Tincore and the ouya - Ouya General

Has anyone been able to set up tincore on the ouya? I was able to get modern combat 4 to work but I'm not able to get the controller to map correctly.

Asadullah said:
Has anyone been able to set up tincore on the ouya? I was able to get modern combat 4 to work but I'm not able to get the controller to map correctly.
Click to expand...
Click to collapse
I haven't even figured out how to get the app to come up when I have a game loaded. The 3 button command list seems to need you to have already brought it up once in that app.
If someone can explain how to do that I'd gladly spend some time messing with it.

gottahavit said:
I haven't even figured out how to get the app to come up when I have a game loaded. The 3 button command list seems to need you to have already brought it up once in that app.
If someone can explain how to do that I'd gladly spend some time messing with it.
Click to expand...
Click to collapse
yeah thats where i'm having my issue

Dev told me I could create a custom command using OUYA buttons, but I couldn't figure it out. He is working really hard on the app and has frequent updates, but no tutorials or help pages. He needs to take a break and show people how to use it a little more clearly. I spent an afternoon working with it and gave up.
I think it would probably work best to do the button mapping on a touch screen device and export it. It will probably still need to be tweaked on OUYA though. I have seen people take interest in the app on other forums only to be frustrated and give up.
Sent from my GT-P3113 using Tapatalk 4 Beta

I am trying to figure it out too. I want to put games like subway suffers and temple on the Ouya for my daughter. Tried setting up a profile on my galaxy tab, and it works, sometimes. I can get left to go left once, but then the other buttons, like going right or jumping/sliding doesn't work for a few seconds. Makes it very hard to use.
I had to watch a few YouTube videos before figuring out that you have to name the profile first, then hit refresh a few times, then press a button on your controller to make it appear on the screen. After that you can select what you want it to do. Can't figure out how to make it do a store command though.
I tried making a profile for final fantasy iii as well, but once I hit a fiction, it stayed pursuing that direction after I let go. I think maybe I just haven't found the right option yet.
I see it has an update in the play store, so maybe I will try again.
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2

I have spent a few hours :crying: on this and I seem to be having some success. I have found when configuring stick 0 or stick 1 on the ouya controller, I have to check the box that swaps the X and Y axis along with checking the box to invert the x axis. I have attached a profile for minecraft that seems to be working. Feel free to give it a try (remove the .txt extension when importing).

The developer is flying blind developing for OUYA. He doesn't think he'll recoup his cost in sales to OUYA users. I'm at a loss for why anyone would buy the app right now.
Another thing I'm remembering that really aggravated me when trying the app. It took me quite some time to learn that when configuring the controls you have to click the check mark to register every change.
If someone could create a default controller scheme for the sticks and d-pad, and the home, menu, and back buttons it would be great so we all could build on that. If everyone maps those most basic buttons the same, it will make sharing profiles easier. Then there is the matter of enabling keymapper in game.
If this thread starts generating enough interest the dev will probably pop in for a visit. Then perhaps he can code in a shortcut combo for the controller to open the app in game.
Sent from my SCH-I535 using Tapatalk 2

TadeoNYC said:
I'm at a loss for why anyone would buy the app right now.
Click to expand...
Click to collapse
The app was free in the play store when I downloaded it. There is an option to support the dev though a donation which unlocks a couple of features, but the free version supports the features I need. I have been able to map games from the play store once I found out how to use the keymapper. The auto load profile is pretty sweet when it works... I may end up with a profile for every non ouya game and launcher that I installed from the play store ((Netfix and WatchESPN). IMHO using any non ouya app with the ouya controller sucks.

mikeones42 said:
The app was free in the play store when I downloaded it. There is an option to support the dev though a donation which unlocks a couple of features, but the free version supports the features I need. I have been able to map games from the play store once I found out how to use the keymapper. The auto load profile is pretty sweet when it works... I may end up with a profile for every non ouya game and launcher that I installed from the play store ((Netfix and WatchESPN). IMHO using any non ouya app with the ouya controller sucks.
Click to expand...
Click to collapse
The important feature that is, or was, locked in the free version is analog stick support. For whatever reason in games that natively support the analog stick but nothing else ,Tincore overrides that and then you need to pay to enable it within Tincore in order to map the buttons and use the stick. Since I'm primarily interested in driving and racing game support, that makes it a no go for me until I have a clear understanding of how to map the controls and enable it on OUYA without spending a lot of time and doing workarounds.
Sent from my GT-P3113 using Tapatalk 4 Beta

mikeones42 said:
I have spent a few hours :crying: on this and I seem to be having some success. I have found when configuring stick 0 or stick 1 on the ouya controller, I have to check the box that swaps the X and Y axis along with checking the box to invert the x axis. I have attached a profile for minecraft that seems to be working. Feel free to give it a try (remove the .txt extension when importing).
Click to expand...
Click to collapse
Do i just load this up in load profile and then go into minecraft and it will work? I don't play minecraft but I'm wondering if it's that easy.
Almost forgot as for the dev saying that he won't be able to recoup his losses I don't get that. I'm all about supporting a dev but if I supported every dev that had a half working app that I would like to play then I'd be broke. If he makes a paid app with instructions and works on some games I'm all about it

Asadullah said:
Do i just load this up in load profile and then go into minecraft and it will work? I don't play minecraft but I'm wondering if it's that easy.
Almost forgot as for the dev saying that he won't be able to recoup his losses I don't get that. I'm all about supporting a dev but if I supported every dev that had a half working app that I would like to play then I'd be broke. If he makes a paid app with instructions and works on some games I'm all about it
Click to expand...
Click to collapse
As others have said, one of the major difficulties with Tincore on OUYA is that you need to launch it within game. The apps shortcuts are created for phones our tablets.
Sent from my GT-P3113 using Tapatalk 4 Beta

Asadullah said:
Do i just load this up in load profile and then go into minecraft and it will work? I don't play minecraft but I'm wondering if it's that easy.
Click to expand...
Click to collapse
Launch the app and import the profile. Once it loads you should see the button layout on the screen and the minecore profile name at the top of the tincore options. From there just click the check mark beside the profile name and the app should be sent to the background. If you close the app with the "X" at the top, the tincore app will not be running and your controller will default back to the standard ouya layout. Next open minecraft and use the touch pad to click play and to create a world. Once the game loads up, you use the control sticks to move/look around.
At first I had a USB keyboard connected to the ouya and to launch keymapper when in a game I would use the vol down/vol up/vol down shortcut to bring up the tincore app. After getting a couple of games working and building a profile for Nova Launcher, I went into tincore settings and changed the shortcut to lunch the app from the default vol keys on the keyboard to buttons o/u/y on the ouya controller and I am able to make changes to the tincore app without the keyboard being connected.
It is late and I rambled on long enough... let me know if you get stuck. Once I figured out the basics of the app it has been easy to configure new button layouts.

besides tincore, anyone try using any other touch to gamepad app like gamekeyboard (https://play.google.com/store/apps/details?id=com.fishstix.gameboard&hl=en) and sixaxis? Tincore is a pain to use with the vague instructions & videos. I'd like to know what kind of success people have had mapping touch controls to a gamepad and on what app.

Hi,
It is soo difficult to find threads lost in different forums.
If people gather in one place we could organize a wiki or something.
I would like to know what do you find difficult to understand. Once you understand the pattern it is all the same I think.
To invoke the app without notification you need to set "Open mapper on sequence". It is a sequence of 3 keys (the 3 can be the same).
select -> select -> select for instance because Ouya does not have volume buttons. If you have a spare button you can set execute function and then on Key you select MAPPER.

ooBONGoo said:
besides tincore, anyone try using any other touch to gamepad app like gamekeyboard (https://play.google.com/store/apps/details?id=com.fishstix.gameboard&hl=en) and sixaxis? Tincore is a pain to use with the vague instructions & videos. I'd like to know what kind of success people have had mapping touch controls to a gamepad and on what app.
Click to expand...
Click to collapse
I started a wiki. So if you have more particular questions I'll answer there. Maybe somebody wants to collaborate.
http://tincore.wiki-site.com/index.php/Usage#Move_stick

tincore said:
I started a wiki. So if you have more particular questions I'll answer there. Maybe somebody wants to collaborate.
http://tincore.wiki-site.com/index.php/Usage#Move_stick
Click to expand...
Click to collapse
thanks tincore.. i'll try mapping again and visit your wiki if I need answers.

tincore said:
I started a wiki. So if you have more particular questions I'll answer there. Maybe somebody wants to collaborate.
http://tincore.wiki-site.com/index.php/Usage#Move_stick
Click to expand...
Click to collapse
Thank you for the great job you done and keep doing. It is very important for us.

ooBONGoo said:
thanks tincore.. i'll try mapping again and visit your wiki if I need answers.
Click to expand...
Click to collapse
Cheers!
The idea is to add answers to the wiki on demand and preferrably in a collaborative way. If you miss something please ask!

tincore said:
Hi,
It is soo difficult to find threads lost in different forums.
If people gather in one place we could organize a wiki or something.
I would like to know what do you find difficult to understand. Once you understand the pattern it is all the same I think.
To invoke the app without notification you need to set "Open mapper on sequence". It is a sequence of 3 keys (the 3 can be the same).
select -> select -> select for instance because Ouya does not have volume buttons. If you have a spare button you can set execute function and then on Key you select MAPPER.
Click to expand...
Click to collapse
Your Wiki appears to be down. When I set the sequence while running from the home screen, I can bring it up from the home screen, however the key sequence does not work once I open any app other than the home screen. What's the trick?

gottahavit said:
Your Wiki appears to be down. When I set the sequence while running from the home screen, I can bring it up from the home screen, however the key sequence does not work once I open any app other than the home screen. What's the trick?
Click to expand...
Click to collapse
Here are a few hints I have found... Make sure auto profile is disabled. Also, when you launch the app from the home screen, use the key sequence that is setup to minimize the app (don't click the check mark or the X to minimize tincore. Once you launch another app you should be able to use the key sequence again to bring tincore back up.

Related

Can you disable the touchscreen?

Here's the scenario: My 5 year old daughter wants to watch a movie on my Hero. I bring up Madagascar 2 and hand her the phone. 2 minutes later she says the movie stopped because she accidentally touched or swiped the screen.
Is there a way to disable the touchscreen so that whatever program is active doesn't get interrupted? Maybe something like Proximity Sensor, but without having to use the sensor. Or some type of key button combination like Home+Search+Volume Down.
is this a serious question? no you cannot disable the touchscreen.
fixxxer2008 said:
is this a serious question? no you cannot disable the touchscreen.
Click to expand...
Click to collapse
Yes, it's a serious question. I saw this posted in a WinMo forum:
"If it's a custom app you could get the app to set the sensitivity of the screen in the registry to zero. That should do it. I've not been able to find anything existing though. Not even on Codeproject, which usually has unusual stuff like that. I suspect the Compact Framework doesn't support it so the registry is your best bet."
I'm sure it's possible...just out of my realm. Hell, if someone can make the End Call button disappear to avoid Face Hang Ups, I'm sure someone else could make this happen.
dennistpm said:
Yes, it's a serious question. I saw this posted in a WinMo forum:
"If it's a custom app you could get the app to set the sensitivity of the screen in the registry to zero. That should do it. I've not been able to find anything existing though. Not even on Codeproject, which usually has unusual stuff like that. I suspect the Compact Framework doesn't support it so the registry is your best bet."
I'm sure it's possible...just out of my realm. Hell, if someone can make the End Call button disappear to avoid Face Hang Ups, I'm sure someone else could make this happen.
Click to expand...
Click to collapse
android doesn't have a registry like winmo, ive never heard of anybody being able to disable the touchscreen, nor want to do it in the first place. sorry....
Good idea, but would probably be most practical to have built into a video player app. An Android VLC player would make my year...maybe after DIVX starts hitting more Android handsets this year more versatile players will show up.
the problem with media players is the have to run in a java VM instead of nativley.
Sent from my HERO200 using the XDA mobile application powered by Tapatalk
abcdfv said:
the problem with media players is the have to run in a java VM instead of nativley.
Sent from my HERO200 using the XDA mobile application powered by Tapatalk
Click to expand...
Click to collapse
Android has a Native development kit available so you can run native C++ code. There is a topic over at the VLC site talking about getting someone to do this - but its REALLY difficult to do it. I thought about it, but I have 0 experience with Media software.
It's my understanding the NDK is a joke a this point. The guys at Coreplayer have been trying to get a full functioning media player for months.
Sent from my HERO200 using the XDA mobile application powered by Tapatalk
dennistpm said:
Yes, it's a serious question. I saw this posted in a WinMo forum:
"If it's a custom app you could get the app to set the sensitivity of the screen in the registry to zero. That should do it. I've not been able to find anything existing though. Not even on Codeproject, which usually has unusual stuff like that. I suspect the Compact Framework doesn't support it so the registry is your best bet."
I'm sure it's possible...just out of my realm. Hell, if someone can make the End Call button disappear to avoid Face Hang Ups, I'm sure someone else could make this happen.
Click to expand...
Click to collapse
Probably going to have to end up doing what I did with my kid: Tell her if she touches the phone the movie will end...then take it away for the day. Try again the next day. After a day or two she'll get the point. We also found a good spot on a table and in the car to set the phone and told the rugrat not to touch it if he wanted to see the movie. My kid's 8, so that worked. Not sure if you'll have the same results.
Not quite what you're looking I know, but...probably the best you'll get: Train the kid to leave it alone
danknee said:
Good idea, but would probably be most practical to have built into a video player app.
Click to expand...
Click to collapse
That is the only way I see it as possible. Android has several running levels for programs. I don't think it is possible for a backgrounded app to take over any functionality of the touchscreen.
Someone would have to write a custom player that doesn't respond to the screen.
For example there is a toddler game app (can't remember the name) that you can only exit by touching a combination of points on the screen. Writing this idea into a kid's player would be a cool app idea.

NOVA 2 just wont work! HELP!!!

Hi all, i've been all over the internet including the gameloft forums and cant find a fix.
Gameloft support are useless, every time i ask a question they send a free game (yes i'm complaining), without an answer.
I want NOVA 2 to work.
The game crashes after the intro video, i see a loading logo music starts then it just closes, not warning error or nothing.
Is it just my Xperia Play? i know other people have had this problem but its seems to be small majority.
I'm in the UK.
I have a sim free Xperia play with a T Mobile contract.
I have Version 1.0.2 of NOVA 2.
2.3.3 Android
I am not rooted or unlocked.
All my other gameloft games work fine.
Could it be another app causing the problem?
Any advice or help would be great, i am going slightly mad with this problem.
Blonqe.
Play another game
Works ok for me.
The look control sucks anyway. What the hell? We have to slide it like a track ball. That sucks badly when some is shooting you in the back.
ncaissie said:
Works ok for me.
The look control sucks anyway. What the hell? We have to slide it like a track ball. That sucks badly when some is shooting you in the back.
Click to expand...
Click to collapse
Yep. Gameloft need to sort the look controls to work like a control pad and not a touchscreen for all their fps games.
@OP Downgrade to 2.3.2 and all Gameloft games work fine.
Not true, I bought it first day of release and back then I was still on 2.3.2. Same problem as I still have today!
Ok.
Solution then -
When you see nothing but black screen, hold down the home key and then select Nova 2.
Or hit the home key to go to home, then hold the home key and select Nova 2.
Gameloft black screens are fixed simply by reselecting the game without actually exiting it.
Rainbow 6 is a good game
dsswoosh said:
Ok.
Solution then -
When you see nothing but black screen, hold down the home key and then select Nova 2.
Or hit the home key to go to home, then hold the home key and select Nova 2.
Gameloft black screens are fixed simply by reselecting the game without actually exiting it.
Click to expand...
Click to collapse
Thanks for the solution, unfortuantly I have tried this, works for modern combat 2 but not nova 2.
Like I say the game loads I hear some music while the loading screen is on, then it justs knocks off!
I'm clueless and I think gameloft are too, thise forum was my last go at finding a solution :-(
Sent from my R800i using XDA App
I have the same issue, I've found any solution: uninstall, reinstall, reset settings of the phone, nothing. Crash after the video intro and go back immediately on the home screen. I have a play in 2.3.2 with gingerbreak.
Sent from my R800i using XDA App
If you publish the logcat of the whole process from opening the app to the FC, there may be a chance to see what's going on.
Dorry to be a complete noob, where do I find the logcat and hoq do I obtain it?
Step but step would be appreciated.
Cheers
Sent from my R800i using XDA App

[TWEAK] Status Bar Tweak for Game Compatibility

This was made for CM7 A3.5, not sure if it'll work right on other builds.
What this does specifically:
1) It makes the status bar 168 in height.
2) It adds 133 padding to the top of the status bar to align the status bar contents back to the bottom.
What it achieves:
1) 16:9 App Space, if a game was designed to compensate via stretch, scale, etc..., for the status bar. A lot of games do.
2) It makes quite a number of games made specifically for 16:9 tablets have better or functional touch UI's so you can actually play them. Dungen Hunter 2 for example will require this. Majesty: Fantasy Kingdom works better with this. Exitium: Saviors of Vardonia needs this to have a fully functional UI in all menu's etc...
Downside:
1) You will have a huge chunk of black space on your status bar. Maybe someone more bord can go elaborate and write a toggle button for this or something. I'm not there yet. Lmao. & I've gotten used to it, so it's not that ugly anymore. I rather have functionality over pretty until ICS comes out.
Instructions:
Back up your
/system/framework/framework.apk
/system/app/SystemUI.apk
copy provided framework.apk to /system
copy provided SystemUI.apk to /system
change permissions of provided framework.apk to RW-R--R--
change permissions of provided SystemUI.apk to RW-R--R--
move provided framework.apk to /system/framework and overwrite
move provided SystemUI.apk to /system/app and overwrite
dungeon hunter 2 and exitium are the best example of what this tweak makes work.
for dungeon hunter 2: the graphics and touch control graphics are aligned to the bottom of the screen while their respective touch location on the screen is aligned to the top. the offset between touch location and graphic makes the game unplayable.
for exitium: the menus and stuff overlaps, you can't even access your cash account online to grab your free coins for buying the game. a lot of menus are overlapped, armor screens are overlapped, etc... because the aspect ratio the GUI was designed for is 16:9.
Game List that this tweak helps on (more 2 come):
Dungeon Hunter 2 Samsung GP1000 version + must have ChainFire3D and Reduce Texture to 16bit.
Exitium: Saviors of Vardonia
Asphalt 5 Samsung GP1000 version
could you post a screenshot?
I'm assuming this wouldn't work on the MIUI ROM.
But you did answer my question about why I couldn't get Dungeon Hunter 2 or Sacred Odyssey working.
rogabean said:
I'm assuming this wouldn't work on the MIUI ROM.
But you did answer my question about why I couldn't get Dungeon Hunter 2 or Sacred Odyssey working.
Click to expand...
Click to collapse
well, you need ChainFire3D to get some of the gameloft games working.
toggle 16bit textures on. & try the Nvidia and THD plugins.
this is in addition to ChainFire3D. like Dungeon Hunter 2 was unplayable even when working due to the touch positions being displaced from the visual UI. this helps the put the visual UI @ their touch positions.
also, after you purchase the game from gameloft, you'll have to search the net for the Samsung Galaxy P1000 Tablet apk of the game. there's a thread at rootzwiki on game compatibility that gives a lot of info on how to get some of these games working.
http://rootzwiki.com/topic/7709-gameloft-compatibility-thread-with-working-version-s/
Can you test to see if this will allow the game "We Rule" to work? Thank you.
madflava54 said:
Can you test to see if this will allow the game "We Rule" to work? Thank you.
Click to expand...
Click to collapse
well you guys should really post what's wrong with it when you play it if you're gonna ask questions like this. lol. tested, it seems to be working fine.
Ok so when I play asphalt 6 it looks like the borders are cut off. I cant see the whole car or other things around the border. Is this what this will fix? Sry for the newbism.
qwerty007 said:
well you guys should really post what's wrong with it when you play it if you're gonna ask questions like this. lol. tested, it seems to be working fine.
Click to expand...
Click to collapse
Sorry. The game loads and you can log in if you actually signed up and the screen is just black and you can hear music. I also went into settings and disabled the status bar when an app wants full screen and this did not fix the game from staying just black and having music.
madflava54 said:
Sorry. The game loads and you can log in if you actually signed up and the screen is just black and you can hear music. I also went into settings and disabled the status bar when an app wants full screen and this did not fix the game from staying just black and having music.
Click to expand...
Click to collapse
hmm. im not having this problem. using CM stock A3.5. with ChainFire3D installed but default options only. the initial log in, i had to press hide status bar. then worked fine after that.
Sychodrama said:
Ok so when I play asphalt 6 it looks like the borders are cut off. I cant see the whole car or other things around the border. Is this what this will fix? Sry for the newbism.
Click to expand...
Click to collapse
i'll check it out tonight, but first thought is that you probably need the Samsung Galaxy P1000 tablet version of it.
qwerty007 said:
i'll check it out tonight, but first thought is that you probably need the Samsung Galaxy P1000 tablet version of it.
Click to expand...
Click to collapse
OK so I know this is a seperate prob than what you are working on but I would greatly appreciate it if you could tell me were to get the tablet version. I will try that.
I open asphalt 6 and it says incompatible device request refund
Sent from my PC36100 using xda premium
qwerty007 said:
hmm. im not having this problem. using CM stock A3.5. with ChainFire3D installed but default options only. the initial log in, i had to press hide status bar. then worked fine after that.
Click to expand...
Click to collapse
Interesting. Maybe I will clean install or something. I tried using chainfire but I am not sure if I am installing the plugins properly. Nothing seems to happen when I try to enable a plugin. Do I need pro?
And you can see your "kingdom"? I'm shocked that the game is working for you.
madflava54 said:
Interesting. Maybe I will clean install or something. I tried using chainfire but I am not sure if I am installing the plugins properly. Nothing seems to happen when I try to enable a plugin. Do I need pro?
And you can see your "kingdom"? I'm shocked that the game is working for you.
Click to expand...
Click to collapse
yeah, works perfectly fine as far as i can tell. i planted crap and got to level 5 so far, working fine. menu's fine on the patched up systemui and framework-res.
qwerty007 said:
yeah, works perfectly fine as far as i can tell. i planted crap and got to level 5 so far, working fine. menu's fine on the patched up systemui and framework-res.
Click to expand...
Click to collapse
Whoa, I tried reinstalling without doing anything different and I am stuck on a "Loading" screen. I've been on it for about 10 minutes. About how long did it take you to get past this screen?
Yeah, the game is stuck on the Loading screen. It should be saying "Downloading content" or something like that. Bummer. Not sure what is going on.
I even uninstalled xron and installed CM 7 3.5 and I am stuck on the "loading" screen.
Screenshot?
It's stuck here.
madflava54 said:
It's stuck here.
Click to expand...
Click to collapse
ok, googled the issue, and read complaints about not being able to connect & apparently the game makers of this game are retarded; this game has an issue, not device specific, where people can't connect to the content servers. & are SOL because the game developer is completely ignoring the issue. some people complained about un-install, then re-install, and bricked the game. so I tried that, and bam! stuck at loading screen like you. lmao! i guess try to make a new account and see if that'll let you in. the first time i tried it was with a new acct. obviously it's a server or major development problem if you can get in with new accounts but can't get in with an already active one.
add: no luck with new account either. maybe it's just random luck to get into the content download server? lmao. sry, i didn't think ahead and titanium back my app data for you & me before i un-installed and re-installed. lol. i guess if someone out there could provide titanium back up data on this apps external data we could just restore that and avoid having to connect to download it.
Crsdr37 said:
I open asphalt 6 and it says incompatible device request refund
Sent from my PC36100 using xda premium
Click to expand...
Click to collapse
I get this on Backstab too and don't know how to resolve the issue. Also have a problem with Bejeweled 2, it won't even start to download the 40MB of extra data that is needed just sits there are 0%. Actually the 0% changes to NaN!!
dtwconsulting said:
I get this on Backstab too and don't know how to resolve the issue. Also have a problem with Bejeweled 2, it won't even start to download the 40MB of extra data that is needed just sits there are 0%. Actually the 0% changes to NaN!!
Click to expand...
Click to collapse
you guys should check this thread first.
http://rootzwiki.com/topic/7709-gameloft-compatibility-thread-with-working-version-s/

Tincore Keymapper + Root

This is pretty cool, thought I'd start a list of games that work great with Tincore Keymapper. It seems you have to have root to get it to work.
So far I've got these games mapped and work great:
Wild Blood
Samurai II: Vengeance THD
GT Racing 2
Great app, adds lots more games to play on the MOJO :good:
mherma said:
It seems you have to have root to get it to work.
Click to expand...
Click to collapse
I don't see why rooting is required
maybe @tincore knows?
Root is required, because otherwise you can't map touch input buttons to hardware gamepad buttons.
Since not all developers take care of external gamepad support, sometimes, it is necessary to remap touch activity to a hardware key.
scorpio16v said:
Root is required, because otherwise you can't map touch input buttons to hardware gamepad buttons.
Since not all developers take care of external gamepad support, sometimes, it is necessary to remap touch activity to a hardware key.
Click to expand...
Click to collapse
Yea, definitely have to root to get the app to work. App is actually very easy to use to create different profiles for different apps. Pretty much any game that has on screen controls can be mapped - as long as you can get through the menus in mouse mode.
gwaldo said:
I don't see why rooting is required
maybe @tincore knows?
Click to expand...
Click to collapse
Rooting is needed to simulate touches and more. Those are Android limitations.
Another option would be a custom modified firmware.
---------- Post added at 10:17 PM ---------- Previous post was at 10:16 PM ----------
mherma said:
This is pretty cool, thought I'd start a list of games that work great with Tincore Keymapper. It seems you have to have root to get it to work.
So far I've got these games mapped and work great:
Wild Blood
Samurai II: Vengeance THD
GT Racing 2
Great app, adds lots more games to play on the MOJO :good:
Click to expand...
Click to collapse
Awesome. Take into consideration that there is a central server where profiles can be uploaded and downloaded automatically from the app.
tincore said:
Rooting is needed to simulate touches and more. Those are Android limitations.
Another option would be a custom modified firmware.
---------- Post added at 10:17 PM ---------- Previous post was at 10:16 PM ----------
Awesome. Take into consideration that there is a central server where profiles can be uploaded and downloaded automatically from the app.
Click to expand...
Click to collapse
Cool, I wasn't aware of the server containing profiles! Ill definitely be checking that out + upload mine!
I feel idiotic, but I cannot for the life of me get Tincore to work. I've set the buttons to activate the program, but they don't work. It tells me "No device detected" and I have no clue how to get the controller detected.
Suggestions?
ExtremeRyno said:
I feel idiotic, but I cannot for the life of me get Tincore to work. I've set the buttons to activate the program, but they don't work. It tells me "No device detected" and I have no clue how to get the controller detected.
Suggestions?
Click to expand...
Click to collapse
Are you rooted?
tincore said:
Are you rooted?
Click to expand...
Click to collapse
Yep.
I've been able to get my PS3 controller to pair through Sixaxis which was pretty cool. I'd forgotten how light the PS3 control is after using the CTRLR for so long.
Anyhow, I followed a few of the videos on YouTube to get myself started. I cannot get the CTRLR to show up as a detected device. Strangely, I was able to set my button combination to get tincore running within the app (so the button presses registered then), but the combination doesn't bring up tincore when I'm in a game. I really like how your app works (from the videos), so I'd appreciate any info or insight on getting it up on the MOJO!
Seriously, though, your app looks pretty awesome. Once I get it working, I'll throw down some cash and buy it.
ExtremeRyno said:
Yep.
I've been able to get my PS3 controller to pair through Sixaxis which was pretty cool. I'd forgotten how light the PS3 control is after using the CTRLR for so long.
Anyhow, I followed a few of the videos on YouTube to get myself started. I cannot get the CTRLR to show up as a detected device. Strangely, I was able to set my button combination to get tincore running within the app (so the button presses registered then), but the combination doesn't bring up tincore when I'm in a game. I really like how your app works (from the videos), so I'd appreciate any info or insight on getting it up on the MOJO!
Seriously, though, your app looks pretty awesome. Once I get it working, I'll throw down some cash and buy it.
Click to expand...
Click to collapse
CTRLR with the USB dongle? I've tested it last night and it was working fine. I plan to check how a few the BT gamepads are working on the MOJO asap.
Click on device discovery just in case.
Alse you can subscribe and try the latest beta. Or download it from here
https://mega.co.nz/#!NoNXyR5K!3lyLbzF-OafOu2GAXT5AnaaF46BqBYa3HXNs4EV0zlI
tincore said:
CTRLR with the USB dongle? I've tested it last night and it was working fine. I plan to check how a few the BT gamepads are working on the MOJO asap.
Click on device discovery just in case.
Alse you can subscribe and try the latest beta. Or download it from here
https://mega.co.nz/#!NoNXyR5K!3lyLbzF-OafOu2GAXT5AnaaF46BqBYa3HXNs4EV0zlI
Click to expand...
Click to collapse
I haven't had any issues really with tincore. Whenever I started the app, the CTRLR was already loaded in the column - as well as any other devices such as a mouse. All I had to do was put the controller in gamesmart mode to get my buttons out there on screen, then switch back to mouse mode and place each button/control where I wanted them and then went to the column and chose how I wanted the button presses to react. Although, I could never get the app to work within a game. I didn't know how to do that. I would always just load the game, then go back to the homescreen and then back to tincore to make my adjustments.
mherma said:
I haven't had any issues really with tincore. Whenever I started the app, the CTRLR was already loaded in the column - as well as any other devices such as a mouse. All I had to do was put the controller in gamesmart mode to get my buttons out there on screen, then switch back to mouse mode and place each button/control where I wanted them and then went to the column and chose how I wanted the button presses to react. Although, I could never get the app to work within a game. I didn't know how to do that. I would always just load the game, then go back to the homescreen and then back to tincore to make my adjustments.
Click to expand...
Click to collapse
In the case of devices without touchscreen you can use a key sequence to invoke the mapper on top of the app. Default sequence is Vol- Vol+ Vol- and it should work from the CTRLR.
http://www.youtube.com/watch?v=oHbHr7AIruw

Madcatz Mojo with Mele Pro F10

For those of you that want to use XBMC in the living room without having to turn on the Madcatz C.T.R.L.R controller or using an Android/IOS xbmc remote application then here is a simple solution. Out of the box the device works amazing.
http://www.amazon.com/Mele-F10-PRO-...8&qid=1395186879&sr=8-1&keywords=mele+pro+f10
Im going to be modifying the /system/usr/keylayout/Generic.kl file to achieve some custom keys that i want. Feel free to customize your remote I've even uploaded the original generic.kl file in case you forget to back up yours.
to get the keycodes for the buttons install Keytest.apk on the mojo and write the keycodes down.
mejdam said:
For those of you that want to use XBMC in the living room without having to turn on the Madcatz C.T.R.L.R controller or using an Android/IOS xbmc remote application then here is a simple solution. Out of the box the device works amazing.
http://www.amazon.com/Mele-F10-PRO-...8&qid=1395186879&sr=8-1&keywords=mele+pro+f10
Im going to be modifying the /system/usr/keylayout/Generic.kl file to achieve some custom keys that i want. Feel free to customize your remote I've even uploaded the original generic.kl file in case you forget to back up yours.
to get the keycodes for the buttons install Keytest.apk on the mojo and write the keycodes down.
Click to expand...
Click to collapse
So do you have a Generic.kl file that make use of all the buttons on the MeLE F10 PRO, i have one and want to have full functionality.
I can't use the Left mouse button on the MeLE F10 PRO, like with my MeLE M9, to go back one page if i click on it.
Thanks.
voice chat
I am thinking of buying one of these remotes was just wondering if you'd have tried voice calls with it in like hangouts viber or Facebook thanks
rickyd1982 said:
I am thinking of buying one of these remotes was just wondering if you'd have tried voice calls with it in like hangouts viber or Facebook thanks
Click to expand...
Click to collapse
I am also curious about the voice controls. Do they work with search?
mejdam said:
For those of you that want to use XBMC in the living room without having to turn on the Madcatz C.T.R.L.R controller or using an Android/IOS xbmc remote application then here is a simple solution. Out of the box the device works amazing.
http://www.amazon.com/Mele-F10-PRO-...8&qid=1395186879&sr=8-1&keywords=mele+pro+f10
Im going to be modifying the /system/usr/keylayout/Generic.kl file to achieve some custom keys that i want. Feel free to customize your remote I've even uploaded the original generic.kl file in case you forget to back up yours.
to get the keycodes for the buttons install Keytest.apk on the mojo and write the keycodes down.
Click to expand...
Click to collapse
I thought xbmc is down and possibly looking like it's gone forever? At least after telling people in a forum it is having new servers then not landing them in the 6 week period stated at the same address navixtreme i'd say it's looking more and more like it's been shut down?
Unless it miraculously reappeared in more recent days or the last few days any way?
PHYSC-1 said:
I thought xbmc is down and possibly looking like it's gone forever? At least after telling people in a forum it is having new servers then not landing them in the 6 week period stated at the same address navixtreme i'd say it's looking more and more like it's been shut down?
Unless it miraculously reappeared in more recent days or the last few days any way?
Click to expand...
Click to collapse
Strange http://xbmc.org/ works perfect here, and also all the Add-ons i use in XBMC, 1 Channel, IceFilms, Much Movies HD,
and Mash Up.
On my PC and on my fathers Android TV BOX Minix Neo X7 yesterday May 14.
AmigaWolf said:
Strange http://xbmc.org/ works perfect here, and also all the Add-ons i use in XBMC, 1 Channel, IceFilms, Much Movies HD,
and Mash Up.
On my PC and on my fathers Android TV BOX Minix Neo X7 yesterday May 14.
Click to expand...
Click to collapse
Are you in the usa by any chance or the uk etc etc?
PHYSC-1 said:
Are you in the usa by any chance or the uk etc etc?
Click to expand...
Click to collapse
None of does, but i live in the EU.
AmigaWolf said:
None of does, but i live in the EU.
Click to expand...
Click to collapse
It does explain that then as i am in amentioned country and it's got to be blocked by the isps for navi-x

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