Past news articles - Oculus Rift

The new Oculus Rift, what you need to know
Why a 4K display on the Note 5 is a very smart move
Can VR justify QHD and 4k displays
Have you tried Virtual Reality.. how will it change technology?

Related

Galaxy S7 and Gear VR experience

So Facebook (Oculus) has come up big time supporting Samsung. Let's discuss everything related to VR hardware and S7 related experience here.
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Free VR headset for all S7 and S7 edge pre-orders in US and Europe.
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Well VR on 1440p just sucks. Samsung could have brought out 4k, that would have been a huge improvement, but on 1440p you can even see subpixels. Hopefully the s7 edge+ will be 4k, then VR will start to become interesting I think.
I think that's the limitation of the screen and SOC. I don't think that even exynos 8890 or SD820 could handle 4K with reasonable frame rates.
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omeryounos said:
I think that's the limitation of the screen and SOC. I don't think that even exynos 8890 or SD820 could handle 4K with reasonable frame rates.
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Sony's Z5 has 4k and that's based on an 810, so the above soc's should easily be able to handle 4k. I'm really not sure why nobody seems to bring out 4k screens this year. It would take VR to a new level. Yes, at 4k ,you'd still see pixels, but it would be a huge upgrade and a LOT better VR experience. This whole '1st gen' VR just sucks. I guess we'll have to wait to 2017 though to see a better VR gen appear, maybe the oculus 2 then.
It kinda pisses me off though. I mean who cares about a slightly better camera, a slightly faster cpu. That's not the stuff that matters anymore. My Nexus 6p shoots perfect pictures and everything sails perfectly smooth. But VR just still sucks and everyone that has tried the current VR generation at least has seen the potential that this has. This is going to be huge. But not just this year because the manufacturers dont care about it. I dont get that at all .... If the S7 would have had 4k, I would have bought it without thinking twice ! But now, why the hell should I buy a phone that's only slightly better/faster than what I have now ? (one could even argue that the Nexus 6p is better, I'm pretty sure the interface at least is smoother). So without 4k, no reason to upgrade at all. [/end of rant]
gekkehenkie11 said:
Sony's Z5 has 4k and that's based on an 810, so the above soc's should easily be able to handle 4k. I'm really not sure why nobody seems to bring out 4k screens this year. It would take VR to a new level. Yes, at 4k ,you'd still see pixels, but it would be a huge upgrade and a LOT better VR experience. This whole '1st gen' VR just sucks. I guess we'll have to wait to 2017 though to see a better VR gen appear, maybe the oculus 2 then.
It kinda pisses me off though. I mean who cares about a slightly better camera, a slightly faster cpu. That's not the stuff that matters anymore. My Nexus 6p shoots perfect pictures and everything sails perfectly smooth. But VR just still sucks and everyone that has tried the current VR generation at least has seen the potential that this has. This is going to be huge. But not just this year because the manufacturers dont care about it. I dont get that at all .... If the S7 would have had 4k, I would have bought it without thinking twice ! But now, why the hell should I buy a phone that's only slightly better/faster than what I have now ? (one could even argue that the Nexus 6p is better, I'm pretty sure the interface at least is smoother). So without 4k, no reason to upgrade at all.
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Your Nexus 6P takes perfect pictures? Pretty sure it doesn't in low light situations. The new phones that come out also aren't really aimed at those with newer phones, but for those that haven't upgraded in the last two years. 4K for VR would be awesome, but I'm sure Oculus were the ones that didn't want the Gear VR to provide a better experience than what you get on the rift. Also not sure if Samsung have any <6" 4k amoled screens at this point that are good enough for VR/Smartphones . I figured I would switch from my Note 4 to the S7 Edge with the free Gear VR, as that will hold me over until we get 4k screens with the S8 and Note 7.
Toss3 said:
Your Nexus 6P takes perfect pictures? Pretty sure it doesn't in low light situations.
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What makes you say that ? The nexus 6p was optimized for low light (just like the s7 is now), and was until the s7 THE best phone for low light photos: http://imgur.com/a/dfgLs
Sure the S7 probably is slightly better but I dont care, I'm not a photo purist. My nexus 6p shoots very nice low light photo's and that's all I care about.
but I'm sure Oculus were the ones that didn't want the Gear VR to provide a better experience than what you get on the rift
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Yeah that's what I figure too. It must have been a deal between samsung and Oculus/facebook. Zuckerberg knew that if the S7 would feature 4k, it would KILL the oculus and that's why they made a deal. Gear VR is a joint project between them anyway and Zuckerberg also spoke during the Samsung S7 presentation so they're good 'friends' nowadays anyway. Really really too bad. The joke would be huge if Apple decided to feature the iphone 7 with 4k and go from nowhere to the leading position in the VR race It would become my first iphone then
gekkehenkie11 said:
Sony's Z5 has 4k and that's based on an 810, so the above soc's should easily be able to handle 4k. I'm really not sure why nobody seems to bring out 4k screens this year. It would take VR to a new level. Yes, at 4k ,you'd still see pixels, but it would be a huge upgrade and a LOT better VR experience. This whole '1st gen' VR just sucks. I guess we'll have to wait to 2017 though to see a better VR gen appear, maybe the oculus 2 then.
It kinda pisses me off though. I mean who cares about a slightly better camera, a slightly faster cpu. That's not the stuff that matters anymore. My Nexus 6p shoots perfect pictures and everything sails perfectly smooth. But VR just still sucks and everyone that has tried the current VR generation at least has seen the potential that this has. This is going to be huge. But not just this year because the manufacturers dont care about it. I dont get that at all .... If the S7 would have had 4k, I would have bought it without thinking twice ! But now, why the hell should I buy a phone that's only slightly better/faster than what I have now ? (one could even argue that the Nexus 6p is better, I'm pretty sure the interface at least is smoother). So without 4k, no reason to upgrade at all. [/end of rant]
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the Z5 uses an IPS LCD display, which have very bad response times for VR. UHD amoled displays are just too expensive at this time.
You would need a 8K panel to not see the sub pixels because oculus use magnifying lenses (which is an ugly hack) to artificially increase the FOV.
By comparison, if you use a HMZ-T3 HMD, even through it uses 2 720p micro OLED panels (which btw is a much better solution than one 1440p OLED panel, though more expensive), you don't see any sub pixels even at 720p resolution, so no screen door effect, unlike the Gear VR and Oculus Rift
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---------- Post added at 02:34 PM ---------- Previous post was at 02:23 PM ----------
gekkehenkie11 said:
What makes you say that ? The nexus 6p was optimized for low light (just like the s7 is now), and was until the s7 THE best phone for low light photos: http://imgur.com/a/dfgLs
Sure the S7 probably is slightly better but I dont care, I'm not a photo purist. My nexus 6p shoots very nice low light photo's and that's all I care about.
Yeah that's what I figure too. It must have been a deal between samsung and Oculus/facebook. Zuckerberg knew that if the S7 would feature 4k, it would KILL the oculus and that's why they made a deal. Gear VR is a joint project between them anyway and Zuckerberg also spoke during the Samsung S7 presentation so they're good 'friends' nowadays anyway. Really really too bad. The joke would be huge if Apple decided to feature the iphone 7 with 4k and go from nowhere to the leading position in the VR race It would become my first iphone then
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More like, the VR is still a niche market and regular users are totally content with 1440p 5.5" panels on their phones, there aren't enough VR users out there for Samsung to justify the cost and 2160p vs 1440p on a cell phone panel is more of a gimmick than anything else to anyone but VR users.
Finally, VR games are GPU intensive, it costs a lot of power (read battery) and dissipates a lot of heat (which you need to constantly keep under a certain temperature) to drive a VR game or app at 2160p (or higher).
A 2160p panel would make much more sense on the actual RIFT device that can be driven by proper GPU architectures (Pascal or Polaris coming in 2016), that said, Oculus have to do with what they are given, and Samsung isn't producing small sized 4K OLED panels, in fact there isn't enough demand on the Rift to justify the production of a custom panel for it, not to mention it's already overpriced enough as it is (€750 in Europe, which is a joke...Good luck targeting mainstream consumers with prices like that)
mathieulh said:
You would need a 8K panel to not see the sub pixels because oculus use magnifying lenses (which is an ugly hack) to artificially increase the FOV.
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Yes and you'd need 8k *per eye* to stop seeing pixels at all, I know. But still, 4k would be a huge upgrade over 1440p. If I play a 1080p VR movie or a 1440p, that's a huge difference already in the whole expierence (1080p just really sucks, 1440p is just bearable in my opinion). The coming years we'll see every year a better and better experience up till the point when we've reached that 8k per eye in combo with low response rate. It's a gradual process. But that's why I'm a bit pissed that another year seems to be thrown away now nobody is implementing 4k this year. I just cant wait man VR is going to be huge, everybody who tried gear VR knows that.
mathieulh said:
More like, the VR is still a niche market and regular users are totally content with 1440p 5.5" panels on their phones, there aren't enough VR users out there for Samsung to justify the cost and 2160p vs 1440p on a cell phone panel is more of a gimmick than anything else to anyone but VR users
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It's a chicken-egg dilemma. Samsung now seems to have chosen the strategy to first get more people into VR (the whole s7 presentation was built up around VR and they're giving away free gear vr's now with pre-orders). But not offering a good experience, by offering 1440p, most likely wont attract huge interest. My collegue for example was really excited about VR coming but when he tried the current gen his excitement was totally gone. And I must say my own experience was quite similar. In my opinion the current VR gen is just a promise of better days to come: you can see what it can do but just at very low quality.
gekkehenkie11 said:
It's a chicken-egg dilemma. Samsung now seems to have chosen the strategy to first get more people into VR (the whole s7 presentation was built up around VR and they're giving away free gear vr's now with pre-orders). But not offering a good experience, by offering 1440p, most likely wont attract huge interest. My collegue for example was really excited about VR coming but when he tried the current gen his excitement was totally gone. And I must say my own experience was quite similar. In my opinion the current VR gen is just a promise of better days to come: you can see what it can do but just at very low quality.
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Try the Sony HMZ series and you will see what a good HMD is like (sub pixels can't be seen at all, you feel like in front of a 130" screen), that said, no VR on those since you only have a 45° FOV and no head tracking. At least they don't compromise the FOV for image distortion and screen door effects though.
Well, maybe 2016 will be a lost year in the VR world, but things WILL get interesting the coming years, if samsung can get indeed 11k displays for phones ready by 2018: http://www.mobilechoiceuk.com/News/...a-11k-screen-samsungs-on-it.aspx#.Vhd8iDYVjIU
I think (a modification to) Sony's Z5 approach is going to be the right way. in non-VR usage these phones should render 1440p but when connected to a VR headset, the higher resolutions should become enabled. I think that's going to be the way of the future.
gekkehenkie11 said:
This whole '1st gen' VR just sucks.
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For 100 USD/EUR no, it doesn't suck at all.
gekkehenkie11 said:
Well, maybe 2016 will be a lost year in the VR world
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In will only be lost for you, everybody else will enjoy the technology.
I suppose you never watched TV until Full HD became available. Well...your loss
Your remarks remind me of the fox and sour grapes. VR is here and you have very limited options with your Huawei phone.
How much can the VR sell for?
1440p/2 is just about bearable for VR, Samsung are not looking to directly compete with Oculus Rift, this entry level VR so the experience reflects that.
Will Samsung give Gear VR or Gear VR2 with pre-orders? Do anyone know?
Cst79 said:
For 100 USD/EUR no, it doesn't suck at all.
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So you call seeing sub-pixels and lag that makes you nauseous actually a good experience ? Good for you then.
VR is here and you have very limited options with your Huawei phone.
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LOL, you never heard of google cardboard ? I have this one http://www.homido.com/ (which actually isnt even cardboard cause it doesnt feature the cardboard button) but there are so many different (cardboard based) VR goggles out there, anyone with a smartphone can have VR and has a zillion options, just check out Amazon: http://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias=aps&field-keywords=vr+goggles
But it doesnt matter which headset you're using, they all just s*ck cause 1440p is the max that's currently out there. Sony's Z5 is the only phone with a 4k display out there but those engineers at Sony made it so you cant use 4k for VR, not sure what they were thinking there ...
Shocky2 said:
1440p/2 is just about bearable for VR, Samsung are not looking to directly compete with Oculus Rift, this entry level VR so the experience reflects that.
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Agreed that it's about bearable. Obviously when they designed the Gear VR together with Oculus, they agreed not to compete with them and dont bring 4k to the consumer just yet. It's business I get that. I just wish they hadnt made such a deal would have pushed full power forwards. Cause now Samsung doesnt do it, I dont see nobody else doing it neither, at least not in 2016 ...
Shocky2 said:
1440p/2 is just about bearable for VR, Samsung are not looking to directly compete with Oculus Rift, this entry level VR so the experience reflects that.
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gekkehenkie11 said:
Agreed that it's about bearable. Obviously when they designed the Gear VR together with Oculus, they agreed not to compete with them and dont bring 4k to the consumer just yet. It's business I get that.
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Oculus Rift resolution per eye: 1200x1080.
Gear VR resolution per eye: 1440x1280.
Surprise...Gear VR has better resolution than the best VR solution available.
Cst79 said:
Oculus Rift resolution per eye: 1200x1080.
Gear VR resolution per eye: 1440x1280.
Surprise...Gear VR has better resolution than the best VR solution available.
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We will see how that turns out.

Low Budget Phone for VR-Gaming on PC

Hi I just wanted to ask witch phone is the best for PC Vr streaming. It'll be my secondary phone therefore a good battery, a good camera, etc. is not necessary. I've read that you need at least 2gb of ram and Android 5 to work properly. But I don't know which screen resolution you need and if an amoled display is better as an ips display. I found a good deal for the Yotaphone 2 for 160$. Are there better smartphones in the same price range.
Thank you for your help
Perhaps a used nexus 6? I see them on swappa for that sometimes, and that's what I used.
1440p amoled display and huge
I'd recommend buying a used LG G2 or G3. The G2 has fullHD resolution and the G3 has 1440p. The G3 is also a great overall phone though, so you should probably look for a cheaper 1440p phone. By the way, you can still see the single pixels of the screen when using a cardboard, even with 560dpi. Its better than the HTC Vive, but a high resolution should be your main argument .

Daydream VR

Any news about VR?
I've used daydream with booth normal Pixel an the higher resolution XL and can live with just HD.
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dondavis007 said:
Any news about VR?
I've used daydream with booth normal Pixel an the higher resolution XL and can live with just HD.
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All I hear is that OP5 won't have daydream just because the screen is IPS-LCD, not AMOLED like Pixel or Pixel XL. Daydream only enable by Google when the phone use 2K AMOLED screen. IPS-LCD won't get any even it has the same resolution.
So, probably OP5 won't feature any Daydream.
No amoled? Are you sure? Are they going to sell a much more expensive handset with no amoled? That would be a huge mistake! I'm really willing to buy one, but with no amoled I won't do it!
mamatgiler94 said:
... because the screen is IPS-LCD, not AMOLED ...
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That's the first time I've read any source claim that the screen wouldn't be AMOLED, so what's your source? Whether the phone has QHD seems to be in grave doubt though. Next week and all will be revealed.
mamatgiler94 said:
All I hear is that OP5 won't have daydream just because the screen is IPS-LCD, not AMOLED like Pixel or Pixel XL. Daydream only enable by Google when the phone use 2K AMOLED screen. IPS-LCD won't get any even it has the same resolution.
So, probably OP5 won't feature any Daydream.
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The OP5 will definitely have an AMOLED, dont worry
It will be an amoled, it might just be 1080p tho...
It will most probably have the same screen as Oppo R11 which is a 5.5" Full HD AMOLED. I'm so very disappointed. This OP3 screen is horrible in VR -- it's slow, the pixels are huge, there's the glow that shouldn't be there...
It has 401 pixels per inch, which a bit lower than HTC Vive & Oculus Rift at 455.63 PPI which both felt way too pixelated for me when I tried them. I returned the Vive for that reason, VR content was not enjoyable at all. Samsung Gear VR with the S8 is more acceptable and with that I can see the stuff on screen better and I don't have to go very close to the objects like with Vive & Rift & OP3. The new Pixels should have 2K+ screens AND be faster to meet the Daydream specs, so I'll personally just wait for those and go test when they come out...
These HMD's for Windows Mixed Reality have screens that have much more usable PPI at 704.66: http://www.tomshardware.com/news/acer-hp-windows-mixed-reality-dev-kits,34389.html
1440x1440 resolution, 2.89" size, 90 hz refresh rate..they're most probably LCD, though, not AMOLED, so it remains to be seen how good they are for VR/AR/MR.
TL;DR: If the OP5 had a 2K screen it would have 33% better pixel density which would vastly improve VR usage over 1080p. Better to wait for the new Pixels if you're like me and would love to use mobile VR
Hey guys, Does anyone know about the Daydream support for OP 5? Before it was just speculations, now the phone has launched does anyone have any update regarding this topic? I have searched the net but no one has mentioned anything about VR. Infact no one has covered this point in their review etc.
Thanks!
sunnyhj said:
Hey guys, Does anyone know about the Daydream support for OP 5? Before it was just speculations, now the phone has launched does anyone have any update regarding this topic? I have searched the net but no one has mentioned anything about VR. Infact no one has covered this point in their review etc.
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No one covered because there is no official support. Officially the OP5 is not compatible with Daydream, and OP does not sound interested. It is unknown (at least to me) if this phone covers one of the requirements: a surface temperature sensor. Since the main purpose of the OP line is to provide best processor/memory for less price, is likely that this sensor is absent.
That being said, there is a thread about how to force a rooted OP3T to support Daydream. Should be the same with OP5.

Google Cardboard not rendering right?

Hi, I've got a galaxy a5 2017 and for some reason the Google cardboard app (and all other cardboard apps) render weird. I made a screen capture so you can see.
https://youtu.be/dEFa3qdIuhg
May b something related to zoom or display dpi level
Same issue, although not that heavy, on my Samsung S7, but only on some apps.
Maybe we could merge threads and wait for suggestions?
https://forum.xda-developers.com/mobile-vr/cardboard/horizontally-misaligned-images-s7-t3734725
Please note that I do not change any option when switching from a game to another, but some work properly, some do not.
yea
I think I found the solution: check the screen settings of your phone.
On my S7 I have 3 choices:
HD (1280x720)
FHD (1920x1080)
WQHD (2560x1440)
Cardboard works properly only with last one.

Your thoughts on the new Razer smartphone with 120 fps LCD 1440p display for VR use

Hey everyone
There is a new phone called Razer which claims 120hz refresh rate on its LCD display released a month ago now. This feels like an exciting new phone to get as a VR fan. I am assuming being LCD, it has an RGB type matrix with 3 sub-pixels making this the most superior display for reducing SDE (Side Door Effect) than any other display including Rift/Vive/PSVR apart from Xperia Z5 and XZ Premium phones (4k RGB displays) and some LG phones with 1440p LCD displays.
So potentially, google cardboard VR games and apps could be more immersive than on any other phone because of the combination of very high refresh rate for smooth motion and reducing motion blur/sickness and high sub-pixel density for reducing SDE. That excites me. I already enjoy google VR apps with hardly any SDE on my Sony Xperia Z5 Premium 4k RGb display phone but there is noticeable motion blur when turning my head quickly. I also have a PSVR that 1080p RGB OLED display with higher sub pixel density than GearVR/Rift/Vive, but what makes PSVR smash mobile VR out of the park is the 120hz refresh rate on its display. I play all sorts of fast action games in it and never suffer motion sickness...its incredible.
So for Razer phone to have 120hz refresh rate is bloody exciting and could take us one step closer to that of the PSVR 120hz or Vive/Occulus 90hz experiences. Of course what would still be lacking is room space position tracking unless you use the Trinus VR with PC and cameras to play Steam VR games which is a tricky thing to fully achieve.
But reality check. Apps and games have to be specifically developed to support 120hz. Most games and apps today are coded to max at 60fps. But that's still cool. Even if apps lock at 60hz, which most OLED phones and Samsung phones with Gear VR achieves, the Razor will still have a better motion and display experience due to the higher sub-pixel density than OLED phones. At least in theory.
So, if any of you have bought the Razer, do please let us know your thoughts and if you have have tested VR games and apps on it. Do current VR games/apps look and play better with this phone? Or is it a crushing disappointment for VR?
Also interesting in hearing about the experience from anybody that has bought one.

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