StartApp - Mobile Ad Networks

Hi,
first of all, if I can convince you to try out StartApp, Mod Edit: Link Removed
» StartApp FAQ
Well then, let's start. As I already announced here, I am currently trying out a new ad network for one of my apps. The network is called "StartApp". And although it is a little bit more intrusive than AdMob and not every user is going to like it, I am, however, already yet pretty satisfied with its results. In just two days I earned now more than $13 - which might not sound like a lot for some of you, but for me it actually it is quite much. Because in comparison to AdMob it's around 20 times more!
But simply look yourself:
» With AdMob banner ads I earned around $10 in the last 30 days.
» And now my StartApp earnings from just the last two days: $13.34.
(Well, of course, that were just two days, we will see, if this will hold on in the future.)
So how does StartApp actually work? Basically, there are two ways to earn money with StartApp.
1st Way: SDK Integration
Regarding of which option you choose (full integration / partial integration), with this way you will earn money for each installation of your app. I will simply quote the FAQ:
Our payment is based on number of app downloads; you get paid for each download generated with our SDK inside. There are 2 integration levels available: Full and Partial. The amount of payment depends on the integration level you choose. For full integration, we pay $0.055 for each new U.S install , $0.01 for each new install from any other country. For partial integration, we pay $0.04 for new U.S installs and $0.008 for new installs from any other country. A new user would be a user who's device does not have the StartApp SDK present. A returning user (with the StartApp SDK on his device) will grant you $0.01 each from the US and $0.005 for all other countries for both full and partial integration.
Click to expand...
Click to collapse
2nd Way: Popup (Exit) Ads
I will simply quote the blog:
The Exit Ad introduces StartApp developers to the rev share model, providing continuous income and great eCPM, all while keeping the seamless user experience that users expect and value.
The exit ad will display a full screen banner ad when the user exits the application, intruding minimally on the user experience of your app. When the user clicks the back button or the home button on their device to exit the application, they are presented with an ad that leads to a mobile website or a free app download when clicked. If they click “Not Now” the app will exit as normal.
Click to expand...
Click to collapse
Please note that you can also add those popup ads to other points of your app, e.g. "natural breaking points" (like a user saves a file or loads a game level and while the file is being saved or the game level is loaded, he cannot do anything anyway - so why not showing him a popup add now?).
(3rd Way: Referral Program)
You'll get $10, for the first 100 downloads a developer who was referred by you makes. The referred developer himself gets a bonus of $25 if he crosses this 100 downloads (that bonus is only for those being referred!). And afterwards, it even goes on: For every other of the following download-levels being crossed by the referred developer, you’ll get an extra payment:
- At 1,000 downloads + $25
- At 10,000 downloads +150
- At 100,000 downloads +$500
- At 1,000,000 downloads +$1,500
So summing it all up, you can make up to $2,185 for each referred developer. Therefore here again my appeal to you: Mod Edit: Link Removed Give it a try. It's a win-win-situation.
» StartApp FAQ
» Register now
(ATTACHEMENTS: SCREENSHOTS)

It sounds good, but the way they seem to work it is super intrusive.
http://www.startapp.com/faq/
How does it actually work?
We will supply you a SDK (including a step by step implementation guide). Integrating our product takes about 3 minutes! Once implemented, update your app on the market and add our disclaimer text to your app description. We are very focused on maintaining transparency, so it's highly important you let your users know about us. Your user will then get a search icon on his home screen, a bookmark link and a browser home page, all directing to our web search URL.
Click to expand...
Click to collapse
i'd rather see ads, than have an app change my browser start page and add search icons.
Plus the permissions are kind of rough. System tools and read messages are hard for most people to accept.

Well, yes and no. You can decide to offer the user a clean app without any ads, but instead you include this shortcuts and bookmarks installation procedure. The user can easily decline this dialog (I think he has to do it 3 or 4 times until it stops appearing anymore):
In my opinion, this dialog is quite transparent and clear to the user. If he (accidently or deliberately) chose to accept this dialog, he can afterwards easily delete the bookmarks and shortcuts (drag to the trash or delete the link for the browser). After all, your users are going to have a completely ad-free app. In my opinion it is not that intrusive, since StartApp does not "settle into the system" or something.
You can also choose to only use those exit-popup-ads. I cannot say how much you can earn with them yet and if it is really more than with AdMob. But you can give it a try, especially they could be useful while loading a game level or saving a file or something (as explained above). The user might be more willing to look at those ads if he cannot do anything else at the moment anyway. That might be a cleaner solution than those AdMob ads, on which the user clicks accidently while playing a game, because the controls are next to the banner or something.
Concerning the permissions, here you can find an explanation. What do you mean by "read messages"? There is no permission needed to read SMS or something.
Personally, I decided to give StartApp a try, because AdMob's eCPM was somehow unexpectedly low (much lower than for other apps from me). Also, many, many stupid people installed my app (which is for ROOTED PHONES ONLY) and rated it negatively because "it does not work ('****', 'crap', '**** you', ...)". I certainly do not have pity on those who cannot even read...
Mod Edit: Link Removed

for the message thing I was going by their "can I see this live" link from the FAQs which goes to
start app quick search https://play.google.com/store/apps/details?id=com.startapp.quicksearchbox on the play store.
Is the one they install different from that one? also, system tools does show up in the play store descriptions, so they need to update where they say it doesnt.
Other than that it sounds interesting. The money you are currently getting from them includes the search combo, or is it just the interstitial(Exit) ads?
I like interstitials for some situations. and it seems so far for you they are paying out better than admob.

out of ideas said:
for the message thing I was going by their "can I see this live" link from the FAQs which goes to
start app quick search on the play store.
Is the one they install different from that one? also, system tools does show up in the play store descriptions, so they need to update where they say it doesnt.
Other than that it sounds interesting. The money you are currently getting from them includes the search combo, or is it just the interstitial(Exit) ads?
I like interstitials for some situations. and it seems so far for you they are paying out better than admob.
Click to expand...
Click to collapse
Out of ideas- Startapp truly has a very non obtrusive solution to monetize your apps and users accept this concept as it is much more friendlier than push notifications or even banners which appear from nowhere anf interrupt the usage of the app. Regarding the quick search you saw from their website it is identical to the one that will appear via the installation of your app. Bear in mind. that as Null0R has mentioned above, Startapp is 100% compliant with Google's policy, meaning the user can choose whether to accept or decline this addition, and it wont affect the installation of your app.
If you need and examples of apps using Startapp's SDK let me know.

Hey,
sorry for the late answer, I was waiting for an answer from StartApp myself.
Other than that it sounds interesting. The money you are currently getting from them includes the search combo, or is it just the interstitial(Exit) ads?
I like interstitials for some situations. and it seems so far for you they are paying out better than admob.
Click to expand...
Click to collapse
The very main part of the money I currently earn (still always around $8 - $10 per day) from StartApp definitely results from the SDK integration itself (bookmarks, search icon, ...). Currently, I earn only around $0.1 - $0.2 per day from interstitial ads. Thats not really impressive, but it still can concete with AdMob I guess (since my AdMob revenue never was really a lot higher on the same app I think). On the StartApp dashboard it says, my eCPM is $0.16. In AdMob, I always had around $0.07 eCPM. Paradoxically, my AdMob-eCPM raised since I integrated StartApp (I now have those two ad networks in one app). Now it is $0.10.
Like you, I also wanted know how many they actually pay for interstitial ads. The answer, however, was not really that concrete.
The advertisements that are shown on the exit ads earn various amounts due to the different agreements that we have with the advertiser. Depending on what advertisements are shown we help you out by calculating a eCPM for you. You are able to use this to compare the payment amounts between other ad networks.
Click to expand...
Click to collapse
Here they also say:
RevShare- StartApp will share a percentage earned from these advertisements with you. Payments are sent every month in a NET30 terms (30 days after the end of the payment period). Your Ecpm is easily visible in portal. The eCPM may change depending on various parameters.
[...]
hitman: do you pay per impression or per click ?
Matthew: We pay eCPM, which allows us to calculate a payment from both pay per impression and pay per click.
Click to expand...
Click to collapse
What might be interesting for you as well is that StartApp introduced a new type of interstitial ads last thursday: http://blog.startapp.com/3d-ad-latest-ad-type/
for the message thing I was going by their "can I see this live" link from the FAQs which goes to
start app quick search https://play.google.com/store/apps/d...quicksearchbox on the play store.
Is the one they install different from that one? also, system tools does show up in the play store descriptions, so they need to update where they say it doesnt.
Click to expand...
Click to collapse
I think, this permission is not part of the requirements of the StartApp SDK. Rather the app itself needs to read messages, since it is a search app and you can search through your contacts, your messages, your apps and so on with it. At least, this would be my guess. You can check out my app's permission requirements: https://play.google.com/store/apps/details?id=com.felixheller.sharedprefseditor (writing to sd card, however, is not part of the StartApp requirements).
For those who are being interested, I am willing to share my StartApp stats after one week of usage.
(click to enlarge)
So basically, I earned $56 in a week with StartApp. This really is a lot in my opinion. When I started with AdMob, I needed around 9 months until I reached my first $100 (until my first payout). How it seems like I need around two weeks with StartApp. So this is a quite dramatic improvement, I think, everybody noticed that on his own, huh?
Mod Edit: Link Removed

For me StartApp generates many fake-virus reviews.

ufomstr said:
For me StartApp generates many fake-virus reviews.
Click to expand...
Click to collapse
"Fake-virus reviews"? I don't understand you. How do you mean this?

null0R said:
"Fake-virus reviews"? I don't understand you. How do you mean this?
Click to expand...
Click to collapse
That means that antivirus software (not all, few of them) report StartApp as virus (or adware, depends on app). Then wanna-be-good users that don't understand what's going on posts 1-star reviews that there is virus in your app.

ufomstr said:
That means that antivirus software (not all, few of them) report StartApp as virus (or adware, depends on app). Then wanna-be-good users that don't understand what's going on posts 1-star reviews that there is virus in your app.
Click to expand...
Click to collapse
Oh yeah, I get stupid comments as well. Few of them stated, that they actually do like the app, but that they do not like the new permissions and thus they won't update. They like the app. They rate it with one star. Logic.
Today I got the first time a "virus-comment" as well. Well, I try to deal with it. I always try to give friendly answers to stupid comments. I try to explain the permissions and why I chose to use something different than AdMob. You should also add StartApp's disclaimer to your app description (you actually have to):
We love creating apps, and want to keep them free forever. In order to keep our development running we are using a search service to generate some revenue from this free app. This app will add a couple search links on your device in the form of an icon, bookmark link and browser homepage. You may delete them easily (drag to the trash or delete the link for the browser), if you choose to use them, thanks!
Click to expand...
Click to collapse
To be honest, my average rating went a bit down since I included StartApp. But I still get lots of high ratings. Still, many users seem to be satisfied. So am I since I included StartApp. In my opinion, the earnings were definitely worth it until now.

For me it didn't help. I've added description about antivirus, but there are too many idiots that don't read description or are just dumb. Almost all of may 1stars are for virus... I will have to remove startapp.

when startapp release money on august 2013?
Hi,
Paydate of June is 1st August 2013, but today is 2/8/2013 and i still get nothing from Startapp. What's wrong? I'm at GMT+7, Hanoi, Vietnam.
the second question is : my friends, android developer were play startapp, said that their paypal account is loocked when withdraw money from startapp. Any one can confirm about it?
Look forward your answers, thanks!

startapp
9android.net said:
Hi,
Paydate of June is 1st August 2013, but today is 2/8/2013 and i still get nothing from Startapp. What's wrong? I'm at GMT+7, Hanoi, Vietnam.
the second question is : my friends, android developer were play startapp, said that their paypal account is loocked when withdraw money from startapp. Any one can confirm about it?
Look forward your answers, thanks!
Click to expand...
Click to collapse
hey i got an email and said they will paid in 8 aug, so i am waiting for 8 aug to come. i don't have clue about paypal account get locked

I use startapp in my app and yesterday XDA wrote article about my app:
http://www.xda-developers.com/android/easily-backup-your-apps-data-contacts-and-messages/
After few users reoprted my app as virus or malware, article about my app was updated and now it says that my app contains a malware.
If anyone going to be promoted by XDA portal don't use startapp

mane55 said:
I use startapp in my app and yesterday XDA wrote article about my app:
http://www.xda-developers.com/android/easily-backup-your-apps-data-contacts-and-messages/
After few users reoprted my app as virus or malware, article about my app was updated and now it says that my app contains a malware.
If anyone going to be promoted by XDA portal don't use startapp
Click to expand...
Click to collapse
Or don't use startapp at all...And I guess it wasn't exactly a "few" users...
http://www.xda-developers.com/announcements/xda-and-adware-apps/

mane55 said:
I use startapp in my app and yesterday XDA wrote article about my app:
http://www.xda-developers.com/android/easily-backup-your-apps-data-contacts-and-messages/
After few users reoprted my app as virus or malware, article about my app was updated and now it says that my app contains a malware.
If anyone going to be promoted by XDA portal don't use startapp
Click to expand...
Click to collapse
ouch. thats a rough way to lose the "portal bump" and definetly makes it rough to recover from.
I've seen quite a few different apps using startapp being reported as viruses(even if they are not) and nothing kills a good rating faster than that.
Everyone ends up having to makes a bunch of apology follow ups and ends up dumping startapp.
So, not to seem rude or anything, but I don't think this is a good monetization solution for developers.

Well, I have removed startapp from my app. At least now we know that XDA don't allow apps with this kind of ad networks .
It is not a good monetization solution for developers - your app is marked as virus.
I will never use aggressive ads network in the future that mark your app as virus.

Fake virus
null0R said:
"Fake-virus reviews"? I don't understand you. How do you mean this?
Click to expand...
Click to collapse
In my case Leadbolt was generating fake-virus reviews. I got tons of bad reviews complaining that my app was infected. However, this happened only to one of my apps.

9android.net said:
Hi,
Paydate of June is 1st August 2013, but today is 2/8/2013 and i still get nothing from Startapp. What's wrong? I'm at GMT+7, Hanoi, Vietnam.
the second question is : my friends, android developer were play startapp, said that their paypal account is loocked when withdraw money from startapp. Any one can confirm about it?
Look forward your answers, thanks!
Click to expand...
Click to collapse
Hi,
I cannot tell you a lot about that yet. International transfers take some time for sure. Today is the 13th August and I still did not receive any earnings, too - neither from StartApp nor from AdMob. But at the moment, that does not seem to be a thing to be worried about in my opinion. Because my first AdMob payout also took about 19 days (19th February). I will simply wait another week and wach out.
Although my referral links were removed (sorry 'bout that, didn't notice that rule and others posted referral links as well on other topics...), I still wanted to share my most recent experiences with you anyways. So here it is.
My earnings are still quite high. I earn about $12-$13 every day with only one app using StartApp. That's cool. I didn't change anything on my apps since I introduced StartApp.
On the other hand, my ratings of this one app are still going down slowly (including some false virus reports as well). That's stupid. But at the moment that's not a big enough reason to cancel this "StartApp experiment" in my opinion. I'll just wait a bit further, I guess. Maybe I could also write the StartApp support and ask them what to do about those virus reports and negative ratings and if they have some tips or something.

null0R said:
My earnings are still quite high. I earn about $12-$13 every day with only one app using StartApp. That's cool. I didn't change anything on my apps since I introduced StartApp.
On the other hand, my ratings of this one app are still going down slowly (including some false virus reports as well). That's stupid. But at the moment that's not a big enough reason to cancel this "StartApp experiment" in my opinion. I'll just wait a bit further, I guess. Maybe I could also write the StartApp support and ask them what to do about those virus reports and negative ratings and if they have some tips or something.
Click to expand...
Click to collapse
Hey,
I am happy to hear your earnings are still high, there shouldn't be a reason they wont be
Here is what Startapp support answered: " Thank you for letting us know about this feedback from your users about messages from their anti-virus software.
We encountered several AV apps that have mis-flagged our SDK as Adware.
After working with with most of these companies, we now have only Dr. Web, AVG and Norton and a few others that are still flagging us as ad ware.
Our latest SDK offers an opt-in EULA for the end user, giving them the choice to add our search app. This user-friendly approach is a step forward to keeping your users aware and creating a long term business that will keep us and you, the developer, earning for the long run. We take the privacy of you and your users very seriously.
Some developers have also posted a message in their description letting users know that it may be flagged as a virus, but that it is not a virus
I hope this answers your question. If you have any more concerns, please let me know."
In addition, Google chose to present its "Disclosure of Ads to Users" using Startapp's EULA as an example of how to be transparent towards the end user.
Of course this doesn't change all anti viruses diagnostics but it does show that Google finds Startapp solution as very user friendly
Hope this helps

Related

[Q] Anybody use Admob?

Hi!
I am now trying to implement admob ads in my android apps.
Test ads can be shown in the emulator properly in test mode.
However, when i disable test mode (remove the setTestDevice code) and try to display the live ads, no ads can be shown in both emulator & real device. In log can, a log claimed that there are no ads to be displayed.
In the admob screen, I found that the Fill rate is always 0%. I wonder is this the reason I got no ads to be displayed? If yes, how can i improve the fill rate?
Thanks!
hi, i just started using ads a few days ago and had the same problem, the app needs to be realeased and then used for a bit to increase the number of "requests" (a request is made everytime the program tries to access a new ad), once the # of request increases then the fill rate will increase (e.g. my one app was released friday and has had over 4,000 requests and the ad rate is about 57%). once the fillrate gets higher then you'll start seeing ads... you can go to the sites/apps section on admob (where it shows revenue and stuff) and go to your app and click "reporting", which gives you all the statistics of that app, the "impression" category tells you how many times ads actually showed up.
Thanks For your reply!
One more thing i want to know: does admob pay by impressions , or pay be clicks?
If only user clicks can generate revenue, then wt's the use of impressions?
xaiai said:
Thanks For your reply!
One more thing i want to know: does admob pay by impressions , or pay be clicks?
If only user clicks can generate revenue, then wt's the use of impressions?
Click to expand...
Click to collapse
Admob pays by clicks (at least in my case).
And as hyperbyteX stated, you need to release the app and wait a bit (depending on how popular it is) before you see any live ads.
Hope that helps
Im not sure I understand what you mean by what's the "use". Admob gives very detailed statistics about requests, impressions, CTR, eCPM and clicks. If you aren't interested in knowing those other fields, then ignore them. Most people are interested to see that kind of stuff though.
Impressions help you see how effective your Ads/ad placement is. Also sometimes Admod does not have any Ads to give to you(No one has bought ads that are targeted at you), thats why you don't always see ads.
HA~ I understand now~
Thanks for you guys' help~
nonini said:
Impressions help you see how effective your Ads/ad placement is. Also sometimes Admod does not have any Ads to give to you(No one has bought ads that are targeted at you), thats why you don't always see ads.
Click to expand...
Click to collapse
Thank you that answered my question also because I have noticed that sometimes my app displays ads sometime not. Good to know that thats the reason.
Consider switching another Mobile Ad Network?
First time using Admob, I have the same problems like you. After do some research and try some other ad network, I recommend Adsota as an alternative. its eCPM is much better than Admob. It has quick and smooth payment. Work for IOS and Android and 100% Fill-rate. Adsota works better for me and I think It could work better for you. Give it a try.
You can find by googling "ads.appota".
Best of luck, mate!

Leadbolt low eCPM and other AdNetworks

Hello everybody.
I'm a noob. As stated by the video that I saw when registering Hope to be not banned for my very first message
I develop Android apps since about 6 months. I've been including simple banner ads by AdMob in the first months, then I decided to multiply my ads because of the very low earnings I get.
AdMob gives me as low as 6$/day for 7 apps that have summed over 100.000 downloads. It does not look very fair.
Then, I decided to add interstitials and appwalls by LeadBolt. Appwalls are intended to be only on user-request (so triggered by a button or a menu) while interstitials appear on their own in certain fair moments of the life cycle of the app.
At the beginning it appeared to me that I would have at least doubled the AdMob earnings, but after few days the earnings by LeadBolt have gone lower and lower. Now I earn a misery like 1$/2$ per day and users start complaining about too much ads.
What is incredible to me is that I very often see hundreds of clicks, thousands of impressions, and zero earnings. Not just LOW, but zero!
I talked with the (very present and very quick) LeadBolt service trying to understand why earnings are so low and why they oscillate so much. And why should I sell clicks for 0$... what kind of bid is that?
I had very techincal explanation that frankly did not convince me (or maybe I did not understand them). Anyway the problem remains.
I am putting my work in bad light to my users for what it appeared to be 10$-20$ and turn out to be 1$/day, and I give clicks away for nothing.
Still, everywhere I read about LeadBolt as one of the most profitable, if not the best, ad network out there.
Anyone had this kind of problem with LB? Anyone could suggest me?
Talking about other networks, currently I am valutating to add StartApp for searchicons and AirPush for push ads, do you think that it's a good choice? Should I use AdMob mediation also, or LunarAds, or is it just a waste of time?
Thanks for all to all.
Beppi's said:
Hello everybody.
I'm a noob. As stated by the video that I saw when registering Hope to be not banned for my very first message
I develop Android apps since about 6 months. I've been including simple banner ads by AdMob in the first months, then I decided to multiply my ads because of the very low earnings I get.
AdMob gives me as low as 6$/day for 7 apps that have summed over 100.000 downloads. It does not look very fair.
Then, I decided to add interstitials and appwalls by LeadBolt. Appwalls are intended to be only on user-request (so triggered by a button or a menu) while interstitials appear on their own in certain fair moments of the life cycle of the app.
At the beginning it appeared to me that I would have at least doubled the AdMob earnings, but after few days the earnings by LeadBolt have gone lower and lower. Now I earn a misery like 1$/2$ per day and users start complaining about too much ads.
What is incredible to me is that I very often see hundreds of clicks, thousands of impressions, and zero earnings. Not just LOW, but zero!
I talked with the (very present and very quick) LeadBolt service trying to understand why earnings are so low and why they oscillate so much. And why should I sell clicks for 0$... what kind of bid is that?
I had very techincal explanation that frankly did not convince me (or maybe I did not understand them). Anyway the problem remains.
I am putting my work in bad light to my users for what it appeared to be 10$-20$ and turn out to be 1$/day, and I give clicks away for nothing.
Still, everywhere I read about LeadBolt as one of the most profitable, if not the best, ad network out there.
Anyone had this kind of problem with LB? Anyone could suggest me?
Talking about other networks, currently I am valutating to add StartApp for searchicons and AirPush for push ads, do you think that it's a good choice? Should I use AdMob mediation also, or LunarAds, or is it just a waste of time?
Thanks for all to all.
Click to expand...
Click to collapse
Using push ads you risk to get a lot of bad reviews and some antivirus app thinks that it is malware.
I wanna to know what is the best AdNetwork too.
This is not good new's, i just started using leadbolt as i heard a lot of good stuff about them aswell! Keep us updated as i'm interested to see if things pick up for you with them.
Beppi's said:
Hello everybody.
I'm a noob. As stated by the video that I saw when registering Hope to be not banned for my very first message
I develop Android apps since about 6 months. I've been including simple banner ads by AdMob in the first months, then I decided to multiply my ads because of the very low earnings I get.
AdMob gives me as low as 6$/day for 7 apps that have summed over 100.000 downloads. It does not look very fair.
Then, I decided to add interstitials and appwalls by LeadBolt. Appwalls are intended to be only on user-request (so triggered by a button or a menu) while interstitials appear on their own in certain fair moments of the life cycle of the app.
At the beginning it appeared to me that I would have at least doubled the AdMob earnings, but after few days the earnings by LeadBolt have gone lower and lower. Now I earn a misery like 1$/2$ per day and users start complaining about too much ads.
What is incredible to me is that I very often see hundreds of clicks, thousands of impressions, and zero earnings. Not just LOW, but zero!
I talked with the (very present and very quick) LeadBolt service trying to understand why earnings are so low and why they oscillate so much. And why should I sell clicks for 0$... what kind of bid is that?
I had very techincal explanation that frankly did not convince me (or maybe I did not understand them). Anyway the problem remains.
I am putting my work in bad light to my users for what it appeared to be 10$-20$ and turn out to be 1$/day, and I give clicks away for nothing.
Still, everywhere I read about LeadBolt as one of the most profitable, if not the best, ad network out there.
Anyone had this kind of problem with LB? Anyone could suggest me?
Talking about other networks, currently I am valutating to add StartApp for searchicons and AirPush for push ads, do you think that it's a good choice? Should I use AdMob mediation also, or LunarAds, or is it just a waste of time?
Thanks for all to all.
Click to expand...
Click to collapse
In Leadbolt, advertising inventory is a combination of Cost Per Click (CPC), Cost Per Install (CPI) and Cost Per Action (CPA) ads. CPC ads will earn revenue as soon as the ad is clicked by the user. However, CPA/ CPI ads are paid on the basis of a conversion, which varies based on the ad type, but can include installing an app, calling a phone number etc.
If a CPA/ CPI ad receives a click, but there is not a conversion (for example, the advertised app install ad is clicked on, but the user does not install the app) then LeadBolt does not earn revenue and revenue will not be added to your account. If your account has registered clicks, but is not yet receiving any revenue, it is most likely that the user has clicked on a CPA ad, but did not complete required action to indicate a conversion, such as installing an app.
With Leadbolt model, I think we must have huge of requests and clicks from user, then we can get revenue! You should try Airpush Smart Wall, in my case it's better than Leadbolt!
Leadbolt has low eCPM for me too.
Use Admob of MobFox instead.
'ad.leadboltads.net' is Malware
Beppi's said:
Hello everybody.
I'm a noob. As stated by the video that I saw when registering Hope to be not banned for my very first message
Click to expand...
Click to collapse
This is from my posts here, and my experience from apps using Leadboltads as a {content removed} conduit for malware.
If you align yourself with these people, this is what you can expect.
LINK (to this post): http://forum.xda-developers.com/showthread.php?p=48461948#post48461948
" LEADBOLTADS IS MALWARE,,,DO NOT GIVE THEM ANYTHING!
My browser started popping open on reboot/start up to 'ad.leadboltads.net' page full of apps and advertising.
This behaviour is known as malware.
Lookout Security & Antivirus found mine in ChargeBar Free Edition,
ChargeBar came embedded in the NottachTrix 2.3.0 ROM.
I installed it (NottachTrix) and it (ChargeBar) didn't update for 3 months, then, BANG.
I've deleted ChargeBar's update, moved it from system apps to apps, deleted it, and the browser pop open 'ad.leadboltads.net' still persists.
Lookout Security & Antivirus can not find the new location of the malware, they do not have a forum.
By the very definition and behaviour, this is malware, and, ChargeBar (Asgard Casino Apps) is involved in the distribution of malware.
Asgard Casino Apps distributes 34 apps that behave this way.
They are using Google Play Store to distribute this malware, abet, that app is benign in its origin, its a pipeline, or conduit for malware.
Sneaky F##kers aren`t they.........
#1) I would like to get this crap off my phone.
#2) I need to bring this to Google's attention, and have the developer and apps banned from the Play store.
Sooo, starting with #1,,,how do I get this crap off my phone!
NOTE:
I will be linking to this post in the NottachTrix post, I'm asking the developers to to move ChargeBar from the ROM zip.
My MBAM forum post: https://forums.malwarebytes.org/inde...06#entry764184 "
And you wonder why your returns are low?
Ask yourself this: Am I involved in the distribution of Malware?
Leadbolt offers mostly CPI ads, whereas AdMob CPC ads. The difference between CPI and CPC ads is that in the former that user has to click and install the app!

How do you advertise in your apps?

Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Gave the survey.
Where can i see the results?
ablawle which
Make an account in Admob by google. And read this monetization in developer.android
Forums
Posting on forums or other websites that allow it.
Today in this competitive world whether you have an iPad app...., Android app or any Mobile app you need to advertise to make people know about your app. very important factor for advertising your app is effectively determining where and how to advertise your app.effective app advertising requires mainly 4 key areas....
Brand
Buzz
Balanced opportunity
Social Media support
I have the same problem.
2 weeks ago I published an Android app but very few people tried it.
The market is full of apps so it's hard to acquire visibility.
So I'm looking for websites to advertise it.
admob sucks
I have like 40,000 plus downloads on admob. got like 9 dollars. U don't need to advertise. Just pick a name. They will find it. The market is large
Posting on forums, when allowed
Contacting websites and suggesting the app for review
Using admob for monetization
We tried admob too, no luck there. Posting on forums (where allowed), trying to make a good icon and description and looots of luck
we tried getting some reviews done too, but didn't see any rise in downloads. Also we got into a printed medium too, which didn't seem to have much impact either.
posting it on social network like google+,fb+twitter+forum is way better than admob
Yes idlike to know this
Sent from my GT-I9070 using XDA Premium 4 mobile app
One major problem, (for example with google play) is that they dont actually give a chance
for new developers to promote their applications
Our apps hide under a pile of dozen of others.
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
carbonpeople said:
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
Click to expand...
Click to collapse
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
nikwen said:
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
Click to expand...
Click to collapse
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
carbonpeople said:
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
Click to expand...
Click to collapse
Of course, there are many good apps. I even think that this is the majority.
And I've seen those great small apps, too. (But most of them got lots of downloads within a few months. It took some time but if the app is good and unique, you will get your downloads. )
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
Click to expand...
Click to collapse
I think that it is Google that doesn't want to promote the small apps.
If they did it randomly, most apps (not all!!!) would get less downloads than the bigger ones.
If they selected the small apps by hand, it would be very expensive and they wouldn't know where to start.
If they choose the big ones with many downloads (like now), they can be sure that they will get many downloads. And with downloads comes money.
I don't think it's fair, but I can't think of a better and still efficient method to select the small apps which generates as much income as the system does now.
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
mynote said:
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
Click to expand...
Click to collapse
A combination of approaches work best. Having a facebook presence helps. Some of the very successful apps integrate with facebook very well. Some games tend to grant more time/lives if you share or like on facebook (Candy Crush, for example).
Depending on the app, limited-time trial versions are quite effective.
Agree that plain ads can be problematic as they can lead to poor reviews.. that in turn can hit your G. Play ranking and lead to fewer downloads.
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
MobiDevCorp said:
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
Click to expand...
Click to collapse
And which one do you prefer?
nikwen said:
And which one do you prefer?
Click to expand...
Click to collapse
Actually we develop mobile apps for our clients, so it's monetization is their decision.
One of the most widespread one is freemium, but like other models it has its limitations.

How can I increase downloads

How can I increase downloads on my application without paid promotion? Here is the link https <Remove this space> ://play.google.com/store/apps/details?id=com.random_messenger.android&hl=en
Alexhudson623 said:
Simply just try to offer good and quality apps for users or for website design service[/url] site owners. People do really appreciate good apps. I would like to share an example of the game app Candy crush which is doing just amazing and there are millions of users for this game app for now. And hundred and thousands of downloads have been made. People just love good apps. If you are making great then obviously you'll get liked by every one and the downloads will also increase which is a white hat technique.
Click to expand...
Click to collapse
Really? You are saying that just make your game and people will find it if it's good enough? Maybe that was true some years ago, but certainly nowadays it's completely wrong. Optimize your keywords to be shown in relevant searches is one of the keys (ASO), but unfortunately not the only one. Spread the word in alternative channels is also necessary... but it isn't enough neither. Actually, get users without spend tons of dollars in advertising is quite a challenge. I really would like to hear some advices from someone who have experience in this.
By the way, JeanPierreQC, your idea is quite good, but I'm afraid there's many apps which do exactly the same, anyway cool idea, it's a pity you need a lot of users to make it work.
With patience
Unless you get very lucky there is no any simple way to get users fast. The market places are very competitive. Market you apps in social media and internet forums, get all your friends and relatives download your apps. Make many apps that draw users to your other apps. Make so great app that somebody wants to become your partner and does the promotion for you. Simple things like the signature banner below this message can make the difference in the long term.
try to implement the ASO to trigger the app installs
Don't forget that download alone isn't enough. you need the users to be engaged. Having thousands of downloads will not give you higher ranking if everyone simply uninstall it immediately. So be aware from pay per install plan where the users has insensitive to perform the installation. At the end of the day, your app needs to be able to keep the customers with you.
ASO is imho a bit overrated. Having relevant keywords and a nice looking icon and screens, and stuff like that, is simply common sense to me. As long as you have that you have good enough ASO really. ASO isn't some secret trick to get thousands of daily downloads like some people seem to think. There are no secret tricks for that.
To get a lot of download you need to put in A LOT of work, and/or A LOT of money. And have a really good app of course.
Anyway, I good idea that has worked very well for me is localising. If you can't localise your entire app you can at least localise the app description. Adding a few more "big" languages for my app description have almost doubled my downloads, even though the app itself is in english only. It's also cheap as you can get translations for $5 each on fiverr. Sure you won't know how good they are for that little money, but it's basically no money spent and it's probably a lot better than google translate at the very least.
If you are sure that your app is engaging enough for users then try to put as many sharing options as possible within you app like fb,whatapp,twitter. this can boost your downloads.
digibligames said:
Anyway, I good idea that has worked very well for me is localising. If you can't localise your entire app you can at least localise the app description. Adding a few more "big" languages for my app description have almost doubled my downloads, even though the app itself is in english only. It's also cheap as you can get translations for $5 each on fiverr. Sure you won't know how good they are for that little money, but it's basically no money spent and it's probably a lot better than google translate at the very least.
Click to expand...
Click to collapse
Hi,
Pretty interesting and good suggestion.
Could you please share some stats or further experiences about with v.s. without localising
Have you tried PR to push your app?
There's a blog post called "State of App Promotion" that you should check out. Can't post the link because I'm a new user, but just search for "DecisiveAds" on Twitter. It's pinned to the profile. Good luck!
AAP -Android App Promotion
Try AAP - Android App Promotion app on playstore as they provide free download exchange services where you download an app and your app gets downloaded in return .You can see the results in daily reports and take appropriate measure while doing so .
I checked the AAP - The idea is good, but the app has only 1 thousand installs, probably no more than 300 active, that means using this app I can drive maximum 300 installs - not serious promotion. Additionally, it is not clear, how google will consider this way of promotion - legitimate or not? So, taking a risk for few more installs worth?
Sent from my Nexus 5 using XDA Free mobile app
Hi,
Insensitive install is quiet good for new app, because google don't care too much about uninstall for the first month of launch. Many big company also use insensitive install. But link building, website review, user review, how often user come back to you app is also really important.
dandev99 said:
Don't forget that download alone isn't enough. you need the users to be engaged. Having thousands of downloads will not give you higher ranking if everyone simply uninstall it immediately. So be aware from pay per install plan where the users has insensitive to perform the installation. At the end of the day, your app needs to be able to keep the customers with you.
Click to expand...
Click to collapse
Sorry but this is so wrong...
Having thousands of VALID downloads will boost your rankings even if 900 of them uninstalled it a day later. I'm writing from experience and not guessing
website promotion
The ultimate goal of search engine promotion is to increase sales. The more people see the site in high positions in the issue, the more people it visits and theoretically can become your customers. In order for a seo to produce results, it is necessary that the site be properly optimized using tools for a technical audit of the site and its analysis on parameters such as links, content and others.

Low budget for marking

Hi all,
I have low budget for the marking of my new game that i will publish soon
I have only $200 , is that amount will effect or i will just spend for nothing ?
and how i can use them ?
Thanks
It would be very easy to throw that money away. It won't do a lot, all told. Focus instead on the app, encouraging people to review it positively, managing bad reviews, building up a good relationship with an initially small number of users so that they'll tell their mates and build your numbers up. Talk to people for whom your app solves a problem. They don't exist? Well, there's your problem and $200 of marketing won't help
Ryan.T.Student said:
It would be very easy to throw that money away. It won't do a lot, all told. Focus instead on the app, encouraging people to review it positively, managing bad reviews, building up a good relationship with an initially small number of users so that they'll tell their mates and build your numbers up. Talk to people for whom your app solves a problem. They don't exist? Well, there's your problem and $200 of marketing won't help
Click to expand...
Click to collapse
Ryan has an important point: actually, adwords, facebook ads, *can* bring some result but at a too much heavy cost. I have tried them and my cost per install was like $5 to $10, for free apps...
Prompting users to review your app in your app works, but do it at moments when they achieve something positive with your app, like attaining a certain level in a game. Building a relationship is a key, i can't agree more to that
$200 is a low budget.
Try first the all free methods we all know are aware off (mailing, asking parents and friends to download and promote the app, posts on forums and so on).
Also try to exchange reviews with other developers (I'm always willing to do it, for instance).
And if your really want to boost the number of downloads of your games in order to look more attractive for users visiting your Google Play page, you can buy incentive installs from tapjoy (0.10 / install will give you up to 2,000 downloads (but I don't think it worth the effort, as vast majority will remove your app right after they get their rewards).
Here are some useful methods to increase downloads for consumer mobile apps:
• Application name-is unique
• Keywords-including related keywords, but be careful - don’t stuff every keyword into your app
• Make Facebook or Twitter page for your app and write story of your game there to attract every users
• Description. Your description is clearly the value of your App
Best of luck in your app business.

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