Can one of u guys who got ur s7 edge check the ppsspp performance? - Samsung Galaxy S7 Edge Questions and Answers

I badly wanna know what kind of frame rate difference I will get compared to my Note 4.
Thanks.

toofimoofi said:
I badly wanna know what kind of frame rate difference I will get compared to my Note 4.
Thanks.
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How would one check this? Considering the s7 is benching over 2x the s6 in GPU scores and the s6 has a significantly newer GPU than the Nexus 4 despite having higher res screen, it should be a major step up.

What game?
Popolocrois - Final Fantasy IV: The Complete Collection - Metal Gear Ac1d - Half-Minute Hero - Final Fantasy Tactics.....
Testing (Stock settings for PPSSPP dl off store not sideload) - Also remember this is off SD Card:
FF4 - Intro: 30/30 FPS solid - First ingame scene (Left at first dialog box with moving background): 51 to 60/60 FPS
Popolocrois - Intro (After clicking new game): 30/30 FPS solid - Dialog (first scene after intro) 17-26/30 FPS
Metal Gear Ac1d - Intro (After clicking new game): 30/30 FPS solid - In game render (first real rendering of in game graphics) 27-30/30 FPS (pretty solid)
Half-Minute Hero - Intro (Video) 60/60 FPS - Menu Screen after Intro 60/60 FPS - In game 60/60 FPS
Final Fantasy Tactics - Intro (Video) 30/30FPS - Menu Screen after Intro 60/60 FPS - In game 28-30/60 FPS

Xileforce said:
How would one check this? Considering the s7 is benching over 2x the s6 in GPU scores and the s6 has a significantly newer GPU than the Nexus 4 despite having higher res screen, it should be a major step up.
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Click to collapse
Nexus 4??

Zethmir said:
What game?
Popolocrois - Final Fantasy IV: The Complete Collection - Metal Gear Ac1d - Half-Minute Hero - Final Fantasy Tactics.....
Testing (Stock settings for PPSSPP dl off store not sideload) - Also remember this is off SD Card:
FF4 - Intro: 30/30 FPS solid - First ingame scene (Left at first dialog box with moving background): 51 to 60/60 FPS
Popolocrois - Intro (After clicking new game): 30/30 FPS solid - Dialog (first scene after intro) 17-26/30 FPS
Metal Gear Ac1d - Intro (After clicking new game): 30/30 FPS solid - In game render (first real rendering of in game graphics) 27-30/30 FPS (pretty solid)
Half-Minute Hero - Intro (Video) 60/60 FPS - Menu Screen after Intro 60/60 FPS - In game 60/60 FPS
Final Fantasy Tactics - Intro (Video) 30/30FPS - Menu Screen after Intro 60/60 FPS - In game 28-30/60 FPS
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Click to collapse
Thanks. What about God of war? tekken?

anyone get there controllers to work with the device yet? my ps4 controller isnt being detected but when i plug it into my note 5 it works fine. Does the new device not have any files for controllers right now?

toofimoofi said:
Nexus 4??
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Woops! Misread xD regardless my comment still applies aside from resolution

toofimoofi said:
Thanks. What about God of war? tekken?
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I will work on this in a bit.

Tekken 6 - Intro (Video) 30/30FPS - Menu Screen after Intro 60/60 FPS - In game 28-30/60 FPS (interestingly enough I went perfect in arcade first match)

Zethmir said:
Tekken 6 - Intro (Video) 30/30FPS - Menu Screen after Intro 60/60 FPS - In game 28-30/60 FPS (interestingly enough I went perfect in arcade first match)
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No sound hickups?
Is this on Exynos btw? Cuz Im getting the european version.

toofimoofi said:
No sound hickups?
Is this on Exynos btw? Cuz Im getting the european version.
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The sound ... sounded fine. Obviously when FPS dip it would act up. But I was doing this at work so I didn't really have to much time to enjoy the sound.
No sorry - this is on the 820.
I used stock settings in the app for the posted numbers - so tweaking the settings and enabling multicore threading will help ALOT. I think I went from 27-30 FPS in Tekken 6 when doing arcade to 50+ with multicore.

Related

D3Ddemo.exe from Treo 800w

It appears the Treo 800w has Direct3D support.
I'm curious if the D3Demo can be run on devices to determine their D3D ability?
anyone have it?
http://www.wmexperts.com/articles/treo_800w_direct3d_hardware_ac.html
Here is the D3D Demo App.
I get 4fps on my Titan
~35fps on HTC Elf
My own test with a textured cylinder (100 triangles) renders ~10fps.
edit: stupid post, the OP had already said what i said :/ oops
Wow. 3 whole FPS on my Kaiser!!!
Surur
About 37 fps on my prophet...
surur said:
Wow. 3 whole FPS on my Kaiser!!!
Surur
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If you are brave enough try
http://www.htcclassaction.org/driverprogress.php#update_20080718_1
47-50 fps on my Elfin with overclook!!!
at 273Mhz
More than 20fps on Kaiser with D3D drivers. No FPS display however.
No FPS display here too, but it displays quite well
~30 fps with my P3470 Phraros
3.67 on my touch dual roflcopters!
So, until now no device with hardware acceleration! This simple demo should run with hundreds of fps. Anybody with a htc diamond wants to try?
haha
This Wierd i Get 39.08 FPS on HP IPAQ it like the more powerful the device is the slower the FPS and The Crappier Specs device the FPS is higher
So I tried the demo on my Diamond, there was no FPS displayed but the cube and it's orbiting ball moved very smoothly with no noticeable frame dropping. I'd confidently guess at over 30fps. CorePlayer works great with no frame dropping on xvids, but I'd like to try a good graphics intensive game that supported the diamond hardware.
Is my Sprint HTC Touch with WM6.1 supposed to be getting 3FPS? Seems awful slow to me.
mine doesnt show the fps i have the new drivers on the tilt but it runs pretty smooth
3fps on my tilt, running Dutty's 4/29 rom WITHOUT drivers.
uniqueboy said:
So I tried the demo on my Diamond, there was no FPS displayed but the cube and it's orbiting ball moved very smoothly with no noticeable frame dropping. I'd confidently guess at over 30fps. CorePlayer works great with no frame dropping on xvids, but I'd like to try a good graphics intensive game that supported the diamond hardware.
Click to expand...
Click to collapse
So no text display on your HTC Diamond?
I wonder if this is why the Kaiser is afflicted too since it uses some Diamond dlls.
runs smooth as silk here on my Himalaya, which surprised me quite a bit
though i can't tell you the exact framerate as the textdisplay for them is somehow missing, i guess the framerate is somewhere between 30-40 fps or something like that...

[Q] Note 3 Camera - Slow Mothion Function - Original (real·time) Speed! -–-?

Hello, you surely already know about the 120fps-Recording of the Note 3. [TAGS TO THIS THREAD: SlowMo|SloMo|Record|Video|Speed]
Like (almost) any other Slow-Motion-Camera, there's something, that really disappoints me!
What disappoints me:
If you record a Slow·Mothion-Video, then the Video will be saved as Slow Motion too!
-Better: Save in Original Speed and in the Player you can slow down - and choose if the Sound keeps the pitch-level while speed adjustment.
IF i record 4 seconds @ 120 Fps, then i want to get a 4sec. Video with 120·FPS.
and not a 16 seconds-video with 30 fps with lost sound.
What i'd like: Save in Original Speed and Includes Sound while Recording!
But even worse: If you get asked to edit the video after that - INFORMATION WILL BE THROWN AWAY!
Well... Xperia Z2 includes the Sound and the WHOLE Scene but the Slown-Down parts
The not-slown-down parts will be saved at normal framerate, so information gets lost.#
The Output file has 30 Fps.
„An Example“ said:
Here's one good example -
IF i record one hour Slow-Motion at 100 Frames per Second, then i don't want 4 Hours with 25 Frames-per-Second in the Output-File.
The outputfle must have Sound and 100 Frames per Second and must be 3600 seconds long in this example!
Click to expand...
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Click to expand...
Click to collapse
But the manufacturers think, that all the people like the sucking method!
The sucking method example:
I record 10-Seconds in real-time at 480 fps.
Then the output file has a length of 2 Minutes and 40 Seconds with 30 fps.
Then the Output-File isn't in real time.
That does suck! This sucks!
I want output file with no information loss (full framerate) but at real time with REAL 480 fps.
Click to expand...
Click to collapse
What you'd probably think right now:
Just play the Video at a higher speed in the Video Player!
My Answer:
Oh, i'm soo lucky, that 60 fps at real time is possible! With sound!
I simply want an output file without information loss.
Now what you'd think:
Well, that not-realtime-video which is slown down does have ALL Frames!
My answer - Well, yes... but then in the Video-Specs
What i'd simply wish:
If i record a Video (example: 00:00:10, 96 fps) then i want an output file with the SAME SPECIIFICATIONS.
What i don't want:
If i record a Video (00:00:00:10, 96fps) then i get a Video with a Length of 40 Seconds and 24 Frames per Second.!
NOW DON'T SAY:
„Why is slow-motion called SLOW-Motion?
Because you want to get a Video with SLOW-Motion!“
Click to expand...
Click to collapse
Then my answer would(avtuallý ) be:
My Personal answer:„Well... ýes but this is what I want. And it is more pratique! The players display real-time-equivalent speeds (1.00x Playing Speed= Original RealTime-Equivalent Speed ) and a Higher Bitrate/REAL second would be maybe worse for devices with weaker processingPower but the filesize would be the same. (4x Higher bitrate but 4x shorter video. Why not 5x higher bitrate? Less detail-loss! (WooHooo!)) “
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Suprised this hasn't been mentioned before, this will be very useful.
@celderic: Thank you very much!
celderic said:
Suprised this hasn't been mentioned before, this will be very useful.
Click to expand...
Click to collapse
THank you SOoooooooooo much for UnderStanding mee!
:d :laugh:
Read this post to avoid mistunderstandings...!
Now what you'd think:
Well, that not-realtime-video which is slown down does have ALL Frames!
My answer - Well, yes... but then in the Video-Specs
Click to expand...
Click to collapse
I Forgot to finish writing here!
Both Videos ([email protected]) and [email protected] both have ALL Frames.
But the RealTime-Equivalent Video with REAL 120 fps is simply better!
Well, it's got 4x higher bitrate but is also 4x shorter.
So the Quality will be approxmintly the same.
If you see a 50fps or 60fps Video (real time), then you'll see how awesome smoothly it is!
120fps at 720p ([email protected] 120/100fps for LUMIX FƵ1000, great!) has a little bit lower resuoloution but runs even more smoothly.
Which mode you choose depends on situration.
4k is for detailed moments if 24-30fps is smoot enough but 60fps for a little bit more movier moments...
120fps is useless because there's no sound and the output file is slown doen.
120fps would be useful in some sitouarations, if the output file would have a RealTime-Equivalen-Speed (1.00x Plaýback Speed ≜ 1x Realtime Speed) and also sound, in the Full Microphone-Quality of the device(can do.!).
Did you know... ?
In (the )most more Advanced Players (Windows and Android) you can slow down playing. 0.125x/12,5%/⅛ Playback speed are also ⅛ in REAL WORLD.
Hannah Stern said:
I Forgot to finish writing here!
Both Videos ([email protected]) and [email protected] both have ALL Frames.
But the RealTime-Equivalent Video with REAL 120 fps is simply better!
Well, it's got 4x higher bitrate but is also 4x shorter.
So the Quality will be approxmintly the same.
If you see a 50fps or 60fps Video (real time), then you'll see how awesome smoothly it is!
120fps at 720p ([email protected] 120/100fps for LUMIX FƵ1000, great!) has a little bit lower resuoloution but runs even more smoothly.
Which mode you choose depends on situration.
4k is for detailed moments if 24-30fps is smoot enough but 60fps for a little bit more movier moments...
120fps is useless because there's no sound and the output file is slown doen.
120fps would be useful in some sitouarations, if the output file would have a RealTime-Equivalen-Speed (1.00x Plaýback Speed ≜ 1x Realtime Speed) and also sound, in the Full Microphone-Quality of the device(can do.!).
Click to expand...
Click to collapse
In the Sucking method:
4x or 8x Playback Speed= Original Speed in the Reality. And no sound. I hate that.
[Hide="Did you know - ?"]So did ýou know? : that you can slow down in more advanced players? And they show those REAL-TIME-EQUILEVANT speeds. 0,25x Playback Speed= 0.25x Real-Time-Eq. Speed! Better method!
And it's quite stupid to think, that everybody likes a slown-down output file - and even without sound (mutid). Muted sound=lost sound information in [umgebung] and 4x playback speed = 1x Speed in Real world? - „Oh no!“ But those manutfacturers think, that everybody likes it. What do you think of it? Simply post it![/HIDE]
So you just need to slow down inside of the player, to see all those small moves.
I find that(/this) better - ... ¡
TItle;: - Note 3 Camera - Slow Mothion Function - Original (real·time) Speed! -–-?
This is simply the [FONT="Courier New"[COLOR="Blue"]]the [/FONT]more
[/COLOR]pracctique waý! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ·! - ·
What do YOU think is better?
How i'd like to have it or the way, the manufacturers do it?
You actually know, what i'd like tO0!
Is the method (that the Manufacturers use) [REALLÝ] BETTER?
...and WHAT is the Advantage of the method, that i don't like soo much for slow motion?
I don't think so- every player must have a Feature for Slow Down, Reverse Playback:laugh: and Ƶoom while Playing/Pause/Preview Frame. (Rotation is very Funny.)
And it must have a Feature to adjust sound mode at Speedup/Slow down! (Keep Original pitch or make it Lower/Higher at Slowdown/Speedup.)
And it may also would be a good idea to use te trick in the Média Players, which one the High-Advanced SmartTV's - „Calculating“ the Frame(s) between 2 Frames. (Works almost perfect for flowent running text ).
Hannah Stern said:
...and WHAT is the Advantage of the method, that i don't like soo much for slow motion?
I don't think so- every player must have a Feature for Slow Down, Reverse Playback:laugh: and Ƶoom while Playing/Pause/Preview Frame. (Rotation is very Funny.)
And it must have a Feature to adjust sound mode at Speedup/Slow down! (Keep Original pitch or make it Lower/Higher at Slowdown/Speedup.)
And it may also would be a good idea to use te trick in the Média Players, which one the High-Advanced SmartTV's - „Calculating“ the Frame(s) between 2 Frames. (Works almost perfect for flowent running text ).
Click to expand...
Click to collapse
WooHooooooooooooo! :laugh::laugh::laugh::laugh::laugh: 256 Posts!!!!!
If the Slow Motion would be, like i described here, then making Slow Motion Videos would be a much bigger fun.
Example Videos:
Here is an example of what i 'd like.:
http://www.dkamera.de/media/testber...100-iii/6_beispielaufnahmen/video/video05.MP4
XAVCS-Coding
With Audio
Real Time 100fps (eqilevant to sensor output.) ☺☻☺♦
But THAT'S what i don't want:
http://www.dkamera.de/media/testber...-fz1000/6_beispielaufnahmen/video/video04.MP4
No Audio
And not Real Time Slow motion. (Sensor: 100 fps, File: 25 fps, really Sucks)
One of the Most shocking things of GSMArena - (in my opinion)
Look here, at the end of the page: http://blog.gsmarena.com/the-apple-iphone-5s-is-not-actually-recording-720p-slo-mo-video/
What i want to talk about is not that with the 480p but...
GSMArena said:
The slow motion clips might look cool on your iPhone, but they look quite disappointing on a TV or a monitor. Which reminds us of our other disappointment about the feature – when we tried to play those iPhone 5s slo-mo videos on a PC we found that unlike all previous slow motion-capable smartphones, the iPhone 5s actually encodes the video at 120 fps and your computer will play it on 120fps unless you explicitly force it to slow the video four times in order to achieve the desired slow-motion effect. It would have been way more natural the iPhone 5s to process the frames and output a standard 30fps video as most of the phones do, which doesn’t require special players and tools to play properly.
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Click to collapse
I didn't know before, that iPhones save with ORIGINAL FRAMERATE and SOUND.
But their opinion is, that the sucking method:laugh: is actually better!
I can actually also understand what they mean, but is there any other reason? ...for the sucking method of taking Slow-Motion Videos
For me it's actually not a disappointment - well done Apple! :laugh:
Im gégenteil - das finde ich toll!
I hope, that all (of) the other manufacturers do the same!
...Canon SX50hs and Sony RX100 :good: DMC-FZ1000 very good camera with [email protected] [Output file 30fps and muted sound ; ( :crying: ]
GSMAréÀ said:
Here’s hoping Apple fixes this promptly with an update – it certainly can’t be that hard.
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Oh no PLEASE NOT!
the standard 30fps video as most of the other phones do
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That's too bad.
I respect other opinions. But i prefer my described way to take Slow Motio Videos.
So all the best, and have a nice day!
Ok, Nice Feautre! :laugh:
You can download the original video here - 720p @ 120fps (8MB). You'll need a player capable of reducing the framerate to experience the slowdown, the video itself runs realtime.
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This time, i'm really proud of Apple.
Plesae, learn something from here, other manufacturers that do it wrong.
.upscaling from 480p to 720p is still better than taking „SUCKING “ slow-motion videos.. <·
„Piche-Level“ [EXPLAINED]
Hannah Stern said:
Hello, you surely already know about the 120fps-Recording of the Note 3. [TAGS TO THIS THREAD: SlowMo|SloMo|Record|Video|Speed]
Almost every Slow-Motion Capable Device does the Same mistake.
What disappoints me:
If you record a Slow·Mothion-Video, then the Video will be saved as Slow Motion too!
►Better: Save in Original Speed and speed adjustment comes inside of the player
- and being able to choose if the Sound keeps the pitch-level while speed adjustment.
Click to expand...
Click to collapse
and choose if the Sound keeps the pitch-level while speed adjustment ...inside of the Player.
Pitch-Level
2.0x Playback Speed - 2.0x or always keep x1.0 Pitch Level?
For example: VLC Always keeps x1.0, indipendant from Playback Speed. But MPC-HC► makes the Pitch-Level dependent from the Playback Speed (► x2.0 = ♫♪x2.0)
Pitch Level is Tone Height. aka Pitchbend.
AKA=Also Known As
Have a Nice day
Isssue 4ever
I can't really believe that the new Galaxy Notes alos have this issue.
No Sound and not Realtime.
...
Hrm...
Many manufacturers embarrass theirself by doing the same mistake but good the luck 1[email protected] with sound and realtime is possible.:laugh:
I can't believe that the FƵ1000 and the 255 HS also have that issue.
But the SX50 HS and the RX100/3 are completly free of this issue .
...also, the S5 (not the Note 4) are able to adjust the Playback-Speed in the player...
and... duh, forgot what.
Have a nice day
Links and Info
The Canon IXUS 256 HS would be actually nice - it IS nice. (And also low noise at high iso and full resolution iSO6k)
...but it has this again.
Look here, many people also want AUDIO on Slow Motion.
Link 1
Link 2
Link 3,4,5
Link 6
One Advantage
If you want to see the Slow-Motion effect on a Friendly RT-Slow Motion (Output file is the Same as Sensor Records), you've got to slow down inside of the player to see the Slow-Motion effect. And also... not every player has this feature.
This is a big advantage of the Sucking Method but i think, that it's really the one and only advantage.
My New Thread
New Thread: http://forum.xda-developers.com/general/general/slow-motion-phones-device-how-to-imo-t2998500
If you want, you can still write here!
(With the word „Writing“, i meant „Posting“)
:laugh:

Note 4 Detailed GameBench FPS Scores - Impressive

LINK HERE
Seems the phone is able to handle the most demanding games at max fps. Good to know since my next phone is the Note 6 lol.
ps - I think most games are set at a certain resolution then upscaled, which is a win win for the qhd screen. Such a beauty to look at!
Ran the Epic Citadel bench. On the default setting, I avg about 60fps. On the Ultra HQ setting, I'm getting like 50 fps. This is all at 2560x1440 resolution.
Pic - sorry, I couldn't add a picture to the 2nd post above on the xda app once I posted.

How to run 60 fps our s7 edge

Every time i'm playing heavy 3d games lik Asphalt 8, Modern Combat, NBA 2k17 etc. it runs only at 30 fps i'm tired of playing with this fps only. i tried to enable game launcher also download game tuner but no luck. is there a way to reach 60fps?
Its up to the APP dev to make it run at a higher FPS. They do it for the iphone but Android unfortunately is left in the cold
yeah i noticed that after i made this thread i read a post that all games made from Warner bros. it can run 60 fps. i tried to install Mortal Kombat X and the result is real it can run at 60 fps. i just realized it is not because of android it because of optimization
i wonder why others dev need to make a game that limit to 30 fps for android? so sad

Oneplus 8 pro touch latency is bad for gaming

Hello everyone.
I have converted from Rog Phone 2 to Oneplus 8 Pro as the bottom port of my rog phone 2 got damaged and was giving hot temperature warning all the time. My model is IN2020. I am a gamer and I have noticed that as compared to rog phone 2 the touch is slow as I do not think it to be 240hz touch sampling rate at all. I play pubg at 90 fps using [email protected] and same display settings for COD Mobile but 60 fps. I can feel the slow touch response even while scrolling. I would like to know if someone has converted from gaming phone and having the same problem.
Thanks
zohaibshafijutt said:
Hello everyone.
I have converted from Rog Phone 2 to Oneplus 8 Pro as the bottom port of my rog phone 2 got damaged and was giving hot temperature warning all the time. My model is IN2020. I am a gamer and I have noticed that as compared to rog phone 2 the touch is slow as I do not think it to be 240hz touch sampling rate at all. I play pubg at 90 fps using [email protected] and same display settings for COD Mobile but 60 fps. I can feel the slow touch response even while scrolling. I would like to know if someone has converted from gaming phone and having the same problem.
Thanks
Click to expand...
Click to collapse
As a gamer on pc and phones (emulators not the games you've mentioned) I play at 144hz and 200hz on a G-Sync Acer predator z35, but it's dependent on the game and if I can push those FPS, just because a screen is capable doesn't mean your CPU/GPU is.
I would recommend matching the game refresh rate.
You've got a 30fps overhead there PUBG and a 60fps overhead on cod.
Reduce the QHD to FHD, the difference is negligible.
If any of these games can actually run at 120hz then I'd recommend using 120hz, make sure game mode is on for these apps.
Make sure you are actually getting a locked 120fps not 90 or 60.
Remove any other motion smoothing for these apps, they won't help and will reduce input.
dladz said:
As a gamer on pc and phones (emulators not the games you've mentioned) I play at 144hz and 200hz on a G-Sync Acer predator z35, but it's dependent on the game and if I can push those FPS, just because a screen is capable doesn't mean your CPU/GPU is.
I would recommend matching the game refresh rate.
You've got a 30fps overhead there PUBG and a 60fps overhead on cod.
Reduce the QHD to FHD, the difference is negligible.
If any of these games can actually run at 120hz then I'd recommend using 120hz, make sure game mode is on for these apps.
Make sure you are actually getting a locked 120fps not 90 or 60.
Remove any other motion smoothing for these apps, they won't help and will reduce input.
Click to expand...
Click to collapse
Well I have turned the display resolution to FHD+. The touch response is better now than QHD+.
zohaibshafijutt said:
Well I have turned the display resolution to FHD+. The touch response is better now than QHD+.
Click to expand...
Click to collapse
Yep I found the same, that's input lag induced by the resolution though, not the touch display.

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