there for the console) and as a retro machine and the fact it's so cheap now it's pretty hard NOT to resist, with the Android shield tv not making a appearance in the uk i don't have the patience to wait around forever for any news or progress for something that may not ever release here.
disorder78 said:
Well from what I've experienced lollipop has a lot of performance issues on the MOJO. A lot of crashes and bugs when I launch apps or play games. I barley play games on my MOJO anyway because each time I try I can't, but at least the MOJO is not dead like the OUYA.
Still don't waste money and buy a MOJO : (
Click to expand...
Click to collapse
I haven't had those issue, it's been pretty stable for me playing games and now as an IP camera machine.
Any chance you can make a better ROM
Hey I still enjoy this ROM over Mad Catz's stock version piece of sh*t . Lazy ass company Mad Catz. Get some software help from OUYA
disorder78 said:
Well from what I've experienced lollipop has a lot of performance issues on the MOJO. A lot of crashes and bugs when I launch apps or play games. I barley play games on my MOJO anyway because each time I try I can't, but at least the MOJO is not dead like the OUYA.
Still don't waste money and buy a MOJO : (
Click to expand...
Click to collapse
I feel you man, I've been trying to work with cm12 for a while now and the lag is unbarable, chrome won't open and is stuck at the acept and continue screen and is completely unresponsive, I'm thinking of downgrading back to 4.2.2 so the mojo is at least useable, i can't play any games with the lag like this.
Also the good games in the play store show up as incompatible, so it makes it hard for me to actually play games that I want to play. These problems would never happen on PS3 or xbox 360.
the link of the OUYA APK is dead
HUYI said:
regarding the overscan problems, has this affected the emulators or kodi in anyway, that is my only concern, and did you find a solution to the sd card constantly ejecting? did you get the same issue when connecting a usb drive or portable usb hard drive to the console?
that is a deciding factor if i will install lollipop on the mojo or not, i've also read that lolipop have performance issues on phones, does lolipop have issues on the mojo like lag or crashes?
Click to expand...
Click to collapse
The overscan has not affected emulators and defiantly not Kodi since you can re-configure the overscan in the video settings. I've hooked a 1TB drive to the 3.0 port with a Thumb Drive in the 2.0 port and 8GB micro SD card. All functioned perfectly. Since the SD card issue, I've used the SD card for just storage instead of installing apps, and have not run into the ejection issue since. Hope this helps.
MlkeT said:
the link of the OUYA APK is dead
Click to expand...
Click to collapse
Here is another link location. http://forum.xda-developers.com/showpost.php?p=59461876&postcount=51
Dim icons
I found a hack for the dimmed icons w/ OuyaEverywhere and CM12.0 (I haven't tried CM12.1 but will do that on the new home theater MOJO).
Don't use Ouya DISCOVER to install games.
1.) Search for "Ouya apk download" and download the games you want. I found them @
www_totalouya_com /apps-and-games/
2.) IN THE OUYA LAUNCHER (or else the games/apps may not show up in the ouya menu) go to MAKE>PROGRAMS and launch your favorite file explorer (tested w/ ES file explorer).
3.) In the explorer, browse to where you downloaded the .apk's or your external drive where they are and click or select one and when prompted choose install.
4.) Lather, rinse, repeat.
5.) When finished installing .apk's go to your Ouya PLAY menu and find all your games non-greyed and playable from the PLAY menu even after closing Ouya or rebooting.
I found this after I would use Ouya DISCOVER to install games they would be playable and non-greyed immediately after install but would be greyed and unplayable after shutting down OuyaEverywhere or rebooting the MOJO and re-launching Ouya.
I wiped and re-installed CM12 and the OuyaEverywhere .apk's, tried installing 2 games (Sonic4 and BombSquad) from DISCOVER, rebooted and found the same result.
Then I installed more games using the method above, rebooted, and they were still in Ouya PLAY menu un-greyed and playable.
For games that are already installed via DISCOVER and are greyed an uninstall from game's menu and then using the procedure above to re-install SOMETIMES works (BombSquad=yes, Sonic4=no), but will still result in a greyed icon.
This worked for me in my situation and it's just another trick to try if you experience the same.
Links are dead re-upload everything please

Just thought of a brilliant idea!!

Im just mentioning this on the off chance someone hasnt already thought of it and it may not even be possible anyway. If a dev ported the shield tablet firmware to the shield tv then maybe we could have full access to the library of games the tablet offers with gamepad functionality already built in. If not is there a way we can trick the playstore into thinking the shield tv is a shield tablet and let you install the tablet modified games to check if they work without any mods. NOVA 3 anyone.....
Actually you can install applications on a Rooted Device. But the problem is the Shield Controller.
I tried installing apps but i was unable to control it. I believe it may require some configuration
I would like this as well. There are many touch only games. I use Droidmote and like it(love it) but in my family I am the only one that takes time to load the server and click start, load the client, set the gamepadtotouch/touchpad, load profile, connect the client to 127.0.0.1, set the keyboard to droidmoteime then play the game I picked. Then if I choose another game reload a profile, if I have it. Then play the game.
Most of the time I just say forget it and only play controller enabled games. Sometimes I just want to play a game and move on.
It would be nice if the process was more automated. I am not sure if the tablet OS makes the process easier but it would be nice to see if it would work.
I have researched loading the tablet firmware some but I am hesitant to try it since I have the 500GB STV and do not want to wait 2 hours between firmware loads to try it out. One day I may purchase the 16GB to play around with. Maybe I will find a good used one on CL and give it a whirl.
ive tried usuing market helper to spoof android to android shield tablet and download NOVA 3 but did not work, and i have tried the custom roms with full android not 'android tv' support and i can use sixaxis bluetooth wirless with my ps3 pad but the right analog stick wont move correctly even when configured yet every other control i am able to map successfully. i dont know what to try next....

[Guide] Installing Google Play Service on Non-Rooted Firestick 2

Here is how to fix an error similar to this: App "Won't run without google play services which are not supported by your device" on Firestick 2.
There was an older thread here: https://forum.xda-developers.com/fire-tv/general/installing-google-play-service-rooted-t3574088 that updated info from here http://www.aftvnews.com/how-to-inst...amazon-fire-tv-or-fire-tv-stick-without-root/ but both are outdated at least for the apps I am using. Also, they did not list the source for their working version for when the tutorial gets dated.
Only two steps are required.
For now, https://www.apkmirror.com/ has the most up to date version and seems to update daily. You can use a sideloaded Google Browser or the AFTV browser in the Downloader App (enable JavaScript in settings) that is provided in the Amazon Firestick Store.
1. Go to source website (they do not have an app) and search Google Play Store for ANDROID TV. Ensure you download the version that explicitly states (Android TV) in the title. The ones that were not titled did not work even though the description said for Android TV.
2. On the same website search and download Google Play Services for Android TV
That is it. No need to download anything else, no need to log in, or even click the apps you downloaded. Since the website does not have an app, it won't auto update but hopefully, your apps do not require a constantly updated store.
I did this and the play store never loads. Advice?
total7kaos said:
I did this and the play store never loads. Advice?
Click to expand...
Click to collapse
The play store does not need to load. This guide is not for getting a functioning play store but to allow apps that require Google Play Services to function.
Thank you, bro. Last time I downloaded 4 files including a PlayStore, this is excellent.
velayo said:
Thank you, bro. Last time I downloaded 4 files including a PlayStore, this is excellent.
Click to expand...
Click to collapse
You are welcome. I know, it was much simpler than the older tutorials made it out to be. Also by listing the source, hopefully, this tutorial can be relevant for a very long time.
What do you mean source web site?
Nm I got it thanks bunches
You rock, thank you!
Just to clarify as I got a bit confused at the beginning.
1. From APK mirror download 2 APKS with these names in the title, get the latest version.
-1. Google Play Store (Android TV)
apkmirror.com/apk/google-inc/google-play-store-android-tv
- 2. Google Play services (Android TV)
apkmirror.com/apk/google-inc/google-play-services-android-tv
2. They can be downloaded from the device via a browser (enable java)) or side loaded.
3. Once you have them on the device, install them but no need to launch them. I installed 1 and then 2.
4. Launch your app that threw the error before and now it should work.
melonboy666 said:
You rock, thank you!
Just to clarify as I got a bit confused at the beginning.
1. From APK mirror download 2 APKS with these names in the title, get the latest version.
-1. Google Play Store (Android TV)
apkmirror.com/apk/google-inc/google-play-store-android-tv
- 2. Google Play services (Android TV)
apkmirror.com/apk/google-inc/google-play-services-android-tv
2. They can be downloaded from the device via a browser (enable java)) or side loaded.
3. Once you have them on the device, install them but no need to launch them. I installed 1 and then 2.
4. Launch your app that threw the error before and now it should work.
Click to expand...
Click to collapse
Yes, that is all I did and it worked.
Side note. I personally use the https://apkpure.com/ because it has an actual app store. I could not find the correct version on there but once I used the APK mirror one, the Pure store was able to find and update it and it worked. Maybe it was a one time deal but thought I would mention it. That might make it easier than continuing to use a browser. However, apps don't seem to require the newest version of Play, so no big deal either way.
Didn't work for me
Did not work for me. Any chance to confirm the working versions?
I'm on:
Fire TV Gen2 / Fire OS 5.2.6.0 (FireTV Home version 6.0.0.0-264)
I used-
Google Play Store (Android TV) v. 8.0.2.8 ( 8.0.28.R-xhdpi (8) (PR) 163004339)
Google Play Services (Android TV) 11.7.46 (836-175121617) (11746836)
^^- There were newer versions, but the new versions were all betas and I didn't want to fool with that.
I get same errors as the OP- "App "Won't run without google play services which are not supported by your device"
For what it's worth I'm trying to use my (paid for) version of realMyst.
Any help? Thanks!
Racer_X_ said:
Did not work for me. Any chance to confirm the working versions?
I'm on:
Fire TV Gen2 / Fire OS 5.2.6.0 (FireTV Home version 6.0.0.0-264)
I used-
Google Play Store (Android TV) v. 8.0.2.8 ( 8.0.28.R-xhdpi (8) (PR) 163004339)
Google Play Services (Android TV) 11.7.46 (836-175121617) (11746836)
^^- There were newer versions, but the new versions were all betas and I didn't want to fool with that.
I get same errors as the OP- "App "Won't run without google play services which are not supported by your device"
For what it's worth I'm trying to use my (paid for) version of realMyst.
Any help? Thanks!
Click to expand...
Click to collapse
Hmm, even if it is an older version, it should give you an “update error” not a “not supported error”
My apkpure app has updated the Google Play Store but not the Services.
Currently my Google Play Services is 11.5.09 (836-164803921) Try this first.
and my store which just updated now is 8.3.75.U-all [0] [FP] 173942022
This is what is working for me right now. Let me know if that works.
allusernamestaken said:
Hmm, even if it is an older version, it should give you an “update error” not a “not supported error”
My apkpure app has updated the Google Play Store but not the Services.
Currently my Google Play Services is 11.5.09 (836-164803921) Try this first.
and my store which just updated now is 8.3.75.U-all [0] [FP] 173942022
This is what is working for me right now. Let me know if that works.
Click to expand...
Click to collapse
Hey, thanks for the quick reply... and for your help, generally. So- some slight progress, I guess.....
The app starts to load, but now I get the error- "This app requires the latest version of the Google Play Games app." with the option to cancel or install. Install leads to the error- This version of the app isn't compatible with your device. To fix this problem, go to Settings and uninstall updates for the Google Play Store app."
I guess I could try installing that next. I see there are (Android TV) versions of that app. Any suggestions which one(s) might be confirmed working for my OS?
Also- Is there not some way to modify an app so that it plays but doesn't need to reach out to google play? But that method probably wouldn't be the same method for all apps then (so not useful to try and figure out b/c limited use). These google apps eat up a lot of space on the very limited Amazon internal storage. Haven't tried to move them to external yet.
Also also- How did you get brakets ( ][) in your post? The site won't let me put them in, saying bbcode is forbidden.
allusernamestaken said:
Hmm, even if it is an older version, it should give you an “update error” not a “not supported error”
My apkpure app has updated the Google Play Store but not the Services.
Currently my Google Play Services is 11.5.09 (836-164803921) Try this first.
and my store which just updated now is 8.3.75.U-all [0] [FP] 173942022
This is what is working for me right now. Let me know if that works.
Click to expand...
Click to collapse
So I did go ahead and install a Google Play Games, just for fun. This one:
5.3.98 (174057789.174057789-046) (Not the most recent but only a couple weeks old)
Didn't work. Got a blank screen on loading realMyst. Then I tried something- I moved realMyst from the the SDdrive to internal storage. THAT seemed to help. For a bit.
With rM on internal storage, google play games started up. But it wanted me to log in:
x'ing out - went to a black screen permanently
choosing 'use an account' or 'login with account' somthing like that- went to a black screen permanently
choosing 'use google play services' - went to a black screen permanently.
I'm getting tired of that having to be on internal storage issue... The Fire TV has so little internal memory... what a hassle. Unless maybe if I move all 4 services out the sd drive......
And anyway it still doesn't work.
Any suggestions, generally, on google play games version, internal/sd location, etc. would be appreciated. But I'm coming up to my wall, at least for this round....
I bought this thing, secondarily, for the game capability. But their game selection stinks. (Chose this over shield b/c I only really want app games on tv, and I use it for tv/media as well. Seemed more solid. And less expensive.)
Anyway... les sigh.
The app starts to load, but now I get the error- "This app requires the latest version of the Google Play Games app." with the option to cancel or install. Install leads to the error- This version of the app isn't compatible with your device. To fix this problem, go to Settings and uninstall updates for the Google Play Store app."
Click to expand...
Click to collapse
Did it just start to work or did you wind up changing the versions? This would help future users. Slight progress but another snag for your issue I see.
Also- Is there not some way to modify an app so that it plays but doesn't neDidn't work. Got a blank screen on loading realMyst. Then I tried something- I moved realMyst from the the SDdrive to internal storage. THAT seemed to help. For a bit.ed to reach out to google play?
Click to expand...
Click to collapse
Way above my layman knowledge to answer that. It is stupid that apps even require Google Play unless needed to function.. There are many devices and stores that are not Google.
Now this method is really to fool apps that don’t really even need to use Google Play but for some reason require it. I am not familiar with Google Play Games but does your app actually need a FUNCTIONING Google service to work? If so than......
EDIT:
From my quick review Google Play Games says “Games get more fun with the Google Play Games app. Browse and compete with friends, track your achievements, and pick up where you left off, on any device. As you master more games, show off your skills in your gamer profile. Record your gameplay and share it to YouTube. Play the world, anywhere in the world, all from one place“.
So from this description it appears you might need the real and not fictitious Google since it seems the game actually utilizes its framework or api to “compete with friends, track achievements and pick up where you left off on any device”. If that is the case.......not an easy fix.
Also also- How did you get brakets ( ][) in your post? The site won't let me put them in, saying bbcode is forbidden.
Click to expand...
Click to collapse
I just used the iPad and [][]
allusernamestaken said:
Did it just start to work or did you wind up changing the versions? Slight progress but another snag I see.
Now this method is really to fool apps that don’t really even need to use Google Play but for some reason require it. I am not familiar with Google Play Games but does your app actually need a FUNCTIONING Google service to work? If so than......
I just used the iPad and [][]
Click to expand...
Click to collapse
Oh no, I should have specified- I installed the versions you suggested. Restarted, and open rM (realMyst). That's when I got to the Google Play Games requirement. Looking back, other versions I tried may have said that (Need-Games) and I didn't notice the difference. Moot point, we're on this path now.
So that's when I installed the above version of Google Games. Restarted. Started rM. Got to the 'choose a way to log in' errors, above.
To the best of my knowledge, rM doesn't need google play store or games. I'm not sure why it ever would, actually.. But it's single player, I think it's 'coninuous save', but you don't have multiple save games/points. There is no multiplayer, and no in-app purchases (that I recall). realMyst is a port of an old pc game, called Myst. They had a sequel, called Riven. This is just an android version of that old game. It's a first person explore and puzzle-solve game. Had great graphics for back then. Same kinda deal as like Out of This World (which will run on my Fire.)
And ur lucky with the brackets, I had to edit all the file names to remove then. And also just figure out that it was the brackets that were the problem. I have no idea what bbcode is, lol...
Racer_X_ said:
Oh no, I should have specified- I installed the versions you suggested. Restarted, and open rM (realMyst). That's when I got to the Google Play Games requirement. Looking back, other versions I tried may have said that (Need-Games) and I didn't notice the difference. Moot point, we're on this path now.
in-app purchases (that I recall). a...
Click to expand...
Click to collapse
Probably, I don’t see how an updated version of the correct file would error. Moot for you but not future users:angel:
I was editing my previous comment while you were apparently still here.
I added
From my quick review Google Play Games says “Games get more fun with the Google Play Games app. Browse and compete with friends, track your achievements, and pick up where you left off, on any device. As you master more games, show off your skills in your gamer profile. Record your gameplay and share it to YouTube. Play the world, anywhere in the world, all from one place“.
So from this description it appears you might need the real and not fictitious Google since it seems the game actually utilizes its framework or api to “compete with friends, track achievements and pick up where you left off on any device”. If that is the case.......not an easy fix.
allusernamestaken said:
Probably, I don’t see how an updated version of the correct file would error. Moot for you but not future users:angel:
From my quick review Google Play Games says “Games get more fun with the Google Play Games app. Browse and compete with friends, track your achievements, and pick up where you left off, on any device. As you master more games, show off your skills in your gamer profile. Record your gameplay and share it to YouTube. Play the world, anywhere in the world, all from one place“.
So from this description it appears you might need the real and not fictitious Google since it seems the game actually utilizes its framework or api to “compete with friends, track achievements and pick up where you left off on any device”. If that is the case.......not an easy fix.
Click to expand...
Click to collapse
My assumption was that newer versions would be better programmed to figure out that they were on a Fire and to stop working. Just like any kind of copy-protection. So that only older or 'adjusted' versions would work.
So I just loaded it up on my phone. First screen- permissions. Asks for camera, mic, other stuff, I forget what exactly. But I clicked 'don't ask again' and "Deny". The app says something about 'won't be able to save games without storage permissions'. Ok, fine for now, whatever.
Then, yes, Google Play does prompt me to create a Gamer ID (A google play account, I suppose.) My options are 'learn more' and 'Next'. This I've seen other apps do, sometime pretty insistently. But this time I can simply back out of it (The android back button on the phone). And this sends me straight to the game. The game opens, etc.
It does look like there are saved games (bookmarks). I can go back and play with the storage permissions (on my phone, at least.)
Many games will prompt to create a gamer ID. Some can be quite naggy. But at some point I can always back out and continue without.
Does that help at all? I kinda get that we're coming to the end of the road...
Racer_X_ said:
My assumption was that newer versions would be better programmed to figure out that they were on a Fire and to stop working. Just like any kind of copy-protection. So that only older or 'adjusted' versions would work.
So I just loaded it up on my phone. First screen- permissions. Asks for camera, mic, other stuff, I forget what exactly. But I clicked 'don't ask again' and "Deny". The app says something about 'won't be able to save games without storage permissions'. Ok, fine for now, whatever.
Then, yes, Google Play does prompt me to create a Gamer ID (A google play account, I suppose.) My options are 'learn more' and 'Next'. This I've seen other apps do, sometime pretty insistently. But this time I can simply back out of it (The android back button on the phone). And this sends me straight to the game. The game opens, etc.
It does look like there are saved games (bookmarks). I can go back and play with the storage permissions (on my phone, at least.)
Many games will prompt to create a gamer ID. Some can be quite naggy. But at some point I can always back out and continue without.
Does that help at all? I kinda get that we're coming to the end of the road...
Click to expand...
Click to collapse
You might want to start a separate thread asking about the Google Play Games error. I am not that technically savvy but I decided to create an account and pay it forward since the other outdated thread which showed how to install Google Play Music pointed me in the right direction. I noticed that most people just needed the Play Store, so I basically cut the steps to make it easier and showed them where to always get the most up to date version.
This thread almost got you there, so maybe like Google Play Music, someone will be able to chime in.
THIS MIGHT HELP but again I am no expert and just speculating.
The Google Play Music Tutorial which I linked to on my first post had two extra steps which allowed you to log in with your Google Account credentials.
Maybe that login is what you need here to fool it and bypass the error.
So maybe try on the same APK site installing Google Services Framework and Google Account Manager
allusernamestaken said:
You might want to start a separate thread asking about the Google Play Games error....So maybe try on the same APK site installing Google Services Framework and Google Account Manager
Click to expand...
Click to collapse
Ok, that sounds like a plan. Thanks for your help, I appreciate it!
Rx
it works but not 100% - teamviewer but not youtube.tv --- really need a solution swtched from directvnow to youtube.tv and it only works on chromecast and phones.
Got it working
Success after some trial and error: My intention was to get Minecraft working on the FireStick since the Amazon version has no joystick support. So I bought version 1.2.8.0 from Google Play Store for $7 (downloaded and installed to Android compatible device), used SDMaid to backup the .apk file and then sideloaded it to the Firestick using ESExplorer over my network (there are dozens of ways to get the .apk file and sideload it to the FireStick). I then dowloaded the exact versions of Google packages from this tutorial https://flixed.io/install-google-play-fire-tv-stick/
*I tried the newest versions and they do not work (as has been experienced in this thread), it has to be the older packages, regardless if the minimum API matches the Fire OS SDK 22 or whatever.
Again, there are dozens of ways to download the Google packages from apkmirror.com and install them to your Fire TV (no mystery).
Google Play version of MincraftPE 1.2.8.0 working with generic PS3 style bluetooth controller on Fire TV Stick 2 FireOS 5.2.6.1:fingers-crossed:

Android: are there limitations on available apps?

So that's an Intel processor inside, I wonder if there are limitations on available apps from the store, or if I will be able to continue using all my preferred apps from my previous Tab.
That would be a reason to buy it or not!
This
Very few limitations. I just scrolled through "my library" on the play store and found only the following without an "install" button (implying incompatibility):
- Starbucks (I think more because of screen issues than processor -- which doesn't really matter for Madrid in any case!)
- MyScript NEBO
- Fast Finder
- Quick Settings for Android
- Do It Later
- MS Office Mobile (a screen-size issue, because Word, Excel, & Powerpoint apps work OK)
- Voice Search
- Adobe Flash Player 11
I can use NEBO.
Getting it set up is reasonably easy.
On my phone I installed it BUT did not activate it because it asked me to write on the screen – I have no stylus for it to recognize.
I then extracted the apk file with one of the free apk extractors
I then copied the apk over to the Yoga book and ran it (make sure you have developer mode set up).
When you run it for the first time a box will pop up asking you to write on the screen with your stylus. With our Yoga Books we have to switch over to “stylus” mode to do that then scribble on the pad. That’s it …. Done and good to go.
I had to do this each time a new update happened. Still doing it actually.
Hope that helps.
Thanks, guys, I've bought it and seems to run every app I need!!
I am unable to run "sandblast protect" on the Yoga Book I recently purchased. It's running the latest 7.1.1 software. It goes through the install process and then I get the dreaded "Protect has stopped" error when I attempt to launch it. Can someone try to install and run this app and let me know if works for them?
My IT department requires sandblast mobile to be running on any android devices that access our corporate email so this is an important app for me... Thanks.

[Guide] How to play reallive visual novels (Clannad ect) on your Xperia Play w/o RLVM

Download this apk https://android-apk.org/com.bakateam.androidclannad/1835422-simple-team-clannad/
IIRC it asks you for a folder on boot, if it doesn't just place your Clannad files in sdcard/clannad, version I've tried and it seems to be built for is the full voice version.
Ironically voices don't work.
Seems to have been intended for just Clannad but other reallive vn's work apparently.
More info here https://forums.fuwanovel.net/topic/531-android-xclannad/
Some advanced effects are slow but it's otherwise basically perfect
Would use RLVM but couldn't get it to work for some reason. Crashes on every Clannad version I've tried, haven't tried any other game though.
Looked into the VNDS version after that but it seems to be lost to time If anyone has it please chime in!
Remember to use volume up/down to save/load!

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