Dosbox Turbo - Mapping Triggers and Thumbsticks - Shield Tablet General

Hi all,
This thread probably won't get much traction, but I'm pretty sure the developer for DosTurbo isn't very active anymore.
There are really two separate issues here:
1) The analog triggers are not mappable. The in-app mapper does not register them at all. I dug around quite a bit on this, and if I'm not mistaken, DosBox Turbo is really just an android port of Dosbox with some added features. Dosbox itself has it OWN mapper. Has anyone had success getting the triggers to work?
2) The thumbsticks. Now I don't know why the developer restricted the mapping here, but here are the options:
a) map a thumbstick to keyboard keys (like up, down, left, right)
b) map one thumbstick to mouse control, the other to "joystick"
You can only pick either a or b. No combination of both allowed. The problem with this is that I want one thumbstick to map to up, down, left, right and the other to map to the mouse control. You'd think (b) would work, but games without joystick support do not recognize the "joystick" so I'm stuck using the d-pad if I want mouse control on the thumbstick.
FYI, I'm trying to setup the controls of a modern shooter with Duke Nukem 3D. I am very close. The dpad control movements, the right thumbstick controls mouselook, triggers do nothing. I just want the left thumbstick to work like the dpad, and the triggers to work.
If anyone has any advice, please let me know. Like so much in the Android emulation world, things get so very close to perfect without ever reaching it.

Did you tried magic dosbox?

x-nivek said:
Did you tried magic dosbox?
Click to expand...
Click to collapse
That was actually the first emulator I tried for Dos (free version). I found it confusing because at the time I knew nothing about Dosbox. Anyway, last night I bought the full version and yes, the controller mapping is 100% compatible with the Shield Controller. Thanks!
Also it seems the developer for Magic DosBox is active, unlike all the other Dosbox ports. The UI is kind of weird... perhaps that's why I was so confused. Runecrafting and all these other references to fantasy RPGs is an unnecessary layer to the learning curve. That said, the help documentation inside the app itself is quite good.

Actually im interested as well.. can you make make a small guide,link or something for this?
I only found things in russian..

x-nivek said:
Actually im interested as well.. can you make make a small guide,link or something for this?
I only found things in russian..
Click to expand...
Click to collapse
A guide for what? Mapping the Nvidia Controller in Dosbox Turbo, or Magic Dosbox... oor...?

_Concat_ said:
A guide for what? Mapping the Nvidia Controller in Dosbox Turbo, or Magic Dosbox... oor...?
Click to expand...
Click to collapse
Oooops..haha i mean a guide to use magic dosbox on nvidia plz
And after that how is easy is to map the keys

x-nivek said:
Oooops..haha i mean a guide to use magic dosbox on nvidia plz
And after that how is easy is to map the keys
Click to expand...
Click to collapse
Hi people, if there is interest I can make quick video guide for mapper.

Related

NES/SNES/SEGA GEN Emulators

Anyone had any luck with emulation for the TP2? I knew this thing didn't have a D-Pad so... portrait mode is out of question. Now landscape should work but doesn't... at least in full screen(1/6 of the screen to be exact!). The only ones that worked somewhat were Morph Gear (shows 1/6 of the full screen in landscape mode) and Pocket Nester (only portrait works but doesn't rotate when opening keyboard (YES, I tried pocket nester plus also and checked landscape with no avail). I have to admit something... I've been away from WM for a year now and have grow fond of Android. The app store is nice and everything is compatible. WM MAIN PROBLEM is most dev. have left for Apple/Android/Palm...(jk! about Palm, lol) and/or haven't updated their programs in 2 years. Plus, having 8 different common screen size resolutions doesn't help much either. Emulation (albeit, sounds silly) is (or should be) big part of my pda's functionality. The screen isn't as responsive as I had hoped for a smartphone without a d-pad/trackball either. Android/iphone's touch screen is super responsive and I figured WM would be better is they had added the newer capacitive type of touchscreen. I'm really thinking of returning this phone. For $300, it should have been a lot better. I bet developers will come back when WM6.5 comes around with the marketplace and all. But who knows... Before you all start flaming, please remember I've been here for several years and am just a little frustrated after hours of trying to figure out what works and what doesn't with my old programs. Also, if anyone finds a solution for better emulators, PLEASE feel free to post something. I will do the same as soon as I regain my composer and get some sleep. I really hate to completely abandon WM and would like to find a solution. The TP2 really has a lot of good points but I'm sure most know what they are and what are some of it's shortcoming (which are aggravating me right now). It is pretty new and will sure to have a lot more folks working behind this sub-forum section soon enough. It is a pretty damn cool phone... just pissing me off right now. Please make a comment or suggestion below.
Good night!
I believe Morph Gear WILL work out as a good all-around emulator. As resting my mind somewhat, I realized there is an option to stretch rom image to full screen in the individual emulator console settings (example: SNES console). Combined with the k for Raphael app., landscape mode WILL work. And about the touch screen and D-pad, more force on the touch screen DOES help for better responsiveness for use without the stylus. The D-pad is somewhat made up for with the zoom bar (which sometimes zooms or scrolls (depends on what app you're using). Since I have answered my own questions (without any help from you all! ), let this be a lesson to all newbies... even old folks (members, I should say) make mistakes. I think I'll keep the TP2 (major dilemma avoided) but WM should take a lesson from apple/android and get capacitive screens!
I guess we'll have to wait on WM7 for that though
I had the same problem with Pocket Nester. I actually had to revise my comment. This is basically a bump.
I have the (telus) TP2 and have got morph gear working if you have a ctrl key there is and easier way but to get it working on my phone i downloaded KforTouchPro and morphgear start KforTP and hit switch to M$ IME then minimize then slide out my keyboard and open morphgear (i have found sliding after causes plroblems) and then im free to play (however another issue if i touch the landscape Right side of the screen if gets all screwed up but if i touch the landscape Left side of the screen it goes full screen.
If you really wanna go portrait this MIGHT work http://www.slipperybrick.com/wp-content/uploads/2008/12/bt_gamepad.jpg
shawndh said:
I had the same problem with Pocket Nester. I actually had to revise my comment. This is basically a bump.
Click to expand...
Click to collapse
I got pocket nester plus to work along with k for raphael. The up down left right arrows are backwards so it'll take a second to figure it out.
On my Wing, Pocket nester would work in landscape mode when I turned GAPI off in the graphics settings. haven't tried on the TP2 yet. The lack of a dpad is a game killer.
toadlife said:
On my Wing, Pocket nester would work in landscape mode when I turned GAPI off in the graphics settings. haven't tried on the TP2 yet. The lack of a dpad is a game killer.
Click to expand...
Click to collapse
yeah, it takes some getting used to, for sure... I had PLENTY of practice with my good old HTC Dream (which has a trackball) but actually once you get used to the arrows and keys on the landscape physical keyboard, your gameplay improves. Mainly, becasue there is more room for your fingers. I used to use my HTC Wizard with the D-pad and it was great but some games were hard to play with the dpad and two hardware softkeys. BOY, that was a great phone! It had so many keys to map for portrait mode (5 plus the dpad! Another small flaw with the TP2. only volume keys and a back button are mappable. I'm sure we'll get the speaker/mute button working on the back soon enough. well, a bad strom is here and I am afraid for my pc's life... so I must go! lol... I hope my surge protector works well. **** it, I'm pulling the plug...
I use Morph Gear for my emulation. Although it slower then other programs it's still playable. I can use the keyboard for playing and can stretch the screen so It looks pretty good especially with the image smoothing on.
One thing I do recommend is FPSeCE this is a playstation emulator. You can search around google for version 9.6 it works great in landscape. The framerate is a bit slow on some games but most are playable. FFVII puts out around 30-40 frames for me with sound off and keyboard works great. Just make sure you have the GFX set to GAPI, Landscape right, and that you start the program with the keyboard open. If you do that you won't need the WVGA fix to use it.
I'm really curious if it might be possible to use a bluetooth controller... I would totally rock a BT modded SNES with my TP2... ::dreams::
toadlife said:
On my Wing, Pocket nester would work in landscape mode when I turned GAPI off in the graphics settings. haven't tried on the TP2 yet. The lack of a dpad is a game killer.
Click to expand...
Click to collapse
i just cant for the life of me figure out why people still use these poorly written old fasioned emulators when SmartGear exists!!
http://www.bitbanksoftware.com/private/smartgear.zip
full screen in landscape on my tp2 with FULL keyboard mapping support.
NES, TG16, GG, Gen, SMS, GB, GBC
tgwaste said:
i just cant for the life of me figure out why people still use these poorly written old fasioned emulators when SmartGear exists!!
http://www.bitbanksoftware.com/private/smartgear.zip
full screen in landscape on my tp2 with FULL keyboard mapping support.
NES, TG16, GG, Gen, SMS, GB, GBC
Click to expand...
Click to collapse
Never heard of smartgear. That's why I still used those old fashioned emulators. Unfortunately even the best software can't give the TP2 a dpad.
Thanks for the heads up. Ill give this a whirl.
toadlife said:
Never heard of smartgear. That's why I still used those old fashioned emulators. Unfortunately even the best software can't give the TP2 a dpad.
Thanks for the heads up. Ill give this a whirl.
Click to expand...
Click to collapse
W A S Z work just fine as a dpad. then I O K L for X Y A B
tgwaste said:
i just cant for the life of me figure out why people still use these poorly written old fasioned emulators when SmartGear exists!!
http://www.bitbanksoftware.com/private/smartgear.zip
full screen in landscape on my tp2 with FULL keyboard mapping support.
NES, TG16, GG, Gen, SMS, GB, GBC
Click to expand...
Click to collapse
Tried Smartgear and its good!
Now it needs SNES and GBA support
WaLshy11 said:
Tried Smartgear and its good!
Now it needs SNES and GBA support
Click to expand...
Click to collapse
ya, thats the only thing lacking.
feel free to let the author know you would like him to finish SNES:
http://www.modaco.com/content-page/...o-gameboy-emulator-for-sp-beta-test/page/940/
toadlife said:
Never heard of smartgear. That's why I still used those old fashioned emulators. Unfortunately even the best software can't give the TP2 a dpad.
Thanks for the heads up. Ill give this a whirl.
Click to expand...
Click to collapse
The days of the dpad are over unfortunately. Android ( G1-Magic) devs are now making touchscreen virtual dpads that work great for their emulators.
Hopefully we will see those soon here. They have some really nice emulators already.
tgwaste said:
W A S Z work just fine as a dpad.
Click to expand...
Click to collapse
Maybe for you, but not for me. I play games where pressing diagonal directions is important. That doesn't work out so well when using a keyboard. Smartgear doesn't emulate the sound correctly on my favorite game, Bases Loaded. It's still a pretty good emulator though.
kable said:
The days of the dpad are over unfortunately. Android ( G1-Magic) devs are now making touchscreen virtual dpads that work great for their emulators.
Hopefully we will see those soon here. They have some really nice emulators already.
Click to expand...
Click to collapse
Without a multi-touch screen, I think screen controls are a non-starter. Lack of tactile feedback is also a bummer.
toadlife said:
Maybe for you, but not for me. I play games where pressing diagonal directions is important. That doesn't work out so well when using a keyboard. Smartgear doesn't emulate the sound correctly on my favorite game, Bases Loaded. It's still a pretty good emulator though.
Click to expand...
Click to collapse
the phone doesnt support multitouch though, so onscreen controls are going to be much worse than using WASZ
tgwaste said:
the phone doesnt support multitouch though, so onscreen controls are going to be much worse than using WASZ
Click to expand...
Click to collapse
Check this out!
If I can get this to work, I'll be in business!
After the Dream
After seeing the amazing emulators for the G1/Dream (especially the gba emu) I am somewhat disappointed that the winmo emulators that are out are really no where near as good as whats running on android. My theory is that android has proper support for the graphics chip on board and this is just one more reason I think android running on a TP2 would open up so much potential for the TP2's hardware. But hey if someone could get an emulator running at full speed at the 800x480 resolution that would rock. I would even take 640x480 with black borders if it had good frame rates. Imagine running the tv-out and having your own console emulator. I really hope that the marketplace will open up doors for more support for these kinds of things like it did for android. My G1 has been out for a year next month and boy has it come a long way. Winmo has had a huge headstart which I think will help jumpstart the market.

[Q] Snes9x ex and Sixaxis Controller - 2 players using ps3 controllers

Hey everyone,
I was wondering if anyone had any luck using 2 PS3 controllers in SNES9X-EX?
Is it possible to bind keyboard buttons to both player 1 and 2 within the emulator. Posted in the SNES9x forums, but they seem pretty dead.
Thanks!
Pietro
interesting thought. but i don't know how that'd work. I would like to know as well.
my idea is to use the first 12 letters of alphabet for controller 1 and next 12 for controller 2.
Since you can bind buttons in both programs, it should work. The problem I'm facing is that you can't assign the input of "Keyboard" to more than 1 player.
I stand corrected, here is an update from Robert Broglia
Right now there is one key map per device type, and USB controllers are part of the generic "keyboard" type. Once I get a host cable for testing, I should be able to treat them as a separate device with their own key config. Full per-player mappings are coming after that.
Click to expand...
Click to collapse
Yeah the main problem is that the utility just lets you assign different keys to the controllers. So there's definately enough keys on the keyboard for several controllers but snes9x ex only allows for 1 player to use the keyboard. It should be easy to just allow both players to use the keyboard as long as they are all different keys right? I wonder why this wasn't fixed yet. It is the best snes emulator I've found.. Just a shame about that limitation.
Don't know if this is the right place to post this.
But why had snes9x ex been removed from android market.
Catch ya later..
crualfoxhound said:
Don't know if this is the right place to post this.
But why had snes9x ex been removed from android market.
Catch ya later..
Click to expand...
Click to collapse
I talked to the developer and he said google removed it due to "Content Violation"
In my experience, both controllers work but they share the same buttons. So two player games don't work correctly.
hobjob said:
Hey everyone,
I was wondering if anyone had any luck using 2 PS3 controllers in SNES9X-EX?
Is it possible to bind keyboard buttons to both player 1 and 2 within the emulator. Posted in the SNES9x forums, but they seem pretty dead.
Thanks!
Pietro
Click to expand...
Click to collapse
Bump

Xperia PLAY Touchpad emulation, using trackpad.

Hello,
I almost got Minecraft running on my HTC Desire, WITH NO EXTERNAL CONTROLLERS! DPAD Works, Put/Destroy works, BUT, i can't look around. That was controlled by the right touchpad, on the Xperia PLAY. My question: Can we use the trackpad, to emulate the touchpad? If someone finds the answer, i'll also release the info on how to play it using no external controllers
I am keeping the info, since i don't want someone to steal my ideea
(Vid coming tomorrow)
What if someone "steals your idea"? someone smart enough to emulate the right Touchpad probably knows better than to look at your thread.
Check /system/usr, find out what controls the Touchpads and then use something else to remap it (like say, a PS3 controller, Wii remote).
GazaIan said:
Check /system/usr, find out what controls the Touchpads and then use something else to remap it (like say, a PS3 controller, Wii remote).
Click to expand...
Click to collapse
As i said, i succeded in emulation of ALL the keys, with NO EXTERNAL controller. This is my goal. Everything must be done on the phone. The optical trackpad (on most phones) would be a good choice for emulation.
*starts recording vid*
andreigherghe said:
As i said, i succeded in emulation of ALL the keys, with NO EXTERNAL controller. This is my goal. Everything must be done on the phone. The optical trackpad (on most phones) would be a good choice for emulation.
*starts recording vid*
Click to expand...
Click to collapse
AFAIK; this is not possible. The touchpad on the Xperia play is a synaptics touchpad running "below" android. I am currently writing a kernel module that emulates the synaptics touchpad, sending events to the linux input system while reporting as a synaptics tp.
I'll let you know how I get on. Just compiling now...
Rc-Blob said:
AFAIK; this is not possible. The touchpad on the Xperia play is a synaptics touchpad running "below" android. I am currently writing a kernel module that emulates the synaptics touchpad, sending events to the linux input system while reporting as a synaptics tp.
I'll let you know how I get on. Just compiling now...
Click to expand...
Click to collapse
Oh, AWESOME! (You'll be mentioned in "Credits", in video and the thread i'll start )
Any progress?

[Q] Key Mapping Onlive Controller

Hi,
I wondered if anyone had had any joy using their onlive controller with standard apps?
It obviously works perfectly with Onlive, and I've also been using it pretty well with N64oid and GBoid. I loaded up Dead Trigger though, and all hell broke loose, and not in the way I wanted it to. It's clear the keys aren't mapped correctly, but I can't see any way of doing it manually, nor can I find any details on the web (although I may be being blind)
If anyone has any info that can help get it sorted to play, or if someone can point me in the right direction, that would be brilliant.
Thanks all.
Matt

[Q] What About Controller in game

Hi i have a simple question what about games that doesn't suported controller ? Is there a button maping that simulate the the touchscreen and hardware button like JXD device ??
Dead-neM said:
Hi i have a simple question what about games that doesn't suported controller ? Is there a button maping that simulate the the touchscreen and hardware button like JXD device ??
Click to expand...
Click to collapse
The controller has a few different modes. There will be GameSmart mode for games that support controllers and for touch screen games, there is Mouse mode. Games like Fruit Ninja are still playable in this mode because you move the left analog to swipe across the screen as your normally would.
MCZ.userSDK said:
The controller has a few different modes. There will be GameSmart mode for games that support controllers and for touch screen games, there is Mouse mode. Games like Fruit Ninja are still playable in this mode because you move the left analog to swipe across the screen as your normally would.
Click to expand...
Click to collapse
Ok ok but for games like ultimate stick ninja or flashout 3d ? you need to touch more than one button so mouse mode won't work.
My question is :1/ Is there a way to emulate a touch screen with the controller ?
2/ if not is the mojo compatible with tincore keymapper or apps like that ?
thanks
Dead-neM said:
Ok ok but for games like ultimate stick ninja or flashout 3d ? you need to touch more than one button so mouse mode won't work.
My question is :1/ Is there a way to emulate a touch screen with the controller ?
2/ if not is the mojo compatible with tincore keymapper or apps like that ?
thanks
Click to expand...
Click to collapse
We have been speaking to the developer of tincore keymapper and there may be other options that we introduce in the future. Right now the focus is on enabling gamepad support natively within games. It's not just us that are pushing this either - Google and Nvidia have been part of the general outreach and you're going to see an explosion of new games and updates for older titles over the next 6-12 months that bring controller support on Android to the fore.
Mad Catz Rich said:
We have been speaking to the developer of tincore keymapper and there may be other options that we introduce in the future. Right now the focus is on enabling gamepad support natively within games. It's not just us that are pushing this either - Google and Nvidia have been part of the general outreach and you're going to see an explosion of new games and updates for older titles over the next 6-12 months that bring controller support on Android to the fore.
Click to expand...
Click to collapse
Hi buy my mojo today thanks for your awnser i think i'm gonna root it etc ...
Dead-neM said:
Hi buy my mojo today thanks for your awnser i think i'm gonna root it etc ...
Click to expand...
Click to collapse
Hi!
If my app does not work drop me an email.

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