Why can't record 1080p with 60fps? - Nexus 6P Q&A, Help & Troubleshooting

Why is this not available on the newest version of nexus line?
If you pick a other app, is then possible to record 1080p 60fps?
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????
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Hmmmm cant see anywhere the answer
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Technically speaking the Snapdragon is capable of processing 1080 @ 120 FPS, however there may be either a hardware limit on the sub-processor of camera (haven't even looked if there was one). As far as I can see from the kernel source posted on AOSP there is a high media profile for [email protected] fps and [email protected], Theoretically you might be able to just create another entry in the profile to enable it.

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I'm very very interested to this discussion! The last nexus 6 was 100% capable of recording fullhd videos @60fps but Google disable that function and nobody know why, I was absolutely sure that in this nexus 6p that record mode would be present! There are no reason why it should be disabled, who cares if I can record a bird at 240fps (in slow motion), how many times somebody use this functions? One in a month?
How many instead make some (normal) videos? Maybe two/three times a week or even more and recording @ 60fps instead of 30fps is like day and night! Damn Google.

Why would you ever want to record 1080p videos @ 60fps? You would never be able to tell the difference from from 30fps. The human eye can only see about 42-45 fps. If you shoot a video at 60fps it is actually going to look unnatural. Most that shoot 60fps do so only because they intend to slow it down to 30fps in post production.
30fps is the standard and it is rare to shoot video at higher frame rates. In fact, shooting at 60fps would reduce your shutter speed requiring more light to get a quality video.

nonnasmyladie said:
Why would you ever want to record 1080p videos @ 60fps? You would never be able to tell the difference from from 30fps. The human eye can only see about 42-45 fps. If you shoot a video at 60fps it is actually going to look unnatural. Most that shoot 60fps do so only because they intend to slow it down to 30fps in post production.
30fps is the standard and it is rare to shoot video at higher frame rates. In fact, shooting at 60fps would reduce your shutter speed requiring more light to get a quality video.
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Because 60fps looks a lot better - obviously.
I don't know how you, or anybody can even come close to thinking the 30 frames per second is OK when you have the option of 120 and 240.
Have you never seen a YT video with 60fps!? Yeah... You're blind if you can't see the difference. It makes no sense for Google to have those very high frame rate options but still not have 60 frames per second at 1080p.
Also, no, you are wrong about people slowing down 60 frames per second video. You would slow down 120 or 240, yes, but nobody in their right mind would use 60 frames per second down to 30 in today's world. You would just use the 60 frames per second video because it looks a lot smoother.
You sound very ignorant in your post. Nearly all of what you said is bull****.

nonnasmyladie said:
Why would you ever want to record 1080p videos @ 60fps? You would never be able to tell the difference from from 30fps. The human eye can only see about 42-45 fps. If you shoot a video at 60fps it is actually going to look unnatural. Most that shoot 60fps do so only because they intend to slow it down to 30fps in post production.
30fps is the standard and it is rare to shoot video at higher frame rates. In fact, shooting at 60fps would reduce your shutter speed requiring more light to get a quality video.
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I don't know about your source, but the human eyes are seeing the world at arround 2000fps.
PS: you can clearly see the difference between 30vs60 and you can see a little difference at 120fps

I think that poster is either a troll or a moron - or has been reading console forums (because anyone with half a brain knows that what they said is a complete lie)
Me thinks they didn't read before spewing garbage. Shame really...

marcoruzza said:
I'm very very interested to this discussion! The last nexus 6 was 100% capable of recording fullhd videos @60fps but Google disable that function and nobody know why, I was absolutely sure that in this nexus 6p that record mode would be present! There are no reason why it should be disabled, who cares if I can record a bird at 240fps (in slow motion), how many times somebody use this functions? One in a month?
How many instead make some (normal) videos? Maybe two/three times a week or even more and recording @ 60fps instead of 30fps is like day and night! Damn Google.
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nonnasmyladie said:
Why would you ever want to record 1080p videos @ 60fps? You would never be able to tell the difference from from 30fps. The human eye can only see about 42-45 fps. If you shoot a video at 60fps it is actually going to look unnatural. Most that shoot 60fps do so only because they intend to slow it down to 30fps in post production.
30fps is the standard and it is rare to shoot video at higher frame rates. In fact, shooting at 60fps would reduce your shutter speed requiring more light to get a quality video.
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iRub1Out said:
Because 60fps looks a lot better - obviously.
I don't know how you, or anybody can even come close to thinking the 30 frames per second is OK when you have the option of 120 and 240.
Have you never seen a YT video with 60fps!? Yeah... You're blind if you can't see the difference. It makes no sense for Google to have those very high frame rate options but still not have 60 frames per second at 1080p.
Also, no, you are wrong about people slowing down 60 frames per second video. You would slow down 120 or 240, yes, but nobody in their right mind would use 60 frames per second down to 30 in today's world. You would just use the 60 frames per second video because it looks a lot smoother.
You sound very ignorant in your post. Nearly all of what you said is bull****.
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warplane95 said:
I don't know about your source, but the human eyes are seeing the world at arround 2000fps.
PS: you can clearly see the difference between 30vs60 and you can see a little difference at 120fps
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iRub1Out said:
I think that poster is either a troll or a moron - or has been reading console forums (because anyone with half a brain knows that what they said is a complete lie)
Me thinks they didn't read before spewing garbage. Shame really...
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I can definitely say that I can see it. Between 30fps and 60fps. Soooo much smoother and crisp. If you look a sample on youtube. You only want 60 fps.
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The human eye does not "view" at around 2000fps, it doesn't actually see in any fps while viewing the natural world. The human eye sees things live, as in ~fps. Those of us with good eyesight can definitely see the screen refresh on lower rates like 60fps. My TV is 1080p hd @ 50hz (which is not fps) & its gotten so painful to watch it, that I am considering a new TV. When you watch a 60fps video on a 50hz TV, the refresh rate & the frames of the video don't coincide & make the experience jumpy. 30fps looks better because the fps is slower than the refresh rate.
On our 2k phone screens however 30fps looks jumpy because the resolution is higher & our eyes are trying to view it in the same manner as we view the natural world.

iRub1Out said:
I think that poster is either a troll or a moron - or has been reading console forums (because anyone with half a brain knows that what they said is a complete lie)
Me thinks they didn't read before spewing garbage. Shame really...
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Click to collapse
I actually studied photography and film extensively in college as it was my major. It is true that 30fps is standard and 60fps would look awkward. There are some human eyes that notice changes up to 200fps but those are basically jet pilots, the exception not the rule. No human eye would be able to notice 2,000 fps. That is not possible. Lastly, set your camera to 240 fps and see how everything gets darker. That isn't a lie. It is a fact that high frame rates will result in darker, noiser videos because they require more light.

60 fps is not a good speed to shoot at. Especially in a sensor without IS. You will get more jitter in your video. I produce video for a living, as In it is my job and I do it daily. You dont EVER record in 60 fps unless you are capturing very fast action or are intending to slow it down. And when you record in 60 FPS, you always export it at 30 fps or 25 fps from Premier pro of Final cut, whatever you use.

All I know is that on my Note 4, I only record at 60fps 1080p and wow does it ever look better then anything I've ever recorded in 30fps.

Delete.

Photography and videography are not the same.
60fps is better than 30fps for any and all reason regardless of whatever you think you know - nobody agrees with you if they've seen 60fps video. It's day and night, and if you read anything from YT users, gamers, normal humans, they all say 60fps is better - in any scenario.
Back on point, however, still mind blown that this wasn't included with the camera.
I use Premier Pro and After Effects, and 60fps is my only export option - I wouldn't even consider lower unless it was SHOT lower, but never is. Look at my YT page. Nothing under 60fps once I had my hands on a camera capable of 60fps. I practice what I preach.
I would NEVER shoot 60 fps video with an intention to slow it down, that's stupid - that's what 120/240fps are for - those are to be slowed down.
60 fps is for normal viewing speed - anything higher is OK to slow down, but 60 down to 30 - no thanks. That's just a waste of good 60fps footage.

Any one tried snap camera on N6P yet? http://forum.xda-developers.com/showthread.php?t=2055140

nonnasmyladie said:
Why would you ever want to record 1080p videos @ 60fps? You would never be able to tell the difference from from 30fps. The human eye can only see about 42-45 fps. If you shoot a video at 60fps it is actually going to look unnatural. Most that shoot 60fps do so only because they intend to slow it down to 30fps in post production.
30fps is the standard and it is rare to shoot video at higher frame rates. In fact, shooting at 60fps would reduce your shutter speed requiring more light to get a quality video.
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Click to collapse
I'm not sure if you were being sarcastic or not , but I can tell you 100% that a human eye can see beyond whatever you have stated. I game on a 144hz monitor , and yes I could tell and feel the difference between 30/60/144.
Back on topic , I found it very weird already when the Galaxy s6/note 5 with the fast processor not being able to record in 240fps . Also , I've noticed slow motion inconsistencies regarding the 6p's 240fps , some youtube videos look buttery smooth , some looks like some slideshow. No idea what's causing this , any thoughts?

nonnasmyladie said:
I actually studied photography and film extensively in college as it was my major. It is true that 30fps is standard and 60fps would look awkward. There are some human eyes that notice changes up to 200fps but those are basically jet pilots, the exception not the rule. No human eye would be able to notice 2,000 fps. That is not possible. Lastly, set your camera to 240 fps and see how everything gets darker. That isn't a lie. It is a fact that high frame rates will result in darker, noiser videos because they require more light.
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Don't assume what others would find awkward. Guessing a lot like it since Google allows those to see it on Youtube. Even besides that, you say you can't see it or its "awkward". Okay. Me and plenty of others like it and can see the difference. Videos are not dark looking when I record ALL my videos with my iPhone.
Sad to see Google didn't include this with this latest Nexus device.
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Related

Video recording FPS issue

Soon after I got my Evo I made a video recording on my way into my apartment. One of my neighbors cats was being very frisky in the window, it cracked me up so I made a recording. I think it may have been my first video recording.
I had it set to 640x480, mpeg4. This video is 29~30FPS and is as smooth as can be. There is lots of motion in the video and no flicker or choppiness whatsoever. After watching this video I was very pleased with the video performance.
I have not been able to make another video that comes in at much higher than ~10fps since then.
I did install Fresh 0.2. I've been figuring it must be a bug in that, but I've tried since tried Bugless Beast, Superersonic, rolled back to stock and God knows how many other roms trying to get this smooth video back. I can't get decent fps at ANY resolution.
I don't even particularly care for video functionality, but after seeing that this phone CAN do very impressively smooth video I was eager to use it for that. Needless to say I can't figure out how I did it or what I did to alter the performance.
What gives?
.-*boop*-.
I recorded a 720 video and it came out at 12 FPS!!! yikes.. not sure if thats normal or not?
I'm running Fresh 0.3, made a 10 minute 720P video of my dogs and it was able to capture at 24fps. My videos have been very good no matter which ROM I'm using.
daneurysm said:
Needless to say I can't figure out how I did it or what I did to alter the performance.
What gives?
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Lighting can make a HUGE difference. In low light the Nexus (and probably Evo & other HTC Android's) have their lowest framerate set at 8fps in the kernel. Try shooting another video in the same location & conditions and see if you get similar speeds.
Geniusdog254 said:
Lighting can make a HUGE difference. In low light the Nexus (and probably Evo & other HTC Android's) have their lowest framerate set at 8fps in the kernel. Try shooting another video in the same location & conditions and see if you get similar speeds.
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This probably explains my 12 fps as it was an indoor movie.
Thanks for the info.

HTC One 60 FPS Video

i have tried 60fps video while im driving
what do you think 60fps video i think 1080p much better whts the advantage of 60fps?
http://www.youtube.com/watch?v=8shZlOqMkaY
What were you going to say? I hardly think creating a whole new thread and just posting vids contributes to any discussion >.<
ArmedandDangerous said:
What were you going to say? I hardly think creating a whole new thread and just posting vids contributes to any discussion >.<
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No wiev of others and sample HTC One is very good at taking video but 60fps is not as good as 1080p video
cihanleanne said:
No wiev of others and sample HTC One is very good at taking video but 60fps is not as good as 1080p video
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The point of the 60 FPS is to do a slow motion, once you took the video, you can edit it to get some parts (well actually one part) to go slower.. then you can for example, while filming a freind jumping with a skate board, slow down only the part when he actually is in the air.. you can choose what speed to reduce it to as well.
opher50 said:
The point of the 60 FPS is to do a slow motion, once you took the video, you can edit it to get some parts (well actually one part) to go slower.. then you can for example, while filming a freind jumping with a skate board, slow down only the part when he actually is in the air.. you can choose what speed to reduce it to as well.
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thanks
Recording videos while driving a car. Great job. Moron.
took a 60 fps of a local race.
i think it makes a more smooth video ?
http://www.youtube.com/watch?v=nVXHG5wWLJM
YouTube isn't 60fps so video is pointless
Sent from my HTC One using xda app-developers app
No it is not, you have slow motion option and HD fast (60fps), they are different things, with 60fps you will have a smother video.
Smoother like if you are playing a game at 20fps(for example) in a computer and then change the configuration or the hardware and it give you 30~40fps, you will be able to play it much better.
60 fps is 720p, 30 fps is 1080p. (i'm guessing 60fps means lower compression rate / less space taken?)
bloodrain954 said:
Recording videos while driving a car. Great job. Moron.
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Some people have car mounts....
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bloodrain954 said:
Recording videos while driving a car. Great job. Moron.
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I'm not trying so start anything or anything here, but some of us can actually do that and still maintain a car on the road. ^^;
Sent from my HTC One using XDA Premium.
let me bring a little clarity!!!
The reason the 60 frames per second looks so smooth is because our eyes see at about 60 frames per second that is the point in having 60 frames per second . this is why in the gaming industry for many many years we have tried to get 60 frames per second that is also coincidentally the same refresh rate of your monitor (likely) to go a little further you'll notice that 3d TVs are typically 120 Hertz so 60 ÷60 is 120 3d is 2 images. Tada sooo, For me i love the 60 fps because theres no loss in frames when I watch it with my eyes... Your dog will see it skip but not you! Dogs see at like 75 or 80 fps dont quote me on that ,but its a lil faster than we do.. Wikipedia can explain all that if you wanna know more.... So both arguments are kind of right. Yes the images will look better in slow mo and yes the images will look smooth but you would actually one more like 120 for slow mo or 240 the more frames you get the better it looks in slow mo..

[Q] Note 3 Camera - Slow Mothion Function - Original (real·time) Speed! -–-?

Hello, you surely already know about the 120fps-Recording of the Note 3. [TAGS TO THIS THREAD: SlowMo|SloMo|Record|Video|Speed]
Like (almost) any other Slow-Motion-Camera, there's something, that really disappoints me!
What disappoints me:
If you record a Slow·Mothion-Video, then the Video will be saved as Slow Motion too!
-Better: Save in Original Speed and in the Player you can slow down - and choose if the Sound keeps the pitch-level while speed adjustment.
IF i record 4 seconds @ 120 Fps, then i want to get a 4sec. Video with 120·FPS.
and not a 16 seconds-video with 30 fps with lost sound.
What i'd like: Save in Original Speed and Includes Sound while Recording!
But even worse: If you get asked to edit the video after that - INFORMATION WILL BE THROWN AWAY!
Well... Xperia Z2 includes the Sound and the WHOLE Scene but the Slown-Down parts
The not-slown-down parts will be saved at normal framerate, so information gets lost.#
The Output file has 30 Fps.
„An Example“ said:
Here's one good example -
IF i record one hour Slow-Motion at 100 Frames per Second, then i don't want 4 Hours with 25 Frames-per-Second in the Output-File.
The outputfle must have Sound and 100 Frames per Second and must be 3600 seconds long in this example!
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But the manufacturers think, that all the people like the sucking method!
The sucking method example:
I record 10-Seconds in real-time at 480 fps.
Then the output file has a length of 2 Minutes and 40 Seconds with 30 fps.
Then the Output-File isn't in real time.
That does suck! This sucks!
I want output file with no information loss (full framerate) but at real time with REAL 480 fps.
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What you'd probably think right now:
Just play the Video at a higher speed in the Video Player!
My Answer:
Oh, i'm soo lucky, that 60 fps at real time is possible! With sound!
I simply want an output file without information loss.
Now what you'd think:
Well, that not-realtime-video which is slown down does have ALL Frames!
My answer - Well, yes... but then in the Video-Specs
What i'd simply wish:
If i record a Video (example: 00:00:10, 96 fps) then i want an output file with the SAME SPECIIFICATIONS.
What i don't want:
If i record a Video (00:00:00:10, 96fps) then i get a Video with a Length of 40 Seconds and 24 Frames per Second.!
NOW DON'T SAY:
„Why is slow-motion called SLOW-Motion?
Because you want to get a Video with SLOW-Motion!“
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Then my answer would(avtuallý ) be:
My Personal answer:„Well... ýes but this is what I want. And it is more pratique! The players display real-time-equivalent speeds (1.00x Playing Speed= Original RealTime-Equivalent Speed ) and a Higher Bitrate/REAL second would be maybe worse for devices with weaker processingPower but the filesize would be the same. (4x Higher bitrate but 4x shorter video. Why not 5x higher bitrate? Less detail-loss! (WooHooo!)) “
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Suprised this hasn't been mentioned before, this will be very useful.
@celderic: Thank you very much!
celderic said:
Suprised this hasn't been mentioned before, this will be very useful.
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THank you SOoooooooooo much for UnderStanding mee!
:d :laugh:
Read this post to avoid mistunderstandings...!
Now what you'd think:
Well, that not-realtime-video which is slown down does have ALL Frames!
My answer - Well, yes... but then in the Video-Specs
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I Forgot to finish writing here!
Both Videos ([email protected]) and [email protected] both have ALL Frames.
But the RealTime-Equivalent Video with REAL 120 fps is simply better!
Well, it's got 4x higher bitrate but is also 4x shorter.
So the Quality will be approxmintly the same.
If you see a 50fps or 60fps Video (real time), then you'll see how awesome smoothly it is!
120fps at 720p ([email protected] 120/100fps for LUMIX FƵ1000, great!) has a little bit lower resuoloution but runs even more smoothly.
Which mode you choose depends on situration.
4k is for detailed moments if 24-30fps is smoot enough but 60fps for a little bit more movier moments...
120fps is useless because there's no sound and the output file is slown doen.
120fps would be useful in some sitouarations, if the output file would have a RealTime-Equivalen-Speed (1.00x Plaýback Speed ≜ 1x Realtime Speed) and also sound, in the Full Microphone-Quality of the device(can do.!).
Did you know... ?
In (the )most more Advanced Players (Windows and Android) you can slow down playing. 0.125x/12,5%/⅛ Playback speed are also ⅛ in REAL WORLD.
Hannah Stern said:
I Forgot to finish writing here!
Both Videos ([email protected]) and [email protected] both have ALL Frames.
But the RealTime-Equivalent Video with REAL 120 fps is simply better!
Well, it's got 4x higher bitrate but is also 4x shorter.
So the Quality will be approxmintly the same.
If you see a 50fps or 60fps Video (real time), then you'll see how awesome smoothly it is!
120fps at 720p ([email protected] 120/100fps for LUMIX FƵ1000, great!) has a little bit lower resuoloution but runs even more smoothly.
Which mode you choose depends on situration.
4k is for detailed moments if 24-30fps is smoot enough but 60fps for a little bit more movier moments...
120fps is useless because there's no sound and the output file is slown doen.
120fps would be useful in some sitouarations, if the output file would have a RealTime-Equivalen-Speed (1.00x Plaýback Speed ≜ 1x Realtime Speed) and also sound, in the Full Microphone-Quality of the device(can do.!).
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In the Sucking method:
4x or 8x Playback Speed= Original Speed in the Reality. And no sound. I hate that.
[Hide="Did you know - ?"]So did ýou know? : that you can slow down in more advanced players? And they show those REAL-TIME-EQUILEVANT speeds. 0,25x Playback Speed= 0.25x Real-Time-Eq. Speed! Better method!
And it's quite stupid to think, that everybody likes a slown-down output file - and even without sound (mutid). Muted sound=lost sound information in [umgebung] and 4x playback speed = 1x Speed in Real world? - „Oh no!“ But those manutfacturers think, that everybody likes it. What do you think of it? Simply post it![/HIDE]
So you just need to slow down inside of the player, to see all those small moves.
I find that(/this) better - ... ¡
TItle;: - Note 3 Camera - Slow Mothion Function - Original (real·time) Speed! -–-?
This is simply the [FONT="Courier New"[COLOR="Blue"]]the [/FONT]more
[/COLOR]pracctique waý! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ·! - ·
What do YOU think is better?
How i'd like to have it or the way, the manufacturers do it?
You actually know, what i'd like tO0!
Is the method (that the Manufacturers use) [REALLÝ] BETTER?
...and WHAT is the Advantage of the method, that i don't like soo much for slow motion?
I don't think so- every player must have a Feature for Slow Down, Reverse Playback:laugh: and Ƶoom while Playing/Pause/Preview Frame. (Rotation is very Funny.)
And it must have a Feature to adjust sound mode at Speedup/Slow down! (Keep Original pitch or make it Lower/Higher at Slowdown/Speedup.)
And it may also would be a good idea to use te trick in the Média Players, which one the High-Advanced SmartTV's - „Calculating“ the Frame(s) between 2 Frames. (Works almost perfect for flowent running text ).
Hannah Stern said:
...and WHAT is the Advantage of the method, that i don't like soo much for slow motion?
I don't think so- every player must have a Feature for Slow Down, Reverse Playback:laugh: and Ƶoom while Playing/Pause/Preview Frame. (Rotation is very Funny.)
And it must have a Feature to adjust sound mode at Speedup/Slow down! (Keep Original pitch or make it Lower/Higher at Slowdown/Speedup.)
And it may also would be a good idea to use te trick in the Média Players, which one the High-Advanced SmartTV's - „Calculating“ the Frame(s) between 2 Frames. (Works almost perfect for flowent running text ).
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WooHooooooooooooo! :laugh::laugh::laugh::laugh::laugh: 256 Posts!!!!!
If the Slow Motion would be, like i described here, then making Slow Motion Videos would be a much bigger fun.
Example Videos:
Here is an example of what i 'd like.:
http://www.dkamera.de/media/testber...100-iii/6_beispielaufnahmen/video/video05.MP4
XAVCS-Coding
With Audio
Real Time 100fps (eqilevant to sensor output.) ☺☻☺♦
But THAT'S what i don't want:
http://www.dkamera.de/media/testber...-fz1000/6_beispielaufnahmen/video/video04.MP4
No Audio
And not Real Time Slow motion. (Sensor: 100 fps, File: 25 fps, really Sucks)
One of the Most shocking things of GSMArena - (in my opinion)
Look here, at the end of the page: http://blog.gsmarena.com/the-apple-iphone-5s-is-not-actually-recording-720p-slo-mo-video/
What i want to talk about is not that with the 480p but...
GSMArena said:
The slow motion clips might look cool on your iPhone, but they look quite disappointing on a TV or a monitor. Which reminds us of our other disappointment about the feature – when we tried to play those iPhone 5s slo-mo videos on a PC we found that unlike all previous slow motion-capable smartphones, the iPhone 5s actually encodes the video at 120 fps and your computer will play it on 120fps unless you explicitly force it to slow the video four times in order to achieve the desired slow-motion effect. It would have been way more natural the iPhone 5s to process the frames and output a standard 30fps video as most of the phones do, which doesn’t require special players and tools to play properly.
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I didn't know before, that iPhones save with ORIGINAL FRAMERATE and SOUND.
But their opinion is, that the sucking method:laugh: is actually better!
I can actually also understand what they mean, but is there any other reason? ...for the sucking method of taking Slow-Motion Videos
For me it's actually not a disappointment - well done Apple! :laugh:
Im gégenteil - das finde ich toll!
I hope, that all (of) the other manufacturers do the same!
...Canon SX50hs and Sony RX100 :good: DMC-FZ1000 very good camera with [email protected] [Output file 30fps and muted sound ; ( :crying: ]
GSMAréÀ said:
Here’s hoping Apple fixes this promptly with an update – it certainly can’t be that hard.
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Oh no PLEASE NOT!
the standard 30fps video as most of the other phones do
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That's too bad.
I respect other opinions. But i prefer my described way to take Slow Motio Videos.
So all the best, and have a nice day!
Ok, Nice Feautre! :laugh:
You can download the original video here - 720p @ 120fps (8MB). You'll need a player capable of reducing the framerate to experience the slowdown, the video itself runs realtime.
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This time, i'm really proud of Apple.
Plesae, learn something from here, other manufacturers that do it wrong.
.upscaling from 480p to 720p is still better than taking „SUCKING “ slow-motion videos.. <·
„Piche-Level“ [EXPLAINED]
Hannah Stern said:
Hello, you surely already know about the 120fps-Recording of the Note 3. [TAGS TO THIS THREAD: SlowMo|SloMo|Record|Video|Speed]
Almost every Slow-Motion Capable Device does the Same mistake.
What disappoints me:
If you record a Slow·Mothion-Video, then the Video will be saved as Slow Motion too!
►Better: Save in Original Speed and speed adjustment comes inside of the player
- and being able to choose if the Sound keeps the pitch-level while speed adjustment.
Click to expand...
Click to collapse
and choose if the Sound keeps the pitch-level while speed adjustment ...inside of the Player.
Pitch-Level
2.0x Playback Speed - 2.0x or always keep x1.0 Pitch Level?
For example: VLC Always keeps x1.0, indipendant from Playback Speed. But MPC-HC► makes the Pitch-Level dependent from the Playback Speed (► x2.0 = ♫♪x2.0)
Pitch Level is Tone Height. aka Pitchbend.
AKA=Also Known As
Have a Nice day
Isssue 4ever
I can't really believe that the new Galaxy Notes alos have this issue.
No Sound and not Realtime.
...
Hrm...
Many manufacturers embarrass theirself by doing the same mistake but good the luck 1[email protected] with sound and realtime is possible.:laugh:
I can't believe that the FƵ1000 and the 255 HS also have that issue.
But the SX50 HS and the RX100/3 are completly free of this issue .
...also, the S5 (not the Note 4) are able to adjust the Playback-Speed in the player...
and... duh, forgot what.
Have a nice day
Links and Info
The Canon IXUS 256 HS would be actually nice - it IS nice. (And also low noise at high iso and full resolution iSO6k)
...but it has this again.
Look here, many people also want AUDIO on Slow Motion.
Link 1
Link 2
Link 3,4,5
Link 6
One Advantage
If you want to see the Slow-Motion effect on a Friendly RT-Slow Motion (Output file is the Same as Sensor Records), you've got to slow down inside of the player to see the Slow-Motion effect. And also... not every player has this feature.
This is a big advantage of the Sucking Method but i think, that it's really the one and only advantage.
My New Thread
New Thread: http://forum.xda-developers.com/general/general/slow-motion-phones-device-how-to-imo-t2998500
If you want, you can still write here!
(With the word „Writing“, i meant „Posting“)
:laugh:

Why is video recording 1080p at 60fps pixelated?

I saw it mentioned in a review, but I don't see a reason this should happen. I know this phone model vs the Mi 9 or the 9T Pro doesn't support 4K @60fps due to CPU capabilities, and for costs' sake the coupled image sensor is also a similar version which nominally identical to the Mi 9's sensor other than not supporting 4K @60fps (lower bandwidth on the image sensor's processor?). The 1080p resolution is also nominally a bit truncated due to this, with 240fps slow motion only being supported at 720fps (and 1080p going up to only 120fps), but I don't understand what's up with the pixelated quality?
With 1080p @30fps, there is no such pixelation, and zooming in even x5 keeps a pretty decent quality with no such rough pixelation. I'm not sure if the phone knows how to adjust the number of pixels used out of the entire sensor while digitally zooming instead of stretching the rendered image, but even if it's only digital crop-and-stretch, at 30fps it at the very least uses a decent filter that smoothes square pixelation.
I can see when using 60fps that the image view is slightly zoomed in, meaning it probably uses a bit less pixels out of the entire available sensor, but it's a very small difference which doesn't match the severity of the actual effect, and again — it doesn't even try to smooth the pixelation. At 120fps the pixelation is even worse.
I suppose having a higher possible bottleneck might secure more consistent performance at lower settings (so perhaps in some aspects you could expect a phone rated to capture at up to 1080p @240fps to perform better at 60fps than a phone only rated to capture at up to 1080fps @120fps), but what's going on in this case doesn't seem reasonable.
So what's your take on this? Should this issue be fixable through software update?
post a sample of video you are talking about please
Nexus5-32GB said:
post a sample of video you are talking about please
Click to expand...
Click to collapse
There's no need for a full video, even. Here are a few screenshots from recorded videos in different settings:
At 30fps, no zoom:
https://i.ibb.co/XjmqxHr/FHD30fps.png
At 30fps with X5 zoom:
https://i.ibb.co/yd6pMBs/FHD30fps-Zoom-X5.png
At 60fps, no zoom. Here you can already see some blocky pixelation along fine lines if you pay attention:
https://i.ibb.co/pL6PTkc/FHD60fps.png
At 60fps with X3 zoom. As you can see it doesn't even try to filter the upscaling, so you just end up with blocks of cubic pixels:
https://i.ibb.co/cLNcxzK/FHD60fps-Zoom-X3.png
I can definitely see the pixelation you are talking about, but is it in video itself or the pixelation is because of the video player you are using? Thats why I told you to post the original video.
Also what rom are you using?
same for my device,it has that pixelation on 1080p 60fps recording.
playing it on pc vlc or mpc-hc have it too.
was waiting for someone to create a thread about it. tnx
k20 10.3.8.0 in
Nexus5-32GB said:
I can definitely see the pixelation you are talking about, but is it in video itself or the pixelation is because of the video player you are using? Thats why I told you to post the original video.
Also what rom are you using?
Click to expand...
Click to collapse
It is in the video itself. It shows in the camera's "viewfinder" while recording, and then the same way when playing the recorded file. As I said, 120fps is even worse, while it isn't saved at 120fps but at 30fps slow motion in case you thought it's the videoplayer mishandling 60fps playback.
I'm using the official MIUI it came with.
Abyzt said:
same for my device,it has that pixelation on 1080p 60fps recording.
playing it on pc vlc or mpc-hc have it too.
was waiting for someone to create a thread about it. tnx
k20 10.3.8.0 in
Click to expand...
Click to collapse
As I mentioned, I already saw something said about this in a review, but I don't see a reason why it should perform this bad with anything above 1080p 30fps. Because the digital zoom on 30fps remains fairly detailed even at around X3, I wonder if the sensor knows how to limit the area of pixels from the sensor used before rendering the frame, thus creating a better digital zoom than just cropping and stretching up from the normal amount of pixels being used. The image is slightly zoomed already in 60fps, as I mentioned, but seeing how it just takes the already somewhat pixelated quality and stretches it up exactly as-is in 60fps, it definitely doesn't use any sensor area limitation trickery in that case.
TLxda-d said:
It is in the video itself. It shows in the camera's "viewfinder" while recording, and then the same way when playing the recorded file. As I said, 120fps is even worse, while it isn't saved at 120fps but at 30fps slow motion in case you thought it's the videoplayer mishandling 60fps playback.
I'm using the official MIUI it came with.
Click to expand...
Click to collapse
I have tested my own Mi9T and can say the 60fps video suffer from pixelation for sure.
has the same problem on the gcam ports too on 60fps
so i think xiaomi has to do something on the camera firmware
or imx 582 cant handle it mmm idk
Abyzt said:
has the same problem on the gcam ports too on 60fps
so i think xiaomi has to do something on the camera firmware
or imx 582 cant handle it mmm idk
Click to expand...
Click to collapse
This would be quite strange if it's hardware limited to this extent. Both the Snapdragon 730 and the IMX 582 are rated for 4K at 30fps, which in number of pixels per second is equal to 1080p at 120fps (which the phone also features as an option). But if this upper limit is so far from perfectly-handled that even at half the data (1080p at 60fps) it provides Crappy crappy results... Strange. Are there any other phones currently using this sensor, so we can check if there had been similar complaints?
found this it has imx 582 mi a3 with pixelation
watch?v=8YC_Zk1-cSg
Abyzt said:
found this it has imx 582 mi a3 with pixelation
watch?v=8YC_Zk1-cSg
Click to expand...
Click to collapse
That's quite strange and annoying. The SD 730 is better than the SD 665, so if it happens on both we know it's more likely related to the image sensor itself. But it seems unlikely a sensor released with specifications allowing it to capture up to 120fps at 1080p would perform this badly at 60fps. It looks as if if just takes a 720p 60fps feed and upscales it (without any scaling filters) to 1080p. Maybe it's indeed an issue with how Xiaomi implemented this sensor in software? Both phones we have as examples are from the same manufacturer, so a third party phone could be a better indicator.
Abyzt said:
has the same problem on the gcam ports too on 60fps
so i think xiaomi has to do something on the camera firmware
or imx 582 cant handle it mmm idk
Click to expand...
Click to collapse
Would you be so kind and tell me more in how you managed to make 1080p/60fps work on Gcam?
USing my Gcam port, the app instantly crashes when trying to use the 60fps mod....everything else works just fine.
USing Ornyx05 - 0709 port.
Pejpi said:
Would you be so kind and tell me more in how you managed to make 1080p/60fps work on Gcam?
USing my Gcam port, the app instantly crashes when trying to use the 60fps mod....everything else works just fine.
USing Ornyx05 - 0709 port.
Click to expand...
Click to collapse
use the ports by xtrme
Abyzt said:
use the ports by xtrme
Click to expand...
Click to collapse
Thanks, that worked a treat
Found out which settings you most satisfied with ?
On mine is not pixelated..
dandopa said:
On mine is not pixelated..
Click to expand...
Click to collapse
Could you shoot an example of 1080p at 60fps, perhaps use x2 zoom as it shows the issue much more clearly on my phone, and then upload the example? Or just a screenshot of a frame.
So, months have passed and I wonder....do we have a conclusion/reason why the 1080p 60fps videos are still pixelated/jagged when zooming in even a little bid?
For the love of me i cant find anything on that matter anywhere on the web.
Is there a workaround? is it just the camera sensor? software? something else?
Still alive?
It seems to be specific to IMX582 sensors.
My POCO X3 Pro has exact same problem.
I have created an HLSL shader program to mitigate this, and it works well on MPC-HC.
I hope someone would port it to Gcam to do it in real time.
For comparison, added the stock image and one halfed then doubled.
Just for information.
This pixelation occurs also on Huawei Mate 9.
So, my thought is that may be caused by skipped scan lines to achieve 60 fps and poor interpolation for malformed Bayer array (see the attachment picture).
Considering that, I updated my HLSL shader to re-decode the array.
It should not be a perfect solution because there is theoretical restriction by non-uniformity of its subpixels.
I still looking for some way to apply the shader directly to raw pixels before encoding to H.264/H.265 in camera apps.

Anyone know a way to stop the camera from upscaling the video recording resolution?

This has been bugging the hell out of me since I got this phone. All the reviews made such a huge deal out of the phones camera quality and capabilities. But upon using it myself.. I am not all that impressed. When I record a video in say 1280x720, the resulting video always looks like it was recorded in say 800x450 or something along those lines. No matter what bitrate I choose, it looks like a lower resolution. You can't zoom the video hardly without it degrading. Go ahead, try zooming on some text in 720P. Now compare it to 720P on some other phone. Now, when I record in say 1920x1080, the resulting video looks like it was recorded in 720p, not 1080.
I have 720p videos I recorded from my Galaxy S4 that look FAR FAR better than so called 720p on the V20. It seems like the camera on the V20 is UPSCALING the video recording output to the next highest resolution than what is ACTUALLY being recorded. 720p appears as 480p, 1080p appears as 720p etc. As someone who is picky about quality, this has been a major blow since I got this phone. I am surprised no one has ever posted about this.
THE-COPS said:
This has been bugging the hell out of me since I got this phone. All the reviews made such a huge deal out of the phones camera quality and capabilities. But upon using it myself.. I am not all that impressed. When I record a video in say 1280x720, the resulting video always looks like it was recorded in say 800x450 or something along those lines. No matter what bitrate I choose, it looks like a lower resolution. You can't zoom the video hardly without it degrading. Go ahead, try zooming on some text in 720P. Now compare it to 720P on some other phone. Now, when I record in say 1920x1080, the resulting video looks like it was recorded in 720p, not 1080.
I have 720p videos I recorded from my Galaxy S4 that look FAR FAR better than so called 720p on the V20. It seems like the camera on the V20 is UPSCALING the video recording output to the next highest resolution than what is ACTUALLY being recorded. 720p appears as 480p, 1080p appears as 720p etc. As someone who is picky about quality, this has been a major blow since I got this phone. I am surprised no one has ever posted about this.
Click to expand...
Click to collapse
Iv noticed it, but I brushed it off as I felt nothing could be done to fix by me or other devs that I am/was aware of. Now that I think if it more from your words, maybe could be fixed by overclocking the 4k to 6k, or 8k, to get a 4k resolution. Need root to try this though.
Well, at least I'm not the only one who noticed. Is it the same way on Oreo? I mean, did the update "fix" anything related to video recording resolution or is it still upscaled? (I'm still on 7.0 Nougat for battery reasons, but if 8.0 has a video improvement.. well, game changer). This seems like false advertising meant to try and push 4k capability when it really couldn't. If the camera really isn't capturing 4K, then does that mean it would be too much a burden on the hardware to actually be pulling 30 4k FPS ...VS 30 1080P FPS upscaled to 4K?
Are you talking about the quality on Google photos, or the out of camera quality?
have you tried exporting it to your computer via USB? Cos, for some reason the quality and resolution are lower on G Photos.
THE-COPS said:
Well, at least I'm not the only one who noticed. Is it the same way on Oreo? I mean, did the update "fix" anything related to video recording resolution or is it still upscaled? (I'm still on 7.0 Nougat for battery reasons, but if 8.0 has a video improvement.. well, game changer). This seems like false advertising meant to try and push 4k capability when it really couldn't. If the camera really isn't capturing 4K, then does that mean it would be too much a burden on the hardware to actually be pulling 30 4k FPS ...VS 30 1080P FPS upscaled to 4K?
Click to expand...
Click to collapse
I don't think a burden but more of how's it's coded. 4K on tripod is hard to tell vs 1080p. Note 3 was same way. Oreo cam may be better but I can't really tell. Idk why 16mp is not fully utilized for 4K 16:9 either. Coding that I personally don't know how to do. Slow mo don't even have sound via stock cam.
Lebatman said:
Are you talking about the quality on Google photos, or the out of camera quality?
have you tried exporting it to your computer via USB? Cos, for some reason the quality and resolution are lower on G Photos.
Click to expand...
Click to collapse
Camera output. That is, the resulting video file from the camera after pressing record button.
I know there is a loss of quality from compression. But it's not compression artifacts causing this. Bitrate doesn't make any difference. You can clearly see the video detail is not even close to what it says it is. I especially noticed this with text. I was recording a video while in a car. There was a car maybe 1-2 car lengths ahead. One can easily read the license plate. In the recorded 1280x720 video, I could NOT make out the plate at all. You'd thought I recorded in 960x540 or close. It's rather blurry. I think that's why LG added all that oversharpening.
I even set it to take photos at 1280x720. And even with high jpg compression zoomed/cropped, it doesn't look like the 1280x720 zoomed/cropped video of the same exact item being photo'd.
Been using Mark Harmons OpenCamera and trying all sorts of video bitrates. Then changing photo save resolution. I found that a photo resolution of between 960x540 and 800x480 (cropped) looks very similar to what a cropped 720P video appears. It seems as if there is some kind of preprocessing going on with the image that makes it appear extremely muddy (smudged blurry detail cropped). Nothing at all changed with the quality whether the bitrate was set at 5Mbps or 50Mbps. Quality remained unchanged.
Mysticblaze347. I don't think a burden but more of how's it's coded. 4K on tripod is hard to tell vs 1080p. Note 3 was same way. Oreo cam may be better but I can't really tell. Idk why 16mp is not fully utilized for 4K 16:9 either. Coding that I personally don't know how to do. Slow mo don't even have sound via stock cam.
Click to expand...
Click to collapse
Sounds like Oreo update isn't worth the trouble. As far as how it's coded... I think it's the awful preprocessing muddying up the image detail as I mentioned above. Using massively high bitrates does no good at all.
4K on tripod VS 1080 on tripod is quite noticeable on the V20 due to the appearance of upscaling (or horrible preprocessing.. whichever it is).
I didn't know Slo-Mo was supposed to have sound. I mean, the option to enable sound would be interesting (say a time-stretched audio instead of slowed down pitch).
THE-COPS said:
Camera output. That is, the resulting video file from the camera after pressing record button.
I know there is a loss of quality from compression. But it's not compression artifacts causing this. Bitrate doesn't make any difference. You can clearly see the video detail is not even close to what it says it is. I especially noticed this with text. I was recording a video while in a car. There was a car maybe 1-2 car lengths ahead. One can easily read the license plate. In the recorded 1280x720 video, I could NOT make out the plate at all. You'd thought I recorded in 960x540 or close. It's rather blurry. I think that's why LG added all that oversharpening.
I even set it to take photos at 1280x720. And even with high jpg compression zoomed/cropped, it doesn't look like the 1280x720 zoomed/cropped video of the same exact item being photo'd.
Been using Mark Harmons OpenCamera and trying all sorts of video bitrates. Then changing photo save resolution. I found that a photo resolution of between 960x540 and 800x480 (cropped) looks very similar to what a cropped 720P video appears. It seems as if there is some kind of preprocessing going on with the image that makes it appear extremely muddy (smudged blurry detail cropped). Nothing at all changed with the quality whether the bitrate was set at 5Mbps or 50Mbps. Quality remained unchanged.
Sounds like Oreo update isn't worth the trouble. As far as how it's coded... I think it's the awful preprocessing muddying up the image detail as I mentioned above. Using massively high bitrates does no good at all.
4K on tripod VS 1080 on tripod is quite noticeable on the V20 due to the appearance of upscaling (or horrible preprocessing.. whichever it is).
I didn't know Slo-Mo was supposed to have sound. I mean, the option to enable sound would be interesting (say a time-stretched audio instead of slowed down pitch).
Click to expand...
Click to collapse
Who wouldn't want sound with slow mo? That's like no sound with regular video lol.
LG also made it to where 4k can barely be done via third party. Gcam can't...Open Cam can. Nothing can be done without root tho. Even then... limitations upon availability and know how. Manual setting is your best bet. Auto is well...auto, so definitely postprocessing will be involved and yes it's not the best, unless fixed with some mod, even if that works. LG hardcoded lockdowns. Camera firmware can be possible tweaked...but I do not know how.

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