When is anyone going to make a real shmup? - Windows Phone 8 General

Seriously. No offense to the developers who are making attempts so far, but look at what's available on both ios and android. Phoenix hd (ios only), ikaruga (android only), dodonpachi, espgaluda 2, danmaku 2, raiden, shogun, darius etc. The graphics on original shmup like danmaku 2 and phoenix hd are ubelievable. I'd love to play these games on my 1520. I t can't be that hard to port to wp8 if you're using opengl and or, C/C#.

Hi there RCCranium666,
I wonder how many WP users would play such a game. I have some ideas on my Todo list for a very responsive and fluid Shmup. Maybe if I will find there is demand I will make one
PS: what shmups you've tried on WP and what haven't you liked about them?

timotei21 said:
Hi there RCCranium666,
I wonder how many WP users would play such a game. I have some ideas on my Todo list for a very responsive and fluid Shmup. Maybe if I will find there is demand I will make one
PS: what shmups you've tried on WP and what haven't you liked about them?
Click to expand...
Click to collapse
original shmups like phienix HD on ios and danmaku2 on ios and android. They have amazing graphics and fun gameplay. There are vids on YouTube. Which you can easily find.

RCranium666 said:
Seriously. No offense to the developers who are making attempts so far, but look at what's available on both ios and android. Phoenix hd (ios only), ikaruga (android only), dodonpachin, espgaluda 2, danmaku 2, raiden, shogun, darius etc. The graphics on original shmup like danmaku and phoenix hd are ubelievable. I'd love to play these games on my 1520. I t can't be that hard to port to wp8 if you're using opengl and or, C/C#.
Click to expand...
Click to collapse
openGL is not supported on windows phone 8, and C# has no way of accessing it.
The only graphical APIs supported are:
monoGame for C#
Directx for C++, which can be accessed through gimikish p/invoke from C# as well.
And this community is mostly composed of individual developers. Porting the big titles you mentioned is going to be difficult, Making a good game is no easy task, but I am sure the developers of those games have already taken note of WP8

One guy has successfully (but partially) ported OpenGL Quake to WP8 platform (by changing OGL engine calls to DirectX, as far as I understood) so theoretically it's possible. But definitely it's not an easy job.

sensboston said:
One guy has successfully (but partially) ported OpenGL Quake to WP8 platform (by changing OGL engine calls to DirectX, as far as I understood) so theoretically it's possible. But definitely it's not an easy job.
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Not to mention creating the models all over again...

mcosmin222 said:
Not to mention creating the models all over again...
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Why would you need to recreate the models? Can't they just be converted? All the art, bullets and ships are completely designed. I can understand the need to recode the physics of the game.

RCranium666 said:
Why would you need to recreate the models? Can't they just be converted? All the art, bullets and ships are completely designed. I can understand the need to recode the physics of the game.
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Click to collapse
There is no legal way to get the models. If the original developers find out (they will if we use the same names), they can and will sue us and win.

mcosmin222 said:
There is no legal way to get the models. If the original developers find out (they will if we use the same names), they can and will sue us and win.
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I'm not talking about copying the games. I'm talking about the original developers doing it. I'm surprised no one has ported mame yet. That would fill my appetite until modern games come out.

RCranium666 said:
I'm not talking about copying the games. I'm talking about the original developers doing it. I'm surprised no one has ported mame yet. That would fill my appetite until modern games come out.
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Click to collapse
It's all because of low profit on WP market. Porting GLES game (even written on C++) to DirectX isn't easy; it requires additional human resources (and you need an experienced game developers) - it's pricey...

Nuts. At least it let's me conserve battery life, unlike my iPhone and Android phones.
Sent from my SM-T320 using Tapatalk

Related

Importing Iphone/Ipad Games

Hi I was wondering if it is possible to make like a emulator of iphone for our Android devices, so that we can play iphone games. I know Android market is growing and soon we will overtake apple market but I dont think that will be so soon. For now is it possible to make a Emulator of iphone/ipad so that we can play the games?
Bikram said:
Hi I was wondering if it is possible to make like a emulator of iphone for our Android devices, so that we can play iphone games. I know Android market is growing and soon we will overtake apple market but I dont think that will be so soon. For now is it possible to make a Emulator of iphone/ipad so that we can play the games?
Click to expand...
Click to collapse
Simple, No
The task you ask is a great one, neigh on impossible to do on current phone hardware. The games would run terribly, the OS wouldn’t be properly loaded. And the coding to do so would be great. Oh, and it would be highly illegal
its possible i see some games in other forum, i tried them on topaz android run but not fast enough
expressive said:
its possible i see some games in other forum, i tried them on topaz android run but not fast enough
Click to expand...
Click to collapse
Link or it didn't happen.
xdarkfirex said:
Link or it didn't happen.
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Click to collapse
I think his referring to ports of games, not the iPhone games itself being emulated within Android....
As to me Topaz is either the Linux GTK theme manager, or the port of Android to Touch Pro 2 project... Neither of them make sense in his sentence
Its sad! There is way too many games for Ipad
with the new android phones packing 1ghz and some with dedicated gpu, I wonder if this is possible now
Jollibee said:
with the new android phones packing 1ghz and some with dedicated gpu, I wonder if this is possible now
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It still results into Steve Jobs suing the dev. If you remember the whole iPhone 4 incident
johnnie93 said:
Simple, No
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Ditto.
mattisdada said:
Oh, and it would be highly illegal
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Not so sure about this though. Emulating another platform's app on a secondary platform has been done before and sure isn't illegal. For instance, the StyleTap PalmOS emulator which is out for WinMo and iPhone OS and it sure is legal. Only problem is that with android emulating iPhone apps/games. Apple will be the one that is going to kick up a fuss about it.
so who wants to start writing a binary translation layer? =D
xdarkfirex said:
Link or it didn't happen.
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Click to collapse
aha LOL
try getting an ipad or ipod or iphone to play ios apps lol i have all of them
info5i2002 said:
Ditto.
Not so sure about this though. Emulating another platform's app on a secondary platform has been done before and sure isn't illegal. For instance, the StyleTap PalmOS emulator which is out for WinMo and iPhone OS and it sure is legal. Only problem is that with android emulating iPhone apps/games. Apple will be the one that is going to kick up a fuss about it.
Click to expand...
Click to collapse
If it was ever to be developed it would be something similar to Wine on Linux which has been going for years successfully, so not illegal but apple would kick up a fuss.
Another simple way, get those dev of iPhone games to come over to Android ASAP. Those dev need to know that Android is on the rise against iPhone, just like China rising against the USA.

[REQUEST] Compiling GemRB on Android (Read Baldur's Gate 2)

GemRB is a reimplementation of the Infinity Engine. For those of you unfamiliar, it is the engine that powered games such as Baldur's Gate, Planescape Torment, and Icewind Dale. It seems porting is possible, but someone needs to compile it for Android, together with:
-SDL
-Python
-OpenAL
Here's more details about it: http://gemrb.sourceforge.net/wiki/doku.php
And a more or less interesting preview: http://www.youtube.com/watch?v=icyAgs3dFqU
I also suggest we set up a bounty for whoever gets this working, by starting a donation fond once somebody sings up for the job.
If you're interested in developing, please introduce yourself below.
If you're interested in donating, please subscribe and follow the progress.
I'm making port to Android. Game works good on my Desire HD. There are some small issues, but I will soon resolve it. The port will work on devices with WVGA or higher resolution displays.
.Beholder. said:
I'm making port to Android. Game works good on my Desire HD. There are some small issues, but I will soon resolve it. The port will work on devices with WVGA or higher resolution displays.
Click to expand...
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Will this be made available through the market? Should be exciting!
Lancealot said:
Will this be made available through the market? Should be exciting!
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Click to collapse
I think, no. Game resources are a commercial product, but the engine does not work without them. But the engine will be available for download from the web.
sounds good.......
.
Any estimations when it might be done?
.Beholder. said:
I think, no. Game resources are a commercial product, but the engine does not work without them. But the engine will be available for download from the web.
Click to expand...
Click to collapse
Is this project still active?
Of course it is. It's not even a week since Belhoder reported last progess, don't rush him..
Also, this: http://www.youtube.com/watch?v=etjutJfUiXc
I need a some time to solve issue with moving application to background. Publish soon. Planescape is not fully playable because some features is not implemented in GemRB. WidescreenMod also works in all games except IWD.
.Beholder. said:
I need a some time to solve issue with moving application to background. Publish soon. Planescape is not fully playable because some features is not implemented in GemRB. WidescreenMod also works in all games except IWD.
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The Youtube Vid looks awesome!
Can't wait to fire up those great games. (on the go )
.Beholder. said:
I need a some time to solve issue with moving application to background. Publish soon. Planescape is not fully playable because some features is not implemented in GemRB. WidescreenMod also works in all games except IWD.
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Could you implement a feature that would scroll map with the optic joystick?
Aladar42 said:
Could you implement a feature that would scroll map with the optic joystick?
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This feature available in pelya's SDL port. I'll enable it, but can't test, because my Desire HD has no joystick.
I am well excited - keep up the good work!
.Beholder. said:
This feature available in pelya's SDL port. I'll enable it, but can't test, because my Desire HD has no joystick.
Click to expand...
Click to collapse
I can test it for you if you want, regular Desire here
I would also like to test this if possible.
HTC Evo 4G
Rooted running Evervolv AOSP ROM
I plan to publish port next week.
Port needs up to 150 MBytes of free RAM on device, and maybe more. I have nothing to do with it. This is original GemRB engine requirement.
Only modern powerful phones will run GemRB.
Wow! That's cool, heard about a N900 port last year but luckily never bought one but a Milestone instead
Baldurs Gate 2 will save my Christmas Holidays
Available in Market. Enjoy )
#wowowow simply wow
Installing now - been playing Neverwinter 2 all week co-op with a mate. This is what I wanted for my phone for AGES!!
- Dont think we will get Never winter on our current gen of devices
- I am hoping that bluetooth mouse will work properly......
Thanks so much for your work on this
Really: THANK YOU SOOOOOOOOOOOOOOOO MUCH FOR DOING THIS! YOU SAVED MY CHRISTMAS HOLIDAYS. MERRY CHRISTMAS!

[Q] MAME for Android? - 2 questions

Ok 2 questions.
1) Is there any way to save and load state of game on Tiger Mame?
It's a dam awesome emulator, but quite useless as a mobile game emulator without save states !
2) Are there any decent Android MAME emulators that enable to play arcade games other than cps1/2/neo geo?
I want to play arcade versions of outrun/double dragon/golden axe. Stuff like that.
Thank in advance for replies.
Honestly, I think it's really funny that he's calling his app "Tiger MAME" because I don't think his app is actually MAME whatsoever. Judging from the specific games that are supported and those which are not, it matches up almost perfectly with the Final Burn series of emulators.
1) Nope.
2) Nope, not until we get an actual REAL port of MAME.
Agreed about the name, but I think he renamed to TigerArcade (MAME), so people would relate more to what it plays. It really should have been called TigerRaine or TigerFinalBurn, since those are the rom sets it works best with.
MAME rom sets are moving targets to work, due to platform updates of the MAME app.
This app is better for just emulating what it does, since that is why it plays EVERY rom full speed with sound, even on the Incredible. Far less overhead than MAME, since only supporting a few platforms.
There are/were a few that played some, but not all of MAME4All rom sets (played about half). Jironi Arcade is the name and is still in market, but has issues with Gingerbread (the dev knows and is working on it).
It doesn't matter how many ROMs a build of MAME supports, it doesn't speed things up any by removing them.
want to play more roms on my xperia play like splatterhouse , Ghost n Goblins and Bionic Commnd and More Games
yes please can some devs make a mame port that would be brilliant
just think of all those games that mame supports
damn i would need a 64gb card lol
Get to work then.
If TigerArcade had save states it would be a great emu.
Surely not too hard to do from the Dev considering he has done it in all his other emus?
I agree about the save states thing...the only other problems I've noticed is that some Capcom games have sound issues (Ghouls 'n Ghosts, Strider). The music is total static with those.
We really need a proper port of MAME to Android.
Just curious. Since open source emulators exist for MAME, is it an easy matter (for someone in the know) to just compile the code for the Android platform? I only know a bit of programming, but I'd be willing to learn how to port to get a Mame emulator on my android device. But since there is none currently for Android, I'm assuming it's not too easy a task.
deadfraggle said:
Just curious. Since open source emulators exist for MAME, is it an easy matter (for someone in the know) to just compile the code for the Android platform? I only know a bit of programming, but I'd be willing to learn how to port to get a Mame emulator on my android device. But since there is none currently for Android, I'm assuming it's not too easy a task.
Click to expand...
Click to collapse
There is no Java version of MAME, so you'd have to port it to Java before you can think about porting it to Android.
zerojay said:
There is no Java version of MAME, so you'd have to port it to Java before you can think about porting it to Android.
Click to expand...
Click to collapse
Didn't even realize most Android programs were written in Java. There was this project called Jape, but it's unfinished and looks abandoned since 2006. The source is available though, with a paper titled, "How to port MAME from C to Java".
Lol. I took a few peeks at the code. This may take a while...
I guess there's also the NDK, which would allow you to avoid porting to Java, I believe.. but I know very little about it.
dsswoosh said:
I want to play arcade versions of outrun/double dragon/golden axe. Stuff like that.
Click to expand...
Click to collapse
you can often found ports very close to the original in compilations for gameboy advance or PS1 which you can play with Gameboid or FPSe.
For example, for GBA, you have Out Run in Sega Arcade Gallery compilation, Double Dragon in Double Dragon Advance, Golden Axe in Sega Smash Pack.
Ghosts'n Goblin is found in Capcom Generations Vol.2 for the PS1.
I got a DOS port of mame working through aDOSbox, but not to a point where it's playable. The games launch, albeit incredibly slow. Controls are a ***** too. Details and pics on my blog, though there's not much to see. Still, it's the currently the only way to get MAME on the Android I've found.
Hey its jwhood again,it wont let me download that link in your blog for the dosmame says your not aloud can u fix it really appreciated bro,great work,its a start : )
sent from the evil d MT4G
zerojay said:
There is no Java version of MAME, so you'd have to port it to Java before you can think about porting it to Android.
Click to expand...
Click to collapse
Few performance games on Android are written in Java.
Big studios use a C/C++codebase hooked in via the NDK.
Smaller studios tend to use C# or Javacript with the brillant game engine Unity3D
Yeah, I mentioned the NDK already.
JRioni's emulators don't support the plays controls and if you manage to get any response from the guy, you should play the lottery that day. Haven't had much luck with tigermame on a number of devices a while back, and was extra frustrated by the way it searches for roms instead of letting you select a rom directory. Not everyone is a douchebag who throws roms on the root of their SD card. Anyway, since people seem to be having luck with it, maybe its been updated and resolved some of these issues.

Is Microsoft risking too much with windows phone 8?

Yo, so I installed the windows phone 8 SDK today, only to figure out that most computers in this world will not run this SDK's emulator.
You will need in an i3 or better CPU from intel or equivalent from AMD (aka latest generation) to run the emulator.
You also have to run this emulator on windows 8 x64 (yep, it HAS to be x64, otherwise it won't work). This, by itself, asks for at least 4 GB of RAM to run the system at a decent speed, also forces you to upgrade to windows 8 (i got it for free due to msdn) and to get Visual Studio 12.
This is, in my opinion, a terrible move from microsoft.
Not everybody has CPUs that have all the requirements. In fact, not even all the newest CPUs have this requirement (Second Level Address Translation it is called). This, automatically, makes developers like me either:
get a new PC
Get a windows phone 8 device.
Luckily for me i have a fairly new laptop, which has an i3 CPU capable to run this stupid emulator.
On top of that, there comes the non-backward compatibility from wp8 to wp7.5 apps. Applications compiled for windows phone 8 SDK will not work on Windows phone 7.5, unless you make another project for 7.5, compile it as dll and reference it from your 8 app. This is kinda overkill.
Windows phone 8 will probably bring in a lot of users, but for developers, it is a blow to the head. I bet windows phone 8 submissions will be very, very low in the next 1 to 2 years.
So, is microsoft risking a bit too much with the switch from 7.5 to 8? On top of all the development slaughter, there's the non-upgradable old devices...
Good question , but it's been shockingly quiet in here. One would think that after a new launch the forum would be jumping with activity.
Sent from my iPhone using Tapatalk
vetvito said:
Good question , but it's been shockingly quiet in here. One would think that after a new launch the forum would be jumping with activity.
Sent from my iPhone using Tapatalk
Click to expand...
Click to collapse
Well, to be honest, I think XDA isn't a good place for MS/WP anymore and I guess most of them know that. Just look at the front page, not even a single article/news about the Windows (Phone) 8 launch events. It's just android. Even the forum sections for the HTC 8X/S and Samsung ATIV S are missing whereas all the new Google devices have been added shortly after their announcement. So you see, even XDAdev isn't really well after Windows Phone at all.
morpheuszg said:
Well, to be honest, I think XDA isn't a good place for MS/WP anymore ....So you see, even XDAdev isn't really well after Windows Phone at all.
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Click to collapse
so, what forums do wp dev's hang out ?
Are there any lol? I saw about 6 new apps, and one of them (Pandora) won't be out until sometime in 2013!
Sent from my HD7 using XDA Windows Phone 7 App
MSDN forums for example or prior to launch those who were part of the developer preview program had a closed discussion forum on Microsoft Connect, die to the NDA it was not allowed to discuss the information publicly.
On the CPU requirements - yes it sucks and there are other issues with the Emulator like missing 3d acceleration die to the fact it uses HyperV which does not have that capability. Still I would not suggest for people to develop for any platform without being able to test on a real device. This will be possible even without the Emulator.
I disagree with your assumption that we won't see Apps for WP8. Devs who write software for Windows 8 also need a Windows 8 installation, so people who think of porting those Apps will most likely have the infrastructure in place already. For higher profile the costs of a development machine would not be that problematic and C++ as well as middleware support for many gaming engines will make for a lot easier porting of existing Games from other platforms.
The people for which these changes really suck are student developers lile you and me. Only my Windows tablet currently supports the Emulator (Core i5). But still it is a lot nicer then the situation with the Android Emulator in my experience. The later is running to slow for anything iseful on my Core 2 Quad Desktop so I have to use the device for debugging anyway. Additionally only the WP Emulators have Multi-Touch support so I can test those features without deploying to the device.
Concerning XDAs, it has always been more about hacking and tinkering on the system level then user software development. Given that Android due to it's Open Source nature allows for a lot more in that regard it takes no wonder that there is a lot more going on with those than witj WP. Also market share and number of devoces makes for a difference as well.
vetvito said:
Good question , but it's been shockingly quiet in here. One would think that after a new launch the forum would be jumping with activity.
Sent from my iPhone using Tapatalk
Click to expand...
Click to collapse
All in all WP8 announcement was not that good...
also, they didn't release the SDK for us devs in order to build nice apps ready to be distributed for new win8 devices...Making us wait for months like if winphone had killer features hidden..and then it was the same old stuff so... i'm also considering to jump the android ship...
StevieBallz said:
MSDN forums for example or prior to launch those who were part of the developer preview program had a closed discussion forum on Microsoft Connect, die to the NDA it was not allowed to discuss the information publicly.
On the CPU requirements - yes it sucks and there are other issues with the Emulator like missing 3d acceleration die to the fact it uses HyperV which does not have that capability. Still I would not suggest for people to develop for any platform without being able to test on a real device. This will be possible even without the Emulator.
I disagree with your assumption that we won't see Apps for WP8. Devs who write software for Windows 8 also need a Windows 8 installation, so people who think of porting those Apps will most likely have the infrastructure in place already. For higher profile the costs of a development machine would not be that problematic and C++ as well as middleware support for many gaming engines will make for a lot easier porting of existing Games from other platforms.
The people for which these changes really suck are student developers lile you and me. Only my Windows tablet currently supports the Emulator (Core i5). But still it is a lot nicer then the situation with the Android Emulator in my experience. The later is running to slow for anything iseful on my Core 2 Quad Desktop so I have to use the device for debugging anyway. Additionally only the WP Emulators have Multi-Touch support so I can test those features without deploying to the device.
Concerning XDAs, it has always been more about hacking and tinkering on the system level then user software development. Given that Android due to it's Open Source nature allows for a lot more in that regard it takes no wonder that there is a lot more going on with those than witj WP. Also market share and number of devoces makes for a difference as well.
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ya, I saw that w8 64bit was required to develope at all, and thought wow, why would you limit developers to a brand new unproven ecosystem?
the prehighschool kids are going to be the ones with real innovation, new thinking, and the next Facebook, (I hate fb, but you get the idea) without them, what do you have? Office? really , just Office?
ohgood said:
ya, I saw that w8 64bit was required to develope at all, and thought wow, why would you limit developers to a brand new unproven ecosystem?
the prehighschool kids are going to be the ones with real innovation, new thinking, and the next Facebook, (I hate fb, but you get the idea) without them, what do you have? Office? really , just Office?
Click to expand...
Click to collapse
64 bit is likely to not be the big issue here. I haven't seen to many 32 bit Windows 7 machines. The more problematic move is to lock out everyone who is not using Windows 8. Given that students have access to Windows 8, Visual Studio and the Marketplace for free through Dreamspark that does not sound as that big an issue to me.
In the end it seems they had a reason to go with Hyper-V and Windows-8 simply is the only Desktop operating system which has Hyper-V functionality. The biggest problem is that hardware that is older then 2 years does not support the needed virtualization modes.
How the ecosystem argument plays into this I don't really understand but I guess you meant: new OS that has not that big an installed base yet. Well 4 million upgrades over the last 4 days, not counting the people who bought it with new Hardware or downloaded it from MSDN or Dreamspark it seems to go big rather quickly.
The emulator is a crucial part of application development.
I don't think you want to bring in your early app in alpha stages or even earlier than that on your phone, simply because:
a) you don't have it.
b) Your code might cause damage to the phone, especially on things that use hardware components like vibrators, camera, leds and stuff like that. An unleaded exception can wreck havoc on your phone.
c) The emulator is faster.
Yes, you will eventually need a windows phone 8 device before you publish it, but you should be able to develop your apps before you even have one...
The windows 8 issue is not big. The upgrade from win7 costs like 50 bucks. It is really not that much of an effort.
The insane hardware requirements are, however, and most PCs will not have them. From intel's side, only i3, i5 and i7 processors have what they need, and Pentium dual core for sandy bridge won't...
This is the biggest issue here.
ohgood said:
so, what forums do wp dev's hang out ?
Click to expand...
Click to collapse
i'm just a noob, but i think when the devs don't hang out here they hang out nowhere or compared to android extremely rare so that it makes no sense to spend time on...
I wish WP8 RT a good future with Dualboot Android.

Maybe someone can shed some light on this?

After reading and watching multiple demonstrations of the Ubuntu phone os. I just can't seem to find features that I can't already do on my android. The notifications drawer is pretty neat in that you can pull it down at different places, but other than that, it just seems like a lightly modded android.
Sent from a galaxy far far away.
luc.highwalker said:
After reading and watching multiple demonstrations of the Ubuntu phone os. I just can't seem to find features that I can't already do on my android. The notifications drawer is pretty neat in that you can pull it down at different places, but other than that, it just seems like a lightly modded android.
Sent from a galaxy far far away.
Click to expand...
Click to collapse
I think for most users, they may not find value in this yet (until more apps are available and/or cheaper phones come out), but for those familiar with linux it will make a lot of sense.
I have been a linux developer for 3 years now (as a full time job) and I am just imagining all the cool stuff I can do with this device (at home and at work).
For one thing, you will likely be able to develop (native) apps on the phone itself instead of having to have a separate computer to do it. It might even be possible to develop Android apps!
It's basically a PC in your pocket so the apps will not be as limited as Android and iOS apps. There is still software out there that is not available on Android and iOS because those systems are designed for phones and tablets and don't fully support a desktop style interface. The appeal to an Ubuntu phone is that it can function as both, and you can develop software that will be interchangeable as both.
Thanks for your reply.
I'm not a developer (yet) so I can't say much on the subject. But I do know that you can develop apps directly on an Android device. There's even a Linux terminal Window.
I guess I'll just have to wait and see what people can make out of the phone. till then, I'll just stick to my beloved android
Sent from a galaxy far far away.
If you love linux, this *could* be a game changer if it's done right. As BukaKing mentioned, the ability to run native apps on the OS is a huge plus, as you would then be able to make the most of the hardware presented rather than utilising a java engine.
Customisation I am assuming will also be a huge factor - Ubuntu Desktop can be so heavily customised, to function exactly how you want it to, so I am *assuming* that Ubuntu for Phones will be similar. So, just because the OS behaves a particular way on those video's circulating, does not necessarily mean that is how it is destined to remain. Once it's out there in the wild, I would even assume people unhappy with the lack of soft buttons may find them re-appear, as gnome/unity has the ability to create custom panels.
The oportunities I think this OS presents to smartphones is amazing, but in the end it comes down to 2 things for me. Will it be completely open source? If yes, then there could be a bunch of forks/derivitives explode around the webs where teams have customised the OS the way they want it. Developing for it would be far easier, so i'd expect if popularity gets high enough, apps will appear from everywhere. And, implimentation - will it be as easy for a non-linux user to pick up and use, as it will be for a linux user? Hopefully, that answer is yes too.
According to Shuttleworth, it will be 100% opensource! I can't wait till the code is released and we can all play with this. Since it will be using an android kernel and drivers I'm hoping it won't be to hard to compile from source for my phone.
onlychevys said:
According to Shuttleworth, it will be 100% opensource! I can't wait till the code is released and we can all play with this. Since it will be using an android kernel and drivers I'm hoping it won't be to hard to compile from source for my phone.
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Helllooo! This what i was waiting for....Open source! so that ports can be made for devices that cant be officially supported by ubuntu. For those who keep saying ubuntu cant on GT-$5660 just STFU! No offense but Samsung said ICS or JB cant fully run properly on gio! and look it runs almost perfectly! So a bit of tweaking ubuntu for my device and we can run this!
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batman38102 said:
Helllooo! This what i was waiting for....Open source! so that ports can be made for devices that cant be officially supported by ubuntu. For those who keep saying ubuntu cant on GT-$5660 just STFU! No offense but Samsung said ICS or JB cant fully run properly on gio! and look it runs almost perfectly! So a bit of tweaking ubuntu for my device and we can run this!
Sent from my GT-S5660 using xda premium
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:banghead: :banghead: No.. It won't work on the S5660... Ubuntu phone is not android... Have you ever wrote a program? Compiled software? The binary is compiled using the arm hard float v7 instructions, you will need to recompile the kernel, the OS and every damn app.. the native apps are made with C++ not java ... You may be able to get a running build on a arm v6 like the S5660 but you can't install 3rd party apps from the store or proprietary apps unless the developer thought about that and supports it .. Likely not, they will be natively for arm v7 hf only...
If canonical would have chosen soft float instead of hard float then it would have worked, but it will be freaking slow and laggy..
Getting JB on that device is something else, it and android apps are running of a virtual machine .. That is the good thing about managed code and virtual machines and the reason sun Microsystems invented java in the first place ...
QML and c++ is not running off a virtual machine.. Its 100% native ...
Sent from my Galaxy Nexus using xda premium
I'm wondering if native C++ Apps will not only be more efficient than Java on Android but if Ubuntu can take more advantage of multi-core systems than Android does. At least I have heared that Android isn't that optimized for multi-core phones.
jscurtu said:
:banghead: :banghead: No.. It won't work on the S5660... Ubuntu phone is not android... Have you ever wrote a program? Compiled software? The binary is compiled using the arm hard float v7 instructions, you will need to recompile the kernel, the OS and every damn app..
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Why does it have to be him that has to do that, some one else could do it and provide an image.
the native apps are made with C++ not java ...
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Yeah, who ever heard of making native apps in java!
The Ubuntu Phone OS equivalent to java will be HTML5.
You may be able to get a running build on a arm v6 like the S5660 but you can't install 3rd party apps from the store or proprietary apps unless the developer thought about that and supports it .. Likely not, they will be natively for arm v7 hf only...
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You go from saying "No.. it won't work" to saying "You may be able to get a running build", nice!
And what proprietary apps are there right now? The only apps that I have seen are either HTML5 or the one native app (the gallery app) that Canonical made which will be open source and can be rebuilt for any device.
Also this same problem exists for Android native app (android has a lot of them), the developers have to build binaries for the different Android devices. So you can port Android to an x86 device but you will not be able to run a lot of games unless they include binaries that support it. Games built with Unity 3D are native apps, games built on Adobe Flash/Air are native apps. Native apps *can be* more efficient in performance, memory and battery than Java apps. Also C++ in the case of mobile devices is more cross platform than Java, since it can be used on both iOS and Android, and the libraries in Android Java are not available on other platforms with Java.
QML itself is not technically native, it depends on how it is used. QML is a mix of objects/widgets and javascript (similar to HTML5), but native C++ code can access QML objects/widgets through Qt.
But that said, if Canonical doesn't officially support a device I would steer clear of updates. I just spent the weekend trying to update my HP Envy from Ubuntu 10.10 to 12.10 and I had a ton of problems, and while it works now, my USB is disabled for some reason (even though internal USB devices work). This isn't the first time this has happened to me with Ubuntu updates.
I wouldn't worry about it for the Galaxy Nexus since it is an officially supported device, but for devices that are ported too by some one else, I would avoid updates coming from Canonical.
Valve is testing Steam games for Ubuntu so we could be playing some real games on our phones soon.
Sent from my SGH-T999 using xda app-developers app
getrdy said:
Valve is testing Steam games for Ubuntu so we could be playing some real games on our phones soon.
Sent from my SGH-T999 using xda app-developers app
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ARM != x86 .....
blackout23 said:
ARM != x86 .....
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What about those x86 based phones?
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Lesicnik1 said:
What about those x86 based phones?
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The smartphone GPU drivers and chips probably don't support OpenGL 3.0 like Steam games require.
Smartphones never had full blown OpenGL only OpenGLES (Embedded System).
Desktop PCs are still waaay more powerful than any smartphone. Any cheap Celeron CPU for 40 bucks will obliterate your Intel Atom powered smartphone.

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