[LWP] Looking for live wallpaper users to test my background pet! (free & no ads) - Nexus 5 Themes and Apps

Hello,
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I'm currently working on a very fun project called Bee Bro and my intentions are to have an amusing wallpaper pet, which could lighten up any day with silly animations and funny interactions.
It's free and there will be no paid version
It has no ads and will never use any ad service*
I think you might like the amount of permissions it requires
*In the future I might add a "Bee Bro recommends" section in settings screen for my own games and games of my indie gamedev
friends.
It's still in a pretty early stages and only has 4 animations, but there are tons more planned. Night mode is available for people, who prefer dark backgrounds and it does have a specific interaction. Automatic day/night cycle is already in my to-do list as well as some date/season specific events.
Battery usage
16FPS cap (looks crappy, but set as a precaution, will be customisable, when I'll be sure everything works fine)
wallpaper doesn't run when it's invisible (live wallpaper 101)
"sleep on pause" mode - bee will go to sleep every time wallpaper becomes invisible and stays static until user interaction
Wallpaper becomes static when battery reaches 10% and stays that way until charged (I'd like to have hard limit on 5% or 10% and allow user set it's own limit in the future too), would love to hear what you think about this
Hardest part so far: finding people, who could test it and give me some feedback, since that's always a great motivation and I can't work unmotivated! I understand that this subforum might not be the best place to post a thread like this, but, as you can imagine, the main "Apps & games" forum is more a symbolical place to post your project... The engagement there is around zero if you don't count spammy developers asking to trade ratings.
So, please, check it out and tell me if I'm going in the right direction!
Google Play: Bee Bro! (500kb)

Related

Has anyone else seen this UI?

http://pavanpodila.spaces.live.com/blog/cns!9C9E888164859398!480.entry
The enabling UI technology was Windows Presentation Foundation (WPF). With WPF we could rapidly build something that looks a lot like iPhone in a very short time. I was playing the dual role of a Designer + Developer and tools like Blend and Design greatly helped in skinning the app. Below you can see a bunch of screenshots and a short video of accepting a call.
Notification received. You can talk, IM or just ignore.
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In an audio chat (call)
Contact list
Video of accepting a notification (via Talk)
How was it built?
* Blend and Design were used for creating the skin of the app. The XAML UI was created in Blend and the graphics were developed in Design. I had made a post earlier about how the icons for the app were created in Design.
* The GlassWindow control was used for creating the window chrome.
* Although you cannot see in the screenshots above, the Drag 'n' Drop library was also used
* I missed out using the ElementFlow, but that can be easily added. I only need to find a business case for that
This example only goes to show how powerful WPF can be. With greater tool support from Blend + Design, lot can be achieved in a far lesser time. Now until I get my own iPhone, I will continue to use the WPF version
Didnt know you could get WPF on win mobile, would be nice to see it used to do something other than clone the iPhone though
iPhone is overrated. It was a fad, we dressed our pdas up for a while, but its tiring. I feel for iPhone owners who actually have to deal with it everyday.
If you look on the link you provided in your first post, you'll see a video that shows this is not running on a mobile but on a desktop. WPF is a component of Vista, and the app probably runs in an emulator of some kind (you can see a mouse cursor in the vid).

[APP][14/04/09] BallPhysics - GSensor thing 0.7

I was playing around with class based programming stuff, and the Diamond GSensor, and some physics (I'll pretend it's relevant to my A levels ) and wrote a little game to experiment...
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What it is is a field of balls that are affected by gravity. If they collide, they should bounce off each other in a vaguely realistic way.
The number of balls can be adjusted via the up/down keys up to a maximum of 100 (the performance isn't great with that many though...)
The size of balls can be adjusted using the left/right buttons - there's no minimum or maximum size.
Hitting the centre button will pause everything.
You can click and drag the balls, and sometimes a "flick" makes them move, I need to fix that though.
Tilting the device will accelerate all the balls.
The colour and position of each ball is random.
Should work on Diamond, Raphael, Blackstone, Rhodium and Topaz.
This isn't meant to have a real reason, it's just something fun and physicsy!
Changelog:
0.7 - fixes a touch screen related bug...
0.6 - reduces sensor polling time making it more reliable, some graphical speed ups as well.
0.5 Initial public release
Looks good.. Let me try this..
This is a pretty fun and simple game! Would u consider open sourcing it?
gobmonster said:
This is a pretty fun and simple game! Would u consider open sourcing it?
Click to expand...
Click to collapse
I probably will when I've cleaned up the code and tried to make it faster...
New release fixes a few things...
Get it from the first post.
hey i was wondering if you still have the source code for this?
I'm looking for something to get of started on programming apps for my diamond and its sensors... and this seems to be a pretty cool place to start as i have a few ideas of how this could be improved..
Thanks,
-David
Seems to have got lost *kicks to the top*

Any developers need a designer?

Since many Android apps lack any visual awesomeness, I am willing to help most developers create themes or concept designs of their apps in Photoshop.
Some of my work.
Please PM me or post here!
Here is a mock up I made for a supposed Twitter application:
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Can you draw sprites for games?
Well, I am not actually good at character design, I meant like UI/GUI designs for twitter, social, messaging, home replacements and that kind of applications
*Edit - although I may be able to, I have a Wacom tablet for a reason... lol. I just haven't tried yet.
Do you charge? if so how much?
Depends on how much work you need done. And it might be free if theres only a little bit of work and I get the app free. Sounds fair enough?
If you have any questions, discuss pricing, amount of work, deadline with me on my IM...
AIM - [email protected]
MSN - [email protected]
Yahoo - [email protected] (email here too)
If you need estimates tell me how much work.
*Not really in it for the money I will earn, but for the development of Android itself.*
Basic estimates:
*Couple of pieces of GUI for the app* -Free, but I want the Application free.
*Whole concept, design, and creation of the entire interface* - $25-45 based on complexity
*Icon(s)* - Free for basic icon, but want App. Many icons, around $10-50 based on amount and complexity
*Concepts* - $15-25
*Everything GUI (Icons, themes, styles, interface)* - $60-100
Will you do it for iPhone apps too?
dr1337 said:
Will you do it for iPhone apps too?
Click to expand...
Click to collapse
Sure. I have a spare 3G laying around... why not? I hope you mean iPhone app "GUI" not coding them as i have no idea how to code at all.
Lets talk about it if you are interested.

Widget-Game morpion free

hey! I have created a little widget which is a game named Morpion in french. You can play with in four modes: vs. Computer easy, medium or hard or two players.
hard mode is really hard, but if you beat it, I want to kow it!
You can download it by searching for MyMorpionWidget on the market.
I will post bar code as soon as possible.
I hope you will comment my job and enjoy yourself with it!
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thought you'd like to know ive beaten the cpu 3 times on hard (i won the first and lost 2 times then i won 2 times/ same strategy)
I suppose it is not hard enought... You are a good gamer, if you give me your strategie, it won't be able anymore, but if nobody can win, does the game be still interesting?
You should be able to balance it. If people win to easily they will be bored, if they never win they will be frustrated. Either reaction will have the same result: don't play with the game.
I'll try it as soon as possible.
I understand, that's why, there is three mode of difficulty.
The real probleme is that this game is a kind limited...
I am thinking about a cheat mode. It will change a little the rules. Can't finish with a null. After one or two turn you will be able to erase circle or cross where you wan't to play. I'll test it and if it is cool, I'll publish it.
The problem with the game is indeed that it is too easy. With that I mean that optimal play can always be achieved by both CPU and human player. If the CPU does not make mistakes intentionally, it will always end in a draw (or CPU win). However, since the game is so simple, making mistakes intentionally is too obvious and makes the AI look stupid.
I propose that you change to another similar game that is not that easy to beat. I assume you are French, so you might know "puissance quatre" (connect four). If you can get it to fit into the dimensions of the widget, that would be a much better choice.
Anyway, good work, keep it up

Android Oreo - unreadable notifications due to white background

I've updated my device to Android Oreo (AOSP Extended) and immediately noticed the new "design choices", which led to the following problem:
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That's how it looks like, when I'm trying to download an app using Google Playstore. The progress bar, the name of the app (which is showing the notification) and its icon are completely missing, is there any way to fix this?! Unfortunately I didn't find any way to change the background colour - it would be even better to get rid of the new "everything is white" design, but I would be already happy, if I could at least read my notifcations ^^
I have already spent way too much time searching for a solution, but I didn't find anything (except installing Subtratum Theme Engine, which seems to be a bit unreasonable for just changing the background colour), so you're my last hope
lorens.mcnally said:
I've updated my device to Android Oreo (AOSP Extended) and immediately noticed the new "design choices", which led to the following problem:
That's how it looks like, when I'm trying to download an app using Google Playstore. The progress bar, the name of the app (which is showing the notification) and its icon are completely missing, is there any way to fix this?! Unfortunately I didn't find any way to change the background colour - it would be even better to get rid of the new "everything is white" design, but I would be already happy, if I could at least read my notifcations ^^
I have already spent way too much time searching for a solution, but I didn't find anything (except installing Subtratum Theme Engine, which seems to be a bit unreasonable for just changing the background colour), so you're my last hope
Click to expand...
Click to collapse
You don't like the new design? It's called Ultra Minimalistic Material. Deal with it, it'll grow on you soon. Besides you should know what's in the notification by now...
jokes aside, just use AEX 5.6. It worked flawlessly. You can also change color on both the rom you have and 5.6, just go to Settings - Display - more

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