AppMonster - M.O.J.O. General

AppMonster Pro.
This app rips the APK and OBB/Data from apps installed on other devices. Anyone have access to a MOJO, AppMonster, and a device they can actually download games onto? If so, could you test if this method works? I've purchased too many games and am very impressed with the MOJO's hardware and controller...I'd hate to give up if there is a way to pull my purchases off other devices without resorting to "finding" the apk online.
EDIT: The reason I ask is because I don't want to spend more money on an app to test a theory....So if someone -already- has AppMonster...Yeah...

I never tried appMonster but I used "Apk Share" to get my games off of my Coby device. Some games might not play if they didn't come from the Google store. Mines came from Amazon so of course I had to download the Amazon app, log in and verify the device. I also used Aptoide to install games I bought from the Google play store.

Related

Google Play (Market) vs. Amazon Appstore

I'm not attached to any Google Apps and it seems to me that getting Play (Market) installed on the Nook is a bit of a pain.
Moreover, Google goes out of the way to make it difficult.
The Amazon Appstore gives you a URL to just download their store app.
http://www.amazon.com/gp/mas/get-appstore/android
Isn't Amazon a better place to go for apps? Your opinion?
Afaik, amazon apps only can be downloaded from few countries, such as usa, canada, australia etc. It is not active on my country, so its not an option..
It's just another app store; there's several others. The only differences I've seen are 1) some apps get updated faster on the Play store; and 2) your purchases are not backed up to your google account so when you set up a new device you have to go to the amazon app store and find/download the apps you want individually.
There are a number of apps I use that aren't on Amazon; the Market is the only source.
I'll just add that some of the apps that you get off Amazon, including free ones,
require you to keep the Amazon Appstore on your device to run them.
This may not be an issue for some, but if you use logcat,
continuous 1/2 page burps of complete nonsense out of the Appstore application in the logcat is a distraction.

[Q] ESPGaluda + DoDonPachi Ressurection, why are these games not compatible?

I know I'm being a little bit specific for these two games, but the whole choice between buying my A500 (which rocks just fine btw), or an Ipad, was the ability to play these games, as up until now, they were only on the Itunes market, as well as google play, but in japanese version. They were finally brough to the US google play a short time ago, and they're STILL not compatible with my Iconia. I don't get it, especially with a Tegra 2, why shouldn't these games be playable? Does anyone happen to know what would cause certain games not to be playable, because they are other korean HD games that I would like to play as well, but they always crash when loading. Is there a way around this issue? Thanks.
Quantium said:
I know I'm being a little bit specific for these two games, but the whole choice between buying my A500 (which rocks just fine btw), or an Ipad, was the ability to play these games, as up until now, they were only on the Itunes market, as well as google play, but in japanese version. They were finally brough to the US google play a short time ago, and they're STILL not compatible with my Iconia. I don't get it, especially with a Tegra 2, why shouldn't these games be playable? Does anyone happen to know what would cause certain games not to be playable, because they are other korean HD games that I would like to play as well, but they always crash when loading. Is there a way around this issue? Thanks.
Click to expand...
Click to collapse
This is going to depend on if you are rooted? If you are, you can do this,
a. Open your "build.prop" file in /system and modify the line "ro.product.model=" to a different model, like instead of Acer-A500, change it to A500
b. Save and re-boot
c. Go to settings/apps and clear the cache on your Play store app.
Go to play store app and see if you can download it again.
or
You can download the Game.apk to a device that is compatible, and copy the apk to your device and install it through a file manager.
Note: in Settings/Apps or Settings/Security, you have to select "unknown sources". This allows you to install apps not downloaded via Play Store.
or
You can try this app as your country may be restricted from certain Play Store apps;
http://www.androidet.net/2012/04/re...trictions-with-google-play-store-app-v3-5-16/
I've checked the games you mentioned. Due to the fact I have installed several different Roms on my 501, most of them are "compatible", although it seems the original Stock systems were not.
But there is no promise these games will run correctly using the above methods.
MD
Moscow, you are the MAN! I FINALLY got both of them to work correctly. Had to root my tablet, install root manager, lucky patcher, etc. but in the end, everything works fine. I did end up having to install them both from a secondary file download, not through Google Play, but so what? Thanks for all your helpful information!
Quantium said:
Moscow, you are the MAN! I FINALLY got both of them to work correctly. Had to root my tablet, install root manager, lucky patcher, etc. but in the end, everything works fine. I did end up having to install them both from a secondary file download, not through Google Play, but so what? Thanks for all your helpful information!
Click to expand...
Click to collapse
No Problem Mate
Remember, I flash a lot of experimental roms, so according to Google Play, I have about 10 different devices. And the only 2 that said was not compatible, was Asus Transformer and my Stock A501. All the other 501's were ok. Probably I had 10 different buildprops :laugh::laugh::laugh:

[Guide] Installing Google Play Service on Non-Rooted Firestick 2

Here is how to fix an error similar to this: App "Won't run without google play services which are not supported by your device" on Firestick 2.
There was an older thread here: https://forum.xda-developers.com/fire-tv/general/installing-google-play-service-rooted-t3574088 that updated info from here http://www.aftvnews.com/how-to-inst...amazon-fire-tv-or-fire-tv-stick-without-root/ but both are outdated at least for the apps I am using. Also, they did not list the source for their working version for when the tutorial gets dated.
Only two steps are required.
For now, https://www.apkmirror.com/ has the most up to date version and seems to update daily. You can use a sideloaded Google Browser or the AFTV browser in the Downloader App (enable JavaScript in settings) that is provided in the Amazon Firestick Store.
1. Go to source website (they do not have an app) and search Google Play Store for ANDROID TV. Ensure you download the version that explicitly states (Android TV) in the title. The ones that were not titled did not work even though the description said for Android TV.
2. On the same website search and download Google Play Services for Android TV
That is it. No need to download anything else, no need to log in, or even click the apps you downloaded. Since the website does not have an app, it won't auto update but hopefully, your apps do not require a constantly updated store.
I did this and the play store never loads. Advice?
total7kaos said:
I did this and the play store never loads. Advice?
Click to expand...
Click to collapse
The play store does not need to load. This guide is not for getting a functioning play store but to allow apps that require Google Play Services to function.
Thank you, bro. Last time I downloaded 4 files including a PlayStore, this is excellent.
velayo said:
Thank you, bro. Last time I downloaded 4 files including a PlayStore, this is excellent.
Click to expand...
Click to collapse
You are welcome. I know, it was much simpler than the older tutorials made it out to be. Also by listing the source, hopefully, this tutorial can be relevant for a very long time.
What do you mean source web site?
Nm I got it thanks bunches
You rock, thank you!
Just to clarify as I got a bit confused at the beginning.
1. From APK mirror download 2 APKS with these names in the title, get the latest version.
-1. Google Play Store (Android TV)
apkmirror.com/apk/google-inc/google-play-store-android-tv
- 2. Google Play services (Android TV)
apkmirror.com/apk/google-inc/google-play-services-android-tv
2. They can be downloaded from the device via a browser (enable java)) or side loaded.
3. Once you have them on the device, install them but no need to launch them. I installed 1 and then 2.
4. Launch your app that threw the error before and now it should work.
melonboy666 said:
You rock, thank you!
Just to clarify as I got a bit confused at the beginning.
1. From APK mirror download 2 APKS with these names in the title, get the latest version.
-1. Google Play Store (Android TV)
apkmirror.com/apk/google-inc/google-play-store-android-tv
- 2. Google Play services (Android TV)
apkmirror.com/apk/google-inc/google-play-services-android-tv
2. They can be downloaded from the device via a browser (enable java)) or side loaded.
3. Once you have them on the device, install them but no need to launch them. I installed 1 and then 2.
4. Launch your app that threw the error before and now it should work.
Click to expand...
Click to collapse
Yes, that is all I did and it worked.
Side note. I personally use the https://apkpure.com/ because it has an actual app store. I could not find the correct version on there but once I used the APK mirror one, the Pure store was able to find and update it and it worked. Maybe it was a one time deal but thought I would mention it. That might make it easier than continuing to use a browser. However, apps don't seem to require the newest version of Play, so no big deal either way.
Didn't work for me
Did not work for me. Any chance to confirm the working versions?
I'm on:
Fire TV Gen2 / Fire OS 5.2.6.0 (FireTV Home version 6.0.0.0-264)
I used-
Google Play Store (Android TV) v. 8.0.2.8 ( 8.0.28.R-xhdpi (8) (PR) 163004339)
Google Play Services (Android TV) 11.7.46 (836-175121617) (11746836)
^^- There were newer versions, but the new versions were all betas and I didn't want to fool with that.
I get same errors as the OP- "App "Won't run without google play services which are not supported by your device"
For what it's worth I'm trying to use my (paid for) version of realMyst.
Any help? Thanks!
Racer_X_ said:
Did not work for me. Any chance to confirm the working versions?
I'm on:
Fire TV Gen2 / Fire OS 5.2.6.0 (FireTV Home version 6.0.0.0-264)
I used-
Google Play Store (Android TV) v. 8.0.2.8 ( 8.0.28.R-xhdpi (8) (PR) 163004339)
Google Play Services (Android TV) 11.7.46 (836-175121617) (11746836)
^^- There were newer versions, but the new versions were all betas and I didn't want to fool with that.
I get same errors as the OP- "App "Won't run without google play services which are not supported by your device"
For what it's worth I'm trying to use my (paid for) version of realMyst.
Any help? Thanks!
Click to expand...
Click to collapse
Hmm, even if it is an older version, it should give you an “update error” not a “not supported error”
My apkpure app has updated the Google Play Store but not the Services.
Currently my Google Play Services is 11.5.09 (836-164803921) Try this first.
and my store which just updated now is 8.3.75.U-all [0] [FP] 173942022
This is what is working for me right now. Let me know if that works.
allusernamestaken said:
Hmm, even if it is an older version, it should give you an “update error” not a “not supported error”
My apkpure app has updated the Google Play Store but not the Services.
Currently my Google Play Services is 11.5.09 (836-164803921) Try this first.
and my store which just updated now is 8.3.75.U-all [0] [FP] 173942022
This is what is working for me right now. Let me know if that works.
Click to expand...
Click to collapse
Hey, thanks for the quick reply... and for your help, generally. So- some slight progress, I guess.....
The app starts to load, but now I get the error- "This app requires the latest version of the Google Play Games app." with the option to cancel or install. Install leads to the error- This version of the app isn't compatible with your device. To fix this problem, go to Settings and uninstall updates for the Google Play Store app."
I guess I could try installing that next. I see there are (Android TV) versions of that app. Any suggestions which one(s) might be confirmed working for my OS?
Also- Is there not some way to modify an app so that it plays but doesn't need to reach out to google play? But that method probably wouldn't be the same method for all apps then (so not useful to try and figure out b/c limited use). These google apps eat up a lot of space on the very limited Amazon internal storage. Haven't tried to move them to external yet.
Also also- How did you get brakets ( ][) in your post? The site won't let me put them in, saying bbcode is forbidden.
allusernamestaken said:
Hmm, even if it is an older version, it should give you an “update error” not a “not supported error”
My apkpure app has updated the Google Play Store but not the Services.
Currently my Google Play Services is 11.5.09 (836-164803921) Try this first.
and my store which just updated now is 8.3.75.U-all [0] [FP] 173942022
This is what is working for me right now. Let me know if that works.
Click to expand...
Click to collapse
So I did go ahead and install a Google Play Games, just for fun. This one:
5.3.98 (174057789.174057789-046) (Not the most recent but only a couple weeks old)
Didn't work. Got a blank screen on loading realMyst. Then I tried something- I moved realMyst from the the SDdrive to internal storage. THAT seemed to help. For a bit.
With rM on internal storage, google play games started up. But it wanted me to log in:
x'ing out - went to a black screen permanently
choosing 'use an account' or 'login with account' somthing like that- went to a black screen permanently
choosing 'use google play services' - went to a black screen permanently.
I'm getting tired of that having to be on internal storage issue... The Fire TV has so little internal memory... what a hassle. Unless maybe if I move all 4 services out the sd drive......
And anyway it still doesn't work.
Any suggestions, generally, on google play games version, internal/sd location, etc. would be appreciated. But I'm coming up to my wall, at least for this round....
I bought this thing, secondarily, for the game capability. But their game selection stinks. (Chose this over shield b/c I only really want app games on tv, and I use it for tv/media as well. Seemed more solid. And less expensive.)
Anyway... les sigh.
The app starts to load, but now I get the error- "This app requires the latest version of the Google Play Games app." with the option to cancel or install. Install leads to the error- This version of the app isn't compatible with your device. To fix this problem, go to Settings and uninstall updates for the Google Play Store app."
Click to expand...
Click to collapse
Did it just start to work or did you wind up changing the versions? This would help future users. Slight progress but another snag for your issue I see.
Also- Is there not some way to modify an app so that it plays but doesn't neDidn't work. Got a blank screen on loading realMyst. Then I tried something- I moved realMyst from the the SDdrive to internal storage. THAT seemed to help. For a bit.ed to reach out to google play?
Click to expand...
Click to collapse
Way above my layman knowledge to answer that. It is stupid that apps even require Google Play unless needed to function.. There are many devices and stores that are not Google.
Now this method is really to fool apps that don’t really even need to use Google Play but for some reason require it. I am not familiar with Google Play Games but does your app actually need a FUNCTIONING Google service to work? If so than......
EDIT:
From my quick review Google Play Games says “Games get more fun with the Google Play Games app. Browse and compete with friends, track your achievements, and pick up where you left off, on any device. As you master more games, show off your skills in your gamer profile. Record your gameplay and share it to YouTube. Play the world, anywhere in the world, all from one place“.
So from this description it appears you might need the real and not fictitious Google since it seems the game actually utilizes its framework or api to “compete with friends, track achievements and pick up where you left off on any device”. If that is the case.......not an easy fix.
Also also- How did you get brakets ( ][) in your post? The site won't let me put them in, saying bbcode is forbidden.
Click to expand...
Click to collapse
I just used the iPad and [][]
allusernamestaken said:
Did it just start to work or did you wind up changing the versions? Slight progress but another snag I see.
Now this method is really to fool apps that don’t really even need to use Google Play but for some reason require it. I am not familiar with Google Play Games but does your app actually need a FUNCTIONING Google service to work? If so than......
I just used the iPad and [][]
Click to expand...
Click to collapse
Oh no, I should have specified- I installed the versions you suggested. Restarted, and open rM (realMyst). That's when I got to the Google Play Games requirement. Looking back, other versions I tried may have said that (Need-Games) and I didn't notice the difference. Moot point, we're on this path now.
So that's when I installed the above version of Google Games. Restarted. Started rM. Got to the 'choose a way to log in' errors, above.
To the best of my knowledge, rM doesn't need google play store or games. I'm not sure why it ever would, actually.. But it's single player, I think it's 'coninuous save', but you don't have multiple save games/points. There is no multiplayer, and no in-app purchases (that I recall). realMyst is a port of an old pc game, called Myst. They had a sequel, called Riven. This is just an android version of that old game. It's a first person explore and puzzle-solve game. Had great graphics for back then. Same kinda deal as like Out of This World (which will run on my Fire.)
And ur lucky with the brackets, I had to edit all the file names to remove then. And also just figure out that it was the brackets that were the problem. I have no idea what bbcode is, lol...
Racer_X_ said:
Oh no, I should have specified- I installed the versions you suggested. Restarted, and open rM (realMyst). That's when I got to the Google Play Games requirement. Looking back, other versions I tried may have said that (Need-Games) and I didn't notice the difference. Moot point, we're on this path now.
in-app purchases (that I recall). a...
Click to expand...
Click to collapse
Probably, I don’t see how an updated version of the correct file would error. Moot for you but not future users:angel:
I was editing my previous comment while you were apparently still here.
I added
From my quick review Google Play Games says “Games get more fun with the Google Play Games app. Browse and compete with friends, track your achievements, and pick up where you left off, on any device. As you master more games, show off your skills in your gamer profile. Record your gameplay and share it to YouTube. Play the world, anywhere in the world, all from one place“.
So from this description it appears you might need the real and not fictitious Google since it seems the game actually utilizes its framework or api to “compete with friends, track achievements and pick up where you left off on any device”. If that is the case.......not an easy fix.
allusernamestaken said:
Probably, I don’t see how an updated version of the correct file would error. Moot for you but not future users:angel:
From my quick review Google Play Games says “Games get more fun with the Google Play Games app. Browse and compete with friends, track your achievements, and pick up where you left off, on any device. As you master more games, show off your skills in your gamer profile. Record your gameplay and share it to YouTube. Play the world, anywhere in the world, all from one place“.
So from this description it appears you might need the real and not fictitious Google since it seems the game actually utilizes its framework or api to “compete with friends, track achievements and pick up where you left off on any device”. If that is the case.......not an easy fix.
Click to expand...
Click to collapse
My assumption was that newer versions would be better programmed to figure out that they were on a Fire and to stop working. Just like any kind of copy-protection. So that only older or 'adjusted' versions would work.
So I just loaded it up on my phone. First screen- permissions. Asks for camera, mic, other stuff, I forget what exactly. But I clicked 'don't ask again' and "Deny". The app says something about 'won't be able to save games without storage permissions'. Ok, fine for now, whatever.
Then, yes, Google Play does prompt me to create a Gamer ID (A google play account, I suppose.) My options are 'learn more' and 'Next'. This I've seen other apps do, sometime pretty insistently. But this time I can simply back out of it (The android back button on the phone). And this sends me straight to the game. The game opens, etc.
It does look like there are saved games (bookmarks). I can go back and play with the storage permissions (on my phone, at least.)
Many games will prompt to create a gamer ID. Some can be quite naggy. But at some point I can always back out and continue without.
Does that help at all? I kinda get that we're coming to the end of the road...
Racer_X_ said:
My assumption was that newer versions would be better programmed to figure out that they were on a Fire and to stop working. Just like any kind of copy-protection. So that only older or 'adjusted' versions would work.
So I just loaded it up on my phone. First screen- permissions. Asks for camera, mic, other stuff, I forget what exactly. But I clicked 'don't ask again' and "Deny". The app says something about 'won't be able to save games without storage permissions'. Ok, fine for now, whatever.
Then, yes, Google Play does prompt me to create a Gamer ID (A google play account, I suppose.) My options are 'learn more' and 'Next'. This I've seen other apps do, sometime pretty insistently. But this time I can simply back out of it (The android back button on the phone). And this sends me straight to the game. The game opens, etc.
It does look like there are saved games (bookmarks). I can go back and play with the storage permissions (on my phone, at least.)
Many games will prompt to create a gamer ID. Some can be quite naggy. But at some point I can always back out and continue without.
Does that help at all? I kinda get that we're coming to the end of the road...
Click to expand...
Click to collapse
You might want to start a separate thread asking about the Google Play Games error. I am not that technically savvy but I decided to create an account and pay it forward since the other outdated thread which showed how to install Google Play Music pointed me in the right direction. I noticed that most people just needed the Play Store, so I basically cut the steps to make it easier and showed them where to always get the most up to date version.
This thread almost got you there, so maybe like Google Play Music, someone will be able to chime in.
THIS MIGHT HELP but again I am no expert and just speculating.
The Google Play Music Tutorial which I linked to on my first post had two extra steps which allowed you to log in with your Google Account credentials.
Maybe that login is what you need here to fool it and bypass the error.
So maybe try on the same APK site installing Google Services Framework and Google Account Manager
allusernamestaken said:
You might want to start a separate thread asking about the Google Play Games error....So maybe try on the same APK site installing Google Services Framework and Google Account Manager
Click to expand...
Click to collapse
Ok, that sounds like a plan. Thanks for your help, I appreciate it!
Rx
it works but not 100% - teamviewer but not youtube.tv --- really need a solution swtched from directvnow to youtube.tv and it only works on chromecast and phones.
Got it working
Success after some trial and error: My intention was to get Minecraft working on the FireStick since the Amazon version has no joystick support. So I bought version 1.2.8.0 from Google Play Store for $7 (downloaded and installed to Android compatible device), used SDMaid to backup the .apk file and then sideloaded it to the Firestick using ESExplorer over my network (there are dozens of ways to get the .apk file and sideload it to the FireStick). I then dowloaded the exact versions of Google packages from this tutorial https://flixed.io/install-google-play-fire-tv-stick/
*I tried the newest versions and they do not work (as has been experienced in this thread), it has to be the older packages, regardless if the minimum API matches the Fire OS SDK 22 or whatever.
Again, there are dozens of ways to download the Google packages from apkmirror.com and install them to your Fire TV (no mystery).
Google Play version of MincraftPE 1.2.8.0 working with generic PS3 style bluetooth controller on Fire TV Stick 2 FireOS 5.2.6.1:fingers-crossed:

[Q] Installing Google Play on Oculus Go

Hello,
I'm looking for info if is possible to successfully install and run google play and non android tv apps on oculus go.
Thanks in advance.
What has worked for me is Yalp Store.
https://f-droid.org/en/packages/com.github.yeriomin.yalpstore/
Yalp Store let's you download free apps from the Play Store. I've tried downloading the Play Store, Play Services, Services Framework and Login Service from Google and seeing if that works, but Framework keeps crash looping and needs to be removed via ADB, might be a login weirdness though. Go is running Android SDK 25/Android 7.1, so keep that in mind when downloading apks.
The problem with system apps and services is that we should only mess with them if we have a way to flash a firmware back on.
I would not risk a brick or mess around for hours through ADB.
The reason is quite simple:
1. The GO is not a licensed Google device, so we would need to use a hacked playstore setup to overcome the nagging unauthorised device crap.
2. The system is based more on the Amazon TV stick, which makes things a bit complicated.
3. The play services and framework need to be modified to work with a VR setup.
A simple TV version will fail as we can't really match the required specifications.
At least not without rsking access to Oculus stuff.
4. The interest for developers or rom cooks is quite limited.
Aurora app store works great on the GO (https://forum.xda-developers.com/android/apps-games/galaxy-playstore-alternative-t3739733) I'd also recommend installing appstarter (https://github.com/sphinx02/AppStarter/releases) and then Oculus TV appstarter launcher (https://github.com/GyroJoe/OculusTVLauncher/releases). Then you can just go to unknown apps in your main app library to launch appstarter in oculus TV (much faster than opening OTV, scrolling down, etc). All your sideloaded app will show here (all apps do, but you can hide non-VR apps to make it less cluttered). Works GREAT!
Hi AspenMan. Thanks for pointing out Aurora app Store and the appstarter.
I am trying to install the FuboTv package and cannot get through without Google Play Services if I install the apk from apkmirror. Trying to get this in Aurora App Store - but I do see FuboTV but there is no way install it. May be its a quick help will point me in right direction. I want to watch my FuboTV on Oculus Go

Can't find owned app on Play Store on Tablet

A few hours ago I've bought Minecraft from the play store via my phone so that my nephew could play.
Now I've opened the play store on my Fire Toolboxed HD 10 plus but Minecraft does not show up as owned. Instead of all gives me the price of 6,99€ to be able to install it.
Is Minecraft the first App on the play store that needs to be payed for multiple times depending on how many devices you want to install it on?
Just these days I've bought two tool apps on the play store via my phone and was instantly able to install them in the tablet as well.
If anyone has a clue what's going on and could help me out, that would be great.
Edit:
As an update for anyone reading... When I went to "My Apps & Games" on the play store and there to "Library" it was displayed as the first of 15 apps under recommended and I could simply install it from there.
Even though the issue is basically solved, I'd still be curious about what's up with that.
Sounds like amazon just making it harder and harder for world domination. I just realised how many amazon things I've now got. Scary
mojospur said:
Sounds like amazon just making it harder and harder for world domination. I just realised how many amazon things I've now got. Scary
Click to expand...
Click to collapse
In retrospect I want to believe that the play store just needed a 'little' more time to update things...
The HD tablet is the only Amazon device I own and with it toolboxed, it doesn't even phone home. I also don't use any other assistants and cortana on PC is switched off as well. And finally I use script blocker extensions in my pc browser, so that's that. I get why they want the data they can get, but no reason to help them by using devices that are not really necessary. Widgets on the phone and e.g. tasker can do the same (for those who can't do without)

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