VIN Barcode Scanner & SDK - General Marketing & SEO

We developed VIN Scanner (VIN Barcode Scanner). If any of you have an application for decoding VIN codes, we are happy to offer you the following:
1. SDK which will allow you to add VIN codes scanning into your app very easily.
Many developers are using our SDK. Our SDK has a demo-mode so you can try it for free.
2. Integration with our app which can recognize VIN codes and transfer them to your app. It is absolutely free for you and very convenient for your users.
You can download our app on AppStore in order to estimate the quality of its functioning
We will be glad to offer you any additional information about our products!

Hello all!
Mobile VIN Scanner SDK major update!
Recently we have updated Mobile VIN Scanner SDK and made it even better!
Now all versions of VIN Scanner SDK (iOS, Android and Phonegap) support both landscape and portrait orientations. Also you can choose between horizontal and vertical directions of scanning — it may be useful in some cases for you users! iOS version library now fully supports ARM64 architecture and can be used in powerful 64-bit apps!
Download our SDK for FREE in our GitHub repository: github.com/bees4honey/mobile_vin_scanner

info!
A smart VIN scanner will surely and quickly recognize VIN of any complexity even in hard conditions. The app can send the recognized code via email or sms, to get more details about a car use Carfax, Autocheck, etc.

Update!

Related

CE6 on the Wizard

Anyone know if CE6 can run on the wizard and if so where can we get a rom for it?
dragonedge said:
Anyone know if CE6 can run on the wizard and if so where can we get a rom for it?
Click to expand...
Click to collapse
Is this crossbow what u r talking about ?
M$ has Launched Windows CE6 Today, I was wondering if anyone has got their hands on it and been able to play around with device compatibility.
Here's a link to the article:
http://msmobiles.com/news.php/5716.html
And here's a link to the trial:
http://www.microsoft.com/windows/embedded/eval/trial.mspx
Thanks for the links. I'm going to download now
dragonedge,
Please post your results, I would be very interested to know if it will run on my wizard.
Thanks,
Clay
dude...
1) you cross posted
2) again, this is released to the manufactuers, it'll be at LEAST 4 to 6 months before we even hear of a device testing this OS
3) what you posted is an evaluation environment for Visual Studio... lol. You're not going to get your hands on something like that that easily.
Windows Embedded CE 6.0 (plug-in for Visual Studio 2005)
Click to expand...
Click to collapse
awwww too bad but shouldn't you be able to create some type of Rom with this? Or is this literally just a developer tool released for a software that hasn't been released or won't be for a long time?
Overview
Windows® Embedded CE 6.0 is a componentized operating system designed from the ground up to power small footprint devices and help developers get them to market fast. Choosing from a wide variety of technology components and pre-existing templates, you can quickly build hard real-time commercial and consumer electronics devices, such as:
Set-top boxes
Thin clients
Digital media adapters
Voice-over-IP (VoIP) phones
Navigation devices
Medical devices
Portable media players
Home gateways
Digital cameras
Networked digital televisions
PDAs
Features
Along with its portfolio of hundreds of carefully tested, easily selectable OS components, Windows Embedded CE 6.0 includes innovative features designed to help promote performance, security, compatibility, and flexibility.
Robust Architecture
Unified Kernel. The redesigned Windows Embedded CE 6.0 kernel now handles more than 32,000 simultaneous processes, each with 2 GB of virtual memory space. The new file system supports larger storage media and file sizes (up to 4 GB), and removable media encryption.
Drivers. Production-quality device drivers help decrease the amount of modification needed for drivers to work with custom hardware, and enhanced driver support in CE 6.0 helps ensure easy portability. Drivers can be run in kernel mode for performance or in user mode for robustness.
Security. The redesigned one-tier security model is SDL compliant and helps ensure that only trusted applications can run on your embedded device.
Compatibility. CE 6.0 works with key processor architectures (x86, ARM, SH4, and MIPS) and, through its compatibility testing tool, has features to help port existing Win32 applications.
Device Performance. Improvements to the kernel architecture have greatly reduced the overhead of system calls between base OS services, resulting in improved operating system performance.
New Media and Communication Components
Windows Embedded CE 6.0 opens up new opportunities to develop compelling products for home and business.
Network Media Devices. You now have the ability to build networked media devices that can consume pictures, videos, and music from a Windows PC via a home network.
Digital Video Recorders. The DVR engine in CE 6.0 empowers you to build devices that can record multiple video streams to a hard drive for later playback
Cellular Networks. The new Cellcore components help enable your CE 6.0 powered devices to easily make data connections and initiate voice calls through cellular networks.
Windows Network Projectors. Users can now connect their Windows Vista™ laptop to a CE 6.0-based projector wirelessly or over any IP network.
Powerful Development Environment
By adding Platform Builder to Visual Studio 2005, Windows Embedded CE 6.0 helps deliver a superior unified embedded developer experience. Developers can now use one common familiar environment to develop both application and operating system software. Development advantages include:
Visual Studio 2005. Platform Builder for Windows Embedded CE 6.0 has been created as a plug-in for Visual Studio 2005 and is customized for developing embedded operating systems and components.
Application Development Options. You can go native or managed by choosing your preferred Microsoft development technology—Win32, MFC, or the .NET Compact Framework (C#, VB).
Device Emulation. The new ARM-based device emulator included with Platform Builder makes it easy to configure, build, and test operating system images.
Editors. Coding and building are faster. Windows Embedded CE 6.0 editors now incorporate Intellisense technology, syntax highlighting, and graphical bib and registry file editors.
Improved Compilers. Based on Visual Studio 2005, the latest compilers increase C++ language conformance; provide better libraries; support CRT, ATL, and MFC; and offer improved run-time security checks (/GS).
Source Code Access. Access to CE 6.0 source code helps developers debug, test, and make changes to an OS image. It also allows you to modify the operating system software to create differentiated features while maintaining control over your intellectual property.
Price
Development Tools: $995.00 USD
Runtime License Cost: (per runtime shipped):
$3.00 USD for Core SKU*
(The Core SKU is a subset of the Windows Embedded CE Core operating system features.)
$16.00 USD for Professional SKU*
(The Professional SKU is a higher-end license that is ideal for devices that require rich multimedia and graphics.)
* Run-time pricing is based on purchase volume of one unit (except Windows CE Core based on 1000 units). Volume discounts are available. Local taxes, tariffs and other costs may apply. Contact a Windows Embedded Authorized Distributor for details.
A complete list of the components included in Windows Embedded CE Core and Windows Embedded CE Pro is available at the Microsoft Download Center.
Details on each component are available at the MSDN Library.
For complete pricing and licensing information, please contact a Microsoft Windows Embedded Authorized Distributor.
In conclusion, this is for manufacturers/developers only. It is of no use to us.
Sounds this is just for developers

allNEW FEATURED SDK FOR DEVs

Airplay SDK is unique in providing the
facility to build your application as an
entirely OS-agnostic binary file that contains
native CPU instructions. So no compromise
on performance, yet no need to port your
application between operating systems.
Airplay SDK supports single-click
deployment to all of the following operating
systems: * iPhone OS * Android * Samsung
Bada * Symbian * Windows Mobile * BREW
* Palm/HP webOS * Maemo Additionally,
Ideaworks Labs is working closely with
leading device manufacturers to open up
new distribution opportunities for Airplay
content. Airplay SDK fixes fragmentation
within each operating system by removing
the need for developers to worry about
individual device eccentricities. Here are just
five examples of the hundreds of per-device
problems that Airplay SDK solves: *
Dynamic portrait/landscape screen
switching handled identically for all devices
* Accelerometer API implemented
identically for all devices (despite the large
number of bespoke device drivers and APIs
in the market) * Device-application
interoperability handled identically for all
devices (i.e. your application is guaranteed
to 'play nicely' with the device software, for
example to respond to incoming phone calls
and messages) * Audio handled identically
for all devices (for example, by providing
advanced software sound mixing) * Single
drawing API supports OpenGL ES 1.x,
OpenGL ES 2.0 and super-fast software
rendering, allowing your app to run with or
without any form of hardware graphics
acceleration FEATURES: Save development
time by writing your Airplay app using
vanilla C++ in the IDE of your choice. Airplay
currently supports all versions of Visual C++

PhoneGap and Corona - how do they work?

PhoneGap and Corona are both cross platform mobile app development environments, but how do they do what they do?
Well I'm a PhoneGap Build user and I recently DLed the PhoneGap add-ons for my Eclipse dev environment. With PhoneGap you code your app in HTML5, CSS£ and JavaScript and it turns it all into an Android app for you.
I think I've worked out that PhoneGap takes your web pages and just wraps them all up into what is essentially a stand-alone website that acts as an app.
It's a nice idea if you want apps that are purely information, like some of the medical apps for healthcare professionals, but it's not so nice for smoothness and transitions or even interface elements e.g. you can simulate a Tabbed layout but it's not as neat or a smooth as a real Eclipse coded Java-xml Android Tabbed layout.
PhoneGap can repackage your web "app" for iOS, Andoird, BlackBerry, Sybian and webOS! That's one big bonus.
Now does anyone know how Corona works? Seems it's only for iOS and Android and I'm wondering what the underlying structure is. Anyone know?
No one knows?
It's be useful for developers to have insight into this. Afaik Phone gap don't have this info in their docs, I've just worked it out.
Sent from my HTC Sensation Z710e using Tapatalk
Corona is more of a Game Engine I think
It's basically it's own API/SDK/Engine. You code works within that. It looks like it uses lua script but I'm not sure.
Phonegap and other cross platform tools
Hi pizza_alarm
There are basically 3 types of multi-platform approaches:
1) the super-simplistic. These are not really programming at all, but simple tools to auto-generate an app using rss feeds, and other fairly generic settings.
2) browser-hybrid. Most of the serious contenders would fit this category, even though some claim to be in the 3rd. They use html + css to describe page layout, and some (like phonegap) allow full access to any browser-supported scripting, like javascript. At build time, a pre-compiled "player app" is bundles with your web app
3) native compiler. These let you build your app in a intermediate coding language, which then gets recompiled for each platform. Many of these still use the techniques described in item 2.
We have recently published a free comparison between all the serious contenders (items 2 and 3 in my list). Tell us what you think:
(I don't have permission to post the URL - but if you google "triballabs cross platform" you will find it)
Sorry - I meant to add that we use phonegap. One of the bits we like most about it is that you get all the source code, so if you need to enhance the basic "player" app it is very easy to do. Obviously you need to code these native, in Java or Objective-C or whatever your platform calls for
I use Corona since 2013. I have made this game Stronghold. It's easy to use, but there is a lot of limit, no multi threading, few plugin, few quantity of documentation, the app always do imagesheet in 32bits. We have to pay for many things. Like remove the launcher image (actualy it's write corona sdk XD)

Bluetooth – Application Accelerator now available

Hopefully this will help some of you creating Bluetooth Smart-ready applications.
The Bluetooth SIG has just released the Application Accelerator. It was created to help app developers jump start development of applications that talk to Bluetooth Smart devices by providing a lot of the plumbing aspects that you’ll need.
The Application Accelerator covers iOS, Android, and Windows 8.1. It comes with documented source code that you can use in your projects at no cost.
You can grab it at the Bluetooth developer’s website as a free download.
Cheers!

[APP] [GUIDE] Pocket AutoML: train a deep learning model on your phone, learn how to create an Android app based on it with the provided tutorial

Hello everyone!
I made an Android app called Pocket AutoML that trains a deep learning model for image classification right on your phone and made a tutorial on how to export a model from it and make your custom Android app with an exported model like e.g. an app for identifying plants or sorting lego bricks.
Some of its features:
Pocket AutoML lets AI enthusiasts even without any prior machine learning expertise train a deep learning image classification model, export it in TensorFlow Lite format and make a custom Android app based on it following the provided tutorial.
Computer vision or deep learning professionals can also use it as a tool to create a quick proof-of-concept for transfer learning on their tasks without a single line of code.
It trains a model right on on your device in seconds (for a dataset with dozens of images).
It respects your privacy: your images are never uploaded anywhere as both training and prediction happens on your device (the apps made with exported models also have the same advantages).
It does not need an internet connection for training and predicting (internet connection is needed for TL Lite export though).
Just few images per class can be enough to train a model that accurately classifies objects (what is known as few-shot learning).
Pocket AutoML does nothing magical, it just uses transfer learning, which you can use directly, as described in the end of the tutorial above, so no vendor lock is imposed.
The above mentioned app creation tutorial on GitHub includes a working example Android app that classifies images from a phone camera and steps to customize that app with your model trained in Pocket AutoML.
Since Pocket AutoML exports models in TensorFlow Lite format, they can also be used to create apps for platforms other then Android like iOS, embedded Linux devices like Raspberry Pi or Coral and microcontrollers.
You can compare this app with other no-code or low-code deep learning solutions: Create ML from Apple, Lobe from Microsoft, Teachable Machine from Google, Google AutoML Vision, Azure Custom Vision from Microsoft, TensorFlow Lite Model Maker from Google, they are either free like Pocket AutoML or have a trial period.
I will be glad to discuss the app here and help in case of potential technical issues with the app itself or when following the tutorial above.

Categories

Resources