Ouya vs MOJO questions - M.O.J.O. General

I have a feeling the question answers itself, but...
There is really no PRO having a OUYA over the MOJO, right?
I'm really just interested in emulators older games (the PSX and N64) and don't feel the OUYA will be able to handle that.
But I noticed it's proprietary store with it's own apps. However, those are just android apps with OUYA skins? There's not some optimizations built into them that can come close to the MOJO's performance?

In terms of hardware, the Tegra 4 GPU and CPU are more than just a generational jump over Tegra 3. There isn't really any PRO to having OUYA unless you are heavily invested in that ecosystem.

The only PRO to an OUYA, as I mentioned in another post where you roughly asked the same question is that they have their own appstore where everything is guaranteed to be compatible and able to use. The MOJO is a far superior system, and the CTRLR is awesome.

Ouya is a scam
Pleiades7 said:
I have a feeling the question answers itself, but...
There is really no PRO having a OUYA over the MOJO, right?
I'm really just interested in emulators older games (the PSX and N64) and don't feel the OUYA will be able to handle that.
But I noticed it's proprietary store with it's own apps. However, those are just android apps with OUYA skins? There's not some optimizations built into them that can come close to the MOJO's performance?
Click to expand...
Click to collapse
Oh don't get me started with ouya!
Firstly it's not worth $100 now (even back at launch!).
Every thing about Ouya is cheap.
CTRLR is 500% better then the Ouya controller - no start/select/media buttons, $50USD for a throw away controller??? LMAO!
16GB over 8GB
BT4 over BT2
MicroSD over nothing
USB2 and USB3 over just USB2
blah blah...
People were right to suggest buying a tablet with HDMI out then the ouya, and that's what I did also!
I don't want to spend $100 each year on cheap sh!t but many people do.
It's there business model to sell cheap hardware to children every year.. the MOJO is an teen/adult product for sure, that's why it's worth three times as much.
I wanted to believe in ouya as it was the first, but over time their talk and what they produce is two different things.
If you want to read my rant about this, it's here: http://xpcoin.com/2013/12/16/a-game-developers-analysis-of-the-mad-catz-mojo/
Everyone is waiting on KitKat, some doubt it will happen, but they have been saying it will come, so I don't see why it wouldn't.
For most things 4.4.2 is fine as is, it's a pain with google play, but there's ways around it for most apps.
If you are serious about emulating PSX and N64 why not build a small PC box??
Or better yet get the actual hardware and get a rom interface board

gwaldo said:
Oh don't get me started with ouya!
Firstly it's not worth $100 now (even back at launch!).
Every thing about Ouya is cheap.
CTRLR is 500% better then the Ouya controller - no start/select/media buttons, $50USD for a throw away controller??? LMAO!
16GB over 8GB
BT4 over BT2
MicroSD over nothing
USB2 and USB3 over just USB2
blah blah...
People were right to suggest buying a tablet with HDMI out then the ouya, and that's what I did also!
I don't want to spend $100 each year on cheap sh!t but many people do.
It's there business model to sell cheap hardware to children every year.. the MOJO is an teen/adult product for sure, that's why it's worth three times as much.
I wanted to believe in ouya as it was the first, but over time their talk and what they produce is two different things.
If you want to read my rant about this, it's here: http://xpcoin.com/2013/12/16/a-game-developers-analysis-of-the-mad-catz-mojo/
Everyone is waiting on KitKat, some doubt it will happen, but they have been saying it will come, so I don't see why it wouldn't.
For most things 4.4.2 is fine as is, it's a pain with google play, but there's ways around it for most apps.
If you are serious about emulating PSX and N64 why not build a small PC box??
Or better yet get the actual hardware and get a rom interface board
Click to expand...
Click to collapse
I don't think OUYA is necessarily a scam...come on now, for $100 you get an Android gaming console with controller - plus I think they were the first company out there that really got a lot of us excited about an Android gaming console.
What turned me off from OUYA is the fact of the closed app ecosystem, 8gb of storage, and that controller well....you know. But for $100? Might be good for the not-so power user of Android. Maybe they'll step up their game with the OUYA 2.
Right now though, I'm very happy with my MOJO. More and more games are becoming available almost week by week. I can't wait to see where were at in just 6 months time

gwaldo said:
If you are serious about emulating PSX and N64 why not build a small PC box??
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Click to collapse
Heh..I've actually got one of my old desktops sitting behind the TV just for this purpose....Which is actually why I got the MOJO, so I didn't have to use the PC anymore. I do miss having a CD-ROM for my Saturn and PSX, though, but I ripped most of my PSX games and the ISO's work just as well.

gwaldo said:
Oh don't get me started with ouya!
Firstly it's not worth $100 now (even back at launch!).
Every thing about Ouya is cheap.
CTRLR is 500% better then the Ouya controller - no start/select/media buttons, $50USD for a throw away controller??? LMAO!
16GB over 8GB
BT4 over BT2
MicroSD over nothing
USB2 and USB3 over just USB2
blah blah...
People were right to suggest buying a tablet with HDMI out then the ouya, and that's what I did also!
I don't want to spend $100 each year on cheap sh!t but many people do.
It's there business model to sell cheap hardware to children every year.. the MOJO is an teen/adult product for sure, that's why it's worth three times as much.
I wanted to believe in ouya as it was the first, but over time their talk and what they produce is two different things.
If you want to read my rant about this, it's here: http://xpcoin.com/2013/12/16/a-game-developers-analysis-of-the-mad-catz-mojo/
Everyone is waiting on KitKat, some doubt it will happen, but they have been saying it will come, so I don't see why it wouldn't.
For most things 4.4.2 is fine as is, it's a pain with google play, but there's ways around it for most apps.
If you are serious about emulating PSX and N64 why not build a small PC box??
Or better yet get the actual hardware and get a rom interface board
Click to expand...
Click to collapse
Tried the PC box thing, just didn't like the way it felt. So I jailbroke my PS3 and use retroXMB for most things. But the PS3 can't do PSX emulation right (only non-shader boot rome in MM which gives you no customizations options) and N64 is out of the question.
So spending $150 for a MOJO just for a couple of emulators (FPse and N64 and....if the gods smile upon me....a gamecube emulator, if that could handle it, but I can live without it) makes me a happy girl and saves me the hundreds of dollars for the PC box.
Yes, I got my MOJO for $150. They had a quick sale on Amazon and got lucky. Ironically, as much as I love it, I probably wouldn't pay $250 since at that point I might as well just buy a custom PC. But, hell, $150 for a micro console that is essentially an major improvement on the OUYA priced at around the same price is/was a no-brainer.
Thx guys for all the advice. Im a dummie when it comes to this stuff and appreciate the clarification!

Ouya
mherma said:
I don't think OUYA is necessarily a scam...come on now, for $100 you get an Android gaming console with controller - plus I think they were the first company out there that really got a lot of us excited about an Android gaming console.
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Claiming to be an emulation device when their controllers don't have start/select, I call this profiting at the expense of it's fans!
When they launched, their controller was $30, after they launched it went to $50, I call this extortion!
All games free to play but require a Credit Card at setup! :laugh: :laugh: :laugh:
The 'Free the games' fund benifited larger studios while publicly shafting the the indie devs it claimed to support from the start!!! :crying:
WHAT IF I REACH MY FUNDING GOAL BUT FALL SHORT OF RAISING $50K OR MISS MY FUNDING GOAL ENTIRELY? IS MY PROJECT STILL REQUIRED TO BE AN OUYA EXCLUSIVE?
No. We only require the 6-month OUYA exclusivity if we provide funds for your project out of the $1M Free the Games Fund (e.g., you successfully reach your funding objective, surpass $50,000 in funding, and therefore receive matched funds from us). Of course, if you don’t meet your Kickstarter goal at all, then maybe that means you can’t afford to make a game. We’ll be sad, of course, but we’ll understand if the game you can’t afford to make isn’t on OUYA.
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Yeah, I call Ouya a scam:laugh:
It might have been the first 'microconsole' but it has zero integrity to me.

Related

Paid apps on OUYA from Google Market

I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
JLCollier2005 said:
I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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Click to collapse
I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
dibblebill said:
I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
Click to expand...
Click to collapse
*hint*
/mnt/asec/<name of app>/pkg.apk
Sent from my Nexus 7 using xda premium
JLCollier2005 said:
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
Click to expand...
Click to collapse
You can transfer them by using the post above me's method (basically, use root access to rip the APK), but sometimes you'll hit copy-protection snags. I really am just responding to weigh into the first comment of this selected quote.
It is actually a legal issue, and a pretty nasty one at that. Both devices being Android is wholly irrelevant, because it's not the operating system that matters, but the rules and EULA of each platform. It's easy to mix the two with Android, since almost no one runs "bare" Android-- most of us run the Google-flavored platform, complete with the Play Store and its own set of rules. When you buy apps from the Play Store, you basically agree to only run them on certified hardware and not to make unauthorized copies. I suspect there's similar terms in OUYA's store agreement (else you'd never get large studios to sign on).
Such being the case, any transferring of paid APKs (or even non-paid ones) is probably illegal. As to whether or not it's ever enforced (or indeed, enforceable)? Totally different question, and it's probably no on both counts.
I agree with overall with Rirere. This probably boils down to that we actually don't own the apps, but have licenses to use them. And most likely the license is tied to the hardware or device serial number. But Google build in easy transfer so we don't have to rebuy the licenses when each new device.
This is actually more on a old issue, but on a newer devices. The PC market has been dealing with softtheft since the 80s. You rarely ever buy the software. It's just license to use it.
The potential issue is DRM. The FCC clearly states using anything to break DRM encryption is illegal. This is why making copies or ripping DVD or blue ray movies, such as those at your favorite retailers, is illegal.
My guess, even if it is trackable, I don't think a developer is going to care as long as you actually purchases the game somewhere and you're just using it on your device. Not giving it to friends or others. Their issue is more that a game will be very popular, but half the people who have it, bit torrented it, which does not put food on their table.
I know on my Galaxy Note 2 for Sprint, GTAVC isn't available through Google Play. I bought on my Android tablet. Made an APK and put it on the GN2 and runs well. I wrote Rockstar what I did, so hopefully they can fix the issue. They have it in writing I did something illegal. Did not get a cease order or law suit threat. Got a thanks.
If you're that concerned, just use open source applications. There's a license but it's more about distribution channels and the environment it's used in. So you can side load all your want on the Ouya (with a very rare exception(.
Thanks for the replies.
My concern wasn't what would happen if I did get them to work/strip the DRM (It's easy enough to find the apps with their DRM stripped anyway), it was just more of a frustration at developers charging what would be double for the same app essentially, but after I posted this, I came to the realization that, as Rirere said, both being android was irrelevant. Just because they are programmed for the same base doesn't mean they should work on all pieces of technology with that base. OUYA is not a Google product in anyway and so therefore the licence I bought with my purchase has nothing to do with the licence I can purchase through OUYA.
It's a really interesting topic and goes back to something I first thought of when eBooks first came out. Is it wrong to download a copy of an ebook to a book that you purchased? It comes down to the fact that yes, they are two different licences, even if they contain the same information.
Anyway, thanks again, very interesting stuff!
it's a topic that gets more complicated as technology moves forward.
lovekeiiy said:
it's a topic that gets more complicated as technology moves forward.
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Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense.
Developers see a way to use their skills to make something that they (and hopefully others) value. If you value what they have made and want to encourage creation of similar products, you tell them by supporting their efforts (i.e. buying the "license", donating, etc). It benefits them (food on the table) and you (you didn't have to spend the time to learn the language and write the app but still share in the benefits).
Sent from my SCH-I535 using xda premium
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
mybook4 said:
Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense. ...
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Click to collapse
True, some laws end up stinking because they're being applied to thing that weren't even imagined when the law was created. Some stuff just falls into a weird spot where it's illegal, but, probably not mean to applied to certain aspects of life. Like DRM on discs. It's meant to keep people from pirating the material. Yet, I don't think movie studios really expect us to buy a copy for every device we want to view the content on. Although, they would love it if we did. The just don't people consuming the content without paying in some form.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. ...
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What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
lovekeiiy said:
What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
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I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
Nate Rules said:
I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
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While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
JLCollier2005 said:
While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
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Well, I see where you are coming from. Ouya certainly doesn't have to let us do anything. But there are companies out there that will. I wish we never gave Microsoft so much control over our stuff. I don't view that as a good thing. Also, if Samsung tried to block the Play Store from your S3, would that be ok. Heck No. Everyone would be outraged. It's Android that will make this whole catagory awesome. But it isn't just the console, it's the whole ecosystem. http://www.mogaanywhere.com/about-moga/moga-pro-controller/
This is the Moga Pro. This plus your phone can do anything the Ouya can do. They have their own marketplace. But all it does is show you which games that have been optimized for the moga. It then links you to the Play store. No need to re-buy anything.
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
Nate Rules;42739819... I also own a Moga pro said:
And this may be where the issue lies with so many. Smartphones and the Ouya were not designed to meet the same needs. Yes, they made both run on Android and share hardware. End of the day, the Ouya was designed to be an Android based game system. Not just a general Android device that can be hooked up to the TV, ie a WiFi tablet with no screen.
You also touched the conflict I've had with the Ouya ever since it was announced on Kickstarter. The redundancy to other devices, specifically Android based smartphones and tablets. Serious, I can do everything on the Ouya with either my Galaxy Note 2 or Infinity Pad tablet. I just don't want to leave permanently attached to the TV. I also hoped that supporting it, it would show there is a market for an alternative gaming system, and maybe get developers attention, which hopefully can bring some good games to Android devices, versus just stuff like Angry Birds or ported classic games like GTA (which are still fun to play).
Nonetheless, Ouya store makes sense for both the consumers and as a business model. Whether it'll be successful, that I won't venture to guess. But it falls along the line I've seen in regards to OnLive. A lot people I know had issue with the face that there was no physical disc. They didn't like that they couldn't control having the game. Not exactly the same, I see that fact that people not having access to games on Google Play being following the same logic. The common theme, I'm not buying any games I can't use on all my Android devices.
That said, I'm not saying people shouldn't have that opinion. It's perfectly valid. Yet, to apply that thinking to any device build on the Android OS I believe is being obtuse.
On a side note, I didn't realize the MOGA could fit the GN2. I went with GameKlip and Clingo Neklit combo and use PS3 controller and Sixaxis Controller for my mobile gaming. I like it. I thought the MOGA could only be used with games that had MOGA code, so you couldn't use it with other games such as emulators. That was my issue with it.
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Yeah, the Moga Pro easily fits the Note 2 but it only goes about a centimeter more so I am hoping the Note 3 will fit in it. But it also has 2 modes. It does it's Moga optimized thing which is pretty awesome. And it has the regular bluetooth controller mode. So it works with all games and emulators that can do that.
http://www.engadget.com/2013/06/20/nvidia-shield-300-june-27/#comments
Just saw this on Engadget. This is the nVidia Shield and in the video it states that their store will show you what games work and then link you to the Play Store just like the Moga.
I may still get the Ouya in hopes that it will get hacked good. But it pains me to support such a company. I do appreciate that they are trying to advance mobile gaming.
But once the real Android consoles come out, they will have all of the games that the Ouya has and the Ouya will be forgotten. The Ouya 2 will be a failure and there will be a lot of people wondering why they bought games that are of no use to them now. This is the rout Ouya is taking, they just want to make a bundle off of the early adopters.
Nate Rules said:
... I do appreciate that they are trying to advance mobile gaming. ... they just want to make a bundle off of the early adopters.
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Thanks for sharing your experience on the MOGA. Very interesting. I don't think I would have gotten it, but they didn't explain that well on their site when I checked it out. I already had the Sixaxias app and extra PS3 controllers by that time.
Actually, Ouya isn't trying to advance mobile gaming. What they're really trying setup is more a platform for the small or independent game developers because many other platforms are entry costs are significantly more. It's because Android is open source, tools are developed, and other items related are also open source. Seriously, the Ouya we all get is a developer console. All you do is just register with Ouya as a developer and it opens up the developers menus--make, and builds. The rest is more just installing Android and Ouya developer kits.
I would say for the general consumer, most aren't going to feel jaded because they're not going to access to Google Play. It's a $100 gaming box that uses Android OS. Since it's so new, most games aren't that special. If anything, I've been disappointed about the controller with it's quality control. The console itself is fine. I'm not holding the lack of quality games against them. It's too new in release and concept. But maybe if they can get the numbers, we'll game developers making more full fledged games, like those on major gaming consoles. Consumers have shown that if it's a fun game, graphics are not a critical via the Wii.
As for the money grab, I'm not buying it. The real money is in the market and the 30% fee they'll get off the sales. Same concept with iTunes, Google Play. I don't know what the fee is, but it's what consoles do with their online markets and royalty fee to put a game on a disc for the console.
The MOGA is a cool concept, but honestly it's not something that is not in the same realm as OUYA. If I wanted a portable gaming system with full controls I'd carry around a DS. The MOGA adds a good amount of bulk and I would not carry it around all the time. In the end, the MOGA would be a waste of money (for me, it's a good concept for some I'm sure) even at $40. I'd rather spend the extra money and get something I can play on my TV. Like the post above me said, I have controllers laying around that I can use with my phone if I really wanted to play on that screen. The point of gaming on my phone is to do it when I least expect it (i.e. stuck in a line or waiting for someone) and the MOGA is just inconvenient
I may not have felt this way while I was in school, where I could stick it in my backpack and leave it there. I know there are probably a lot of people who would jump on getting the MOGA for $40 so I'm not putting it down, just saying they're two different things. One is essentially a bluetooth controller and the other is a home console.
Android is by far the cheapest platform to create hardware around right now, not to mention it's pretty stable. OUYA might be the first fully backed Android console, but it won't be the last and I can guarantee any developer who wants to make an impact in this new sub-genre of consoles will NOT include the google play market. If they did, there console would turn into nothing more than an old phone with an HDMI out port, a dead end when it comes to profit. Either that or they'd end up charging 500+ for it, which I don't think would sell.
Mad Catz M.O.J.O.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
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Hello Nate, this is Jose from Mad Catz, we are very excited about our upcoming M.O.J.O. launch and let all of you check how this new device will be. We worked to achieve the best Android Micro-console solution so far, and I think we achieved it.
Fresh updates will come shortly, by now you can check our new video which reflects our entertainment solution on Youtube: MadCatzCompany.
Enjoy!
J
Nate Rules said:
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
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That's FUD. Ouya doesn't do a thing to stop custom ROMs. The bootloader is unlocked. I also keep hearing that the recovery mode is crippled, but that's wrong too. You just need a USB keyboard to boot into recovery and to navigate the menus. There's a lot of people jumping to the worst possible conclusions anytime something doesn't work exactly the way they thought it would. Just this week, when people were having trouble installing The Cave, a couple of guys decided Double Fine and Ouya had conspired to implement some form of DRM scheme to block rooted consoles. Turns out it was just a firmware bug that affects large games. The fix was released today.
That said, until the StockPlus ROM finishes their version of Abominable Snowman (or someone else comes out with something) you're better off using rooted stock with Xposed mods for now.
Regarding MOJO and Shield vs Ouya, what they aim to do is somewhat different, and I think a lot of people are looking at Ouya backwards. MOJO and Shield specifically aim to bring Android gaming to hardware that's made for gaming, and I think that's a valid market. If that's what you want, go get those. Ouya aims to make what is a hobbyist and indie console first and foremost, which just happens to use Android as a means to that end. Ouya is Ouya before it is Android, just like Android is Android before it is Linux. The system ROM and OS for most '80s hobby computers was built around BASIC, but we don't think of them primarily as machines for running BASIC. We think of them as a Sinclair, or a Commodore 64, or an MSX machine.

Convince Me To Buy An OUYA

Hey everyone!
I've been on the edge about the OUYA for a while now and am thinking that this thing could either really take off or be a pretty big bust. At $99 I feel like this could be a great media streaming device with some basic games on the side. I'm currently deciding between this and the ROKU 3.
If the OUYA eventually gets some FPS games like MC4 where you can use online gampelay and get direct support from Netflix and other streaming services this could be a great product for me. My thing is, do I really wanna pay $99 for this thing only to find that it eventually gets no dev support?
Also, I understand you can sideload apps and do all that stuff, but this is an entertainment and gaming device. I have a rooted GS4 and N7, so if I wanna sideload apps and flash a bunch of custom roms I'll use one of them. When I turn on my OUYA I want a flawless experience without having to do anything to it.
So convince me why I should buy the OUYA.
Because its cool. What else are you going to spend a hundred bucks on?
Why should we convince you? It doesn't affect us whether or not you get one
Because you will be ahead if the revolution. You'll be cool before it was cool.
Sent from my HTC6435LVW using Tapatalk 2
Nxxx said:
Hey everyone!
I've been on the edge about the OUYA for a while now and am thinking that this thing could either really take off or be a pretty big bust. At $99 I feel like this could be a great media streaming device with some basic games on the side. I'm currently deciding between this and the ROKU 3.
If the OUYA eventually gets some FPS games like MC4 where you can use online gampelay and get direct support from Netflix and other streaming services this could be a great product for me. My thing is, do I really wanna pay $99 for this thing only to find that it eventually gets no dev support?
Also, I understand you can sideload apps and do all that stuff, but this is an entertainment and gaming device. I have a rooted GS4 and N7, so if I wanna sideload apps and flash a bunch of custom roms I'll use one of them. When I turn on my OUYA I want a flawless experience without having to do anything to it.
So convince me why I should buy the OUYA.
Click to expand...
Click to collapse
I got my Ouya last week. I was excited at first, but I literally played with it for 10 minutes and it is a POS. It has since been listed on craigslist and is sitting in a corner of my room. And guess what, not one person on craigslist has contacted me about it. The firmware is buddy, the games look terrible, there is no Netflix support as of yet. Not ready for primetime.
For a media streaming device, its not really there yet. You would be better served with the Roku.
Remember though, the device hasn't even been released for the general public yet. It's only been out of most of the Kickstater for a few weeks (some are still waiting). I finally started tinking with mine yesterday. It's definitely in a more or less, beta stage.
Basically, what you said is basically what people are doing. Getting APKs from their other Android devices, side loading, and seeing what works. Some try tweaking the APKs to get to work better. Related, but not on point, there are no, or very few custom roms for the device thus far. It's not a device for the flashaholic.
As you implied, there is a bit of redundancy of having it and another Android, such as Galaxy S4 or Nexus7. This is device that you can leave hooked up to the TV, whereas the others, not really since you'll want to take them on the go; I don't believe the N7 can be hooked up the TV.
I say it something to get if you like tinkering with an Android device, And can live with it that it may not work exactly like you hope. For me, I like the Ouya device. Yet, it has all the things I like, and hate, about the Android platform. End of the day, it is still an Android device.
Although, the Roku 3 will serve your media stream needs, at least most of them, you're not going to get MC4.
acetkbez said:
I got my Ouya last week. I was excited at first, but I literally played with it for 10 minutes and it is a POS. It has since been listed on craigslist and is sitting in a corner of my room. And guess what, not one person on craigslist has contacted me about it. The firmware is buddy, the games look terrible, there is no Netflix support as of yet. Not ready for primetime.
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You do know that you were correct in saying it's not ready for primetime yet, right? I mean they've even said that, maybe not in those words but still. If you've only messed with it for 10 minutes, then you have missed 99% of what it can do.
to OP: If you are looking for a super Android based media machine, this might not be for you. Why? Because it's a brand new concept, the first of it's kind. Will it have the capability to match or even surpass the Roku's of the world? I believe so, but not without some tinkering. There is a LOT it has to offer and at $99, it's a good deal.
The thing comes out of the box ready for apps to be downloaded both from the web and from the OUYA market. I think the term sideloading intimidates people, but the truth is getting an app on this thing is as easy as opening the built in browser, googling the app you want, and clicking download. This gets even easier when you install AirDroid and you can do it all from your laptop!
So what I'm trying to say is out of the box without tinkering you still have access to almost all non-drm Android apps. NOt all of them look right, but so far many work good.
As for the buggy stuff, as someone else mentioned, this is more of a beta phase than anything else, I suspect we'll see a large update in the next week before official release.
So if you want a rather powerful little device to play some good games (including the fact it has (or will have) all the emulators for Atari to PS1 on the OUYA market), with the potential to blow away what a ROKU can do, your $99 could not be better spent, but if you want something that is a sure thing for media only, get the ROKU.
Thanks for all the above everyone. I think I'm going to wait a little bit and see how things go. It sounds like a real cool device, but it really has its own little niche.
I'm not bashing on it or anything, but right now it doesn't seem to be really good at anything from what I've heard from you all.
It doesn't have great games and isn't a product for gamers. Doesn't have the media streaming services.
Until OUYA gets a deal with Netflix or a solid FPS comes out, I'm going to sit back and wait. I really want this product to succeed because it seems like it could be really functional and portable.
If I missed anything or you would like to correct me on anything please do. I'm open to all thoughts and opinions.
Sent from my SCH-I545 using Tapatalk 2
Netflix's app just need tweaking for the controller input. Some have had better luck with it. I know I can bounce around with Sixasis controller enabled on my Galaxy Note 2 better than I was getting on the Ouya. Kind of odd. This is going to true for all media streaming apps. Some just may work better from the get go, so the updating/tweaking may be very minimal.
There are some good games. Chrono Blade looked nice and played well. I only played a few minutes. I briefly checked out Monster Boxing. Reminded me of Punch Out!. Its typical of situation of when a console launches. Couple gems, lots a mediocre, and even more crap.
Some of of what you ask is subjective. We don't know what kind of games you think are good. We don't know unbuggy something can be and still be a good experience for you. Don't know how much you like, want, or need to tinker. We're just trying to give a more objective facts based on experience and reading so you can decide a little more informed.
And thing is true, it's definitely a niche product. And most likely, any Android "game" console is going to be niche
acetkbez said:
I got my Ouya last week. I was excited at first, but I literally played with it for 10 minutes and it is a POS. It has since been listed on craigslist and is sitting in a corner of my room. And guess what, not one person on craigslist has contacted me about it. The firmware is buddy, the games look terrible, there is no Netflix support as of yet. Not ready for primetime.
Click to expand...
Click to collapse
Did you try to get more for it than what you paid? Theres some one where I'm at trying to sell one for more than it cost them. Plus not knowing how to tell if he has the good controllers or the bad ones makes me nervous about buying his. Also you knew what you were signing up for right?
JLCollier2005 said:
Because it's a brand new concept, the first of it's kind. Will it have the capability to match or even surpass the Roku's of the world? I believe so, but not without some tinkering. There is a LOT it has to offer and at $99, it's a good deal.
So if you want a rather powerful little device to play some good games (including the fact it has (or will have) all the emulators for Atari to PS1 on the OUYA market), with the potential to blow away what a ROKU can do, your $99 could not be better spent, but if you want something that is a sure thing for media only, get the ROKU.
Click to expand...
Click to collapse
I wouldn't say this is the first of its kind. There are many China Android boxes out there that run pure Android. These Chinese boxes already do Netflix. However, none of the China Android boxes in the market right now have Tegra3. They're all dual core processors with some Mali400 graphics component. The difference in graphics ability is big enough between Tegra3 and the Mali chips on the China Android boxes to convince me to pick Ouya over the currently available choices. The China Android boxes can just play HD, but there's not a lot of headroom, and they cost about the same as the Ouya. The Ouya is a better value. You get a controller (now fixed) and a high profile American company over a non-responsive Chinese manufacturer.
If we don't get any developer support for a pure Android ROM, that means the Ouya could do 2 solid things:
1) local media player (XBMC). Local meaning media files from your network, not Netflix media.
2) small games and game emulator
That is enough to satisfy me for a $100 device. That's because I'm not a Netflix user. The Roku, for about the same price, wouldn't add any more capability. The China Android boxes might have a slight lead because they run pure Android. Realistically, the China manufacturers will eventually be making Tegra3 level Android boxes running pure Android. Probably by the end of this year. And these boxes would rival the Ouya in terms of functionality.
I haven't been keeping up with the development work. What are the chances that we'll see a pure Android ROM for the Ouya? I know that's a subjective question.
Asadullah said:
Plus not knowing how to tell if he has the good controllers or the bad ones makes me nervous about buying his.
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Click to collapse
A bit off topic but can you tell me what made the bad controllers bad? I have heard people say there were problems, but not what the problems were.
coachclass said:
I wouldn't say this is the first of its kind. There are many China Android boxes out there that run pure Android. These Chinese boxes already do Netflix. However, none of the China Android boxes in the market right now have Tegra3. They're all dual core processors with some Mali400 graphics component. The difference in graphics ability is big enough between Tegra3 and the Mali chips on the China Android boxes to convince me to pick Ouya over the currently available choices. The China Android boxes can just play HD, but there's not a lot of headroom, and they cost about the same as the Ouya. The Ouya is a better value. You get a controller (now fixed) and a high profile American company over a non-responsive Chinese manufacturer.
Click to expand...
Click to collapse
While the China boxes might be out there, it's not something I'd go through again...I've bought plenty of things from China that never worked or worked right. I will say you are right about there being other options, though, but I meant more official.
coachclass said:
If we don't get any developer support for a pure Android ROM, that means the Ouya could do 2 solid things:
1) local media player (XBMC). Local meaning media files from your network, not Netflix media.
2) small games and game emulator
That is enough to satisfy me for a $100 device. That's because I'm not a Netflix user.
I haven't been keeping up with the development work. What are the chances that we'll see a pure Android ROM for the Ouya? I know that's a subjective question.
Click to expand...
Click to collapse
XBMC already "kinda" supports OUYA. I say it that way because it's a known fact that you can get it up and running the same way you have to on your phone/tablet and that the people at OUYA are talking to the people at XBMC, so I think it's likely we'll see that in the market as soon as a stable release is found. I believe the same goes for Netflix. I am a netflix user and would love to see HD netflix on this thing, which shouldn't be hard, but it's not my main concern right now. WIthout the Google Architecture, them managing DRM on the thing shouldn't be too hard.
As for games, I'm not sure if "small games" is the correct term. Sure, they won't be Playstation 3/Xbox 360 quality, but I think people will be surprised at how much devs can push this thing! The ball is a good example of pretty good graphics, better than I originally thought possible, and it can only get better. While I didn't buy it with the thought of it being used as an Emulator, that's one of the main things I've done with it. Most recently I got PPSSPP to work on it and actually played a game.
As for development work, I know people are already working on builds, some already running in alpha, so I do believe we'll see some stable pure android ROM's sooner than later, although personally I wouldn't be using one. I like the structure that OUYA has laid over it and plan on keeping it that way, even if I am in the minority with that idea.
JLCollier2005 said:
A bit off topic but can you tell me what made the bad controllers bad? I have heard people say there were problems, but not what the problems were.
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Buttons sticking and not reacting as quickly as they should. Ouya did offer to replace any ones that was messed up like that and fixed the problem but some people didn't know that.
Asadullah said:
Buttons sticking and not reacting as quickly as they should. Ouya did offer to replace any ones that was messed up like that and fixed the problem but some people didn't know that.
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Ah okay. I should make sure I didn't get any messed up ones, I haven't tried my second controller. Thanks!
I regret buying the OUYA. There's not enough to it. Not enough games. The idea was great, and with the millions upon millions of kickstarter funds I sure expected more.
Wish I got the ROKU HD instead.
Muckrak3r said:
I regret buying the OUYA. There's not enough to it. Not enough games. The idea was great, and with the millions upon millions of kickstarter funds I sure expected more.
Wish I got the ROKU HD instead.
Click to expand...
Click to collapse
Not enough games? Can you tell me the last console that released with 154 (and counting since it's not officially released) games/apps? It's unprecedented. I don't know what you (or many others like you) expected, maybe you expected it to be more like a phone or tablet (and if that's the case, I can understand where you're coming from, I thought the same thing until I really thought about it).
The OUYA is doing things no other console has ever done, but people are not seeing it. The simple fact is that OUYA didn't (and shouldn't) put all the money into it day one, they need to think of the longevity of their product and their company.
Could they have done more? Sure! One thing is they should have thought about first party games. With the amount of money they made, they could have had a select few working on some top notch games for release. Being a brand new company, they struggled in getting support, however some big names have signed on to test the waters. With some good support, I wouldn't be surprised to see console quality games ported to the OUYA. Not as good graphics, of course, but that was never expected.
JLCollier2005 said:
Not enough games? Can you tell me the last console that released with 154 (and counting since it's not officially released) games/apps? It's unprecedented.
The OUYA is doing things no other console has ever done, but people are not seeing it.
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Click to collapse
I don't really think the Ouya is doing something that no other console has ever done. There has been several Android set-top boxes out before Ouya. They run pure Android. Ouya is just bringing a game store to the Android set-top box idea. I wouldn't say it's revolutionary. I think some of the games that are out are just existing games from the Android play store anyways.
And I'm saying this as a pre-order customer for Ouya.
I have a Roku 3 and it is amazing. I am a cord cutter and got my sisters Time Warner and HBO Go login. I have Hulu Plus and Netflix. I also use Blockbuster and Amazon on Demand. The roku3 is butter man. Two leagues of their own. The Roku has magnificent streaming capabilities and never drops video. It balances bandwidth but never drops. It has a wealth of video watching. Games on the Roku3 are fun but an afterthought/gimmicky.
Ouya is a game console primarily and should be considered as such. My android devices can do Netflix and stuff but typically drop and have to rebuffer often. Some video services like Hulu Plus don't even work on Ouya yet.
I want an Ouya and recommend getting both but I would buy the Roku3 over the Ouya first IMO.
It just all depends on your priorities. We can play games on our cellphones but the family can't watch TV on one. If you have an alternative TV service like cable and streaming is not a priority then pick up a Ouya and see if it will suffice in place of both. I know my wife wouldn't use a game controller to control the TV.
Like previously stated, the Ouya is merely a new interface right now. Once it gains its foothold I think unique games will start to spruce up and it will take off.
I'm buying one just for multiplayer controller support, something no other android device can successfully do from my experience. My MK808 and N7 all see multiple controllers as the same player1 controller. I'd like to be able to play some old school Mortal Kombat and Mario Kart with my son and buddies.
Sent from my Nexus 7 using XDA Premium HD app
Muckrak3r said:
I regret buying the OUYA. There's not enough to it. Not enough games. The idea was great, and with the millions upon millions of kickstarter funds I sure expected more.
Wish I got the ROKU HD instead.
Click to expand...
Click to collapse
I'll trade you my first gen Roku XDS and MK808 with external Antenna mod and a RC11 AirMouse.
Sent from my Nexus 7 using XDA Premium HD app
Muckrak3r said:
I regret buying the OUYA. There's not enough to it. Not enough games. The idea was great, and with the millions upon millions of kickstarter funds I sure expected more.
Wish I got the ROKU HD instead.
Click to expand...
Click to collapse
This kind of response astounds me, but I'll just address one tiny point. The money given to OUYA. I hope everyone realizes that even including the venture capital $$, OUYA funding barely matches the advertising budgets for the big two, right. I mean, the Xbox 360 took five (?) years to become profitable. The idea that a device running Android, funded by kickstarter, and planned and developed in a year for release to retail, and then immediately viewed as a bad value in comparison to the big two is just mind-boggling.
It's not perfect, but it's great for its intended use.
/end rant
Sent from my HTC One X using Tapatalk 4 Beta
I agree. I just launched. Right now it is piggy backing off of the Android market but that is just the icing on the cake. With Mobile games becoming more and more advanced, it is nice to have the ability to play both. But that isn't what the Ouya is about. The Ouya is about CREATING a platform for people to build games out of their basement and get them public. Not all great minds work for a big company. Look how Minecraft took off. Minecraft NEVER would have been able to build directly for a console.
There are tons of fun games to play right out of the box for free. No other console does this. Aside from emulators, the Ouya is about an idea, spawned from the little people who just want to make and play games. Buying an Ouya doesn't just buy you an Ouya, but supports the idea that games don't have to cost $60. Perhaps if MS/Sony/Apple/Nintendo wouldn't charge so damn much just for stupid licensing and fees, we might live in a totally radical world right now.
If you can't appreciate the Ouya, then you can't look past your nose to see the big picture. It just isn't a purchase but an investment into a totally new way of creating and playing games. I, for one, cannot wait to see how the Ouya blossums and develops over the next year. If you are looking for instant gratification then the Ouya might fail you today. I think it is a worth while purchase just to have a dedicated emulator machine that plays on the big screen.

Looks like MOJO is dead....MCZ has embraced the Amazon FireTV instead...

Maybe MOJO was a proof-of-concept style project (not terribly well executed), but even at the reduced price of $199 (did you pay $249? OUCH!!!!), the console is not competitive with Amazon's very similarly featured (and NO root or side-loading is required to access content!) $99 console. Add in the $49 CTRLr and....well you can do the math. My guess is that the Android 4.4 update will never come. I expect MCZ to allow MOJO to wither and die on the vine. IMO.
Domomojo said:
Maybe MOJO was a proof-of-concept style project (not terribly well executed), but even at the reduced price of $199 (did you pay $249? OUCH!!!!), the console is not competitive with Amazon's very similarly featured (and NO root or side-loading is required to access content!) $99 console. Add in the $49 CTRLr and....well you can do the math. My guess is that the Android 4.4 update will never come. I expect MCZ to allow MOJO to wither and die on the vine. IMO.
Click to expand...
Click to collapse
Huh? These are two very different devices. The FireTV is a cool, easy to operate, inexpensive unit with Amazon's own proprietary modified version of Android. The Mojo is a very high powered device using stock android and is more of a "hardcore Android users" type of device. More can be done with the Mojo due to the fact that it is running stock android, and the mojo clearly outperforms it. And, it is a *good* thing to be rooted and have the ability to side load apps
zektor said:
Huh? These are two very different devices. The FireTV is a cool, easy to operate, inexpensive unit with Amazon's own proprietary modified version of Android. The Mojo is a very high powered device using stock android and is more of a "hardcore Android users" type of device. More can be done with the Mojo due to the fact that it is running stock android, and the mojo clearly outperforms it. And, it is a *good* thing to be rooted and have the ability to side load apps
Click to expand...
Click to collapse
The Rockchip RK3288 with Mali T628 will come out in a view weeks or a mound, and that one is gone be as fast or even faster then the Mad Catz
M.O.J.O., and will cost only US$ 120, and the plus points, the Rockchip RK3288 is gone have: HDMI 2.0 with a max resolution of 3840×2160 so
4K (The first SoC with real 4Kx2K video decoder), and 100M/1000M Ethernet and MUCH more.
And sorry, the price is what people will look at most of the time, and $199.99 is just to much for a Android TV BOX, even if you get a JoyPad with it, with
mouse function.
And a 2.4 GHz Wireless Dual Shock Sixaxis Controller Sony PlayStation 3 PS3 GPS3CT01 cost only $13.55, and works very smooth, my family have
two of them.
AmigaWolf said:
The Rockchip RK3288 with Mali T628 will come out in a view weeks or a mound, and that one is gone be as fast or even faster then the Mad Catz
M.O.J.O., and will cost only US$ 120, and the plus points, the Rockchip RK3288 is gone have: HDMI 2.0 with a max resolution of 3840×2160 so
4K (The first SoC with real 4Kx2K video decoder), and 100M/1000M Ethernet and MUCH more.
And sorry, the price is what people will look at most of the time, and $199.99 is just to much for a Android TV BOX, even if you get a JoyPad with it, with
mouse function.
And a 2.4 GHz Wireless Dual Shock Sixaxis Controller Sony PlayStation 3 PS3 GPS3CT01 cost only $13.55, and works very smooth, my family have
two of them.
Click to expand...
Click to collapse
Ewwww...I hate third party overseas rip-off controllers. I wouldn't pay 55 cents for that to be honest I would much rather have the official controller...which is around $50-$60, but is legit. The Mad Catz controller is rock solid and worth $50 as well in my opinion. To each their own I suppose.
I don't care much for Rockchip, Mali. I'm an Nvidia guy personally, and Tegra has been the staple for excellence in terms of performance and gaming (and games designed for Tegra) for some time now. If I were to go with any other chip it would be a TI OMAP. Again, to each their own.
$199 is not too much depending on who you ask. I'd love to see it cheaper (or even a cheaper version that did not include a controller) to be honest, but $199 is a pretty cheap en devour for everything this sucker can do and the performance I yield with it. I purchased my Sega Genesis brand new in 1989 for $189.99 I believe. It came with one game (Altered Beast) and that was it. Now, for $199 I can play the entire Genesis arsenal along with every other game system up to N64 with perfect performance. And Netflix, surf the net, manage a massive music collection, and more...and view it on a 48 inch modern TV via HDMI. Pretty good I say for $199.
zektor said:
Ewwww...I hate third party overseas rip-off controllers. I wouldn't pay 55 cents for that to be honest I would much rather have the official controller...which is around $50-$60, but is legit. The Mad Catz controller is rock solid and worth $50 as well in my opinion. To each their own I suppose.
I don't care much for Rockchip, Mali. I'm an Nvidia guy personally, and Tegra has been the staple for excellence in terms of performance and gaming (and games designed for Tegra) for some time now. If I were to go with any other chip it would be a TI OMAP. Again, to each their own.
$199 is not too much depending on who you ask. I'd love to see it cheaper (or even a cheaper version that did not include a controller) to be honest, but $199 is a pretty cheap en devour for everything this sucker can do and the performance I yield with it. I purchased my Sega Genesis brand new in 1989 for $189.99 I believe. It came with one game (Altered Beast) and that was it. Now, for $199 I can play the entire Genesis arsenal along with every other game system up to N64 with perfect performance. And Netflix, surf the net, manage a massive music collection, and more...and view it on a 48 inch modern TV via HDMI. Pretty good I say for $199.
Click to expand...
Click to collapse
Sorry but $199 it to much, you have todo to much work to get your baby (Mad Catz M.O.J.O.) working good, more then 95% of the Android games you cannot play with JoyPad, and the biggest stupit thing Mad Catz has done is not have there own JoyPad key mapper with this Android TV BOX, like what NVIDIA shield have done, and one that is special made for the Mad Catz M.O.J.O. and his JoyPad so it will work very easy and good.
And a simple remote controller with a OFF and ON button.
And NTFS write support.
If they had done that it wold be a great Android TV BOX, but they didn't and thats why MOST people won't but the Mad Catz M.O.J.O.
Wow, you seem to have a lot of hatred toward the Mojo. I am not sure what issues you have experienced with yours, but you make it out like it is some sort of a fact that the device is not very good...which is far from fact. If you know what you are doing, setup is ridiculously easy. The setup/installation methods I had used would have been exactly what I would have done to *any* Android device. Root (if possible), sideload some of my personal apps....same thing I have done with any phone or tablet I have owned for years.
I also do not understand this whole "its SO expensive" nonsense. $199 is not too expensive for a quality built device by a reputable manufacturer that has been in the business for a VERY long long. I think $129 is too expensive for a Asian knock off device.
The rockchip is in that "Ugoos" thing. Maybe that would be an better option for you
EDIT: Ohh..now I see. You had a bad experience with yours, and Bol.com refunded your money instead of replacing the product. Now I get it. You don't own it anymore.
zektor said:
Wow, you seem to have a lot of hatred toward the Mojo. I am not sure what issues you have experienced with yours, but you make it out like it is some sort of a fact that the device is not very good...which is far from fact. If you know what you are doing, setup is ridiculously easy. The setup/installation methods I had used would have been exactly what I would have done to *any* Android device. Root (if possible), sideload some of my personal apps....same thing I have done with any phone or tablet I have owned for years.
I also do not understand this whole "its SO expensive" nonsense. $199 is not too expensive for a quality built device by a reputable manufacturer that has been in the business for a VERY long long. I think $129 is too expensive for a Asian knock off device.
The rockchip is in that "Ugoos" thing. Maybe that would be an better option for you
EDIT: Ohh..now I see. You had a bad experience with yours, and Bol.com refunded your money instead of replacing the product. Now I get it. You don't own it anymore.
Click to expand...
Click to collapse
No not more, but i do have hatred toward the Mojo, i just telling the facts, Most people just don't understand allot, they buy a product and think
they are done, plug and play, and sorry to say but thats not with the Mad Catz M.O.J.O.
But ALL the other Android TV BOXES have a ON OFF button and NTFS write support, and they have not a JoyPad key mapper App special for
that device, because simply it did not came with a JoyPad.
And if they just made dose 3 things, then it would have been a great Android TV Game BOX.
The NVIDIA SHIELD has a JoyPad key mapper App special for that device and thats only logical, and it has NTFS write support, they even recommend if you use a 64GB SD Card that you format it to NTFS, and copy the game DATA to it.
http://shield.nvidia.com/user-guide/sd-card/
So why did Mad Catz did that not with there M.O.J.O.?
But we will see how the ZERO Devices Z6C - RK3288 VoIP & Games will do, it looks good.
AmigaWolf said:
No not more, but i do have hatred toward the Mojo, i just telling the facts, Most people just don't understand allot, they buy a product and think
they are done, plug and play, and sorry to say but thats not with the Mad Catz M.O.J.O.
But ALL the other Android TV BOXES have a ON OFF button and NTFS write support, and they have not a JoyPad key mapper App special for
that device, because simply it did not came with a JoyPad.
And if they just made dose 3 things, then it would have been a great Android TV Game BOX.
The NVIDIA SHIELD has a JoyPad key mapper App special for that device and thats only logical, and it has NTFS write support, they even recommend if you use a 64GB SD Card that you format it to NTFS, and copy the game DATA to it.
http://shield.nvidia.com/user-guide/sd-card/
So why did Mad Catz did that not with there M.O.J.O.?
But we will see how the ZERO Devices Z6C - RK3288 VoIP & Games will do, it looks good.
Click to expand...
Click to collapse
The thing that gets me is that since you have had your bad experience, you have plastered these two tiny Mojo forums with nonsense about how this or that is "better", "why can't the Mojo do this", "where is the firmware", blah blah blah. If you do not care for the device the best way to protest is not to post in the forums. It is certainly not making any kind of contribution.
And you keep bringing up keymappers. Who cares about a keymapper? I personally think that they tend to suck and never work properly anyway. You would only need that to play games that were never designed for non-touch screen consoles with controllers. I only play games with controller support (everything I have run thus far does..except "Angry Birds"...which works a treat with a mouse BTW), and rarely run into anything worthwhile playing that does not. Games that do not provide controller support or in integrated method of mapping hardware buttons are simply not worth my time unless it is a game like Angry Birds that plays properly with a mouse. Why should Mad Catz compensate for games that were either designed ONLY for a touch screen (which the Mojo does not have BTW!) or games that have not been properly updated by the developers to include controller support? Controller support has been in the Android OS for quite some time....Mad Catz is not treading any new ground here. Even still, they did compensate with the inclusion of the mouse mode...something they really didn't even need to do honestly. I use a wireless mouse with mine religiously and the controller switch never moves out of controller mode. Your argument regarding this is pointless.
It is obvious that you want a system that is "plug and play", something you do not have to think about to use. You seem to keep calling out other android boxes and the Shield over and over, again and again in these forums...more or less trolling them in an attempt to spread your "Mojo hatred" gospel around.
You don't even own the device anymore. The best advice I can give you is to buy a Shield, or Mali, rockchip, YouGoose, or whatever else you want to migrate to, move to THAT forum and do something more constructive with your posts/comments. Hopefully you will not have a bad experience with one of these devices and have to migrate to a different device/forum afterward. If you think your propaganda is going to sway anyone away from the Mojo...I doubt it. An experienced user will understand its potential and make their own purchasing decisions. While you may be correct that "most users want to plug it in and be done", you are sorely mistaken with the users that navigate the XDA forums. If you believe that, my personal opinion is that you do not even belong here. This has always been the forums people come for hacking, developing, creating, modifying, etc. You do not sound to be that type of person at all.
You will see support for more things down the road as development continues and more people get their hands on the device and start chopping away at it and that requires patience, but you seem to want that quick fix. One thing is for certain and that is this is not the device for you. I am not sure really what would be. Maybe a Playstation or Xbox.
@Domomojo, the original topic starter: The title of this topic is very misleading. Mad Catz has "embraced" the FireHD? Looks like the Mojo is "dead"? Please link to a press release that states these. It's garbage like this that is the beginning of stupid rumors.
IM having the freezing issue with mine but I'm not sending mine away wouldn't want to do without it now I agree with zektor it is not dear for what you can do on this baby and its just the beginning you have to have patience in the meantime couldn't be happier with mad catz as zektor says the controller is well made I would buy a mojo 2 with tegra k1 in a heartbeat
Domomojo said:
My guess is that the Android 4.4 update will never come. I expect MCZ to allow MOJO to wither and die on the vine. IMO.
Click to expand...
Click to collapse
I disagree, MCZ doesn't have much experience with software (Android).. so I expect that's the delay.
I wouldn't be surprised if it's bundled with the Ouya release.. lol never thought I would see the day!
Mojo compared to the Amazon fire tv, I think it's still better for many reasons:
Better hardware
Best controller (PC, Android & travel clip)
Easily rooted, vanilla Google
Tegra store, 99% compatibility
The keymapper, for me is a non-issue as mentioned and if it was an issue, there's great 3rd party software.
MCZ did say they had plans for making their own mapper (mentioned in the dev docs) ... some also mentioned something about using nvidia's mapper.. but I doubt that would happen... unless the shield 2 is a tv box and MZC is making their controller also
Don't be hating on @AmigaWolf, he's just particular about his devices... even as an Ex-mojo own he's welcome here
BTW, I agree that ZERO Devices Z6C looks very cheap, make sure you buy it from a good place where you can return it
zektor said:
@Domomojo, the original topic starter: The title of this topic is very misleading. Mad Catz has "embraced" the FireHD? Looks like the Mojo is "dead"? Please link to a press release that states these. It's garbage like this that is the beginning of stupid rumors.
Click to expand...
Click to collapse
You're aware that the Amazon FireTV Controller is a Mad Catz product right?
With respect to the pending demise (strictly my opinion) of the MOJO, unfortunately, a certain minimum number of ongoing unit sales are required in order for a company to continue to develop and support a product. MOJO doesn't seem to be hitting that number. The fact that it requires rooting to access most content renders it unappealing to the masses, and there just aren't enough "hard core" Android gamers out there willing to drop $199 on the console to keep it going IMO. The MOJO is better from a hardware perspective, but not that much better. The average buyer will be much more satisfied (and much less frustrated) with a $99 FireTV paired with a $49 CTLRr.
PS: The $49 CTRLr supports both BT4 and BT2.2, no dongle required. The controller supplied with the MOJO (when I bought mine anyway) requires a dongle, which wastes the USB 3.0 port, and complicates using the controller with other mobile platforms not yet supporting Android 4.4.
Domomojo said:
You're aware that the Amazon FireTV Controller is a Mad Catz product right?
With respect to the pending demise (strictly my opinion) of the MOJO, unfortunately, a certain minimum number of ongoing unit sales are required in order for a company to continue to develop and support a product. MOJO doesn't seem to be hitting that number. The fact that it requires rooting to access most content renders it unappealing to the masses, and there just aren't enough "hard core" Android gamers out there willing to drop $199 on the console to keep it going IMO. The MOJO is better from a hardware perspective, but not that much better. The average buyer will be much more satisfied (and much less frustrated) with a $99 FireTV paired with a $49 CTLRr.
PS: The $49 CTRLr supports both BT4 and BT2.2, no dongle required. The controller supplied with the MOJO (when I bought mine anyway) requires a dongle, which wastes the USB 3.0 port, and complicates using the controller with other mobile platforms not yet supporting Android 4.4.
Click to expand...
Click to collapse
Mad Catz is in the controller business and has been for decades. I guess they are "embracing" everything. If the "pending demise" is opinion, edit your topic title to reflect that. As it stands now, you are conveying that it is fact, which it is not. You also mention Mojo not hitting the numbers. I am guess you have some insider information and have some sales numbers? Press releases? Anything to actually back up what you are telling people?
The fact that the Fire tv uses Amazon's OS is reason enough not to want that system. Doesn't seem likes its been rooted yet? The fact that the MOJO has easy root access and standard Android is a huge plus in my opinion. I agree, your average plug and play user would probably not like it.
The CTRLR is an awesome controller and MadCatz should be trying to get it on as many Android tv devices as possible, it just makes good business sense. I don't really see how that relates to MadCatz giving up on the MOJO. Really, the only reason you may need a different remote or keyboard is if you type a lot. The low battery usage alone is a huge plus added in.
I am anxiously awaiting the kit kat update and OUYA update, so hopefully they do come. We always complain when things are rushed out and don't work appropriately, but then we complain when something doesn't come quick enough. Hopefully its just a case of all the ducks in a line.
christoph80 said:
The fact that the Fire tv uses Amazon's OS is reason enough not to want that system. Doesn't seem likes its been rooted yet? The fact that the MOJO has easy root access and standard Android is a huge plus in my opinion. I agree, your average plug and play user would probably not like it.
The CTRLR is an awesome controller and MadCatz should be trying to get it on as many Android tv devices as possible, it just makes good business sense. I don't really see how that relates to MadCatz giving up on the MOJO. Really, the only reason you may need a different remote or keyboard is if you type a lot. The low battery usage alone is a huge plus added in.
I am anxiously awaiting the kit kat update and OUYA update, so hopefully they do come. We always complain when things are rushed out and don't work appropriately, but then we complain when something doesn't come quick enough. Hopefully its just a case of all the ducks in a line.
Click to expand...
Click to collapse
Not only is it not rooted yet and no real way to sideload apps, but it still has no keyboard support. It's not even in the same league as the Mojo. I am not knocking the FireTV however, I think it is a neat device for the average user. I just expect a lot more out of my devices
zektor said:
Who cares about a keymapper?
Click to expand...
Click to collapse
SO you buy (like you say) a Android Game TV BOX, but you don't care about games?
So you only want to play a hand full of GOOD Android games, because most are noting special, and the good games works most of the time
only with tough screen, only 1% of the games on android (maybe even less) works with a JoyPad.
you are sorely mistaken with the users that navigate the XDA forums. If you believe that, my personal opinion is that you do not even
belong here. This has always been the forums people come for hacking, developing, creating, modifying, etc. You do not sound to be that type
of person at all.
Click to expand...
Click to collapse
Sorry but only about 1% of the people are going to XDA that want to buy a Android Game TV BOX like the M.O.J.O., yes later some go to XDA,
because they thought they bought a easy Android Game TV BOX, where they could play allot of games on.
You will see support for more things down the road as development continues and more people get their hands on the device and start
chopping away at it and that requires patience, but you seem to want that quick fix.
Click to expand...
Click to collapse
Sorry to say but the Mad Catz M.O.J.O. is already 7 a 8 mounts on the market and still we have not the basics, NTFS write support and
JoyPad key mapper App special for that device, and maybe thats not in portent to you but it is for the 99% of the people that want a good
Android Game TV BOX, thats cost $199, and also $ 200,- is allot of money for most people for just a Android Game TV BOX (with of course a
JoyPad).
And the fact you need to Root to access most content is also unappealing to the masses, just like Domomojo says.
Mad Catz is in the controller business and has been for decades. I guess they are "embracing" everything. If the "pending demise" is opinion, edit your topic title to reflect that. As it stands now, you are conveying that it is fact, which it is not. You also mention Mojo not hitting the numbers. I am guess you have some insider information and have some sales numbers? Press releases? Anything to actually back up what you are telling people?
Click to expand...
Click to collapse
And sorry to say but if i look at Amazon and Newegg i see only a view people buying the Mad Catz M.O.J.O., and it get less stars and eggs then the
NVIDIA SHIELD, and that IS bad for business.
gwaldo said:
Don't be hating on @AmigaWolf, he's just particular about his devices... even as an
Ex-mojo own he's welcome here
BTW, I agree that ZERO Devices Z6C looks very cheap, make sure you buy it from a good place where you can return it
Click to expand...
Click to collapse
And thank you for your kind words gwaldo, and yes i was just venting a little bit, but sorry to say the ZERO Devices Z6C does not look more
cheaper then the Mad Catz M.O.J.O., because the M.O.J.O. is also only made of plastic, and thats also one thing Mad Catz had to
made different, because it feels and looks cheap.
I Just Need To Vent A Bit
zektor said:
Mad Catz is in the controller business and has been for decades. I guess they are "embracing" everything. If the "pending demise" is opinion, edit your topic title to reflect that. As it stands now, you are conveying that it is fact, which it is not. You also mention Mojo not hitting the numbers. I am guess you have some insider information and have some sales numbers? Press releases? Anything to actually back up what you are telling people?
Click to expand...
Click to collapse
Mad Catz is in the controller business, and has been for decades, but they've never made a private label controller for Amazon's FireTV have they? I'd call that "embracing" the device. I'm sure they hope Amazon sells a billion FireTVs, each one with a pair of controllers. As far as editing my title, I think "Looks like" is qualifier enough. WRT information, everything I know is in the public domain. do your own homework. All that said, I have no reason to want MOJO not to be a commercial success. I just don't think the company has the resources to make it a commercial success. I don't even think they're selling enough units to continue to dedicate manpower to supporting the unit. Time will tell.
Domomojo said:
Mad Catz is in the controller business, and has been for decades, but they've never made a private label controller for Amazon's FireTV have they? I'd call that "embracing" the device. I'm sure they hope Amazon sells a billion FireTVs, each one with a pair of controllers. As far as editing my title, I think "Looks like" is qualifier enough. WRT information, everything I know is in the public domain. do your own homework. All that said, I have no reason to want MOJO not to be a commercial success. I just don't think the company has the resources to make it a commercial success. I don't even think they're selling enough units to continue to dedicate manpower to supporting the unit. Time will tell.
Click to expand...
Click to collapse
At least you own the device and want it to succeed. Unlike the "other" poster that does not own it and seems to be making his life's mission to dissuade people from purchasing it (and keeps promoting other junk) and to continually whine about why it doesn't have something that >he< wants. It's really getting old now. I love the Mojo and want to contribute to it, but it might not be in these forums as there seems to be no control over this idiocy.
AmigaWolf said:
And thank you for your kind words gwaldo, and yes i was just venting a little bit, but sorry to say the ZERO Devices Z6C does not look more
cheaper then the Mad Catz M.O.J.O., because the M.O.J.O. is also only made of plastic, and thats also one thing Mad Catz had to
made different, because it feels and looks cheap.
I Just Need To Vent A Bit
Click to expand...
Click to collapse
What's cheap about he mojo? (apart from software issues) it's good quality.. the pics on that device (IMHO) look nasty cheap.. but i'm not one for aesthetics so I don't care what it looks like... but with tech it's sometimes better to pay extra for good tech that out performs the cheaper tech.
An old Ukraine friend once said to me, 'if you have to ask how much it is, you can't afford it' and 'buy cheap, buy it twice'... stuck with me.
zektor said:
I love the Mojo and want to contribute to it, but it might not be in these forums as there seems to be no control over this idiocy.
Click to expand...
Click to collapse
There's no idiocy.. it's the internet.. embrace free speech (while we have it!).
Don't let the hardcore tech freaks get you down.. I'm a fan of the mojo.. I wrote a bit about it on my site (http://xpcoin.com)
This is the largest forum for the mojo that I know of.. shame it's not bigger but it's niche and not $99.
There will be a turning point when people will want a mojo. Competitors like fireTV , google, cheaper devices all help the mojo because people will compare it... and some will see the advantages to having a better quality unity.
Today most don't, but I see this changing as android evolves and it's users, nvidia is heavily invested in this also.
I dont know if the mojo is a success or failure from MCZ point of view.. but for being among the first 'micro-consoles' and not selling out (ie ouya's nasty controller), it's ahead of the pack.. and positioned for the future (K1 etc)
gwaldo said:
What's cheap about he mojo? (apart from software issues) it's good quality.. the pics on that device (IMHO) look nasty cheap.. but i'm not one for aesthetics so I don't care what it looks like... but with tech it's sometimes better to pay extra for good tech that out performs the cheaper tech.
An old Ukraine friend once said to me, 'if you have to ask how much it is, you can't afford it' and 'buy cheap, buy it twice'... stuck with me.
There's no idiocy.. it's the internet.. embrace free speech (while we have it!).
Don't let the hardcore tech freaks get you down.. I'm a fan of the mojo.. I wrote a bit about it on my site (http://xpcoin.com)
This is the largest forum for the mojo that I know of.. shame it's not bigger but it's niche and not $99.
There will be a turning point when people will want a mojo. Competitors like fireTV , google, cheaper devices all help the mojo because people will compare it... and some will see the advantages to having a better quality unity.
Today most don't, but I see this changing as android evolves and it's users, nvidia is heavily invested in this also.
I dont know if the mojo is a success or failure from MCZ point of view.. but for being among the first 'micro-consoles' and not selling out (ie ouya's nasty controller), it's ahead of the pack.. and positioned for the future (K1 etc)
Click to expand...
Click to collapse
No worries at all. I laugh at people like this doof. The sad part is that he knows deep down that the Mojo is the best set top box available currently, but he had issues and was not able to obtain another one. Now, the Shield and the Mali, and the Rockchip, and the...whatever is what he is trying to sell to the public to try to dissuade them from getting the device that he deep down really wants to own. I can read between the lines AmigaWolf. I know you want the Mojo but can't obtain it now. I am sorry for your loss. You will get it again, you just need to save up a little bit.
zektor said:
No worries at all. I laugh at people like this doof. The sad part is that he knows deep down that the Mojo is the best set top box available currently, but he had issues and was not able to obtain another one. Now, the Shield and the Mali, and the Rockchip, and the...whatever is what he is trying to sell to the public to try to dissuade them from getting the device that he deep down really wants to own. I can read between the lines AmigaWolf. I know you want the Mojo but can't obtain it now. I am sorry for your loss. You will get it again, you just need to save up a little bit.
Click to expand...
Click to collapse
I know it's hard to hear the truth, i feel for you i really do.

I'm done!

I have MOJO for several months now, when i initially bought it, i showed it to all my friends, and bragged about the potential of this product.
After all this months, its just sad, the lack of support or competence of the manufacters to actually stand by their product.
Beeing a developer and an android enthusiast, it's just sad to see how poorly this hole process has been developed.
The console itself has several issues, the play store, for me is a huge deal breaker. You can't have a main selling point of the product (the full access to play store and tegra zone) when most of the products there, altought i can see them, are not compatible either with the console itself, or worse, the gamepad isn't recognized. Titles like Portal 2 and Half Life 2, made precisely for MOJO's hardware, and i cant play it.
You can't also ask regular users to Root their device after every update. Either support the non rooted version, or it has to be rooted by default.
I could be a regular user who just wants to play some vice city on my TV, don't know or care how to root. This isn't a developer edition!!
The OS itself has several issues, from the basic ones ( I CANT RESTART OR SHUTDOWN THE CONSOLE w/ unplugging it), no resolution settings. I have several audio lag issues when the console is left on for days. So even for media, i can't have XBMC running 100% there.I do have a Samsung Beam (very slow 1.0 dual core) with buggy OS and i have hours and hours of projecting XBMC media without ANY issues.
The support is next to nothing. I've installed the latest update from MadCatz, i was so happy with more google play support etc.. Turns out when i didn't want to create a OUYA account, now i have OUYA Framework crashing every 5 minutes. Just perfect.
The other main selling point was the gamepad, a solid, well construct Controller, with amazing gaming tecnology from madcatz.
Well, beside the construction, there's nothing else good about the gamepad. I have a bunch of tablets and phones, i have a really hard time connecting and staying connected with my Android 4.4.2 devices. I'm constantly losing my Connection with the gamepad, and the REconnection is just painfull, i have to restart the gameopad a few times before i can get it to work again.
Also most of the games with gamepad support doesn't recognize the CTRLR.. WTF, MadCatz team, even the simple part of getting in touch with game developers, didn't do their homework.
Mad Catz could however, try to compensate somehow, and make a decent Gamepad Mapper. Nothing on this been release, has been months.
If this was a review of the product i would give it 2/10. And the 2 is for the choice of using Nvidia's tegra 4, and thats the only good thing about this.
The lack of support of XDA's developers, given the potential of the device shown by nvidia's shield portable, is insane.
I no longer brag about this with my friends, i'm just ashamed and deceived to have spent 250 bucks on this. I'm buying Nvidia's shield tablet and try to forget Madcatz and my 250$
Thanks MadCatz.
Wish I could have disagreed with at least one of the points you raised but I can't. 2 out of 10/that's quite generous mad cats well an truely ****ed this one up and don't appear to give a flying %uck. As you pointed out endless potential totally wasted. If anyone from madcatz ever reads these kinda posts get in touch with cyanogenmod or any of the renound teams who know what their doing and give them the contract to build the software rather than wherever cowboys currently produce ur shabby android builds cause their update supports abismal what ever u payed em its way to much
I completely agree with the OP, I purchased two Madcatz Mojos when the only other box was an Ouya. I was drooling over the potential of the Tegra 4 processor. The biggest issue with this box is its software, even though it was promised we still don’t have 4.4 and for such powerful chip it doesn’t support DTS or Dolby Digital bypass. Like most of you I got sick of waiting and have purchased an Amazon Fire TV instead, I sold one of my madcatz mojo for $160 on craigslist and used that money in addition with the money from selling my nexus 7 to purchase an nvidia shield tablet. Now that’s a company that did it right. I am going to selling my last Madcatz Mojo by the end of this month once I finish some testing with my 4k TV.
Well guys you beat me to it, I thought it was about time to join & post my feelings on the MOJO I purchased in December upon UK release but OP has written an almost identical post to what I drafted. Mad Catz could have done so much with the console which offered so much potential but lack of support has killed it before its even got started.
I feel it wouldn't be so bad if we were all kept in the loop on progress to bring us a new OS, further Play Store compatibility, gamepad mapping etc, but not a word!
I have tried to convince myself the £220 purchase was worth it, but its very hard to justify it when you look at the Shield & the Shield tablet, my Ouya is used everyday & the MOJO sits gathering dust without the power cord connected!
I beg the Mad Catz team to read these posts & at least come back to us with something, I know they do come on here so use your voice guys & throw us something.
At present I'm sure they are sat laughing that they have our money so why should they care? Well this forum ranks high on Google & must be hurting potential sales & I certainly won't buy or recommend another Mad Catz product & thats from a household which owns every major console released & has a competition PC gamer living it.
Thanks Mad Catz
I'll add my voice to the chorus, since it looks like this thread has the potential to become one of the longest ones in the Mad Catz forum.
I was new to Android but after having a great experience customizing a Nexus phone (thanks to the XDA community!) I fell for the hype and bought a M.O.J.O once root became available. Was ok with the limited number of games because Mad Catz said they were working with developers blah, blah, blah The games that work, are interesting and don't require key mapping are very few. I think I have 3 installed and don't remember the last time I played one.
It's still attached to the tv, for Netflix, but with a different input device. For those of you outside the US, after installing Set DNS and using some of its default settings I can access US Netflix so that's a plus. It's good for roms too.
This device had so much potential but the company looks like it doesn't have a clue. What's worse is that they flat out lied to customers about the Kit Kat update. From day one they said that "they were working on it, it was coming soon. it was with Google waiting for approval, etc. etc." and those were all total lies. I can't give any more of my money to a company that treats its customers like that. The sad part is that they could have easily found someone to outsource the Kit Kat work to right here on XDA, but even their employees joined this community after the product was launched.
I encourage others to add their thoughts to this thread.
FBRkr1s said:
Well guys you beat me to it, I thought it was about time to join & post my feelings on the MOJO I purchased in December upon UK release but OP has written an almost identical post to what I drafted. Mad Catz could have done so much with the console which offered so much potential but lack of support has killed it before its even got started.
I feel it wouldn't be so bad if we were all kept in the loop on progress to bring us a new OS, further Play Store compatibility, gamepad mapping etc, but not a word!
I have tried to convince myself the £220 purchase was worth it, but its very hard to justify it when you look at the Shield & the Shield tablet, my Ouya is used everyday & the MOJO sits gathering dust without the power cord connected!
I beg the Mad Catz team to read these posts & at least come back to us with something, I know they do come on here so use your voice guys & throw us something.
At present I'm sure they are sat laughing that they have our money so why should they care? Well this forum ranks high on Google & must be hurting potential sales & I certainly won't buy or recommend another Mad Catz product & thats from a household which owns every major console released & has a competition PC gamer living it.
Thanks Mad Catz
Click to expand...
Click to collapse
The reason they don't answer this kind of posts, and the reason you don't get any feedback on the work being done by Madcatz on MOJO, it's because you wont like those answers. The few units sold probably just made them stop working on this.
Again, as a developer, i think i'de get fired if i delivered such a final product or software. Just amateur.
Anyone thinking about buying this, just dont, anyone who already bought it just say Thank's madcatz and cry a tear for their hard work.
joaommsousa said:
The reason they don't answer this kind of posts, and the reason you don't get any feedback on the work being done by Madcatz on MOJO, it's because you wont like those answers. The few units sold probably just made them stop working on this.
Again, as a developer, i think i'de get fired if i delivered such a final product or software. Just amateur.
Anyone thinking about buying this, just dont, anyone who already bought it just say Thank's madcatz and cry a tear for their hard work.
Click to expand...
Click to collapse
You beat me to it again OP, however I would like to hear from MC themselves & have just invited Alex Verrey from MadCatz to join this thread with the following:
Dear Mr. Verry,
I do hope I find you in good health & apologise for this unconventional communication regarding a MadCatz product.
I am a supporter of MadCatz products & purchased the M.O.J.O in late 2013, a product which you handled the P.R for to great effect.
However myself & others have become disillusioned with Madcatz by the serious omissions in support & features this product needs & as such would like to invite yourself or any other MadCatz employee to join the recent topic on the XDA Developers Forum:
http://forum.xda-developers.com/mad-catz-mojo/general/im-t2852370
I think if you find the time to read through the aforementioned thread I need say little more & thank you in advance for any assistance you may offer to myself & the M.O.J.O community.
I agree the software support side of the mojo is disappointing, that's not to say it's not there at all.
It's hasn't even been a month since the last update! ie 4K TV, better google play & BT support.
Yes, it's two steps forward, one step back (now root doesn't fix google play), but Madcatz is a hardware company and still new to android and SW.. so I guess its to be expected... hmm.. but a year on and it's still the same :/
And going by the reactions here, to their detriment.. SW does need more support then HW and a OS needs a bit more..
The kernel code suggests that they don't have a dedicated Android person internally, which I think is a really huge mistake!
Android can be a great computer appliance when finished 100% and never changed, in MOJO's case, knowing it wasn't going to be finished 100% from the start, more attention should have been made.
One extra internal salary/contract and all this could have been avoided and our forums would have been like the shield's.. definitely underestimated Android! and in hindsight maybe a learning opportunity for them?
Yip, It's frustrating, to still have the dongle on USB3, not to mention no kitkat.
But, the mojo is still one the better android TV box HW wise out there and still relevant... I'm optimistic kitkat will come, hopefully sooner then later.
I think the potential is still there and it's the center piece of their gamesmart range which is still increasing, the StrikeM only released last week.
So they're not going to abandon it and I think there's still more support/improvements coming for it!
I'm guessing it's a balancing act with limited resources and growing the company in a competitive industry, so we'll see where it goes :/
I don't expect a reply here from Alex, @Mad Catz Rich etc, but I know they do read this.
I have received a reply from Alex Verrey & although it does not address our needs as such I am most appreciative of having got a response & now await for other Mad Catz employees to jump on here, the email reads as follows:
Thanks for the email. No need to apologise for reaching out, it’s good to hear from you, and if any forum members are feeling let down by Mad Catz, we certainly want to hear about it.
We have several Mad Catz staff members who already actively participate on the forums. All of these guys are probably better positioned than I to provide the answers you are looking for. I know M.O.J.O. well, but the guys in question are the lead product managers and marketers of M.O.J.O. and will be able to go into great detail for you and any others looking for assistance.
Apologies if I sound patronising, but were you aware that we have recently launched a new and free Firmware update for M.O.J.O.? The new update introduces nearly full Google Play accessibility without the need to root. In addition, the update introduces 4K (UHD) output compatibility and brings the entire catalogue of OUYA games to M.O.J.O. We have also been working with our friends at OnLive to introduce perfect compatibility with their cloud based gaming network.
We continue to work with developers and publishers to ensure full compatibility for major titles as well. Sadly, it is true that not every Android title available today is fully compatible with M.O.J.O. and our C.T.R.L.R but we’re sure working on it!
I’ll leave it to the other guys to jump on the thread and assist where possible. In the meantime, thanks for reaching out, we sincerely do care to hear your feedback and will strive to communicate more regularly in the future.
Regards
ALEX VERREY
I might be being really dumb, but is this referring to the MO0205-TS Firmware. Because for me this update did increase the controller support granted, however I don't really care to much about that a ps3 and Xbox controller has worked fine for me since 2009 and the Wii classic controller before that on android devices. The ctrlr controller support is a bonus but could live with out at this point as the OS needs to be much higher on the priority's list.
It did the total opposite of increasing compatibility to my google play account, I had quite a large selection of games and apps before, but after updating basically all the games and apps I played/used where no longer compatible. And even on apps I don't use or want, when looking through the play store I never used to see incompatible that much now, now its plastered all over it.
My main main issues are :
1: It freezes and crashes a lot, which creates other issues.
2: one of these my micro SD must have been formatted at least 30 times now and I can't be arsed using it n e more board of transferring data to it. (A 32 or 64gb mmc this can be time consuming) seems to occurs when the mojo crashes or is unplugged from the wall on my mojo.
3: Has not happened any where near as much maybe only a hand full of times but I've had multiple hard drives wiped (luckily i have back ups of everything,) and again when were talking close to full 1tb drives its frustrating and time consuming to transfer the data back.
4: seems a kick in the balls that their are the nvidia only games such as half life and portal. Which are not available on the mojo which ticks all the boxes for compatibility.
5: NO RECOVERY MENU ACCESS: seriously we can't back up our systems In case something goes drasiticly wrong, which with android is a serious possibility.
6: The mojo went to market mid December 2013 and I could be wrong has had only 3 maybe 4 updates which have only addressed minor issues. And don't say itl shortly receive a kitkat 4.4 update before you release to market then 9 MONTHS later still not out, doesn't fill me with confidence at all.
I Don't get why dev teams like cyanogen, kindroid, crash, omni, jackyaway and countless other on XDA I am not going to list are able to produce nightly updates for multiple android builds across multiple devices and tablets, including multiple custom tweeks and optimisations.
I assume you have employed a professional development team. The teams I listed above will have provided its users with more updates in 3/5 days than your professional team has provided us in 9 months of suffering through a devise which by no way feels like the competed article that's the gripe and what's grinding your current owners patience out.
7: Compatibility issues talked about above
8: Because of the issues with the SD card and HDD formatting its impossible to fit all the games u wish to use on the console. With some games and apps now in the couple of gig region even if full compatibility is unlocked i could not set up the console exactly how I would like with a lot missing.
Alot of the issues listed above should have been addressed along time ago
Hello All,
M.O.J.O. is a new and innovative product but for the most part the issues aren’t related to the hardware. C.T.R.L.R support in Android apps is new and it’s taken some time for developers to update their manifests to get device support for M.O.J.O. Anybody that’s using M.O.J.O. and doing regular firmware updates will attest that, while it’s not perfect, the universe of apps and games available today is pretty cool and getting better all the time. Of course, there are many other micro-consoles that are now available and may be simpler to use, but we’re not aware of one that has the depth of assortment and quality of games and apps that M.O.J.O. has today and we’re committed to continuing to expand the selection and improve the experience.
The evolving nature of the Android app universe means that compatibility has been a moving target but we are fully committed to universal app compatibility and developers want their apps on as many supporting devices as possible. We are continuously working with developers to implement Google’s directive to support game controllers in games (http://developer.android.com/training/game-controllers/controller-input.html ). Please let us know when you come across an app that has a problem and we'll get in touch with the developer. Please feel free to contact the developer directly as well.
The "not compatible" message is a result of the hardware support filtering in the Google Play Store and can be impacted by options selected by the developer when posting the app manifest to the store. Typically, it’s not because M.O.J.O. can’t run the app. For example, we recently had an issue with one game that was rendered incompatible for a few days due to an update that had removed M.O.J.O. from their “white list” of supported devices by mistake. Fortunately, that was a quick and easy fix. The latest firmware update for M.O.J.O. gets access to a lot more content than previous unrooted releases, although we still find some apps with options selected in their manifest that prevent them from being accessible even though it would play fine on M.O.J.O. otherwise. Again, as with controller support, let us and the developer know and we’ll chase it up for you. Positively, there’s little doubt that the vast majority of popular apps and games are now available.
In addition, we have a lot of content for gamers not widely supported on other devices. OUYA is now available on M.O.J.O. giving access to hundreds of games configured specifically for compatibility with our C.T.R.L.R. More and more games are being added as OUYA works through their library of now over 900 games. We've also partnered with OnLive and their game-streaming service giving access to their PlayPack library and CloudLift-enabled titles from your Steam account with over 250 PC games from triple-A publishers playable on M.O.J.O. and with our C.T.R.L.R. These apps are not supported on many other devices today.
For resolution settings, we offer 720p, 1080p, and 4K support, as mandated by Google for GMS-certified TV devices.
DTS pass-through is unfortunately not supported but M.O.J.O. has full support for Dolby Digital pass-through. Some of the issues people are facing are app issues. For example, pass-through functionality is broken in the Android version of XBMC but other media players such as MX Player support it just fine.
Mad Catz Nate said:
Hello All,
Click to expand...
Click to collapse
Hey Nate, there running theme of the thread seems to be Android.. in particular kitkat and lack of a dev community for modding.
Personally, I'm not pushing for kitkat it will come when it comes... but any chance you can get someone that knows android to answer @shabbypenguin questions , repack problem? and ADB over USB/ETH0.
Running out of ideas and steam... help would be greatly appreciated.
From http://madcatz.com/mojo/en-ca/
Ready to Root
As any Android power-user knows, the best way to get the most out of your device is to root it. Root access opens up all sorts of options including adding custom keymapping capabilities and installing custom ROMs. Mad Catz provides a short step-by-step guide to rooting, and our tech support team is ready to help.
The best part – rooting won’t void your warranty.
Click to expand...
Click to collapse
gwaldo said:
Running out of ideas and steam... help would be greatly appreciated.
Click to expand...
Click to collapse
It would take 2 minutes to post a little update, even something like: "Sorry, I don't have that answer and the guy that does is out on holiday or on the road, blah, blah, blah" and you (we) don't get even that. I suppose that's an answer right there.
You're responsible for probably 25% of the user generated M.O.J.O. content that's on the Internet, and this is how they value your questions. :crying: Me, I'm just a customer.
P901 said:
It would take 2 minutes to post a little update, even something like: "Sorry, I don't have that answer and the guy that does is out on holiday or on the road, blah, blah, blah" and you (we) don't get even that. I suppose that's an answer right there.
You're responsible for probably 25% of the user generated M.O.J.O. content that's on the Internet, and this is how they value your questions. :crying: Me, I'm just a customer.
Click to expand...
Click to collapse
I wouldn't say i'm 25%, i have a blog and a few videos...
Maybe the questions have to go through management's approval then to china and back... I don't know
Anyway, I got a few more ideas while waiting.
gwaldo said:
I wouldn't say i'm 25%, i have a blog and a few videos...
Maybe the questions have to go through management's approval then to china and back... I don't know
Anyway, I got a few more ideas while waiting.
Click to expand...
Click to collapse
Gwaldo, I think you are the kindest guy on the internet, or at least in the top 10 :fingers-crossed:
p.s. have a look, your content accounts for about 30% of what is out there!
gwaldo said:
Maybe the questions have to go through management's approval then to china and back...
Click to expand...
Click to collapse
They must have a lot of layers of management to go through...
joaommsousa said:
I have MOJO for several months now, when i initially bought it, i showed it to all my friends, and bragged about the potential of this product.
After all this months, its just sad, the lack of support or competence of the manufacters to actually stand by their product.
Beeing a developer and an android enthusiast, it's just sad to see how poorly this hole process has been developed.
The console itself has several issues, the play store, for me is a huge deal breaker. You can't have a main selling point of the product (the full access to play store and tegra zone) when most of the products there, altought i can see them, are not compatible either with the console itself, or worse, the gamepad isn't recognized. Titles like Portal 2 and Half Life 2, made precisely for MOJO's hardware, and i cant play it.
You can't also ask regular users to Root their device after every update. Either support the non rooted version, or it has to be rooted by default.
I could be a regular user who just wants to play some vice city on my TV, don't know or care how to root. This isn't a developer edition!!
The OS itself has several issues, from the basic ones ( I CANT RESTART OR SHUTDOWN THE CONSOLE w/ unplugging it), no resolution settings. I have several audio lag issues when the console is left on for days. So even for media, i can't have XBMC running 100% there.I do have a Samsung Beam (very slow 1.0 dual core) with buggy OS and i have hours and hours of projecting XBMC media without ANY issues.
The support is next to nothing. I've installed the latest update from MadCatz, i was so happy with more google play support etc.. Turns out when i didn't want to create a OUYA account, now i have OUYA Framework crashing every 5 minutes. Just perfect.
The other main selling point was the gamepad, a solid, well construct Controller, with amazing gaming tecnology from madcatz.
Well, beside the construction, there's nothing else good about the gamepad. I have a bunch of tablets and phones, i have a really hard time connecting and staying connected with my Android 4.4.2 devices. I'm constantly losing my Connection with the gamepad, and the REconnection is just painfull, i have to restart the gameopad a few times before i can get it to work again.
Also most of the games with gamepad support doesn't recognize the CTRLR.. WTF, MadCatz team, even the simple part of getting in touch with game developers, didn't do their homework.
Mad Catz could however, try to compensate somehow, and make a decent Gamepad Mapper. Nothing on this been release, has been months.
If this was a review of the product i would give it 2/10. And the 2 is for the choice of using Nvidia's tegra 4, and thats the only good thing about this.
The lack of support of XDA's developers, given the potential of the device shown by nvidia's shield portable, is insane.
I no longer brag about this with my friends, i'm just ashamed and deceived to have spent 250 bucks on this. I'm buying Nvidia's shield tablet and try to forget Madcatz and my 250$
Thanks MadCatz.
Click to expand...
Click to collapse
I have Mojo for some months now and I'm very pleased with it.
Half-Life 2 and Portal works great on my device with some adjustments.
Yes, you can power the device off with a keyboard with shutdown button or install a widget that maps the powerbutton
and brings up the power menu. This is a proper shutdown, not like pulling the plug!
I honestly think right now the nexus player is a better deal. 10 gameloft games are being optimized for the system. Mad Catz must seriously hate their system because they don't update the product. Plus it's still $199 and the amount of problems you're having, makes no sense.
disorder78 said:
I honestly think right now the nexus player is a better deal. 10 gameloft games are being optimized for the system. Mad Catz must seriously hate their system because they don't update the product. Plus it's still $199 and the amount of problems you're having, makes no sense.
Click to expand...
Click to collapse
Anyone who bought this crap and wants the real stuff ou is crazy enought to be considering buying it, i seriously recommend Nvidia's Shield Tablet. More expensive than nexus player, but gets the job well done on every end ( Entertainment, gaming, PC gaming, Console / Tablet mode )
Nvidia actually supports their products, just announced Lollipop for the tablet by the end of november.
kaiserclaw said:
I have Mojo for some months now and I'm very pleased with it.
Half-Life 2 and Portal works great on my device with some adjustments.
Yes, you can power the device off with a keyboard with shutdown button or install a widget that maps the powerbutton
and brings up the power menu. This is a proper shutdown, not like pulling the plug!
Click to expand...
Click to collapse
Half-Life 2 and Portal wow!
Does it play well with the CTRLR?
I would buy both for my mojo if I knew how to get it working... could you please give us a clue how you got it work?

Playable On Mojo?

So I was shopping for games this morning and I realized just how far microconsole gaming has to go. Honestly at this point how many games can you play on Shield that you can't already play on your Mojo? I like everyone am holding on to my wallet just biting at the bit to lay down my 199.00 for my new shield console This as I am staring at a Fire Tv, Adt1,Ouya that are not even plugged in I hate to admit it but Ouya is still ahead of the game when it comes to controller based games on Android. Downloading from Google Play is a crap shoot in many cases? They also have the storage issue down pat which many of its newer Android Tv bretherin are yet to accomplish. The stupid part is, When I think about Ouya I get pissed because they just keep doing stupid sh?t:silly: Maybe it's the idea I am in love with?
So how many more boxes will I buy before I get a clue?:cyclops:
I really wonder when the Shield console will release? No pre orders are available yet, and I'm not sure what they are waiting for. The demand must be high or something. I wouldn't buy a fire TV or OUYA because the new shield will destroy those two products combined!
disorder78 said:
I really wonder when the Shield console will release? No pre orders are available yet, and I'm not sure what they are waiting for. The demand must be high or something. I wouldn't buy a fire TV or OUYA because the new shield will destroy those two products combined!
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Click to collapse
The Shield is supposed to be in May. I wonder if Google plans to step up the content on Android TV around the same time? The Razor Forge should also be along shortly. I just want one Android microconsole that does it all
Yea and I'm tired of spending $100 dollars for ****ty micro consoles. The Shield console should definitely change that.
disorder78 said:
Yea and I'm tired of spending $100 dollars for ****ty micro consoles. The Shield console should definitely change that.
Click to expand...
Click to collapse
I can bet you that the new shield will not be 100% working.. there'll be issues with AndroidTV, limited onboard storage, etc etc.
The trick is to enjoy what works and work around what doesn't.
It's early days in the 'micro console' days.
I wouldn't be surprised if new TV's come out with AndroidTV pre-installed on cheap dual core SoC's. :good:
gwaldo said:
I can bet you that the new shield will not be 100% working.. there'll be issues with AndroidTV, limited onboard storage, etc etc.
The trick is to enjoy what works and work around what doesn't.
It's early days in the 'micro console' days.
I wouldn't be surprised if new TV's come out with AndroidTV pre-installed on cheap dual core SoC's. :good:
Click to expand...
Click to collapse
Tell you what I refuse to buy another box that is strapped for storage space. I will keep my Mojo and Draco until then. Do you think NVidia would be stupid enough to release the console with a major flaw like that? I know Shield is supposed to be about game streaming but what of Google Play support? I own games on Fire TV, AndroidTV, Ouya I would love to get them all on one box but I know that's never going to happen
Do any of you own and play Ouya Games? I have been trying to decide if spending money on the Ouya platform is a losing battle? They are still adding games all the time many are good ones. They have the partnership with Playcast Media which is awesome by the way. They have the largest library of Controller based Android games that I know of. My opinion is there is a Bigboy other than just the China partners that is keeping them going maybe as a test bed of some kind. How else could they still be here? They already have a tie with NVidia? To me the whole microconsole industry is very interesting to see how this will all play out. What's your guess?
well the Shield just got much more interesting offering a 500gb console......OUYA!!!
wastate2014 said:
well the Shield just got much more interesting offering a 500gb console......OUYA!!!
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Click to collapse
Where did you get the 500gb on the shield from?
I can't see nvidia doing so, not for 199USD.
The obox has a harddisk but it's not X1.
The future is Android :good:
gwaldo said:
Where did you get the 500gb on the shield from?
I can't see nvidia doing so, not for 199USD.
The obox has a harddisk but it's not X1.
The future is Android :good:
Click to expand...
Click to collapse
NVidia for a short time had a 299.00 option with 500gb. I have since read a retraction on Android Police.
wastate2014 said:
Do any of you own and play Ouya Games? I have been trying to decide if spending money on the Ouya platform is a losing battle? They are still adding games all the time many are good ones. They have the partnership with Playcast Media which is awesome by the way. They have the largest library of Controller based Android games that I know of. My opinion is there is a Bigboy other than just the China partners that is keeping them going maybe as a test bed of some kind. How else could they still be here? They already have a tie with NVidia? To me the whole microconsole industry is very interesting to see how this will all play out. What's your guess?
well the Shield just got much more interesting offering a 500gb console......OUYA!!!
Click to expand...
Click to collapse
Ouya seeks quick sale as debts mount
http://www.eurogamer.net/articles/2015-04-29-ouya-seeks-quick-sale-as-debts-mount
I never did get the ouya, the sorry dev kits said it all really.
TegraZone have a good controller game library and google play last year introduced the controller friendly icon, so that should be even better.
And now nvidia up'ing it's game.. yeah Ouya was an interesting experiment.. like GameStick
But, your right.. Ouya's worth something.. someone will buy it cheap.. and maybe make their own microconsole.. Ouya II :laugh:
wastate2014 said:
NVidia for a short time had a 299.00 option with 500gb. I have since read a retraction on Android Police.
Click to expand...
Click to collapse
Looks like that option is back:
http://www.amazon.com/dp/B00XO7AK1U/ref=cm_sw_su_dp
To bad the 16GB $199 version has no SATA port.. it has the 2.5' drive bay tho:
https://www.youtube.com/watch?v=wFZfCBXw6K4
I hope someone hacks it.
A 1TB drive and the $199 option would have sold better then a $299 IMO.
gwaldo said:
Looks like that option is back:
http://www.amazon.com/dp/B00XO7AK1U/ref=cm_sw_su_dp
To bad the 16GB $199 version has no SATA port.. it has the 2.5' drive bay tho:
https://www.youtube.com/watch?v=wFZfCBXw6K4
I hope someone hacks it.
A 1TB drive and the $199 option would have sold better then a $299 IMO.
Click to expand...
Click to collapse
LOL You caught me in the middle of a cluster f**k. I have waited and now I can't make up my mind ? At $300 that's getting awful close to my PS4 so then I start asking myself what the Shield will offer me that my Ps4 can't? I have to wonder at this point if they should not have added the 8gig of ram and made it a true console?
To me if the 16GB version is expandable you are right it would be better to just add a 1TB hard-drive for the extra money ? . So it does have a 2.5 internal HD bay? Then I am curious if a external HD via USB will work ?
Speaking of cluster f**ks , recent reviews of Android TV have not been the greatest . Serious lack of programs and games . The Forge TV looks to be a big disaster , no Netflix or external drive support , controller issues they must have taken a course from the Ouya school of Business ?
I may be waiting awhile with my Mojo and Ouya to see how this pans out.
I think game consoles are old fashioned.... Like wearing a watch.
Yeah android TV will take a lot of time to mature.
Because it has no touch screen ... Lol remember when the mojo came out lol
But it has to done that way..
Eventually it will gain more support and apps.
There's always sideloading
I'd rather android over Sony's or Microsoft's platform.
Same, plan on sticking with mojo at least till the end of the year.
Android M External Storage Can Be 'Adopted' As True Internal Storage Or Accessed Normally With No Additional Apps:
http://www.androidpolice.com/2015/0...or-accessed-normally-with-no-additional-apps/
It looks like the Shield 16gb has done everything right (+external storage) based off of the reviews I've seen. At least better than this sh** product called the MOJO. Nvidia has saved Android TV and I hope they are happy because their product rocks!
Who is buying one? Anyone?
disorder78 said:
It looks like the Shield 16gb has done everything right (+external storage) based off of the reviews I've seen. At least better than this sh** product called the MOJO. Nvidia has saved Android TV and I hope they are happy because their product rocks!
Who is buying one? Anyone?
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+external storage? you mean having NTFS and xfat?
Let us know if you find people adding a SATA drive as native storage to shield 16g. :good:
Ok here is what I actually found out. I have been told that you cannot move games to a USB HDD. : ( You are allowed to move games to a SD card up to 128 GB. I also heard you cannot add your own SATA drive to the empty drive bay because there is no SATA port inside of the Shield Android TV. I'm a little disappointing with this news, but I still believe the Shield is a great product.
Android M should fix this problem if the software ever comes to Shield Android TV.
wastate2014 said:
So I was shopping for games this morning and I realized just how far microconsole gaming has to go. Honestly at this point how many games can you play on Shield that you can't already play on your Mojo? I like everyone am holding on to my wallet just biting at the bit to lay down my 199.00 for my new shield console This as I am staring at a Fire Tv, Adt1,Ouya that are not even plugged in I hate to admit it but Ouya is still ahead of the game when it comes to controller based games on Android. Downloading from Google Play is a crap shoot in many cases? They also have the storage issue down pat which many of its newer Android Tv bretherin are yet to accomplish. The stupid part is, When I think about Ouya I get pissed because they just keep doing stupid sh?t:silly: Maybe it's the idea I am in love with?
So how many more boxes will I buy before I get a clue?:cyclops:
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IF ouya would of used a tegra 4 and had 2 gigs of ram, they would have done really really well. It was just to underpowered to impress. I think shield tv is going to own the living room. Mojo could stay around if they update to android tv and drop the price to $99.99
subcreep said:
IF ouya would of used a tegra 4 and had 2 gigs of ram, they would have done really really well. It was just to underpowered to impress. I think shield tv is going to own the living room. Mojo could stay around if they update to android tv and drop the price to $99.99
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The Madcatz store has the Mojo down to $103.99. I am pretty sure they are phasing out the Mojo as there is no reference at all on there homepage. The sad thing is Mojo at 2years old still outpowers allot of the current boxes. I looked at the benchmarks of Forge Tv, and the Mojo is neck and neck. Madcatz just dropped the ball with software and seems to have lost interest in any further development . With Razer buying out Ouya I am going to keep the Mojo and see how the new boxes come together after the bugs get worked out.
Mojo and shield
Hi all yeah bought my mojo here in UK for £89. Gotta admit the was some problems at first, but eventually have mine running sweet as a nut. Given the fact that android gaming is on the rise surely makes larger companies like nvidia to push this forward. But scince the release of ouya there has always been a common problem, the issus of compatible Google play store, even the powerful nvidia shield has its problems with that. I use my nexus 7 for gaming with my madcatz mojo controller and play store on here is vastly more. Even looking at the new shield TV console which dam looks good, still is going to have the same problem we all get. Looks to me the new shield has focused more on a device to be a PC streamer from there servers. I am for one not entirely comfortable with That. Rather use my Pc.
KMAXLEE1983 said:
But scince the release of ouya there has always been a common problem, the issus of compatible Google play store, even the powerful nvidia shield has its problems with that.
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Game compatibility on Android is often just an arbitrary lock that can by fixed by device spoofing or sideloading apps extracted from other devices (for example your Nexus 7). And if Market Helper fails in some cases or the target device hasn't been rooted I recommend installing Android X86 on a virtual machine where it's irrelevant if you damage that system when editing the build.prop file.
Mojo and shield
Yeah Google play store checks your device then shows compatible apps based on build prop. I've been modding files for long time and certainly when it came to my mojo, the only way for me which worked best was to modify the build prop. Mojo is stock ROM running moddaco mod, which rooted gave me some more access to apps, 2nd by looking at list from nexus 7 still found lack of apps mainly Gameloft. So I decided to edit build prop file, tricky and bricked device few times, but after days of tinkering and going back and forth to get the file abbreviations put correctly. Build prop file is now running as nvidia shield. With some performance tweaks to cut cpu lag out, Market compatibility is now a lot better. Now I did try out the cm12 on the mojo, liked it and although play store did show more high end games mainly some of the regular games did not show as compatible. Ie- dead trigger. Tried the modacco mod. But it didn't like that. Tonight next move I will try would be cm12, root with towelroot, then apply nvidia build prop. See how it goes, but given the fact play store on shield still suffers I might compile the build prop up from the nexus 7 or looking at the jxd line from there gaming tablets. In all like to see company's working on the goal of compiling the code right for the device to be fully compatible based on spec rather than device model and with the right integration of software for full controller support, seems its all left to us to pick up the pieces to get things to work properly. Lol

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