[Q] Mame on Mojo - M.O.J.O. General

Is there a setting that enables you to use the controller without having to use the screen controls as well? Seems like I have to use the screen controls for "coin" and then "start" with the controller. I can't seem to map "coin" and "start" to the controller in Mame. Thanks!

oldatarigamer said:
Is there a setting that enables you to use the controller without having to use the screen controls as well? Seems like I have to use the screen controls for "coin" and then "start" with the controller. I can't seem to map "coin" and "start" to the controller in Mame. Thanks!
Click to expand...
Click to collapse
You can assign coin and Start to the CTRLR - just use the settings screen of the emulator you're using to assign them. If you're running out of controls then I usually set Coin to the Play/Pause button of the media controls.

Related

Problem With PicoDrive Controls?

I use PicoDrive as my megadrive / genesis emulator. The roms run just fine, however there is a problem with the controls... when I go into options, I select a control (up or down for instance), I then press the key I want to use on the slide out keyboard, and this registers on the options. Once i've set all the controls like this I go to play the game, but the controls are all messed up - pressing up makes my character move down, left makes it go right etc. Has anyone else experienced this problem with picodrive?
bump
does no one else have this problem?

Does Pocketnester work with Dash 3G Trackball?

Hi guys I just upgraded my Dash to 3g. I installed pocketnester and when I play mario the only way he walks or runs is to keep scrolling the trackball. Can I use the trackball with pocketnester or do I have to assign buttons? Is there any other emulator out there that may support a trackball or a application to edit the trackball? Before I purchased I thought that if you just hold the trackball in one direction the object will keep moving. Thanks
The trackball actually emulates standard directional key presses. 2 or 3 quick swipes (configurable via the trackball control panel) will trigger "repeat mode".
The Snap is unfortunately a poor choice for emulation, unless you can remap the directional keys to keyboard keys.
bubble's right -- The trackball just emulates rapid directional button presses. However, you CAN assign the NES d-pad directions to keyboard buttons on the Snap/Dash 3G, as I have, and it's not bad. You may have to remap depending on the game you play, but it's not that hard. I play NES games on my Dash 3G constantly, and I don't have any control issues.
If you want to try the trackball, however, you CAN assign buttons to it. It's nearly unplayable, though.
pedrovay2003 said:
bubble's right -- The trackball just emulates rapid directional button presses. However, you CAN assign the NES d-pad directions to keyboard buttons on the Snap/Dash 3G, as I have, and it's not bad. You may have to remap depending on the game you play, but it's not that hard. I play NES games on my Dash 3G constantly, and I don't have any control issues.
If you want to try the trackball, however, you CAN assign buttons to it. It's nearly unplayable, though.
Click to expand...
Click to collapse
Could you provide some details on how to assign buttons? Also, what emulator are you using?
Many thanks.

Default music player and hardward buttons

I wonder is there anyway to map the L/R button in the default music player as last song/next song.
If not, is there anyany to change the music player launch button in "CLOCK" to another software eg:winamp or poweramp?
Thanks in advance
Personally I wouldn't map those buttons.
If you've got it in your pocket your going to be getting a few track skips.
i want to use it while driving, cos It is hard to skip songs while on the dock.
TBH i was thinking the same thing. Would be lovely if it turned out doable.
I wish. A universal key mapper would do wonders
NeoTechni said:
I wish. A universal key mapper would do wonders
Click to expand...
Click to collapse
That would be awesome. It would also fix the Making R the camera trigger problem.
solution found:
Found it in the market , need to be rooted thou
- button remapper ($AUD1.00)
remap the HARDWARE L or R buttons to Next media or Dpad center
to skip songs and to use as shutter button
the only problem is that if you map it as Dpad center, some games control doesnt work properly if the game does not allow you to config the buttons. Map as media next seems fine.
I can now skip song while using the dock
uccoffee said:
solution found:
Found it in the market , need to be rooted thou
- button remapper ($AUD1.00)
remap the HARDWARE L or R buttons to Next media or Dpad center
to skip songs and to use as shutter button
the only problem is that if you map it as Dpad center, some games control doesnt work properly if the game does not allow you to config the buttons. Map as media next seems fine.
I can now skip song while using the dock
Click to expand...
Click to collapse
I'm rooted but the option to download is greyed out and says it's not compatible with my device. I'm on an R800a. Anybody else seeing this?

Setting up C.T.R.L.R in RetroArch

Hi everyone!
I noticed that some of you are having problems getting the C.T.R.L.R to work with RetroArch. Here is what I did.
Go to Settings > Input and uncheck Configuration Autodetection > Enable. Scroll down and open Player 1 Custom Binds. For each button open the configuration menu, select Detect and press the appropriate button on your C.T.R.L.R in GameSmart mode. It's useful to continual switch between mouse mode for easily operating the configuration menu and GameSmart mode for assigning the single buttons.
At the end your configuration should look like this:
Up Button: Dpad Up
Down Button: Dpad Down
Left Button: Dpad Left
Right Button: Dpad Right
A Button: Button B
B Button: Button A
X Button: Button Y
Y Button: Button X
Start Button: Button Start
Select Button: Media Play Pause (see annotation below)
L1 Button: Button L1
R1 Button: Button R1
L2 Button: Unbound (see annotation below)
R2 Button: Unbound (see annotation below)
L3 Button: ThumbL
R3 Button: ThumbR
Better use one of the media buttons instead of the Back button for Select to be able to access the RetroArch GUI during gameplay if Settings > Input > Back behavior was set to GUI toggle.
The button setup menu doesn't recognize the L2 and R2 buttons. Nevertheless they work properly in cores which support them.
If you have got a second controller repeat this procedure with Player 2 Custom Binds.
Using analog sticks
Support for analog sticks depends on emulation cores. From the RetroArch GUI set Settings > Input Options > Device Type: Joypad w/ Analog and Analog D-pad Mode: Dual Analog. Then check the Core Options for a controller type option, for example Dualshock Analog Toggle: Enabled on Mednafen PSX or Pad 1 Type: Analog on PCSX ReARMed.
Unfortunately PCSX ReARMed only supports the left analog stick as an alternative for the DPAD and only for the first controller. Using both sticks equivalent to turning on the analog mode on an original PlayStation Dual Shock controller doesn't seem to work.
Issues
Currently I don't get the anolog sticks to work with emulation cores even if I set Settings > Input Options > Device Type: Joypad w/ Analog and Analog D-pad Mode: Dual Analog. If anyone has an idea please let me know.
Troubleshooting
Sometimes your second controller isn't recognized by emulation cores even if it works in the main menu. Quit RetroArch, restart it and start a game using your second controller. Now both controllers should work. Please note that not every core supports multiple controllers, for example bSNES does, SNES9x doesn't.
Kokosnuss said:
The button setup menu doesn't recognize the L2 and R2 buttons. Nevertheless they work properly in cores which support them.
Click to expand...
Click to collapse
Good thread, I don't use retroarch, I found it not as up to date as the main emu apps but it's a nice 'all in one' app
But re L2/R2, these are analog triggers and some emulators don't recognize them, switch the CTRLR to PC mode, it changes R2/L2 to digital and should work 'digitally'
re the 'anolog sticks' that's really strange search google, see if the emulator supports PS3/4, x360, etc analog sticks?
It could be limited (programmed) to only moga pads etc and hasn't (yet?) implemented google's controller standard.
Ask on their forums for google controller standard support.
There's many apps that haven't caught up, it's still newish 1-2years old now.
Just use the latest nightly build, it doesn't need to be configured
https://www.dropbox.com/sh/91sakv0qdyxjx9f/AAAKWBfDHBtIQtNfnp4rlyXea?dl=0
Thank you for your feedback.
@gwaldo
When I switch to PC mode the back button doesn't work as back button. Therefore I prefer using GameSmart mode.
@opiate81
I didn't have any luck trying nightlies so far. Will wait for the next stable release.
Okay, I found a solution for using analog sticks. See edited post.

Kodi and the C.T.R.L. trigger buttons

Has anyone made a keymap for the controller trigger buttons to scroll through menus (fast) with Kodi the way 360 controllers do? They do nothing under the current stock setup.
+1 This would be very helpful for me also...

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