android game development - Java for Android App Development

Hi,
I was wondering if I could create a whole android game with animations and everything with and ide such as android studio? Also can games such as candy crush saga it angry birds be made with ide's such as android studio and eclipse?

Of course, you can. Every app that can be made, can be developed using these IDEs.

tripplemin said:
Hi,
I was wondering if I could create a whole android game with animations and everything with and ide such as android studio? Also can games such as candy crush saga it angry birds be made with ide's such as android studio and eclipse?
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Yes, for 2D games I use andengine libs and eclipse IDE to develop(you can use android studio) and for 3D games I use jmonkey Engine with the JMonkey IDE(netbeans) but you can use too with the eclipse or android studio.

Mobile application development
Did you use the Android Java environment or something else? game application development platform is Angle, Rokon, LGame, AndEngine, jPCT, Alien3d, Catcake, Libgdx and many moreā€¦..
mobile[DOT]alliancetek[DOT]com

tripplemin said:
Hi,
I was wondering if I could create a whole android game with animations and everything with and ide such as android studio? Also can games such as candy crush saga it angry birds be made with ide's such as android studio and eclipse?
Click to expand...
Click to collapse
Well you won't be able to create the graphics and animations nor sound and music in such IDE. These IDEs have typically a image preview window, but that's it. However you will be able to do everything with free tools like InkScape, GIMP and Audacity.
Of course games like Angry Birds can be made using these tools. Some developers prefer paid tools that sometimes offer more value (comfort) for money.

kulisgames said:
Well you won't be able to create the graphics and animations nor sound and music in such IDE. These IDEs have typically a image preview window, but that's it. However you will be able to do everything with free tools like InkScape, GIMP and Audacity.
Of course games like Angry Birds can be made using these tools. Some developers prefer paid tools that sometimes offer more value (comfort) for money.
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He could create the graphics using XML or SVG in the IDE, but that wouldn't make sense. :laugh:

nikwen said:
He could create the graphics using XML or SVG in the IDE, but that wouldn't make sense. :laugh:
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Fair enough, you can actually create anything in IDE!
I remember creating assembler routine on my ZX Spectrum using POKE command.
Something like this: https://www.youtube.com/watch?v=Eoom2dGnHJw
Or using hex editor to change com files in DOS... Nostalgy...

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Visual Java IDE?

Hello, I was wondering if there was a sort of visual java programming ide, or pluggin for eclipse perhaps. Something along the lines of how visual basic is set up, where you drag a text box, or drag a button rather than having to straight code it all. Is there anything like that out there that would work with android?
Something like droid draw? http://www.droiddraw.org/
Eclipse is just like visual studio, you just don't have event generators when you double click on stuff and the included XML designer is slightly buggy. good luck.
ADT pluging has drag and drop capabilities but I stay away from it. Too many screens to support and do it properly via drag and drop.
Straight up java wise I am pretty sure one of the frameworks, either Swing or AWT, had a drag and drop UI.
el_bhm said:
ADT pluging has drag and drop capabilities but I stay away from it. Too many screens to support and do it properly via drag and drop.
Straight up java wise I am pretty sure one of the frameworks, either Swing or AWT, had a drag and drop UI.
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IDEA 12 has a nice UI designer.
[Your sig doesn't look like valid Java to me ]
Eclipse allows layouts to be developed by drag and drop, which helps in prototyping. Final touches best use hand coding, obviously.
Sent from my SAMSUNG-SGH-I777 using xda app-developers app
Netbeans is wysiwyg
Sent from my GT-N7100 using Tapatalk 4 Beta
Net Beans
NetBeans is the official software of Oracle for the development of java based applications. It provides the GUI environment for the application/software development.
I will prefer NetBeans to you.:cowboy/QUOTE]
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[Q] Game Development

I do not know anything about game development.
I am trying to develop and android game but my problem is the graphic/display part.
I have the code for running the game already but my UI is just awful. Im just using textviews and buttons
I need a dice (3D if possible). but 2D is also ok..
Where should I begin???
Can anyone give me a really really simple code for making 2D games?
or any link out there that is very simple to follow?
Thanks
take a look at the lunar lander example or snake demo on google's developer website
For 2d take a look at andengine and its examples, it is an opensource 2d open gl es framework, its very usefull, coder friendly and it will work 10 times smoother than canvas on java...

[Q] 2D Game development Guides?

im wanting to create a simple 2d game to get use to making games, i want similar gfx as angry birds 2d, using open gl es? i think thats right
are there any good tutorials to help out
iv never done this kind of thing before
i want to make one of them worm/ helicopter cave games
Bump
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If you're completely new to it, perhaps start on Canvas drawing instead of OpenGL. Check out the example project in the Android SDK called Lunar Lander.

Games development and GE

Hello to everyone, i'm new of this forum ,
I wanted to ask you for a game engine and when it becomes necessary.
I was wondering if the games that have a simple logic and a 2D graphics is developed with a framwork types similar unity, etc..
For example, Pou (you can find that on the play store of google), you think it was done completely by hand or has been used a Game Engine?
Also, you know one GE that is completely free for android / ios / wp where i can, according to the license of that, market my product?
Thanks
AndEngine is great but it's not necessary to use an engine: http://www.raywenderlich.com/12065
I suppose if you're project is a little bit bigger than TicTacToe or similar and you want to use scaling, rotation and so on you shouldd really use an engine!!
I don't like AndEngine, I use LibGDX and this one is really great!!
Regards

[Guide]Native game developing

If you are interested in native Android game development, you may take a look at this:
https://sitoberger.de/wiki/doku.php?id=getting_started
I wrote a little game for android and as I had a lot of problems with the gradle build system, the OpenGl and jni stuff I decided to share my work and experiences with you.
This little 2D game engine is designed to be very easy to use. You do not have to deal with any OpenGl or android specific stuff.
It supports all the basic functions a game needs (displaying graphics, motion, sound, the google play games services...)
Of course your can also take a look at the build system set up and so on to use it for other projects. I managed to get Android Studio to interpret native code but still using the Android.mk and Application.mk file with all of it's possibilities.
Feel fee to use this project for any kind of non profit projects. It is absolutely free!
If you have questions or any other comments/suggestions, feel free to ask them.
I am very excited what you will build up on my work
nice.
why not upload it on github for better visibility ?

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