Hey new developer here! - General Marketing & SEO

Hey, guys I'm a new developer who will release my first mobile game withing a few weeks on iOS/Android . I'm looking for constructive criticism , input and any sort of feedback would be helpful. Also looking forward to being a member of this forum. I'm hoping to make this a career if everything goes well.
The game is a mix of a tower defense/shoot'em up style. It will be addicting and arcade like. I'll be releasing a lite version and a paid version which will just be $0.99. No micro-transactions in the game, weapons/upgrades will be free in the paid version. I'll have some pictures up soon.
I'm also interested in working and helping other developers by reviewing your games and giving my honest feedback.

Lyonsbane said:
So the paid version will be $0.99 with everything else free... how much it will cost to get all weapons/upgrades in the free version??? Have you thought about putting some adds in the free version??
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I won't have any weapons/upgrades in the free version. There is no coin system in my game. You unlock weapons/upgrades by completing battles. Yes, I will have some ads in the free version. Around 10 battles in the free version as well. Any advice?

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Worth writing a WinMo app for MobileMarketplace?

I have a couple of good ideas for some simple apps I'd like to write for WinMo..
But as I look at what I find on XDA, or 1800pocketpc.com , or other sites, most of the very good programs I see are written by people like me and released for free..
Will any of these currently available apps make it into the Mobile Marketplace?
Not that I think I'll become a millionaire, but I'd like to write them specifically for the Mobile Marketplace simply because I think more common people will find out about it and be able to easily purchase and install it.. It would be a simple (but very specific) sports-score-ticker type app for like $2..
All the apps I see on here and elsewere are great and well written, but hardly any of the common WinMo users know about them, or already have mortscript installed, etc..
Is it even worth writing an app for the Mobile Marketplace, or should I just do like everyone else and release it on here for free..?
-Matthew
I'd rather like it here for free, I won't get it if I gotta pay $2 bucks, and I'm sure many other ppl won't get it either.
With the Windows Marketplace, you also have to pay like $100 yourself just to put an app up there. Then you can only put like 5 apps total, or you have to pay more. Unless you think you're gonna get like hundreds of people buying it, and you wanna make some money, then go ahead and do the Marketplace.
I would just be kind and make it for free at XDA though, and then make a donation box.
Btw, I'm not gonna get ur app, I don't care about sports...but...make a PS3 Upcoming Games tracker, and I'll get it!
I think you should post it on both places on the marketplace and here because a ton of people know nothing about xda let alone freewarepocketpc.net or handango. But they will know about the marketplace because it will be more publisized.
can you release apps for free, and in the marketplace? that seems counter productive. that just lessens the chance of getting back the hundred bucks you gave to ms.
ou2mame said:
can you release apps for free, and in the marketplace? that seems counter productive. that just lessens the chance of getting back the hundred bucks you gave to ms.
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Well, it'd work, because as he said, not everyone knows about XDA. The power WM users get it for free, then, and the average user pays, lol.
That is one of the main diferences!, here at XDA we share it for just the pleassure and of course donations are always accepted! and members donate!
Just my opinion,
if you release a free app on Marketplace you still need to pay the $99 development fee (for the first 5 apps). The best course for a developer to balance the two worlds is likely to release some free apps here for the base and some paid apps in the MarketPlace because there are far more people that will be using the marketplace than visit any forums or blogs. It's just reality...or maybe you want to release one version for the MarketPlace and a similar version for free here so you can make a few dollars off of the mass markets and give back to the community here. Also, some developers (like Herm's Software) release some free apps and some paid apps. Obviously, the free apps are intended to show people the quality apps you are producing and introduce them to the paid apps so they will get some free benefits and you still get some perks.
Well. Many people will and wont buy it.
You need it to stand out from other apps like it. If it doesnt stand out, or is more expensive than another app like it, no one will get it. You need a good looking app, or an amazing new version of an old one for it to sell.
If I liked sports, and this app worked well / looked good, I would buy it.
Think about it like this... even with the large amount of people that have jailbroken iphones and are able to get apps for free, there is still a VERY large number of people that make a killing selling their apps in the app store. I remember seeing an article not too long ago about a guy that came up with some simple game and because almost an instant millionaire off of his app. I prefer free, but trust me there are plenty of people out there that WILL buy it if its a useful app. And with football season upon us I think a sports ticker may do better than you think it will.
brownhornet said:
Think about it like this... even with the large amount of people that have jailbroken iphones and are able to get apps for free, there is still a VERY large number of people that make a killing selling their apps in the app store. I remember seeing an article not too long ago about a guy that came up with some simple game and because almost an instant millionaire off of his app. I prefer free, but trust me there are plenty of people out there that WILL buy it if its a useful app. And with football season upon us I think a sports ticker may do better than you think it will.
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Yet, most iPhone users are dumb highschoolers (like my friends). They don't care to do advanced things, they just wanna buy dumb apps, like an app that makes a light-saber noise when waving the phone, LOL.
Windows Mobile, on the other hand, is directed toward the advanced user. We have been trained to search for our apps. We have been trained to replace the WinMo interface as much as possible. We have been trained to flash custom ROM's so we can get the latest and greatest.
WinMo users are more advanced, and they know better than to waste money on apps. We will probably look for alternatives to a paid app.
So, SOME people would pay for your app, but others would most likely be more practical. I haven't paid for an app, since, ever. I don't think I'll start now.
I could be wrong, but I think we could agree that dumb blondes don't go out buying WinMo phones
Now, if your app was something killer, and exclusive, then yes, I might end up paying. But a sports score tracker? I'll pass.

How much $$$ will I get from the Android MArket ??

Hi guys,
I'm new to the android development, and I want to sell apps through the Market.
But I don't know how much $Money/month I will get from Android Market.
I just want to ask, how much I will get if I make 1 simple 3D game like 'Speed Forge 3D', or 'Deadly Chambers' ??
Btw, thank you very much
Potentially, a living. Or great riches. Or close to nothing. Depending on the quality of the game as well as your marketing strategy.
Or work for someone else and let them handle publishing and marketing it. What kind of 3d game do you have in mind? What prior experience do you have?
probably pennies since the typical android user is all about freeeeeeeeeeeee
And I want to make 3D games that funny, & addicting to its users
Anderdroid said:
Potentially, a living. Or great riches. Or close to nothing. Depending on the quality of the game as well as your marketing strategy.
Or work for someone else and let them handle publishing and marketing it. What kind of 3d game do you have in mind? What prior experience do you have?
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I need to find information & research first about how much average Android Market developers get each month..
I know how to write OpenGL games in Windows/PC.
And I want to make 3D games that funny, & addicting to its users like Angry Birds, Chess, or something funny/entertaining.
(I dont expect that I can make sophisticated game like Raging Thunder 2 next month
So how much average developers (like me) make $money/month from Android Market each month ??
Rotundjere said:
I need to find information & research first about how much average Android Market developers get each month..
I know how to write OpenGL games in Windows/PC.
And I want to make 3D games that funny, & addicting to its users like Angry Birds, Chess, or something funny/entertaining.
(I dont expect that I can make sophisticated game like Raging Thunder 2 next month
So how much average developers (like me) make $money/month from Android Market each month ??
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I think the question you're asking has been answered about as well as is possible. Your question is a lot like asking how much money you can expect to get from developing a new beer. It just can't be answered. We know nothing of your product quality or marketing strategy. For example, are you going to be using ads for income, charge directly, have a seperate free and paid version, what? If you're going to charge, how much?
Research for product viability is no simple task. That's what market research firms exist for. You would want to know things like total number of apps and total android developer income (possibly information you could find) to create your general average income/app. If you're lucky, you might even be able to find sources for share of income by app category, or average price paid per download and total number of downloads. At some point, however, you're going to have to put your prediction of app popularity into real numbers (market share % or downloads per day) in order to come up with your estimated income.
That, or you can just make it and hope for the best

If you were to spend 1000$ on marketing for your new app

Where and how will you spend them?
I recently launched my new app, and are receiving dozens of emails from review sites ive never heard of, claming they have hundred thousands of readers each month.
I paid 99$ for a featured review, and sent out a press release through PrMac/pc, so far nothing measurable.
So, what are the actions that REALLY works to get more downloads?
Care to colaborate on this subject?
appfactory said:
Where and how will you spend them?
I recently launched my new app, and are receiving dozens of emails from review sites ive never heard of, claming they have hundred thousands of readers each month.
I paid 99$ for a featured review, and sent out a press release through PrMac/pc, so far nothing measurable.
So, what are the actions that REALLY works to get more downloads?
Care to colaborate on this subject?
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I guess you're trying to promote paid android app... Is that right?
anuloid said:
I guess you're trying to promote paid android app... Is that right?
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Yes, thats correct, and its that sort of app that isnt suitable with ads all over, otherwise i would for sure have made a in app ad vers of it...
appfactory said:
Yes, thats correct, and its that sort of app that isnt suitable with ads all over, otherwise i would for sure have made a in app ad vers of it...
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Maybe it'd be prudent to have a free version, so you can measure the demand of your app, plus use some marketing strategies to promote your app, and after then ask money for the full version (maybe via free app). Having only one app in your account will probably make people think deeper before buying, let alone bugs that might be in the app itself.
If you sure you've developed a great bug-free app that is unique and will be of a great help for users, than you can invest in promotion of the app, but I must warn you that it's some kind of tricky thing and you may lose more money than till now.
Anyway for paid apps and monetization purposes iOS is better based upon my experience. Is your app available at iTunes?
anuloid said:
Maybe it'd be prudent to have a free version, so you can measure the demand of your app, plus use some marketing strategies to promote your app, and after then ask money for the full version (maybe via free app). Having only one app in your account will probably make people think deeper before buying, let alone bugs that might be in the app itself.
If you sure you've developed a great bug-free app that is unique and will be of a great help for users, than you can invest in promotion of the app, but I must warn you that it's some kind of tricky thing and you may lose more money than till now.
Anyway for paid apps and monetization purposes iOS is better based upon my experience. Is your app available at iTunes?
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Yes, ive been considering that myself, its amazing how cheap people are, even with "useful" apps for .99 bucks.
A bugfree app is essential free or paid, naturally... It has been going through extensive testing for 8 months, a new vers is currently in the que at Apple, but no crash bugs have been discovered so far, this vers only fixes a problem when words are split in two after a line shift, nothing else.
iOS is here, i have some promocodes if you would like to try it out
https://itunes.apple.com/us/app/medicall-app/id878350761?ls=1&mt=8
appfactory said:
Yes, ive been considering that myself, its amazing how cheap people are, even with "useful" apps for .99 bucks.
A bugfree app is essential free or paid, naturally... It has been going through extensive testing for 8 months, a new vers is currently in the que at Apple, but no crash bugs have been discovered so far, this vers only fixes a problem when words are split in two after a line shift, nothing else.
iOS is here, i have some promocodes if you would like to try it out
https://itunes.apple.com/us/app/medicall-app/id878350761?ls=1&mt=8
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Send via pm, will try.
So what are your stats so far as for download in the App Store and on Google Play ?

Crossy Road - Thanks Amazon

Get Crossy Road from the Amazon Appstore. Check it out - http://amzn.to/1uE5WL4
Just wanted to share this with you guys because my sister has it on her iPad and I really like this game and I was getting really mad it wasn't available for Android.
Well turns out it is.... And for some reason it's not in the Play Store.
So for you guys who already like this game go ahead and download it from the Amazon app store - which is a great app to have on your phone, they give one free app a day and have tons of cool deals - for those who don't know the game go ahead and try it, it's really fun and doesn't have in-app purchases, which now a days is really rare.
Anyway thanks Amazon for having a great app store, and making it available for all of us not just the Kindle devices.
Sort for the long post..... I got caught up xD .

Ticwatch 2 Global Edition

Heads up to those interested.. I think the kickstarter campaign is going to start soon. Looks like it could be pretty decent if the hype is anything to go by.
Hopefully they'll involve communities like this one in their development, it'd certainly help brand awareness!
Edit : In fact they have a pre-launch fb group here - https://m.facebook.com/groups/577584915748399
Edit 2 : Any devs interested in the watch should join, they genuinely seem interested in community participation, so any feedback from you guys would be good.
Early bird offer will apparently be less than $100
ElGrecko said:
Early bird offer will apparently be less than $100
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I got the same email, apparently releasing on kickstarter in 2 weeks..
To all who is interested in this watch... they will launch a Kickstarter Campaign.
The more people join this group the more discount they will offer in the campaing!!
https://www.facebook.com/groups/577584915748399/?pnref=story
all info is there!
Ticwear have just updated there website..
Date listed July 19th Available on Kickstarter
http://ticwear.com/en/online_shop.php
Cheers.
Just to keep people updated, ticwatch have a special Kickstarter developer incentive
Voila.
https://www.kickstarter.com/projects/mobvoi/ticwatch-2-the-most-interactive-smartwatch/
Got mine , can't wait.
Sent from my JAZZ using Tapatalk
Got the Onyx... also cant wait.
Very nice! I was hoping to get a free one for nominating the onyx name, but my hints are falling on deaf ears!
Got an Oak too
Enviado desde mi PRO 6 mediante Tapatalk
Congrats guys, hope it's a step above the rest. It is refreshing to see companies interact with the paying public like that, I know pebble did really well with their campaign, but I'm not sure how open they were to suggestion from the community.
Unfortunately (fortunately) I procured a fenix 3 for my birthday recently and it suits me down to the ground, otherwise I'd have definitely grabbed one of these.
Looking forward to the Onyx to add to my collection: seems to offer a lot of possibilities and upgrades for the smart watch communities...wondering if I'm developing a watch addiction...12 steps here I come................
Does any one know much about the cpu mt2601 I think. It just seems a bit of a backward step to me ?
Sent from my JAZZ using Tapatalk
Yo can watch some videos and see how smooth it is....
http://www.soku.com/search_video/q_...0000_ticwatch_ticwatch 2&_rp=1469779163203HKv
snake65 said:
Does any one know much about the cpu mt2601 I think. It just seems a bit of a backward step to me ?
Sent from my JAZZ using Tapatalk
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http://www.mediatek.com/en/products/internet-of-things/wearables/mt2601/
https://www.kickstarter.com/projects/mobvoi/ticwatch-2-the-most-interactive-smartwatch/posts/1662993
$2,085,491 Pledged.?*
9,955 Backers.?*
#1 all time in Kickstarter projects originating from China. [Out of 457]?*
#1 all time in Kickstarter Wearable projects. [Out of 796]
#15 all time in Kickstarter Technology projects. [Out of 24,250]?*
#61 all time in All Kickstarter projects. [Out of 311,871]
They've done well. Let's see what happens next.
I pledged for an Onyx and can't wait to get it.... Hopefully they release the code and the XDA Community can make magic happen =)
I've received mine - it's easy enough to get Android APKs and Wear APKs on to it, but it lacks a browser and account manager so many apps will crash out. However, many also work perfectly fine, particularly once you modify the DPI.
It's a lovely watch - the best I've owned, although the Gear S running Android is also very functional in a different (ie fully Android) way.
Rooting is problematic for now - most of the usual apps aren't successful at rooting. Has anyone found a successful process?
No problems with the CPU and it charges quickly wirelessly. All in, a lovely watch.
Question - other than the custom OS features, is it worth more than the £99 Gearbest watches? I'm not sure, but it's certainly stylish.
I'd buy it at £130, but I think that's the price point all good smartwatches should be at.
V
vijay555 said:
I've received mine - it's easy enough to get Android APKs and Wear APKs on to it, but it lacks a browser and account manager so many apps will crash out. However, many also work perfectly fine, particularly once you modify the DPI.
It's a lovely watch - the best I've owned, although the Gear S running Android is also very functional in a different (ie fully Android) way.
Rooting is problematic for now - most of the usual apps aren't successful at rooting. Has anyone found a successful process?
No problems with the CPU and it charges quickly wirelessly. All in, a lovely watch.
Question - other than the custom OS features, is it worth more than the £99 Gearbest watches? I'm not sure, but it's certainly stylish.
I'd buy it at £130, but I think that's the price point all good smartwatches should be at.
V
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Being an MTK2601 based smartwatch, are you able to dump the ROM files with MTK droid Tools and SP Flash tool?

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